theres another method i use, instead of all the rooms being slightky different sometimes, i just make a room layout then decorate it, if you want to use a turning room, you can make a backup room and detail generator. it saves more parts and time. if you want to make a room genrator starter, make a fake ground bit that leads up to the first button, when you pass over thzt button it will start a chain reaction that makes the floor underneath it collidable and generates rooms. this way you can actually see monsters behind you.
As a button mechanic that has been button programming for four years, here are things I would like to add, or change: 1. If the game doesn’t work as soon as you make a button invisible, make it transparency 0.99 and material force field 2. To avoid needing to break immersion with a second teleporter, you could just make a exit room for every possible exit, or make something that detects what exit it is to stop exit rooms and normal rooms overlapping. 3. Something that is also possible and would be cool is to customise the starting room, by having a button activation a button script that deactivates and then randomises the furniture, or room shape, you can just make sure the ending of the room is in the same place 4. To make randomised furniture for each room you can also make as much furniture you can without it overlapping, and then add a second branch randomising the furniture of the room, depending on which room it is. 5. To make button coding less messy, you can set the grid to 0.5 and make the conveyor 1 stud wide and 0.5 studs tall and the buttons can be 1x1x0.5, it helps make it ordered 6. If something needs to happen instantly to save parts you can make it a falling column instead of a conveyor… Ok and I’m aware that these might by be part limit heavy, but it just means quality over quantity by having less room variants. Thank you for reading! Feedback in the replies, any other idea i will add.
Ik it’s not as smooth, but i usually teleport the player to a random room instead. (It’s easier cause you can always edit the rooms and have working hiding spots)
It’s good but it uses up a lot of parts. example: If you wanna add 20 rooms. it’s at least gonna be too hard to make. also if you wanna make a end. you can just stick with the premade rooms
Bro even I couldn't make something like this, I had only black box what teleports you to random room, BUT THIS. Thanks, now I have a tutorial for my next horror game
i think you could use 2 contraptions one button activates the first and the first activates the second one which ends up making a random model/room visible i guess
there is a cheaper way of doing this. 1st make the room with no decoration. Then The room needs to be obligatory in a part of the game At last make 1-3 decoration variation after u make them when the player touches the button(before the door) make a conveyor now add a part as how many decoration variation you have, after that make the buttons and link each one to the different variation. And there u have a room with different decoration if u wanna save time.
@@bluddityblud I think he meant about how he made it like that, I made one too and use this type of strategic that intastead of building a whole room, I just make decoration, saves time tho.
can you make it like every door you go through it gets detected and there will be as many parts at the conveyor with the push blocks as many doors you want before a landmark or sthm every door you go through when it gets detected the first part gets invisible and at the end of the conveyor is a button that makes the old teleporter that tps you to the next room invisible and a new one visible for the landmark like door 50, i have no idea what im talking about here or if you understand but im gonna try it
I know a easier way to do generations! You can use moving parts and activate them it will give all rights to AI generator to do stuff, But giving all right to random option is not actually good idea i used that and generations was bugged and bugs appeared with 12% chance. But this way is a good method gonna use it
Sup blud me big fan, can I request you to make a among us queue please? (So you need 2 players and the system will choose who will be the imposter or the crewmate but the choose are randomized) thank you.
I would recommend making a slope queue system rather than... the original, obviously, it's kinda skill issue since he has a literal tutorial on queue systems. What's so hard about random on buttons?
First commenter OMGGGGGG
Stinky boi
@@purpleconeman your also not first
@@Kiko-satoruk your were 1 minute away from me but I’m first!
@@purpleconeman ha
@@WetSandFromYourLocalBeach no he is stinky slinky boi
theres another method i use, instead of all the rooms being slightky different sometimes, i just make a room layout then decorate it, if you want to use a turning room, you can make a backup room and detail generator. it saves more parts and time. if you want to make a room genrator starter, make a fake ground bit that leads up to the first button, when you pass over thzt button it will start a chain reaction that makes the floor underneath it collidable and generates rooms. this way you can actually see monsters behind you.
Yeah of course this video is just a tutorial on how to make the actual mechanism ofc it won’t have much detail and variety
@@Cr4sherz dude, im just sharing my method. tf did i do?
I just make a black box that has a button on random and it randomly picks a teleporter and that’s all
As a button mechanic that has been button programming for four years, here are things I would like to add, or change:
1. If the game doesn’t work as soon as you make a button invisible, make it transparency 0.99 and material force field
2. To avoid needing to break immersion with a second teleporter, you could just make a exit room for every possible exit, or make something that detects what exit it is to stop exit rooms and normal rooms overlapping.
3. Something that is also possible and would be cool is to customise the starting room, by having a button activation a button script that deactivates and then randomises the furniture, or room shape, you can just make sure the ending of the room is in the same place
4. To make randomised furniture for each room you can also make as much furniture you can without it overlapping, and then add a second branch randomising the furniture of the room, depending on which room it is.
5. To make button coding less messy, you can set the grid to 0.5 and make the conveyor 1 stud wide and 0.5 studs tall and the buttons can be 1x1x0.5, it helps make it ordered
6. If something needs to happen instantly to save parts you can make it a falling column instead of a conveyor…
Ok and I’m aware that these might by be part limit heavy, but it just means quality over quantity by having less room variants.
Thank you for reading!
Feedback in the replies, any other idea i will add.
we have a degree in obby creator buttons fr 😭
@@gneu1527 lol
button tupe:invisible
count enabled:false
time:1
button type:parts > invisible actavation time:random
count enabled:fasle
time:1
push block activated:true
thanks bro ive been trying to find a tutorial EVERYWHERE
nppop
@@bludditybludplease?
This feels like an rng game but with more steps
Ik it’s not as smooth, but i usually teleport the player to a random room instead.
(It’s easier cause you can always edit the rooms and have working hiding spots)
It’s good but it uses up a lot of parts. example: If you wanna add 20 rooms. it’s at least gonna be too hard to make. also if you wanna make a end. you can just stick with the premade rooms
Thanks For This! That Help Me Make Rooms!
Blud has returned with the classics.
im back
this is kinda genious. it reminds me of how loading works in the last of us
random generation would be nice
Bro even I couldn't make something like this, I had only black box what teleports you to random room, BUT THIS. Thanks, now I have a tutorial for my next horror game
no problem im glad i could help :)
@@bludditybludi subbed pls part limit :(((((((((
💀
2:01 holy crap i didnt know that, that's gonna save me HOURS of time tysm
Hours?
@@janzimon12 yes
thanks i will using this tutorial
i think you could use 2 contraptions one button activates the first and the first activates the second one which ends up making a random model/room visible i guess
Finally i can make doors without wasting my parts count (atleast if i add the decoration...)
We making pressure obbies with this one 🔥
REAL I GOT THE NOTIF FOR THIS VIDEO WHILE MAKING A PRESSURE FAN GAME
Pretty cool tbh i can use this
bro your my best obby creator youtuber!
aw ty
@@bluddityblud no problem!
helo blud I’m your friend on Roblox xD
Althought this works better it's 100x more difficult to work with & I suggest randomized teleport pads instead.
Finnaly you released a banger
there is a cheaper way of doing this. 1st make the room with no decoration. Then The room needs to be obligatory in a part of the game
At last make 1-3 decoration variation after u make them when the player touches the button(before the door) make a conveyor now add a part as how many decoration variation you have, after that make the buttons and link each one to the different variation.
And there u have a room with different decoration if u wanna save time.
i was doing the structure of the rooms not the decoration
@@bluddityblud I think he meant about how he made it like that, I made one too and use this type of strategic that intastead of building a whole room, I just make decoration, saves time tho.
thanks for the help i legit spent 4 hours tryna do this myself cuz im an idiot
will these work with like images n stuf.
ye except textures
what plugin did you use?
theres no plugin
Ru kidding. No plug-in mate
@@bluddityblud oh ok tysm
Thank you, Now i can make doors floor 2 :p
can you make it like every door you go through it gets detected and there will be as many parts at the conveyor with the push blocks as many doors you want before a landmark or sthm every door you go through when it gets detected the first part gets invisible and at the end of the conveyor is a button that makes the old teleporter that tps you to the next room invisible and a new one visible for the landmark like door 50, i have no idea what im talking about here or if you understand but im gonna try it
Great tutorial!
Can I ask the font you're using in the video? What it name? I want to download it.
dosis bold
@@bluddityblud omg!! Thank you!! And also bro took 9 hours to response💀
Nice! I will remember this one
you should!
I see the doors wave is still somehow here despite 2 years. contagion
Hey, could you make a tutorial on how to use particles? i wanna know how to make particles pull inwards.
Blud is only good at contraptions (mostly), recommend asking the particle yt guy (idk his user)
ask lsw3n
No way blud uploaded
I know a easier way to do generations!
You can use moving parts and activate them it will give all rights to AI generator to do stuff, But giving all right to random option is not actually good idea i used that and generations was bugged and bugs appeared with 12% chance.
But this way is a good method gonna use it
Oh hi blud I'm Aaronboi_pro remember me (prob wont)
When can I help with ur doors floor 2
im fine with mine ill just make room going in the same way (except the seek chase)
What music u use?
Robux
We got doors and obby creator before GTA 6 🔥
Door-a-creator
Why can’t you just use the 2 rooms and 2 teleport thing?
it wouldnt be realistic
@@bluddityblud oh aight
you never fail to make us edge
Você é um profissional blud.😎👍
What to do if the second room is longer than the first room?
Thanks I am new to Roblox studio. .
Will using many room decorations work with this system work btw?
ye
How do i make rush while in the randomized state
Please now teach us how to randomize entities
probably similar to the room generation script
Ik how but I'm not telling you
Gatekeeper 🙄
its legit genuinely not that hard bro, i havent played obby creator in a year and i still know how to do it 🙏
the same thing but with entities💀💀💀
Thanks for the tutorial! Can you make dupe in doors please. You also gained new sub
i can make it a seperate video if you want
i very love your video :)
can u make how to make ability pls?
ty and i already have a video about abilities its one of my old videos
@@bludditybludi subbed pls part limit :(
HOW YOU DO SELECT MUCH PART IN EDIT BUTTON?
drag
PE@@bluddityblud
💀
oh lord you are a genius
ty
yo...
TOP tutorial
Can you do entity spawn rng with sound tutorial?
Hi 👋
hi🙋♂️
oh i know this, it’s easy and also for noobs (also it’s me white background)
Sung Jin-Woo Approved.
gamsahabnida
IM ABOUT TO CUHHHHH 1:40
Coincidence that while making a doors-inspired game this pops up in my notifications?
it popped up at the right time 😜
can you add a entity randomizer and item randomizer
Also the randomisers don't do anything idk why
now can you give us that moving figure with path? i've seen someone do it before
moving lava part idk
@@bluddityblud i mean like it can actually turn corners and stuff
Bro has no skill in contraption....
PERFECT IS REAL ICANT CREATE DOORS 🎉👌
Nah i can make a room randomizer and it will tp u to next door but it will have a count so it will not forget to add door 50
Can you do a figure library tutorial?
maybe
💀
cool
3:00
can you make a moving gui next?
i dont think thats possible
@@bluddityblud I think it's possible using pushblock
@@Huxz-1waki2particles cant stay on push blocks
@@bluddityblud Locked to part Option
@@bludditybludskill issue, bro didn't see the lock on part option mix with sphere (0 speed as well)
Can you do a figure library tutorial? (It commented it twice accidentally)
Skil-
Is this using advanced?
no
Yay new video :D
Yo
not really room generation, you cant really go back and thw transition to the front isnt clean. So as its not randomising the rooms
its meant to be an illusion that you think the rooms are randomly generated but theyre not
Please make part 3 of Making A Horror Game🙏🙏🙏🙏🙏🙏
maybe soon
@@bluddityblud 😲😲😲
yayyy new vidio!!!!
i suggest you to make a tutorial on how to make a calculator :)
How do I make the time infinite
0
@@bluddityblud oh ok 👍
me better!! :333 *throws a pandemonium at you cutely*
Bruh i was going to make a tutorial on my vid lol
Hey buddy can you make an tutorial of how making a doors crucifix system ikr that would be possible so please?
Sup blud me big fan, can I request you to make a among us queue please? (So you need 2 players and the system will choose who will be the imposter or the crewmate but the choose are randomized) thank you.
i already have a video on that its my queue system tutorial
I want to make a system which works like the among us game, so it will choose whos the imposter and the crewmate randomly. Thx
I would recommend making a slope queue system rather than... the original, obviously, it's kinda skill issue since he has a literal tutorial on queue systems. What's so hard about random on buttons?
I already subscribe to you. Where my free parts?
Ꮖ ȶɦ8ɦɦɦɦաʝɛզʝֆɦʀɦɖǟɦɖɦֆʊǟʊɛʊǟɛ
How to make endless doors in 10 minutes
Anderson Eric Smith Jessica Garcia Larry
😊🎉
I use other mechanics, dont hit me with a stick pls
Part 1425 max 🙂
Not bad
Cool
Yipee
Doors for rooms
now random room generation >:)
its literally the same thing
I ate a cat
(i will eat another)
You make me want to cry. that (in my opinion) kind of cruel but even so I do respect your opinion
I will also eat one
😭😭
Nah dawg
(I litterally wanna eat dogs help me)
ahaha it’s so funny…
i subbed where is my free part count
pls
omg blud lonely
i dont like ppl
@@bluddityblud e
i also unfriended u cuz i wanna friend another guy lol
it didnt work with me?
Yipeee
no way bro still spells conveyor as conveyer
WHAT I SPELLED IT WRONG MY WHOLE LIFE
@@bluddityblud yes 🤖
@bluddityblud WHAT, I SPELLED IT WRONG MY WHOLE LIFE?
W
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