beta has been kind of ass and all over the place, finally found a configuration of settings that made the games runs at 60 and monsters and npc don't look like playsation 1 polygone characters, but still. and My Machine runs wukong with no issues. Hopefully optimization will be better we still have 4 months left.
@@Gilarack From my experience the only interpolation issues are visible at low base framerates and around HUD elements in some games. I've used it in a couple of games now and it generally works surprisingly well. Don't judge it by slowed down footage on UA-cam. It's different when you have it actually running on your high hz monitor or TV.
@extrabenbuja I have tested it on my RTX 4070. Sadly I'm very sensitive when it comes to DLSS and Framegen. To me it all looks blurry and kinda glitchy. I know it doesn't bother most people, but most people also don't notice when motion smoothing is activated on their TV, while I can't stand it.
Probably, I think you wouldn't even have to drop everything to high. The CPU seems to be the limiting factor in some areas so I guess draw distance and maybe shadows could be dropped a bit to get consistent 60+. Game runs pretty well with DLSS quality and frame generation in any case. 100+ easy with many places reaching 120+
I consider myself lucky to have the rtx3080 still. Was about to run it at all high on 1440p and was staying around 55-60fps once I joined a friend's environment link. Some muddy or low poly textures no matter the distance throughout the detail area, but wasn't enough to distract me from the gameplay.
@@r0tekz Yeah, pretty much. I don't really see a visual difference and frame gen also doesn't really add notecable input lag. This seems to be the best option for regular playing I think.
Its not native 4k. You have DLSS turned on+ dlaa mode. Doesnt matter if you are running it on a native 4k screen you are playing still using the dlss upscale, for it to be native turn upscaling mode off and choose TAA antialiasing on or off Edit: I dont like the taa in this game is super blurry so I guess dlaa is way better option, does the game still have jaggies in 4k without aa?
Read what it says at 0:03. DLAA is native rendering with AI based anti aliasing. It's the highest quality of AA (outside of super sampling) without any upscaling involved.
Here's the game running in 4K with DLSS quality (so 1440p internally) and frame generation enabled: ua-cam.com/video/NBkpPgEIFK0/v-deo.html
beta has been kind of ass and all over the place, finally found a configuration of settings that made the games runs at 60 and monsters and npc don't look like playsation 1 polygone characters, but still. and My Machine runs wukong with no issues. Hopefully optimization will be better we still have 4 months left.
Most expensive GPU on planet earth can't run it at a consistant 60 fps. Well, at least now I know that I don't have to bother getting new hardware.😂
The CPU is more the limiting factor here. The game was pretty much designed for frame generation it seems.
@extrabenbuja But framegen looks awful with all the blurriness and interpolation glitches.
@@Gilarack it looks like shit doesnt it tho??? look at the sky bro its like a paint effect from the early 2000s.
@@Gilarack From my experience the only interpolation issues are visible at low base framerates and around HUD elements in some games. I've used it in a couple of games now and it generally works surprisingly well. Don't judge it by slowed down footage on UA-cam. It's different when you have it actually running on your high hz monitor or TV.
@extrabenbuja I have tested it on my RTX 4070. Sadly I'm very sensitive when it comes to DLSS and Framegen. To me it all looks blurry and kinda glitchy. I know it doesn't bother most people, but most people also don't notice when motion smoothing is activated on their TV, while I can't stand it.
Red dead redemption 2 was bigger, prettier and had way more NPCs compared to this but this sht runs like doodoo on THE FREAKING 4090!!
I guess probably high settings would give you a consistent 60 fps
Probably, I think you wouldn't even have to drop everything to high. The CPU seems to be the limiting factor in some areas so I guess draw distance and maybe shadows could be dropped a bit to get consistent 60+. Game runs pretty well with DLSS quality and frame generation in any case. 100+ easy with many places reaching 120+
I consider myself lucky to have the rtx3080 still. Was about to run it at all high on 1440p and was staying around 55-60fps once I joined a friend's environment link. Some muddy or low poly textures no matter the distance throughout the detail area, but wasn't enough to distract me from the gameplay.
What is the FPS with DLSS Quality and Frame generation please?
I'll make another video with DLSS Q and frame generation
Here's the video ua-cam.com/video/NBkpPgEIFK0/v-deo.html
@@extrabenbuja Thanks. It looks like nearly double the performance, for no noticeable hit to image quality. Good stuff.
@@r0tekz Yeah, pretty much. I don't really see a visual difference and frame gen also doesn't really add notecable input lag. This seems to be the best option for regular playing I think.
Where my 3050 gang at ??!!
bro, it is possible don't give up!!
@@nguyenkhoa4328 it really is I've even beaten PS1 Rey Dau solo
The graphic like PS3 game
Its not native 4k. You have DLSS turned on+ dlaa mode. Doesnt matter if you are running it on a native 4k screen you are playing still using the dlss upscale, for it to be native turn upscaling mode off and choose TAA antialiasing on or off
Edit: I dont like the taa in this game is super blurry so I guess dlaa is way better option, does the game still have jaggies in 4k without aa?
DLAA is not upscaling. He is playing at 4K native.
DLAA is just a "very good" AA, not an upscaler, if he used TAA instead the game would run smoother but look worse
dont talk about stuff you dont know omg XD u people are the worst fr, dlaa is more demanding than just playing 4k TAA
Read what it says at 0:03. DLAA is native rendering with AI based anti aliasing. It's the highest quality of AA (outside of super sampling) without any upscaling involved.