It took me a minute to realize that the machine is designed to achieve the shape input rate required for the level up. For a while there I was really confused but now it makes a ton of sense.
Love the filter idea! Most other designs online use some kind of complex wiring, but this was simple and super effective. Definitely going to use something similar in my next world
@@webdozor I've noticed one issue with this system. If your frame rate and tick rate aren't high enough, it's possible for the game to not properly calculate how many shapes went into the hub. For example, on a mis-calculated run, it may register 150shapes/s. However, the very next run, it will properly register 250shapes/s (just example numbers off top of my head. Not exact). If this glitch occurs, the only way to reset this system is to remove the counter block that initiates the release and place it back. I've tried to come up with an auto-reset while using your system, but haven't been able. Have you encountered this issue, and have you been able to setup an auto-reset for the same shape (if you've tried)?
@@dereks6742 It is not exactly like that. Approximately every 10(I'm just guessing) seconds the system measures how many shapes of requested type have got into the hub during those 10 seconds, than it divides this number by 10(cause we said it measures every 10 seconds) and gets average shapes per second speed. Lets say you flush last 10 second as well, but it was initiated during 5th second of the 10 second measurement period, this means that only half of your flush will go to the first measurement period, and half to the second. In this scenario system will register only half of your potential speed. This is worst case scenario, in general you will get higher numbers. Unfortunately there is no way to synchronize with those periods. To avoid that you can increase your flush time, ideally you want to cover double the measurement time to be 100% sure, but even 1,6 times will do the job. The easiest way to increase flush time is to replace part of the outside buffer belt with compact mergers or splitters as they can accumulate 4 shapes vs 1 shape of the belt. And yes, auto reset is also possible, prnt.sc/vo48r1
you copy this as a blueprint, then when you need more blueprints delete this and pipe 16 lanes of blueprint shapes (I have 16 parallel lanes coming next to the hub and can just paste a feeding mechanism) let it run for a couple hours at like 18M/hour and you have enough blueprints for a while, especially if you have an 8 lane MAM, you don't really need more.)
I did something similar but with half as many storage units. And I used only 12 inputs for level shapes and the other 4 for upgrade shapes. but how do you reset it all for the next shape?
how you came up with the timing for the level up? is it just a coincidence, that its enough to store a amount X of items to get 169/sec? if you get a higher level you need up to 200/sec - i dont know if this timer is enough then. sure you could make it larger, but it looks like its intentionally THIS large. so how you came up with this?
I saw gonna build this but I notice that machine that i need need standalone version of this to activate,but,i figure out i could do some balancer and merger system to replace those things.
The game is really cheap, so recomed you to buy it. But if you insist on free version, it is also open source, so you can find some fully functional servers on the internet.
If you need a certain number of shapes per second, you don't actually have to create that many, just buffer them in storage first and deliver them at the shapes/s you need.
he needs to deliver a certain amount per second, he currently cant so he uses the storage to build up and then release it all at once thus temorarily meeting that per second requirement
Useless, why put stockage pattern at the deliver point ? how deliver more than only ONE ressources ? why only 4 entries ? there is 16 inputs at the deliver point ?. Obvously this is Art.
Lol this makes no sense at all. You're literally taking up 12 empty spaces by symmetrically splitting 4 belts into 16. As you're always having emptier belts than necessary, the throughput will never block enough to let the buffers fill up. The real bottleneck of this system is the 4 input belts, not anything between those 4 and the actual base (which would easily take 16 belts if you put them in a cross around it). I'm sorry, it looks very pretty and interesting, but it makes no sense at all.
It took me a minute to realize that the machine is designed to achieve the shape input rate required for the level up. For a while there I was really confused but now it makes a ton of sense.
oooooooh your comment made me realize that I don't need 16 MAM oh my god I'm so dumbbb
i dont realized what is going on screen until end too
Love the filter idea! Most other designs online use some kind of complex wiring, but this was simple and super effective. Definitely going to use something similar in my next world
This makes me realize how inconvenient I am at this
I think you mean incompetent
@@hyperteleXii I usually like to think I'm somewhat smart at a lot of things, but this game really does make me feel incompetent.
I took this design and implemented the feeds for the blueprint and upgrade shapez. Works like a charm!
Love the system dude. Very good design. Implementing this immediately in mine!
Glad you liked it!
@@webdozor I've noticed one issue with this system. If your frame rate and tick rate aren't high enough, it's possible for the game to not properly calculate how many shapes went into the hub. For example, on a mis-calculated run, it may register 150shapes/s. However, the very next run, it will properly register 250shapes/s (just example numbers off top of my head. Not exact). If this glitch occurs, the only way to reset this system is to remove the counter block that initiates the release and place it back. I've tried to come up with an auto-reset while using your system, but haven't been able. Have you encountered this issue, and have you been able to setup an auto-reset for the same shape (if you've tried)?
Great job! Thanks for the inspiration. Ive updated it to allow other shapes getting in when the main ones are buffering :)
@@dereks6742 It is not exactly like that. Approximately every 10(I'm just guessing) seconds the system measures how many shapes of requested type have got into the hub during those 10 seconds, than it divides this number by 10(cause we said it measures every 10 seconds) and gets average shapes per second speed. Lets say you flush last 10 second as well, but it was initiated during 5th second of the 10 second measurement period, this means that only half of your flush will go to the first measurement period, and half to the second. In this scenario system will register only half of your potential speed. This is worst case scenario, in general you will get higher numbers. Unfortunately there is no way to synchronize with those periods. To avoid that you can increase your flush time, ideally you want to cover double the measurement time to be 100% sure, but even 1,6 times will do the job. The easiest way to increase flush time is to replace part of the outside buffer belt with compact mergers or splitters as they can accumulate 4 shapes vs 1 shape of the belt. And yes, auto reset is also possible, prnt.sc/vo48r1
Hold on,did he made some wires system for those item filters.
Damn, you just built a capacitor in shapez. I need to up my game.
excellent design. Attractive, robust and simple logic!
Thnx mate
Dear god I still have a lot to learn, that was impressive.
Edit: Nevermind I understand it now.
I just learned I could automate the entire game by analysing what the level wants you to make.
and i thought i was smart cuz i knew how to make those basic circuits
this is something far greater
Its just perfect for my make anything factory, awesome work m8
The beauty of the building.
Good news - i tried it and it works.
Bad news - now i need to make a quad belt MAM.
Brother its loks like so simple and smooth,nice work!
In general, not bad, but it only makes sense when all upgrades are open.
But you can’t input upgrade shapes, that’s a bit of a shame
Maybe this will do ua-cam.com/video/j7Y_uO7Emxo/v-deo.html
Not on that level yet, but saving this design for later :)
The ultimate delivery system is basically a processor chip.
多謝了 有受到啟發
Ultimate MAM (Make Anything Machine)
There is no throughput on any shape other than the one you are manufacturing. How do you deliver your other shapes for Tier level upgrades.
Don't forget blueprint shapes
you copy this as a blueprint, then when you need more blueprints delete this and pipe 16 lanes of blueprint shapes
(I have 16 parallel lanes coming next to the hub and can just paste a feeding mechanism) let it run for a couple hours at like 18M/hour and you have enough blueprints for a while, especially if you have an 8 lane MAM, you don't really need more.)
that is super neat
I did something similar but with half as many storage units. And I used only 12 inputs for level shapes and the other 4 for upgrade shapes.
but how do you reset it all for the next shape?
Simple, use a MAM tbh
@@JamesTDG it is part of a MAM.
How is it you can make a device like this, but you don't have a microphone to tell us what's going on?
Is no one gonna talk about how he is on level 687?
Cutley steals
So that saver tool save elements, than just turn on to flood at the second?
This is just an abstract factory game.
how you came up with the timing for the level up?
is it just a coincidence, that its enough to store a amount X of items to get 169/sec?
if you get a higher level you need up to 200/sec - i dont know if this timer is enough then. sure you could make it larger, but it looks like its intentionally THIS large. so how you came up with this?
And I'm here struggling at level 27
At the overflow trigger, how did you prevent the storage unit from sending the new shape down the right side (belt reader + trash can) path?
Ah, when the storage unit is empty, it sends 100% of units down the left-hand path.
What is the max output of your system with the 16 lanes? Just started playing - lvl 14 :) Amazing job.
16 belts x 20 per sec... 320 per sec in the hub!
@@GeertEshuis the rates (in theory) should be able to be higher if the wiki is correct about how upgrades are infinite now
so, is this like an advanced flushing system?
Sort of) It has higher throughput.
I saw gonna build this but I notice that machine that i need need standalone version of this to activate,but,i figure out i could do some balancer and merger system to replace those things.
The game is really cheap, so recomed you to buy it. But if you insist on free version, it is also open source, so you can find some fully functional servers on the internet.
@@webdozor Me:lives in other country that means 1 dollar=25 money.
@@stuff1953 Ukraine?
@@webdozor so,i found a glitch that make my demo version have standalone items...
@@stuff1953 sad :c
Cool ^^
Damn it, its full version. I don't have it. :(
What about your other shapes
does it let the upgrade pieces pass while the one that the MAM is making is on the way?
The line Blue has a Red for me, help ? in nv 24
where are you getting them from
Umm how does this work I completed the and still don't know
my brain hurts, it is 2 am what i happening
Why does it look like factorio
so this just lets you maxmimise as much as possible going into the hub?
I don’t understand why you put the trigger shape into the trash instead of joining it to the belt right next to it that it should belong to.
For esthetics. To put it to the belt, I should've put green merger inside inner "circle" . And this is just one shape after all.
I though for a moment the video was a joke and that they just wouldn’t go into the hub and then they all fired at once
Lol. It's called a "Buffer"
Ah yes I meet you again
lol
How do you have this lvl? in my game 26 is max..
Did you buy the full version on Steam? Also did you update to the most recent update? Levels should be infinite
@@CaspersUniverse Yes - I have full steam version. However I did import my save from free version - could this be the case?
You guys all need to play factorio, trust me your welcome.
haha,🤝
Factorio has enemies and other shit distracting you from the factory, shapes.io was made for people who dislike factorio for this exact reason
Ahh you mean filthy casuals?
So we gatekeeping people’s play styles now?
@@baileycole2291 so we get upset over jokes now?
tutorial pls
What exactly is the point of this
If you need a certain number of shapes per second, you don't actually have to create that many, just buffer them in storage first and deliver them at the shapes/s you need.
he needs to deliver a certain amount per second, he currently cant so he uses the storage to build up and then release it all at once thus temorarily meeting that per second requirement
Imagen making this with a mam
687
what
hooooooooooooooooooooooooooow?
Useless, why put stockage pattern at the deliver point ? how deliver more than only ONE ressources ? why only 4 entries ? there is 16 inputs at the deliver point ?.
Obvously this is Art.
Lol this makes no sense at all. You're literally taking up 12 empty spaces by symmetrically splitting 4 belts into 16. As you're always having emptier belts than necessary, the throughput will never block enough to let the buffers fill up. The real bottleneck of this system is the 4 input belts, not anything between those 4 and the actual base (which would easily take 16 belts if you put them in a cross around it). I'm sorry, it looks very pretty and interesting, but it makes no sense at all.