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Blender Procedural Dimensions 2 0

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  • Опубліковано 31 жов 2022
  • Tool by 3D-EDEN
    blendermarket....
    www.3d-eden.co...
    Music by Frank Deden
    With this geometry node groups, you can measure your 3D models and export the technical data with your model. Easy for rendering or upload them to sketchfab. Use by adding the Geometry nodes group to a loose edge and adjust the parameters. Angles and distances can be measured, and we are currently supporting meters, centimeter, millimeters, inches, feet, degrees and radians automatically. The annotations arrow can be used to add additional information to your models. The measurements can easily be animated by hook modifiers, shape keys or bones, where your measurements update in real time.
    Dimensions: m/cm/mm/inch/feet
    Radius: m/cm/mm/inch/feet
    Radial length: m/cm/mm/inch/feet
    Angles: Degrees/Radians
    Annotations: Text input
    Surface Area: m/cm/mm/inch/feet

КОМЕНТАРІ • 16

  • @omer133
    @omer133 День тому

    The ability to change the type of endpoints would be very useful, options like arrow, dot, line.

  • @misterrummelplatz4008
    @misterrummelplatz4008 Рік тому +2

    Thanks!

  • @bennie.379
    @bennie.379 Рік тому +1

    wow incredible!!!

  • @Moelemon
    @Moelemon Рік тому +2

    Amazing

  • @othoapproto9603
    @othoapproto9603 Рік тому

    wow great work.

  • @Cadknowledge
    @Cadknowledge Рік тому +1

    can you make tutorial of it please

  • @Zoltansfire
    @Zoltansfire Рік тому +1

    Thats cool! Is there maybe a checkbox for dimension or value override, in case we want to put whatever dimension into it?

    • @3d-eden978
      @3d-eden978  Рік тому

      Yes there is. you can turn of the auto measurement and type your own annotation.

  • @yofadhli
    @yofadhli Рік тому +2

    is there a way to make it automatically faces the camera you are using if you have multiple cameras?

    • @3d-eden978
      @3d-eden978  Рік тому +1

      the easyest way to do it for all dimensions is to diconnect the parameter and change the camera within the nodegroup itself, this way alle dimensions sharing the same nodegroup will point to the selected camera and won't use the indivitual exposed parameters.

  • @TheMcBobbles
    @TheMcBobbles Рік тому

    🤯

  • @MissMeredithsuniverse
    @MissMeredithsuniverse Рік тому

    VERSION 2????:O

  • @tomislavvuksic660
    @tomislavvuksic660 Рік тому +1

    Can it update the dimensions if I change the influence/value of a Shape Key on an object to change its shape?

    • @3d-eden978
      @3d-eden978  Рік тому

      I managed to do it to hook the faces of a model to an empty and aslo with a dimension. you can also add a shape key to the dimension itself and it will update the values accordingly.

    • @tomislavvuksic660
      @tomislavvuksic660 Рік тому

      @@3d-eden978 I mean, select several edges, and setup it so you can see their length. After that when using the shape keys to change the size of the complete object in object mode,, can it show the original edges length change?

    • @3d-eden978
      @3d-eden978  Рік тому

      @@tomislavvuksic660 The dimension is just a separate object, you can animate it in all kinds of ways. I is just an edge with two ertices that a geometry nodegroup is using to project the dimensions on. You can connect it to an object or you can type your own annotation to override the seasurement.