The ULTIMATE ULTRAKILL Weapon Tier List

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  • Опубліковано 23 вер 2024
  • With the completion of V1's arsenal, the weapon roster of ULTRAKILL is finally complete... for now.
    Here's every Weapon and Arm in ULTRAKILL ranked!

КОМЕНТАРІ • 29

  • @t-brick
    @t-brick 4 дні тому +8

    "Every weapon in V1's arsenal"
    YOU FORGOT THE YELLOW ARM SPONGEBOB!

    • @memoman_yt
      @memoman_yt 3 дні тому

      It aint out yet

    • @t-brick
      @t-brick 3 дні тому

      @@memoman_yt True...

    • @DrPeeper
      @DrPeeper 2 дні тому +1

      And also whatever the last Alt. weapon will be

  • @no-one.2285
    @no-one.2285 4 дні тому +5

    bro in my personal opinion none of the weapons in this game are bad they all have there uses advantages and they are all good at doing something

  • @artman40
    @artman40 4 дні тому +6

    I actually do find sawed-on jackhammer useful as its primary and secondary fire together can provide very good damage output.
    One good utility for knuckleblaster is to get an instaheal when punching fodder enemies with it.
    Freezeframe/magnet combo is good for newer players as well. Attach a magnet to a beefy target, freeze and fire away.

    • @t-brick
      @t-brick 4 дні тому

      In general it is better since you are literally able to get out 10 dmg very quickly too which is very needed since most other burst damage options either have a cooldown or take set up to do.

  • @wons7416
    @wons7416 4 дні тому +3

    I guess i will be this one guy who will try to defend slab marskman. originally i just wanted ot mess around with it to see if it's any better and it it's actually nice. Instead of split-shot you get a reload not to the currenlty held revolver but *all* revolvers. Which allows you to constantly fire slab revolvers chaining them. One might make an argument that split shots allow you to kill more enemies and my counter argument is: Red Nailgun. Attaching the cable and causing conduction removes all fodder from the map causing the slab marksman more viable since you have only big-guys only to fight.
    I wouldn't raise the weapon to an S -Rank or higher becuase i do agree it's still situational. But i still think it should be higher, like giving it a "B" rank or "A" rank would be appriopiate
    Also revolver spin animation is cool af it makes me feel cool.

  • @nelsonjejd3188
    @nelsonjejd3188 2 дні тому +1

    An anecdote... when I started playing the game, more than 3 years ago... the first year I played it, I used the weapons that players always use... I spent a year like that, and I only had 2 P... in the first chapter!
    and then because I wanted to try... I used the alt marksman.... And seriously speaking, that day I flew
    Taking advantage of the combo of the 3 alt revolvers and other tricks. I got all the P in less than 2 days!!!!.
    And on the 3rd day, I was already in front of Minos.
    I did in just 3 days what I couldn't do in over a year
    Now I'm trying to get to P2... but for now I only have a one P. and the other levels are either in A or B rating... and the penultimate one in D. Now I wonder what I'm doing wrong

  • @what_d1245
    @what_d1245 2 дні тому +1

    JumpStart should be in Ultrakill tier, up there with Marksman. It has great versatility, excelling in both single target and aoe damage, even out damaging and out ranging nukes, whilst having half of their cooldown. The fact that it's a fire and forget weapon means there is never a reason to not pull it out, whether it's to enhance a saw trap, deal extra damage to a close range enemy, or deal some quick aoe damage to small enemies
    5:50 in reality, the default overpump deals 10 damage, while the jackhammer version deals 7 damage.
    I also find it hilarious that the mere fact that the Sawed On jackhammer has no special interactions with the chainsaw places in the D tier, because it really sounds like it's implying that the primary fire doesn't matter

  • @harzroller9862
    @harzroller9862 4 дні тому +6

    Kinda disagree on the core sg but that's because core nukes are so fucking goated.
    As for the jackhammer core ik it's really good with blue rockets but I also suffer from worse skill issue (to lazy to learn it).

  • @thealeks1
    @thealeks1 3 дні тому +2

    Probably the tier list I’ve agreed the most with
    Slab piercer is definitely not that high, but as a straight upgrade I can see it making sense. But in a wider scope it’s not that great
    Electric railcannon is awesome and the shit you can do is wild, but in chaotic areas it’s difficult to pull off. A simple +FISTFULL OF DOLLAR + ULTRARICOSHOT is pretty great, and it DESTROYS bosses with railcoining, but against groups of medium enemies it feels overkill.
    Jumpstart SBL is underrated af. Just as great croud control as the nailgun, as long as you spread some nails around beforehand. But even sawblade purists can use the crowd control, as it triggers a conduction every time you fire the weapon with a cord attached. This also applies to the other sawblade launchers too, if you’re into that.
    Also FINALY A GOOD SCREWDRIVER OPINION YEAAAAA

  • @cuneytsevi3502
    @cuneytsevi3502 3 дні тому

    You can use the Overheat forever by switching to another saw/nailgun before fully depleting the Heatstink

  • @CursedSFMS
    @CursedSFMS 4 дні тому +2

    An actually good Tierlist???

  • @violetifreal
    @violetifreal День тому

    solid rankings, tho i'd personally rate the whiplash ULTRAKILL tier cuz i love it (i love it)

  • @beautifulmanstan8840
    @beautifulmanstan8840 3 дні тому

    I use the sawed-on jackhammer because having a chainsaw arm is fucking badass
    despite that I'd probably buff it by making the primary fire actually detach the chainsaw and send it flying super fast, maybe with a slight damage boost. Like a diet Screwdriver.

  • @jopnop22
    @jopnop22 4 дні тому +2

    12:21 RECONSTRUCT WHAT!!!

  • @geurworx8164
    @geurworx8164 4 дні тому +1

    I use slab marksman, I find it more useful in more situations

  • @FerrisAtwater-qe9ps
    @FerrisAtwater-qe9ps 4 дні тому

    About the jackhammer, the sawed on is super useful for burst damage. I use stock core eject and overpump, and alt sawed on. Decent speed hit with jackhammer, coupled with launching the saw at the hitstop, does massive damage if done right, instakilling Maurice's, obliterating cerberus, and shattering virtues INSTANTLY. Also, if you launch the saw, then use the overpump to both projectile boost and parry the saw at the same time, you have one of the highest dps combos in the game. Now what's your rank, lol?

    • @FerrisAtwater-qe9ps
      @FerrisAtwater-qe9ps 4 дні тому

      Also, to help with your parry problem, I got a mouse with two side buttons, very comfy it takes maybe five hours total to change, but I mapped the parry to the front side button, and knuckleblasting to the back. I haven't misparried ever since, greatest thing ever. The mouse wasn't expensive, and I used the back button for reloading in other games. It socks at first, but hope it helps! Never switch again!

  • @TabTabilson
    @TabTabilson 4 дні тому +3

    for the lazy people:
    ! ULTRAKILL Tier
    - Stock Marksman
    Best weapon in the game, extremely versatile
    - Blue Electric Railgun
    Insane damage potential with piercing shots
    - Feedbacker
    Essential, negates projectiles and heals
    ! SUPREME Tier
    - Slab Piercer
    Direct upgrade from the Stock Piercer, great for burst damage
    - Sawed-Off Shotgun
    Consistent damage and great interactions with magnets and arms
    - Jump Start Railgun
    Electric damage with excellent combat synergy
    - SRS Cannon
    Versatile rocket launcher with combos and interactions
    - Screwdriver Railgun
    Great healing tool with cool combo potential
    ! SADISTIC Tier
    - Overpump Shotgun
    Massive damage, fun to use
    - Alt Sharpshooter
    Increased damage and penetration, very effective
    - Overpump Jackhammer
    Powerful melee with high explosive damage
    - Knuckle Blaster
    Underrated, but strong with direct and area attacks
    - Fire Starter Rocket Launcher
    Great for crowd control and mobility
    - Whiplash
    Good for mobility, synergizes well with weapons like the Jackhammer
    ! ANARCHIC Tier:
    - Attractor Nailgun
    Useful in many situations with magnetic traps
    - Overheat Nailgun
    Explosive damage but with a long recharge time
    - Malicious Rail Cannon
    Good damage and splash, but less versatile
    ! BRUTAL Tier:
    - Stock Sharpshooter
    Versatile ricochet, good for crowd clearing
    - Stock Core Eject Shotgun
    Solid and reliable, but limited in technical options
    - Freeze Frame Rocket Launcher
    Great for movement, but less effective as a weapon
    ! CHAOTHIC Tier
    - Stock Piercer
    Solid early on, but quickly outclassed by better variants
    - Slab Marksman
    Situational, with drawbacks due to slower firing rate
    - Stock Sharp Shooter
    Less effective than the upgraded version
    ! DESTRUCTIVE Tier
    - Sawon Jackhammer
    Lacks incentives to use compared to other variants
    - Jump Saw Blade Launcher
    Doesn't fit well with the trap playstyle
    but in my opinion every weapon is important.
    except for the stock piercer...

  • @broccolite8297
    @broccolite8297 2 дні тому

    I made a weapon tier list video on my channel as well! I'm interested in comparing our thoughts at some point when I eventually revisit this video.

  • @harzroller9862
    @harzroller9862 4 дні тому +2

    Yippee I love it

  • @memoman_yt
    @memoman_yt 3 дні тому

    Rank every type of terminal or every type of enemy

  • @Genesis-fc8we
    @Genesis-fc8we 4 дні тому

    Slab sharpshooter is my favourite

  • @EMan-xj5cz
    @EMan-xj5cz 4 дні тому +2

    Mars man sucks I cand hit he dollor

  • @nothing_D_onewhoasked
    @nothing_D_onewhoasked 4 дні тому +1

    i think i am the 69th viewer

  • @daktotathecolossus7404
    @daktotathecolossus7404 4 дні тому +2

    3:28
    Uhh this is wrong the slabs sharpshooter has a almost instant chargetime compared to base its one of the benefits of slab over stock sharp
    For the jumpstart you can quicken its chargeup with saws or just use it on a heavy enemy thats about to die. Its damage massively increases if you use it in conjuction with all the other conductors(magnets, rockets, coins). You get even more damage if you spam nails(probs with overheat) into the enemy too. It can wipe out entire cybergrind waves

    • @TrustedFemboy
      @TrustedFemboy 2 дні тому

      He probably misspoke and meant the long cooldown of the singular attack.