I actually do find sawed-on jackhammer useful as its primary and secondary fire together can provide very good damage output. One good utility for knuckleblaster is to get an instaheal when punching fodder enemies with it. Freezeframe/magnet combo is good for newer players as well. Attach a magnet to a beefy target, freeze and fire away.
In general it is better since you are literally able to get out 10 dmg very quickly too which is very needed since most other burst damage options either have a cooldown or take set up to do.
I guess i will be this one guy who will try to defend slab marskman. originally i just wanted ot mess around with it to see if it's any better and it it's actually nice. Instead of split-shot you get a reload not to the currenlty held revolver but *all* revolvers. Which allows you to constantly fire slab revolvers chaining them. One might make an argument that split shots allow you to kill more enemies and my counter argument is: Red Nailgun. Attaching the cable and causing conduction removes all fodder from the map causing the slab marksman more viable since you have only big-guys only to fight. I wouldn't raise the weapon to an S -Rank or higher becuase i do agree it's still situational. But i still think it should be higher, like giving it a "B" rank or "A" rank would be appriopiate Also revolver spin animation is cool af it makes me feel cool.
An anecdote... when I started playing the game, more than 3 years ago... the first year I played it, I used the weapons that players always use... I spent a year like that, and I only had 2 P... in the first chapter! and then because I wanted to try... I used the alt marksman.... And seriously speaking, that day I flew Taking advantage of the combo of the 3 alt revolvers and other tricks. I got all the P in less than 2 days!!!!. And on the 3rd day, I was already in front of Minos. I did in just 3 days what I couldn't do in over a year Now I'm trying to get to P2... but for now I only have a one P. and the other levels are either in A or B rating... and the penultimate one in D. Now I wonder what I'm doing wrong
JumpStart should be in Ultrakill tier, up there with Marksman. It has great versatility, excelling in both single target and aoe damage, even out damaging and out ranging nukes, whilst having half of their cooldown. The fact that it's a fire and forget weapon means there is never a reason to not pull it out, whether it's to enhance a saw trap, deal extra damage to a close range enemy, or deal some quick aoe damage to small enemies 5:50 in reality, the default overpump deals 10 damage, while the jackhammer version deals 7 damage. I also find it hilarious that the mere fact that the Sawed On jackhammer has no special interactions with the chainsaw places in the D tier, because it really sounds like it's implying that the primary fire doesn't matter
Kinda disagree on the core sg but that's because core nukes are so fucking goated. As for the jackhammer core ik it's really good with blue rockets but I also suffer from worse skill issue (to lazy to learn it).
Probably the tier list I’ve agreed the most with Slab piercer is definitely not that high, but as a straight upgrade I can see it making sense. But in a wider scope it’s not that great Electric railcannon is awesome and the shit you can do is wild, but in chaotic areas it’s difficult to pull off. A simple +FISTFULL OF DOLLAR + ULTRARICOSHOT is pretty great, and it DESTROYS bosses with railcoining, but against groups of medium enemies it feels overkill. Jumpstart SBL is underrated af. Just as great croud control as the nailgun, as long as you spread some nails around beforehand. But even sawblade purists can use the crowd control, as it triggers a conduction every time you fire the weapon with a cord attached. This also applies to the other sawblade launchers too, if you’re into that. Also FINALY A GOOD SCREWDRIVER OPINION YEAAAAA
I use the sawed-on jackhammer because having a chainsaw arm is fucking badass despite that I'd probably buff it by making the primary fire actually detach the chainsaw and send it flying super fast, maybe with a slight damage boost. Like a diet Screwdriver.
About the jackhammer, the sawed on is super useful for burst damage. I use stock core eject and overpump, and alt sawed on. Decent speed hit with jackhammer, coupled with launching the saw at the hitstop, does massive damage if done right, instakilling Maurice's, obliterating cerberus, and shattering virtues INSTANTLY. Also, if you launch the saw, then use the overpump to both projectile boost and parry the saw at the same time, you have one of the highest dps combos in the game. Now what's your rank, lol?
Also, to help with your parry problem, I got a mouse with two side buttons, very comfy it takes maybe five hours total to change, but I mapped the parry to the front side button, and knuckleblasting to the back. I haven't misparried ever since, greatest thing ever. The mouse wasn't expensive, and I used the back button for reloading in other games. It socks at first, but hope it helps! Never switch again!
for the lazy people: ! ULTRAKILL Tier - Stock Marksman Best weapon in the game, extremely versatile - Blue Electric Railgun Insane damage potential with piercing shots - Feedbacker Essential, negates projectiles and heals ! SUPREME Tier - Slab Piercer Direct upgrade from the Stock Piercer, great for burst damage - Sawed-Off Shotgun Consistent damage and great interactions with magnets and arms - Jump Start Railgun Electric damage with excellent combat synergy - SRS Cannon Versatile rocket launcher with combos and interactions - Screwdriver Railgun Great healing tool with cool combo potential ! SADISTIC Tier - Overpump Shotgun Massive damage, fun to use - Alt Sharpshooter Increased damage and penetration, very effective - Overpump Jackhammer Powerful melee with high explosive damage - Knuckle Blaster Underrated, but strong with direct and area attacks - Fire Starter Rocket Launcher Great for crowd control and mobility - Whiplash Good for mobility, synergizes well with weapons like the Jackhammer ! ANARCHIC Tier: - Attractor Nailgun Useful in many situations with magnetic traps - Overheat Nailgun Explosive damage but with a long recharge time - Malicious Rail Cannon Good damage and splash, but less versatile ! BRUTAL Tier: - Stock Sharpshooter Versatile ricochet, good for crowd clearing - Stock Core Eject Shotgun Solid and reliable, but limited in technical options - Freeze Frame Rocket Launcher Great for movement, but less effective as a weapon ! CHAOTHIC Tier - Stock Piercer Solid early on, but quickly outclassed by better variants - Slab Marksman Situational, with drawbacks due to slower firing rate - Stock Sharp Shooter Less effective than the upgraded version ! DESTRUCTIVE Tier - Sawon Jackhammer Lacks incentives to use compared to other variants - Jump Saw Blade Launcher Doesn't fit well with the trap playstyle but in my opinion every weapon is important. except for the stock piercer...
3:28 Uhh this is wrong the slabs sharpshooter has a almost instant chargetime compared to base its one of the benefits of slab over stock sharp For the jumpstart you can quicken its chargeup with saws or just use it on a heavy enemy thats about to die. Its damage massively increases if you use it in conjuction with all the other conductors(magnets, rockets, coins). You get even more damage if you spam nails(probs with overheat) into the enemy too. It can wipe out entire cybergrind waves
"Every weapon in V1's arsenal"
YOU FORGOT THE YELLOW ARM SPONGEBOB!
It aint out yet
@@memoman_yt True...
And also whatever the last Alt. weapon will be
bro in my personal opinion none of the weapons in this game are bad they all have there uses advantages and they are all good at doing something
I actually do find sawed-on jackhammer useful as its primary and secondary fire together can provide very good damage output.
One good utility for knuckleblaster is to get an instaheal when punching fodder enemies with it.
Freezeframe/magnet combo is good for newer players as well. Attach a magnet to a beefy target, freeze and fire away.
In general it is better since you are literally able to get out 10 dmg very quickly too which is very needed since most other burst damage options either have a cooldown or take set up to do.
I guess i will be this one guy who will try to defend slab marskman. originally i just wanted ot mess around with it to see if it's any better and it it's actually nice. Instead of split-shot you get a reload not to the currenlty held revolver but *all* revolvers. Which allows you to constantly fire slab revolvers chaining them. One might make an argument that split shots allow you to kill more enemies and my counter argument is: Red Nailgun. Attaching the cable and causing conduction removes all fodder from the map causing the slab marksman more viable since you have only big-guys only to fight.
I wouldn't raise the weapon to an S -Rank or higher becuase i do agree it's still situational. But i still think it should be higher, like giving it a "B" rank or "A" rank would be appriopiate
Also revolver spin animation is cool af it makes me feel cool.
An anecdote... when I started playing the game, more than 3 years ago... the first year I played it, I used the weapons that players always use... I spent a year like that, and I only had 2 P... in the first chapter!
and then because I wanted to try... I used the alt marksman.... And seriously speaking, that day I flew
Taking advantage of the combo of the 3 alt revolvers and other tricks. I got all the P in less than 2 days!!!!.
And on the 3rd day, I was already in front of Minos.
I did in just 3 days what I couldn't do in over a year
Now I'm trying to get to P2... but for now I only have a one P. and the other levels are either in A or B rating... and the penultimate one in D. Now I wonder what I'm doing wrong
JumpStart should be in Ultrakill tier, up there with Marksman. It has great versatility, excelling in both single target and aoe damage, even out damaging and out ranging nukes, whilst having half of their cooldown. The fact that it's a fire and forget weapon means there is never a reason to not pull it out, whether it's to enhance a saw trap, deal extra damage to a close range enemy, or deal some quick aoe damage to small enemies
5:50 in reality, the default overpump deals 10 damage, while the jackhammer version deals 7 damage.
I also find it hilarious that the mere fact that the Sawed On jackhammer has no special interactions with the chainsaw places in the D tier, because it really sounds like it's implying that the primary fire doesn't matter
Kinda disagree on the core sg but that's because core nukes are so fucking goated.
As for the jackhammer core ik it's really good with blue rockets but I also suffer from worse skill issue (to lazy to learn it).
Probably the tier list I’ve agreed the most with
Slab piercer is definitely not that high, but as a straight upgrade I can see it making sense. But in a wider scope it’s not that great
Electric railcannon is awesome and the shit you can do is wild, but in chaotic areas it’s difficult to pull off. A simple +FISTFULL OF DOLLAR + ULTRARICOSHOT is pretty great, and it DESTROYS bosses with railcoining, but against groups of medium enemies it feels overkill.
Jumpstart SBL is underrated af. Just as great croud control as the nailgun, as long as you spread some nails around beforehand. But even sawblade purists can use the crowd control, as it triggers a conduction every time you fire the weapon with a cord attached. This also applies to the other sawblade launchers too, if you’re into that.
Also FINALY A GOOD SCREWDRIVER OPINION YEAAAAA
You can use the Overheat forever by switching to another saw/nailgun before fully depleting the Heatstink
An actually good Tierlist???
solid rankings, tho i'd personally rate the whiplash ULTRAKILL tier cuz i love it (i love it)
I use the sawed-on jackhammer because having a chainsaw arm is fucking badass
despite that I'd probably buff it by making the primary fire actually detach the chainsaw and send it flying super fast, maybe with a slight damage boost. Like a diet Screwdriver.
12:21 RECONSTRUCT WHAT!!!
I use slab marksman, I find it more useful in more situations
About the jackhammer, the sawed on is super useful for burst damage. I use stock core eject and overpump, and alt sawed on. Decent speed hit with jackhammer, coupled with launching the saw at the hitstop, does massive damage if done right, instakilling Maurice's, obliterating cerberus, and shattering virtues INSTANTLY. Also, if you launch the saw, then use the overpump to both projectile boost and parry the saw at the same time, you have one of the highest dps combos in the game. Now what's your rank, lol?
Also, to help with your parry problem, I got a mouse with two side buttons, very comfy it takes maybe five hours total to change, but I mapped the parry to the front side button, and knuckleblasting to the back. I haven't misparried ever since, greatest thing ever. The mouse wasn't expensive, and I used the back button for reloading in other games. It socks at first, but hope it helps! Never switch again!
for the lazy people:
! ULTRAKILL Tier
- Stock Marksman
Best weapon in the game, extremely versatile
- Blue Electric Railgun
Insane damage potential with piercing shots
- Feedbacker
Essential, negates projectiles and heals
! SUPREME Tier
- Slab Piercer
Direct upgrade from the Stock Piercer, great for burst damage
- Sawed-Off Shotgun
Consistent damage and great interactions with magnets and arms
- Jump Start Railgun
Electric damage with excellent combat synergy
- SRS Cannon
Versatile rocket launcher with combos and interactions
- Screwdriver Railgun
Great healing tool with cool combo potential
! SADISTIC Tier
- Overpump Shotgun
Massive damage, fun to use
- Alt Sharpshooter
Increased damage and penetration, very effective
- Overpump Jackhammer
Powerful melee with high explosive damage
- Knuckle Blaster
Underrated, but strong with direct and area attacks
- Fire Starter Rocket Launcher
Great for crowd control and mobility
- Whiplash
Good for mobility, synergizes well with weapons like the Jackhammer
! ANARCHIC Tier:
- Attractor Nailgun
Useful in many situations with magnetic traps
- Overheat Nailgun
Explosive damage but with a long recharge time
- Malicious Rail Cannon
Good damage and splash, but less versatile
! BRUTAL Tier:
- Stock Sharpshooter
Versatile ricochet, good for crowd clearing
- Stock Core Eject Shotgun
Solid and reliable, but limited in technical options
- Freeze Frame Rocket Launcher
Great for movement, but less effective as a weapon
! CHAOTHIC Tier
- Stock Piercer
Solid early on, but quickly outclassed by better variants
- Slab Marksman
Situational, with drawbacks due to slower firing rate
- Stock Sharp Shooter
Less effective than the upgraded version
! DESTRUCTIVE Tier
- Sawon Jackhammer
Lacks incentives to use compared to other variants
- Jump Saw Blade Launcher
Doesn't fit well with the trap playstyle
but in my opinion every weapon is important.
except for the stock piercer...
I made a weapon tier list video on my channel as well! I'm interested in comparing our thoughts at some point when I eventually revisit this video.
Yippee I love it
Rank every type of terminal or every type of enemy
Slab sharpshooter is my favourite
Mars man sucks I cand hit he dollor
i think i am the 69th viewer
3:28
Uhh this is wrong the slabs sharpshooter has a almost instant chargetime compared to base its one of the benefits of slab over stock sharp
For the jumpstart you can quicken its chargeup with saws or just use it on a heavy enemy thats about to die. Its damage massively increases if you use it in conjuction with all the other conductors(magnets, rockets, coins). You get even more damage if you spam nails(probs with overheat) into the enemy too. It can wipe out entire cybergrind waves
He probably misspoke and meant the long cooldown of the singular attack.