Pretty cool video, a lot of the points you brought up for what makes a character action game, reminded me of the FPS "Powerslave," which I have been playing through recently. There are a handful of similar points that line up with that game. But it ultimately is probably closer to a metroidvania.
not sure about 2016, but you are ABSOLUTELY RIGHT when it comes to eternal the Nioh series is also an example, its a character action game masquerading as a soulslike
Pretty cool video, I feel like the backtracking is more inspired by the original doom. Finding keys and backtracking is a mechanic that originates from wolfenstein 3d, and Devil May Cry probably got this mechanic from 90s first person shooters.
Imagine instead saying I am going to the kitchen for lunch, you're backtracking to the kitchen for a fetch quest. Like Doom 2 didn't even have as much backtracking as they usually made it when you got the keys you had to take different paths to get to a door, but like if you found a key BEFORE you found the door, then WHY EVEN HAVE THE KEY TO UNLOCK THE DOOR. Just make it a linear path.
Cool vid. However theres a few problems I have with it. 1. In order to quickswap efficiently, you need to rebind some keys in both DOOM 2016 and DOOM Eternal. Compared to character action games, where the control scheme you have just works on it's own. 2. DOOM 2016 and DOOM Eternals upgrade systems feel more tacked on compared to Bayonetta or DMC 3. There's no style meter or emphasis on stylish play 4. ULTRAKILL IS RIGHT THERE
As opposed to the Third Person Shooter that DMC is. I dunno why the use of the name "Character" is even in there, as opposed to the games you just play a Generic person like Watch Dogs: Legion?
i think ultrakill fits devil may cry more whereas doom eternal is more akin to god of war. ultrakill focuses on style like dmc and doom eternal focus on using the environment around you to gain the upper hand and dealing the most amount of damage like god of war
Pretty cool video, a lot of the points you brought up for what makes a character action game, reminded me of the FPS "Powerslave," which I have been playing through recently. There are a handful of similar points that line up with that game. But it ultimately is probably closer to a metroidvania.
Spectacle Fighter is and always has been a better name for the genre than "Character Action."
not sure about 2016, but you are ABSOLUTELY RIGHT when it comes to eternal
the Nioh series is also an example, its a character action game masquerading as a soulslike
Pretty cool video, I feel like the backtracking is more inspired by the original doom. Finding keys and backtracking is a mechanic that originates from wolfenstein 3d, and Devil May Cry probably got this mechanic from 90s first person shooters.
Imagine instead saying I am going to the kitchen for lunch, you're backtracking to the kitchen for a fetch quest. Like Doom 2 didn't even have as much backtracking as they usually made it when you got the keys you had to take different paths to get to a door, but like if you found a key BEFORE you found the door, then WHY EVEN HAVE THE KEY TO UNLOCK THE DOOR. Just make it a linear path.
Cool vid. However theres a few problems I have with it.
1. In order to quickswap efficiently, you need to rebind some keys in both DOOM 2016 and DOOM Eternal. Compared to character action games, where the control scheme you have just works on it's own.
2. DOOM 2016 and DOOM Eternals upgrade systems feel more tacked on compared to Bayonetta or DMC
3. There's no style meter or emphasis on stylish play
4. ULTRAKILL IS RIGHT THERE
1. ya
2. no
3. ya (for 2016)
4. it is there
It's good to know I'm not the only one who believes so
Here's a list for your next 30 videos:
Combat Arena (formerly Fighting Games), Strategy Conquest (formerly Strategy Games), Roleplay Adventure (formerly RPGs - Role-Playing Games), Mystery Exploration (formerly Adventure Games), Tactical Stealth (formerly Stealth Games), Platform Journey (formerly Platformers), Puzzle Challenge (formerly Puzzle Games), Survival Expedition (formerly Survival Games), Simulated Life (formerly Simulation Games), Skill Racing (formerly Racing Games), Interactive Story (formerly Visual Novels), Rhythm Coordination (formerly Rhythm Games), Sports Mastery (formerly Sports Games), Crafting Sandbox (formerly Sandbox Games), Real-time Warfare (formerly Real-time Strategy Games - RTS), Turn-based Tactics (formerly Turn-based Strategy Games - TBS), Virtual Artistry (formerly Art Games), Urban Management (formerly City-building Games), Economic Empire (formerly Business Simulation Games), Historic Reenactment (formerly Historical Simulation Games)
Flight Mastery (formerly Flight Simulators), Vehicular Combat (formerly Vehicle Combat Games), Horror Survival (formerly Survival Horror Games)
Massive Online Worlds (formerly MMORPGs - Massively Multiplayer Online Role-Playing Games), First-person Action (formerly FPS - First-Person Shooters), Third-person Action (formerly TPS - Third-Person Shooters), Interactive Cinema (formerly FMV Games - Full Motion Video)
Arcade Skill (formerly Arcade Games), Defense Strategy (formerly Tower Defense Games), Rogue Exploration (formerly Roguelike Games)
Game genres are arbitrary, you can call Fortnite a Survival game like Minecraft as much as you can call Portal a walking simulator like Death Stranding.
Bro's got his own R&D Department
Ok, but wouldn't that make every character action game a Doom clone?
Yes
yuh
Sound more appropiate to call it a First Person Shooter Character
Action game. Shares mechanically and controller settings of both genres
As opposed to the Third Person Shooter that DMC is. I dunno why the use of the name "Character" is even in there, as opposed to the games you just play a Generic person like Watch Dogs: Legion?
Doom 2016? I can see the influence, but I don't think it's enough to cross that line.
Now, Doom Eternal? 100%. That is Devil May Cry in shooter form.
i think ultrakill fits devil may cry more whereas doom eternal is more akin to god of war. ultrakill focuses on style like dmc and doom eternal focus on using the environment around you to gain the upper hand and dealing the most amount of damage like god of war
nice vid