Provoking roar prevents healers from healing because they are forced to target you with their skills, so i run that over knife throwing as it enables spectrum of agony combo while fufilling the same purpose. Great guide, I've come to pretty much the same conclusions theorycrafting my own build.
Something I wanted to test was if Agony "resetting" the duration of Provoke was an application of Weaken. The reason I'm not running provoke is because I wanted to avoid triggering Devoted Shield on Bow users (which are usually healers as well).
LOL funny story, i followed your previous guide and changed the spec because i ended up with your same "conclusions" on this video Bow users passive = no weaken Hit chance and 60 perception is BiS Thank you so much for your insights, you helped me a lot bro
hi, can you give me some advice my friends are trying to convince me that SnS Dagger is not effective because passive SNS only works when we hold it in our hands. What do you think about this?
I think the offhand activation chance on Leq/Rex vs other Daggers should be considered more; Ankle strike boost existing chance by 30% so Leq/Rex goes to ~35%; also if Anklestrike itself is double-attack, it stacks the buff to go to ~41%. Personally my goal for SNSD is 2-Wolf 2-Field General at 60/40/18/40 hopefully getting one of the set helms eventually
Good eye, that's also a very important thing to recognize, especially since you stack that activation chance even more with the Mastery Passives. But at the moment, it's still a bit iffy. 60 Perception is a big entry point into consistent PvP effectiveness, and you can only ever reach that on Leq if you somehow get lucky enough to get Belt of Bloodlust. I do think that in PvE, Leq is just too good. and Chimaerus with High Dex is also a good alternative for maximum dps.
@@Saeyayaya playing around with your "Alternative Build" you can hit 60 str/per with Leq if you swap the boots for field general for the +6 Str, so you can actually drop Belt of Bloodlust. Anyways, I appreciate the conversation/video! SNSD is so cool!
@@nGxAire Damn you're right, good eye! You can even go the two piece field general with the gloves. That's dope. i'll probably keep that in mind if ever I get lucky enough to get a piece of that set. Thanks man!
@@nGxAire yeah cuz I was definitely going to max strength out I have daggers of leq ...and plate of field chest piece now I havent found purple boots to beat my blue sabatons yet which give about 7 or 8 more strength if I'm not mistaken .. Now I met a guy who swares by magic evasion he goes wolf tunic top and bottom plus a few other things and his stats on magic evasion are wild he says it makes him immortal he has 862 kills in Arena
Hey man, im looking at the SNS/Dagger combo and thinking to change to it, but i cant make it work on pve, im doing no considerable AOE damage for contracts farm (even the green one) and im not tanking enough to keep alive, do you think it may be because i need some better gear/weapons??? im strugling to keep my HP up... btw, who do you think is a better tankl for pve/pvp? Bow or dagger with the SnS?? and is that true that evasion tank get weak after T2 set release? thx alot for a great video and great information
I’m going for the dex build. It has made me squishy as f but I hit twice as hard as I was in pve. My main focus is pvp and I’ve always enjoyed back lining healers. If I can get away with evasion, crit dmg, and some blocking… it’s been my favorite setup since I started mmorpgs and 2 of my favorite weapon types. Guess I’ll be queuing as DPS and standing in as back up in case main tank falls in the last of the mechanics. Could be useful in that regard right? A dps the healer won’t have to worry as much about, doing decent damage, still able to step infront of the boss as a back up. A squishy backup. But a backup. Great video man. I like what you’re doing and challenging what it is to be a tank. I think we will both find success.
I like that you're sticking with Dex, as it stands right now, our guild is trying to be a bit more competitive with Boonstones and Riftstones, so I find that going for a more perception stacking build to be more effective in that regard. I still think that Dexterity is the play for Solo Abyss though, the speed is addicting.
@@Saeyayaya you think the base 30 perception is not enough in pvp/gvg? I haven’t really participated enough in that content to know. Ive sent other guides seemingly say that is fine?
@@Saeyayaya sweet, thank you. I’m asking all the questions cuz I’m trying to decide between your provoke build and the Korean build using thunderclouds before I dump books into leveling passives 😆. Talked with a couple high ranked players and they say the bow passive isn’t too bad because shadowstep silences them for 3 sec therefore the passive won’t proc. So you just step and hit them for 3 seconds and either kill or hit somebody else 🤷
@@xelguard that's interesting to think about with the silence. But I do run both and do think that thunderclouds does a much better job at the role. I just had some really bad experiences in Arena when Bow players start reproccing Devoted shield over and over again which makes them literally immortal. If you noticed, my PvE build contains Thunderclouds stacking with Agony, so I can mix and match whenever.
I'll try to do one on Questlog, but you mainly just want to stack Ranged/Magic evasion as well. Since there aren't really any notable Blue set effects, you can just focus on individual pieces that prioritize your main stats. Hit > Crit > Ranged/Magic Evasion > Str > Perception
I love the assassin style in mmos but I want my main damage to come from daggers. Is this a build for that playstyle? Or would I have to make any changes? (I hate the greatsword)
I'd say this is the case 100%. I still think the best Tank experience I had was in Tera when I played as the Warrior. In that game, this was a dual sword wielding Evasion Tank. This Build is extremely similar. Do note however that you are still a tank, so your damage compared to actual DPS will be low in comparison. Your primary role will still be to take aggro and do Tank mechanics.
@@Saeyayaya Thats in pve right? but for pvp in small scale? i can actually do good dmg with the dagger combo? i was thinking in use gs/dagger becouse is the most "assassin" style, but i dont like the gs skills... i just wanna use daggers lol
@@joaquinposes3288 It deals pretty good damage. I have a Ranked Arena video if you check my channel, it'll give you a rough idea as to how much damage it can deal.
Hello! When Tanking the dungeon bosses, I actually Main Hand my Daggers instead. You really don't need to be that tanky for these T1 dungeons. Even at 10k HP you can tank all of these bosses with main hand daggers if you wanted. (Except maybe Leq, but doable with the help of a healer) 2 Star Dungeons have a tighter HP threshold, especially in certain dungeons (Torture Chamber, and Carmine specifically) but this is nothing too difficult to gear towards, especially with Darkslayers. We've also gotten confirmation that we are not getting T2 gear yet with the release of 2 star dungeons, which makes Darkslayers even better.
@@billdylan1600 I've tanked most dungeons till T2, and challenge dungeons as well, I've only began using SnS Mainhand in 3 Star Dungeons in the new region. Tankiness is important but even with Daggers and only CB, you are tanky enough.
I saw on maxroll sns dagger guide they go for anihilating blade or shot to victory for the extra dps on sns skills, isnt it worthy? what are you using instead of this?
I feel like Shot to Victory is too slow for too little value. At most it'll hit 2k at best, on a really long cooldown, and very long cast time. Also, the build features basically 1 SNS ability which is piercing strike, so there's not a lot of value in it IMO.
In PvP, definitely, but you do have the added benefit of being able to have SO MUCH ranged and magic evasion, that you're going to take so long to kill for all of these Ranged DPs in the backline. Forcing either A. A frontliner on the enemy team to have to deal with you B. Distract the enemy backline so much that your team will win the skirmish.
@@Saeyayaya ahh, I dont mind about pve much, since I have enouf of that on Kr, should just stick with ur build on PvP, I kinda make some changes on equip too.
Yes, for any defensive stat, it's lucrative to stack at least two of them even if one is higher than the other. In my build's case, Magic Evasion is much higher, but we still reach very high ranged evasion as well.
We're still evasion tank, but we're getting evasion sources from somewhere else. As it stands, the full build still reaches near 2k Magic and Ranged Evasion, more than enough to nullify PvE and PvP threats.
@@xelguard It would be good in Devoted Shield wasn't such a big problem. But as it stands, we really can't afford to run any Weaken effect in PvP, and that means that we can't stack poison/thunderclouds for Fatal Stigma to be effective. That's why I opted to run Knife Throwing in my ZvZ build instead, to counter healers.
@@Saeyayaya yeah true I didn’t think about that. Tried sns/dagger last night and 100% switching instead of wand/dagger. So much more fulfilling to play
I'll try to do one on Questlog, but you mainly just want to stack Ranged/Magic evasion as well. Since there aren't really any notable Blue set effects, you can just focus on individual pieces that prioritize your main stats. Hit > Crit > Ranged/Magic Evasion > Str > Perception
@@Saeyayaya Thanks for the advice! I'll check out Questlog for the build. Focusing on Ranged/Magic evasion sounds good. If you have any specific gear pieces or additional tips for optimizing the build, I'd love to hear them!
@@Saeyayaya Also, why focus on Ranged and Magic evasion instead of melee evasion? Since I can choose between melee and range or melee and magic, I’m curious about the advantages of your choice.
@@zoddzodd7030 Dagger has innate bonuses for Ranged and Magic evasion due to Shadow Walker. As such, we want to capitalize on this by stacking even more, to counteract Hit stack from the enemy. Also, in PVP, your goal is to dive the backline, especially the healers, and since most of their frontline is probably diving YOUR backline, it would be more effective for you to be resillient to their backline dps, which is going to be rainged and magic. In PvE. Most Melee attacks are easily blocked, while Ranged attacks are either going to be Fury with a stun, or an AOE magic root, having evasion helps alot in avoiding the damage from these hard hitting attacks especially when you're still positioning the targets.
@@Saeyayaya Thanks for the detailed explanation! That makes a lot of sense, especially the focus on Ranged and Magic evasion for diving into the backline. I hadn’t considered the effectiveness in PvE with blocking melee attacks and avoiding those big Ranged and AOE magic hits. I appreciate the insight!
Good but not totally required. From what I've been told ,you need min 600 hit to get 100% hit rate on all mobs, but this is a case to case basis anyway Dex will definitely be better in PVE because of attack speed and evasion, not to mention crit.
@@potatitoNW In my current setup, probably around 1.4k when buffed. But I'm currently Traitless and non BiS, so it's gonna be way more, the goal is close to 2k for both with Shadow Walker.
@@Saeyayayaawesome man! Also just an opinion as a fellow sns/dag player. I personally never use brutal incision just because the only way to maximize that skill is running poison/thundercloud build. So i stick with 2 skill rotation to keep 1 person in control. Which is shadow strike->shield strike->ankle strike->cleaving roar-cleaving moonlight->knife throw->cleaving moonlight 2nd hits. Then followup with chain hook->shield strike->desperate clash->annahilating slash (480% x 2 after weakened from shield strike kinda nutty). With my build having high on heavy attack & critical damage (2 field general & 2 shadow harvest) my 2 skill rotation enough to kill most mages & range players. Try it out maybe you'll like it maybe not 😂.
@@potatitoNW So the reasoning behind Brutal Incision is that it's a fast hitting high damage execute. Without specs, the skill itself actually doesn't scale off of Thunderclouds/Poison at all, it's just a raw damage execute. I personally dislike Annihilating Slash because of A. Just feels kinda slow and static since you have to stay in place B. the Damage is actually not that high if you think about it, it's 480% x2 yes, but that's still less damage than a Shield Strike on 3x the cooldown. At least with Brutal Incision I have the option of using it early for consistent DPS or to hold it for an execute (which in ZvZ, is very valuable since not a lot of players expect the tank to suddenly one shot them after getting poked by ranged)
I'd like to share a trick I do with sns to increase DPS at least in PVE. I put shield strike on my 1 key then in settings I changed that slot to the left click on the mouse. I moved key 2 to activate by pressing 1 and so on (shifted everything to the right). This way I can see when it resets cooldown and cast it by just clicking. I also click a lot during combat and sometimes it just releases a barrage of hits. Finally, I organized my skills so that the rotation is started by pressing 2, 3, 4, 5, 6...etc. Hope it helps!
Hi! Sorry I kinda missed that since this was supposed to be a follow up video to my old guide. However, in the Questlog guide, I've gone ahead and included the Mastery guide there as well. As a rule of thumb for Sword we go 6 - 0 - 9 | We prioritize 6 points into the Provoke Tree till we reach the Evasion node. Then we go all in on the Collision Tree. For Dagger we go 6 - 0 - 9 | But we prioritize points into Assassination (bottom tree, 9 points) and want to get that to max as soon as possible. Afterwards you can work towards the top tree Disguise till you reach the Evasion Node.
@@Saeyayaya gotcha I just moved my skills from disguise to assassination last night I only have 10 mastery so far now I can only fill one row on the sns I have the top row filled so I will take some points away ... My build was 60 str 30 dex 20 wis 30 per ...which I have know changed to 60 20 20 40
@@KingNaMean Try going for the Spectrum of Agony passive and maximizing your DPS with Provoking Roar. When compared to actual DPS classes, we are for sure going to be behind, but for solo abyss content, we should be doing very well. I have some videos of my solo content if you want to see, then you can check the Questlog build as a reference.
Dont like this your sacrificing alot of defense for this, this might work in PvP though, some sort of kamikaze one combo healer killer shit...but then you can say goodbye to frontline and tanking higher star dungeons with this...well maybe if you keep trash iron gear to swap for dungeons...they really arent that hard tbh. But ill stick with 50str, 30 dex and 30 perc and adjust the rest how i need it.
If you're pertaining to the Questlogs Guide, the first build on the list is a Theorycraft max Dex build that is extremely expensive. The Actual build I'm talking about on the video, which I also showcased on the questlog section, runs 60 str and 60 perception, with the option of running 70 str and 4X perception. There is no sacrifice for defense going on here at all! But even then, running a high dexterity build will not deter you from tanking at all, I'd say as long as you're SnS, even 10k HP is way more than enough T1. As per my previous post. from my experience in T2 and the 2 star dungeons. You can 100% tank them with minimum 15k HP, which is not that difficult to reach at all. Not to mention that once they release Challenge Dungeons, you'll get access to runes which not only make stat spreads a lot more flexible, but also gives you a lot of HP.
Provoking roar prevents healers from healing because they are forced to target you with their skills, so i run that over knife throwing as it enables spectrum of agony combo while fufilling the same purpose. Great guide, I've come to pretty much the same conclusions theorycrafting my own build.
Something I wanted to test was if Agony "resetting" the duration of Provoke was an application of Weaken. The reason I'm not running provoke is because I wanted to avoid triggering Devoted Shield on Bow users (which are usually healers as well).
LOL funny story, i followed your previous guide and changed the spec because i ended up with your same "conclusions" on this video
Bow users passive = no weaken
Hit chance and 60 perception is BiS
Thank you so much for your insights, you helped me a lot bro
Yep, we live and let learn.
And now that its easier to get certain items for the pay2win would be viable to go back to dex or stay with perception?
hi, can you give me some advice
my friends are trying to convince me that SnS Dagger is not effective because passive SNS only works when we hold it in our hands. What do you think about this?
Hello there! I just got chernobogs sns do you think changing karnix to chernobog and switching to dex is viable with this guide?
I think the offhand activation chance on Leq/Rex vs other Daggers should be considered more; Ankle strike boost existing chance by 30% so Leq/Rex goes to ~35%; also if Anklestrike itself is double-attack, it stacks the buff to go to ~41%. Personally my goal for SNSD is 2-Wolf 2-Field General at 60/40/18/40 hopefully getting one of the set helms eventually
Good eye, that's also a very important thing to recognize, especially since you stack that activation chance even more with the Mastery Passives.
But at the moment, it's still a bit iffy. 60 Perception is a big entry point into consistent PvP effectiveness, and you can only ever reach that on Leq if you somehow get lucky enough to get Belt of Bloodlust.
I do think that in PvE, Leq is just too good. and Chimaerus with High Dex is also a good alternative for maximum dps.
@@Saeyayaya playing around with your "Alternative Build" you can hit 60 str/per with Leq if you swap the boots for field general for the +6 Str, so you can actually drop Belt of Bloodlust. Anyways, I appreciate the conversation/video! SNSD is so cool!
@@nGxAire Damn you're right, good eye! You can even go the two piece field general with the gloves. That's dope. i'll probably keep that in mind if ever I get lucky enough to get a piece of that set. Thanks man!
@@nGxAire yeah cuz I was definitely going to max strength out I have daggers of leq ...and plate of field chest piece now I havent found purple boots to beat my blue sabatons yet which give about 7 or 8 more strength if I'm not mistaken .. Now I met a guy who swares by magic evasion he goes wolf tunic top and bottom plus a few other things and his stats on magic evasion are wild he says it makes him immortal he has 862 kills in Arena
Is the ProkoTV build on questlog viable ? (Same kind but using double harvester, bloodlust belt and cherno weapon)
Hey man, im looking at the SNS/Dagger combo and thinking to change to it, but i cant make it work on pve, im doing no considerable AOE damage for contracts farm (even the green one) and im not tanking enough to keep alive, do you think it may be because i need some better gear/weapons??? im strugling to keep my HP up... btw, who do you think is a better tankl for pve/pvp? Bow or dagger with the SnS?? and is that true that evasion tank get weak after T2 set release? thx alot for a great video and great information
I found that the key is using the block skill effectively. Block perfect attacks and you'll be at 100% HP all the time against many mobs.
Hows this size up to the arena meta?
Thoughts on xbow sns? For arena
Didnt go over masteries or skill specialization
I’m going for the dex build. It has made me squishy as f but I hit twice as hard as I was in pve. My main focus is pvp and I’ve always enjoyed back lining healers. If I can get away with evasion, crit dmg, and some blocking… it’s been my favorite setup since I started mmorpgs and 2 of my favorite weapon types. Guess I’ll be queuing as DPS and standing in as back up in case main tank falls in the last of the mechanics. Could be useful in that regard right? A dps the healer won’t have to worry as much about, doing decent damage, still able to step infront of the boss as a back up. A squishy backup. But a backup.
Great video man. I like what you’re doing and challenging what it is to be a tank. I think we will both find success.
I like that you're sticking with Dex, as it stands right now, our guild is trying to be a bit more competitive with Boonstones and Riftstones, so I find that going for a more perception stacking build to be more effective in that regard. I still think that Dexterity is the play for Solo Abyss though, the speed is addicting.
@@Saeyayaya you think the base 30 perception is not enough in pvp/gvg? I haven’t really participated enough in that content to know. Ive sent other guides seemingly say that is fine?
@@Saeyayaya and yes the speed is seriously insanely fun to play
Yea i find going queueing for dps then backing up tank useful
@@Ifeergod this from a healers perspective or a tanks?
I might have missed it - what’s the PvP burst combo?
Not sure if I mentioned it.
But it's
Shadow Strike -> Fierce Clash (prone spec) -> Cleaving Roar -> Ankle Strike -> Moonlight Cleaving -> Shield Strike -> Brutal Incision
@@Saeyayaya sweet, thank you. I’m asking all the questions cuz I’m trying to decide between your provoke build and the Korean build using thunderclouds before I dump books into leveling passives 😆. Talked with a couple high ranked players and they say the bow passive isn’t too bad because shadowstep silences them for 3 sec therefore the passive won’t proc. So you just step and hit them for 3 seconds and either kill or hit somebody else 🤷
@@xelguard that's interesting to think about with the silence. But I do run both and do think that thunderclouds does a much better job at the role. I just had some really bad experiences in Arena when Bow players start reproccing Devoted shield over and over again which makes them literally immortal.
If you noticed, my PvE build contains Thunderclouds stacking with Agony, so I can mix and match whenever.
Could you give us a quick blue gear rundown? Loving the build btw
I'll try to do one on Questlog, but you mainly just want to stack Ranged/Magic evasion as well. Since there aren't really any notable Blue set effects, you can just focus on individual pieces that prioritize your main stats.
Hit > Crit > Ranged/Magic Evasion > Str > Perception
@@Saeyayaya thank you!
I love the assassin style in mmos but I want my main damage to come from daggers. Is this a build for that playstyle? Or would I have to make any changes? (I hate the greatsword)
I'd say this is the case 100%. I still think the best Tank experience I had was in Tera when I played as the Warrior. In that game, this was a dual sword wielding Evasion Tank.
This Build is extremely similar. Do note however that you are still a tank, so your damage compared to actual DPS will be low in comparison. Your primary role will still be to take aggro and do Tank mechanics.
@@Saeyayaya Thats in pve right? but for pvp in small scale? i can actually do good dmg with the dagger combo? i was thinking in use gs/dagger becouse is the most "assassin" style, but i dont like the gs skills... i just wanna use daggers lol
@@joaquinposes3288 It deals pretty good damage. I have a Ranked Arena video if you check my channel, it'll give you a rough idea as to how much damage it can deal.
Do you have to change your build at all to tank dungeons at 50 to farm for say Leq Dagger? (New to T&L and haven’t hit 50 yet)
Not atm but they will add higher difficulty later on. You do need to know what your doin, if you wanna tank as a squishy though.
I mean… we could always stand to pressure the healers more 😂 add a new level of difficulty for them.
Hello!
When Tanking the dungeon bosses, I actually Main Hand my Daggers instead. You really don't need to be that tanky for these T1 dungeons. Even at 10k HP you can tank all of these bosses with main hand daggers if you wanted. (Except maybe Leq, but doable with the help of a healer)
2 Star Dungeons have a tighter HP threshold, especially in certain dungeons (Torture Chamber, and Carmine specifically) but this is nothing too difficult to gear towards, especially with Darkslayers.
We've also gotten confirmation that we are not getting T2 gear yet with the release of 2 star dungeons, which makes Darkslayers even better.
@@billdylan1600 I've tanked most dungeons till T2, and challenge dungeons as well, I've only began using SnS Mainhand in 3 Star Dungeons in the new region.
Tankiness is important but even with Daggers and only CB, you are tanky enough.
@@BrookeYohohohoho IKR ... They ask why you died ... Cuz the dang healers didn't heal the story of my life lol ...
I saw on maxroll sns dagger guide they go for anihilating blade or shot to victory for the extra dps on sns skills, isnt it worthy? what are you using instead of this?
I feel like Shot to Victory is too slow for too little value. At most it'll hit 2k at best, on a really long cooldown, and very long cast time. Also, the build features basically 1 SNS ability which is piercing strike, so there's not a lot of value in it IMO.
@@Saeyayaya sounds fair! thanks so much!
Feel like SnS/Dagger is more about fighter type for diving backline, not for frontliner
In PvP, definitely, but you do have the added benefit of being able to have SO MUCH ranged and magic evasion, that you're going to take so long to kill for all of these Ranged DPs in the backline. Forcing either
A. A frontliner on the enemy team to have to deal with you
B. Distract the enemy backline so much that your team will win the skirmish.
@@Saeyayaya yeah but should be diving after our frontliner, since those hook and Gs/dagger rly bad cuz of low melee evasion,
BTW, ur theory p2w build, u think it work good, I basically have everything in that build except my dagger skill only lv1 green :))
@@tuanbui1015 That build is solely for PvE but yeah it should be pretty good for that purpose,
@@Saeyayaya ahh, I dont mind about pve much, since I have enouf of that on Kr, should just stick with ur build on PvP, I kinda make some changes on equip too.
Double evation (magic and ranged) is viable?
Yes, for any defensive stat, it's lucrative to stack at least two of them even if one is higher than the other. In my build's case, Magic Evasion is much higher, but we still reach very high ranged evasion as well.
So are we no longer evasion tank?
We're still evasion tank, but we're getting evasion sources from somewhere else. As it stands, the full build still reaches near 2k Magic and Ranged Evasion, more than enough to nullify PvE and PvP threats.
@@Saeyayaya I’ll stick to it :)
Hit us with a PvP vid for the new spec 🤙
On it boss 🫡
@@Saeyayaya thoughts on Fatal Stigma in PvP? Not necessary or just no room to fit it in? I feel like that healing reduction and burst could be huge.
@@xelguard It would be good in Devoted Shield wasn't such a big problem. But as it stands, we really can't afford to run any Weaken effect in PvP, and that means that we can't stack poison/thunderclouds for Fatal Stigma to be effective.
That's why I opted to run Knife Throwing in my ZvZ build instead, to counter healers.
@@Saeyayaya yeah true I didn’t think about that. Tried sns/dagger last night and 100% switching instead of wand/dagger. So much more fulfilling to play
@@xelguard Good luck man, hope you have fun!
Do you have a blue gear build for the SNS dagger? I’m planning on making one.
I'll try to do one on Questlog, but you mainly just want to stack Ranged/Magic evasion as well. Since there aren't really any notable Blue set effects, you can just focus on individual pieces that prioritize your main stats.
Hit > Crit > Ranged/Magic Evasion > Str > Perception
@@Saeyayaya Thanks for the advice! I'll check out Questlog for the build. Focusing on Ranged/Magic evasion sounds good. If you have any specific gear pieces or additional tips for optimizing the build, I'd love to hear them!
@@Saeyayaya Also, why focus on Ranged and Magic evasion instead of melee evasion? Since I can choose between melee and range or melee and magic, I’m curious about the advantages of your choice.
@@zoddzodd7030 Dagger has innate bonuses for Ranged and Magic evasion due to Shadow Walker. As such, we want to capitalize on this by stacking even more, to counteract Hit stack from the enemy.
Also, in PVP, your goal is to dive the backline, especially the healers, and since most of their frontline is probably diving YOUR backline, it would be more effective for you to be resillient to their backline dps, which is going to be rainged and magic.
In PvE. Most Melee attacks are easily blocked, while Ranged attacks are either going to be Fury with a stun, or an AOE magic root, having evasion helps alot in avoiding the damage from these hard hitting attacks especially when you're still positioning the targets.
@@Saeyayaya Thanks for the detailed explanation! That makes a lot of sense, especially the focus on Ranged and Magic evasion for diving into the backline. I hadn’t considered the effectiveness in PvE with blocking melee attacks and avoiding those big Ranged and AOE magic hits. I appreciate the insight!
Is perception still viable in pve?
Good but not totally required. From what I've been told ,you need min 600 hit to get 100% hit rate on all mobs, but this is a case to case basis anyway
Dex will definitely be better in PVE because of attack speed and evasion, not to mention crit.
Good job!
Thanks!
They definietly need to add a cd after devotion shield absorbed all the damage. It's absurd to add flat 3000 hp + no cd trigger.
Massive Agree, it's just so strong right now!
@@Saeyayaya anywho whats your range & magic evasion if you don't mind me asking?
@@potatitoNW In my current setup, probably around 1.4k when buffed. But I'm currently Traitless and non BiS, so it's gonna be way more, the goal is close to 2k for both with Shadow Walker.
@@Saeyayayaawesome man! Also just an opinion as a fellow sns/dag player. I personally never use brutal incision just because the only way to maximize that skill is running poison/thundercloud build. So i stick with 2 skill rotation to keep 1 person in control. Which is shadow strike->shield strike->ankle strike->cleaving roar-cleaving moonlight->knife throw->cleaving moonlight 2nd hits. Then followup with chain hook->shield strike->desperate clash->annahilating slash (480% x 2 after weakened from shield strike kinda nutty).
With my build having high on heavy attack & critical damage (2 field general & 2 shadow harvest) my 2 skill rotation enough to kill most mages & range players.
Try it out maybe you'll like it maybe not 😂.
@@potatitoNW So the reasoning behind Brutal Incision is that it's a fast hitting high damage execute. Without specs, the skill itself actually doesn't scale off of Thunderclouds/Poison at all, it's just a raw damage execute. I personally dislike Annihilating Slash because of
A. Just feels kinda slow and static since you have to stay in place
B. the Damage is actually not that high if you think about it, it's 480% x2 yes, but that's still less damage than a Shield Strike on 3x the cooldown.
At least with Brutal Incision I have the option of using it early for consistent DPS or to hold it for an execute (which in ZvZ, is very valuable since not a lot of players expect the tank to suddenly one shot them after getting poked by ranged)
I'd like to share a trick I do with sns to increase DPS at least in PVE. I put shield strike on my 1 key then in settings I changed that slot to the left click on the mouse. I moved key 2 to activate by pressing 1 and so on (shifted everything to the right). This way I can see when it resets cooldown and cast it by just clicking. I also click a lot during combat and sometimes it just releases a barrage of hits. Finally, I organized my skills so that the rotation is started by pressing 2, 3, 4, 5, 6...etc. Hope it helps!
you didnt show what you did in mastery
Hi!
Sorry I kinda missed that since this was supposed to be a follow up video to my old guide. However, in the Questlog guide, I've gone ahead and included the Mastery guide there as well.
As a rule of thumb
for Sword we go
6 - 0 - 9 | We prioritize 6 points into the Provoke Tree till we reach the Evasion node. Then we go all in on the Collision Tree.
For Dagger we go
6 - 0 - 9 | But we prioritize points into Assassination (bottom tree, 9 points) and want to get that to max as soon as possible. Afterwards you can work towards the top tree Disguise till you reach the Evasion Node.
@@Saeyayaya gotcha I just moved my skills from disguise to assassination last night I only have 10 mastery so far now I can only fill one row on the sns I have the top row filled so I will take some points away ... My build was 60 str 30 dex 20 wis 30 per ...which I have know changed to 60 20 20 40
@@g187um Yep, IMO losing the Dex right now isn't a big deal breaker since again, it's just really difficult to stack right now.
I love dagger/and but I feel like I'm doing something wrong lol
What do you feel like you're lacking?
@@Saeyayaya tbh alot... my damage is so mediocre and farming is so tremendously tedious...
@@KingNaMean Try going for the Spectrum of Agony passive and maximizing your DPS with Provoking Roar.
When compared to actual DPS classes, we are for sure going to be behind, but for solo abyss content, we should be doing very well. I have some videos of my solo content if you want to see, then you can check the Questlog build as a reference.
Dont like this your sacrificing alot of defense for this, this might work in PvP though, some sort of kamikaze one combo healer killer shit...but then you can say goodbye to frontline and tanking higher star dungeons with this...well maybe if you keep trash iron gear to swap for dungeons...they really arent that hard tbh. But ill stick with 50str, 30 dex and 30 perc and adjust the rest how i need it.
If you're pertaining to the Questlogs Guide, the first build on the list is a Theorycraft max Dex build that is extremely expensive.
The Actual build I'm talking about on the video, which I also showcased on the questlog section, runs 60 str and 60 perception, with the option of running 70 str and 4X perception. There is no sacrifice for defense going on here at all!
But even then, running a high dexterity build will not deter you from tanking at all, I'd say as long as you're SnS, even 10k HP is way more than enough T1.
As per my previous post. from my experience in T2 and the 2 star dungeons. You can 100% tank them with minimum 15k HP, which is not that difficult to reach at all. Not to mention that once they release Challenge Dungeons, you'll get access to runes which not only make stat spreads a lot more flexible, but also gives you a lot of HP.
stunlock and dead wow
you good player
We gotta do what we gotta do LMAO.
Just an advice. Do your videos when your parents are not sleeping so you can speak louder and I don’t have to put max volume to hear you.