It occurs to me that we really need some people to prowl through Goose's videos to find all of the greatest quotes, and like compile a list of the top 1000+
I only knew of the "geneva suggestion", but now I also know of the "suggestions of thermodynamics". I love science channels that explain the universe to you.
The description makes me more excited for the future of this series: "Absent a well-defined victory condition, the run ends when my computer runs out of frame rate, I run out of things to break, or the world file is too corrupted to load, and not a moment sooner."
@@toxdz_quack8466 i know right? he's definitely gonna become big one day. he's funny, makes high quality content, and is actually really informative about these series while also keeping it short. im really surprised he isn't bigger
Oh no, a sledge is perfectly balanced for the task, all the weight on the working end. In this case, all the weight was balanced towards digging big, and not rational gameplay balancing styles.
@@KosmonautKong i think it's mostly cause it's old, modded minecraft with a very broken modpack and the video description says that one of the series-ending conditions is running out of frames, so probably sooner rather than later lag will creep in even on modern versions, tech mods start lagging pretty quickly once you stack enough machines up and modpacks usually require you to do so to progress
@@KosmonautKong They mention it in the video, their was a hardware incompatibility issue that caused the awful frame rate so they sped the video up instead.
There's something close, a goose with an extending neck. As it turns out, said expansion has no speed limit, and it extended from (I think) a McDonald's in Missouri to site 19 for the express purpose of asking a researcher about his cars extended warranty. I dont remember the number, but I know it's still on the site
Quick note to people. who didn't play modded in Ye Olde Beta Times: Buildcraft is one of the oldest technical mods, older than Forge itself. The Quarry is positively ancient, I think it's the first auto-miner ever created alongside Buildcraft's other auto-miner, the mining well or whatever it was called. There's also a funny story about the latter. It only mines a one block wide column directly under its block, and was supposed to be this early game thing where you leave it running with a coal generator or something like that and go do something else, before you can afford a quarry. But it was discovered that it has no speed limits, it just takes power and mines blocks, so if you can supply enough power, you can mine all the way to bedrock in under a second. This was combined with RedPower's Frames and some form of wireless energy to create a moving line of miners that mines an entire chunk in seconds.
Buildcraft is also where the original standard for Forge Energy arose from, though Thermal Expansion was the one that really made it into what it is today. Also, yeah, mining wells were really deceptive in that way. The funny part is with the advent of Create, we have essentially attained that chunk-devouring dream once more; it just looks steampunk-y now.
@@Hexagonaldonut oh yeah, I completely forgot that MJ was originally Buildcraft's energy unit, because it treated it so weirdly. The MJ we know from TE etc is more like a fusion of Buildcraft's and IndustrialCraft2's energy systems.
The portal gun mod had zero business being as good as it was. I really wish someone made a mod with the exact same mechanics, maybe throw a skin that blends in a little bit more with the rest of modded mc but idc, I want it back
My favorite memory of one of the power armor mods (might have been this one, maybe another) started when I kept getting attacked by creepers. I put the coil gun on the armor and hovered over my base for several in-game nights in a row, just blasting creepers out to max render distance. Very satisfying and cathartic.
"Minefactory reloaded, which is a precursor to the mod most of you may know as industrial foregoing" ... im getting old... its been too long since then
@@aerbon True, You can spot a old Modded Minecrafter on the fact, they internally still use old name of a mod even after rebrand or in some cases , yes I think of you "Refined Storage" reimplemented by different team for varying MC versions.
Not sure about superflat, as I'm not familiar with methods of getting to synthesizer there, but there is a quite fun pack called antimatter chemistry which is basically that.
That's why it's not really "broken" per se, any more than like Ex Nihilo, right? If you install a mod that's intended for resource generation then it's not broken if it generates resources. That's a pack issue, not a mod issue.
@@Nassifeh That's where you are lost. Back in the day "packs" were just collection of mods. There was no re-balancing or modifying of other mods. It was just a collection of mods installed on the client. This type of pack pre-dates Ex-Nihilo and skyblock packs almost as a whole (although there's an original skyblock modded out there for pretty old versions, using EE2)
this is a video dedicated to the art of making me feel old. I recognize. Everything. I may be a 1.7.10 veteran with many hours in the wide variety of excellent packs the long dark forge update drought brought us, but I was introduced to the addiction with 1.4.7 packs. Anyone else remember the really old terrafirmacraft? Or gregtech... 2? 3? back when it was just a late game IC2 addon? man 1.5 was good times. I mean everything was a buggy mess and you corrupted worlds and had to break out the MCedit like once a week but that was part of the charm!
Man, I remember this era. I was 11 at the time, which meant that I didn't know how "logistics" worked, so most of my time in the Technic era was spent on playing Voltz and blowing things up with antimatter explosives. My only time actually doing a survival run-through, it was mainly because I wanted to make obsidian stuff and had to figure out the whole process of doing so essentially from scratch using NEI. Fun time, actually.
Did a little digging in the history of the Mekanism git repository, and here is the list of the actual Enchantability values for this version: obsidian: 100 lazuli: 22 lazuli (for paxel): 50 osmium: 30 osmium (for paxel): 40 bronze: 100 glowstone: 80 glowstone (for paxel): 100 steel: 100
@@NeuroticGoose I felt bad about ruining your dream, so I did some further digging in the actual Minecraft client to find out whether there _could_ be an integer overflow happening down the line, but it doesn't seem to be the case. Funnily enough, Mojang even accounted for the value being below zero, and in that case the function which is supposed to add the enchantments will just do nothing. After doing all the math, they even double-check that the effective value of the maximum possible enchantment level is between 1 and the maximum integer value :( (Although I only have the decompiled client for a pretty recent version open, maybe in the age old version this modpack is based on they didn't have these safeguards yet, and you could essentially cause an integer overflow)
@@fxshlein It might also not be related to melanism nor Minecraft itself, but some other mod. Those things love to break each other, even if most of the time it just leads to game crash
@@Dizrak Yeah, especially in the good old days before we had things like mixins. But I think in this case it really is just terrible balancing, it makes sense if you compare it to the vanilla values. From what I saw of the vanilla mechanic yesterday, these results in the video "seem right" from the way they are generated and the weirdly high values in mekanism.
The hilariously choppy framerate due to it being salvaged from corruption, somehow makes this more nostalgic to look at than probably otherwise Like, it really feels like one of those old minecraft modded videos, especially with those piping and old machines Not that I prefer this over nice smooth video, but it did give me some real weird sensation
Holy hell bigdig. Its hard to say that this modpack was balanced with a sledgehammer when it was designed specifically to be an overpowered mess of huge ore veins and every infamous endgame mod under the sun. This is a name i havent heard in a loooong time, nobody even talks about bigdig when they go through history of modpacks and run through tekkit.
Man, the joys of a dozen and a half modpacks mixed together with no thought for compatibility or consequences of their interactions, truly a beautiful artifact of older times
I remember using the Culinary Generator from Extra Utilities 2, and the really cheap high saturation foods from Harvestcraft to get really quick and efficient power generation on so many of the different worlds I played on.
You can still do this, you just need a better computer. Me and a couple friends had a server on 1.19.2 with Create and ProjectE (among other mods), and after brainstorming ways to break the game we figured out that you can haunt ink sacs into glow inc sacs, and loop those through an EMC condenser for infinite EMC. We then scaled this up so much the server died.
The blaze powder segment reminded me of a trick I used to do back in old Tekkit where a rotary macerator made 3 blaze powder and you could use Project E to turn that back into 1.5 blaze rods... With a few pneumatic tubes this quickly became an infinite EMC generator more efficient than Project E's other built-in generation methods
The power of Equivalent Exchange 2 and later ProjectE is to immediately nuke the entire game's balance from another solar system the second you find any kind of infinite loop.
Back in my days, we used RP2 and EE to use bonemeal for planting grass in a dark room and get infinite EMC like that. I dont miss how broken modding was back then
My favourite was the gold pickaxe/armour repair loop. Printing them with 1 durability cost 1 EMC. Throw that into an alchemical chest with several repair talisman in it, then pump the fully-repaired armour back out to melt for EMC. Because those talismans stack, and you have every slot in the alch chest to use, you'd get some pretty ridiculous throughput.
Minechem was one of my favorite mods in the early Minecraft days. I can remember powering my entire base in Galactic Science off of chiseled black cobblestone thanks to Minechem and Advanced Generators.
I'm amazed this doesn't have millions of views. I love this. I'll be watching the rest of your content shortly. I straight up am mad that I found this only just after its upload, and can't binge the entirety of what I'm sure will be a STELLAR series.
“The sky is no longer the limit. It’s a trip hazard.” I have to say your way with words never fails to put a smile on my face. And im only a minute in, so I can’t imagine what nonsense this pack has in store… Well, I could, if I knew what version of Minecraft this was. I don’t yet unfortunately Edit: I now know what version its on, that power armor is in this pack, and I am unbelievably happy to see Goose exploiting the same kinetic energy generator that I did back in FTB Ultimate. Hell. Yes.
17:06 I can't express how this sentence made me feel, I grew up with Minefactory Reloaded and had no idea it changed name or got replaced or whatever. I'm old
Totally agree! That, and calling Applied Energistics old. I remember trying AE2 for the first time and bouncing off because of how complex it was compared to the first one. Still don't really get channels, but I haven't played with it in forever haha
@@completelybored9228I think channels were a crutch for horribly written device finding. But my Minecraft knowledge of things outside GTNH is spotty at best.
"Science! (exclamation point)" is such a funny line. and this video is like. full of lines like that. im glad i found this channel because this kind of script is exactly my style (and i love jank).
Man while I'm thankful for all the advancements and standardizing we've had in modding, nothing beats the unmistakable charm of crusty old wild west minecraft
@@James2210well, the skyblock series proves you really don’t need any ores. Just a deluge of experience, some advanced blood magic, and a touch of bees.
So much nostalgia... I started in 1.7.10 so there's some things here I don't recognize but others (Modular Powersuits, minefactory reloaded) brought back a lot of memories.
I’m getting flashbacks to 50 different types of energy converters for each individual tech mods energy type and mod packs not having energy converters so you install them manually off a website that 100% gave you a virus or just tank through making 8 different types of generators.
Holy this video was really nostalgic in a weird way. Like I clearly rembered the really old mods that were in tekkit classic like BC and IC. But the words "Minefactory Reloded" hit me like a truck. All the memories of wierd packs I played between 1.2.5 and 1.7.10 came back instantly. Good video as always!
Ah yes, the “suggestions” of thermodynamics lol Edit: this seems like a fun pack/premise! I’ve seen a lot of what 1.12+ packs have to offer, but this seems like a fun way of delving back into a more nostalgic era! You may also like the pack “nuts and bolts” which seems similar to this pack in I think 1.7.10 if you don’t happen to be familiar with it, though I’m sure you’re not lacking for packs and ideas
This eerily reminds me of every time I play Morrowind. Turns out 1000+ hours of casual play and speedrunning can turn what some people find difficult into a broken mess really, REALLY fast. Still my favourite game of all time.
God this brings back so many memories. Mekanism at the time was so new and so naive, it was insanely broken and overpowered compared to everything else. Minefactory was also one of the mods that was extremely broken, with quite a few dupe glitches that were more difficult to avoid than to actually cause. Dartcraft was incredibly fun, one of my favourite mods at the time (the wrench, armour and tools were so clean and nice). Soul-shards was even more overpowered than the powersuit with the default configuration file, especially when combined with thaumcraft 3 and ee3, it was basically infinite resources
@@wumi2419 Mekanism is balanced in the same way Draconic Evolution is balanced... except with no ridiculous superboss. I guess the superboss is powering the SPS up to decent speeds... but all the machines can be so easily booster to insane% that that's more just like "how long can you wait on autocrafting reactor parts and what's your tolerance for moving around a digital miner" I do like the digital miner because I'm lazy about mining but I do also think that it taking power and only power when the same mod has a D-T reactor that produces millions of RF/t from -water- is a bit... questionable.
Big dig was one of the first mod packs I ever played on the technic launcher and ever played! Met my first best friend online through a big dig server. The nostalgia is so real and really brought my love of automation and Minecraft modded. Can’t wait to watch it all!
i know it probably means my brain is thoroughly rotted, but i kinda enjoy the sped up gameplay lol ur voice and the editing help anchor the pacing so its kinda nice
I remember this modpack. One time I cut down a stupidly massive tree and nearly crashed my game. Later, after about an hour of total time in the modpack, the game crashed and corrupted my save. _excellent experience_
Instead of how the other series worked, where you made progress with one or two threads between them all, this pack is just a chaotic and broken web of stuff that you know immediately. Doing whole crafting chains in one go without looking at the recipes is absolutely insane to me
I really enjoyed seeing this fully armed and operational battle station at work, I hope you had fun demolishing the game so much faster than I could have imagined
first video of yours i watched and i absolutely love your commentary, i know very little about any of these mods and am greatly enjoying hearing you explain the various ways things are unbalanced and broken. excited for more!
Omg the pure nostalgia this video brought me was immense. Not just the big dig pack. But the crusty old mods too! Thanks goose for this nibble. Can't wait for the next appetizer, followed by the full course meal, with dessert after.
not even remotely able to play modded minecraft yet this video is still incredibly enjoyable, and the editing doesn't make me wanna jump off a building. you are a rare gem in this modern youtube climate, please never change
This was such an awesome video to pop up in my recommendations. I'm new to the channel, and I think your content is great, so thank you for an awesome upload. You've well and truly earned my sub. This video was hilarious, I love breaking the hell out of games and abusing bugs, exploits, etc. Always fun to see just how much chaos you can create, haha.
Awesome quotes tally: 1. "The sky is no longer a limit. It's a trip hazard." 0:56 2. "...And the end result is any Mekanism tool or armor piece is enchantable somewhere in the neighborhood of 'oops, I did an integer overflow error'." 6:30 3. Need to re-watch this to finish this list.
Thanks for the blast from the past. Though I never played BigDig this reminded me of when I first started playing modded minecraft after learning about industrial craft, buildcraft, and equivalent exchange and hooked up my first quarry into a system to turn everything into diamonds. Glad to see the return of Blaze Rod cheese, one of my favorite overlooked exploits in so many mods/packs that let you craft back into rods somehow.
I think it's been a good 10 years since I last saw a "minecraft modpack series" video. but the algorithm has not failed me today. .... kinda wonder if direwolf is still around doing his thing.
Random guy who found this video. Nostalgia blast. I loved 1.7.10/1.5.2 era modpacks. I started with the original *technic* pack which was insanely broken for many reasons. Cannot wait to see more of this series. I'd love to see you break this thing wide open.
Recommended duck with crazy eyes, stayed for the shenanigans. I love seeing runs like this that use intended mechanics in unintended ways. Glitches are fine and all, but it’s so much more entertaining when you can bend the rules in your favor. Take this sub, you’ve earned it.
Ah the tradition of breaking something that had 0 thought put into its balance, then proceeding to speed up the recording to give off crack head energy as the universe has it's energy needs solved by clapping your cheeks.
The moment you mentioned EE3, I realized that there was some point between when I played this as a child and when the final version of the pack was released where the pack creator swapped from EE2 to EE3, because I was noticing the perceived superhuman self-restraint in not gunning it for an Energy Condenser™ and using the magic infinite item box to mass-produce vital materials like I did back in the day Truly a glorious mess of a pack, many good memories playing it
The goose heard my prayers and I didn’t even speak them. I was like oh I really hope I can get a series of him playing Greg Tech, new horizons or some other model pack like that with no arbitrary restrictions low and behold here it is
ngl, I'm impressed this is gonna last more than one episode. there was a solid minute where I was legitimately convinced that you were going to beat this entire modpack in less than half an hour.
21:20 "Certus Quartz is going to be tricky to source in bulk for a good long while" Storage bus on auto-brewer/liquid router: Allow me to introduce myself
Glad i found this video as someone with no experince making a pack who wants to at some point seeing how one issue can balloon out and the more the worse and even small seemingly good tweaks can ruin the difficulty like the ore spawn amount and not trying to balance everything top down like allowing you to use a much better tool than base tools ever could be
I don't think it was this version of mekanism, but there was a version where the electrolyzer which decomposes water into hydrogen and oxygen required less power when fed some energy upgrades than what the hydrogen generator produced, resulting in a laugably simple infinite power generator which produced something like 160 MJ/tick. In that version, you could also pretty easily 4x your ores because, the 2x step requires nothing, 3x step requires oxygen (just an electrolyzer) and the 4x step usually wants a full brine tower to produce the chlorine, but can also accept salt instead, which is trivial to autocraft from water in mass quantity if pam's harvestcraft was in it.
Than you for the tree 'capitator' sidenote; it taught me that I too have been saying the wrong thing, capacitor, for about ten years. Very informative 👍
Thank you. Thank you for validating me calling treecapitator tree-capacitor. I have said it for years and NOBODY corrected me, and I thank you for suffering a similar fate to me.
7:51 "it makes perfect sense if you ignore the first and second suggestions of thermodynamics" might be my new favorite phrase
13:50 nope, already have a new favorite lmao
Yep
It occurs to me that we really need some people to prowl through Goose's videos to find all of the greatest quotes, and like compile a list of the top 1000+
I only knew of the "geneva suggestion", but now I also know of the "suggestions of thermodynamics". I love science channels that explain the universe to you.
"The sky is no longer a limit. It's a trip hazard." is simultaneously the silliest and rawest thing i've heard in months
same i expected that to be a quote of something but its not
The description makes me more excited for the future of this series: "Absent a well-defined victory condition, the run ends when my computer runs out of frame rate, I run out of things to break, or the world file is too corrupted to load, and not a moment sooner."
He really just said "if we're ending this, then we're ending this with a bang". He is definitely becoming a new youtube legend
@@toxdz_quack8466 i know right? he's definitely gonna become big one day. he's funny, makes high quality content, and is actually really informative about these series while also keeping it short. im really surprised he isn't bigger
I at first thought the title was "this modpack is as balanced as a sledgehammer" and somehow it still made perfect sense.
Literally the same meaning lol, hard to find a more unbalanced weapon😂
Probably a better title))
Oh no, a sledge is perfectly balanced for the task, all the weight on the working end. In this case, all the weight was balanced towards digging big, and not rational gameplay balancing styles.
wait why did i read the same thing
i thought it said slenderman
Honestly the low FPS really fits the mood of the video since this mod is a lot older. Should have accompanied it with a hypercam 2 watermark...
Hyperquack 😆
it honestly would be pretty funny if goose randomly put that watermark for a few seconds during some of the frame drops
Does he mention it in the video at some point? Cause a lot of it looks like video rendering issues to me, not in-game lag.
@@KosmonautKong i think it's mostly cause it's old, modded minecraft with a very broken modpack and the video description says that one of the series-ending conditions is running out of frames, so probably sooner rather than later lag will creep in
even on modern versions, tech mods start lagging pretty quickly once you stack enough machines up and modpacks usually require you to do so to progress
@@KosmonautKong
They mention it in the video, their was a hardware incompatibility issue that caused the awful frame rate so they sped the video up instead.
A neurotic goose series without any rules is like an SCP breaking containment. Can't wait to see the end result
Honestly, the complexity, confusion and death count that both usually have checks out
a neurotic goose series without any rules is like a slippin' chimp with a law gun!
There's something close, a goose with an extending neck. As it turns out, said expansion has no speed limit, and it extended from (I think) a McDonald's in Missouri to site 19 for the express purpose of asking a researcher about his cars extended warranty. I dont remember the number, but I know it's still on the site
@@c.y.651 SCP-7601
My body is a machine that turns Neurotic Goose's videos into watched Neurotic Goose's videos
powerful
We need more, that's for sure
Chills
1:15 "This isn't a challenge run, it's a power trip" is the greatest opening ive ever heard for a modpack playthrough
Quick note to people. who didn't play modded in Ye Olde Beta Times: Buildcraft is one of the oldest technical mods, older than Forge itself. The Quarry is positively ancient, I think it's the first auto-miner ever created alongside Buildcraft's other auto-miner, the mining well or whatever it was called.
There's also a funny story about the latter. It only mines a one block wide column directly under its block, and was supposed to be this early game thing where you leave it running with a coal generator or something like that and go do something else, before you can afford a quarry. But it was discovered that it has no speed limits, it just takes power and mines blocks, so if you can supply enough power, you can mine all the way to bedrock in under a second. This was combined with RedPower's Frames and some form of wireless energy to create a moving line of miners that mines an entire chunk in seconds.
Buildcraft is also where the original standard for Forge Energy arose from, though Thermal Expansion was the one that really made it into what it is today.
Also, yeah, mining wells were really deceptive in that way. The funny part is with the advent of Create, we have essentially attained that chunk-devouring dream once more; it just looks steampunk-y now.
Oh man, remember having to extract and replace class files from the jar directly? META-INF is still the worst villain of Minecraft
The olden days of modloader dude... the memories...
@@Hexagonaldonut oh yeah, I completely forgot that MJ was originally Buildcraft's energy unit, because it treated it so weirdly. The MJ we know from TE etc is more like a fusion of Buildcraft's and IndustrialCraft2's energy systems.
@@UCXEO5L8xnaMJhtUsuNXhlmQ First step of every modded installation: *Kill META-INF.*
The power armor mod was so out of place in Minecraft but it was my favourite with the portal gun, those two would keep me playing for hours
I think it's still around. Fun mod.
Gordon, that’s an aperture science wormhole creation device.
The portal gun mod had zero business being as good as it was. I really wish someone made a mod with the exact same mechanics, maybe throw a skin that blends in a little bit more with the rest of modded mc but idc, I want it back
Man is so nistalgic LOL
My favorite memory of one of the power armor mods (might have been this one, maybe another) started when I kept getting attacked by creepers. I put the coil gun on the armor and hovered over my base for several in-game nights in a row, just blasting creepers out to max render distance. Very satisfying and cathartic.
"Minefactory reloaded, which is a precursor to the mod most of you may know as industrial foregoing"
... im getting old... its been too long since then
yeah....
I didn't even know the mod rebranded
i still call it minefactory
Im not even that old and i remember how the original ae worked, made me feel twice my age lmao
@@aerbon True, You can spot a old Modded Minecrafter on the fact, they internally still use old name of a mod even after rebrand or in some cases , yes I think of you "Refined Storage" reimplemented by different team for varying MC versions.
Ah minechem, lovely mod, very broken. From what i remember one could literally start on a superflat and synthesize everything one would ever need.
Not sure about superflat, as I'm not familiar with methods of getting to synthesizer there, but there is a quite fun pack called antimatter chemistry which is basically that.
@@wumi2419I think the point was you start on a super flat with a synthesizer.
There is a Modpack that's part of the ME series that does this.
That's why it's not really "broken" per se, any more than like Ex Nihilo, right? If you install a mod that's intended for resource generation then it's not broken if it generates resources. That's a pack issue, not a mod issue.
@@Nassifeh That's where you are lost. Back in the day "packs" were just collection of mods. There was no re-balancing or modifying of other mods. It was just a collection of mods installed on the client. This type of pack pre-dates Ex-Nihilo and skyblock packs almost as a whole (although there's an original skyblock modded out there for pretty old versions, using EE2)
this is a video dedicated to the art of making me feel old. I recognize. Everything.
I may be a 1.7.10 veteran with many hours in the wide variety of excellent packs the long dark forge update drought brought us, but I was introduced to the addiction with 1.4.7 packs.
Anyone else remember the really old terrafirmacraft? Or gregtech... 2? 3? back when it was just a late game IC2 addon? man 1.5 was good times. I mean everything was a buggy mess and you corrupted worlds and had to break out the MCedit like once a week but that was part of the charm!
never have I seen a man humiliate a modpack so quickly and with so much confidence
counterpoint: the purpose of big dig as a modpack is to spawn tons of ores everywhere so you can go through mods at breakneck speeds
0:55 "Sky is not longer the limit, it's a tripping hazard" wow what an sentence
I made a note on my phone, this may be my senior quote, just maybe
Man, I remember this era. I was 11 at the time, which meant that I didn't know how "logistics" worked, so most of my time in the Technic era was spent on playing Voltz and blowing things up with antimatter explosives. My only time actually doing a survival run-through, it was mainly because I wanted to make obsidian stuff and had to figure out the whole process of doing so essentially from scratch using NEI. Fun time, actually.
Did a little digging in the history of the Mekanism git repository, and here is the list of the actual Enchantability values for this version:
obsidian: 100
lazuli: 22
lazuli (for paxel): 50
osmium: 30
osmium (for paxel): 40
bronze: 100
glowstone: 80
glowstone (for paxel): 100
steel: 100
Awwww. I so wanted to believe that it was, like, -1 or something and got casted wrong (yes I know that isn't how Java works but let me dream).
@@NeuroticGoose I felt bad about ruining your dream, so I did some further digging in the actual Minecraft client to find out whether there _could_ be an integer overflow happening down the line, but it doesn't seem to be the case. Funnily enough, Mojang even accounted for the value being below zero, and in that case the function which is supposed to add the enchantments will just do nothing. After doing all the math, they even double-check that the effective value of the maximum possible enchantment level is between 1 and the maximum integer value :(
(Although I only have the decompiled client for a pretty recent version open, maybe in the age old version this modpack is based on they didn't have these safeguards yet, and you could essentially cause an integer overflow)
@@fxshlein It might also not be related to melanism nor Minecraft itself, but some other mod. Those things love to break each other, even if most of the time it just leads to game crash
@@Dizrak Yeah, especially in the good old days before we had things like mixins. But I think in this case it really is just terrible balancing, it makes sense if you compare it to the vanilla values. From what I saw of the vanilla mechanic yesterday, these results in the video "seem right" from the way they are generated and the weirdly high values in mekanism.
@@fxshlein Noooooooo
The hilariously choppy framerate due to it being salvaged from corruption, somehow makes this more nostalgic to look at than probably otherwise
Like, it really feels like one of those old minecraft modded videos, especially with those piping and old machines
Not that I prefer this over nice smooth video, but it did give me some real weird sensation
Holy hell bigdig. Its hard to say that this modpack was balanced with a sledgehammer when it was designed specifically to be an overpowered mess of huge ore veins and every infamous endgame mod under the sun. This is a name i havent heard in a loooong time, nobody even talks about bigdig when they go through history of modpacks and run through tekkit.
Man, the joys of a dozen and a half modpacks mixed together with no thought for compatibility or consequences of their interactions, truly a beautiful artifact of older times
God and honestly? Its SO much more fun this way. Exploiting the little cracks in modpacks was more fun than the mods themselves 😭
I remember using the Culinary Generator from Extra Utilities 2, and the really cheap high saturation foods from Harvestcraft to get really quick and efficient power generation on so many of the different worlds I played on.
@chugiakjrtheplaywwright6461 it really was good fun wasn't it.
You can still do this, you just need a better computer. Me and a couple friends had a server on 1.19.2 with Create and ProjectE (among other mods), and after brainstorming ways to break the game we figured out that you can haunt ink sacs into glow inc sacs, and loop those through an EMC condenser for infinite EMC. We then scaled this up so much the server died.
The factory must grow
The blaze powder segment reminded me of a trick I used to do back in old Tekkit where a rotary macerator made 3 blaze powder and you could use Project E to turn that back into 1.5 blaze rods... With a few pneumatic tubes this quickly became an infinite EMC generator more efficient than Project E's other built-in generation methods
The power of Equivalent Exchange 2 and later ProjectE is to immediately nuke the entire game's balance from another solar system the second you find any kind of infinite loop.
Back in my days, we used RP2 and EE to use bonemeal for planting grass in a dark room and get infinite EMC like that.
I dont miss how broken modding was back then
My favourite was the gold pickaxe/armour repair loop. Printing them with 1 durability cost 1 EMC. Throw that into an alchemical chest with several repair talisman in it, then pump the fully-repaired armour back out to melt for EMC.
Because those talismans stack, and you have every slot in the alch chest to use, you'd get some pretty ridiculous throughput.
Minechem was one of my favorite mods in the early Minecraft days. I can remember powering my entire base in Galactic Science off of chiseled black cobblestone thanks to Minechem and Advanced Generators.
I'm amazed this doesn't have millions of views. I love this. I'll be watching the rest of your content shortly. I straight up am mad that I found this only just after its upload, and can't binge the entirety of what I'm sure will be a STELLAR series.
"The sky is no longer the limit. Its a trip hazard." - most badass phrase said by goose, im yoinking it
“The sky is no longer the limit. It’s a trip hazard.”
I have to say your way with words never fails to put a smile on my face. And im only a minute in, so I can’t imagine what nonsense this pack has in store…
Well, I could, if I knew what version of Minecraft this was. I don’t yet unfortunately
Edit: I now know what version its on, that power armor is in this pack, and I am unbelievably happy to see Goose exploiting the same kinetic energy generator that I did back in FTB Ultimate. Hell. Yes.
17:06 I can't express how this sentence made me feel, I grew up with Minefactory Reloaded and had no idea it changed name or got replaced or whatever. I'm old
Totally agree! That, and calling Applied Energistics old. I remember trying AE2 for the first time and bouncing off because of how complex it was compared to the first one. Still don't really get channels, but I haven't played with it in forever haha
@@completelybored9228I think channels were a crutch for horribly written device finding. But my Minecraft knowledge of things outside GTNH is spotty at best.
you know the balance is gonna be wacky when the item IDs are numbered
Goose using more then 1% of his cheesy powers
"Science! (exclamation point)" is such a funny line. and this video is like. full of lines like that. im glad i found this channel because this kind of script is exactly my style (and i love jank).
seeing someone playing 1.5.2 modded minecraft in 2024 made me shed some tears, what a wonderful time it was
"The sky is no longer a limit, it's a trip hazard."
OH THIS IS GONNA BE GOOOOOD I CAN ALREADY TELL
Man while I'm thankful for all the advancements and standardizing we've had in modding, nothing beats the unmistakable charm of crusty old wild west minecraft
>big digs biggest thing is the size of its ores
>gtnh absolutely mogs it
Hah!
I mean, is there a modpack that beats GTNH when it comes to exagerating anything?
@@jotasietesiete4397 I HAVE AN IDEA!!!
@@xxizcrilexlxx1505 "You were so preoccupied thinking about whether you could, that you didn't stop to think whether you should"
tbf in GTNH you need those ores
@@James2210well, the skyblock series proves you really don’t need any ores. Just a deluge of experience, some advanced blood magic, and a touch of bees.
When you return to the starting area after beating the final boss
Trully a wallmart of a modpack
what the hell is a walmart
It’s an American thing
@@memelescream4796 God's Gift to Mankind
@@memelescream4796This is the European equivalent of the other funny American quote.
@@zombieranger3410 So far nobody has actually completed the reference
So much nostalgia... I started in 1.7.10 so there's some things here I don't recognize but others (Modular Powersuits, minefactory reloaded) brought back a lot of memories.
I’m getting flashbacks to 50 different types of energy converters for each individual tech mods energy type and mod packs not having energy converters so you install them manually off a website that 100% gave you a virus or just tank through making 8 different types of generators.
Holy this video was really nostalgic in a weird way. Like I clearly rembered the really old mods that were in tekkit classic like BC and IC. But the words "Minefactory Reloded" hit me like a truck. All the memories of wierd packs I played between 1.2.5 and 1.7.10 came back instantly.
Good video as always!
Ah yes, the “suggestions” of thermodynamics lol
Edit: this seems like a fun pack/premise! I’ve seen a lot of what 1.12+ packs have to offer, but this seems like a fun way of delving back into a more nostalgic era! You may also like the pack “nuts and bolts” which seems similar to this pack in I think 1.7.10 if you don’t happen to be familiar with it, though I’m sure you’re not lacking for packs and ideas
Other modpacks: "If it aint broke, dont fix it!"
Big Dig: "If it is broke, just chuck another mod pack at it!"
This eerily reminds me of every time I play Morrowind. Turns out 1000+ hours of casual play and speedrunning can turn what some people find difficult into a broken mess really, REALLY fast. Still my favourite game of all time.
Beating this modpack without encountering *many* glitches would be the peak of human problem solving, I swear. What a way to advertise a modpack.
I saw version 1.5.2 and thought ok this is an old modpack and then you opened the controls and truly realized that yes this pack is OLD.
God this brings back so many memories. Mekanism at the time was so new and so naive, it was insanely broken and overpowered compared to everything else. Minefactory was also one of the mods that was extremely broken, with quite a few dupe glitches that were more difficult to avoid than to actually cause. Dartcraft was incredibly fun, one of my favourite mods at the time (the wrench, armour and tools were so clean and nice). Soul-shards was even more overpowered than the powersuit with the default configuration file, especially when combined with thaumcraft 3 and ee3, it was basically infinite resources
15:50: Minecraft did have a sprint button in 1.5.2, you have to double-tap W. It drove people insane back then.
4:45 god damn!! That tool is a nostalgia trip!! I never would have thought i would see that paxel again XD
I LOVE PAXELS fr in single player they are my pic weapon for its big durability and decent damage treshold, also they are picaxes but more efficient
This was such an awesome video I'm so glad UA-cam recommended it to me! It really reminded me of the good and the bad of old modpacks.
oh I remember this pack. it was a bit of a fun mess. can't wait to see how much it gets broken with the power of goosetech
and Mekanism is still incredibly overpowered to this day. What a mod. (used to love it before I was enlightened to greg)
god modular powersuits is a throwback...
WOW the buildcraft quarry wow that's memories
@@kittyshippercavegirlyeah, I have no idea why mekanism is balanced like no other mod exists.
@@wumi2419 Mekanism is balanced in the same way Draconic Evolution is balanced... except with no ridiculous superboss. I guess the superboss is powering the SPS up to decent speeds... but all the machines can be so easily booster to insane% that that's more just like "how long can you wait on autocrafting reactor parts and what's your tolerance for moving around a digital miner"
I do like the digital miner because I'm lazy about mining but I do also think that it taking power and only power when the same mod has a D-T reactor that produces millions of RF/t from -water- is a bit... questionable.
Man, I loved BigDig. The first and only modpack I've ever seen that was explicitly designed to broken in half as quickly as possible.
Goose, you have a talent for releasing videos when I'm totally hammered
Big dig was one of the first mod packs I ever played on the technic launcher and ever played! Met my first best friend online through a big dig server. The nostalgia is so real and really brought my love of automation and Minecraft modded. Can’t wait to watch it all!
i know it probably means my brain is thoroughly rotted, but i kinda enjoy the sped up gameplay lol ur voice and the editing help anchor the pacing so its kinda nice
I remember this modpack. One time I cut down a stupidly massive tree and nearly crashed my game.
Later, after about an hour of total time in the modpack, the game crashed and corrupted my save. _excellent experience_
"The sky is no longer a limit... its a trip hazard." that was pure gold
0:31 welcome to big what? 😭😭😭
I've never played this pack... but holy damn are many of it's constituent mods nostalgic for me. I shall be watching this series with great interest!
Instead of how the other series worked, where you made progress with one or two threads between them all, this pack is just a chaotic and broken web of stuff that you know immediately.
Doing whole crafting chains in one go without looking at the recipes is absolutely insane to me
I really enjoyed seeing this fully armed and operational battle station at work, I hope you had fun demolishing the game so much faster than I could have imagined
first video of yours i watched and i absolutely love your commentary, i know very little about any of these mods and am greatly enjoying hearing you explain the various ways things are unbalanced and broken. excited for more!
Omg the pure nostalgia this video brought me was immense. Not just the big dig pack. But the crusty old mods too! Thanks goose for this nibble. Can't wait for the next appetizer, followed by the full course meal, with dessert after.
O wise goose
Thank you for once again blessing us with your content
Never spent money on a membership before, but you deserve every cent
not even remotely able to play modded minecraft yet this video is still incredibly enjoyable, and the editing doesn't make me wanna jump off a building.
you are a rare gem in this modern youtube climate, please never change
This was such an awesome video to pop up in my recommendations. I'm new to the channel, and I think your content is great, so thank you for an awesome upload. You've well and truly earned my sub. This video was hilarious, I love breaking the hell out of games and abusing bugs, exploits, etc. Always fun to see just how much chaos you can create, haha.
Thank you for all these videos. They are always a treat after a long day of work~
Awesome quotes tally:
1. "The sky is no longer a limit. It's a trip hazard." 0:56
2. "...And the end result is any Mekanism tool or armor piece is enchantable somewhere in the neighborhood of 'oops, I did an integer overflow error'." 6:30
3.
Need to re-watch this to finish this list.
Is it weird that seeing the mods in this is both making me nostalgic and recognising some parts of it as "new"? God I'm getting old...
Thanks for the blast from the past. Though I never played BigDig this reminded me of when I first started playing modded minecraft after learning about industrial craft, buildcraft, and equivalent exchange and hooked up my first quarry into a system to turn everything into diamonds. Glad to see the return of Blaze Rod cheese, one of my favorite overlooked exploits in so many mods/packs that let you craft back into rods somehow.
I think it's been a good 10 years since I last saw a "minecraft modpack series" video.
but the algorithm has not failed me today.
.... kinda wonder if direwolf is still around doing his thing.
Random guy who found this video. Nostalgia blast. I loved 1.7.10/1.5.2 era modpacks. I started with the original *technic* pack which was insanely broken for many reasons. Cannot wait to see more of this series. I'd love to see you break this thing wide open.
Recommended duck with crazy eyes, stayed for the shenanigans. I love seeing runs like this that use intended mechanics in unintended ways. Glitches are fine and all, but it’s so much more entertaining when you can bend the rules in your favor. Take this sub, you’ve earned it.
"The sky is no longer a limit; it's a trip hazard" is such a fire quote, I'm gonna steal it
Oh my god the nostalgia, you just sent me right back to DW20 1.4.7. I'm 13 now and never going back
those 12 year olds were the backbone of the minecraft mod scene
Binged your Gregtech series up to present! So glad to be in on the ground floor for this new series!
Ah the tradition of breaking something that had 0 thought put into its balance, then proceeding to speed up the recording to give off crack head energy as the universe has it's energy needs solved by clapping your cheeks.
„somebody doesn’t know how to do basic addition and for once, it isn’t me“
That’s when I knew I had to subscribe
The moment you mentioned EE3, I realized that there was some point between when I played this as a child and when the final version of the pack was released where the pack creator swapped from EE2 to EE3, because I was noticing the perceived superhuman self-restraint in not gunning it for an Energy Condenser™ and using the magic infinite item box to mass-produce vital materials like I did back in the day
Truly a glorious mess of a pack, many good memories playing it
I have adhd and already watch videos on 2x speed, so the sped up is fine.
man do i remember big dig, massive part of my childhood, glad your playing it.
The goose heard my prayers and I didn’t even speak them. I was like oh I really hope I can get a series of him playing Greg Tech, new horizons or some other model pack like that with no arbitrary restrictions low and behold here it is
The amount of nostalgia induced by this video is insane, so many of this mods I’d not seen in forever
unrestrained Goose is the scariest belated Halloween gift
6:13 ew fandom, use new wiki!!
Aye
Ahhh, machine muse's power armour, the nostalgia.
RAH THE BIGDIG EPISODE
seriously, been waiting for this since the Gregtech Q&A
ngl, I'm impressed this is gonna last more than one episode. there was a solid minute where I was legitimately convinced that you were going to beat this entire modpack in less than half an hour.
Oh my God, I forgot Big Dig existed. I used to play this on my grandmothers Mac. Brings back memories of my creative worlds
21:20 "Certus Quartz is going to be tricky to source in bulk for a good long while"
Storage bus on auto-brewer/liquid router: Allow me to introduce myself
Oh Mekanism, always power creeping everything else even when not meant to
seeing an ancient version of mekanism still be OP made me smile
at this point I'm gonna fire up BigDig just to enjoy the jank myself
Dude the OG technic and BigDig were the first mod packs I ever played! oh the memories.
My favorite series so far, this is the best kind of mod-based jank mixed with a heavy dose of nostalgia.
Glad i found this video as someone with no experince making a pack who wants to at some point seeing how one issue can balloon out and the more the worse and even small seemingly good tweaks can ruin the difficulty like the ore spawn amount and not trying to balance everything top down like allowing you to use a much better tool than base tools ever could be
I don't think it was this version of mekanism, but there was a version where the electrolyzer which decomposes water into hydrogen and oxygen required less power when fed some energy upgrades than what the hydrogen generator produced, resulting in a laugably simple infinite power generator which produced something like 160 MJ/tick. In that version, you could also pretty easily 4x your ores because, the 2x step requires nothing, 3x step requires oxygen (just an electrolyzer) and the 4x step usually wants a full brine tower to produce the chlorine, but can also accept salt instead, which is trivial to autocraft from water in mass quantity if pam's harvestcraft was in it.
The nostalgia for this era of modding is intense, I started playing Minecraft just before the nether was added...
"We are very close to making the end-game [armor] set" seven minutes into the video is crazy
Than you for the tree 'capitator' sidenote; it taught me that I too have been saying the wrong thing, capacitor, for about ten years. Very informative 👍
Treecapacitor is a canon event. I know so many people, including myself who called it that for years.
Thank you. Thank you for validating me calling treecapitator tree-capacitor. I have said it for years and NOBODY corrected me, and I thank you for suffering a similar fate to me.
Oh man, I remember this modpack. I once played a one-block skyblock world on this modpack, thanks mostly to the philosopher's stone and minechem.