Yeah, that should be what they primarily try to do, instead of simply trying to kill you. They should also target other mobs, and they should be able to break into shelters so that they can bring you and other mobs into the sunlight.
@@glaggle_ In the original from what I know it was only creatures made out of meat (And their bones) would melt, but if you have giant blobs of meat everywhere the plants mostly would die out too
I mean, in the story you're allowed to go outside in the daylight as long as you have clothes covering all of your skin and head. It'd be nice if you could craft a "Heavy clothing" armor set that has extremely weak durability. Basically my thinking is that it allows you to explore during the day, but the melted mobs can break your armor very easily IE: tear away your clothing to expose you to the sun.
I think it should be like zombies in the base game, where wearing a leather helmet blocks the effects, but to balance this you get significant armor damage on all armor in the daylight
@@jwalster9412 Exactly what I was thinking... well, save that armor damage stuff, that's an awesome additive that should TOTALLY be included into the mod.
@@BrandonHackney-10CW Nah, then it'd be excessive. You gotta balance it with Minecraft rules. The same way a zombie doesn't suffer damage from sunlight from just wearing a hat, the same rules should apply to the player. But armor is weaker so caution is recommended.
this version of 001 is already quite lenient. for one thing, you are doomed the moment you have any exposure to direct sunlight. IF you get exposed even for a brief moment, you will be transformed regardless of how long you stay in the shadows. Another thing is how the sludges primarily target the player. id assume that the sludges would attack any mob personally, id wish for monsters to either be hostile against the sludge or try to flee, such as skeletons trying to shoot sludges or zombies and slimes running away as sludges appear
I trust that mod is still in active development, but some pieces of feedback I'd give are: 1 - It makes ZERO sense for Golems to be a affected. They're metallic, not organic. 2 - I know it's probably not the case here for balancing reasons, but there should be a toggle for moonlight to affect mobs as well unless they're in full armor, since it's still dangerous in the original SCP 3 - The sludge mobs should be able to try breaking into buildings in an attempt to drag the player to the sun 4 - Of course, the sun and the sky should turn red during the event.
I agree, but I think golems still do melt taking account that the sun is hot enough, not just in the way of a sludge being. Correct me if I'm wrong tho
@@Adoraholic the daybreak "melting" is not conventional heat melting, it is an anomalous effects that turns all living organisms into liquid piles of flesh
Technically, a pumpkin is still required to create one so you could argue that part of them is organic. However, it's more likely that their metallic bodies would protect them
@@AdoraholicIt's stated that the SCP-001-A instances are caused by contact with the light and not the UV rays. It's also never implied that the heat of the sun is any different.
@@JustALittleGhostOfHallownestSadly for the in universe people, nope! All sunlight, reflected or not, melts people. This means night time is a complete no-go
For some reason the whole when day breaks thing has always just disturbed me so badly. Like even though there are absolutely worse fates, for some reason it just always made me paranoid to think about
Probably cuz there's not much hope left, its just like when you're five and you learn that sun will consume the earth in 1000000000000 years but instead it happens now.
@@Demoknightf2 maybe because it is utterly inescapable, final and inevitable for every living creature on Earth. 106 is terrifying and inescapable too for a normal person but at least it is singular, it targets one thing. But 001 ends everything as we know it, forever and there's nothing you can do about it until (no matter how long it takes) all that remains on earth are writhing masses of flesh
Sadly night time is just as dangerous, and the only way to truly survive being out there is have on layers of clothes that can block out the suns beams
Traveling only on new moons would also be realistically possible, or potentially for narrower time windows outside of them, when the moon is not in view, as that would mean there would be nothing significant for the sun’s rays to reflect off of.
@@SculkedAura If you don't, it's a website with a story that this Mod is based on. TL:DR The SCP Foundation is basically Men in Black but for everything, Ghosts, Zombie viruses, Aliens, Robots, even just weird events that shouldn't happen. This was a Hypothetical story where the sun turns lethal, you can google it, it's actually REALLY good and the whole concept of SCP is great!
New headcanon: the Nether is the aftermath of when day broke, and the netherrack is just fossilized amalgamations of flesh. Animals mutated to survive the new conditions (piglins from pigs, melee undead mobs became wither skeletons, ranged undead mobs became skeletons, etc.). However, some mobs crossbred to make new mobs like how llamas evolved to spit any liquid that they store, then bred with phantoms, then with spiders. The offspring had a genetic mutation that created one extra limb created all 9 tentacles.
What I think would make this mod better would be the addition of two things, first make it so non-organic lifeforms (golems, guardians I guess too since they're kinda robo fish) rather than melting them become inert statues. I'm unsure of if SCP Illustrated is canon to "when day breaks" or not but in one of their When Day Breaks videos we see what happens to 173 when exposed, it essentially has it's soul sucked out leaving behind an empty husk. And secondly a new armor set(s?) comprised of heavy full body cloth coverings that protect from daylight but would suffer poor armor values.
There is no true cannon, but SCP illustrated I believe doesn't write the material; but just draws what others have written. SCP is whatever you want it to be though, so your interpretation of it would be equally as correct as mine.
Wasn’t there a story where Abel made an sunlight proof armor set that was able to withstand the creatures? So we could have a durable one too, maybe as a late game option
Blazes, copper golems and magma cubes should be immune to the effects imo. Not the iron golem tho, as it has vines growing on its body. Mobs that are deep enough in water should be immune too.
' Finally, a Minecraft mod that makes the vanilla Minecraft clock item have a life-saving purpose. ...Unless Create Mod is also added to the mix. ' - Chrome
1:20 - In short, the SCP Foundation is like Area 51. Their job is to secure and contain various anomalies in order to protect the rest of the world. Secure, Contain, Protect. The SCP Wiki is a community-made wiki where pretty much anyone can write up stories about a disease encyclopedia that gives you the disease of whatever page you read. An Ikea that is literally infinite once you get inside. Or simply just a cat that is missing their back half, yet is perfectly fine. People, places, creatures, objects, even some *ideas* can be anomalous. And it is the SCP Foundation's job to keep them all contained. In 99% of scenarios, they would try to keep themselves a secret facility that nobody knows about, but in some stories they kinda *have* to speak out about whatever threat has broke loose. In this case, When Day Breaks.
@@Shifsabre Yeah... Their own doing from what i read even though they say "outside of our control" i highly doubt that given how many SCP's they have contained that are Elucid/Keter level, only a single one of those needs to fuck with something "critical" in the foundations systems to cause a complete collapse... I do find it odd that they have commanders of squads doing a stab test to see if there's any "live" ones about though, that would mean that the squads they have doing the eliminations while living are also "dead" due to them not feeling any pain but still requiring medical attention to be patched up.
@@MegaRazorback if I'm remembering correctly there was something about the anomaly being something like most emotions. And whatever anomaly made our emotions has some undescribed, unknown horrible goal.
@@tadadoterson6147To be exact, the foundation did a survey of the human "Noosphere" (our "thoughtspace", collective conciousness, dreams and ideas on a species wide level etc etc) And found *something* in it, something so horrible that the Foundation believed complete genocide was the necessary cure. This entity was also responsible for most, if not all human emotions. When the foundation managed to selectively cure itself of it, everyone in the foundation became purely apathetic and utterly psychopathic.
to be honest, there should be more varities for this mod, more sludges, sizes, forms, and more details added like how golems shouldn't melt, animations possibly, and that would be it to make this mod more enjoyable
It appears that the mod is in its early stage, should it receive actual work and updates. I do believe in lore that heavy clothing can protect you from the sunlight. Variations as to what can be affected by 001 depends on from source, but typically it affect organisms. So robots for example should be fine? I would love to see more visual in this mod. So far it doesn't fee like "Day Breaks", rather, people are having sunburns. Nice exposition!
armor would actually stop the melting, it can literally be stopped by basic clothing but you have to cover pretty much 100% of your body, also golems an INORGANIC mob makes no sense to be affected by this, zombies probably wouldn't either since they're DEAD not alive
A guy shot himself in the head to prevent being mutated by Daybreak. It brought him into the sun and revived him. It doesn't care about the dead, only that it is meat.
@@misiosz1983 that was just in a single interpretation of the scp, not the original material. And zombies should still become part of it, they still have living organic matter in them, and in one story a guy shot himself but was resurrected when he was pulled into the sun.
SCP stands for "Secure Containment Protocol" and "Secure, Contain, Protect" and it's about anomalies. If I remember correctly, this one is because the sun got mad. Edit: Not sentient, sorry.
Proposal for SCP-001,when day breaks,suns ultraviolet rays shift and begin transmuting any living flesh and melting it into each other as their molecular bonds become a suggestion
@@cosmopoiesecriandomundos7446 well scp is mostly headcanon. There are stories saying that the sun is in fact a sentient being, like SCP-179. There are also stories contradicting that, so the understanding of each SCP depends sorely on your opinion.
Some things id like this to add is 1 - sluge drags players during the day and attacks at night 2 - things like golems, skeletons, and other stuff not "fleshy" or "organic" doesn't melt 3 - glass doesn't stop the melting effect 4 - sky and sun turns red
Another video from the goat!! Idk if you are able or if you want, but, Im developing a minecraft Infection mod called "Another Dimension Invasion", and I would like to know what do you think about it, for improvement, you can test it out camera if you want, hope you like it and keep like that man!
Easy sub. There is one thing about this mod that doesn't make sense. "The Golems." Yes, the sun can melt anything, even the warden, other anomalies, etc. But the sun cannot turn things that aren't flesh/fur into sludge. Golems are metal, meaning its a substance unable to be turned into sludge. If it were, things would be incredibly dangerous, due to the sun having to be hotter to melt the metal, meaning that wooden houses will catch fire, etc. But lets just say the wood is fire proof =D
Idea: If you make it so that the nighttime also does damage (just not as much) but also make it so wearing armour or some special item eliminates all damage or at least decreases it. As well as adding more variations or interesting abilities of these mobs (not like medics and snipers, just more variation in general) would go a long way to making this mod pack EVEN cooler
i would change how the blobs work to be more free-flowing masses than massive hulks that break things instead of climbing or squeezing into/onto/around
One complaint that some commenters probably haven't mentioned is that in the scp file it's said that on desperate occasions the sludge can be eaten shouldn't the sludge mobs drop at least some of the sludge that could be eaten if you get desperate during the event also if im not wrong plants can be melted and absorbed but i kinda get why it wasn't added for balancing but if it was added it would probably give a reason of why you would eat the sludge
XCLU = Exclusive mob: Only found in special areas & doesn't spawn naturally(Elder Guardian, Shulker)/spawned by specific methods (Wither, Warden). Space = The size of the hitbox of a mob, whether it can fit through a 1 block gap or requires a large area to contain. KBR = Knock Back Resistance; how far a mob will be knocked back after attacking it. Also I didn't realize I make a typo to the rarity. It should say XCLU instead, my bad. All future videos will have the correct spelling for the rarity.
So day breaks actually has you able to go out in sunlight. You just have to be covered head to toe. Therefore, it should let you go out in a full suit.
I'd love a modpack with this mod cranked up to 100. Get other SCP's in on this, give it a few tweaks (like golems being uneffected, or new cloth armor with the ability to out it under your regular armor, making moonlight dangerous, and a short grace period of like a day, and other small tweaks.
I think it would be cool if it dropped sludge meat witch filled 3 hunger bars but gave you poison nausea and weakness because it’s lore that eating it is technically safe but still not good for you.
There should be a special potion to protect from melting and armor enchantment. Enchantment: UV Guard - Complete immunity from Daybreak, Not stackable with any of the resistances enchantments Potion: Ridescent - heavily reduces damage over time for 30 seconds
General idea to make the sludge more dangerous, after they merge into a creature make them faster, giving the player less time to think and increasing the chances that they step into the sunlight while trying to escape.
You should add that plants also mutant! Organic plants will melt into a green sludge, and become monsters as well, not sentient until they merge with flesh however!
Imagine if like, Other mobs would start attacking the sludges. Mainly pillagers. Since they witnessed their friends being transformed and would want to defend themselves from this threat.
i think that there should be more variations of flesh slobs, like 5 of those player-sized slobs should be able to form the big slob that 2 would normaly form, and 2 flesh slobs would become a medium flesh slob and so on
It could just be them playing the part of "unsuspecting human" as the SCP foundation is secretive in nature and that the regular people who lives in the same universe as it have no idea of its existence. Or it could just be them actually having no clue either way it's great immersion ong.
i was about to leave a comment suggesting being dragged outside like they do in the stories and documents as well as the night time being just as dangerous since the moon reflects the suns light but after opening the comments ive seen a few people have put that, i would also say get the leaves and grass to disappear as well, i understand the event isnt permanent but "when day breaks" affects all biological organisms, not just animals and creatures, i remember there being a story about someone going through a forest and walking through the melted leaves and grass was like walking through a marsh, i can understand adding something like that might be hard but its an added touch XD
This mod isn't 100% accurate to the actual, SCP as in most if not all cases, clothes (in MCs case armor) protects from sunlight due to their being a specific number of sunlight that needs to make contact with you, as well as they don't just turn to sludge, they can take humanoid form or and spread onto surfaces. Now, depending on what you take as cannon or not, here are some extra things, 1. In some cannons, Moonlight can infect as well, as moon light is just sunlight. 2. Anything LIVING can be affected, this included plant life.
@@goldenrose223 Clothes could protect from When Day Breaks but they had to completely cover the person's body. Minecraft's armor has huge gaps so it makes sense that it doesn't really do anything for you.
You should make it so the sludge continues to get way bigger like I think if u could make like 3 more stages and the final one was like the size of a mountain that would be perfect and I’d love to make a vid on something like that
Mod has some flaw: 1. Encouraging to move during Night Time. This should be the obvious solution if you cannot move during the day. The problem is the mod does not provide a way to skip the day. This can be solved by adding a new bed that allows you to skip the day. Other than that, you play normally just in the dark night. Mods need to provide content during night time or give more danger during the day to encourage player only move during the night. 2. Not worth to challenge. Although subject to change, it is not worth it to challenge this mod yet. There is no reward for winning against the abomination. Maybe have it so the monster drop crafting material or something only during the day so that player have some incentive to challenge it despite being under debuff and fightting strong monster. This not only enforces the threat of the Dawn but also give it a High-risk-high-reward that can gives it worth.
Agreed, but i should also add that it needs customizable difficulty and mob variety - the mod is already extremely lenient compared to the original 001.
I feel like this mod doesn't truly capture the horrifying essence of 001. 001 not only converts animals, but all living matter, including plants and fungi. Not to mention the sludges are sentient, and capable of mimicking voices to lure its victims. The scariest thing about 001 is not the possibility of death. Rather, the fear comes from knowing that you can't die, only live to suffer on as a mass of living matter, your own free will stripped from you. That is to say, this isn't a bad mod, I just don't believe it truly captures 001's horror. (Of course, doing so properly would not be easy given the format).
IMO the SCP announcement would have been much creepier if instead of trying to sound intimidating, it was a purposefully emotionless robotic voice reciting a prerecorded message
While I can accept/understand Undead Mobs being hurt by When Day Breaks I doubt that it would be able to affect creatures like the Copper Golem or the Iron Golem, they’re more machine than organic. I would understand if a Snow Golem could be affected.
there's a few things that this mod got wrong, some understandable, some less so. Firstly, moonlight is bad. It's just reflected sunlight. I think this could reasonably be implememted Secondly, once you start melting it's already over, you cannot undo the process. Or you don't want to, as the anomaly is a cognito hazard and makes you want to become sludge. Obviously this is unfun, so I can see why they didn't do it. Thirdly, *being* in sunlight doesn't matter. If you are able to see light, that means the light has hit your retinas. Meaning you're melting now. This is a bit hard to track and also a bit unfun since it just means you become a moleman until the event is over. Lastly, the sludge is intelligent, and wants to "fix" people, and will actively attempt to drag people into the light, or trick people into the light. I think the sludge being able to split off mob mimics and being able to grab and drag you could be fun. But you'd need to implement a struggle mechanic.
some criticisms - why would inorganic mobs like iron and copper golems be effected? - night should be just as deadly because moonlight is just reflected sunlight
i wonder if the scp 682 mod can survive this. if its lore accurate, the mob should be unaffected. tho there are a few iterations on how he counters the sun. one is he goes underground during day, and surface during night. sun rays reflecting off the moon arnt enough to melt him. another iteration is that as the sun messes with his mind. he just says "fuck that", and yeah, consumed rocks to grow a umbrella on his back
I love the aesthetics of this video, the little cards and sound effects. I normally click off videos that don't have commentary since I mostly use them for background noise but this makes up for it heavily Completely unrelated but what's that paraglider mod? It looks amazing, it would fit well with the other mods I'm using
It would be cool if the Sludge tried to pull you into the sunlight instead like the actual story, only harming you if it's night.
Yeah, that should be what they primarily try to do, instead of simply trying to kill you. They should also target other mobs, and they should be able to break into shelters so that they can bring you and other mobs into the sunlight.
plants also count as living beings so them disappearing would be cool too
Would be cool yeah
@@glaggle_ In the original from what I know it was only creatures made out of meat (And their bones) would melt, but if you have giant blobs of meat everywhere the plants mostly would die out too
@Sebosek. no, plants were affected too I'm pretty sure
come, look at the sun. it is so beautiful.
No thanks!
@@fayecorbett7890 it's such a nice day outside...
@@thebrandunsafeone7184 you stay on the other side of this planet, no exceptions
@@fayecorbett7890 oh, but the sun can reach EVERY part of the planet! After all, the moonlight is just reflected sunlight! :)
LOOK AT IT. ITS BEAUTIFUL
I mean, in the story you're allowed to go outside in the daylight as long as you have clothes covering all of your skin and head. It'd be nice if you could craft a "Heavy clothing" armor set that has extremely weak durability. Basically my thinking is that it allows you to explore during the day, but the melted mobs can break your armor very easily IE: tear away your clothing to expose you to the sun.
I think it should be like zombies in the base game, where wearing a leather helmet blocks the effects, but to balance this you get significant armor damage on all armor in the daylight
@@jwalster9412 Exactly what I was thinking... well, save that armor damage stuff, that's an awesome additive that should TOTALLY be included into the mod.
Me in draconic armor
And to melt under ANY sunlight, even a little. You shouldn’t be outside, above ground, or too close to windows unless you want to melt.
@@BrandonHackney-10CW Nah, then it'd be excessive. You gotta balance it with Minecraft rules. The same way a zombie doesn't suffer damage from sunlight from just wearing a hat, the same rules should apply to the player. But armor is weaker so caution is recommended.
this version of 001 is already quite lenient. for one thing, you are doomed the moment you have any exposure to direct sunlight. IF you get exposed even for a brief moment, you will be transformed regardless of how long you stay in the shadows. Another thing is how the sludges primarily target the player. id assume that the sludges would attack any mob
personally, id wish for monsters to either be hostile against the sludge or try to flee, such as skeletons trying to shoot sludges or zombies and slimes running away as sludges appear
Don't forget that even plants can be affected
@bestaround3323 the millions of trees 🌚🌚🌚
not even direct sunlight, the night is not safe as reflected sunlight also is deadly
Also, four mobs to make a mass like that is absurd
@@Shifsabre Considering the failure chance? No
I trust that mod is still in active development, but some pieces of feedback I'd give are:
1 - It makes ZERO sense for Golems to be a affected. They're metallic, not organic.
2 - I know it's probably not the case here for balancing reasons, but there should be a toggle for moonlight to affect mobs as well unless they're in full armor, since it's still dangerous in the original SCP
3 - The sludge mobs should be able to try breaking into buildings in an attempt to drag the player to the sun
4 - Of course, the sun and the sky should turn red during the event.
I agree, but I think golems still do melt taking account that the sun is hot enough, not just in the way of a sludge being. Correct me if I'm wrong tho
@@Adoraholic the daybreak "melting" is not conventional heat melting, it is an anomalous effects that turns all living organisms into liquid piles of flesh
Technically, a pumpkin is still required to create one so you could argue that part of them is organic. However, it's more likely that their metallic bodies would protect them
@@AdoraholicIt's stated that the SCP-001-A instances are caused by contact with the light and not the UV rays. It's also never implied that the heat of the sun is any different.
@@nobodys_here07 it is stated that the temperature does indeed rise.
When day breaks makes it so you cant go out at night either, moonlike is just reflected sunlight.
Only direct sunlight, not reflected.
@@JustALittleGhostOfHallownest im pretty sure the original source said even Moonlight turns people.
@@MrIrdatlan not from what I remember, but I could be wrong. It’s been a while.
@@JustALittleGhostOfHallownest it could also just be a separate story i listened to.
@@JustALittleGhostOfHallownestSadly for the in universe people, nope! All sunlight, reflected or not, melts people. This means night time is a complete no-go
i dont like how the two person sized biomass creatures combine into a creature the size of a house
Yeah, needs one more stage in between those
For some reason the whole when day breaks thing has always just disturbed me so badly. Like even though there are absolutely worse fates, for some reason it just always made me paranoid to think about
Probably cuz there's not much hope left, its just like when you're five and you learn that sun will consume the earth in 1000000000000 years but instead it happens now.
@ no you gotta understand, this disturbs me more than the idea of being caught by 106 despite knowing full well which is a worse fate
@@Demoknightf2 maybe because it is utterly inescapable, final and inevitable for every living creature on Earth. 106 is terrifying and inescapable too for a normal person but at least it is singular, it targets one thing. But 001 ends everything as we know it, forever and there's nothing you can do about it until (no matter how long it takes) all that remains on earth are writhing masses of flesh
Probably because it happens without any prior warnings and will definitely kill like %40 of the population in the first second it happens.
Sadly night time is just as dangerous, and the only way to truly survive being out there is have on layers of clothes that can block out the suns beams
Traveling only on new moons would also be realistically possible, or potentially for narrower time windows outside of them, when the moon is not in view, as that would mean there would be nothing significant for the sun’s rays to reflect off of.
Or just cause a nuclear winter like in mr illustrator SCP001: when the day breaks series
Fear nightfall + when day breaks = Absolute anilation of all life form.
absolute annihilation of the player
fr@@ocskopf
Me with my 40 damage tinkers sword
I can’t believe someone found and is reviewing an scp 001 mod while not knowing what the scp foundation is
*See 2nd recent post for response
I assumed they were making joke since the foundation is supposed to be a secret in the world
@@not_someone9348so was urbanshade but everyone knows that shi-
@@SculkedAura If you don't, it's a website with a story that this Mod is based on.
TL:DR
The SCP Foundation is basically Men in Black but for everything, Ghosts, Zombie viruses, Aliens, Robots, even just weird events that shouldn't happen. This was a Hypothetical story where the sun turns lethal, you can google it, it's actually REALLY good and the whole concept of SCP is great!
@Glitchrayultra urbanshade? What are you on about buddy? Never heard of it 🤨
New headcanon: the Nether is the aftermath of when day broke, and the netherrack is just fossilized amalgamations of flesh. Animals mutated to survive the new conditions (piglins from pigs, melee undead mobs became wither skeletons, ranged undead mobs became skeletons, etc.). However, some mobs crossbred to make new mobs like how llamas evolved to spit any liquid that they store, then bred with phantoms, then with spiders. The offspring had a genetic mutation that created one extra limb created all 9 tentacles.
That would actually be a really cool idea. Like it turns out the nether portal isn’t a dimension but is actually a time machine
@@SnuuySnuuy I didn’t even think of that! What a great theory!
What I think would make this mod better would be the addition of two things, first make it so non-organic lifeforms (golems, guardians I guess too since they're kinda robo fish) rather than melting them become inert statues. I'm unsure of if SCP Illustrated is canon to "when day breaks" or not but in one of their When Day Breaks videos we see what happens to 173 when exposed, it essentially has it's soul sucked out leaving behind an empty husk.
And secondly a new armor set(s?) comprised of heavy full body cloth coverings that protect from daylight but would suffer poor armor values.
There is no true cannon, but SCP illustrated I believe doesn't write the material; but just draws what others have written. SCP is whatever you want it to be though, so your interpretation of it would be equally as correct as mine.
@@GreyKnightsVenerabledo you know much about the SCP wiki?
Wasn’t there a story where Abel made an sunlight proof armor set that was able to withstand the creatures? So we could have a durable one too, maybe as a late game option
I don't think there's a universally canon SCP world, there's so many writers and a lot of them don't even know each other
2:45 I don't know why it affects golems, 001 doesn't affect non-flesh entities, whether they're sentient or not.
You craft golems with a pumpkin, which is organic. Not the best explanation though
Blazes, copper golems and magma cubes should be immune to the effects imo. Not the iron golem tho, as it has vines growing on its body. Mobs that are deep enough in water should be immune too.
@@frowner_and_coits just vines on the body though, not part of it
' Finally, a Minecraft mod that makes the vanilla Minecraft clock item have a life-saving purpose.
...Unless Create Mod is also added to the mix. ' - Chrome
1:20 - In short, the SCP Foundation is like Area 51. Their job is to secure and contain various anomalies in order to protect the rest of the world. Secure, Contain, Protect.
The SCP Wiki is a community-made wiki where pretty much anyone can write up stories about a disease encyclopedia that gives you the disease of whatever page you read. An Ikea that is literally infinite once you get inside. Or simply just a cat that is missing their back half, yet is perfectly fine.
People, places, creatures, objects, even some *ideas* can be anomalous. And it is the SCP Foundation's job to keep them all contained. In 99% of scenarios, they would try to keep themselves a secret facility that nobody knows about, but in some stories they kinda *have* to speak out about whatever threat has broke loose. In this case, When Day Breaks.
SCP-5000 is perhaps the scariest of all. The Foundation has no choice but to kill every human on earth.
@@Shifsabre Yeah... Their own doing from what i read even though they say "outside of our control" i highly doubt that given how many SCP's they have contained that are Elucid/Keter level, only a single one of those needs to fuck with something "critical" in the foundations systems to cause a complete collapse... I do find it odd that they have commanders of squads doing a stab test to see if there's any "live" ones about though, that would mean that the squads they have doing the eliminations while living are also "dead" due to them not feeling any pain but still requiring medical attention to be patched up.
@@MegaRazorback if I'm remembering correctly there was something about the anomaly being something like most emotions. And whatever anomaly made our emotions has some undescribed, unknown horrible goal.
@@tadadoterson6147To be exact, the foundation did a survey of the human "Noosphere" (our "thoughtspace", collective conciousness, dreams and ideas on a species wide level etc etc) And found *something* in it, something so horrible that the Foundation believed complete genocide was the necessary cure.
This entity was also responsible for most, if not all human emotions. When the foundation managed to selectively cure itself of it, everyone in the foundation became purely apathetic and utterly psychopathic.
I think that was a joke based on that scp foundation is supposed to be a secret and such
i really like your editing style and how you review mods, i hope you gain more traction!
When day shits
Finally someone who noticed the potential of SCP - 001 daybreak
I love your channel because it shows mods that are more “creepy” and eccentric.
Close enough. Welcome back Textconjure.
wait... is this guy textconjure?!?!
This mod has the same sounds as SRP...
Reminds me of that trouble "Dawn of The Flood" has.
Yeah it’s kinda weird
to be honest, there should be more varities for this mod, more sludges, sizes, forms, and more details added like how golems shouldn't melt, animations possibly, and that would be it to make this mod more enjoyable
this is really well produced/edited, surprised u don't have more subs
i really like how you keep using items and osts from previous mods
It appears that the mod is in its early stage, should it receive actual work and updates.
I do believe in lore that heavy clothing can protect you from the sunlight. Variations as to what can be affected by 001 depends on from source, but typically it affect organisms. So robots for example should be fine?
I would love to see more visual in this mod. So far it doesn't fee like "Day Breaks", rather, people are having sunburns.
Nice exposition!
001 melts only carbon based life forms, im story it not affected buildings or anything whan not animal
So long as those robots don't have a soul. SCP 173 got merked by the sun as soon as it stepped outside.
armor would actually stop the melting, it can literally be stopped by basic clothing but you have to cover pretty much 100% of your body, also golems an INORGANIC mob makes no sense to be affected by this, zombies probably wouldn't either since they're DEAD not alive
it effects organics. zombies are organic and are made of flesh.
A guy shot himself in the head to prevent being mutated by Daybreak. It brought him into the sun and revived him. It doesn't care about the dead, only that it is meat.
Stuff with a soul are affected like the peanut and I think that the golems are sentient and have a soul
@@misiosz1983 that was just in a single interpretation of the scp, not the original material.
And zombies should still become part of it, they still have living organic matter in them, and in one story a guy shot himself but was resurrected when he was pulled into the sun.
SCP stands for "Secure Containment Protocol" and "Secure, Contain, Protect" and it's about anomalies. If I remember correctly, this one is because the sun got mad.
Edit: Not sentient, sorry.
Proposal for SCP-001,when day breaks,suns ultraviolet rays shift and begin transmuting any living flesh and melting it into each other as their molecular bonds become a suggestion
I'm not sure the Sun becomes sentient, but it does go very wrong
@@cosmopoiesecriandomundos7446yeah it goes wrong, like if it broke or something
@@cosmopoiesecriandomundos7446 well scp is mostly headcanon. There are stories saying that the sun is in fact a sentient being, like SCP-179. There are also stories contradicting that, so the understanding of each SCP depends sorely on your opinion.
"Secure, Contain, Protect" is the slogan the SCP foundation uses. When referring to an anomaly, it means "Secure Containment Protocol"
One of the greatest scp 001 propositions
"Not sure who the SCP Foundation is"
You're going through a mod made after an SCP
This is an interesting aspect ratio, great vid 🔥
Cant come out during the day? Then ill come out during the night!
Local58: No you wont!
This is such a clean editing and analysis
Ngl i love the editing style
Some things id like this to add is
1 - sluge drags players during the day and attacks at night
2 - things like golems, skeletons, and other stuff not "fleshy" or "organic" doesn't melt
3 - glass doesn't stop the melting effect
4 - sky and sun turns red
Trees should also melt since it's organic matter (skeletons should just burn in both day and nighttime)
5- sunlight should be WAY more dangerous (in the source material its an instakill regardless of how much skin is exposed)
skeletons are organic
The sun is a deadly lazer has taken a literal meaning now
it would be cool to make all organic blocks, wood, cacti, grass, into a sludge that traps you if you walk on it
Another video from the goat!! Idk if you are able or if you want, but, Im developing a minecraft Infection mod called "Another Dimension Invasion", and I would like to know what do you think about it, for improvement, you can test it out camera if you want, hope you like it and keep like that man!
“When day breaks, we fix it.”
Scp 001 only melt organic things which make golem invulnerable to the sun
Cool format
Easy sub. There is one thing about this mod that doesn't make sense. "The Golems." Yes, the sun can melt anything, even the warden, other anomalies, etc. But the sun cannot turn things that aren't flesh/fur into sludge. Golems are metal, meaning its a substance unable to be turned into sludge. If it were, things would be incredibly dangerous, due to the sun having to be hotter to melt the metal, meaning that wooden houses will catch fire, etc. But lets just say the wood is fire proof =D
Your videos are so well done. You have earned a subscriber
Idea: If you make it so that the nighttime also does damage (just not as much) but also make it so wearing armour or some special item eliminates all damage or at least decreases it. As well as adding more variations or interesting abilities of these mobs (not like medics and snipers, just more variation in general) would go a long way to making this mod pack EVEN cooler
i would change how the blobs work to be more free-flowing masses than massive hulks that break things instead of climbing or squeezing into/onto/around
That's so much harder to animate
@weedGato true.
would be a great mod for genuinely hardcore survival modpacks.
Meanwhile: the pillagers are just chilling.
One complaint that some commenters probably haven't mentioned is that in the scp file it's said that on desperate occasions the sludge can be eaten shouldn't the sludge mobs drop at least some of the sludge that could be eaten if you get desperate during the event also if im not wrong plants can be melted and absorbed but i kinda get why it wasn't added for balancing but if it was added it would probably give a reason of why you would eat the sludge
someone needs to explain what ANY of the things in the mob section mean😭
wth is a XLCU
am i just stupid??
XCLU = Exclusive mob: Only found in special areas & doesn't spawn naturally(Elder Guardian, Shulker)/spawned by specific methods (Wither, Warden).
Space = The size of the hitbox of a mob, whether it can fit through a 1 block gap or requires a large area to contain.
KBR = Knock Back Resistance; how far a mob will be knocked back after attacking it.
Also I didn't realize I make a typo to the rarity. It should say XCLU instead, my bad. All future videos will have the correct spelling for the rarity.
So day breaks actually has you able to go out in sunlight. You just have to be covered head to toe. Therefore, it should let you go out in a full suit.
I'd love a modpack with this mod cranked up to 100. Get other SCP's in on this, give it a few tweaks (like golems being uneffected, or new cloth armor with the ability to out it under your regular armor, making moonlight dangerous, and a short grace period of like a day, and other small tweaks.
It's funny how he doesn't know what the SCP foundation is yet his channel is almost the embodiment of it for mods, save for containing them.
🎶 “Here comes the sun, oh shit it’s SCP-001”🎶
I wish they could change like when you’re surrounded by certain natural light level, like under the sun only
I think it would be cool if it dropped sludge meat witch filled 3 hunger bars but gave you poison nausea and weakness because it’s lore that eating it is technically safe but still not good for you.
This mod uses a lot of sounds used in scape and run: parasites, the best survival mod
Make a cloak with less armor, it’s in the helmet slot and protects you via its own Durability
I wish the mobs could keep combining infinitely
The sun is so amazing today isn’t it?
Come outside and watch the sunrise with me…
There should be a special potion to protect from melting and armor enchantment.
Enchantment: UV Guard - Complete immunity from Daybreak, Not stackable with any of the resistances enchantments
Potion: Ridescent - heavily reduces damage over time for 30 seconds
come with me, look at the sun, to see how glorious it is, is beautiful
Time for a better future, underground.
General idea to make the sludge more dangerous, after they merge into a creature make them faster, giving the player less time to think and increasing the chances that they step into the sunlight while trying to escape.
You should add that plants also mutant! Organic plants will melt into a green sludge, and become monsters as well, not sentient until they merge with flesh however!
Imagine if like,
Other mobs would start attacking the sludges.
Mainly pillagers.
Since they witnessed their friends being transformed and would want to defend themselves from this threat.
if only my ears didnt implode from the giant beeping between each text transition
You should drop a mod list of all the other mods you used here, that roll and glider look cool
that robot skin is adorable
i think that there should be more variations of flesh slobs, like 5 of those player-sized slobs should be able to form the big slob that 2 would normaly form, and 2 flesh slobs would become a medium flesh slob and so on
Dude covers a SCP mod and doesn't know what the SCP Foundation is
It could just be them playing the part of "unsuspecting human" as the SCP foundation is secretive in nature and that the regular people who lives in the same universe as it have no idea of its existence. Or it could just be them actually having no clue either way it's great immersion ong.
@DeusMachinaExecuted more like a "unsuspecting robot"
i was about to leave a comment suggesting being dragged outside like they do in the stories and documents as well as the night time being just as dangerous since the moon reflects the suns light but after opening the comments ive seen a few people have put that, i would also say get the leaves and grass to disappear as well, i understand the event isnt permanent but "when day breaks" affects all biological organisms, not just animals and creatures, i remember there being a story about someone going through a forest and walking through the melted leaves and grass was like walking through a marsh, i can understand adding something like that might be hard but its an added touch XD
Honestly I didn't know about this SCP. Cool. Since you are doing SCPs, could you perhaps make an analysis for SCP-023?
Don't believe they have an up to date 023 mod
This mod isn't 100% accurate to the actual, SCP as in most if not all cases, clothes (in MCs case armor) protects from sunlight due to their being a specific number of sunlight that needs to make contact with you, as well as they don't just turn to sludge, they can take humanoid form or and spread onto surfaces.
Now, depending on what you take as cannon or not, here are some extra things,
1. In some cannons, Moonlight can infect as well, as moon light is just sunlight.
2. Anything LIVING can be affected, this included plant life.
@@goldenrose223 Clothes could protect from When Day Breaks but they had to completely cover the person's body. Minecraft's armor has huge gaps so it makes sense that it doesn't really do anything for you.
IMMERSIVE AIRCRAFT I can’t play any mod without it
You should make it so the sludge continues to get way bigger like I think if u could make like 3 more stages and the final one was like the size of a mountain that would be perfect and I’d love to make a vid on something like that
Mod has some flaw:
1. Encouraging to move during Night Time.
This should be the obvious solution if you cannot move during the day. The problem is the mod does not provide a way to skip the day. This can be solved by adding a new bed that allows you to skip the day. Other than that, you play normally just in the dark night. Mods need to provide content during night time or give more danger during the day to encourage player only move during the night.
2. Not worth to challenge.
Although subject to change, it is not worth it to challenge this mod yet. There is no reward for winning against the abomination. Maybe have it so the monster drop crafting material or something only during the day so that player have some incentive to challenge it despite being under debuff and fightting strong monster. This not only enforces the threat of the Dawn but also give it a High-risk-high-reward that can gives it worth.
Agreed, but i should also add that it needs customizable difficulty and mob variety - the mod is already extremely lenient compared to the original 001.
I feel like this mod doesn't truly capture the horrifying essence of 001. 001 not only converts animals, but all living matter, including plants and fungi. Not to mention the sludges are sentient, and capable of mimicking voices to lure its victims.
The scariest thing about 001 is not the possibility of death. Rather, the fear comes from knowing that you can't die, only live to suffer on as a mass of living matter, your own free will stripped from you.
That is to say, this isn't a bad mod, I just don't believe it truly captures 001's horror. (Of course, doing so properly would not be easy given the format).
IMO the SCP announcement would have been much creepier if instead of trying to sound intimidating, it was a purposefully emotionless robotic voice reciting a prerecorded message
When day breaks (that what i call is:SCP 001:D)
I had a dream of this mod without be knowing if it real
7:12 Poor crocodile and was scared of gaint sludge
While I can accept/understand Undead Mobs being hurt by When Day Breaks I doubt that it would be able to affect creatures like the Copper Golem or the Iron Golem, they’re more machine than organic. I would understand if a Snow Golem could be affected.
Pov: slime: You can not hurt me, im already melted (scp 999 reference)
1:20 Aint no way you’re playing a scp mod and don’t know what the SCP Foundation is
the Sludges should Drop things that allow you to Craft Equipment,
Imma adapt to the challange
with every infection as a side challange as well (another to add to my “OOPS-ALL-INFECTIONS” mod pack)
Hey man cool mod! But i think it would be better to make the sludge monsters bloody red
I think that they should add a form between the 2nd a 3rd monster, and maybe an even bigger monster as a boss
Would you be interested in a horror Minecraft server with the death angles from the quiet place mod?
Don't know who the SCP Foundation is??? Bro you're missing out!
there's a few things that this mod got wrong, some understandable, some less so. Firstly, moonlight is bad. It's just reflected sunlight. I think this could reasonably be implememted
Secondly, once you start melting it's already over, you cannot undo the process. Or you don't want to, as the anomaly is a cognito hazard and makes you want to become sludge. Obviously this is unfun, so I can see why they didn't do it.
Thirdly, *being* in sunlight doesn't matter. If you are able to see light, that means the light has hit your retinas. Meaning you're melting now. This is a bit hard to track and also a bit unfun since it just means you become a moleman until the event is over.
Lastly, the sludge is intelligent, and wants to "fix" people, and will actively attempt to drag people into the light, or trick people into the light. I think the sludge being able to split off mob mimics and being able to grab and drag you could be fun. But you'd need to implement a struggle mechanic.
when day breaks on easy mode
Vampires:I do this shit daily
Golems melting is weird
some criticisms
- why would inorganic mobs like iron and copper golems be effected?
- night should be just as deadly because moonlight is just reflected sunlight
i wonder if the scp 682 mod can survive this.
if its lore accurate, the mob should be unaffected.
tho there are a few iterations on how he counters the sun.
one is he goes underground during day, and surface during night. sun rays reflecting off the moon arnt enough to melt him.
another iteration is that as the sun messes with his mind. he just says "fuck that", and yeah, consumed rocks to grow a umbrella on his back
Ah, the bad sun event
(If you know you know)
COULD YOU ANALYZE THE MEAT MOD PLEASE??
Golems don't make sense they're not made from flesh
I love the aesthetics of this video, the little cards and sound effects. I normally click off videos that don't have commentary since I mostly use them for background noise but this makes up for it heavily
Completely unrelated but what's that paraglider mod? It looks amazing, it would fit well with the other mods I'm using
When day breaks shouldn’t affect the golems as they are not made of flesh in the first place, though. They should, by all means, be immune to it.