Hi! I know you're in an early phase, but if you need music later on, let me know. I’d love to compose music for this beautiful green world you've created.
Saw some of your work and REALLY liked it! Where can I listen to more of your portfolio? When I get to a more advanced stage of development, I'd love to work with you :)
i already feel so invested into the world being crafted so far, all the best luck going forward, I can't wait to see how your vision continues to evolve c:
Amazing progress! I really love the inspirations you talked about in your first devlog for this project, and the inverted floating castle is brilliant for the atmosphere. Great stuff. One thing is that when I first saw the castle I think the stairs leading up to it took away from the view slightly because it looked like it was tethering the castle down to the ground but at the wrong angle, this is just a minor thing though and I'm sure not everyone would agree with me on that
Thanks! I agree with you, other comment said that a wind/elevator to move the player to the castle would be a great idea. In the future I will remove the stairs and add a more interesting way to arrive at the castle!
Love what you’re doing. Have you considered something like a beam of light between the castle to the ground that the player can use get up there? There is a YT video about “fake god rays” that might work. I just think the bridge looks structurally implausible.
Another awesome devlog man 👍 If I could make a suggestion, you could try to have like a small amount of vertex displacement using a shader for the character's hair (or maybe even the whole body) so it's constantly "wobbly". It's going to make the character more interesting to look at instead of being static all over. And it would also fit the "soul" aspect of his design because he isn't really tethered to this world. Looking forward to more
Bro the game is not finished and i am already loving , and the editing and sound of the vidoe is amazing and oddly relaxing I am thinking of it being that the god did not abandon the world but instead was killed by another god that was formed to be the opposite of that god as the way of the universe is attempting to create a balance of good and bad
Awesome thoughts on the lore! You are on the right track with the vibes of the story so far. For now, I don't have much written on the lore (just stored in my mind). I hope to expand my lore diary much more and show some of it in the future :)
I noticed that almost all open-world games involve some aspect of combat, such as enemy encounters and bosses. Here, I want something more relaxing and exploration-driven, where you're simply exploring a strange world and understanding what happened. However, there will be a few areas in the game where I want unique encounters with enemies. I will use this context of no combat happening to create memorable and rare fights. If the player wants, they can choose to ignore these combats and find another way.
Hi! Sorry for the late reply! In my devlogs, I often focus more on the design and lore of my project rather than the technical details of creating an open world. I aim to reach all developers, regardless of the engine they use. Also, people who use Godot are cool 😎
Man, I LOVE your devlog! I'm planning on doing one myself for my horror game "EMERGENCE". Your game reminds me of an Elden Ring like open world. Although it's a greyblock prototype i can already see the potential.
What you have looks really promising, you are very good at blocking out the world, but i think you are underestimating how much time it will take to fill the remaining 99% with enough detail :( or?
In some aspects, yes. I want that feeling of amazement that Elden Ring gives in my game too. Also, the lore hidden within the items and architectures is something I'm aiming for. But there is where similarities end. I want my game to be exploration-focused and more relaxing.
Glad to hear that, thank you! I hope you go forward with your game idea. Sadly, it's hard to reconcile my time for development with university and work, so the progress is slow. I would love to make more constant videos, but trying that would not fit into my schedule. Also, I like to take time between videos to give myself the time to craft more elaborate content with meaningful substance.
This has neir automata vibes try looking for short hike a really good open world small but funs (btw my opinion but I really liked the old character more and it’s more cooler I guess the new model seem so strange ) I am hyped for this
If all those indiedevs making devlogs would work together, we would have an amazing game to play.
no doubt only thing would be agreeing to a role and sticking to it.
Definitely agree but man the scope would get out of control so fast lol but I would love you work on this game with this guy
the physics of that moving carpet look so satisfying!!
Can I just say that the view at 10:53 gave me goosebumps? I'm really loving this process of yours, you're a fantastic creator
Thank you so much! Glad to hear this kind of compliment. It really gives me inspiration to keep going in this direction for the videos.
Hi! I know you're in an early phase, but if you need music later on, let me know. I’d love to compose music for this beautiful green world you've created.
Saw some of your work and REALLY liked it! Where can I listen to more of your portfolio? When I get to a more advanced stage of development, I'd love to work with you :)
Adding nature as a main charector is honestly the most wholesome yet amazing ideas i have ever seen,The enviorment /nature makes a game memorable 😅
This devlog was awesome! Game looks good so far!
Your world crafting is top tier!
you are my hero and big inspiration. Great job!
This made me very happy to read, thank you!
Looks cooler than before😅
i already feel so invested into the world being crafted so far,
all the best luck going forward, I can't wait to see how your vision continues to evolve c:
Amazing progress! I really love the inspirations you talked about in your first devlog for this project, and the inverted floating castle is brilliant for the atmosphere. Great stuff.
One thing is that when I first saw the castle I think the stairs leading up to it took away from the view slightly because it looked like it was tethering the castle down to the ground but at the wrong angle, this is just a minor thing though and I'm sure not everyone would agree with me on that
Thanks!
I agree with you, other comment said that a wind/elevator to move the player to the castle would be a great idea. In the future I will remove the stairs and add a more interesting way to arrive at the castle!
Love what you’re doing.
Have you considered something like a beam of light between the castle to the ground that the player can use get up there? There is a YT video about “fake god rays” that might work.
I just think the bridge looks structurally implausible.
That sounds like a great possibility to get into the castle too! I will make sure to test this when returning to the castle design.
Looks really cool!
Another awesome devlog man 👍
If I could make a suggestion, you could try to have like a small amount of vertex displacement using a shader for the character's hair (or maybe even the whole body) so it's constantly "wobbly". It's going to make the character more interesting to look at instead of being static all over. And it would also fit the "soul" aspect of his design because he isn't really tethered to this world.
Looking forward to more
Love the atmosphere the game has
Keep up the good work ma boy. Finally an indie dev who is not rushing his project!
im in love with your videos
What a pretty world you've created.
looking great! I love the atmosphere of the game, can't wait to see what's next 😁
4:15 Momento Castlevania
Wow, well done. I like your focus on the story~
The upside down castle is very cool
Very interesting to follow your journey :)
Really amazing! 💪
The vistas in this are great.
Bro the game is not finished and i am already loving , and the editing and sound of the vidoe is amazing and oddly relaxing
I am thinking of it being that the god did not abandon the world but instead was killed by another god that was formed to be the opposite of that god as the way of the universe is attempting to create a balance of good and bad
Awesome thoughts on the lore! You are on the right track with the vibes of the story so far. For now, I don't have much written on the lore (just stored in my mind). I hope to expand my lore diary much more and show some of it in the future :)
That area in the intro looks similar to another area from The Pathless.
Nice!
Hello again! Thanks for the support :)
Waow
What do you mean by "no combat"? :D
I noticed that almost all open-world games involve some aspect of combat, such as enemy encounters and bosses. Here, I want something more relaxing and exploration-driven, where you're simply exploring a strange world and understanding what happened. However, there will be a few areas in the game where I want unique encounters with enemies. I will use this context of no combat happening to create memorable and rare fights. If the player wants, they can choose to ignore these combats and find another way.
awesome atmosphere!
also you sound kinda... brazilian? 🤔
Thanks! I am brazilian :)
@@TaleSun sabia q tinha algo familiar! mto dhr poder acompanhar e apoiar um projeto BR. espero q dê certo!! tmj
@@leechby4590 Valeu querido! ❤
Why have you hashmarked it as godot? :) just curious since you are using Unity
Hi! Sorry for the late reply!
In my devlogs, I often focus more on the design and lore of my project rather than the technical details of creating an open world. I aim to reach all developers, regardless of the engine they use. Also, people who use Godot are cool 😎
Man, I LOVE your devlog!
I'm planning on doing one myself for my horror game "EMERGENCE".
Your game reminds me of an Elden Ring like open world. Although it's a greyblock prototype i can already see the potential.
Thanks!
Horror is one of my most favorite themes, I hope to hear great things about your project in the future, good luck!
What you have looks really promising, you are very good at blocking out the world, but i think you are underestimating how much time it will take to fill the remaining 99% with enough detail :( or?
will this be like elden ring?
In some aspects, yes. I want that feeling of amazement that Elden Ring gives in my game too. Also, the lore hidden within the items and architectures is something I'm aiming for. But there is where similarities end. I want my game to be exploration-focused and more relaxing.
@@TaleSun ok thanks
You are inspiring me to make my own game, you should post every day or at least twice a week
Glad to hear that, thank you!
I hope you go forward with your game idea.
Sadly, it's hard to reconcile my time for development with university and work, so the progress is slow. I would love to make more constant videos, but trying that would not fit into my schedule. Also, I like to take time between videos to give myself the time to craft more elaborate content with meaningful substance.
This has neir automata vibes try looking for short hike a really good open world small but funs (btw my opinion but I really liked the old character more and it’s more cooler I guess the new model seem so strange ) I am hyped for this
Give the source code of the game and make the game for Android 😂🎉