PLUSLE AND MINUN Seriously, I love the inaugural Pikaclones but they suck so, so, so, so, so much And the worst part is, it'd be so easy to fix them. I can do it in 2 changes: Make Plus & Minus double Special Attack when activated, and let them learn Icy Wind in some way. That way, the cheerleader mice can be a threat in Double Battles like they were supposed to be (doubling their adequate-at-best Special Attack makes them exceptionally powerful when paired up, and Icy Wind lets them hit Ground-types super-effectively, since otherwise they'd get walled by Geodude, while also working as a support move since it hits both enemies and lowers Speed), and they already have the movepool to work as supporters if you can't or don't want to go for the Plus-Minus setup. I'm not sure you need to make them great for singles TBH, since they were made specially for the then-new Double Battles, but you could also have Plus & Minus activate by consuming a held item (I would say Battery, but that already exists as of Gen 5... maybe a special +/- Battery item? Like how Marowak and the Latis have their own personal items, except Klinklang & Toxtricity would later be able to use it because it's tied to an Ability rather than a single Pokémon) when switched in (like how Booster Energy works in Scarlet & Violet) if you wanted to make them viable in singles. Not necessary IMO, they really only need to be great in doubles, but it could be done, and I would be in favor of it because these are my favorite electric mice.
@@GohLow I mean, it's not like Heart Scales are nowhere to be found - I'm pretty sure there's like 30 or 40 of them for you to pick up in Hoenn, and they respawn infinitely in Firered & Leafgreen on Treasure Beach (though it's from a randomized list) every day. It's just that it's easier to fish south of Ever Grande with a pokemon that knows Thief. especially if you make use of Compound Eyes' overworld effect. Same goes for Lunatone and Solrock, btw. They exist both as a Double Battle pair for the Psychic Gym as well as for Moon Stone & Sun Stone farming respectively. If they didn't design Gym Leaders around them, they would have sucked in battle too.
@@jaernihiltheus7817 Imagine if Solrock and Lunatone had a "fused" evolution that was actually badass. Like, to get the new pokemon, you'd have to level one of them up in the morning or evening while the other one is in your party, and upon evolution, they both disappear and a new Pokemon is in your party. Call it "Eclipstone" or something. Same type combo and Ability, but actually good lol.
I love how he tries to gaslight us into believing that Carnivine is a gen 3 Pokémon lmao (it totally is one btw, weird that I never was able to find one in hoenn)
Another change I'd make that's not necessarily Gen 3 specific would be to give all of the stone evolutions that forsake the ability to learn many new moves a higher BST. If you're giving up the ability to learn many good moves via level up, you should at least get significant *_power_* for it. I'd give all of them a minimum BST of 510-520. That'd give some of the literally useless ones like Sunflora, Wigglytuff and Delcatty a new lease on life.
You know if I had a nickel for every obsolete single staged version exclusive duo in the hoenn games I'd have 6 nickels which isn't a lot but wow now that its put in perspective that's a lot. Though choosing between Tropius and Carnivine was the hardest choice my 2 year old self had to make.
Carnivine was the sole reason a lot of my friends chose Ruby. They thought it was gonna be amazing. I told them Tropius would end up being better. Turns out we were both wrong.
the stat drop is definetly waranted on slaking but consider this: what if it was the reverse of regigias where after 3 turns slaking is immediately forced into a sleep status that is uncurable for the rest of the match and can only be woken up again by having it's health drop below half
Carnivine was so bad that they just HAD to be mentioned in this video despite being a Gen 4 Pokémon lol. Also, I do think that Dustox could have gotten a small buff to make it more of a decent attacker rather than having mediocre attacking stats.
I think a better ability choice for carnivine would be a contact-based arena trap, the first Pokémon to make contact gets arena tapped until carnivine is KO’d 🤔 it still wouldn’t have the stats to support itself but it could be interesting in doubles
im a bit surprised mightyena and absol weren't here, since they were dark types with high attack but pitiful special attack so they wouldn't even be able to actually use the dark type moves they're supposed to, but thankfully they got access to physical dark type moves after the physical special split
I wouldn't change anything about Volbeat and Illumise except give them both evolutions (one Bug/Fire, one Bug/Lighting would be neat, especially due to Hoenn's sparse Fire & Electric options). The evolutions could end up being good, or they could just be "okay", but the real intention is making Volbeat and Illumise Prankster Eviolite pokemon. Basically pure Bug Murkrows, with access to a lot of the more broken Bug moves (priority Tailglow go brrrr) and a surprisingly large offensive movepool, but with more weaknesses, no immunity, and slightly worse stats. Looking at Illumise's Gen 9 movepool, giving it access to eviolite would make it a tanky pure bug with priority Wish, Encore, Rest, Sleep Talk, Tailwind, Substitute, Light Screen, Baton Pass, Thunderwave, Confuse Ray, Attract, and Psych Up Volbeat on the other hand has priority Tail Glow, Substitute, Tailwind, Rest, Sleep Talk, Light Screen, Baton Pass, Thunderwave, Encore, Swagger, Trick, and most interestingly - Metronome. Throw in a few new status moves for them to learn in a hypothetical generation where they get evos and you've got yourself some very interesting options.
Y'know, I think the entire reason I left Sableye out was because I'd use it to cheat the 2nd and 6th Gyms so it never registered to me that it was shit in Gen 3. But to hotshot a fix of it real quick, I'd replace Keen Eye with Trace & Sand Veil (sneaky gremlin hiding) until it gets Prankster in Gen 5, buff its stats to 85/80/105/65/105/70, and let it learn more status moves from the jump. Like it can't learn Will-O-Wisp in Gen 3, plus it should get Glare.
Never used it in Ruby, but Spinda desperately needs a buff just in general. I tried to use it in a playthrough of Y and it was absolutely my weakest link.
I feel like I should have included it in the video but I straight-up forgot about it. Signature Move is Teeter Dance, so it'd probably be built as being an annoyance more than an attacker, but 60s across the board is so fucking lazy. Buff it to something like 110/75/90/70/80/60 so it can at least last long enough to let its annoying movepool make an impact.
@@GohLow I had no idea Teeter Dance was its signature move, I associate it more with Mime Jr thanks to the anime. Spinda is very forgettable if you don't use it.
these are interesting changes but i don't agree with yr take on slaking. i think it's well designed specifically to be an interesting boss for the norman fight
That's a good point. A non-truant version of Slaking would make that battle awful. Maybe the play is to just give it Oblivious as a second ability, letting the Norman fight keep Truant to balance it.
Okay so your fix to these is making them OP😂😂 I was not bothered by Tropius but Carnivine becoming so strong just feels off Fun idea of an Ability, sadly gen 4 was not the best time to make interesting new stuff, imo the fun ideas started in gen 5...
@@GohLow I'm not very good at explaining myself, but basically I think Game freak kinda has to make some mons weaker than others. You can't have everything with 9ver 500 bst, that's why I was a bit taken aback by your (repeated) comparison to other mons with high stats. I did like the video, and I'm sure that a lot of them have gotten better in newer gens. BTW if you like using funky strats, try Pokerogue. Gg C ya
For my buff of choice, I gotta give some love to Mr. Rime. It's easily one of my top 5 favorites added in Gen 8, but its typing and stats got done so dirty that it's PRE-EVOLVED FORM was used more. So here's my pitch: Make it lean into its inspirations of tap-dancers and Charlie Chaplin and make its stats reflect its role as a physical comedian. Its Special Defense and Speed are going waaaay down, from 100 and 70 to 50 and 40 respectively, and those 80 points are getting pumped into Defense, bringing it to 155. At 3 points higher than Toxapex and coupled with its solid 80 HP, it can now survive all the slapstick in the world, making it a fantastic physical wall when combined with Ice Body and Gen 9's snow buffs. Additionally, thanks to its nice 110 Special Attack and dual Psychic typing, it's able to set itself apart from otherwise being a diet Avalugg. I honestly think that's great by itself, but I also had a really fun idea while writing, so if we wanted to take it one step further, let's buff its signature ability. Currently all Screen Cleaner does is remove Reflect/Light Screen and Aurora Veil on switch in. A fun reference to theatrics, but a bit niche, so what if we leaned into its theming even more. Screen Cleaner is now called Stage Setter, and on top of its previous effects, it now gives +1 priority to weather and terrain summoning moves. This lets Mr. Rime get past its now pitiful speed and quickly help "set the stage" of a battle, be it through the instant setting of a weather condition or a terrain for its team. On a related note, it can now learn Sandstorm, Grassy Terrain, and Electric Terrain, giving it the full repertoire of each move type.
I love this so much! Mr. Rime's whole vibe made for a ton of fun when I made the Type Wild Deluxe video and imagined it as a fighting game character that played into the vaudeville motif, so seeing that be more embraced in its stats and movepool in the regular games would be awesome!
11:26 oh, oh, I know this, it exists only to get heart scales... Yeah, thats it's only purpose in life... and said purpose doesn't exist anymore... I think its evolution should be alomomola, huge missoportunity imo
Tropius is such a cool design but is absolute shit stats and nothing salvageable for its shitty typing. And I'm still waiting for a proper Mawile evolution!
Smithplays covered Tropiu/s in his emerald legacy live streams the day before you uploaded. Its already getting thick fat upgrade and they are considering a stat change. so i suggested the stat change in the comments as its the simplist change to actually see in a large scale rom hack
Tropius aint bad at all. It gets growth, synthesis, and chlorophyll. Its grass is a water heavy gen, pivots in on earthquake. Im never against a stat raise tho. Legacy sadly doesnt aim for fun so whatever pushes them towards that direction is fine with me.
Wait Am I getting gaslit into thinking Carnivine is a Gen 3 Pokemon again? Someone pranked me one time and SWORE they were a Gen 3 mon for months and now I don't even believe Bulbapedia fully lol Edit: Nevermind, GASTRODON is a Gen 3 Pokemon and Carnivine is Gen 4, my mistake
Carnivine is Gen 4 and so is Gastrodon. Gastrodon was originally intended to be in Gen 3 but didn’t make the cut. You’re mixing up Carnivine with Cacturne
Gen 3 Pokemon are way too bad i don't understand what gamefreak was thinking during it's development,this is one of the reasons why i don't like that pokedex just like johto
Your solution for carnivine is neat but you're being a bit excessive with the minmaxxing it's already really slow to begin with. Just get it's speed back to where it was and bump down it's defenses a bit it doesn't need over 100 in every defensive stats come on lol A more interesting way would have been to give it higher special defense than defense so there is an incentive to try for a contact move vs it with the risk of activating it's ability.
The slaking change is also kinda lame. Slaking is well designed in my opinion, yes it's useless in competitive but who cares? It's still an interesting design and also makes for a cool boss battle. You're litterally doing what you said you wouldn't do being trying to make pokemon viable competitively when their weaknesses have a role in the game. (Besides slaking is actively good in hoenn, you can shred stuff with hyper beam and not care about the recharge)
Wait... did you move illuminate away from volbeat to illumise? Are you... I dunno how to word that nicely but you do realize volbeat is the one with the glowing tail while illumise generates pheromones that guide the volbeat swarms at night? I think I'll drop the video there this is hurting my head
What Pokemon would you fix if given the chance?
PLUSLE AND MINUN
Seriously, I love the inaugural Pikaclones but they suck so, so, so, so, so much
And the worst part is, it'd be so easy to fix them.
I can do it in 2 changes: Make Plus & Minus double Special Attack when activated, and let them learn Icy Wind in some way. That way, the cheerleader mice can be a threat in Double Battles like they were supposed to be (doubling their adequate-at-best Special Attack makes them exceptionally powerful when paired up, and Icy Wind lets them hit Ground-types super-effectively, since otherwise they'd get walled by Geodude, while also working as a support move since it hits both enemies and lowers Speed), and they already have the movepool to work as supporters if you can't or don't want to go for the Plus-Minus setup.
I'm not sure you need to make them great for singles TBH, since they were made specially for the then-new Double Battles, but you could also have Plus & Minus activate by consuming a held item (I would say Battery, but that already exists as of Gen 5... maybe a special +/- Battery item? Like how Marowak and the Latis have their own personal items, except Klinklang & Toxtricity would later be able to use it because it's tied to an Ability rather than a single Pokémon) when switched in (like how Booster Energy works in Scarlet & Violet) if you wanted to make them viable in singles. Not necessary IMO, they really only need to be great in doubles, but it could be done, and I would be in favor of it because these are my favorite electric mice.
Maybe you should fix your video because carnivine isn't a gen 3 pokemon!
@@michaelmassimino6515 I don't believe you
Garchomp, GIVE IT DRAGON DANCE!!!
@@guillermoortega-ruggia9111 This man top-tiers
Carnivine is gen 4 brah
Nah, that doesn't sound right.
Carnivine is gen 4 brah
Yeap it is gen4
@@GohLowlmaoooo
@@GohLowjust admit that you made a mistake,no problem with that
Ah yes my fav Hoenn pokemon. Gastrodon
Oh yeah I forgot to include them, dammit!
Luvdisc exists just for heart scale farming.
God that's depressing. They couldn't have just added a place that gives them as a reward? So dumb
@@GohLow I mean, it's not like Heart Scales are nowhere to be found - I'm pretty sure there's like 30 or 40 of them for you to pick up in Hoenn, and they respawn infinitely in Firered & Leafgreen on Treasure Beach (though it's from a randomized list) every day. It's just that it's easier to fish south of Ever Grande with a pokemon that knows Thief. especially if you make use of Compound Eyes' overworld effect.
Same goes for Lunatone and Solrock, btw. They exist both as a Double Battle pair for the Psychic Gym as well as for Moon Stone & Sun Stone farming respectively. If they didn't design Gym Leaders around them, they would have sucked in battle too.
@@jaernihiltheus7817 Imagine if Solrock and Lunatone had a "fused" evolution that was actually badass. Like, to get the new pokemon, you'd have to level one of them up in the morning or evening while the other one is in your party, and upon evolution, they both disappear and a new Pokemon is in your party.
Call it "Eclipstone" or something. Same type combo and Ability, but actually good lol.
Geodude as sand-castform is hilarious. Also I think I iron fangs could also be called metal maw
I'm glad someone noticed!
These are the weirdest digimon I've ever seen
Yeah, these were the ones that got cut, but to not waste the assets, they made a little hidden gem of a GBA game.
I love how he tries to gaslight us into believing that Carnivine is a gen 3 Pokémon lmao (it totally is one btw, weird that I never was able to find one in hoenn)
You're looking in the wrong places.
cant believe we seeing a gen 4 mon here
Wait, which one?
Carnavine
@@Mojaveknight17 That can't be true; I had one during my first run of ruby as a kid
@@GohLow Sure..
@@GohLow Considering it wasn't released until Diamond and Pearl, that's very impressive.
Another change I'd make that's not necessarily Gen 3 specific would be to give all of the stone evolutions that forsake the ability to learn many new moves a higher BST. If you're giving up the ability to learn many good moves via level up, you should at least get significant *_power_* for it. I'd give all of them a minimum BST of 510-520.
That'd give some of the literally useless ones like Sunflora, Wigglytuff and Delcatty a new lease on life.
You know if I had a nickel for every obsolete single staged version exclusive duo in the hoenn games I'd have 6 nickels which isn't a lot but wow now that its put in perspective that's a lot.
Though choosing between Tropius and Carnivine was the hardest choice my 2 year old self had to make.
Carnivine was the sole reason a lot of my friends chose Ruby. They thought it was gonna be amazing. I told them Tropius would end up being better. Turns out we were both wrong.
the stat drop is definetly waranted on slaking but consider this: what if it was the reverse of regigias where after 3 turns slaking is immediately forced into a sleep status that is uncurable for the rest of the match and can only be woken up again by having it's health drop below half
Carnivine was so bad that they just HAD to be mentioned in this video despite being a Gen 4 Pokémon lol.
Also, I do think that Dustox could have gotten a small buff to make it more of a decent attacker rather than having mediocre attacking stats.
I think a better ability choice for carnivine would be a contact-based arena trap, the first Pokémon to make contact gets arena tapped until carnivine is KO’d 🤔 it still wouldn’t have the stats to support itself but it could be interesting in doubles
Attach some sort of damage to it, and I'm all for it, like if they took the equivalent of poison damage every turn while trapped.
If Wailord had above average defenses, with that much hp, it would take ages to slap one.
Probably lead to a lot of Raikou/Zapdos teams like in Gen 2 OU
im a bit surprised mightyena and absol weren't here, since they were dark types with high attack but pitiful special attack so they wouldn't even be able to actually use the dark type moves they're supposed to, but thankfully they got access to physical dark type moves after the physical special split
Mightyena kinda fell into the Dustox category but I absolutely did just forget about Absol
I wouldn't change anything about Volbeat and Illumise except give them both evolutions (one Bug/Fire, one Bug/Lighting would be neat, especially due to Hoenn's sparse Fire & Electric options).
The evolutions could end up being good, or they could just be "okay", but the real intention is making Volbeat and Illumise Prankster Eviolite pokemon. Basically pure Bug Murkrows, with access to a lot of the more broken Bug moves (priority Tailglow go brrrr) and a surprisingly large offensive movepool, but with more weaknesses, no immunity, and slightly worse stats.
Looking at Illumise's Gen 9 movepool, giving it access to eviolite would make it a tanky pure bug with priority Wish, Encore, Rest, Sleep Talk, Tailwind, Substitute, Light Screen, Baton Pass, Thunderwave, Confuse Ray, Attract, and Psych Up
Volbeat on the other hand has priority Tail Glow, Substitute, Tailwind, Rest, Sleep Talk, Light Screen, Baton Pass, Thunderwave, Encore, Swagger, Trick, and most interestingly - Metronome.
Throw in a few new status moves for them to learn in a hypothetical generation where they get evos and you've got yourself some very interesting options.
This is a great video... Even if fixing Mawile and leaving Sableye untouched feels CRIMINAL.
Y'know, I think the entire reason I left Sableye out was because I'd use it to cheat the 2nd and 6th Gyms so it never registered to me that it was shit in Gen 3. But to hotshot a fix of it real quick, I'd replace Keen Eye with Trace & Sand Veil (sneaky gremlin hiding) until it gets Prankster in Gen 5, buff its stats to 85/80/105/65/105/70, and let it learn more status moves from the jump. Like it can't learn Will-O-Wisp in Gen 3, plus it should get Glare.
Ah yes, status moves plus hex... Or is that a later Gen move??
@@papacitoloko1117 That was a later gen. Hex was Gen 5, same gen Sableye got prankster
@@GohLow aww man. Imagine thunder wave, confuse ray, attract and hex while holding a king's rock. That would get annoying if the mon got shadow tag 🙃
Never used it in Ruby, but Spinda desperately needs a buff just in general. I tried to use it in a playthrough of Y and it was absolutely my weakest link.
I feel like I should have included it in the video but I straight-up forgot about it. Signature Move is Teeter Dance, so it'd probably be built as being an annoyance more than an attacker, but 60s across the board is so fucking lazy. Buff it to something like 110/75/90/70/80/60 so it can at least last long enough to let its annoying movepool make an impact.
@@GohLow I had no idea Teeter Dance was its signature move, I associate it more with Mime Jr thanks to the anime. Spinda is very forgettable if you don't use it.
It just needs a slight boost in Speed and something that can trigger its Contrary Hidden Ability.
these are interesting changes but i don't agree with yr take on slaking. i think it's well designed specifically to be an interesting boss for the norman fight
That's a good point. A non-truant version of Slaking would make that battle awful. Maybe the play is to just give it Oblivious as a second ability, letting the Norman fight keep Truant to balance it.
Okay so your fix to these is making them OP😂😂 I was not bothered by Tropius but Carnivine becoming so strong just feels off
Fun idea of an Ability, sadly gen 4 was not the best time to make interesting new stuff, imo the fun ideas started in gen 5...
Carnivine's OP? Literally just use special attacks against it and its biggest (borderline only) strength is completely nullified.
@@GohLow I'm not very good at explaining myself, but basically I think Game freak kinda has to make some mons weaker than others. You can't have everything with 9ver 500 bst, that's why I was a bit taken aback by your (repeated) comparison to other mons with high stats.
I did like the video, and I'm sure that a lot of them have gotten better in newer gens. BTW if you like using funky strats, try Pokerogue.
Gg C ya
For my buff of choice, I gotta give some love to Mr. Rime. It's easily one of my top 5 favorites added in Gen 8, but its typing and stats got done so dirty that it's PRE-EVOLVED FORM was used more. So here's my pitch: Make it lean into its inspirations of tap-dancers and Charlie Chaplin and make its stats reflect its role as a physical comedian. Its Special Defense and Speed are going waaaay down, from 100 and 70 to 50 and 40 respectively, and those 80 points are getting pumped into Defense, bringing it to 155. At 3 points higher than Toxapex and coupled with its solid 80 HP, it can now survive all the slapstick in the world, making it a fantastic physical wall when combined with Ice Body and Gen 9's snow buffs. Additionally, thanks to its nice 110 Special Attack and dual Psychic typing, it's able to set itself apart from otherwise being a diet Avalugg.
I honestly think that's great by itself, but I also had a really fun idea while writing, so if we wanted to take it one step further, let's buff its signature ability. Currently all Screen Cleaner does is remove Reflect/Light Screen and Aurora Veil on switch in. A fun reference to theatrics, but a bit niche, so what if we leaned into its theming even more. Screen Cleaner is now called Stage Setter, and on top of its previous effects, it now gives +1 priority to weather and terrain summoning moves. This lets Mr. Rime get past its now pitiful speed and quickly help "set the stage" of a battle, be it through the instant setting of a weather condition or a terrain for its team. On a related note, it can now learn Sandstorm, Grassy Terrain, and Electric Terrain, giving it the full repertoire of each move type.
I love this so much! Mr. Rime's whole vibe made for a ton of fun when I made the Type Wild Deluxe video and imagined it as a fighting game character that played into the vaudeville motif, so seeing that be more embraced in its stats and movepool in the regular games would be awesome!
I just want you to post another combo so I'm here to say "Carnivine was Gen 4"
Name the game, and the number of hits the combo needs to be.
@@GohLow Oh damn, now you've got me engaging. Can I get you to show some love to Punch Planet?
@@wizardswine4621 Isn't it great to engage with others? Engagement is wonderful. And sure, I'll commit planetary assault!
@@GohLow Do you know if it matters whether the engagement is in a thread or if the algorithm views unique comments differently?
@@wizardswine4621 Not sure but in UA-cam Studio, it doesn't differentiate between the two.
11:26 oh, oh, I know this, it exists only to get heart scales... Yeah, thats it's only purpose in life... and said purpose doesn't exist anymore... I think its evolution should be alomomola, huge missoportunity imo
That explains so much. They made what should have been some recurring little location into a whole-ass pokemon, my god
Tropius looks awesome
It really is a great design. Baffling that they did absolutely nothing with it.
@@GohLow like mightyena
Tropius is such a cool design but is absolute shit stats and nothing salvageable for its shitty typing. And I'm still waiting for a proper Mawile evolution!
I think you lost me at fire punch Illumise...
It learns Thunder Punch, Ice Punch, Dynamic Punch, Focus Punch, and Mega Punch in Gen 3 via Move Tutor. How is Fire Punch your breaking point?
Sableye and Absol should have been mentioned imo
They will be in the next one
Hope you're having a good day
You too
Smithplays covered Tropiu/s in his emerald legacy live streams the day before you uploaded. Its already getting thick fat upgrade and they are considering a stat change. so i suggested the stat change in the comments as its the simplist change to actually see in a large scale rom hack
Tropius aint bad at all. It gets growth, synthesis, and chlorophyll. Its grass is a water heavy gen, pivots in on earthquake. Im never against a stat raise tho. Legacy sadly doesnt aim for fun so whatever pushes them towards that direction is fine with me.
Wait
Am I getting gaslit into thinking Carnivine is a Gen 3 Pokemon again?
Someone pranked me one time and SWORE they were a Gen 3 mon for months and now I don't even believe Bulbapedia fully lol
Edit: Nevermind, GASTRODON is a Gen 3 Pokemon and Carnivine is Gen 4, my mistake
Your mixing him up with cacturne I think
Carnivine IS gen 3, I remember having 1 in my adventure.
@@PryToPlay i just checked the pokedex it is indeed in gen 3 you are correct
Carnivine is Gen 4 and so is Gastrodon. Gastrodon was originally intended to be in Gen 3 but didn’t make the cut. You’re mixing up Carnivine with Cacturne
@@AttitudeIndicator Nah, neither Pokémon are Gen 3. Carnivine and Gastradon are Gen 4.
wow that's crazy haha I thought carnivine was gen 4 hahaha
Rogue Marketing, I respect it
Carnivine is gen 4
I don't believe you
Good video I definitely agree with your changes.
Thanks!
@@GohLow I found my using similar Pokémon every playthrough.
I found it difficult to experiment because things were kind of limited.
Gen 3 Pokemon are way too bad i don't understand what gamefreak was thinking during it's development,this is one of the reasons why i don't like that pokedex just like johto
Yeah it's very odd
Your solution for carnivine is neat but you're being a bit excessive with the minmaxxing it's already really slow to begin with. Just get it's speed back to where it was and bump down it's defenses a bit it doesn't need over 100 in every defensive stats come on lol
A more interesting way would have been to give it higher special defense than defense so there is an incentive to try for a contact move vs it with the risk of activating it's ability.
The slaking change is also kinda lame. Slaking is well designed in my opinion, yes it's useless in competitive but who cares? It's still an interesting design and also makes for a cool boss battle. You're litterally doing what you said you wouldn't do being trying to make pokemon viable competitively when their weaknesses have a role in the game. (Besides slaking is actively good in hoenn, you can shred stuff with hyper beam and not care about the recharge)
Wait... did you move illuminate away from volbeat to illumise? Are you... I dunno how to word that nicely but you do realize volbeat is the one with the glowing tail while illumise generates pheromones that guide the volbeat swarms at night?
I think I'll drop the video there this is hurting my head
Well thanks for the three comments at least
@@Laezar1 No I didn't realize that about Volbeat. The one time I don't check a Pokemon's dex entries before making a change, oof.
Doesnt know carnivine's gen? Blocked
Thanks for the comment. Gave me exactly what I wanted.
What about Absol their stats is just as terrible
Planning on making a Part 2 to this video, and Absol will definitely be part of it.
i wish it was all real...🥹