For hail, the reason why it's so incomplete in Gen 3 is probably because the original idea for either Mt.Chimney or Mt.Pyre was scrapped. At first, either of them was supposed to be a snowy mountain. Also, there was supposed to be snow weather overworld, but that was also scrapped probably because when they scrapped Snowy Mountain, they didn't have any other place to put it. That's why there is an unfinished animation of snow weather and an unused Snowboarder class.
I knew about the unfinished overworld animation (and for whatever reason never mentioned it in the video) but didn't know about the unused trainer class. Thanks for the info.
@@GohLow No problem! And yeah, can't blame you. This class doesn't even have a sprite. It just uses the default, Youngster one. But there is data for several trainers of that class. They all use Spheal or Roselia though, so nothing that interesting in that regard. Oh, while we're at it. Did you know there is unused data for Maxie and Archie's battle? Based on their pokemon level (from what I remember, Archie had Huntail and Sharpedo, while Maxie had Torkoal and Camerupt, all at 17 levels), it would seem they were meant to be battled in the Oceanic Museum. Too bad there's no unused data for another rival battle, because as you mentioned in the video, their last battle really sucks.
It's suggested that the ash from mount chimney was originally supposed to be snow. Which would mean that hail would have a really large area it actually affected.
Instead of making Groudon Rock/Fire, Claydol as the legndary with Sand Stream should have been Rock/Psychic as Sandstorm is Rock associated. Groudon being Ground/Fire to maximize its benifit to the sun would be cool, which even GameFreak seems to agree is proper justice.
I never considered Sandstorm exclusively Rock-associated; moreso it being associated with Rock & Ground, with some minor Steel inclusion since it's the only other type immune to Sand damage.
@@GohLow Sandstorm's rock association comes both from which of the 3 is the type for setting up the weather, and later on when sand got a mechanic buff with boosting exclusively the special defense of rock types while active. Leaving Claydol as ground removes the stat buff benefit sandstorm offers only to rock types.
@GohLow this theory falls apart when you realize sandstorms aren't weather related they are environmental effects. Like it being dark outside isn't weather related it's environmental.
Regirock with sandstorm and regice with hail would've made sense imo. Registeel could've gotten an ability that negates damage dealt by hail and sandstorm. Registeel represents modernity, technological advances that protects us from the negative effects of harsh weather. This way Groudon and Kyogre control harsh sun and rain, rayquaza negates it. Regice and Regirock summons sandstorm and Hail, Registeel is immune to both. Makes perfect sense
Now that you brought up how Politoed and Ninetales got their respective weather abilities in Gen 5, I'm _very_ surprised Flygon didn't get Sand Stream as an HA as well. It is literally stated in its dex entry that it kicks up sandstorms every time it flaps its wings (being heavily implied that an unseen Flygon is what is causing the sandstorm in Route 111). Yeah, it has Levitate, but that didn't stop them from giving Weezing and Bronzong HAs.
@@davix6634 probably not because in gen 5 they have ninetales drought so there was 5 sun setters. But you could always be right cause sand is/was better than sun
Groudon does benefit more from Sun than you give it credit for. Kyogre may get Ice-type moves, but its weather move is Thunder. Groudon's weather move is Solar Beam, which it can use in one turn to boil Kyogre. If anything, giving it the Fire/Ground or Fire/Rock types would make it fare worse in a fight with Kyogre. --- There's a logic to giving Tyranitar Sand Stream. Larvitar only evolves after eating an entire mountain's worth of rock and dirt. Sand Stream is the natural consequence of that. It also makes sense considering Tyranitar is based on Godzilla. Sandstorm is the closest you can really hope to get to representing the clouds of dust and debris Godzilla makes during a city-destroying fight. --- Hoenn is subtropical, not tropical. Regice isn't on a random island. Regice's island is based on an island that IRL is home to a group of ancient tombs. Likewise, Shoal Cave is based on Mageshima, a low-lying island not suitable for agriculture. The concept of putting an ice cave there has some basis in reality. While there isn't an ice cave in Mageshima, naturally occurring ice caves are known to occur in locations that aren't necessarily polar. Evaporative cooling can leep some caves frozen solid year round, something Ice-types could feasibly do to sort of terraform their own surroundings. Ice-types don't live in Shoal Cave because it is cold, Shoal Cave is cold because Ice-types live in it. --- Finally, I think if you're going so far as to retype Groudon and Kyogre, I think you should just go the whole mile and create new legendaries for Sand and Hail instead of turning some regular Pokémon into legendaries. Groudon represents sunlight and land, Kyogre represents storms and the seas, and Rayquaza represents the Atmosphere in general. They're literally giant metaphors for climate and entire aspects of the world. All three are based on biblical chaos monsters. The Team Magma vs Team Aqua conflict has strong themes of Man vs Nature. I think any new weather legendaries should play on those themes and elements, and should have violent rivalries with Groudon and Kyogre. Those two aren't the only ones fighting - their natural ties to the weather just inherently send them all on a collision course with each other. What I think would be interesting are: --- Ice-type legendary dwelling, deep, deep, deep in Shoal Cave. It represents snowstorms and the ice caps. Advancing glaciers crush the land and lead to a drop in sea levels, so it will naturally clash with Groudon or Kyogre. It hasn't been seen by man since people first came to Hoenn during the last glacial maximum. It went into a slumber in Shoal Cave, freezing the basement. As it slept the ice caps shrank to their present size. In the post-game of a hypothetical rework of Sapphire/Emerald, it is released by some off-shoot of Team Aqua who think that the balance of man and nature would be restored if the world were as cold as it was tens of thousands of years ago, so they try and awaken this slumbering titan of snow. In terms of capabilities, its got a wicked nasty Blizzard, and an Ice-type equivalent to Eruption/Water Spout to match Groudon and Kyogre. --- A Rock-type legendary slumbering deep, deep, deep beneath the desert on Route 111. It represents sandstorms, erosion, and sediment deposition. Those two traits naturally bring it into conflict with Groudon and Kyogre, by eroding the land and filling in the sea. It hasn't been seen by humans since the last glacial maximum, when the lands were much larger and more arid. It slumbers beneath Route 111, turning the grassland above into a desert wasteland. As it sleeps, the world's deserts shrank to their modern sizes. In the post-game of a hypothetical rework of Ruby/Emerald, it is released by an off-shoot of Team Magma who think its power to erode mountains and fill in seas could help further mankind's need to expand. While there isn't a move that benefits from sand the way the Solar Beam, Blizzard, and Thunder benefit from the other weathers, it could probably get one, as well as a Rock-type version of Eruption/Water Spout to match the others. --- Then, for a hypothetical rework of Emerald, after the main plot of stopping Groudon and Kyogre, the icy and sandy offshoots of Aqua and Magma are involved in a post-game conflict to try and awaken the other two. They were just too busy digging into the legendary lairs to notice that Archie and Maxie had disbanded the teams - can't get good reception that far underground. You knock some sense into the remnants and now all four legendaries are in their wandering caves for you to track down and catch - Terra, Marine, Arid, and Frigid.
"There's a logic to giving Tyranitar Sand Stream. Larvitar only evolves after eating an entire mountain's worth of rock and dirt. Sand Stream is the natural consequence of that." So what you are saying is that Sand Stream is basically Tyranitar farting, wow the things the pokedex doesn't tell you....
Actually super well said and thought out! It was very interesting to read the nuance in the design for why things were and how you'd maintain the integrity of what was made while adding more to enhance it rather than change it! I really love the concept for the two new Legendaries and it awakening in the post game. Although it adds a ton of Dev cost and time, it's be reasonable in say Emerald and a lot of it is writing and design as bonus objectives so it'd be very feasible. They're also super interesting and it gives such a great dynamic having 4 forces constantly affecting the world with Rayquaza being the great nullifier. I kind of want this to be real now lol. The note on Kyogre's weather move being Thunder and Groudons being Solarbeam was one I completely forgot too. I love the attention to detail in this gen. Just wanted to thank you for your comment and it's insight, was a great read for me!
Hail legendary Hail legend - Frigusen Design: An incredibly large, musk oxen like mon with huge horns, tusks, and whose breath pulses with cold, freezing the area around jt Ability: Snow Warning Type: Ice Signature move: Carving Fell (ice spacial rend) Moveset: mostly ice moves such as the ice type eruption (called flash freeze) though includes moves like the standard “big pokemon” moves such as earthquake, hyper beam, surf, earth power, ancient power, and stone edge Stats: High HP, ok attack, decent physical defense, high special attack, bad special defense, speed tying with rayquaza
Fun Fact hail was the only actual weather introduced in gen 3 the other 3 had their moves introduced in gen 2 (terrains are in a similar boat in gen 6 with all but psychic? Introduced in 6 whith them all getting abilities in gen 7)
As much as I like Chimecho, I feel like Glalie works well as a hail setter. In Pokemon Mystery Dungeon they had indoor hail storms, So they could've just made the cave transition from water to ice until you get to the hail area where you can find snorunt. You could have an event that triggered after the 7th gym where 1 of the researchers of the weather institute comes in to ask Tate & Liza to help them investigate and they nominate the player to go in their place while they go reset their gym puzzle. This would also decouple the tides from the clock for a bit, making the battery issues less impactful.
Ngl as one of many Flygon fans I think that adding Sand Stream as Flygon’s hidden ability would both be awesome, and help it be more than just worse garchomp
If they can't give it Sand Stream, at least give it Trapnich's hidden ability: Sheer Force. It's wild that a Trapinch straight-up loses it's hidden ability when it evolves, due to it's evolutions having no hidden ability at all. Though... Flygon doesn't actually have the move pool to take advantage of Sheer Force with it's stronger offensive stat.
To add to this, I would also suggest making team Magma and Team Aqua actually use weather-based teams. Or at least give them pokemon with abilities that activate under their respective weather condition... All they got is the lines of Poocheyana, Zubat, Carnava, and Numel if I recall correctly.
Camerupt and Sharpedo are the only ones that really make sense for them to have. The Pooch and Zubat lines are just so generic-bad-guy fodder. Themeing the teams would have been way cooler. Replace Poocheyana with the Houndoom line, let Team Aqua discover and revive Relicanth and show it off. There were options.
@@GohLow Oh Yeah.... plus giving Maxie and his team access to grass types (that can make use of Solarbeam, and their regular sun-alignment abilities) would make them seem more capable to standing up to team Archie and Team Aqua with all their water types. There can even be a sort of tier system for how much of a Sun/Rain team the members have. Thinking in terms of the remakes (So Groudon and Kyogre can have their Primal reversions and those super-weather conditions), The Grunts can have the pokemon, but lack ways to set up their weather condition, the admins can then be the runs to use Rain Dance or Sunny Day to unlock more power of the pokemon they wield, and Archie and Maxie would be the ones to have pokemon with Drought and Drizzle, allowing them to start up the weather condition at the start of the fight without wasting a turn. All the while it can help be a way to maybe teach the kids playing for the first time that there are factors that you can manipulate and make use of to better your odds at victory outside of just "Attack with your strongest super-effective move".... Things like, "Woah, Maxie is using Solarbeam without charging it up first! How can he do that? Is that a thing he can get from that 'Fighting with the Sun's strength' thing he was talking about?" Or "Archie's pokemon just won't die, it is healing itself every turn with that ability... why wasn't mine doing that when I was trying it out earlier? Hmm, he dose seem insistent on keeping it raining, maybe that has something to do with it."
@@13KuriMaster You over-estimate what gamefreak would ever be willing to do during the campaign of games. All of these cool battle mechanics are strictly meant to be explored in PVP. Otherwise they would have done something like this by now. It doesn't take a game design genius to set up fights that teach mechanics beyond type matchup (though gamefreak has always been dumb...)
@@haruhirogrimgar6047 Okay, 1... I'm not making any sort of estimate on what Gamefreak is willing to do... I was making statements on what I would have done, if I had a say. 2nd of all.... all you sure about that? Pokemon Colosseum and XD had the villainous teams make use of some pretty interesting double battle strategies during the main story, (like skill swapping away Truant on Slaking... or using Protect to save a Pokémon from it's ally's Earthquake attack), and in BW2's post game, you can fight N, with him using teams geared around different weather conditions. Granted, one is a spin-off and the other is in Postgame, but they certainly aren't things that are "strictly meant to be explored in PVP."
Magma & Aqua started out as the same team with Poochyena & Zubat being their defaults & the Carvanha/Numel being version exclusives to make the same fights different. It would have been awesome if they got more variety like Sandshrew vs Corphish, Slugma vs Tentacool, or maybe even Seedot vs Lotad or mixing things up & giving a random grunt Loudred.
I think a cool idea would be to make two new mythicals that serve Groudon and Kyogre one relating to sandstorm, and the other relating to hail and they become available to capture when you’ve caught Groudon and Kyogre respectively
that's not why it has 3 forms, its because gamefreak sucks at code and they ran out of space to make a 4th form. if it was just about following a 3 state format, then weather ball also wouldn't have a rock variant.
@@henry2168 that isn't true lmao you literally just made that up The GBA roms still have space to add a new form, specially since it's just one extra Pokemon.
How hail could be fixed: Doesnt hurting Ice, Ghost and another type you could choose, maybe water, steel, fighting or dark, now hail would also buff defense as actual snow, and it would be walrein ability to invoque it.
Now that I’ve played Persona 5, it’s absolutely crazy just how often I hear its music everywhere! It’s a banger soundtrack so I do get it, it’s just funny. Also you can’t actually access the desert until you’ve already beaten Flannery, which is when your rival gives you the Go Goggles.
I think the issue stems from the design philosophy Hoenn is based around. Yes, weather plays an important role in Gen 3. What is important to remember is the region Hoenn is based on: Kyuushu. As it is the most southern part of the country, it mainly has a subtropical climate - aka no snowstorms. Also, as far as I can remember, there are not a lot of prominent desert areas in that part of Japan. The list of things popping into my head whwn hearing Kyuushu is: Volcanoes (Mount Aso & Sakura-jima), beaches, endless forests... Also, the region was designed before Gamefreak included every type of climate in every region. Hence, it seems natural that the prevalent weather types are sun and rain.
Similar to freeze-dry being an ice type damaging attack and hitting water types for super effective damage they could’ve made solarbeam a fire type move that does the same to water types and that way primal Groudon could get it as STAB.
I would have just given Glalie the ability to summon Hail on entry, Sand to Claydol, a proper sand form for castform, and made Groudon either a mono-rock or mono-fire type
Also give Castform a move that can make him summon a random weather condition each time it is used. That would give him room for other moves that benefit from different weather.
Drought and Drizzle should have never left their legendary exclusivity. Modern pokemon with these should gain a built in heat rock/damp rock ability that can stack with the item instead. Sunny Day/Rain Dance should have limited turns but not Drought/Drizzle. I think Flygon would be great for sandstorm. Give it comparable stats to Salamance and you have a great duo
Better and simpler solution: take sand stream away from ttar and gIve it to regirock and snow warning to regice. Make registeel’s lore that he was built later (hence the more refined materials) and give him the new ability “weather proof”. This would basically just be the same as airlock but it reflects his metal body being more resistant to weather as a building material. Way less complicated and doesn’t make groudon’s typing suck.
That really only works if you make steel take chip damage from Sand, which it normally doesn't. Without that change, you're essentially giving Registeel a whole ability to block out hail damage. Or you could have Steel be immune to the effects of hail too, which would make more sense tbh and fit with Clear Body being its ability, clear of dents from its siblings weather.
Oh Castform, you were robbed of so many things. You had a signature ability, a signature move, and was even forced onto the player through a story-required event. But your signature ability was incomplete, your signature move was always too time consuming to setup, and you were given a trash 420 bst with 70 base stats across the board in the mid-game. You would think with all of its alternate forms being special types and Weather Ball eventually becoming a special move that they would have it at least have more Sp. Atk than Attack. Its Rock form is strangely absent. Weather Ball, its signature move at the time, becomes a Rock-type in the sand. It even has a unique animation for being used during a sandstorm. Maybe it's because Weather Ball then becomes a physical move, and they wanted Castform to be a special attacker? _Except that isn't the case, because Castform has equal Sp. Atk and Attack._ Speaking of its stats: Why base 70s across the board? It is given to you around the time your starter evolves into their third stage evolution with ~530 bst. Would at least making it be equal to Glalie with base 80s across the board and a 480 bst be too much? And that's not even getting into how easy it would be to make it such a fun mon. With the way stats are compiled into the game's code, every form has its own stat line. Every. Form. This means that a random employee could have just BSed some random numbers for each Castform form 20 years ago and made us happy today. Imagine if Castform's Sun form moved 30 Attack into its Sp. Atk, for a cool 100 Sp. Atk with a 100 bp STAB signature move. And its Rain form moved that same amount of Attack into each of its defenses equally, giving it a more passable 70/85/85 bulk. Then following that pattern, its Hail form would have moved that Attack into its Speed, giving us a quick 100 base Speed Ice-type that wasn't screwed over by the pre-physical/special split mechanics. Its Normal form could then keep the 70 Attack, so you can use Normal-type STAB to its full effect if you _really_ want to. And if they completed the ever elusive Sand form, they could simply move 30 Sp. Atk the other way into its Attack, giving it 100 Attack. Yeah, this could screw it over post physical-special split, but they could then just give it proper Rock moves like how it can currently learn a bunch of Fire and Ice moves (surprisingly not that many Water - although I guess recently Scald fulfilled the Flamethrower/Ice Beam niche for it).
I think it'd be fun if Castform was the third pseudo of Hoenn. You've got a dragon, a weird psychic robot, and a ghost that people say has boobs. It'd be great.
4:40-5:16, it's been a while since I've played the RSE games, but I do remember the desert section of Route 111 is inaccessible until you beat Flannery. If you try to go into the desert without the Go-Go goggles, your character mentions something about the sand being too thick. You should get the Go-Go goggles after you obtain the Heat Badge and it's given to you the moment you walk out the gym by your rival (Brendan/May). The irony Chimecho becoming ghost/ice is really whimsical to me, I like it a lot. I think the reason they can be found in Mt. Pyre is because their design are based on wind chimes that are used in Shinto shrines to ward of evil spirits. In theory I wouldn't mind Route 113 (the ashy area) to have been the place where hail was introduced since it has a similar effect to snow....
Wouldnt mind 2 more mythicals or minor legendaries to represent Hail and Sand. One worked alongside Groudon and the other served Kyogre. You can alter the affetcs of Snow so it makes sense for it to serve Kyogre
Just a quick correction: the abilities were introduced in gen 3, so Yes, the changing weather abilities were introduced in gen 3, but the weathers already existed in gen 2, for the exception of hail. (There is a part of the video you say there are 2 more weathers introduced in gen 3)
Changing Chimeco to an Ice/ghost hail legendary sounds like a perfect idea. It would’ve made Chimeco a more notable pokemon and an instant addition to any Hoenn team of mine.
It doesn’t look the part though. A mythical maybe if you squint very hard but this guy being a full on legendary type legendary with hail sounds off. Might as well make your own bloody fakemon at that rate.
@@fishyfishyfishy500akabs8 Precisely. Chimecho is not meant to be competitive, and its lore is incredibly specific and tied to japanese folklore, I'd go so far as to say it's insensitive to Japan's culture to change it in any significant way like that. I think the only thing you could do to it that doesn't break the cultural aspect of it is to make it a Fairy, as the sound of wind chimes (what Chimecho is, and its cry) are thought to ward off evil (aka Dark) in Japan's folklore. It would need a signature move in that case though
Making Groudon Fire/Rock would have made him weaker by giving him MANY weaknesses. It’s better to just make him half Ground so he/she can be the tough looking beast that it is.
Castform is a water molcule, it has 3 special form based on the three matter's states (water for liquid, ice for, well, ice and fire for steam). A rock type for sand wouldn't make much sense
For changes to Kyogre and Groudon, giving them both dual type moves to both Origin Pulse (Water/Ice) and Precipitate Blades (Ground/Fire), also making those moves useable in Primordial Sea and Desolate Land would help them against each other and opposing threats.
Wild take: Remove Sandstorm as a Weather, and make it a Terrain. Even further: split Weather into Global Weather (Weather) and Local Weather (Atmosphere) respectively. We would have 3 layers: - *Weather:* _linked to global phenomena._ Here, we would have Sunny, Rainy and Snowy. We could add the Windy weather, a downgraded Strong Winds weather that Rayquaza and some Pokémon could inherit. - *Atmosphere:* _linked to local or short phenomena._ Here, we would have Thunderstorm (Electric Terrain) and Fog (Misty Terrain). - *Terrain:* _linked to the biome._ Here we would have Sandstorm, Grassy Terrain and Psychic Terrain (renamed Sacred Terrain, linked to sacred mountains and temples). We could add more Terrains on other biomes, like *Smog* on polluted and city location (it could halve the effectiveness of healing moves of non-Poison type Pokémon for example). If they ever expand the weather system so we could combine two layers of weather, we could have: - Rain + Rain: Downpour - Rain + Wind: Rainstorm - Rain + Sun: Sunshower - Rain + Snow: Sleet - Wind + Wind: Windstorm - Wind + Sun: Heatburst - Wind + Snow: Snowstorm - Sun + Sun: Heatwave - Sun + Snow: Ninetales' wedding weather. *Kitsune no Yomeiri* _(the Fox's Wedding),_ is an idiom used for sunshowers in some part of Japan and some other places. As Ninetales are Kitsune, but linked to Fire and Ice, it would be a nice touch. - Snow + Snow: Hail
groudon absolutely benefits to the same degree from sun. getting the fire boost gives it a boost that makes it the equivalent of fire stab without the downside of actually being a fire type it weakens water moves, and also gets the benefit of 1 turn solarbeams to take out most any water types
There should be either a rock or ground type of castform for sandstorm. There should also somehow be a lightning castform. Thunder isn’t a weather technique but maybe castform can change to a lightning form somehow.
I would change it a bit differently though this works far better in emerald, also I like the Regi idea and will use it. But first of all lets change Groudon to a pure fire/ground type and Kyogre to a water/electric type. This way they are somewhat balanced for each other. So after becoming champion we come home only to hear about some other weatherly problems. After stepping outside our home is covered in snow, its hailing like crazy and Steven greets us telling us that 2 ancient pokemon from myths seem to have awaken from a deep slumber after Kyogre & Groudon did their shit. Noone can come close to their hideouts as the weather is to harsh, but similar to Rayquaza (he only neutralizes sun and rain) there is pokemon able to help us and tells us to search for him on Route 120. There we meet Steven again and he explains us how the Registeel chamber works, we unlock it, fight Registeel and then catch it. After that with Registeel in the party we can walk through the hail and sandstorm as Registeels ability would neutralize these two weather effects. Then we would need to finish the puzzles and fight and catch both Regice and Regirock and safe the region again in the "postgame". Registeel would also be a perfect counter for Regirock and Regice.
I don’t know, the only type issue I’ve ever had was Rayquaza. I like that land sea and sky were represented by ground and water and only wish Rayquaza was purely flying. Sun gives Groudon solar beam and makes Kyogre weaker where rain only weakens moves that Groudon already wouldn’t use on Kyogre
one of the changes i would make to weather would be to save the Hail weather condition for Gen 4. it would be an exclusive ability to Froslass, the Ghost Ice type you were looking to build Chimecho into. Froslass would be a post-game Legendary in my version, with no connection to Snorunt. the lore of Froslass laid out in the HG/SS pokedex entries hint at her connection to her origin: the Yuki-onna. i would put her in a secret area opened up during post game of the Sinnoh region. maybe a forested mountain sealed off in the North-most point. the second tallest in the region; second only to Mount. Coronet. she only opens the area up to you, the player, after becoming champion: as a sort of test-of-strength. Froslass already comes just before Rotom in the Sinnoh pokedex. in fact, i think it was likely she started out as her own pokemon, and was later tacked on to Snorunt.
That's another idea I toyed with in the making of this video, saying that they should have saved Hail for Sinnoh. It's a good idea and detaching Froslass from Snorunt is a good idea.
kyogre in rain getts more offensive stabs, butt its an weeknes too, due to 100% acc thunder in rain. groudon on the other hand, negates the water weekness in sun, but cant use the sun for offensive actions very effective.
Ironically, Groudon gains a weakness while in sun too! Solar Beam charges instantly, which is super effective if Groudon isn’t in its Primal form. I think it’s interesting how both of these legendaries have weaknesses within their own weather conditions.
I didn't even know Blizzard doesn't get its Hail-induced accuracy buff until Gen IV. GF really dropped the ball here, thank god they improved upon this weather in subsequent generations. Also that Chimecho rework is awesome. Hey, can I suggest some ideas for future videos? The Terrains in Generation VI are an obvious follow-up: Three moves, one Ability that interacts with these (Grass Pelt). Even after all the additions from future Generations, I feel like Misty Terrain in particular is the odd one out with its lack of damage increase or stat-increasing Ability. Other overlooked and mishandled mechanics include the Pledge trio, Magnetic Flux/Gear Up, and Mud Sport/Water Sport.
I don’t see how summoning sun is anything but good for Groudon. You made it seem like like his special attacking prowess wasn’t good, but it’s still base 100. Basically gives you a second STAB option with fire moves. Granted, Groudon never uses this in RSE competitive, but the option for a solar beam + flamethrower moveset is still there. Sun enables teammates with chlorophyll just as much as it would hurt Groudon. I’d say even more since Groudon controls when the sun is on the field. Kyogre isn’t the only water type, although most do get ice beam. But still, the sun helps with water moves way more than you’d think by watching this video. Groudon is more like a volcano or a desolate waste land than it is an igneous rock. It is definitely composed of igneous rock, which also makes up the ground in some places, but magma is formed under ground. Or you could think of it like a desert where all you see is sand, which also historically are ground type Pokémon. Also, while I agree with the take that pupitar and larvitar need to be in the base gen 3 games, I don’t think that’s enough for them to have their ability taken away. Tyranitar gets it because it’s a strong rock type with legendary-like stats. Do NOT make Kyogre water electric. While it would help Groudon out in the Kyogre matchup, you already talked about taking the ground type away from Groudon which takes away the stab that it would give to hit Kyogre. But besides that, Kyogre with rain and thunder would make the games baby easy. And would ruin competitive as well. I kind of agree with the hail take, but don’t change chimecho. It would be better to just make a new Pokémon. Or, to go with what you said about legendaries, give regirock sand stream, regice snow warning, and registeel cloud nine or air lock. Regirock has 200 defense and 100 spdef. Regice has 200 spdef and 100 def. Registeel has 150 in both defenses, meaning it’s always the more balanced of the 3. It could be like a different, lesser version of the groudon, Kyogre, and Rayquaza trio. Or maybe even upgrade the regis’ offenses to make them more in line with the weather trio. This is before eleki, drago, and gigas so it would make sense for them to have some sort of gimmick as a trio. And even later, you could give eleki an equivalent to hadron engine, and make some new terrain for drago and make it more like orichalcum pulse. It’s also before the hail defense boost, but they’d probably make it have a defense boost for ice types right away if you give regirock 1.5 spdef for sand. It would make sense for it to go the other way as well. You made the hail setter in this video post game, so I think it would make sense for both the sand setter and hail setter to be post game.
As a correction for the Regi section, you are already gated from accessing the desert because of the sandstorm until you get the go-goggles from your rival after beating Flannery. Additionally, you are still technically able to obtain the Regis before the elite four, the braile cavern puzzle is accessible as soon as you get the ability to dive from the 7th gym badge.
It is, as I've been corrected on many times lol. I guess I forgot because I don't even try entering the desert until doing the Lavaridge section of the game.
Johto doesn't even feel like it's own region because of all the Kanto Pokemon even with the Elite 4. Like how does the Ghost Gym Leader not use the one Johto Ghost? So weird.
We only got a definitive Hail/Snow setter in gen 7 with Alolan Ninetales. I know that Abomasnow also has Snow Warning, but you see ANT on almost every Hail/Snow team, whereas you almost never see Abomasnow in any competitive team.
Redisigning groudon to be ground/grass type and Kyogre to be water/electric or water/ice like it’s origin form would be really cool, having their types even each other out to be neutral. The reasoning could be that plants need land and sun to grow, an that water is highly conductive to electricity respectively.
@@GohLow totally! They could make it look like the red rocks in Arizona or something, and have a bunch of plants on it’s back, and the crack things, maybe cacti cuz they don’t need a lot of water, and live in the red rock places.
I think making the weather changing moves (rain dance/sunny day/sandstorm/hail) permanent and fully embracing the weather wars would have been neat. This would make all of the abilities that are dependant on the weather (like rain dish or swift swim) actually impactful instead of niche.
That would have been awesome! Would have made those weather abilities nowhere near as strong as they were. Competitive Gen 3 is basically 100% played in sand since Tyranitar is the only weather setter and it's like a waste of a move slot to run other weather.
I think I whiffed on that because whenever I play through Hoenn now, it's such an automatic thing for me to go through all of the mid-game story stuff before going to the desert, so it didn't even register that it's because I straight-up can't.
@@GohLow It happens all the time to me. I feel like as I get older, the more I just skip past things in my head. I mean just the other day I realized that I had been cooking my baked potatoes all wrong. At a certain point I guess I misremembered how long they needed to cook, I thought they only took 4 minutes to microwave. And I was doing that for about 6 months, wondering why my baked potatoes were coming out so undercooked 😂
i remember having a flygon in my team back in the day when gen 3 first came out. i remember being disappointed in him, and groudon not really being a fire type >.< gen 3 often felt weird. watching these pokemon videos makes me sad that i pretty much quit playing any pokemon games after i finished the story for sapphire, which i had ruby first and played the hell out of it then got sapphire to get the pokemon i couldnt. totally missed fire red and leaf green and missed emerald version as well and obviously everything after. i had red, yellow, gold and crystal then ruby then sapphire and then just stopped for some reason that i dont recall :(
I think they could've made a "sub-legendary" for Kyogre and Groudon. A 600 BST legendary (like the Lati twins) that is an Ice and Rock type that represents smaller aspects of the box art legends; the Ice type has Snow Warning and the Rock type has Sand Stream. The Ice type represents the ice in the seas and oceans like at the poles, and the Rock type represents mountains on the land. As for their secondary type, I guess you could make them Ice/Water and Rock/Ground to relate them to the other two, but that might be a bit boring so maybe there's a shared type that's thematic enough to nature. I'm guessing Ice/Grass and Rock/Grass (since Grass is close to the nature type), Ice/Flying and Rock/Flying (to foreshadow Rayquaza), or maybe even Ice/Electric and Rock/Electric
Tbh, the more I learn about the Pokemon games, the more "a half-baked idea without a clue of what they wanted to do with it" seems to apply to a lot features of the franchise. The type chart was a mess in Gen 1, and even today is still heavily imbalanced; breeding suffers from issues that were present in GS and were never really fixed; natures barely do anything except add an additional 4% chance barrier to getting the Pokemon you want; double battles are barely in the games despite being the main official competitive format; increasingly arcane evolution methods that only really work in the gen they were introduced in and have to be shoved awkwardly into newer gens; Contests, Mega evolutions, Z-moves, Dynamaxing, all stuff added in and then dropped after a generation or two because they were cool but couldn't handle the ever increasing scope of future gens. No wonder the bloat is showing so much in the current games.
I did find some use for hail in Pokemon Sapphire, and it was with castform. It was a challenge run where I could only use pokemon with gimmicky abilities like shedinja, slaking, and of course, castform. You know how big of a pain Winona is, especially her ace altaria? You know how it's 4x weak to ice? Yeah... My snowy form castform DESTROYED her altaria after setting up hail and getting the STAB with powder snow (which brought altaria up to being 6x weak to ice), and she was also very useful against Drake since most of his pokemon are *also* 4x weak to ice, not accounting for STAB, and against a couple of Steven's pokemon and Glacia's glalies when I switched her into sunny form. But that's a very niche scenario, and if you're not limiting your pokemon because you like to suffer like me, you'd probably be better off with walrein or glalie in the elite four. Also there were a few times where I kiiinda forgot hail was still in effect and threw my shedinja out, who immediately got KO'd since they only have 1hp? Whoops. And when an enemy trainer used growl (which happens a good bit since Team Magma and Aqua have mightyenas), it felt like my shedinja was the one that was most likely to get pulled out and then once again get immediately K.O.'d, but at least that particular bit of stupidity wasn't *totally* my fault. It's kinda crazy for me to think that we were all *quite literally* handed the solution to Winona's stupid altaria only a stone's throw away from her gym, and we by and large just looked at it, went 'eh', used it in a few fights out of curiosity, and then put it in the pc and never used it. And your idea for reworking hail is really cool, and it would be great to fill out rse's virtually nonexistent post-game.
I was quite into the idea of Regis getting sum Weathery love. Regice and Regirock summoning Hail and Sandstorm is a great start, though does leave Registeel wanting something... perhaps its' un-corrosive body of steel could negate weather, even if it does overlap with Rayquaza at that point.
If its just to showcase weather they could make steel have interesting interactions with weather like how rock, ground and steel are immune to sandstorm, like; Steel attacks do half damage in sun as it melts so less impact. Steel types move slower in rain like tempering steel and it needing to sit to hold shape. Sand can increase Def. Hail can increase SpDef but still take chip damage. I dunno just an idea, that or make Registeel's ability change steel attacks to whatever the weather is but remaining physical as its before special/physical split.
Sun: Groudon Fire/Ground type since the begining, giving him stab to Fire moves. Rain: Kyogre, nothing changes. Hail: When you get to Mossdeep City there's a violent hailstorm. The gym is closed and if you talk to some people they'll tell you that the hail has been there for two days, the researchers at the Space Center can't work with such a violent storm so the twins at the gym got to investigate. A guy looking at the sea in the northern part of the island will tell you that he saw the twins going in that direction. So you get to the shore, use surf, and go north. You battle some trainers on the way and finally get on a snowy island with a cave entrance. You enter the Shoal Cave and if the tide is high you can see the twins waiting. When you talk to them they say "We can feel that the source of the hailstorm is in there, but the entrance to the deeper parts of the cave is underwater. We need to wait for the sea to recede." If it's the low tide they're not here. If you go deeper in the caves you can see Liza petting some spheals while Tate is telling her that it's not the time for that. You get to the lowest part of the cave and you can see a pokemon on its center: a lvl 40 Glalie with Snow Warning. If you capture it or simply defeat it the hailstorm will be gone and the gym leaders will come and thank you before returning to the gym. Sand: After you finish the league, go to Fallarbor Town. You can see the digging guy waiting in front of his house. If you talk to him he tells you that something wrong happened in the Desert Underpass. He says that he dug a little bit further after encountering some fossils and stumbled upon a really big cave with a monster at its center. Then you feel an earthquake and the guy rushes into the underpass. You follow him and when you arrive at the place where the fossil was you can see him in front of some rubbles, he tells you that the way to this cave has been blocked by some rocks that fell because of the earthquake and that it will take some time for him to dig through that. There is some sand in this cave at the end of it, where you can get the fossil. When you try to press A on it there's a text telling you "You can feel your feet slowly being engulfed by the sand, but you easily take it out." When you use Dig on it you appear in the cave, in front of the monster the guy was talking about: a lvl 60 Tyranitar. When you defeat it or capture it, the sandstorm on route 111 stops and reveal a cave entrance where you can find Larvitars and some other underground pokemons from other regions.
gen3 were my first as well so I really found it interesting to watch this video and hear your ideas! I couldn’t agree more with you on the fact that weather seems so half baked in these games, especially when you look at castform, who is almost completely useless, except for a cool form, changing gimmick. The only thing I would add/change with what you said is that I think that the golems can be more fully utilized. I feel like if the golems embodied a specific weather with Regice and Regirock that would be cool and then, because Registeel has the most ballon stats and the best typing of all of them it’s already stronger.
I used Castform as my starter in the run I did to get b-roll for this video, and it was legitimately awesome early on. If they had given it to you after Brawly instead of right before Winona, I think people would have much fonder memories of using it on their team.
I’d probably change black and white 2 to be grey and have plasma merge kyreum and zekrom in the middle of the game and beat you so you have to find keldeo and when you think your stronger they form the original dragon to make the fight feel like it has so much weight
You can get the Legendary Titans after you beat Tate & Liza, there's nothing preventing you from challenging Wallace/Juan in Sootopolis with a team with all Regis. Calling them post-game legendaries is flatout wrong. Other than that, you got some cool ideas, but I feel like you are looking far too deep in most.
You can get all the Regis once you have access to dive. You just need to dive in a spot in the middle of route 132 with a wailord and a relicanth. The puzzles for each Regi are really annoying, but you can do it all before the water gym. I think it would have been cool to have regirock have sandstorm and regice have hail. Then give registeel like a random weather ability on each time it enters battle.
I'm writing this before I forget to (haven't finished the video). My guess is that sandstorm might've been difficult to implement because weatherball is a special move, the rock type then was only physical so maybe it was some kind of limitation on that regard? Also considering all other weather forms that Castform has are special move weatherball, I mean
Weather Ball naturally was a physical attack in Gen 3, since it was a Normal Type move when weather wasn't active. This was back when Type determined whether a move was physical or special.
This comment reminds me that weird mechanic in gen 3 where Counter would work against special-type Hidden Powers. I believe the game still considers it a normal type attack even after it inflicts damage based on other types. I wonder if it is the same for Weather Ball...
Its great that you brought up Tama Heros video. I think the design brief was already locked in. The tale of the artificial land in the harbor. building an airport on it that then sank. Well meaning humans that made mistakes. I dont think your team backstory changes fit. Magma members are all logical people blind to the reality of their actions they live in theroy not practice. Aqua are liberal pirates live out in nature and are passionate and emotional about living along side the. You could retcon in Zenias dragon clan maybe as a secret settlement in the desert and a few other areas with heonn lore. That know about claydol Im not sure on kyogres type change or Chimecho but its definately suffered. They gave it a baby but gen 5 killed a future evo for it mr mime and suduwoodo. Then they retroactively gave it some base stat boosts as they couldnt give if a worthwhile evo
This was a great video man. I enjoyed all of your ideas and am convinced a rom hack based off of your thoughts needs to be made....ill play it at least lmao 😂
The videos that finally got me to make this video were @TheSmithPlays making a Fixing Johto series, where he learned Rom Hacking to fix his favorite region, so maybe I'll do the same to at least add the Ice area.
technically, the first gen 3 game that made the larvitar line available was Colosseum if only by a couple months, it had Tyranitar as a shadow pokémon.
They need to give castform a rock sand form. They should allow it to evolve and gain 80 stats I would immediately put 30 points in special attack to give it base 100 special It can have 10 in both defenses raising from 70 to 80 And 30 in speed for 100 70 HP 70 Atk 80 Def 100 Spatk 80spdef 100 speed This raises BST from 420 to 500 And depending on the weather it changes to it already gets a bonus buff to specific stats The ability can be reworked to not only change forms but have a speed associated ability to the weather that combines swift swim, chlorophyll, Slush Rush and Sand Rush Probably would call it Weather Energy In sun gets 50% boost to fire In rain gets 50% boost to water In sand gets 50% boost to special defense In snow gets 50% boost to defense Signature move is boosted by STAB next thing you know it’s a menace the form changes also should make castform change forms and weatherball changes to fit the Weather’s STAB if base 100 special attack is too much just move 10 points in HP It can be a speedy wall or a speedy killer giving it a true might of weather The second ability it could have again another combination of Sand veil, snowcloak, Leaf Gaurd and Hydration This is to give it negates to statuses or make it harder to hit, I’d call this ability Atmo-Camo Hidden ability can have the mix of Ice Heal, Rain Dish, Sand Force and Solar Power Giving it healing stall options or more power, this ability is combined with forecast like others I would name it Nature’s Gift Exclusive to only Castform line In the grand scheme this allows Base Castform to hold an Eviolite Defenses are only slightly boosted because of Friend existing in VGC as to be on par with current meta This gives Castform the ability to be alot more versatile than it already is and grants it variety of niches to fulfill The New Evo for Castform can be called Streeira (Stree-Era) the name of how it is streamlined for variety of Weather Combining the Words Stream and Eira
Now I'm thinking of Paradox versions of a Kyogre that's a sand-whale & a Groudon that's an ice-godzilla to parallel yet inverse the sand & hail weather conditions.
I would have it be fire type and called "Groudon." A pun on a garnish for salads and soups is perfect for a fire type because fire may cook the crouton. It doesn't make sense currently with his being named after such a salad and soup garnish but being ground. Frito-Lay could do the Flamin' Hot crouton as a promotional tie-in. It is the only logical way.
My response to the hot take of sand stream is... TBH it makes more sense for a common Pokémon to have this ability because think about it... no legendary has sand stream to this day, if in the future no legendaries have this ability is a clear sign is reserved for normal Pokémon
You could just give the regis wheater abilities: Sand Stream for Regirock, Snow Warring for Regice and Cloud Nine for Registeel. You could also tie their awakening to the main story climax.
A. You can't get to the desert w/o beating Flannery in Emerald. So that doesn't matter B. It isn't STAB earthquake coming out of a fire/rock type in your example
The only problem with Groudon being Fire/Rock is that it has ALOT of weaknesses. Just make him half Ground so it lives up to its name. And you can still use a “molten magma” look.
Yeah Flygon should absolutely have Sand Stream given its entries. I'd advocate for Aggron being the final stage of a creature that eats iron being pure Steel. Best change for the big 2 would be just making Primal Kyogre part electric. If Hail had all the buffs we now see on Snow, Glalie with Snow Warning makes sense with them being Ice Elementals. If we could change lore, yes to the new Claydol and Chimecho roles. Better yet, you could make it that Hail/Snow is now present on every location that was previously affected by Groudon/Kyogre.
Perhaps a bit much but I was thinking you could definitely make Regice and Regirock able to be gotten earlier and they could get their respective weather type abilities Registers then could be given a “Steel Heart” ability which allows the user to ignore all weather effects and weaken the type moves of that weather type against the user. Example: Charizard is in drought/sunny day and uses flamethrower, gets the sun buff and supereffective buff, but due to Registeels ability both the super effective attack and the weather boost would be ignored and rather existed meaning the attack would do .5x damage instead. It would be a nice counter whilst also not getting rid of weather effects meaning it still can be used in double battles or even after Registeel dies. This would have definitely given these Pokémon a lot more usage and even flexibility to be used, especially Registeel. They should also keep their other abilities too I think, just these ones should be the main one they get with lower chances of the other ones.
On the topic of hail, they never handled that right. They hilariously removed it and replaced it with snow in SV, which boosts the defense of ice types (finally).
What change would you make to your favorite Pokémon Region?
I’d make Unova (probably spelled that wrong 😅) bigger and I’d make different bioms a better transition instead of a sudden change
Unova: Lower the evolution levels of the native Pokémon
@@MeatOfJustice Hydreigon specifically. It's too cool to basically be post-game exclusive thanks it its evolution level.
@@GohLow I'd just have Groudon be a Fire type.
Giving it Fire Rock is Terrible!!!
Have you not seen the suffering of Magcargo!
make sinnoh faster
For hail, the reason why it's so incomplete in Gen 3 is probably because the original idea for either Mt.Chimney or Mt.Pyre was scrapped. At first, either of them was supposed to be a snowy mountain. Also, there was supposed to be snow weather overworld, but that was also scrapped probably because when they scrapped Snowy Mountain, they didn't have any other place to put it. That's why there is an unfinished animation of snow weather and an unused Snowboarder class.
I knew about the unfinished overworld animation (and for whatever reason never mentioned it in the video) but didn't know about the unused trainer class. Thanks for the info.
@@GohLow No problem!
And yeah, can't blame you. This class doesn't even have a sprite. It just uses the default, Youngster one. But there is data for several trainers of that class. They all use Spheal or Roselia though, so nothing that interesting in that regard.
Oh, while we're at it. Did you know there is unused data for Maxie and Archie's battle? Based on their pokemon level (from what I remember, Archie had Huntail and Sharpedo, while Maxie had Torkoal and Camerupt, all at 17 levels), it would seem they were meant to be battled in the Oceanic Museum. Too bad there's no unused data for another rival battle, because as you mentioned in the video, their last battle really sucks.
It's suggested that the ash from mount chimney was originally supposed to be snow.
Which would mean that hail would have a really large area it actually affected.
@@BramLastnameThat actually makes a lot of sense, the ash is so weird.
Instead of making Groudon Rock/Fire, Claydol as the legndary with Sand Stream should have been Rock/Psychic as Sandstorm is Rock associated. Groudon being Ground/Fire to maximize its benifit to the sun would be cool, which even GameFreak seems to agree is proper justice.
I never considered Sandstorm exclusively Rock-associated; moreso it being associated with Rock & Ground, with some minor Steel inclusion since it's the only other type immune to Sand damage.
@@GohLow
Sandstorm's rock association comes both from which of the 3 is the type for setting up the weather, and later on when sand got a mechanic buff with boosting exclusively the special defense of rock types while active.
Leaving Claydol as ground removes the stat buff benefit sandstorm offers only to rock types.
It also changes weather ball to rock type.
@GohLow this theory falls apart when you realize sandstorms aren't weather related they are environmental effects.
Like it being dark outside isn't weather related it's environmental.
Hippowdown is ground type and got Sand Stream
Regirock with sandstorm and regice with hail would've made sense imo.
Registeel could've gotten an ability that negates damage dealt by hail and sandstorm. Registeel represents modernity, technological advances that protects us from the negative effects of harsh weather.
This way Groudon and Kyogre control harsh sun and rain, rayquaza negates it.
Regice and Regirock summons sandstorm and Hail, Registeel is immune to both. Makes perfect sense
That could totally work if that make Clear Body immune to chip damage from weather.
regirock gets acid rain as an ability
Registeel is immune to both weather's chip damage at least.
Or lump registeel under the cloud nine negation.
registeel can have the explosion weather
Now that you brought up how Politoed and Ninetales got their respective weather abilities in Gen 5, I'm _very_ surprised Flygon didn't get Sand Stream as an HA as well. It is literally stated in its dex entry that it kicks up sandstorms every time it flaps its wings (being heavily implied that an unseen Flygon is what is causing the sandstorm in Route 111).
Yeah, it has Levitate, but that didn't stop them from giving Weezing and Bronzong HAs.
I don't know if you noticed, but gamefreak hates flygon
@@gnammyhamster9554yea it didn’t even get have a special type combo for a year cause garchomp came out and was exponentially better plus no mega
Probably it’s because they gave sand stream to Hippowdown on gen 4 already so having 3 sand setters may be too much.
@@davix6634 probably not because in gen 5 they have ninetales drought so there was 5 sun setters. But you could always be right cause sand is/was better than sun
Sandstorm turn one flygon even as a mega ability damn they really can’t make this up, they really just didn’t want flygon to get anything good 😢
Groudon does benefit more from Sun than you give it credit for.
Kyogre may get Ice-type moves, but its weather move is Thunder. Groudon's weather move is Solar Beam, which it can use in one turn to boil Kyogre. If anything, giving it the Fire/Ground or Fire/Rock types would make it fare worse in a fight with Kyogre.
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There's a logic to giving Tyranitar Sand Stream. Larvitar only evolves after eating an entire mountain's worth of rock and dirt.
Sand Stream is the natural consequence of that.
It also makes sense considering Tyranitar is based on Godzilla. Sandstorm is the closest you can really hope to get to representing the clouds of dust and debris Godzilla makes during a city-destroying fight.
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Hoenn is subtropical, not tropical.
Regice isn't on a random island. Regice's island is based on an island that IRL is home to a group of ancient tombs.
Likewise, Shoal Cave is based on Mageshima, a low-lying island not suitable for agriculture. The concept of putting an ice cave there has some basis in reality.
While there isn't an ice cave in Mageshima, naturally occurring ice caves are known to occur in locations that aren't necessarily polar. Evaporative cooling can leep some caves frozen solid year round, something Ice-types could feasibly do to sort of terraform their own surroundings.
Ice-types don't live in Shoal Cave because it is cold, Shoal Cave is cold because Ice-types live in it.
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Finally, I think if you're going so far as to retype Groudon and Kyogre, I think you should just go the whole mile and create new legendaries for Sand and Hail instead of turning some regular Pokémon into legendaries.
Groudon represents sunlight and land, Kyogre represents storms and the seas, and Rayquaza represents the Atmosphere in general. They're literally giant metaphors for climate and entire aspects of the world. All three are based on biblical chaos monsters.
The Team Magma vs Team Aqua conflict has strong themes of Man vs Nature.
I think any new weather legendaries should play on those themes and elements, and should have violent rivalries with Groudon and Kyogre. Those two aren't the only ones fighting - their natural ties to the weather just inherently send them all on a collision course with each other.
What I think would be interesting are:
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Ice-type legendary dwelling, deep, deep, deep in Shoal Cave. It represents snowstorms and the ice caps. Advancing glaciers crush the land and lead to a drop in sea levels, so it will naturally clash with Groudon or Kyogre.
It hasn't been seen by man since people first came to Hoenn during the last glacial maximum. It went into a slumber in Shoal Cave, freezing the basement. As it slept the ice caps shrank to their present size.
In the post-game of a hypothetical rework of Sapphire/Emerald, it is released by some off-shoot of Team Aqua who think that the balance of man and nature would be restored if the world were as cold as it was tens of thousands of years ago, so they try and awaken this slumbering titan of snow.
In terms of capabilities, its got a wicked nasty Blizzard, and an Ice-type equivalent to Eruption/Water Spout to match Groudon and Kyogre.
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A Rock-type legendary slumbering deep, deep, deep beneath the desert on Route 111. It represents sandstorms, erosion, and sediment deposition. Those two traits naturally bring it into conflict with Groudon and Kyogre, by eroding the land and filling in the sea.
It hasn't been seen by humans since the last glacial maximum, when the lands were much larger and more arid. It slumbers beneath Route 111, turning the grassland above into a desert wasteland. As it sleeps, the world's deserts shrank to their modern sizes.
In the post-game of a hypothetical rework of Ruby/Emerald, it is released by an off-shoot of Team Magma who think its power to erode mountains and fill in seas could help further mankind's need to expand.
While there isn't a move that benefits from sand the way the Solar Beam, Blizzard, and Thunder benefit from the other weathers, it could probably get one, as well as a Rock-type version of Eruption/Water Spout to match the others.
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Then, for a hypothetical rework of Emerald, after the main plot of stopping Groudon and Kyogre, the icy and sandy offshoots of Aqua and Magma are involved in a post-game conflict to try and awaken the other two. They were just too busy digging into the legendary lairs to notice that Archie and Maxie had disbanded the teams - can't get good reception that far underground.
You knock some sense into the remnants and now all four legendaries are in their wandering caves for you to track down and catch - Terra, Marine, Arid, and Frigid.
🤓
"There's a logic to giving Tyranitar Sand Stream. Larvitar only evolves after eating an entire mountain's worth of rock and dirt.
Sand Stream is the natural consequence of that."
So what you are saying is that Sand Stream is basically Tyranitar farting, wow the things the pokedex doesn't tell you....
Actually super well said and thought out! It was very interesting to read the nuance in the design for why things were and how you'd maintain the integrity of what was made while adding more to enhance it rather than change it!
I really love the concept for the two new Legendaries and it awakening in the post game. Although it adds a ton of Dev cost and time, it's be reasonable in say Emerald and a lot of it is writing and design as bonus objectives so it'd be very feasible.
They're also super interesting and it gives such a great dynamic having 4 forces constantly affecting the world with Rayquaza being the great nullifier. I kind of want this to be real now lol.
The note on Kyogre's weather move being Thunder and Groudons being Solarbeam was one I completely forgot too. I love the attention to detail in this gen.
Just wanted to thank you for your comment and it's insight, was a great read for me!
@@ojamagear220 tyranitar just has some bad halitosis and acid reflux. It’s just that to us we see dirt and not random particles of food
Hail legendary
Hail legend - Frigusen
Design: An incredibly large, musk oxen like mon with huge horns, tusks, and whose breath pulses with cold, freezing the area around jt
Ability: Snow Warning
Type: Ice
Signature move: Carving Fell (ice spacial rend)
Moveset: mostly ice moves such as the ice type eruption (called flash freeze) though includes moves like the standard “big pokemon” moves such as earthquake, hyper beam, surf, earth power, ancient power, and stone edge
Stats: High HP, ok attack, decent physical defense, high special attack, bad special defense, speed tying with rayquaza
I don’t know why my mind went here, but changing absol to a dark/ice type that when it faints, summons a blizzard
That would fit its character perfectly. If you see one, disaster's approaching, so having it summon a weather event would play into that even more.
We all know that Hoenn's biggest problem is not having TEAM SKY! (Eagle screech)
I think I mention something like that during the video, using Meteor Falls to tell the story of a Rayqauza-worshipping group.
get that trash out of my sight
Fun Fact hail was the only actual weather introduced in gen 3 the other 3 had their moves introduced in gen 2 (terrains are in a similar boat in gen 6 with all but psychic? Introduced in 6 whith them all getting abilities in gen 7)
Castform should have a stat buff when transformed.
That would be really fucking cool, and have the stat buffs be different for each form like with Eevee's evolutions.
That would save it from being less than mediocre
@@GohLow Had the same idea:
Fire: 100 or 140 attack for pyro ball.
Ice: 140 speed
Water: 140 special attack
As much as I like Chimecho,
I feel like Glalie works well as a hail setter.
In Pokemon Mystery Dungeon they had indoor hail storms,
So they could've just made the cave transition from water to ice until you get to the hail area where you can find snorunt.
You could have an event that triggered after the 7th gym where 1 of the researchers of the weather institute comes in to ask Tate & Liza to help them investigate and they nominate the player to go in their place while they go reset their gym puzzle.
This would also decouple the tides from the clock for a bit, making the battery issues less impactful.
Ngl as one of many Flygon fans I think that adding Sand Stream as Flygon’s hidden ability would both be awesome, and help it be more than just worse garchomp
If they can't give it Sand Stream, at least give it Trapnich's hidden ability: Sheer Force.
It's wild that a Trapinch straight-up loses it's hidden ability when it evolves, due to it's evolutions having no hidden ability at all.
Though... Flygon doesn't actually have the move pool to take advantage of Sheer Force with it's stronger offensive stat.
To add to this, I would also suggest making team Magma and Team Aqua actually use weather-based teams. Or at least give them pokemon with abilities that activate under their respective weather condition... All they got is the lines of Poocheyana, Zubat, Carnava, and Numel if I recall correctly.
Camerupt and Sharpedo are the only ones that really make sense for them to have. The Pooch and Zubat lines are just so generic-bad-guy fodder. Themeing the teams would have been way cooler. Replace Poocheyana with the Houndoom line, let Team Aqua discover and revive Relicanth and show it off. There were options.
@@GohLow Oh Yeah.... plus giving Maxie and his team access to grass types (that can make use of Solarbeam, and their regular sun-alignment abilities) would make them seem more capable to standing up to team Archie and Team Aqua with all their water types.
There can even be a sort of tier system for how much of a Sun/Rain team the members have. Thinking in terms of the remakes (So Groudon and Kyogre can have their Primal reversions and those super-weather conditions), The Grunts can have the pokemon, but lack ways to set up their weather condition, the admins can then be the runs to use Rain Dance or Sunny Day to unlock more power of the pokemon they wield, and Archie and Maxie would be the ones to have pokemon with Drought and Drizzle, allowing them to start up the weather condition at the start of the fight without wasting a turn.
All the while it can help be a way to maybe teach the kids playing for the first time that there are factors that you can manipulate and make use of to better your odds at victory outside of just "Attack with your strongest super-effective move"....
Things like, "Woah, Maxie is using Solarbeam without charging it up first! How can he do that? Is that a thing he can get from that 'Fighting with the Sun's strength' thing he was talking about?" Or "Archie's pokemon just won't die, it is healing itself every turn with that ability... why wasn't mine doing that when I was trying it out earlier? Hmm, he dose seem insistent on keeping it raining, maybe that has something to do with it."
@@13KuriMaster You over-estimate what gamefreak would ever be willing to do during the campaign of games.
All of these cool battle mechanics are strictly meant to be explored in PVP. Otherwise they would have done something like this by now. It doesn't take a game design genius to set up fights that teach mechanics beyond type matchup (though gamefreak has always been dumb...)
@@haruhirogrimgar6047 Okay, 1... I'm not making any sort of estimate on what Gamefreak is willing to do... I was making statements on what I would have done, if I had a say.
2nd of all.... all you sure about that? Pokemon Colosseum and XD had the villainous teams make use of some pretty interesting double battle strategies during the main story, (like skill swapping away Truant on Slaking... or using Protect to save a Pokémon from it's ally's Earthquake attack), and in BW2's post game, you can fight N, with him using teams geared around different weather conditions.
Granted, one is a spin-off and the other is in Postgame, but they certainly aren't things that are "strictly meant to be explored in PVP."
Magma & Aqua started out as the same team with Poochyena & Zubat being their defaults & the Carvanha/Numel being version exclusives to make the same fights different. It would have been awesome if they got more variety like Sandshrew vs Corphish, Slugma vs Tentacool, or maybe even Seedot vs Lotad or mixing things up & giving a random grunt Loudred.
4:41 I'm 99% sure you can catch the Regis before postgame. You can get them as soon as you get Dive, as long as you know the requirements.
You 100% can I’ve shiny hunted all 3 before the elite 4 and even hunted registeel before I caught groundon in ruby
I think a cool idea would be to make two new mythicals that serve Groudon and Kyogre
one relating to sandstorm, and the other relating to hail
and they become available to capture when you’ve caught Groudon and Kyogre respectively
Castform only has 3 forms cause it represents the water H2O molecule.
There’s 3 states for water : Liquid (rain), Solid (hail) and Gas (sunny)
This makes so much sense now!
And Castform itself is.. plasma?
that's not why it has 3 forms, its because gamefreak sucks at code and they ran out of space to make a 4th form.
if it was just about following a 3 state format, then weather ball also wouldn't have a rock variant.
Very cool thing that fans invented themselves after the fact
@@henry2168 that isn't true lmao you literally just made that up
The GBA roms still have space to add a new form, specially since it's just one extra Pokemon.
i remember trying to weaken groudon so i could catch it using a grass move thinking it was a fire type... only to ko it
How hail could be fixed:
Doesnt hurting Ice, Ghost and another type you could choose, maybe water, steel, fighting or dark, now hail would also buff defense as actual snow, and it would be walrein ability to invoque it.
I dig that. It would be a cool way to play into people dying in blizzards and how their ghosts remain where they passed.
@@GohLow Also I think it can relate to the "Chills" people usually feel in ghostlike situations
That's a really good point. A lot of ghosts have Pokedex entries mentioning that.
Now that I’ve played Persona 5, it’s absolutely crazy just how often I hear its music everywhere! It’s a banger soundtrack so I do get it, it’s just funny.
Also you can’t actually access the desert until you’ve already beaten Flannery, which is when your rival gives you the Go Goggles.
It's the perfect background music for a video essay. It goes with everything lol
Chimecho would be so much cooler if it was this
I think the issue stems from the design philosophy Hoenn is based around. Yes, weather plays an important role in Gen 3. What is important to remember is the region Hoenn is based on: Kyuushu. As it is the most southern part of the country, it mainly has a subtropical climate - aka no snowstorms. Also, as far as I can remember, there are not a lot of prominent desert areas in that part of Japan. The list of things popping into my head whwn hearing Kyuushu is: Volcanoes (Mount Aso & Sakura-jima), beaches, endless forests... Also, the region was designed before Gamefreak included every type of climate in every region. Hence, it seems natural that the prevalent weather types are sun and rain.
Similar to freeze-dry being an ice type damaging attack and hitting water types for super effective damage they could’ve made solarbeam a fire type move that does the same to water types and that way primal Groudon could get it as STAB.
That would have been a fucking great adjustment
I would have just given Glalie the ability to summon Hail on entry, Sand to Claydol, a proper sand form for castform, and made Groudon either a mono-rock or mono-fire type
Also give Castform a move that can make him summon a random weather condition each time it is used. That would give him room for other moves that benefit from different weather.
Drought and Drizzle should have never left their legendary exclusivity. Modern pokemon with these should gain a built in heat rock/damp rock ability that can stack with the item instead. Sunny Day/Rain Dance should have limited turns but not Drought/Drizzle.
I think Flygon would be great for sandstorm. Give it comparable stats to Salamance and you have a great duo
It would be cool if there were an HM which was used to dredge through the snow, something like "Plough"
It would be super effective on your mom
No, thank you
Better and simpler solution: take sand stream away from ttar and gIve it to regirock and snow warning to regice. Make registeel’s lore that he was built later (hence the more refined materials) and give him the new ability “weather proof”. This would basically just be the same as airlock but it reflects his metal body being more resistant to weather as a building material. Way less complicated and doesn’t make groudon’s typing suck.
That really only works if you make steel take chip damage from Sand, which it normally doesn't. Without that change, you're essentially giving Registeel a whole ability to block out hail damage.
Or you could have Steel be immune to the effects of hail too, which would make more sense tbh and fit with Clear Body being its ability, clear of dents from its siblings weather.
Oh Castform, you were robbed of so many things. You had a signature ability, a signature move, and was even forced onto the player through a story-required event. But your signature ability was incomplete, your signature move was always too time consuming to setup, and you were given a trash 420 bst with 70 base stats across the board in the mid-game. You would think with all of its alternate forms being special types and Weather Ball eventually becoming a special move that they would have it at least have more Sp. Atk than Attack.
Its Rock form is strangely absent. Weather Ball, its signature move at the time, becomes a Rock-type in the sand. It even has a unique animation for being used during a sandstorm. Maybe it's because Weather Ball then becomes a physical move, and they wanted Castform to be a special attacker? _Except that isn't the case, because Castform has equal Sp. Atk and Attack._
Speaking of its stats: Why base 70s across the board? It is given to you around the time your starter evolves into their third stage evolution with ~530 bst. Would at least making it be equal to Glalie with base 80s across the board and a 480 bst be too much?
And that's not even getting into how easy it would be to make it such a fun mon. With the way stats are compiled into the game's code, every form has its own stat line. Every. Form.
This means that a random employee could have just BSed some random numbers for each Castform form 20 years ago and made us happy today.
Imagine if Castform's Sun form moved 30 Attack into its Sp. Atk, for a cool 100 Sp. Atk with a 100 bp STAB signature move. And its Rain form moved that same amount of Attack into each of its defenses equally, giving it a more passable 70/85/85 bulk. Then following that pattern, its Hail form would have moved that Attack into its Speed, giving us a quick 100 base Speed Ice-type that wasn't screwed over by the pre-physical/special split mechanics. Its Normal form could then keep the 70 Attack, so you can use Normal-type STAB to its full effect if you _really_ want to.
And if they completed the ever elusive Sand form, they could simply move 30 Sp. Atk the other way into its Attack, giving it 100 Attack. Yeah, this could screw it over post physical-special split, but they could then just give it proper Rock moves like how it can currently learn a bunch of Fire and Ice moves (surprisingly not that many Water - although I guess recently Scald fulfilled the Flamethrower/Ice Beam niche for it).
I think it'd be fun if Castform was the third pseudo of Hoenn. You've got a dragon, a weird psychic robot, and a ghost that people say has boobs. It'd be great.
@@AnnieC.1993 what kinda ghost are you referring to tho. Theres no ghost type pseudo in gen 3
@@Fakharmel Castform is the ghost that people say has boobs. It looks like a ghost, and it looks like it has boobs.
@@AnnieC.1993 No they say he has balls
4:40-5:16, it's been a while since I've played the RSE games, but I do remember the desert section of Route 111 is inaccessible until you beat Flannery. If you try to go into the desert without the Go-Go goggles, your character mentions something about the sand being too thick. You should get the Go-Go goggles after you obtain the Heat Badge and it's given to you the moment you walk out the gym by your rival (Brendan/May).
The irony Chimecho becoming ghost/ice is really whimsical to me, I like it a lot. I think the reason they can be found in Mt. Pyre is because their design are based on wind chimes that are used in Shinto shrines to ward of evil spirits.
In theory I wouldn't mind Route 113 (the ashy area) to have been the place where hail was introduced since it has a similar effect to snow....
Wouldnt mind 2 more mythicals or minor legendaries to represent Hail and Sand. One worked alongside Groudon and the other served Kyogre.
You can alter the affetcs of Snow so it makes sense for it to serve Kyogre
Just a quick correction: the abilities were introduced in gen 3, so Yes, the changing weather abilities were introduced in gen 3, but the weathers already existed in gen 2, for the exception of hail. (There is a part of the video you say there are 2 more weathers introduced in gen 3)
Changing Chimeco to an Ice/ghost hail legendary sounds like a perfect idea. It would’ve made Chimeco a more notable pokemon and an instant addition to any Hoenn team of mine.
It doesn’t look the part though. A mythical maybe if you squint very hard but this guy being a full on legendary type legendary with hail sounds off.
Might as well make your own bloody fakemon at that rate.
@@fishyfishyfishy500akabs8 Precisely. Chimecho is not meant to be competitive, and its lore is incredibly specific and tied to japanese folklore, I'd go so far as to say it's insensitive to Japan's culture to change it in any significant way like that. I think the only thing you could do to it that doesn't break the cultural aspect of it is to make it a Fairy, as the sound of wind chimes (what Chimecho is, and its cry) are thought to ward off evil (aka Dark) in Japan's folklore. It would need a signature move in that case though
I think it’s pretty obvious that a Fire/Rock type Legendary filling Groudon’s role, should be named Magmodon
Making Groudon Fire/Rock would have made him weaker by giving him MANY weaknesses. It’s better to just make him half Ground so he/she can be the tough looking beast that it is.
Castform is a water molcule, it has 3 special form based on the three matter's states (water for liquid, ice for, well, ice and fire for steam). A rock type for sand wouldn't make much sense
Unless during a sandstorm it became a water molecule mixed with silicon dioxide (pretty sure thats sand). Castform needs a buff anyway just make each form specialize:
Normal: HP: 70 Atk: 70 Def: 70 SpAtk: 70 SpDef: 70 Spd: 70 Total 420
Rain: HP: 70 Atk: 40 Def: 100 SpAtk: 60 SpDef: 100 Spd: 50
Hail: HP: 70 Atk: 40 Def: 35 SpAtk: 120 SpDef: 35 Spd: 80
Sun: HP: 70 Atk: 80 Def: 40 SpAtk: 80 SpDef: 40 Spd: 110
Sand: HP: 70 Atk: 140 Def: 80 SpAtk: 30 SpDef: 80 Spd: 10
Or something like that
For changes to Kyogre and Groudon, giving them both dual type moves to both Origin Pulse (Water/Ice) and Precipitate Blades (Ground/Fire), also making those moves useable in Primordial Sea and Desolate Land would help them against each other and opposing threats.
That's a really cool idea
removing hail from ruby and sapphire and saving it for emerald wouldn't fix anything, in fact, it would just completely break link battles
Wild take: Remove Sandstorm as a Weather, and make it a Terrain. Even further: split Weather into Global Weather (Weather) and Local Weather (Atmosphere) respectively.
We would have 3 layers:
- *Weather:* _linked to global phenomena._ Here, we would have Sunny, Rainy and Snowy. We could add the Windy weather, a downgraded Strong Winds weather that Rayquaza and some Pokémon could inherit.
- *Atmosphere:* _linked to local or short phenomena._ Here, we would have Thunderstorm (Electric Terrain) and Fog (Misty Terrain).
- *Terrain:* _linked to the biome._ Here we would have Sandstorm, Grassy Terrain and Psychic Terrain (renamed Sacred Terrain, linked to sacred mountains and temples). We could add more Terrains on other biomes, like *Smog* on polluted and city location (it could halve the effectiveness of healing moves of non-Poison type Pokémon for example).
If they ever expand the weather system so we could combine two layers of weather, we could have:
- Rain + Rain: Downpour
- Rain + Wind: Rainstorm
- Rain + Sun: Sunshower
- Rain + Snow: Sleet
- Wind + Wind: Windstorm
- Wind + Sun: Heatburst
- Wind + Snow: Snowstorm
- Sun + Sun: Heatwave
- Sun + Snow: Ninetales' wedding weather. *Kitsune no Yomeiri* _(the Fox's Wedding),_ is an idiom used for sunshowers in some part of Japan and some other places. As Ninetales are Kitsune, but linked to Fire and Ice, it would be a nice touch.
- Snow + Snow: Hail
Personally think groudon should keep the ground type and get the fire type as an addition like it did in gen 6
groudon absolutely benefits to the same degree from sun.
getting the fire boost gives it a boost that makes it the equivalent of fire stab without the downside of actually being a fire type
it weakens water moves, and also gets the benefit of 1 turn solarbeams to take out most any water types
There should be either a rock or ground type of castform for sandstorm. There should also somehow be a lightning castform. Thunder isn’t a weather technique but maybe castform can change to a lightning form somehow.
It's still weird that Game Freak haven't give Castform a sandstorm ground typing along with the other three weather forms.
I would change it a bit differently though this works far better in emerald, also I like the Regi idea and will use it. But first of all lets change Groudon to a pure fire/ground type and Kyogre to a water/electric type. This way they are somewhat balanced for each other.
So after becoming champion we come home only to hear about some other weatherly problems. After stepping outside our home is covered in snow, its hailing like crazy and Steven greets us telling us that 2 ancient pokemon from myths seem to have awaken from a deep slumber after Kyogre & Groudon did their shit. Noone can come close to their hideouts as the weather is to harsh, but similar to Rayquaza (he only neutralizes sun and rain) there is pokemon able to help us and tells us to search for him on Route 120. There we meet Steven again and he explains us how the Registeel chamber works, we unlock it, fight Registeel and then catch it. After that with Registeel in the party we can walk through the hail and sandstorm as Registeels ability would neutralize these two weather effects. Then we would need to finish the puzzles and fight and catch both Regice and Regirock and safe the region again in the "postgame". Registeel would also be a perfect counter for Regirock and Regice.
I don’t know, the only type issue I’ve ever had was Rayquaza. I like that land sea and sky were represented by ground and water and only wish Rayquaza was purely flying. Sun gives Groudon solar beam and makes Kyogre weaker where rain only weakens moves that Groudon already wouldn’t use on Kyogre
Rain also boosts kyogres super effective water effects against groudon to be fair tho
one of the changes i would make to weather would be to save the Hail weather condition for Gen 4. it would be an exclusive ability to Froslass, the Ghost Ice type you were looking to build Chimecho into.
Froslass would be a post-game Legendary in my version, with no connection to Snorunt. the lore of Froslass laid out in the HG/SS pokedex entries hint at her connection to her origin: the Yuki-onna. i would put her in a secret area opened up during post game of the Sinnoh region. maybe a forested mountain sealed off in the North-most point. the second tallest in the region; second only to Mount. Coronet.
she only opens the area up to you, the player, after becoming champion: as a sort of test-of-strength.
Froslass already comes just before Rotom in the Sinnoh pokedex. in fact, i think it was likely she started out as her own pokemon, and was later tacked on to Snorunt.
That's another idea I toyed with in the making of this video, saying that they should have saved Hail for Sinnoh. It's a good idea and detaching Froslass from Snorunt is a good idea.
@@GohLow he thanks man!!! i appreciate the props!!
kyogre in rain getts more offensive stabs, butt its an weeknes too, due to 100% acc thunder in rain. groudon on the other hand, negates the water weekness in sun, but cant use the sun for offensive actions very effective.
Ironically, Groudon gains a weakness while in sun too! Solar Beam charges instantly, which is super effective if Groudon isn’t in its Primal form. I think it’s interesting how both of these legendaries have weaknesses within their own weather conditions.
I didn't even know Blizzard doesn't get its Hail-induced accuracy buff until Gen IV. GF really dropped the ball here, thank god they improved upon this weather in subsequent generations.
Also that Chimecho rework is awesome.
Hey, can I suggest some ideas for future videos? The Terrains in Generation VI are an obvious follow-up: Three moves, one Ability that interacts with these (Grass Pelt). Even after all the additions from future Generations, I feel like Misty Terrain in particular is the odd one out with its lack of damage increase or stat-increasing Ability.
Other overlooked and mishandled mechanics include the Pledge trio, Magnetic Flux/Gear Up, and Mud Sport/Water Sport.
You wouldn't have to worry about getting regirock too early with Flannery cuz you dont get the gogo googles till you beat her
I don’t see how summoning sun is anything but good for Groudon. You made it seem like like his special attacking prowess wasn’t good, but it’s still base 100. Basically gives you a second STAB option with fire moves. Granted, Groudon never uses this in RSE competitive, but the option for a solar beam + flamethrower moveset is still there. Sun enables teammates with chlorophyll just as much as it would hurt Groudon. I’d say even more since Groudon controls when the sun is on the field. Kyogre isn’t the only water type, although most do get ice beam. But still, the sun helps with water moves way more than you’d think by watching this video. Groudon is more like a volcano or a desolate waste land than it is an igneous rock. It is definitely composed of igneous rock, which also makes up the ground in some places, but magma is formed under ground. Or you could think of it like a desert where all you see is sand, which also historically are ground type Pokémon. Also, while I agree with the take that pupitar and larvitar need to be in the base gen 3 games, I don’t think that’s enough for them to have their ability taken away. Tyranitar gets it because it’s a strong rock type with legendary-like stats. Do NOT make Kyogre water electric. While it would help Groudon out in the Kyogre matchup, you already talked about taking the ground type away from Groudon which takes away the stab that it would give to hit Kyogre. But besides that, Kyogre with rain and thunder would make the games baby easy. And would ruin competitive as well. I kind of agree with the hail take, but don’t change chimecho. It would be better to just make a new Pokémon. Or, to go with what you said about legendaries, give regirock sand stream, regice snow warning, and registeel cloud nine or air lock. Regirock has 200 defense and 100 spdef. Regice has 200 spdef and 100 def. Registeel has 150 in both defenses, meaning it’s always the more balanced of the 3. It could be like a different, lesser version of the groudon, Kyogre, and Rayquaza trio. Or maybe even upgrade the regis’ offenses to make them more in line with the weather trio. This is before eleki, drago, and gigas so it would make sense for them to have some sort of gimmick as a trio. And even later, you could give eleki an equivalent to hadron engine, and make some new terrain for drago and make it more like orichalcum pulse. It’s also before the hail defense boost, but they’d probably make it have a defense boost for ice types right away if you give regirock 1.5 spdef for sand. It would make sense for it to go the other way as well. You made the hail setter in this video post game, so I think it would make sense for both the sand setter and hail setter to be post game.
The Fire/Rock version of Groudon should be called Groudon... it's called that because it CREATES GROUND, not because it is a ground type
Regirock and regice shouldve had sand stream/snow warning respectively, and registeel shouldve had overcoat (or at least a gen 3 version)
As a correction for the Regi section, you are already gated from accessing the desert because of the sandstorm until you get the go-goggles from your rival after beating Flannery. Additionally, you are still technically able to obtain the Regis before the elite four, the braile cavern puzzle is accessible as soon as you get the ability to dive from the 7th gym badge.
5:20 im confused, isnt the desert already inaccessible until you beat maxie and flannery?
It is, as I've been corrected on many times lol. I guess I forgot because I don't even try entering the desert until doing the Lavaridge section of the game.
What would I change about my favourite region if I could? Easy. I would make the Johto games use only Johto Pokémon
Johto doesn't even feel like it's own region because of all the Kanto Pokemon even with the Elite 4. Like how does the Ghost Gym Leader not use the one Johto Ghost? So weird.
Given Flygon's portrayal in other media, I feel like it makes more sense as a sandstorm bringer personally.
As an echo I’ve always wanted chimecho to be pure normal due to the association between normal and sound.
Like with the Exploud line and how most of the sound-based moves are normal type (aside from Snarl weirdly).
@@GohLow yup
@@GohLow actually a few Pokémon types have weird almost secondary meanings like fighting is the Justice type
Ground is the bones type
We only got a definitive Hail/Snow setter in gen 7 with Alolan Ninetales. I know that Abomasnow also has Snow Warning, but you see ANT on almost every Hail/Snow team, whereas you almost never see Abomasnow in any competitive team.
You saw a good bit of Abomasnow in the early VGC formats like 10 and 13, but yeah it was just too niche to last once the power levels spiked.
Redisigning groudon to be ground/grass type and Kyogre to be water/electric or water/ice like it’s origin form would be really cool, having their types even each other out to be neutral. The reasoning could be that plants need land and sun to grow, an that water is highly conductive to electricity respectively.
Ground/Grass Groudon would make so much yes! Probably result in an incredible design too.
@@GohLow totally! They could make it look like the red rocks in Arizona or something, and have a bunch of plants on it’s back, and the crack things, maybe cacti cuz they don’t need a lot of water, and live in the red rock places.
Sun and rain weren't introduced in gen 3. Sunny Day and Rain Dance are both TMs in gen 2
rain, sun and sandstorm were all introduced in gen 2, hail is the only new one in gen 3
I think making the weather changing moves (rain dance/sunny day/sandstorm/hail) permanent and fully embracing the weather wars would have been neat. This would make all of the abilities that are dependant on the weather (like rain dish or swift swim) actually impactful instead of niche.
That would have been awesome! Would have made those weather abilities nowhere near as strong as they were. Competitive Gen 3 is basically 100% played in sand since Tyranitar is the only weather setter and it's like a waste of a move slot to run other weather.
You can't access the desert until after Flannery anyway. Your rival gives you the Go Goggles _after_ you beat Flannery.
I think I whiffed on that because whenever I play through Hoenn now, it's such an automatic thing for me to go through all of the mid-game story stuff before going to the desert, so it didn't even register that it's because I straight-up can't.
@@GohLow It happens all the time to me. I feel like as I get older, the more I just skip past things in my head.
I mean just the other day I realized that I had been cooking my baked potatoes all wrong. At a certain point I guess I misremembered how long they needed to cook, I thought they only took 4 minutes to microwave. And I was doing that for about 6 months, wondering why my baked potatoes were coming out so undercooked 😂
i remember having a flygon in my team back in the day when gen 3 first came out. i remember being disappointed in him, and groudon not really being a fire type >.< gen 3 often felt weird.
watching these pokemon videos makes me sad that i pretty much quit playing any pokemon games after i finished the story for sapphire, which i had ruby first and played the hell out of it then got sapphire to get the pokemon i couldnt. totally missed fire red and leaf green and missed emerald version as well and obviously everything after. i had red, yellow, gold and crystal then ruby then sapphire and then just stopped for some reason that i dont recall :(
But... you don't get the go-goggles until after you beat Flannery anyway?
I also started out with sapphire, so it was nice to see something like this without the nostalgia lens. Also, you sound like Larry the lobster.
Nobody's ever told me that before but going back to some Larry scenes, I kinda hear it too🤣
Love this. I've always wished there was more of a focus on Hail in the earlier generations.
I think they could've made a "sub-legendary" for Kyogre and Groudon. A 600 BST legendary (like the Lati twins) that is an Ice and Rock type that represents smaller aspects of the box art legends; the Ice type has Snow Warning and the Rock type has Sand Stream. The Ice type represents the ice in the seas and oceans like at the poles, and the Rock type represents mountains on the land. As for their secondary type, I guess you could make them Ice/Water and Rock/Ground to relate them to the other two, but that might be a bit boring so maybe there's a shared type that's thematic enough to nature. I'm guessing Ice/Grass and Rock/Grass (since Grass is close to the nature type), Ice/Flying and Rock/Flying (to foreshadow Rayquaza), or maybe even Ice/Electric and Rock/Electric
That'd be better than the random Lati twins. Still not sure what the hell they had to do with anything.
Tbh, the more I learn about the Pokemon games, the more "a half-baked idea without a clue of what they wanted to do with it" seems to apply to a lot features of the franchise. The type chart was a mess in Gen 1, and even today is still heavily imbalanced; breeding suffers from issues that were present in GS and were never really fixed; natures barely do anything except add an additional 4% chance barrier to getting the Pokemon you want; double battles are barely in the games despite being the main official competitive format; increasingly arcane evolution methods that only really work in the gen they were introduced in and have to be shoved awkwardly into newer gens; Contests, Mega evolutions, Z-moves, Dynamaxing, all stuff added in and then dropped after a generation or two because they were cool but couldn't handle the ever increasing scope of future gens. No wonder the bloat is showing so much in the current games.
Aqua and Magma as cults? This man played insurgance.
I did find some use for hail in Pokemon Sapphire, and it was with castform. It was a challenge run where I could only use pokemon with gimmicky abilities like shedinja, slaking, and of course, castform. You know how big of a pain Winona is, especially her ace altaria? You know how it's 4x weak to ice? Yeah... My snowy form castform DESTROYED her altaria after setting up hail and getting the STAB with powder snow (which brought altaria up to being 6x weak to ice), and she was also very useful against Drake since most of his pokemon are *also* 4x weak to ice, not accounting for STAB, and against a couple of Steven's pokemon and Glacia's glalies when I switched her into sunny form. But that's a very niche scenario, and if you're not limiting your pokemon because you like to suffer like me, you'd probably be better off with walrein or glalie in the elite four. Also there were a few times where I kiiinda forgot hail was still in effect and threw my shedinja out, who immediately got KO'd since they only have 1hp? Whoops. And when an enemy trainer used growl (which happens a good bit since Team Magma and Aqua have mightyenas), it felt like my shedinja was the one that was most likely to get pulled out and then once again get immediately K.O.'d, but at least that particular bit of stupidity wasn't *totally* my fault. It's kinda crazy for me to think that we were all *quite literally* handed the solution to Winona's stupid altaria only a stone's throw away from her gym, and we by and large just looked at it, went 'eh', used it in a few fights out of curiosity, and then put it in the pc and never used it. And your idea for reworking hail is really cool, and it would be great to fill out rse's virtually nonexistent post-game.
Honestly? Groundon should have always been a ground fire type. It would be waaaaay better and would make a lot more sense.
I was quite into the idea of Regis getting sum Weathery love. Regice and Regirock summoning Hail and Sandstorm is a great start, though does leave Registeel wanting something...
perhaps its' un-corrosive body of steel could negate weather, even if it does overlap with Rayquaza at that point.
If its just to showcase weather they could make steel have interesting interactions with weather like how rock, ground and steel are immune to sandstorm, like;
Steel attacks do half damage in sun as it melts so less impact.
Steel types move slower in rain like tempering steel and it needing to sit to hold shape.
Sand can increase Def.
Hail can increase SpDef but still take chip damage.
I dunno just an idea, that or make Registeel's ability change steel attacks to whatever the weather is but remaining physical as its before special/physical split.
Sun: Groudon Fire/Ground type since the begining, giving him stab to Fire moves.
Rain: Kyogre, nothing changes.
Hail: When you get to Mossdeep City there's a violent hailstorm. The gym is closed and if you talk to some people they'll tell you that the hail has been there for two days, the researchers at the Space Center can't work with such a violent storm so the twins at the gym got to investigate. A guy looking at the sea in the northern part of the island will tell you that he saw the twins going in that direction. So you get to the shore, use surf, and go north. You battle some trainers on the way and finally get on a snowy island with a cave entrance. You enter the Shoal Cave and if the tide is high you can see the twins waiting. When you talk to them they say "We can feel that the source of the hailstorm is in there, but the entrance to the deeper parts of the cave is underwater. We need to wait for the sea to recede." If it's the low tide they're not here. If you go deeper in the caves you can see Liza petting some spheals while Tate is telling her that it's not the time for that. You get to the lowest part of the cave and you can see a pokemon on its center: a lvl 40 Glalie with Snow Warning. If you capture it or simply defeat it the hailstorm will be gone and the gym leaders will come and thank you before returning to the gym.
Sand: After you finish the league, go to Fallarbor Town. You can see the digging guy waiting in front of his house. If you talk to him he tells you that something wrong happened in the Desert Underpass. He says that he dug a little bit further after encountering some fossils and stumbled upon a really big cave with a monster at its center.
Then you feel an earthquake and the guy rushes into the underpass. You follow him and when you arrive at the place where the fossil was you can see him in front of some rubbles, he tells you that the way to this cave has been blocked by some rocks that fell because of the earthquake and that it will take some time for him to dig through that.
There is some sand in this cave at the end of it, where you can get the fossil. When you try to press A on it there's a text telling you "You can feel your feet slowly being engulfed by the sand, but you easily take it out." When you use Dig on it you appear in the cave, in front of the monster the guy was talking about: a lvl 60 Tyranitar. When you defeat it or capture it, the sandstorm on route 111 stops and reveal a cave entrance where you can find Larvitars and some other underground pokemons from other regions.
I really like your solutions. Giving normal Pokemon the reverence of Legendary Pokemon in a story context is always something I enjoy.
gen3 were my first as well so I really found it interesting to watch this video and hear your ideas! I couldn’t agree more with you on the fact that weather seems so half baked in these games, especially when you look at castform, who is almost completely useless, except for a cool form, changing gimmick.
The only thing I would add/change with what you said is that I think that the golems can be more fully utilized. I feel like if the golems embodied a specific weather with Regice and Regirock that would be cool and then, because Registeel has the most ballon stats and the best typing of all of them it’s already stronger.
I used Castform as my starter in the run I did to get b-roll for this video, and it was legitimately awesome early on. If they had given it to you after Brawly instead of right before Winona, I think people would have much fonder memories of using it on their team.
I’d probably change black and white 2 to be grey and have plasma merge kyreum and zekrom in the middle of the game and beat you so you have to find keldeo and when you think your stronger they form the original dragon to make the fight feel like it has so much weight
That sounds awesome. I'd play the fuck out of a rom hack that does that.
You can get the Legendary Titans after you beat Tate & Liza, there's nothing preventing you from challenging Wallace/Juan in Sootopolis with a team with all Regis. Calling them post-game legendaries is flatout wrong. Other than that, you got some cool ideas, but I feel like you are looking far too deep in most.
You're the first person telling me I'm looking too deep into it. Most are saying I'm not looking deep enough into the game lore.
@@GohLow What I meant is that a few ideas are a bit too far fetched
Overworld weather and abilities started in gen 3, but all but hail were actual battle moves debuting in gen 2.
8:48 The way I see it, Kyogre is surrounded. What's under the ocean? That's right, more land
You can get all the Regis once you have access to dive. You just need to dive in a spot in the middle of route 132 with a wailord and a relicanth. The puzzles for each Regi are really annoying, but you can do it all before the water gym. I think it would have been cool to have regirock have sandstorm and regice have hail. Then give registeel like a random weather ability on each time it enters battle.
I'm writing this before I forget to (haven't finished the video).
My guess is that sandstorm might've been difficult to implement because weatherball is a special move, the rock type then was only physical so maybe it was some kind of limitation on that regard?
Also considering all other weather forms that Castform has are special move weatherball, I mean
Weather Ball naturally was a physical attack in Gen 3, since it was a Normal Type move when weather wasn't active. This was back when Type determined whether a move was physical or special.
This comment reminds me that weird mechanic in gen 3 where Counter would work against special-type Hidden Powers. I believe the game still considers it a normal type attack even after it inflicts damage based on other types.
I wonder if it is the same for Weather Ball...
@@GohLow that makes sense now!
Its great that you brought up Tama Heros video. I think the design brief was already locked in. The tale of the artificial land in the harbor. building an airport on it that then sank. Well meaning humans that made mistakes. I dont think your team backstory changes fit. Magma members are all logical people blind to the reality of their actions they live in theroy not practice. Aqua are liberal pirates live out in nature and are passionate and emotional about living along side the.
You could retcon in Zenias dragon clan maybe as a secret settlement in the desert and a few other areas with heonn lore. That know about claydol
Im not sure on kyogres type change or Chimecho but its definately suffered. They gave it a baby but gen 5 killed a future evo for it mr mime and suduwoodo. Then they retroactively gave it some base stat boosts as they couldnt give if a worthwhile evo
This was a great video man. I enjoyed all of your ideas and am convinced a rom hack based off of your thoughts needs to be made....ill play it at least lmao 😂
The videos that finally got me to make this video were @TheSmithPlays making a Fixing Johto series, where he learned Rom Hacking to fix his favorite region, so maybe I'll do the same to at least add the Ice area.
technically, the first gen 3 game that made the larvitar line available was Colosseum if only by a couple months, it had Tyranitar as a shadow pokémon.
They need to give castform a rock sand form.
They should allow it to evolve and gain 80 stats
I would immediately put 30 points in special attack to give it base 100 special
It can have 10 in both defenses raising from 70 to 80
And 30 in speed for 100
70 HP
70 Atk
80 Def
100 Spatk
80spdef
100 speed
This raises BST from 420 to 500
And depending on the weather it changes to it already gets a bonus buff to specific stats
The ability can be reworked to not only change forms but have a speed associated ability to the weather that combines swift swim, chlorophyll, Slush Rush and Sand Rush
Probably would call it Weather Energy
In sun gets 50% boost to fire
In rain gets 50% boost to water
In sand gets 50% boost to special defense
In snow gets 50% boost to defense
Signature move is boosted by STAB next thing you know it’s a menace the form changes also should make castform change forms and weatherball changes to fit the Weather’s STAB
if base 100 special attack is too much just move 10 points in HP
It can be a speedy wall or a speedy killer giving it a true might of weather
The second ability it could have again another combination of Sand veil, snowcloak, Leaf Gaurd and Hydration
This is to give it negates to statuses or make it harder to hit, I’d call this ability Atmo-Camo
Hidden ability can have the mix of Ice Heal, Rain Dish, Sand Force and Solar Power
Giving it healing stall options or more power, this ability is combined with forecast like others I would name it Nature’s Gift
Exclusive to only Castform line
In the grand scheme this allows Base Castform to hold an Eviolite
Defenses are only slightly boosted because of Friend existing in VGC as to be on par with current meta
This gives Castform the ability to be alot more versatile than it already is and grants it variety of niches to fulfill
The New Evo for Castform can be called Streeira (Stree-Era) the name of how it is streamlined for variety of Weather
Combining the Words Stream and Eira
I wonder how Castform would look if it also had a form when Shadow Sky is used.
Now I'm thinking of Paradox versions of a Kyogre that's a sand-whale & a Groudon that's an ice-godzilla to parallel yet inverse the sand & hail weather conditions.
That would be awesome!
A fire and rock Groudon should be called Magcargo 👀👀 Pokedex entry says hotter than the sun, drought would make sense on it.
I would have it be fire type and called "Groudon."
A pun on a garnish for salads and soups is perfect for a fire type because fire may cook the crouton. It doesn't make sense currently with his being named after such a salad and soup garnish but being ground.
Frito-Lay could do the Flamin' Hot crouton as a promotional tie-in. It is the only logical way.
About Groudon… Just give Groudon its typing from its primal form from the remakes.
My response to the hot take of sand stream is...
TBH it makes more sense for a common Pokémon to have this ability because think about it... no legendary has sand stream to this day, if in the future no legendaries have this ability is a clear sign is reserved for normal Pokémon
You could just give the regis wheater abilities: Sand Stream for Regirock, Snow Warring for Regice and Cloud Nine for Registeel. You could also tie their awakening to the main story climax.
But i agree they should add a snow Island at least for Emerald. That could solve both the Snorunt and the Regice location issue.
A. You can't get to the desert w/o beating Flannery in Emerald. So that doesn't matter
B. It isn't STAB earthquake coming out of a fire/rock type in your example
Alternate idea: give Groupon and Kyogre alternate forms that represent the other weather types.
Groudon as a titanic snow yeti and Kyogre as the Sand Fish thing from Shadow Of The Colossus would be sick.
Just looking at the thumbnail alone, walrein should've been made the premier Hail pokemon.
Woulda made sense; it's the only ice type line you find with any regularity in Hoenn.
@@GohLow It should've had Snow warning and Ice body for it's abilities instead of Thick fat. Then you could really make best use of Blizzard.
The only problem with Groudon being Fire/Rock is that it has ALOT of weaknesses. Just make him half Ground so it lives up to its name. And you can still use a “molten magma” look.
Yeah Flygon should absolutely have Sand Stream given its entries. I'd advocate for Aggron being the final stage of a creature that eats iron being pure Steel. Best change for the big 2 would be just making Primal Kyogre part electric. If Hail had all the buffs we now see on Snow, Glalie with Snow Warning makes sense with them being Ice Elementals. If we could change lore, yes to the new Claydol and Chimecho roles. Better yet, you could make it that Hail/Snow is now present on every location that was previously affected by Groudon/Kyogre.
You can catch a Tyranitar in Pokemon Colosseum so you could have transferred that Pokemon to R&S before the release of FR and LG.
I need an emerald romhack with such changes and content.
Thanks! You should check out video fixing the Hoenn Dex if you wanna see what other ideas I've got for the region.
Groudon could be renamed Tairidon if you changed it this way. Tairiku is japanese for continent.
actually tyranitar was first obtained exclusively through pokemon colloseum where it kinda was "the ultimate shadow pokemon" or something
Perhaps a bit much but I was thinking you could definitely make Regice and Regirock able to be gotten earlier and they could get their respective weather type abilities
Registers then could be given a “Steel Heart” ability which allows the user to ignore all weather effects and weaken the type moves of that weather type against the user.
Example: Charizard is in drought/sunny day and uses flamethrower, gets the sun buff and supereffective buff, but due to Registeels ability both the super effective attack and the weather boost would be ignored and rather existed meaning the attack would do .5x damage instead. It would be a nice counter whilst also not getting rid of weather effects meaning it still can be used in double battles or even after Registeel dies.
This would have definitely given these Pokémon a lot more usage and even flexibility to be used, especially Registeel. They should also keep their other abilities too I think, just these ones should be the main one they get with lower chances of the other ones.
On the topic of hail, they never handled that right. They hilariously removed it and replaced it with snow in SV, which boosts the defense of ice types (finally).
Wasnt that in Legends Arceus, not that it really matters when it started but I just thought it was there.