Matrix code rain with geometry nodes Blender

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  • Опубліковано 11 вер 2024
  • A fan art of the matrix code rain, made with Blender and geometry nodes ;)
    Inspired by: CG Material youtube channel • Matrix code rain using...
    Song used:
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    Senses by Nomyn / nomyn
    Creative Commons - Attribution 3.0 Unported - CC BY 3.0
    Free Download / Stream: bit.ly/3HJpg6H
    Music promoted by Audio Library • Senses - Nomyn (No Cop...
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    🎵 Track Info:
    Title: Senses by Nomyn
    Genre and Mood: Ambient + Calm
    ---

КОМЕНТАРІ • 5

  • @AllVisuals4U
    @AllVisuals4U 2 роки тому +1

    Cool!

  • @hugoantunesartwithblender
    @hugoantunesartwithblender  2 роки тому +2

    Usefull tutorials for this effect: ua-cam.com/video/CwOHqH60X-0/v-deo.html
    and ua-cam.com/video/TZtINwyn2SA/v-deo.html
    First i made a plane, added geometry nodes, added subdivide node, displaced it with noise linked to set position node offset.
    Then i instanced on points a mesh line node with the count at 40, all going down. Link the count to group input node so you can control it later
    Made a collection with letters, instanced the letters collection on the mesh line points (pick instance activated).
    Add a random value node , write #frame/4, link it to the instance index on previous instance of ponts. This way the picked leters will change with the frames.
    Keyframe thecount of the first mesh line i mentioned

  • @Jham3D
    @Jham3D 2 роки тому +1

    Sick! How did you make the digits randomize?

    • @hugoantunesartwithblender
      @hugoantunesartwithblender  2 роки тому +2

      Thank you so much! Inside the leters collection i had like 10 different leters. On the instance on points , when you activate the pick instance, you can use the instance index to pick what collection item you want. So i linked a random value node to it, from 0 to like 100 and then on the seed i wrote " frame/3 " So at each 3 frames it will pick a different object

    • @Jham3D
      @Jham3D 2 роки тому

      @@hugoantunesartwithblender Awesome, thank you!