DCS and Leap Motion good news!!

Поділитися
Вставка
  • Опубліковано 1 січ 2023
  • A small new feature that greatly improves DCS's Leap Motion support: enabling and disabling hands with a mapping :D
    Important links to get everything working:
    - Leap Motion official driver (scroll down to find the "Download Gemini" button, that's the driver): www.ultraleap.com/tracking/ge...
    - Fingers application (no installation needed, just download, extract and run): github.com/glenmurphy/fingers...
    - And an adapter I designed to mount the Leap Motion in most VR headsets without ruining them too much (just adding a velcro strip): www.thingiverse.com/thing:544...
  • Ігри

КОМЕНТАРІ • 256

  • @propfan3485
    @propfan3485 Рік тому

    Hi Joan Gracias !! for the excellent INFO covering each detail . I immediatly ordered LEAP MOTION before it is selled out. The immersion before the update in DCS with the Laserpointer coming out the finger prevents me from buying leap motion, but now it is fantastic.

  • @ricbish4122
    @ricbish4122 Рік тому +2

    Great update! I’m so glad you posted this since my Leap Motion device has been sitting in the closet collecting dust. This looks very promising! So that I you for posting this! I also posted a link to this video on Twitter in case anyone is interested and hasn’t seen this. So great stuff! Thank you again for posting this update!🤙

  • @phunkaeg
    @phunkaeg Рік тому +1

    Fantastic!
    Thanks for the update on leap integration, I'm glad that ED are making tweaks to it.

  • @Synoopy2
    @Synoopy2 Рік тому

    I saw your last video and it kind of shy' d me away from getting this although I thought it was fantastic at the time . I think now I am ready to pull the trigger on it. Thanks for posting.

  • @JayTheOriginal
    @JayTheOriginal Рік тому +19

    Thanks for the update. I think this branch of usability is extremely important for the developing of the VR implementation in DCS, and I feel that ED is leaving this a little bit on the backburner of the plans for the future of the sim :(

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough 9 місяців тому +1

      Especly with the Quest 3 being out and having hand support.

  • @ytdlder
    @ytdlder 10 місяців тому

    I'm soooo gonna try that as soon as I get the handtracking module for my Crystal! Looks dope!

  • @tetley3737
    @tetley3737 Рік тому +1

    I just ordered one. It looks awesome! Thanks for the video.

  • @coRb77
    @coRb77 Рік тому +1

    Just ordered this device, looking forward to use it

  • @Eagle01ph
    @Eagle01ph Рік тому +4

    it would be nice is there was also a keybind to use the laser for those hard to use areas. That way we can use palm up and palm down for left and right click

  • @antjones2281
    @antjones2281 Рік тому +8

    Wait a minute. So in theory you could program it to always enable the hand tracking if the joystick is centered at 0 . This way when flying you would only get hands when reaching away from the joystick.

    • @evolgenius1150
      @evolgenius1150 9 місяців тому

      Yes, maybe with Joystick Gremlin or something hehehe.

  • @ChrisB-wn5fs
    @ChrisB-wn5fs Рік тому +1

    Muchas Gracias! I didn't know about the button mapping and the fingers app. Will try your hints on my next sortie!
    Since I picked up the Leap Motion device two years ago I've been testing it every couple of months to see if it is finally usable. It has great potential! But it is not as easy as you might think especially when it comes to rotaries and I haven't made it my primary input method yet.
    And believe me: when you pull the fire extinguisher handle in the A-10C for the 10th time instead of changing the steerpoint it's really hard not to lose your temper 😅

    • @fisadev
      @fisadev  Рік тому +3

      I can totally relate to that, hahaha

  • @jayphi4095
    @jayphi4095 Рік тому +1

    Still got problems with my leap motion. Very often one hand disappears and I need going back to the special folder to make an on off action …also it is tedious using it for rotating buttons. In fact it is quite usefull mainly for the VAB of MFD and in front otherwise you have to carefully adapt your environment to prevent blockade by furnitures. Using the positioning movement inside the cockpit helps a lot. I am using some buttons for up down fwd aft to close the hand to the buttons to activate but using a trackball in place of leap motion is also very convenient for flight in VR, faster and more precise.

  • @justflyit7569
    @justflyit7569 Рік тому +1

    Thank you very much for this video! Because of I it I just got my UltraLeap device. Haven’t tried yet though. But I think I’d really like it!

  • @ttenor12
    @ttenor12 Рік тому +5

    Tal vez, solo tal vez, empiece a considerar algo tipo Leapmotion si empiezan a meter estas pequeñas mejoras.
    Buen video.

    • @Maisonier
      @Maisonier Рік тому

      Ya están esas mejoras

  • @Starmast3rmusic
    @Starmast3rmusic Рік тому +4

    Thanks for this update! I picked up a leap motion a couple of years back for really cheap on eBay. For the first year, I didn't use it for DCS because of how janky it was-- as you mentioned in a previous video, not having the ability to disable your VR hands cause issues with accidental inputs while using your hotas was a disaster (e.g., accidentally [and devastatingly] engaging landing gear on the hornet while using the throttle).
    For a few months now, there has been a lot of work in the DCS forums on the fingers app in conjunction with bluetooth mice/espurino-based finger buttons that you would attach to gloves or rings. This essentially created a much less expensive and more obtainable pointCTRL system. The fingers app has made using a leap motion in this game so incredibly easy and extremely precise to the point where I no longer need button boxes or anything else other than my hotas, VR headset, and a couple of cheap bluetooth finger mice. Now, having the ability to physically flick switches with my fingers, yet disable my hands might entirely remove my need to wear bluetooth finger mice. Really excited to try this out!

  • @evolgenius1150
    @evolgenius1150 9 місяців тому

    Oh cool the VR version of your IHADS isn't blurred out by default, nice.

  • @C-Infidel-Archer-78
    @C-Infidel-Archer-78 Рік тому +5

    now if you have panels and get this to scale.. the Immersion! @$100 for the Leap Motion, thats a hell of an addon in VR

  • @thulsadoom2567
    @thulsadoom2567 Рік тому +1

    I would build multiple reed-switches inside the joystick/throttle and also a Leo Bodnar BBI-32 Button Box Interface and put strong magnets into some nice pilot gloves.
    When theese magnets coming near of the reed-switches the Leo Bodnar BBI-32 Button Box Interface can make use of the "turn hands off" feature inside DCS.
    This BBI-32 Button Box Interface can be well assigned inside DCS. I have many of them in use for other things and they are working quite well. Just an idea...

  • @staubsauger2305
    @staubsauger2305 Рік тому +1

    Muy bueno. Muchas gracias Juan. Ahora puedo comprar un LeapMotion para jugar DCS en VR !

  • @blackacev1728
    @blackacev1728 Рік тому +1

    Super helpful video🤩 Thanks😊

  • @zigzagfly1635
    @zigzagfly1635 Рік тому +3

    Good stuff. The next step would be to get haptic feedback when interacting with switches / Rotary knobs.

    • @cuttheloop
      @cuttheloop Рік тому

      ummm... what's it gonna feed back to?

    • @Siduch.
      @Siduch. 11 місяців тому

      @@cuttheloopgloves

  • @geotempo
    @geotempo Рік тому +1

    Hi, do you have a video or recommend one on how to setup leapmotion on the PC . I am confused on the various type of software and configurations for use on Dcs.

  • @SteelbeastsCavalry
    @SteelbeastsCavalry Рік тому

    Mine has arrived. Trying it out tomorrow!

  • @aitke12
    @aitke12 Рік тому

    Point Crtl Killer!! Amazing update!

  • @tempochannel6731
    @tempochannel6731 Рік тому +1

    Yeah tried this tonight, works pretty well.

  • @justinallen2285
    @justinallen2285 Рік тому +1

    With leap how do you turn dials? Also, how is the latency of moving your hands? When you say map button that means you are push a physical button like a mouse click?

  • @midnight7297
    @midnight7297 Рік тому

    I might have to get one of these now. I take it they work fine using a Quest 2 connected to the PC. Is the hand response fast and realistic?

  • @SteelbeastsCavalry
    @SteelbeastsCavalry Рік тому

    That's it... Grabbing one.

  • @RAFMuffler
    @RAFMuffler Рік тому

    Good news! Thanks!

  • @bjrnchrstn
    @bjrnchrstn Рік тому

    Love this. Ordered it right away.
    Any recommendations on the choice of buttons for the keybindings.

    • @fisadev
      @fisadev  Рік тому +1

      In my case I'm using a front switch in the hornet grip from winwing for click and right click (it's a two way and apring loaded to the center), so my left hand is clicking while my right hand is pointing. And to show/hide the hands I use a couple of my stick buttons (winwing F16EX) that I find kind of hard to use in combat, but they're good enough for this, as I only use the DCS hands in calm situations.

    • @bjrnchrstn
      @bjrnchrstn Рік тому

      @@fisadev thanks. Tried it but to me the leap with hands is just too much of a hassle tbh.
      Now i turn off the mouse in vr and assigned left and right mouse button to my joystick. Works fine mostly but for really nearby buttons to my left and right I would love to swap to the mouse (head won't turn that narrow) but ED needs to make a "mouse on/off" binding for that.

  • @familievandenhoven
    @familievandenhoven Рік тому

    I installed the 5.7.2 version of the Ultraleap software and followed your steps from this video (thank you for sharing Juan Pedro!). My hands are visible in DCS and displayed correctly.
    However, it takes a lot of tries to flip a switch (tested in the KA-50 III and the SU-25).
    Do you need the Fingers app to be able to use your hands to flip switches?
    Do I need to overwrite the Leap .dll file in my DCS installation with the one from either Ultraleap of from the OpenXR installation?

    • @fisadev
      @fisadev  Рік тому +1

      Fingers isn't required to be able to flip switches. Are you sure you have the laser pointer option disabled in DCS? And you don't need to override the libs.

  • @zaloarg
    @zaloarg Рік тому

    excelente video !

  • @davidmosher4859
    @davidmosher4859 Рік тому

    Hello, thanks for the comprehensive video! I am curious if you are using the Pimax specific hand tracker the fits just under the headset or are you using a different leap/ultra leap motion controller? Thanks

    • @fisadev
      @fisadev  Рік тому

      Thank you! I'm using a normal VR headset (HP Reverb G2) with a Leap Motion attached to it :)

  • @teggy689
    @teggy689 Рік тому

    I wish it was possible to disable the hands but still have them visible

  • @nilsrossi4217
    @nilsrossi4217 Рік тому

    super!! i have to try!

  • @popovqc
    @popovqc Рік тому

    how do you turn knobs like lighting, hud intensity, etc with the fingers ? do you click and move your finger as you would do it with the mouse? I will defenatly replug my leapmotion and check this update. many thanks on sharing this video. I dont get why ED did not talked about it in their own video devellopment.

    • @fisadev
      @fisadev  Рік тому +1

      Yes, like that, just like the mouse. Regarding ED, maybe it's too low priority for them? I don't get that either.

  • @Bazzz000
    @Bazzz000 Рік тому +2

    I really don’t understand why ED doesn’t have the user place their hands on HOTAS in the controls menu and calibrate the gestures and range of motion of moving the stick and throttle to maximum extents so as to say “hey DCS when my hands are placed here in this particular grabbing gesture and move from here to here… It is stick and throttle movements and disable virtual hands please!”
    What should obviously happen is that you could configure this for each individual aircraft to allow customizable profiles per aircraft to accommodate different grips and hardware setups and for it to be automatic so as to give the user complete and full immersion in DCS and not have to reach for some hardware like a mouse or button box or hand controllers, etc, etc…
    Ultimately the idea being to replicate the actions of a pilot IRL in terms of hand interaction inside a cockpit.

    • @paristo
      @paristo Рік тому

      They should allow to draw boxes in the virtual cockpit by the player when in the cockpit, where the virtual hands would not interact with the cockpit.
      We have beatiful and working 3D cockpits, where we are sitting. let us draw box and move it around that space to define things!
      (Let us click the button/switch in cockpit and then bind it to HOTAS, no more menus to scroll! Call it as "Interactive Binding mode" ™)
      We could even have those zones defined for different common actions, like "Eject" by moving both hands to ejection handles!
      There is the setting that when your physical controller movement is detected, your virtual hands are hidden. Or at least it use to be there.

    • @theegg-viator4707
      @theegg-viator4707 Рік тому

      Excellent Idea, will look into implementing it!

    • @theegg-viator4707
      @theegg-viator4707 Рік тому

      @@paristo Also another excellent idea!

    • @Bazzz000
      @Bazzz000 Рік тому

      @@theegg-viator4707 you are able to implement it somehow?

    • @gwizdekf1liga
      @gwizdekf1liga Рік тому

      Joystick/throttle manufacturers should start putting capacitive sensors inside controllers to detect when the controllers are held/touched. With that we could configure virtual hands to show only when needed.

  • @CagatayOezbay
    @CagatayOezbay Рік тому

    How do you map the finger gestures of the leap motion controls if I may ask? And for me it seems like that I can't really interact with the Buttons. Flightstick and Throttle are working although I have deactivated this setting in the Special settings of Leap Motion. Tracking of the fingers are fine in the Gemini Software.

    • @fisadev
      @fisadev  Рік тому

      When using the DCS hands and pointer you don't need to map them, just pick the settings you prefer in the Leap Motion settings page. But I don't use that. When using Fingers as a pointer, there are no gestures to map. Instead you need to map two buttons from your hotas or joystick, to the left and right click buttons. That's under the UI Layer group of controls mappings.

  • @joelmulder
    @joelmulder 8 місяців тому

    Now we just need native support for Quest 3 handtracking

  • @2xKTfc
    @2xKTfc 11 місяців тому +1

    Amazing, thank you! Can DCS use the Leap Motion in "pancake mode", without a VR headset?

    • @fisadev
      @fisadev  11 місяців тому

      Sadly no, it's only supported in VR right now.

  • @jayphi4095
    @jayphi4095 Рік тому

    Finger app just don’t work for me I am using the leap motion dll not the one provided with the app but I guess it is more recent. The app stay permanently in connecting position with generic mode for my G2

  • @bjrnchrstn
    @bjrnchrstn 9 місяців тому

    Big news in patch 2.9!!
    DCS made great steps in adding 3 axis for leap motion and regular hands! unfortunally it currently only works on left hand. The same 3 axis for the right hand would be excellent aswell! For now i can work around it and use my left hand in my real simpit aligned with the virtual one which helps a lot in immersion! Also made the option that hands are "not active" which is really beneficial so you dont accidentally activate switches.

    • @fisadev
      @fisadev  9 місяців тому +2

      Cool!! I have to try the new settings :)

    • @bjrnchrstn
      @bjrnchrstn 9 місяців тому

      @@fisadevseems to only work on the left hand so far. But good they give it some attention. Hope it gets more traction.

    • @theserpentes
      @theserpentes 5 місяців тому

      What you mean with "3-axis" and regular hands? That the blue mouse crosshair is now moving 3D instead just around the cockpit as on flat surface?

  • @rembratt
    @rembratt Рік тому +2

    It's great you can disable hand interactivity but I would prefer it if the hands were still rendered. I fly the F-16 in VR but I have a physical ICP and a pair of Cougar MFDs so I'd like to be able to still see what I'm interacting with; I just don't want the hands to also interact while I do that. Personally, I would need the hands to interact with everything else, such as aux and side consoles.

    • @rcstjean
      @rcstjean Рік тому +1

      Exactly. I don't want the hands to disappear completely. Seeing the hands and being able to designate what it interacts with would make it much more practical for me. 100 percent on or 100 percent off just doesnt work for me.

    • @TheAvitop
      @TheAvitop Рік тому

      About to get this exact setup. Is there not a setting where you can see the hands, but not have them interact with anything? I was wanting to just be able to see the hands to make it easier to manipulate my MFDs and ICP, but then use the mouse for everything else. Obviously it would be better to be able to still use the hands for manipulating virtual switches. Also, how easy is it to keep the calibration consistent so your hands match the placement of the actual MFDs and ICP?

  • @indyjons321
    @indyjons321 Рік тому +1

    YES!!!!!!!!!

  • @marcusreid8945
    @marcusreid8945 8 місяців тому

    You ever thought of using a finger mouse and mapping you mouse buttons to that and another for the laser?

    • @fisadev
      @fisadev  8 місяців тому

      I did! But I couldn't find one that wasn't too intrusive. So instead I started developing my own "finger buttons" with some small arduino boards and tiny buttons. I'm still working on it, but honestly I've been procrastinating a lot on that project, hehe. I need to design a good mount and 3D print it, because the electronics are done and work pretty well.
      I'm also using the Fingers app instead of the laser, because it lets me use more apps aside from DCS.

  • @BlenderGeek4196
    @BlenderGeek4196 6 місяців тому

    For some reason mine sucks. It works fine in the program but if I even try to point, my finger just bends and warps. I cant press any buttons either cuz of how unstable it is. I really want to use this because it looks awesome so if there are any solution please let me know.
    Edit: I found out that the issue is the Gemini software and there doesn’t seem to be a fix. The other part of the issue is just the bad implementation of Leap Motion in DCS.

  • @sssamsamsam9
    @sssamsamsam9 Рік тому

    oh cool - ill check later

  • @Daniele858585
    @Daniele858585 Рік тому

    ok, time to buy leap motion then, thank you for the video

  • @DrMacabre
    @DrMacabre Рік тому

    thanks for the video, i tried using it but couldn't click anything, i see my hands but that's it

  • @sethr.4600
    @sethr.4600 Рік тому

    will this work on Falcon BMS? thanks

  • @midnight7297
    @midnight7297 Рік тому

    Based on this vid I've just bought a Leap Motion from ebay, hopefully its easy to setup!!

  • @evolgenius1150
    @evolgenius1150 9 місяців тому

    :( I just bought this thing two weeks later..... I can see my hands but I can't physically interact with anything. :(

  • @Jojooooooo
    @Jojooooooo Рік тому

    I wonder if there's software that can utilize the quest 2s in built hand tracking. Would be really awesome to use this without having to spend more money.

    • @fisadev
      @fisadev  Рік тому +1

      Meta decided not to share the hands tracking info with desktop apps, only available for apps that run on the headset.

    • @craigmcallister2310
      @craigmcallister2310 Рік тому

      Not sure how well it works but it's out there.

  • @finndoessims3214
    @finndoessims3214 Рік тому

    Hmm. I got the on/off switch working, but I couldn’t get it to ‘click’ any switch or move any of the levers in DCS. I packed it away again in frustration.
    I’ll check your links and the comments and see if I can figure out where I went wrong.

    • @fisadev
      @fisadev  Рік тому

      If you are trying to use the switches with the hands, then the problem is probably that you have the DCS pointers feature enabled, which breaks the hands interactions. If you are trying to click with the Fingers app pointer, then the problem is probably that you have no click and right click mappings, which are configured in DCS's controls (UI layer section).

    • @finndoessims3214
      @finndoessims3214 Рік тому +1

      @@fisadev Unfortunately, that's not the case. I disabled the pointers feature-that's on the VR menu. I enabled the 'finger crook' click mode on the other menu. Unfortunately it didn't seem to work.
      I tried using Matt B's OpenXR addon for hand controllers but just wound up making it impossible to start DCS- giving me some kind of an 'unrecognized controller' message. Anyhow, I've removed the hand controller module from my Pimax 8KX and everything is working as it should again.I wonder if the problem has something to do with the Pimax version of the firmware? Anyhow, the hand control doesn't really do anything I can't already do with a mouse in DCS VR. It would be really useful in a sim like IL2 in which the mouse doesn't function in the cockpit.
      Cheers
      Dave

  • @The_One_Man_001
    @The_One_Man_001 Рік тому

    is this possible to do with the built in cameras on the valve index?

    • @fisadev
      @fisadev  Рік тому

      Not that I'm aware of, but I suggest googling just in case.

  • @JavierRollon
    @JavierRollon Рік тому

    Una pregunta. Tengo el fingers puesto pero no se mueve nada en DCS cuando estoy en VR. Tengo las Varjo y no se si tendrá algo que ver con ello. Sabes si hay que configurar algo en el programa fingers?

    • @fisadev
      @fisadev  Рік тому

      Buenas! No sabría decirte si el hand tracking de las Varjo está soportado por la app y si hay que hacer algo extra. En el caso del Leap Motion "normal", no hay que hacer nada, es suficiente con tener los drivers instalados y abrir la app. Quizás sería bueno preguntarles directamente a los devs de Fingers, por las dudas (acá podés crear un issue para eso: github.com/glenmurphy/fingers/issues )

  • @Timboslicce
    @Timboslicce Рік тому

    I’m using a foot switch to disable/enable the hands. Works awesome

  • @endre1010
    @endre1010 Рік тому

    Hi! Thanks for making the video. Could you let me know if it works through gloves? If you are wearing some thin gloves. That’s how I like to fly and wondering about it. Thank you!!

    • @fisadev
      @fisadev  Рік тому +1

      Ok! I'll try and report back :)

    • @fisadev
      @fisadev  Рік тому +1

      Update: I just tried with black gloves, and it worked really well :)

    • @endre1010
      @endre1010 Рік тому

      @@fisadev thank you so much for trying it! My order is in already :)

  • @GreekSIMRACING
    @GreekSIMRACING Рік тому

    I m out of the subject 😂 but is their any software mapping for hand tracking on pico3/pico4 to start experimenting with flightsims?

    • @fisadev
      @fisadev  Рік тому

      I don't know much about the Pico headsets, sorry!

  • @MightyN0ob
    @MightyN0ob Рік тому

    I own an Valve Index, and have recently been seeing a handful of my friends get into DCS - I also own a sad excuse for a flight stick with a twist yaw. Is there nothing that will allow me to run DCS with my physical VR controllers to interact with the cockpit buttons?

    • @fisadev
      @fisadev  Рік тому

      You don't need anything special! DCS supports VR controls by default. Just enable them from the DCS settings (in the VR tab).

    • @MightyN0ob
      @MightyN0ob Рік тому +1

      @@fisadev I did manager to find those controls shortly after seeing this video and making the comment - I found them to be incredibly clunky, and a bit haywire, taking more than 5 minutes tryingto figure out how to close my canopy on the P-51 lol. - It's my own fault for not watching the video further in, in my haste to find a quick answer. Now I've watched further, I didn't realize that "No Pointer" setting would allow me to physically interact with the controls, much in the way that VTOL vr allows. I'll have to load the game back up and give it another shot. Thanks for the relpy!

  • @nima33333
    @nima33333 Рік тому

    Great video ! May I know where did you bind the clics when using fingers app? Do you have an extra device for that ?

    • @fisadev
      @fisadev  Рік тому +1

      Right now I'm using buttons from my HOTAS (I have a Winwing stick and throttle, they have plenty of buttons). But I'm designing a device with just a couple of buttons to mount over my hand or in a finger (smaller and simpler than PointCtrl, no batteries and just two buttons)

    • @familievandenhoven
      @familievandenhoven Рік тому

      @@fisadev You do not need the Fingers app when you are using the buttons from your HOTAS?

    • @MrLotengo
      @MrLotengo Рік тому

      @@fisadev I'd like to hear more about your idea for finger "clickers". I've found some ring style remotes for cell phones but they are all bluetooth so I doubt they would work for PC but the concepts are right.

    • @fisadev
      @fisadev  Рік тому

      @@MrLotengo I'm planning this: a small arduino usb stick with a couple of cables that go to my fingers. The arduino itself is in the usb port of the PC (it's a very small one with an integrated usb connector), only the cables and buttons at the end of the cables are in my hands. So I only need some type of ring/support/whatever to hold those two buttons in my hand, and the rest of the electronics are at the other end of the cable, not getting in the way.With a small velcro band I could keep the middle of the cable attached to my arm, so the cable itself isn't an issue getting tangled in stuff when I move.
      I have to build it and try it, maybe it works :)

    • @theegg-viator4707
      @theegg-viator4707 Рік тому

      @@fisadev You could use a wireless dongle to dongle connection from Pc usb to 2 receivers (1 on each hand) to register the clicks. 🙂 This eliminates any wired hands issue to the PC. May use a coin cell battery per hand for the power supply.

  • @LtShifty
    @LtShifty Рік тому

    Just got the hand tracker for the Pimax8kx, so far I've found it next to useless. It can barely track my hands, using the UltraLeap visualiser it can barely make out my hands it would seem, if I put them in front of a high contrast source like a window it grabs them fine, but anywhere else it just refuses to track.
    Did you have any similar issues?

    • @fisadev
      @fisadev  Рік тому

      hi! No, in my case it tracks them pretty well under normal lights and even low contrast when using black gloves with a black chair and simpit pannels in the background. Maybe you need better illumination? Or maybe a cleaning of the tracker's glass? Or maybe it's just that the pimax one isn't as good as a standalone leap motion?

  • @anthonydallalio5716
    @anthonydallalio5716 Рік тому

    Is there any documentation on how to setup and use Fingers?. I downloaded it and ran it but it does not seem to be doing anything. I have leap motion working and the ability to turn the hand off and on works great. I have a HP Reverb gen2 VR head set, so I set fingers to Generic. The status shows connected but what are the RINGS for? When I get in to DCS the hands work (on and off) and I can switch things (not always accurately ) but when I turn them off and point, nothing happens. That's why I think fingers is not operational. I do have everything set up in DCS per your video (no pointing,etc.) Thanks for all your videos and any help would be greatly appreciated. Doc

    • @fisadev
      @fisadev  Рік тому +1

      After switching both hands off in DCS, you should be able to point with your fingers to move the blue cross. If that happens, then Fingers is running, that's it's job. To be able to click you need to map buttons in DCS, for click and right click, in the UI Layer section of controls. Use spare hotas buttons for that. And the rings are an extra, if you have one of those Bluetooth rings you can click with them instead, without having to map hotas buttons to click when using the pointer.

    • @anthonydallalio5716
      @anthonydallalio5716 Рік тому

      @@fisadev thank you for the quick reply. It must not be working then. I do have the on and off for the left and right hand track to a button but what do you mean by mapping a button for a right and left click? I have to map a button on my Hottis for a right and left mouse click? Is that what you mean? So actually, I have to bind four different keys to my Hodos, correct DVR left and right hand and a left and right mouse click. Is that correct again, thank you for your quick reply.

    • @fisadev
      @fisadev  Рік тому +1

      @@anthonydallalio5716 yes, that's correct, if you want to use both the hands and the pointer from Fingers, you need 4 buttons mapped. If you are too constrained in free buttons and have to choose only one mode, I suggest using just the pointer mode with fingers and disabling the DCS Leap support, because with that you can do everything (with the hands there will be stuff you can't do).

    • @anthonydallalio5716
      @anthonydallalio5716 Рік тому +1

      @@fisadev OK I think I’ve got it. Thank you again.

  • @horstweihrauch1
    @horstweihrauch1 Рік тому

    do you use this "VR Developer Mount" attached to the VR headset?

    • @fisadev
      @fisadev  Рік тому +2

      No, I use a less intrusive mount that I designed and 3D printed myself: www.thingiverse.com/thing:5445093

  • @SteelbeastsCavalry
    @SteelbeastsCavalry Рік тому

    I'm trying it out in the hind. I have some questions and problems.
    1. My right hand disappears and never returns when in the simulator. It's there at the start but then it is gone. I am using your recommendations for assigning commands for when you need hands on and off in the cockpit - I have these commands assigned to my hotas. Left hand stays solid and remains... right hand shows for a bit but then disappears. The right hand still functions as a mouse cross and is usable. Very odd.
    2. How do I turn off the "laser pointers" from my hands?
    3. The unit gets VERY hot when on for a short time, it's because it is an infrared light. I'm worried it will overheat my VR headset. Do you have mounts for an HTC Vive? Currently I am only using velcro alone to attach it to the VR headset.
    4. Switches are not easy to engage but it does work.
    Thank your for taking the time to respond.

    • @fisadev
      @fisadev  Рік тому

      Hi! Answers to each question:
      1. It's happening to me too. At first I didn't notice because I mostly used the left hand. In another comment someone said they're reporting the bug to ED, let's hope they find the source!
      2. That's in the VR tab of DCS's settings, to the right, a combo box where you can chose which hands have a laser pointer
      3. You can try the mount I designed for the reverb, maybe it works there too? It keeps the Leap a little more separated from the headset: www.thingiverse.com/thing:5445093
      Cheers!

    • @fisadev
      @fisadev  Рік тому +2

      Oh:
      4. You might try to use your hands in an angle where the leap can sense them better, that helps a lot. Angle them a little upwards so the leap has a full view of your hand, preventing occlusion of some parts of it.

    • @SteelbeastsCavalry
      @SteelbeastsCavalry Рік тому +1

      @@fisadev Thank you so much Juan!

  • @gonvise
    @gonvise Рік тому

    Buen vídeo gracias, tengo el leap desde que lo implementaros en DCS, pero tras varias actualizaciones perdí la motivación ya que era imposible de utilizar... quizás le de otra oportunidad... ¿Cómo está el tema de los botones rotatorios? ¿Los detecta ya mejor?

    • @fisadev
      @fisadev  Рік тому

      Los rotatorios todavía son raros de usar con las manos de DCS, pero con Fingers es muy fácil porque funciona de la misma forma que con el mouse (mantener apretado el click, y subir o bajar el cursor/mano).

    • @gonvise
      @gonvise Рік тому

      ¿Y hay forma en la app Fingers de hacer click con un gesto, o solo es posible mapenado un botón del joystick?

    • @fisadev
      @fisadev  Рік тому

      @@gonvise no hace clicks con gestos, así que hace falta mapear algún botón. Por eso estoy también trabajando en una "botonera" para los clicks que quede en los dedos mismos: ua-cam.com/video/rzRWZ1gR2Zg/v-deo.html

  • @CagatayOezbay
    @CagatayOezbay Рік тому

    Thanks. Looks great. Tested it today since my HOTAS got delivered today as well... Problem: The Fingers application keeps crashing on my side. Any clue?

    • @fisadev
      @fisadev  Рік тому

      Oh, no idea. Does it work but then crashes? Or just crashes right away and never starts? If that's the case, then maybe you are missing the .net framework it requires?

    • @CagatayOezbay
      @CagatayOezbay Рік тому

      @@fisadev It starts and shows the UI and than it closes the window without any error message... Do I need to copy the both files into a specific folder or something?

    • @fisadev
      @fisadev  Рік тому

      @@CagatayOezbay You just have to extract both files to any folder you want, and run the exe. That should be enough. If you were just running the exe from inside the zip file, then that's the issue. If you already had extracted them, then you should post an issue in their github repo, maybe they can help.

    • @CagatayOezbay
      @CagatayOezbay Рік тому

      @@fisadev Will get in contact with the guys. Thx.

    • @CagatayOezbay
      @CagatayOezbay Рік тому +2

      If anyone is bothered about the same problem of crashing on startup Fingers.... Make sure that the Bluetooth driver is installed and enabled. Just installing it is not sufficient. Bluetooth must be enabled!
      Thanks to the developer ;)

  • @shingh2068
    @shingh2068 Рік тому

    thanks for the updates! Have you tired the F14 already? is it working for F14 now? From what I have heard, the leap motion is not supporting 3rd party mods.

    • @fisadev
      @fisadev  Рік тому

      The pointer thing using Fingers works with any module that has a clickable cockpit. The hands rendering and interaction, only works with ED modules for now.

  • @user-si4uc2hx5d
    @user-si4uc2hx5d Рік тому

    How do I make gestures stable, my leapmotion is very jitter

    • @fisadev
      @fisadev  Рік тому

      Maybe you need better room illumination? Or cleaning the front glass of the LM?

  • @essamahmod
    @essamahmod 6 місяців тому

    I got hand tracking module for pimax crystal I installed all the software needed while in dcs I can see my hands but when I reach for the switches nothing happens... how to make it work??

    • @fisadev
      @fisadev  6 місяців тому +1

      What aircraft are you trying them on?

    • @essamahmod
      @essamahmod 6 місяців тому

      @@fisadev usually I use the f-18 ....why each plane is different??

    • @fisadev
      @fisadev  6 місяців тому

      @@essamahmod it only works with ED made aircraft, not the rest, that's why I was asking. How are your settings in the Leap Motion page of the Special settings tab?

    • @essamahmod
      @essamahmod 6 місяців тому

      i wish you make a video on how to setup hand tracking in dcs and make it work thank you@@fisadev

    • @fisadev
      @fisadev  6 місяців тому +1

      @@essamahmod I'll probably make one soon.

  • @theodorosrokkos5672
    @theodorosrokkos5672 7 місяців тому

    How you connect the cable of the Ultra and the cable of the T LINK in the only one port of the headset ?

    • @fisadev
      @fisadev  7 місяців тому

      I don't do any of those things, hehe. When I did the video I was using an HP Reverb, which is completely different to the Quest which I'm guessing you assume I had. It doesn't connect via usb link but through a custom cable, the Leap can't even be connected to that headset at all, the headset doesn't have any usb ports. Since then I switched to another headset which is similar to the Quest, I'm using the Pico4. The Leap Motion is connected directly to the PC with a long USB cable (secured to the headset straps with a small velcro loop), and I don't use a link cable either for the headset, I connect it to the PC via wifi 6. I usually have the headset connected to a power source for infinite playtime.

    • @Sirokko58
      @Sirokko58 7 місяців тому +1

      @@fisadev Thank you very much for your answer …..I wish you a Happy new year

    • @fisadev
      @fisadev  7 місяців тому

      @@Sirokko58 You're welcome, happy new year to you too! :)

  • @strong_gaming
    @strong_gaming Рік тому

    how to you speed up the hand tracking movement I find it slow tracking when gloves are turned off

    • @fisadev
      @fisadev  Рік тому

      I'm not sure what you mean by slow tracking. The cursor should move at the speed you move your hands. Does it has lag?

    • @strong_gaming
      @strong_gaming Рік тому

      @@fisadev yes it legs when I am in the menus, might be because I also have it hooked to a 42 inch screen

  • @PoorYurik
    @PoorYurik Рік тому

    I bought the LMC thanks to this video. I have to say, it's great when it works in DCS -- however my hands often disappear in-game and never come back (regardless if I hit the show/hide hands bind). I often have to restart the game or toggle settings to have them finally come back. They always look good in the actual LMC control panel. Any ideas on how to fix this from happening?

    • @fisadev
      @fisadev  Рік тому +1

      I started having this issue too, and I'm not sure of the cause. Though I suspect it may be related to having two apps trying to access the leap data (DCS and Fingers) at the same time. If I find the real cause or a solution, I'll post it.

    • @PoorYurik
      @PoorYurik Рік тому

      @@fisadev I'm not using fingers and having the same issue. My theory is DCS is overriding the LMC with its own mouse cursor interaction, the same way I've heard pointctrl doesn't work with LMC because it uses the DCS mouse pointers (they apparently take the highest priority when deemed active)

    • @fisadev
      @fisadev  Рік тому +1

      @@PoorYurik Might be related to that then! Thanks for the info, because this means that I might be chasing the wrong problem when trying stuff like how I boot Fingers, etc.

    • @PoorYurik
      @PoorYurik Рік тому +1

      @@fisadev I submitted this issue and additional info to both the Ultraleap discord (#help-and-support channel) and DCS discord (channel #dcs-bug-reporting-forum) with screenshots of our conversation. Fingers crossed.

    • @PoorYurik
      @PoorYurik Рік тому

      @@fisadev A DCS forum post helped me figure out what the issue is. To verify if the solution works for you: enable hands control throttle and flightstick in the in-game Leap options under Special. Then see if the hands disappear.
      Cause: it appears that the hands are disappearing because the natural continuous input of the joystick and throttle are disabling the hands when those options are set to disabled (i.e. it disabled the hands whenever axis input on those devices is detected).
      As further proof, I got the right hand to continue working with hands control flightstick disabled by setting a large deadzone on my joystick axes.
      Once you try enabling flightstick/throttle control with hands, let me know if it makes the hands stop disappearing for you and I'll pass it on to the Leap and DCS discords.

  • @lakkchina
    @lakkchina Рік тому

    based in your experience, what VR gloves are better for DCS?

    • @fisadev
      @fisadev  Рік тому +1

      Hi! Sorry, I haven't used any VR gloves yet. Only hand tracking using IR cameras (Leap Motion).

  • @phillipromano8502
    @phillipromano8502 Рік тому

    What chair do you use? Cual es tu silla para el simulador

    • @fisadev
      @fisadev  Рік тому

      This is my current setup: photos.app.goo.gl/3kFNefMCKiu4Xg4j6 . The chair is a custom design, I designed it and a friend carpenter made it for me, and then I added some of the metal extras.

  • @Rickmanou81293
    @Rickmanou81293 Рік тому

    Are the Index knuckles controllers fine instead of leapmotion?

    • @fisadev
      @fisadev  Рік тому +1

      Not for me. It's quite cumbersome to have to release the hotas and find the VR controllers while being blind, and then after using them finding a place to leave them while still being blind, and having to do that constantly is disruptive in moments where you have to act quickly. Before the Leap Motion, I was more confortable using a trackball than trying to use the VR controllers.

  • @bryanmyers9977
    @bryanmyers9977 Рік тому

    Hi Juan, what part does the Fingers app play in this? I wish I could get the kind of accuracy you are!

    • @fisadev
      @fisadev  Рік тому

      Hi! Fingers is the one moving the mouse cursor to where the hands are (assuming a front-facing mount). The LM drivers don't have that feature by themselves.

    • @bryanmyers9977
      @bryanmyers9977 Рік тому +1

      @@fisadev ah ok.
      I re-listened to your tip about turning off the lasers. I had mine disabled, but they were showing anyway. I toggled that setting, made sure they were off, and now it's working FAR better than before. That's an important setting.
      I noticed the right hand disappearing sometimes and that if I go into options and toggle the master leapmotion on/off it comes back.
      looks like the rotary knobs are the biggest challenge.. but this is now much better overall than reaching for sleeping VR controllers.
      thanks!

    • @fisadev
      @fisadev  Рік тому

      @@bryanmyers9977 Hlad to hear that! Regarding the disappearing hand, yes, many are having the same issue and it's some weird invisible interaction with the virtual stick. It's been reported in the ED formus too.

  • @justinallen2285
    @justinallen2285 Рік тому

    Quick Question. When I click on the finger app it just disappears. I cant seem to get it to work in DCS. Leap works as leap does but when I hide my hands the lazer pointer moves to my headset instead of my hands. I am running OpenBeta with Windows 11. Does your Finger App stay up and running?

    • @fisadev
      @fisadev  Рік тому

      Fingers should open and stay running, so there mist be a problem with the app on your case. Do you have mnet framework installed? It depends on it.

  • @jonasfogelberg9300
    @jonasfogelberg9300 Рік тому

    How is the tactile feedback? I guess it’s a weird sensation since you’re not actually touching anything and the finger tips are very sensitive to touch.

    • @fisadev
      @fisadev  Рік тому

      It does feel a little weird not having the tactile feedback, but I got used to it really fast.

    • @jonasfogelberg9300
      @jonasfogelberg9300 Рік тому

      I guess I have to take a serious look at the controller then. Right now I have a lot buttons but I can’t remember what they’re assigned to.

  • @postalou6802
    @postalou6802 Рік тому

    i have one and i never can use good this leap motion

  • @ph8584
    @ph8584 9 місяців тому

    is this still working on dcs 2.9?

  • @Dolph_Vader
    @Dolph_Vader 10 місяців тому

    i could never get dcs to recognize the leap. How is this possible!?

    • @fisadev
      @fisadev  10 місяців тому +1

      I have another video in which I explain all that's needed (driver, settings, etc). It's in Spanish, but just looking at what I do you can probably understand what's needed :)

  • @Verbal_DEU
    @Verbal_DEU Рік тому

    How did you setup gloves? I have only bone hands

    • @fisadev
      @fisadev  Рік тому

      Are you talking about DCS? Or the Leap Motion test app?

  • @2612563
    @2612563 Рік тому

    The most painful thing is the shimmering in VR and to try to find a helicopter in a jet. Apparently I can only see things after I die.

    • @ligmasack9038
      @ligmasack9038 Рік тому +1

      It sounds like you need to up your Graphics then.

    • @2612563
      @2612563 Рік тому +1

      @@ligmasack9038 Or hope soon ED can optimise DCS to utilise everything my current hardware could offer? Things in the 2023 and beyond video gave me that hope.

    • @ligmasack9038
      @ligmasack9038 Рік тому

      @@2612563 I mean you are asking quite a bit from an AMD Card...

    • @2612563
      @2612563 Рік тому

      @@ligmasack9038 RTX 3080, it is a AMD motherboard though you are half right.

    • @ligmasack9038
      @ligmasack9038 Рік тому

      @@2612563 I'm running a Ryzen 9, w/ a 3080 FTW3 and 128GB's of RAM myself. Steam VR is the main problem with DCS VR (if you are playing through Steam) and I ended up going from 32GB's of Ram to the aforementioned 128GB's and it fixed most issues. RAM is the cheapest performance upgrade you can make.

  • @brannanjohnson4046
    @brannanjohnson4046 Рік тому +1

    So you cannot twist knobs yet, correct? Also, I think it would be good if ED would make options in binding to state which bindings cannot be interacted with (instead of turning hands off), such as all the bindings you do have on your HOTAS.

    • @fisadev
      @fisadev  Рік тому

      With the hands technically you can, but I don't understand the logic of it. They do move, but as far as I can tell it's kind of random. With the pointer (Fingers) you definitely can and it's easy to do it (just like with the mouse).

    • @Jonay1990
      @Jonay1990 Рік тому

      you can, but you have to push the rotary around, rather than pinch and twist like you would IRL.

  • @WildWeasel-ygbsm
    @WildWeasel-ygbsm Рік тому

    How do you use these with all that head shaking?

    • @fisadev
      @fisadev  Рік тому +2

      The shaking is an artifact of the recording field of view. That's the normal level of head movement, you just don't notice it in everyday life and when inside the vr headset, because of the bigger field of view and the stabilization of the eyes. When recording a smaller fixed and non stabilized rectangle inside that FOV, the shaking becomes more visible.

  • @DraveS21
    @DraveS21 11 місяців тому

    Did you try to mount controller not on headset, but on sim rig or desk?

    • @fisadev
      @fisadev  11 місяців тому +1

      DCS doesn't support that. The hands info is interpreted as relative to your head position inside the VR world, so if the sensor isn't in your head, your virtual hands would move absolutely out of sync with your real body.

  • @jasonzacharias2150
    @jasonzacharias2150 Місяць тому

    Gnome hands... With invisible arms

  • @BrljoMrljo
    @BrljoMrljo Рік тому +1

    Is that VR headsets aways shaking this much?

    • @randommusings9150
      @randommusings9150 Рік тому

      This is an artefact of recording VR. It looks jerky but the experience in the headset itself is totally smooth.

  • @nilsrossi4217
    @nilsrossi4217 Рік тому

    i've never used the FIngers Application (linked in github). What is the improvemenet? Something different from the ultraleap software/driver?

    • @fisadev
      @fisadev  Рік тому +1

      it's not an alternative to the driver, but an app that runs on top of it, adding the finger-as-a-cursor feature (that the driver doesn't do by itself)

    • @nilsrossi4217
      @nilsrossi4217 Рік тому

      @@fisadev ah! thank you

    • @tempochannel6731
      @tempochannel6731 Рік тому

      I tried this and works pretty well.
      Shame it doesn’t work for MFS2020.
      Works in the menu but not in game.

  • @SebastienChedalBornu
    @SebastienChedalBornu Рік тому

    couldn't we map the hand enable/disable by just pinching the index with the thumb ? this way we dont need a button.

    • @fisadev
      @fisadev  Рік тому

      Right now there's no feature for that in DCS, and I don't know of an app that lets me do that either.

  • @gamerbvv7414
    @gamerbvv7414 Рік тому

    Nice, but i dont need a key to show and hide hands but a key to enable and disable touch interactions of the hand. I want to always see my hands.

    • @fisadev
      @fisadev  Рік тому +1

      That would be nice, yes. But the feature we got is still quite useful. Before it was unusable, now it's usable, and your request would make it even better.

    • @gamerbvv7414
      @gamerbvv7414 Рік тому

      ​@@fisadevany updates? ^^

    • @gamerbvv7414
      @gamerbvv7414 8 місяців тому

      it's finally possible!!!
      just choose "No pointers or touch" in DCS VR options@@fisadev

  • @hook86
    @hook86 7 місяців тому

    Quest 3 makes Leap Motion obselete. ED, please take advantage of Q3 hand tracking!

  • @MrGargolauno
    @MrGargolauno Рік тому

    Hola Juan soy un gran aficionado a la avicion, para hacerlo más real tengo las Vr...y lo de los guantes es una asignatura pendiente...tengo dificultad con el idioma. Me podrías indicar como realizar todo el proceso en castellano, si es que dispones de esa documentación, muchas gracias, comentarte que aca en la zona que resido practican la esgrima antigua completamente documentada y simulan en físico las técnicas de espadas, mediamano, florete, etc etc

    • @fisadev
      @fisadev  Рік тому +1

      Buenas! Tengo otra versión en español un poco más vieja y más detallada. La principal diferencia es que en esa versión en español explico cómo usar la app Fingers y no usar las manos de DCS directamente, por el problema que tenían, pero ahora ese problema está relativamente solucionado. Así que el cambio sería que si querés, podés dejar habilitado el soporte de Leap Motion de DCS, y mapear los dos botones que quieras para mostrar o esconder las manos (en la sección de controles > grupo UI Layer > grupo de VR). Lo demás, está todo explicado: ua-cam.com/video/8Nd2RoA5-ts/v-deo.html

    • @fisadev
      @fisadev  Рік тому +1

      Sobre esgrima histórica: genial! De dónde sos? Yo estoy un poco alejado ya del tema, pero sigo haciendo un poco de práctica de corte igual.

    • @MrGargolauno
      @MrGargolauno Рік тому

      @@fisadev muchas gracias me pongo en ello

    • @MrGargolauno
      @MrGargolauno Рік тому

      @@fisadev soy de Manresa cerca de Barcelona España y es mi señora la que domina el tema, hacen exhibiciones en ferias medievales y hacen quedadas con diferentes grupos de toda España.

  • @freakonflight
    @freakonflight Рік тому

    Are they working on a way to use the quest 2 handtracking?

    • @fisadev
      @fisadev  Рік тому

      That's not possible, sadly, because Meta decided to only provide the hand-tracking api to games running in the quest itself, not available for PC games.

    • @Pablo_lens
      @Pablo_lens Рік тому +1

      @@fisadev That's possibly the stupidest thing I've seen Meta do. I don't understand why they would do such a thing

    • @fisadev
      @fisadev  Рік тому +1

      @@Pablo_lens I'm not sure it's the stupidest (they do a lot of stupid stuff), but yeah, it's stupid :/

    • @Pablo_lens
      @Pablo_lens Рік тому

      @@fisadev I’m really trying to get hand motion without having to pick up and put down the quest 2 controllers. Any tips that could help me?

    • @fisadev
      @fisadev  Рік тому +1

      @@Pablo_lens I don't have a Q2 here to try, but I **think** that you can enable hand tracking in the headset itself, and it simulates joysticks for the desktop apps. You won't get real fingers tracking like with the leap, but you will see a hand where your real hand is, and DCS will treat it like a VR joystick. I don't know how well the clicking will work, but maybe you can use them as pointers and map buttons for the clicks if that doesn't work well.

  • @tmasimuladores
    @tmasimuladores 6 місяців тому

    GOOD AFTERNOON, I AM ABOUT TO BUY 3D GLASSES BUT I WANT TO HAVE THOSE HANDS AS SHOWN IN THE VIDEO, IS QUEST 2 OR PICO 4 SUITABLE? AND BESIDES THIS ADAPTER?

    • @fisadev
      @fisadev  6 місяців тому

      Hi! No need to scream, hehe. I use a Leap Motion for the hand tracking, it's a separate device and not part of the VR headset. I don't have experience with using the headsets hand tracking, because I fly with Virtual Desktop, which doesn't yet support that way of hand tracking.

    • @fisadev
      @fisadev  6 місяців тому

      Por las dudas, soy de Argentina también, así que podemos hablar en español :D

    • @tmasimuladores
      @tmasimuladores 6 місяців тому

      jaja perfecto. gracias por la respuesta. estoy armando un f16 la idea es poner Oculus pero dicen que el handtracking que tiene no es lo mejor, y lanidea era buscar alguna variable para que si sacarse la máscara se puedan usar bien las manos

    • @tmasimuladores
      @tmasimuladores 6 місяців тому

      te puedo escribir a algún número?

    • @fisadev
      @fisadev  6 місяців тому

      @@tmasimuladores youtube no me deja postear el número de teléfono acá. Pero me pueden encontrar en Twitter e Instagram con el mismo nombre de usuario.

  • @zaelu
    @zaelu Рік тому

    One other thing they have to fix is that frame of the IHADDS. It should roughly be the size of the mask of your VR goggles.

  • @l85a1rt4
    @l85a1rt4 Рік тому

    Hey is it working with track ir ?????????? Pls say yes :D

    • @fisadev
      @fisadev  Рік тому

      I didn't try the most recent updates in 2D, but in previous versions were vr-only. Will try again just in case.

    • @fisadev
      @fisadev  Рік тому

      Update: it still doesn't work outside VR

    • @l85a1rt4
      @l85a1rt4 Рік тому

      @@fisadev hmmm okay thank you, i hope it will work with track ir one day

  • @pabletesoy
    @pabletesoy Рік тому

    ?Que tal los rotatorios? ?se pueden rotar bien? Gracias!

    • @fisadev
      @fisadev  Рік тому

      Con las manos visibles, es muy difícil usarlos. Con el pointer de Fingers se usan bien fácil, simplemente haciendo click (con los botones del hotas que hayas mapeado para click), igual que si los usases con el mouse.

    • @pabletesoy
      @pabletesoy Рік тому

      @@fisadev Al final acabarás utilizando solo una mano ?no? Por eso de tener que presionar botones del hotas…

    • @fisadev
      @fisadev  Рік тому

      @@pabletesoy En mi caso tenía botones libres tanto en el stick como en el throttle, así que me mapeé click izquierdo y derecho en ambos, para poder usar ambas manos. Pero eso es gracias a que tengo un hotas con muuuchos botones, entiendo que no es el caso en hotas más normales.

    • @pabletesoy
      @pabletesoy Рік тому +1

      @@fisadev Ooook, muchas gracias!

    • @pabletesoy
      @pabletesoy Рік тому

      ?Hay mucha diferencia entre el Fingers y el Touch free ?

  • @colmillo65
    @colmillo65 Рік тому

    Hola Juan, muchas gracias por el video.
    Debo decirte que tengo el dispositivo (para Pimax) desde que salió y constantemente pruebo si funciona...
    Con tu video trate una vez más, y esta vez si pero.... no funciona presionar el teclado numerico (UFC) como alguna vez funcionó. La unica forma es habilitando el pointer lo que no es optimo por lo que tu demuestras en tu video.
    Muchas gracias de todas formas.

    • @fisadev
      @fisadev  Рік тому

      Hola! En qué avión estás intentando hacerlo? Porque en el F18 y F16 yo lo probé y sí funciona.

    • @colmillo65
      @colmillo65 Рік тому

      @@fisadev En el JF-17, pero traté en el F-16 ya que recuerdo que hace algun tiempo (antes del DCS 2.7) cuando volaba ese avion, el Leap motion funcionaba relativamente bien hasta que con las actualizaciones nunca mas funcionó... hasta ahora que al menos se ven los guantes.
      Pensé que quizas con FingerApp podría, pero mal interpreté su uso y pensé que bastaba ejecutar ese programa, pero se necesitan los rings.

    • @fisadev
      @fisadev  Рік тому

      @@colmillo65 No se necesitan los rings para Fingers, en vez de usar los rings podés mapear dos botones de tu HOTAS para hacer click y click derecho.
      En el JF17 el soporte para tocar cosas con las manos nunca anduvo, porque eso es solo en cabinas de aviones hechos por ED. En el F16 sí funciona. Y fingers, con los clicks, funciona en todos, incluyendo el JF17.

    • @colmillo65
      @colmillo65 Рік тому

      Acabo de reciclar en Specials (THUMB PRESSURE / INDEX BENDING / THUMB PRESSURE), y ahora si puedo usarlo en el F-16 y F-18, pero no en el JF-17

    • @colmillo65
      @colmillo65 Рік тому

      @@fisadev Mmm, trataré de nuevo. Porque al ejecutar la aplicacion el puntero del mouse aparece en un area restingida a la derecha de la pantalla... Gracias Juan