Hand & Peripheral Visualisation in VR | Free & Pro Version Options | Infuse VR

Поділитися
Вставка
  • Опубліковано 15 гру 2024

КОМЕНТАРІ • 131

  • @SimHangerFS
    @SimHangerFS  Рік тому +9

    What is your take on this...? Massive VR aid or immersion breaker?

    • @karmabasedj8184
      @karmabasedj8184 Рік тому +1

      Haha nice! We were just talking about this the other day!

    • @mikegc3816
      @mikegc3816 Рік тому +1

      There are some clever people around. Seen similar things but very expensive - looking forward to this - cheers Mark

    • @srobak
      @srobak Рік тому +3

      That is one of the most impressive things I have seen for VR in a while. I know it is just in its infancy - but this has the potential to be a game changer for sure. Very excited to see this. Hopefully iy will be available for standlone MSFS as well - not all of us use steam :)

    • @pesto12601
      @pesto12601 Рік тому +5

      This should be built directly into the sims themselves... come on.. it is 2023 after all!

    • @JohnGrimble
      @JohnGrimble Рік тому

      its a load of shyte

  • @davidrose4900
    @davidrose4900 Рік тому +19

    Hopefully they will add a mixed reality feature to allow you to use the Q3 pass through and align the peripherals to match the real world ones even easier. I will definitely be keeping my eye out for this when it is available.

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough Рік тому +2

      Or even better just key you and things you want into the VR game!

    • @Mesusir
      @Mesusir 10 місяців тому +1

      And without any Steam app.

  • @jl7224
    @jl7224 Рік тому +5

    They had me at being able to track my drink! lol! Can't wait to see Mark's full review when it is available.

    • @SimHangerFS
      @SimHangerFS  Рік тому +1

      😂…agree, not spilling your drink in VR is critical😊

    • @hanswurst3811
      @hanswurst3811 6 місяців тому

      @@SimHangerFS but obviously you would bump the can on your vr headset :D

  • @r4microds
    @r4microds Рік тому +6

    Augmenting hardware into the virtual space is awesome

  • @rhcorr
    @rhcorr Рік тому +4

    This is pretty cool! I hope to see this released soon.

  • @charlysix
    @charlysix Рік тому +6

    This is becoming interesting.
    My dream is to mix the scene with my home cockpit by using the pass through feature, this is the last mile towards the top !

    • @SimHangerFS
      @SimHangerFS  Рік тому +1

      I agree, a real mixed reality environment must be the target.

  • @krazypinoy6495
    @krazypinoy6495 Рік тому +2

    I saw this video a week ago and I think this is great and can't wait for it to come out

  • @IrvingWalker82
    @IrvingWalker82 Рік тому +6

    I would love to see some implementation of a virtual notepad. I think this software looks the closest to being able to have that!
    There are apps that allow you to use a mouse to ‘write’ notes but the idea of being able to pick up a pen or object and write in vr would open up great options from anyone wanting to use vatsim in VR I think.

  • @randellriley795
    @randellriley795 Рік тому +2

    I have been waiting for this for a couple of years. I think it will be transformative for VR use of my simulator. For some it may be able to eliminate multiple monitors.

  • @VRSimWizard
    @VRSimWizard Рік тому +2

    Nice overview, Mark. Thanks for posting.

  • @RandyWatson80
    @RandyWatson80 Рік тому +1

    thats a step in the right direction, awesome

  • @johnwjensen
    @johnwjensen Рік тому +1

    YES! This would be so amazing. Of course my favorite hmd doesn't have hand tracking but even to have the model there would be soooo helpful.

  • @NGC008
    @NGC008 Рік тому +1

    FINALLY!
    Thanks for sharing.

  • @ComdrStew
    @ComdrStew Рік тому +5

    Need to have someone to make a passthrough like the Varjo XR-3. Where you can see your cockpit, but outside the cockpit is the VR world.

  • @sascenturion
    @sascenturion Рік тому +2

    Looks very cool ... certainly something I would consider
    Thanks mark 👍

  • @anotheralternative7585
    @anotheralternative7585 Рік тому +1

    Wonderful and much needed for VR. It would have been cool if you could simply print QR code stickers, attach them to your gear, and have the software pick up the placement and type of gear with the vr headset cameras.

  • @critical_always
    @critical_always Рік тому +1

    Fantastic! You beat me to it but that is actually a good thing. You prove this can be done.
    The flightsim api didn't allow it but external overlay... Of course! Beyond my software skill anyway. You're going to have one of the most important pieces of VR sim software in existence.
    So... Shut up take my money!
    No really. Take it.

  • @GSpotter63
    @GSpotter63 8 місяців тому +1

    Would love to see something like this for Virtual Desktop

    • @SimHangerFS
      @SimHangerFS  8 місяців тому

      Me too. That would be awesome indeed.

  • @SJkopa
    @SJkopa Рік тому +1

    META QUEST3 is Fantastic!!! 👍

  • @clayton4115
    @clayton4115 Рік тому +6

    Really prefer something which you can interact with the actual VR cockpit knobs, dials, throttle etc

    • @terrycrooke1
      @terrycrooke1 Рік тому

      Yes it is the ultimate goal I'm sure

  • @raymondgoubet
    @raymondgoubet Рік тому +4

    Very informative video: thank you Mark! Well it is interesting, but I would prefer having a mixture of reality and Sim in VR. I explain. Put a camera on the VR headset. Then software will allow the user to define an area, of any shape (like the bottom half for example), for real view to appear over sim view. A toggle would swap from full sim view in VR to mixture real view and sim view. Their concept needs lots of menus to match the position of items, and this won't include any other objects like a glass, a pen, anything not controllers. A camera of the real view will always show you all, and we could toggle this. Do you see my idea?

    • @raymondgoubet
      @raymondgoubet Рік тому +1

      @@bb-sky Yes, and will show everything when the user needs to. We could also mix the sim AND reality, to see both, with a choice to give priority to one, then toggle sim only.

  • @TENGILL
    @TENGILL Рік тому +1

    Wow, this will bring it to the next level!
    Looking forward to trying it out.
    I just need to get a 4090, a new motherboard and cpu, so i can run MSFS in VR.

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough Рік тому +1

    Honestly the hand tracking in PCVR for Quest 3 should just work as you can bring up the palm menus already... Styill I don't think meta would go into this detail with pcontroller tracking and it looks great can't wait to try it out when it releases!

  • @baomao7243
    @baomao7243 Рік тому

    ✅ Warthog joystick
    ✅ Warthog throttle
    Looking good, so far, esp. if it shows the position of your can of Coke !
    Even if requires small “beacon-stickers” on the corners of peripherals (akin to TrackIR tracking) i would be thrilled.

  • @LWJCarroll
    @LWJCarroll Рік тому +1

    Thanks thats really interesting for VR flight simming. Laurie NZ. 😊

  • @86abaile
    @86abaile Рік тому +18

    It's of little use to me unless it works with openXR. If it did though and could be used with DCS standalone, it would be amazing for virtual cockpits (especially if visibility could be toggled with a button). Oddly enough, joystick and throttle visualisation are probably the least useful features of this software; where it will REALLY shine is fixed position keyboards and custom button boxes (no more looking down my nose to try to find my MFDs please).

    • @Pics2FlicksDennis
      @Pics2FlicksDennis Рік тому +1

      OpenXR will be possible once ALVR is compatible with OpenXR. The importance of this is understood.

  • @bronco5334
    @bronco5334 Рік тому +1

    It's a start, but finding joysticks, throttles, and keyboards by feel is pretty easy. We don't REALLY need a VR avatar for that. What we need VR interface with, is individual switches and buttons on button boxes and simpits. And doing that through "avatars" placed purely in VR is the wrong way to go about it. We need mixed-reality. Quest 3 already has excellent passthrough capability; we just need a way to define WHAT AREAS it shows in passthrough and what areas to depict the 3d VR world onto. If we could define an area, either by azimuths, real-world 3d space boundaries, distance from the headset, or greenscreen color-coding, then we could have it automatically show us our simpit and hands in reality, but everything else in VR.

  •  Рік тому +2

    If this will allow me to both see and use my hands in VR in MSFS with my Varjo Aero instead of using the mouse, I'm thrilled and can't wait!

    • @Fib3R21
      @Fib3R21 Рік тому

      I Dont think you will be able to use it with varjo Aero as it does not have passthrough

    •  Рік тому

      To me, seeing my virtual hands and being able to manipulate things in the cockpit using them rather than using the mouse would be good enough

  • @Xenomorphine
    @Xenomorphine Рік тому +1

    This is intriguing and makes me hopeful that 'VTOL VR' could allow HOTAS in the future, but I've no idea if Rift S would be compatible for it.

  • @gerryabbott
    @gerryabbott Рік тому +1

    Thanks for highlighting this Interesting tech. Must be using the pass through camera for hand position, so that's going to be a requirement. If this can be done, surely the sim publishers can give us hand tracking in the pit. Saw somewhere that the pass through camera will take away FPS, so wonder how efficient its going to be. Holy grail is to have the actual replica hotas in the same position as the ones in the VR world, with hand tracking for all the other buttons. Avatar sitting some where else not properly integrated with the pit, will be an immersion breaker. Its a good step forward though.

  • @Viking8888
    @Viking8888 5 місяців тому

    I can’t wait to give the free version a go as my main issue is not seeing my keyboard. Hopefully that’s all I will need as the price is rather steep for the pro version.

  • @lucaslehmann794
    @lucaslehmann794 Рік тому

    Danke!

    • @SimHangerFS
      @SimHangerFS  Рік тому

      Thanks for supporting the channel. Much appreciated! 👍

  • @gvrose1
    @gvrose1 10 місяців тому

    What I would like to see is the correlation of your hands to the VR panel. That way you can stay immersed and you can control the instruments while in VR..

  • @daveyoung2056
    @daveyoung2056 Рік тому +1

    Nice, what would be really nice is if we could have a notepad that we could make notes on, great for vatsim

  • @TheDigitalFlight
    @TheDigitalFlight Рік тому +1

    Looks very very interesting

  • @chrishinch8810
    @chrishinch8810 Рік тому +1

    Extremely cool, and is exactly what I have been waiting for since starting with VR. But no OpenXR support? Thats in all likelihood a deal breaker.

  • @docslappy8946
    @docslappy8946 Рік тому +1

    Very useful but, for me, very immersion breaking. Unless... It can be set to only show the controller when you move your head close to it or press a specific button.
    I love the detail of VR cockpits and feeling that I'm really there. Having a ghostly hand and an inappropriate controller spoils that.
    I use some other software that activates a pass through view, around an object, and that can be set to only activate when your moves closer. I use it to see my keyboard when I need to.

    • @SimHangerFS
      @SimHangerFS  Рік тому

      The immersion question you raise could be the make or break for this application.

  • @Josh23913
    @Josh23913 Рік тому +3

    Having virtual representations of my physical controls superimposed on top of the virtual cockpit would be too much of a break in the VR immersion experience for me. But I'm sure there will enough people interested to make it a viable product.

    • @SimHangerFS
      @SimHangerFS  Рік тому

      It’s an interesting observation, and one that has occurred to me also.

  • @ColinDyckes
    @ColinDyckes Рік тому +1

    Now do the augmentation by means of one or two webcams so that it works with EVERY VR headset!

  • @mikegc3816
    @mikegc3816 Рік тому +1

    Made me laugh, it was like watching myself fiddling around for switches

  • @jules611
    @jules611 Рік тому +1

    Fantastic !

  • @ErickNagy
    @ErickNagy 11 місяців тому

    As long as it can run straight on OpenXR and does not require the heavy SteamVR as all other solution, it could be a good option. Although it is highly priced, too.

  • @waltertrees2412
    @waltertrees2412 Рік тому +1

    I want it now!🤤

  • @tedstriker4278
    @tedstriker4278 Рік тому

    Can it be used to operate the VR cockpit buttons with the hand? I only fly simple planes in vr cause it takes so long to hit them with mouse.

  • @paulbellino5330
    @paulbellino5330 Рік тому +1

    Perfect

  • @sveng9933
    @sveng9933 Рік тому +1

    Question because it's not entirely clear for me. Could I build a let's wooden mockup of a cockpit and then use my hands to manipulate buttons and rotarys in my virtual cockpit in the Sim?

    • @JB-fh1bb
      @JB-fh1bb Рік тому

      Not unless your wooden mockup has functional controls that can be mapped to the flight controls regardless of the VR headset.
      As far as I’m aware, no one is working on tracking non-functional controls in to VR

    • @sveng9933
      @sveng9933 Рік тому +1

      @@JB-fh1bb Thanks for the answer. That's sad because that's what I'm hoping for. But technically it couldn't be so far away, I can use the controller to turn rotarys or push buttons, and they do nothing else than track and tell the pc where my hands are. Am I missing something 🤔

    • @JB-fh1bb
      @JB-fh1bb Рік тому

      @@sveng9933 I empathize. It’s especially hard because it’s something that could be done with current tech and much easier with headsets that have the depth sensor. Someone could make software that: sees the wooden mockup, recognizes the things that look like buttons and knobs, tracks hand position as it touches the wood, and gives that back to the VR app as “actual” knob/button interactions. It’s possible it’s just that no one is currently working on it. If you can gather a team feel free to reach out.

    • @SimHangerFS
      @SimHangerFS  Рік тому

      Not with this software, but Yaw have done this with their Cessna cockpit - Yaw Aviation - check out their site for details. Not an everyday solution for home simmers at the moment.

    • @KarelKist
      @KarelKist Рік тому +2

      @@SimHangerFS But it is the road certain cockpit builders will love to go. In fact, one should see it's own (hardware) cockpit and be able to flip switches, turn dials, tune radios, etc. The only thing they need is the outside view from the top of the glare shield. I'd like to have e.g. a 'blue/green screen' in front of me that gives me (in VR) that view. Would save me 3 large TV's or projectors and a big curved projection screen. 😁

  • @channelvr1293
    @channelvr1293 Рік тому +1

    Count me in ....would be a amazing upgrade for my 6DOF rig . Now i'm all over the place then i have to lift my HMD to peek at my peripherals then my HMD is either not sitting correct anymore or its automatically adjusting my IPD this destroys the overall experience....

  • @skytreks8687
    @skytreks8687 Рік тому

    Immersion breaker. Putting a virtual representation of my HC Bravo quadrant would make it 'float' above, say, a 737's console because I have it attached to my desktop. My muscle memory has improved enough I don't need to look at my controls anymore to know where all the switches and knobs are. What I'm still waiting to become available is hand-tracking, or even haptic hand-tracking so my physical hands can interact with all of the many knobs, switches, and buttons I see in the virtual cockpit, which will only serve to enhance immersion vs breaking it.

  • @mzaite
    @mzaite 2 місяці тому

    If you already know the position of the hand, and the dimensions of the controller, shouldn't you be able to place it simply by putting your hand on it and clicking a button?

  • @Bigpopp1
    @Bigpopp1 Рік тому +1

    Would be nice to allow early access right now

  • @cbrider726
    @cbrider726 Рік тому

    Hi i am looking for bit of help . I own a Honeycomb Yoke and just wandered if i could use the Thrustmaster throttle quadrant with it. I simply cant afford to buy the Honeycomb Quadrant . Also what make and model of hub could i use to connect everything to the PC . I am going to buy the Thrustmaster pedals. Many thanks .

  • @khaledassaf6356
    @khaledassaf6356 11 місяців тому

    If this will allow adding custom made button boxes and controllers then it's a no brainer for me once it's out.

  • @Falckodotcom
    @Falckodotcom Рік тому +1

    Looks very cool! Looking forward to try it out.
    It would be very nice if you can switch it on and off in flight.

  • @artinsidethebus
    @artinsidethebus 11 місяців тому

    Very cool!

  • @johnreveley3798
    @johnreveley3798 Рік тому

    Thanks Mark, great video. Can't wait for the full review!! I am a little confused about the hand tracking. I assume you would need a VR headset that can track hands. The Quest 2 (hopefully Quest 3 soon) can do that, but I am unable to see my hands in the Sim. Would this App still allow me to do that in MSFS 2020 with the Quest 2?

  • @Digger513
    @Digger513 Рік тому +2

    I don't think having my real stick and throttle displayed on the screen will be of much help. Now if this allows for interacting with the virtual buttons of the cockpit, different story

    • @SimHangerFS
      @SimHangerFS  Рік тому

      That’s the next step towards real immersion. 👍

  • @EmesiS
    @EmesiS Рік тому +2

    Interesting, but only with Steam VR? I never use Steam VR with any of my sims unless I have to.

  • @jeanfrossard
    @jeanfrossard Рік тому

    Amazing...hug from Brazil

  • @StekuVideo
    @StekuVideo Рік тому

    How the hands are tracked? Will it work only with Quest and its native handtracking feature?

    • @SimHangerFS
      @SimHangerFS  Рік тому

      Will work if your headset has hand tracking capabilities. So something like Pimax Crystal and Pico 4 would work for example

  • @chrisgard4076
    @chrisgard4076 Рік тому

    let me know please when it will be available

  • @vegeta19940
    @vegeta19940 Рік тому

    what headset your recommend for VR ?

  • @laurentsamson8927
    @laurentsamson8927 Рік тому +1

    Hmm, it's really impressive what this guy managed to do but I find it a bit of an immersion breaker. Personally, I have no problem finding and using my 2 main peripherals, the mouse and the joystick. So I don't want them to appear on the virtual cockpit. The only thing I have some difficulty with is my keyboard accessing certain hotkeys. So it would be great if it was precise enough to let me reach for particular keys instead of just seeing where my keyboard is.
    Overall, if this program can see my hands in 3D, what I would love to be able to do is actually be able to use them to interact within the cockpit switches.

  • @mururoa7024
    @mururoa7024 8 місяців тому

    They should change the Off/On buttons to be On/Off instead. The way they implemented it is reversed to normal logic (e.g. the ON position of the light switches in your house don't turn the lights off). You'd want to click ON to turn something on, instead of clicking OFF. Since it's a toggle button it should also change it's aspect to indicate the toggle state (on vs off). E.g. make it look like an actual switch, or make it glow or change color when it's "active" (just like IRL). There's various ways to solve this, but in general it's a bad practice to change the text on a button upon clicking, as it's likely to confuse users as to what the final state actually is.

  • @joelmulder
    @joelmulder Рік тому +1

    Looks very cool, but $50 for the full versions seems very steep.

  • @p1pem
    @p1pem Рік тому +1

    I think it would be good if, as it can sense hands, could use the same to identify and set positions of peripherals automatically, without the need for the manual drag/stretch activity. Or perhaps could implement some sort of small sticker(s) that could be put on the accessory maybe in a pre-determined location, to help automatically locate and set the position of the items?

  • @gianlucacoloretti931
    @gianlucacoloretti931 Рік тому

    did you try, with the Quest 3, the sw "REALITY MIXER" that allow to mask your full cockpit area, this should be the real VR solution.
    There is an interesting video from Russ Barlow about it, but he used the Q2 so the cockpit area has poor quality and black and white, not color
    thanks
    regards

  • @karmabasedj8184
    @karmabasedj8184 Рік тому

    Why ALVR? No one uses that! I hope this works with Virtual Desktop

  • @TheStlgg
    @TheStlgg Рік тому +1

    Take my money 😃

  • @acratone8300
    @acratone8300 Рік тому

    Geiko Gekko: I HAVE a stolen flap lever !!!!

  • @hanskrohn
    @hanskrohn Рік тому +2

    I‘m not so sure about this. The yoke is the last thing I need to „see“ when in VR - as a matter of fact, I don‘t even need muscle memory in order to find it. If I‘m correctly positioned in my VR cockpit, it will be in front of me, right where I see the virtul yoke…
    On the other hand, when I fly for example the P-38, I would not want to see a Warthog throttle (or the Virpil in my case). Seeing the „real“ throttle of my plane in VR is enough to convince me that I am actually operating it, even though my hand is on the Virpil.
    Just my 2cts…

    • @SimHangerFS
      @SimHangerFS  Рік тому

      The immersion creation or breaking of this app will be the acid test. I too have my concerns, but a step in the right direction.

  • @regwatson2017
    @regwatson2017 Рік тому

    I thought Quest 3's advances in Mixed Reality would make a product like this unnecessary. You should be able to see the real-world or part thereof - or have we been misled ?

  • @Deyan_B_Travels
    @Deyan_B_Travels Рік тому +2

    This is the ONLY problem that kept me from buying a VR set.

    • @EmesiS
      @EmesiS Рік тому

      Well you've been missing out then if that's the only thing.

  • @diegokoszutskisantamaria6221
    @diegokoszutskisantamaria6221 7 місяців тому

    I preffer the other way around. Beign able to virtually touch the instruments

  • @tikibird8053
    @tikibird8053 8 місяців тому

    It's sorely needed yes...but the requirement to use it only with SteamVR ruins it. SteamVR is bad with msfs. Virtual Desktop and the XR toolkit combo offer much smoother performance for flying in VR. So, this needs to function using VDXR.

  • @chrisgard4076
    @chrisgard4076 Рік тому

    i hope it works with LeapMotion

    • @SimHangerFS
      @SimHangerFS  Рік тому

      I can’t see why not. Interesting question.

    • @chrisgard4076
      @chrisgard4076 Рік тому

      will it be interactive (ie sitches and levers etc ?@@SimHangerFS

  • @brent4770
    @brent4770 Рік тому

    That takes away from the immersion. Unless they can make it where your hands can click the buttons in the cockpit.

  • @renfar3518
    @renfar3518 Рік тому

    is this software free of charge?

    • @Steztheskinhead
      @Steztheskinhead Рік тому

      The basic version is yes. The full version will cost $50

  • @chrisgard4076
    @chrisgard4076 4 місяці тому

    i refuse to have anything to do with Steam

  • @crikycrocky
    @crikycrocky 8 місяців тому

    Now 5 months later and nothing of substance! Looks like being a revisit to the original occulous Rift which took forever and a day to get to market and then continued to mess people around until it was bought out...

  • @Shamdouh1
    @Shamdouh1 Рік тому

    It breaks the immersion

  • @RobertGeez
    @RobertGeez Рік тому

    This headset was not, in any way shape or form designed for simulations. In particular MSFS. It’s a mitigating disaster.

  • @rembratt
    @rembratt Рік тому +4

    You lost me at "Steam VR"

  • @currololo
    @currololo 9 місяців тому

    Will it work with not Steam versions of MSFS and DCS?

    • @SimHangerFS
      @SimHangerFS  9 місяців тому +1

      Yes, my MSFS is store version, but needs SteamVR as runtime as well as ALVR.