You should just go and freeze yourself in the snow for a week, so that you can be unfrozen on September 1st and play the game. What could possibly go wrong?
@Obi Wan Kenobi I'm from South Park, Colorado, there's always snow here, except for then time when we set off a giant snake for 4th of july and ended up covered in ash instead of snow.
TL:DW for changes Religious councillor is the one that fabricate claims now Siege screen now shows the maximum time it will take to win it You can now ransom for favors Calling allies to war now costs prestige
Not sure what to think about the maximum time-bit. Feels a little Gamey, would prefer something like EU4 where the only indicator was a percentage-chance, which gave you an idea of how well it was going, but left room for a nasty/merry surprise of a prolonged siege.
@@pizzafacemcbride3582 I guess you could interpret it as the maximum time the supplies could sustain the castle/city/temple, even if the besiegers have plenty of bad events, the holding cannot sustain itself beyond that point. Still it is kinda gamey but we'll have to wait and see, maybe it is a positive change
So excited to be playing CKIII, It looks like mostly quality of life changes from CKII on a newer engine. My only issue with what we saw here was no change to how much land you could take after a war. I was hoping to see a change that would allow you to take a couple more counties if you took the time to capture a majority of an enemies territory or managed to capture the king or title holder of that land. To balance out taking more land at one time the original Casus Belli title would work like normal and immediately become De jure to the conqueror and the other territories gained would have a "Weak Title" that you would have to spend prestige or currency on to legitimize the holding with the possibility of having to hold that territory for some time after the war before being able to legitimize it. Income and happiness and levy penalties could also be added to make legitimizing weak titles a priority if you decide to take more than just the Casus Belli territory Edit: For further balance counties taken as weak titles can not be given to vassels unless ypu legitimize them making your domain/demnese size the limiting factor.
Also after thinking about it a bit more a good limiting factor could be that you can Grant weak titles to vassels so you are limited by your Domain size limit. This would help ypu expand a bit more but keep you from claiming huge swaths of land like in HoI4 and EU4
@@kingponto1295 played some time ago but basically you dont need 100% to enforce demand but you can add another war goal instead. like you set CB for say take province, then it goes well so you add liberate nation war goal, etc. So you are still restricted (you can only make those two things) but it's not everything or nothing like in CK2
@@beastofwarfare1 There should be more negotiation in warfare in general. They HATED pitched battles in the Middle Ages, because anything could happen in one, unless the numbers disparity was so overwhelming to be a foregone conclusion. Often two armies would meet, march around for a while posturing and trying to get advantage over the other in positioning, then the leaders would meet and negotiate, and then everyone would turn around and go home. You should be able to negotiate with individual commanders, like if your enemy's vassal is leading his army besieging your castle and it's about to fall, you should be able to negotiate with the commander directly to get him to lift the siege, either through bribery or blackmail or whatever. Or if you're besieging a castle, you should be able to exert pressure on the castellan to get him to surrender without a fight.
It's all there in the genre name. 'Grand Strategy' Just think of it as a medieval ruler simulator... with all the weird hijinx that could come of that. XD
Some of the benefits of Societies appears to have been rolled into the lifestyle/focus mechanics. In previous videos I saw more than a few of the perks from the Way of Life DLC popping up in the new base systems of CK3... what I take from this is that most of CK2's DLC mechanics have been reworked and integrated into the 1.0 release of the sequel, probably to be further expanded upon in the future.
@@MrMortull more optimistic than me friend. Have a feeling alot of these feautures will be implemented in a really halfassed way. Enough to say they packaged the ck2 dlc but not enough to stop them from needing to releae dlc to make it feel like it should. Seems like paradox is all about the paradox of trying to have their cake and eat it too. After the price shit show that is CK2 and the absolute abortion imperator was, just not alot of trust.
@@Kobeteigen On one hand, collecting treasure did add a little to the reward loop, but once you've got a sizable hoard of artifacts everyone of your religion loves you and you've basically won the game.
What about province development? Is it decreases and some buildings will be destroyed, if province is pillaged or the situation is pretty much the same with Europa Universalis?
I was hoping for more realistic wars. Some lords should never surrender, others should surrender instantly. It shouldn't always be a boring slog to 100% war score. The war score should be hidden and the enemy's surrender should be randomised, partially based on your characteristics (i.e. how likely they think you are to be merciful).
I think I should depend more on traits like if the person you’re against is a weak coward then they’ll surrender easier but if they are a brave and strong leader they will take longer to surrender
@@jacaddy4511 Yes exactly. Or if they're a coward they might surrender and flee. If they're kind they might surrender because you offered to spare their family. There are so many possibilities. I was expecting so much more, but it looks like we just got some minor improvements and a better interface.
Cool stuff! I hope you'll go deep into how exactly battles work next time. Like - is there any kind of combat width (mountains), does special unit advantages affect just these units or whole armies, and so on.
Really seems like a missed opportunity for a rework. Still just gonna be a big stack waiting for a bar to fill or a bigger stack instagibbing every holding with an assault.
I'm very much looking forward to forcing the Saxons and Danes out and founding the Empire of Prydain, yes. Don't much care if I do it as a Breton/Cornish or Welsh/Northumbrian... :)
So if an Emperor wants to Holy War your Duchy and you win that war overwhelmingly with the Emperor and his heirs in your dungeon...still all that happens is: he didn't win + some gold + prestige? No additional lands, hooks, dread, etc.?
@@diegoyuiop Or there should be like a truce mechanism, where the war is still in progress, but hostilities are halted for 6 months or a year. War in the middle ages wasn't usually formally declared between governments, it was border skirmishes and localized conflicts that sometimes escalated, but most often were between local lords. One of the things I absolutely HATED about CK2 is that a vassal-level lord can't declare on a neighboring vassal-level lord in another kingdom, without declaring war against the entire kingdom. That's fucking ridiculous. You should be able to declare war on anyone, down to the lowest count. He should be able to appeal to his liegelord for assistance if you do so, but whether or not that happens should depend on his relationship with that liegelord, and the liegelord's personality.
@@thossi09 of course we can. Wars can be declared for: 1- your own claim/s. For example you can have a claim for a duchy and some other country within the targets realm. As the result you will take all your claims. 2-for claim of your vassal/courtier. Just one claim per war though. 3- de-jure claims, maximum you can get is a duchy per war. And so on - holy wars, crusades, jihads.
I might be wrong but I think it is a bit restrictive but it does batter represent the time period then an EU4 system would. Also this game is about characters not like EU4 is about countries.
No, there must ALWAYS be a cause that is perceived as just or the lords and levies would just not go. Lords were not omnipotent beings and still had to convince the masses to do their bidding. Having a convincing reason to go to war was neccesary.
Yes people did go to war because they wanted land for the sake of "I want it" but they had to come up with some pretty convincing justification to appease the masses. In the case of the game i think fabricate claims covers that very well.
In the context of CK3, those cases are covered under conquest and invasion wargoals. CK2 had a "border war" wargoal that was always available with no CB and required a lot of gold to declare, but there doesn't seem to be a 1:1 equivalent in CK3.
@@android175 w-w-wait brother my ck2 runs pretty well on 4gb ram intel hd graphics will i also be able to play ck3 on it? I looked at ck3 and thought i could never be able to run it but ur comment gave me hope
Rahul Kongari This game also utilizes multiple cores now rather than using one core for its majority calculations. Your graphic settings may be needed to set to low for the character models, but it should still feel and play very smoothly compared to ck2, which by the end was bloated with code and dlc
Thank you for the explain. But I really confuse that why feudal ruler can't raide? This setting can't be accept if the reason of this happen is feudal ruler are more "civilization" because based history, a lot of sample can show that raiding has become a regular tactic to win a war in those "feudal and civilization" country, for example in the book by Desmond Seward clearly show that the England army using "dampnum" tactic - burn, kill and raide to destroy the city and also village of France to make advantage in the war.
I hope its better implementet then in ck2 for example if i have a empire i should be able to at least claim de jure duchys instead of just counties per war
So sieges are not like in CK2 where your 1k troops defeat 250 enemies, and there is no second phase where the enemy boost from 250 into 950 troops for some reason. That was something I never understood and that pissed me off.
@@lucatolloi1125 i always play as norse germanics so money was never a problem I'm more excited about being able to raid non-coastal counties without having to border them
I hope there's code planted in the game so when certain places are controlled by certain culture, their names are changed automatically. I hate it when half of my Empire remains arabic when the culture'S already changed into Greek.
@@vasekk.8168 I don't care about the graphics, I'm just so used to the CK2 animation where they just teleport to the next county that it feels so unnatural to watch them just smoothly glide over.
huh. so it's like. Pretty much exactly the same as CK2. I was kinda hoping that they'd flesh it out more. Maybe make sieges a little different than just a timer.
By and large I'd say that it ain't broke, so don't fix it. Although I'd maybe like to see an option to prepare for assualts somehow, or have character events for when you're leading that can influence the progress of the siege one way or the other.
@@MrMortull But it was kinda broke. The boring simplicity of the war declaration system was one of the biggest flaws in CK2. If I capture every county along the border of my nation in a war, and "Enforce Demands" on my enemy when making peace, why do I automatically give those lands back, except for the ones explicitly covered by my CB? Shouldn't my enemy have to negotiate to get that shit back? Additionally, will this lead to the game's AI armies just automatically going for the enemy's capital in every situation, regardless of how undefended that leaves their own lands, regardless of whether it takes 18 months at sea to even get where they're going? That shit completely kills immersion, and makes warfare in the game one of the most boring factors of the game.
Sam Rosenberg Incorrect, the video does not give details. You can no longer beehive to the capital for a quick win. You must capture holdings along the way or you suffer massive attrition as you march deeper into enemy territory.
@@android175 Oh that's good to know, thank you for telling me. That was the thing I hated most about CK2, I think. I never really tried to charge for the enemy's capital, I'd generally try to defend mine since the AI would beeline for it every time, it will be nice to know I can actually apply strategy to warfare in this game lol
@@SRosenberg203 Why would the counts of a king you defeated give up their lands to you, I don't think that your request would make much sense in the game
You could always make your own religion! with raiding and concubines! Isn't it supposed to be linked to the religion? He said "some rulers, like the tribal rulers" so I think that it is not only them that can raid
You can claim higher tier land, you just need to marry a claimant. Also I believe that in Ck 2 you have a chance to fabbricate a claim on a duchy if you place your diplomacy guy in the capital, maybe I'm wrong. Hell, you can even inherit a claim over a kingdom or an empire!
Yo i dont get it, so its 1066 and i got kingdom of england as irish default dude right, figured out i cant get claims on other kingdoms via my religion dude right, so i killed my wife so i could marry this chick with both norway kingdom and denmark kingdom claims, they are both at war so i couldnt even click on anything after clicking declare war, so i just speedrun it to check it and after denmark dude finishes the war i could only fight him for a tiny county, not for a kingdom claim, why is that? also i have a chick with 5 claims, married her to my half brother, but if i win the war the game says me she gets only 3 out of 5 titles, why is that also? and what do i do to gain more kingdoms after i get one besides doing it via bishop's claims?
That would make blobbing a real problem. It would completely break the balance of the game. And, in the middle ages, they didn't really conquer a lot of land without a claim or something. You can't win a war and force a count of the king you just defeated to give up his lands. It just didn't work like that I'm afraid
With which country are you planning your first CK3 run and who will you annex first?
My boy Murchad, and Desmond will be target #1.
Byz obviously!!
Ill play as the Mongol Empire and annex everyone
Probably going to start as a viking.
Newbie ireland...
Truce breaker penalty is just a number.
*COALITIONS ARE JUST ANOTHER NAME FOR FUTURE LAND ACQUISITION TARGETS*
Vassals Openion is just a number
Could you guys just... release it already? you're killing us.
Paradox has a casus belli for our wallet, and they're sieging us out.
@@Khalkara Viking blood still kicking in I believe
1 more week, be patient
Same it is only less then 7 days to it be launched to console
I can't wait anymore... One week to go :(
Ikr, can't wait to meet Infante Urraca and Rodrigue Delrue :(
@@oleanderkazzy_ Urraca is in CK2 as well btw
"I find your lack of faith ... disturbing."
1 week til release, another week after that fixing most of the issues found before and shortly after release.
Some people watching this video won't be alive in a week. Appreciate every day you have!
Must .... survive .... one .... more .... week ...
"I find your lack of faith .... disturbing."
Ik and watching these videos don't help... but here I am :(
You should just go and freeze yourself in the snow for a week, so that you can be unfrozen on September 1st and play the game. What could possibly go wrong?
@Obi Wan Kenobi I'm from South Park, Colorado, there's always snow here, except for then time when we set off a giant snake for 4th of july and ended up covered in ash instead of snow.
@Obi Wan Kenobi Yeah, I didn't agree with that one. I've always loved Mr. Hanky, even when he acts like a piece of shit.
3:04 The main part of the game right here, can't wait to secure Irish Israel!
Luck of the Lebrolites!
Hey it's Vujo again
Hey :p
@@VujoGaming Really enjoying the content recently
Can't wait to conquer the world as the Cum Kingdom (Cumania)
TL:DW for changes
Religious councillor is the one that fabricate claims now
Siege screen now shows the maximum time it will take to win it
You can now ransom for favors
Calling allies to war now costs prestige
Not sure what to think about the maximum time-bit. Feels a little Gamey, would prefer something like EU4 where the only indicator was a percentage-chance, which gave you an idea of how well it was going, but left room for a nasty/merry surprise of a prolonged siege.
@@carlitosmexican7469 Didn't remember that, but still my point remains
@@pizzafacemcbride3582 I guess you could interpret it as the maximum time the supplies could sustain the castle/city/temple, even if the besiegers have plenty of bad events, the holding cannot sustain itself beyond that point. Still it is kinda gamey but we'll have to wait and see, maybe it is a positive change
@@enriquevigo1746 Good point. In any case it wont really matter on the whole, the game looks great. Just a little nitpicking really
That last one is pretty good. Repeatedly calling in allies to have them fight your enemies for free over and over was quite gamey.
So excited to be playing CKIII, It looks like mostly quality of life changes from CKII on a newer engine. My only issue with what we saw here was no change to how much land you could take after a war. I was hoping to see a change that would allow you to take a couple more counties if you took the time to capture a majority of an enemies territory or managed to capture the king or title holder of that land.
To balance out taking more land at one time the original Casus Belli title would work like normal and immediately become De jure to the conqueror and the other territories gained would have a "Weak Title" that you would have to spend prestige or currency on to legitimize the holding with the possibility of having to hold that territory for some time after the war before being able to legitimize it. Income and happiness and levy penalties could also be added to make legitimizing weak titles a priority if you decide to take more than just the Casus Belli territory
Edit: For further balance counties taken as weak titles can not be given to vassels unless ypu legitimize them making your domain/demnese size the limiting factor.
@Danzard yes similar to coring
Also after thinking about it a bit more a good limiting factor could be that you can Grant weak titles to vassels so you are limited by your Domain size limit. This would help ypu expand a bit more but keep you from claiming huge swaths of land like in HoI4 and EU4
I thought that the best could be Vic 2 way. Not too loose not too strict
@@piotrwegrzyniak5798 I have never played the Victoria 1 or 2 so I am not familiar with its systems.
@@kingponto1295 played some time ago but basically you dont need 100% to enforce demand but you can add another war goal instead. like you set CB for say take province, then it goes well so you add liberate nation war goal, etc. So you are still restricted (you can only make those two things) but it's not everything or nothing like in CK2
Does anyone else feel like Apollo is speaking on slow motion?
Edit: I’ve put it on 1.25x speed and it sounds better...
Most UA-cam vids feel that way. Nearly all sound better at 1.25x
It's better than them speaking too fast at least
better than one proud bavarian, which seem to speak at 1.5x speed. he's too fast.
Yeah he just sounds bored
Way too slow. And it feels like there's no emotion in his speech. It's like he's reading off a teleprompter with how throughly he's enunciating.
I still wish you could negotiate for a smaller or partial peace deal kind of like in EU4.
Or like a temporary truce or something that automatically expires after a few months.
@@SRosenberg203 that would be cool, add a lot of flavor to warfare
@@beastofwarfare1 There should be more negotiation in warfare in general. They HATED pitched battles in the Middle Ages, because anything could happen in one, unless the numbers disparity was so overwhelming to be a foregone conclusion.
Often two armies would meet, march around for a while posturing and trying to get advantage over the other in positioning, then the leaders would meet and negotiate, and then everyone would turn around and go home.
You should be able to negotiate with individual commanders, like if your enemy's vassal is leading his army besieging your castle and it's about to fall, you should be able to negotiate with the commander directly to get him to lift the siege, either through bribery or blackmail or whatever. Or if you're besieging a castle, you should be able to exert pressure on the castellan to get him to surrender without a fight.
Sam Rosenberg That would be way too much micromanaging.
I do agree it’s be nice to have more options for treaties though.
:D
ay
:D
Cant wait to play and show the game to the world!
I was in the middle of watching a Pixellated Apollo battle report when I clicked on this video. Was very confused when he kept talking.
Man I'm so happy I pre-ordered this
Cant wait anymore, release it already!!! PLEASE
This will be the longest week ever!
Really thinking about getting this game... I have no clue about this genre though.
I just like the Setting and role play elements.
It's all there in the genre name. 'Grand Strategy'
Just think of it as a medieval ruler simulator... with all the weird hijinx that could come of that. XD
Can confirm hearing Apollo took me completely off guard for a second!
WOW You uploaded when I'm not just about to go to work! Much love!
Does anyone know where the societies have gone ? (Warrior lodges etc) or will that be something we will have to pay for in the future ?
Societies will be in a dlc as far as we know
Some of the benefits of Societies appears to have been rolled into the lifestyle/focus mechanics. In previous videos I saw more than a few of the perks from the Way of Life DLC popping up in the new base systems of CK3... what I take from this is that most of CK2's DLC mechanics have been reworked and integrated into the 1.0 release of the sequel, probably to be further expanded upon in the future.
@@MrMortull more optimistic than me friend.
Have a feeling alot of these feautures will be implemented in a really halfassed way. Enough to say they packaged the ck2 dlc but not enough to stop them from needing to releae dlc to make it feel like it should. Seems like paradox is all about the paradox of trying to have their cake and eat it too. After the price shit show that is CK2 and the absolute abortion imperator was, just not alot of trust.
I just hope we get the treasury back, be it base, update or DLC. I just really like it and find it really cool!
@@Kobeteigen On one hand, collecting treasure did add a little to the reward loop, but once you've got a sizable hoard of artifacts everyone of your religion loves you and you've basically won the game.
What about province development? Is it decreases and some buildings will be destroyed, if province is pillaged or the situation is pretty much the same with Europa Universalis?
My life is leading up to release. I'm not kidding. I am counting the very seconds. Its excruciating.
I took a day of next Wednesday from work, can't wait!
HOLY SHIT, APOLLO?
damn Apollo got noticed by Para-senpai
I was hoping for more realistic wars. Some lords should never surrender, others should surrender instantly. It shouldn't always be a boring slog to 100% war score. The war score should be hidden and the enemy's surrender should be randomised, partially based on your characteristics (i.e. how likely they think you are to be merciful).
I think I should depend more on traits like if the person you’re against is a weak coward then they’ll surrender easier but if they are a brave and strong leader they will take longer to surrender
@@jacaddy4511 Yes exactly. Or if they're a coward they might surrender and flee. If they're kind they might surrender because you offered to spare their family. There are so many possibilities. I was expecting so much more, but it looks like we just got some minor improvements and a better interface.
Actually, I just came from the Apollo channel and I was confused for a moment😅😂 But I'm glad to hear his voice here too.
I wish the diplomacy was as deep as Eu4
wut? eu4 doesn't have deep diplomacy.
CK has a better diplomacy than EU4. Everything you can do in EU4 you also can do in CK
@@sgt_weed well their both kind of shallow but CK is more rp based while EU4 you just need good relations.
diplomacy back then was basically just "marry my daughter and we will be allied"
@@PYG477 there were strategic alliances but that was probably the main form of alliance.
Cool stuff! I hope you'll go deep into how exactly battles work next time. Like - is there any kind of combat width (mountains), does special unit advantages affect just these units or whole armies, and so on.
I think that's what the next video is going to be about.
In a year of delayed release dates, I'm happy CK3 was able to stick to its initial release (unless something insane happens in a week I guess.)
I can’t wait to show it on my channel 😍
I just happen to be taking 2 weeks holidays when this game releases 😎
Really seems like a missed opportunity for a rework. Still just gonna be a big stack waiting for a bar to fill or a bigger stack instagibbing every holding with an assault.
Battle's are next video.
Anyone hyped for Emperor Cadoc of Cornwall 2: Electric Boogaloo?
I'm very much looking forward to forcing the Saxons and Danes out and founding the Empire of Prydain, yes. Don't much care if I do it as a Breton/Cornish or Welsh/Northumbrian... :)
@@MrMortull What are you, an Assistant Pig-Keeper or something?
@@SRosenberg203 Only on weekends.
So if an Emperor wants to Holy War your Duchy and you win that war overwhelmingly with the Emperor and his heirs in your dungeon...still all that happens is: he didn't win + some gold + prestige? No additional lands, hooks, dread, etc.?
"War.. war never changes."
Unfortunately it doesn't, and that's one of the first disappointing things I've seen about this game.
@@SRosenberg203 me too, I would have preferred to have peace treaties similar to EU4
@@diegoyuiop possibly the most disappointing thing about ck3
Sam Rosenberg while I agree with everything you said, I don’t think you understood the reference
@@diegoyuiop Or there should be like a truce mechanism, where the war is still in progress, but hostilities are halted for 6 months or a year. War in the middle ages wasn't usually formally declared between governments, it was border skirmishes and localized conflicts that sometimes escalated, but most often were between local lords. One of the things I absolutely HATED about CK2 is that a vassal-level lord can't declare on a neighboring vassal-level lord in another kingdom, without declaring war against the entire kingdom. That's fucking ridiculous. You should be able to declare war on anyone, down to the lowest count. He should be able to appeal to his liegelord for assistance if you do so, but whether or not that happens should depend on his relationship with that liegelord, and the liegelord's personality.
I have a question, the CB can be gain only for a countey or a dochy too? Like CK2?
*gained *county *duchy
Countey... Dochy...
That's is cursed
@@kaisermeiji2144 @Glory Guy Well, you guys clearly know what he's talking about. But can you answer the question?
Contez.. Dochester
@@thossi09 of course we can.
Wars can be declared for:
1- your own claim/s. For example you can have a claim for a duchy and some other country within the targets realm. As the result you will take all your claims.
2-for claim of your vassal/courtier.
Just one claim per war though.
3- de-jure claims, maximum you can get is a duchy per war.
And so on - holy wars, crusades, jihads.
I was really hoping for a negociated peace, like in Europa Universalis!
This peace system feels too restrictive, I feel.
I have a love and hate relationship for eu4 peace deals. If I am losing a war the a.i loves to break me apart to the point I just have to restart.
An EU4 style peace treaty wouldn't really work for ck3.
I might be wrong but I think it is a bit restrictive but it does batter represent the time period then an EU4 system would. Also this game is about characters not like EU4 is about countries.
You can always look at how HoI4 deals with peace treaties and be happy with what CK3 has.
Jan Slavík so they can’t like, try to make a good system?
You showed my hometown, Yaroslavl, thanks!)
Careful with those mongols there bud.
And my home city, but back then it was probably a tiny village with 5 people living in there(st. Petersburg)
Do you have bears
Meido In Hebun not domestic bears, but there are plenty in the wild here, in this regions
@@georgedemochka11yearsago12 cool
Surely there are wars in history without Casus Belli? “I have no claim to this land but I want it. It’s mine now.”
No, there must ALWAYS be a cause that is perceived as just or the lords and levies would just not go. Lords were not omnipotent beings and still had to convince the masses to do their bidding. Having a convincing reason to go to war was neccesary.
Yes people did go to war because they wanted land for the sake of "I want it" but they had to come up with some pretty convincing justification to appease the masses. In the case of the game i think fabricate claims covers that very well.
Genghis Khan? His casus belli was i'm the scourge of god
Euphenasius Amdignemon I am the God-Emperor. God says to fight in my name. Now let’s fight. Isn’t that enough?
In the context of CK3, those cases are covered under conquest and invasion wargoals. CK2 had a "border war" wargoal that was always available with no CB and required a lot of gold to declare, but there doesn't seem to be a 1:1 equivalent in CK3.
*_WAR, HUH, YEAH_*
What is it good for
@@StaloXK Absolutely nothing.
Say it again
War, huh, good god
What is it good for
Hearing Pixelated Apollo caught me off guard
Holy shit, its apollo!
War. War never changes...
Will we get a custom ruler option in the base game please? o.o
They said in one of the dev streams that it will apparently be added later in a free update
Apollo! Apollo!! Apollo!!! Apollo!!!!
If i can run CK2 pretty smoothly, will i also be able to play CK3 as smoothly?
Yes, in fact it should run better.
@@android175 yay, thanks
@@android175 w-w-wait brother my ck2 runs pretty well on 4gb ram intel hd graphics will i also be able to play ck3 on it? I looked at ck3 and thought i could never be able to run it but ur comment gave me hope
@Vercingetorix well i will have to wait until someone makes a video about it i guess..
Rahul Kongari This game also utilizes multiple cores now rather than using one core for its majority calculations. Your graphic settings may be needed to set to low for the character models, but it should still feel and play very smoothly compared to ck2, which by the end was bloated with code and dlc
I made it without sleeping, i mean great content who-ever you might be Apollo.
Breathe Apollo, breathe!
Wahoo APOLLO!!!
Thank you for the explain. But I really confuse that why feudal ruler can't raide? This setting can't be accept if the reason of this happen is feudal ruler are more "civilization" because based history, a lot of sample can show that raiding has become a regular tactic to win a war in those "feudal and civilization" country, for example in the book by Desmond Seward clearly show that the England army using "dampnum" tactic - burn, kill and raide to destroy the city and also village of France to make advantage in the war.
I think the big question is, what is it good for?
Is there a limit to how many wars I can declare before a coalition forms like Eu4?
I hope its better implementet then in ck2 for example if i have a empire i should be able to at least claim de jure duchys instead of just counties per war
No one :
Saruman : *TO WAR !*
In this video I will show you WAR! what is it good for ? :)
All nations shoud be allowed to raid
What if the army holding the money after raiding gets disbanded before reaching my territory? Do I get the gold or lose it?
Dude. Im in the tutorial and it says I cant declare war on Earl Muiredach because I don't have a CB. Whats the deal? Did I miss something? Thanks@!
Sacrificing captured lords to Perun is the only way.
I think you misspelled Odin
I STILL AWAIT MY ELEPHANTS PARADOX
So sieges are not like in CK2 where your 1k troops defeat 250 enemies, and there is no second phase where the enemy boost from 250 into 950 troops for some reason. That was something I never understood and that pissed me off.
Does raiding give you artifacts or they are only in ck2?
I dont think ck3 has the artifact system
@@baykutTr sad :(
Not yet*
Baxter Beaton it probably will eventually
@@audellaroque4730 Yeah, you'll just have to buy an expansion pack for $29.99.
how can i manually "Offer to Join War" everyone my allies/vassals ?
I learned from imperator Rome to have a bit of caution about paradox games and going to war in these games
some count or countess in charlemagnean france i suspect. see if i can pave the way for a french empire myself.
I suck at this game but I love it so much
Can we force imprisoned lords to side with us in a war? That would be cool
Wait wait wait
You can raid anywhere WITHOUT ships now?
Ships were sooooo expensive, sometimes you wouldn't even be able to raid as the result of that. But now, now the world is going to burn...I'm scared
@@lucatolloi1125 i always play as norse germanics so money was never a problem I'm more excited about being able to raid non-coastal counties without having to border them
Yeah!
WHAT IS IT GOOD FOR?
ABSOLUTELY NOTHING
but expanding your demesne, deus vult and founding the kingdome of bohemia.
Neeeed.... MOOOOORE
Causus Belli = "Good Cause"
Anything about relics after a holy war?
I heard that there will be no relics as they said they were pretty boring to play with in ck2
I hope there's code planted in the game so when certain places are controlled by certain culture, their names are changed automatically. I hate it when half of my Empire remains arabic when the culture'S already changed into Greek.
Isn't there a setting for that cultural title name sir something
@@Le-eu4bf Huh?
@@AlexS-oj8qf you know the menu where you can change the game rules i think it's somewhere there
@@Le-eu4bf No there isn't.
@@AlexS-oj8qf well it looks like i am wrong
I'm too lazy to watch the whole video. What determines the outcome of a battle?
Aren’t there also specific Religious CBS?
In dev stream they showed holy war cb.
my casus belli is: I want to rule the world.
I don't like how the soldiers just glide across the counties, it looks so weird.
CK was never about graphics. Hopefully it never will.
@@vasekk.8168 I don't care about the graphics, I'm just so used to the CK2 animation where they just teleport to the next county that it feels so unnatural to watch them just smoothly glide over.
I kinda wish the max siege time mechanic was added to eu4
huh. so it's like. Pretty much exactly the same as CK2. I was kinda hoping that they'd flesh it out more. Maybe make sieges a little different than just a timer.
By and large I'd say that it ain't broke, so don't fix it. Although I'd maybe like to see an option to prepare for assualts somehow, or have character events for when you're leading that can influence the progress of the siege one way or the other.
@@MrMortull But it was kinda broke. The boring simplicity of the war declaration system was one of the biggest flaws in CK2. If I capture every county along the border of my nation in a war, and "Enforce Demands" on my enemy when making peace, why do I automatically give those lands back, except for the ones explicitly covered by my CB? Shouldn't my enemy have to negotiate to get that shit back?
Additionally, will this lead to the game's AI armies just automatically going for the enemy's capital in every situation, regardless of how undefended that leaves their own lands, regardless of whether it takes 18 months at sea to even get where they're going? That shit completely kills immersion, and makes warfare in the game one of the most boring factors of the game.
Sam Rosenberg Incorrect, the video does not give details. You can no longer beehive to the capital for a quick win. You must capture holdings along the way or you suffer massive attrition as you march deeper into enemy territory.
@@android175 Oh that's good to know, thank you for telling me. That was the thing I hated most about CK2, I think. I never really tried to charge for the enemy's capital, I'd generally try to defend mine since the AI would beeline for it every time, it will be nice to know I can actually apply strategy to warfare in this game lol
@@SRosenberg203 Why would the counts of a king you defeated give up their lands to you, I don't think that your request would make much sense in the game
I've been trying to find out how to declare war on a whole empire but I can't figure it out
When is the Incest Guide coming?
only tribals? so i can't raid as berber? NOOOOOOO
You could always make your own religion! with raiding and concubines! Isn't it supposed to be linked to the religion? He said "some rulers, like the tribal rulers" so I think that it is not only them that can raid
I just downloaded Crusader Kings 2 😌😌😌😌.
how do I know where can I raid?
Compared to the rest of the game, it seems like not much has changed. Not that I'm complaining.
I want Ireland or Scotland
but how to siege?
WAR!!
so.... it's still going to be whoever has biggest doomstack win
They said that they have somehow fixed the battles, as now is not always a matter of numbers, but we need to wait for the next video to find out! :)
Sooooo ck2 with fancy graphics?
yeah
Isn't it great?
Will it be on console??? If not please make it
i still dont unerstand why paradox dont uses the real historic names for the countries and territories.
Seems like I'll have to wait for a mod that makes it so you can claim higher tier land...
You can claim higher tier land, you just need to marry a claimant. Also I believe that in Ck 2 you have a chance to fabbricate a claim on a duchy if you place your diplomacy guy in the capital, maybe I'm wrong. Hell, you can even inherit a claim over a kingdom or an empire!
Yo i dont get it, so its 1066 and i got kingdom of england as irish default dude right, figured out i cant get claims on other kingdoms via my religion dude right, so i killed my wife so i could marry this chick with both norway kingdom and denmark kingdom claims, they are both at war so i couldnt even click on anything after clicking declare war, so i just speedrun it to check it and after denmark dude finishes the war i could only fight him for a tiny county, not for a kingdom claim, why is that? also i have a chick with 5 claims, married her to my half brother, but if i win the war the game says me she gets only 3 out of 5 titles, why is that also? and what do i do to gain more kingdoms after i get one besides doing it via bishop's claims?
Look like ck2 with new graphism to me...
Queria ter uma mecânica mais próxima do EU4 nesse novo jogo ;-;
basically just like ck2
Will there be a custom nation creator like in eu4?
no
FatelReaper a shame really
No - this is CK, not EU.
There will be a custom ruler creator like in ck2, but it will come some weeks after release and, wait for it, as a FREE UPDATE! hurray :)
Looks good, hope you don't bombard this game with dlc's as you guys tend to do...
Can't add deals like in EU4?
That would make blobbing a real problem. It would completely break the balance of the game. And, in the middle ages, they didn't really conquer a lot of land without a claim or something. You can't win a war and force a count of the king you just defeated to give up his lands. It just didn't work like that I'm afraid