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Why Blender 3D is a BIG DEAL
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- Опубліковано 29 вер 2022
- There's a HUGE shift happening in the 3D community and it all starts with Blender! More and more artists are discovering just how powerful this free, open-source, software is and making the switch from expensive suites like Cinema 4D and Zbrush, to Blender. Today we're going to talk about the most useful features of Blender, what it's capable of, and why artists are using Blender for 3d animation, 2d animation, compositing VFX, rendering, modeling, sculpting, and so much more! This software is packed with features and hopefully, by the end of this video, you'll have a clear understanding as to whether or not learning Blender is worth it for you!
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I started Blender in 2010, with 2.49 version. At that time, specially with the 2.5 version, I felt that Blender was the future. More than 10 years later I'm even more certain of that.
Same here - I dabbled off and on preferring the updated UI to the original.
What finally forced me to come to grips, (and fall in love w/Blender), was when HardOPs and BoxCutter were released! I just HAD TO HAVE that hard surface modeling workflow!
I haven’t looked back since!
With the CAD modeling addons in the works, I’m hoping to be able to eventually drop Fusion 360 as well, for my hobbyist 3D printing endeavors!
I'm sure people thought that even before that. But I felt the same, and I started around 2.5, or 2.7, don't remember. Probably 2.7, wait, maybe I still have some old files lying around in my old computer's disk, yep, I think it was 2.78. I was playing with voronoi fractures and constraints at the time, I was fascinated by virtual destruction, lol.
Best thing that happened in my life, I’m two years in and I cannot believe it’s all free and just so user friendly !!!
It has become user-friendly since version 2.80 or so, with their UI overhaul. Before that, it was hard to get into.
People in the '3D-space' over here, still joke a bit about anyone using Blender as their preferred 3d-software.
@@eyeemotion1426 Yea, it's easy for people to get stuck in their ways. But in the end it's only cutting their own nose off to spite their face, as being open to all software is what's going to ensure you're absolutely using the best tools.
Two years of something to do and a lot of learning here too, save my pandemic time
Fr
Since 2.8 - Blender is the best software I've ever used hands down
The community was the main thing for me that led to my switch from 3DSMax. It was night and day. Having such an active community sped up my learning process by like 500%. And yeah I love Z-Brush but oh man, just having it work the way everyone expects Z-Brush to work changed everything.
@Zombies Eat Jerky Not sure why you're so angry, haha! Yeah free stuff opens up the community to everyone and you'll find ego for sure. But nothing I haven't experienced from the decades I spent using 3DSMax. It was ego from the other users that put me off Blender for so long. So yeah, in summary, more to weed out in terms of finding resource but I have a couple of reliable Patreon subscriptions that I stick to. And hey, I've been using Blender full time professionally for two years now. Perhaps a few of us will be the seasoned professionals you yearn for in a few more years :)
@Zombies Eat Jerky Are you mad because you just realised you've wasted thousands of dollars on your software when Blender can do the work of multiple industry standard programs for free?
@@l3gionmusic814 he's right, over inflated egos spoil it for those who want to switch, I know 3 pros who were put off by the user base. And if he's able to buy software for thousands of dollars, I doubt he regretted it, because he's comfortable enough to buy stuff he actually needs.
I’m using 3dsmax solely because it can translate Solidworks to fbx files that I can use in Sketchfab and Twinmotion. If Blender could do that I would take the time to learn it. I sculpt in Nomad Sculpt which is almost free and runs on an iPad and even my phone. I can then paint my models in Procreate which is also nearly free and also runs on my iPad. Max is free too if you’re a student btw.
@Zombies Eat Jerky dude chill out, you're the one with the "overflated" ego tbh.
I've been in the Film and television industry for the past 21 years (Maya user) and not once have I been asked by a client or post-house production team to use Blender for a project. I'm slowly learning Blender and staying on red alert ready for that day. I'm hoping Blender will take over in the industry but for now, post houses have their pipelines in place, and doesn't look like they'll be switching anytime soon.
@brand old What, to keep paying stupid amounts of cash for software that gives you small updates and more bugs each version? For me, It's about business, not favorites.
@brand old slowly coz it’s part time. If I had to learn it for a project then I’d hit it full time.
I’m not an employee so licenses aren’t free for business owners.
... and you're waking up grandma.
Im currently learning 3D modelling and my professor keeps saying she wishes she could teach us blender but maya is still industry standard.
@@PVNTHR I'm definitely glad to be learning maya since the program is meant to prep us for entering the industry. I just see so may cool things with blender! It makes me wish we could do both but that'd be way to much haha
been using blender since 2013 and am so proud of how far it is now from before
but im using 2013 version blender lol 😂
@Zombies Eat Jerky you say that like it's a bad thing.
like yeah, i do 3d modelling as a hobby. it's completely for fun and for my own amusement, and i have zero intention to go into the industry, so i use blender. it's easy for me to use for my purposes, and it doesn't cost money, so it works for me over the other "industry standard" alternatives.
sorry? i guess
@Zombies Eat Jerky did someone hold you at gunpoint and force to you to be condescending to a stranger or are you unpleasant online out of choice
@@prcs420 Wait, I've seen that person (Zombies Eat Jerkey) write the exact same comment to other people talking about using blender (like, _exact_ comment). Man, they're starved for attention
@@sugoish9461 oh so it's even more embarrassing. lol
I've always thought that if patents didn't exist, if everything was open source, and if people/companies stopped gatekeeping knowledge/information there would be massive technological/medical/creative advancements worldwide.
At the expense of a few select group of people/companies not hoarding as much profit, that is.
As said on the video, that's why Blender's been having such a massive & fast success/evolution.
Same. I am constantly thinking about that.
Note: patents are only a very small part of the reasons software is not open source.
Copyright is a much bigger reason.
There would be no jobs either..
@@pentachronic Without patents (or copyright, which I think matters more here) there would be no jobs? Really you think that?
@@valentinogiudice8009 If everything was open-source who would pay for work ??? That's the point I'm making.
The blender GUI concepts take a good minute to understand, but once you’ve gotten deep enough to start saving opening states and enabling pie menus it’s straight crazy powerful.
Nodes aren’t exclusive to blender though. There’s entire programs that are basically node based media creation IDEs. TouchDesigner is crazy good for instance.
Awesome video bro!!!
I think there is a typo at the end. When you begin to talk about Scripting the word that comes up on screen is "sculpting".
Small mistake! Again very dope video. As a Blender user since 2.79 I am very impressed by this.
Man, i cant believe its still free and thriving. It was like maybe 17 years ago i remember i first looked into blender and the consensus was that it was okay, but had a huge learning curve or wasn't easy to use vs other paid programs. Seemed like it the generally the last option or only for people who specifically wanted to support open source. This is just my recollection from a long time ago so i could be wrong, but it feels amazing to see it so successful and powerful now.
Same here Maya, 3dsmax and Cinema4D were gatekeeping the community with their 10k price tags and holding it back and basically forcing people to download copies with viruses
Thanks to the founder of Blender he was right to make it open source free. Can’t believe all these elitist software 3d programs have absurb subscription and would tell everyone they are the industry standard . Blender now and beyond will do a great job let’s keep supporting it from being free
Exactly. Sometimes I believe the whole industry standard thing I believe is often just a excuse for high prices lmao
@@mrmalio it is ED Catmull's Excuse and the CGI developers from big animations companies to keep Proprietary Software ,Tools and Pipeline workflows amongst themselves.
Also on top of that will be the EDUCATION / TUTORIALS for 3D programs that will be subjected for a college courses because INDUSTRY expert professionals were the ones teaching their method for these absurb EDUCATION. Blender has a Great Community and learning BLENDER can be done for FREE.
@@KurtStaInes ikr so happy for the blender community. I don't use blender but I use other FOSS software like Gimp. These companies just want to monopolise everything adobe showed the lengths there willing to go by buying out figma. opensource is definitely the future can't believe the majority of things Richard Stallman was saying years ago is coming through
for me blender is the gift that keeps on giving. its free and has so many features and aspects that your creation can come to life in infinite variations. for months ive done hard modeling, learned nodes, modifiers and animations. i only now got into actual sculpting and its a whole different beast to tackle. countless possibilities. this is the first time i can express and create and its been incredible so far and it being open source and completely free is a game changer. as any artist, improving your skillset to come as close as you can to your vision is the most important thing and blender gives you everything you could ask for and more. not to mention all the great people creating tutorials for people to learn and understand the program. if you wanna create something and look up tutorials, you can be sure that everyone has their own methods for creating that thing and thats what i love about blender. no matter whos tutorials you watch, you always learn new tricks, workarounds and methods to be efficient and precise. all roads lead to rome.
Blender is an absolutely wonderful software. I’m a high school student with no formal training in animation and I’ve been able to make things that a younger me couldn’t have dreamed of!
Blender for life 🔥
It’s so great to see blender getting more love from the world. It deserves it. And I’m very happy for Ton, the dude responsible for giving us the free license and essentially the blender project not dying out.
I've been using Blender for about a decade. So many changes and improvements. I do wish they continued the game engines.
we now have godot tho, which is open source and can even open blender scenes
@@ottwarrior yeah, however there is a programming language issue just like unity as both are modified JavaScript & C++. Blender is python. This was my major issue when unity changed.
This video made me realize that Blender is probably the best deal on the internet. I mean this free 3D software does not only keep up with softwares, you need to pay for, it can eaven outperform them in many use cases. I couldn't think of any other software that is free and could keep up with profetional ones.
It can't. Stan mentality is killing
it.
@@lostgarbage4055 it isnt. If anything it is improving it.
Agreed. Another great example of open source free software is the Godot game engine. Works well with Blender too.
@@soupmedia70 No.
@@lostgarbage4055 its free bro
Ive been enjoying it for many years, blender is definitely my favorite program. Your review was comprehensive & hit all the strong points excellently, very nice & engaging content man, great job on everything!
I use Blender for my comic. I set up everything in the 3D environment and let Blender do the line art work.
Are you using it on an iPad Pro of pc ?
@@Saia_xx Everything on PC.
I love blender and use it heavily since 2.8. The improvements are great in all categories. Sculpting is fun too, even i still use zbrush, not only because of old habits, but because of its speed and the ability to handle really heavy models and details. This is what i mostly need for concepts. But for stylized stuff, Blender becomes more and more my Swiss army knife. My wish for the future are better UV handling and somehow uncluttered Texture painting. In 3.3 its very good, but the logic don't follow the workflow mostly.
You know what would be awesome? If they made a way for us to animate with VR. Like for example if I wanted to rotate a ball I could simply grab it in VR hit record and then spin the ball or to record a ball bouncing I can grab it and hold it while I make it land and bounce away. I think that would be super cool.
I learned a lot from looking at other people’s models and project files you can download for free from Sketchfab. It’s great going into a really well made scene and reverse engineering it and seeing how it’s all put together. I’ve been progressing fast and it’s a lot of fun to learn.
I did exactly the same when I started learning a couple of years ago and it has absolutely helped with my model making progress
I was a 3DS Max user veteran and tried Blender. The interface was the hardest part, but after overcoming this, it was easy to stick with it. (I'm using it for modeling, mocap cleanup, edit animation created on Cascadeur, rigging/skinning, and fix UVs). Blender is awesome!
Why not continue using 3dsmax for those jobs?
@@user-fm3xr9yz3i because of the Blender's plugins. There are some good, and accessible, plugins like Auto rig Pro that speed up an Epic's Mannequin rigging, for example. And, my 3ds Max version is super old (from that era we could buy a permanent license)
about archviz use, do you recommend the transition from max? in particular about the rendering plugins in max vs blender. and which path do you recommend for learning blender from max? thx!
@@zdenekburian1366 I'm sure I'm not the best person to talk about that. I'm a Max user for games and all my render/lighting process is done on Unreal 4. I have been creating all my cutscenes and promo material on Unreal (despite I want to run tests on NVidia Machinima for promo material). So, I don't use any Blender plugins for rendering and visualizations. Sorry :)
Man the features for this are comprehensive! Very tempted to make the switch from after effects for my VR music videos if there wasn't such a steep learning curve.
The best thing about cycles and eevee is that they use the same compositing nodes and are designed to look as similar as possible. In many cases it is sufficient to do compositing with eevee and use cycles only for the final render
you goddam right
Terrific analysis and review of this great program (love your channel!). Coming out of Lightwave, my only wish is that I'd moved to Blender sooner. Can't wait for you next video!
One of the many things I like about Blender, is that it's so gloriously stable compared to a lot of other well established open source software. It is quiet rare for it to crash, and also very rare to run into more minor bugs that won't necessarily cause a crash.
One area I wish Blender would work on however, is the image texture painting. It's still capable of basics, but it's not well polished like other features out of the box.
And I have run into some annoying bugs when painting a model, like the brush being unable to paint a certain bit of geometry for no apparent reason, but only when the camera is within a certain range of angles. I can usually get around it by finding a different angle, but it takes trial and error to move the camera around and find an angle that works for both the brush stroke I want to use, and that doesn't run into the bug. This breaks my work flow, slowing me down, and is just plain frustrating.
So anyway. I hope texturing gets some TLC.
There are so many generous Blender artists who kindly share their knowledge on the internet. Things that you rarely find on other software's community.
Am really happy with blender, am a starter on the software but I see the potencial of blender and it's really insane the amounts of thing you can do on it
MAYA users are *_not_* switching to Blender. _lol_ And while Blender itself is free, many of the best addons for it are not, several of them selling for north of $100-$150.
Great breakdown, like many others I started on Max, then moved to Maya for a few years, and now have been trying Blender off and on, trying to get upto speed for production. My personal experience is I find the modeling toolset in Blender much more robust, then plug in some addons and it goes into nitro mode - love it! If I had to compare one aspect with Maya, I would say the UV editor could use improvement - coming from Maya I find the UV editor there pretty powerful and would love Blender to have a more solid toolset for UVs as right now it seems to be a little lacking.
However, I also prefer the material/shader system in Blender and the realtime rendering features of Eevee are so damn cool. The fact that we get this all for free is a godsend. With the advent of new hair systems as well, Blender will only get better and better. Will likely see more and more artists move from Autodesk products, hopefully more studios will pick Blender up in the near future.
and what about the comparison with max? i mean mainly about the archviz sector, where max is king together with arnold, corona, vray; thank you phil m.
While I love blender the only problem I have with it is its inability to stay performant when animating and working in the viewport. I have used Maya with high speeds and fast response with the same poly counts (if not more) where blender failed. other than that I am super excited.
Problem is that a lot of big studios still require you to be experienced in 3dmax and/or Maya.
This is changing pretty fast with WB Animation studios and Weta FX among others having job listings where experience with blender is now part of the prerequisites especially for 3D modellers/sculptors and it will become more and more common in the future.
Also most studios have internal proprietary tools and plugins that you actually can not know in advance and that simplify the workflow A LOT that you learn when you start working at the studio.
If you want to have a solid base that covers most things I would recommend Blender , Nuke and Houdini and learning Python knowing your way around those (not necessarily mastering them)
One of these days, some madlad is gonna make an entire Pixar quality movie with additional 2D and mixed media elements completely using Blender! Not just animation, but EVERYTHING!!!
All that’s missing is Blender to have audio editing, word processing/script writing, a dedicated storyboard compositor and a built in camera function!
(They may even have most of that already!)
Then it TRULY WILL BE an ALL IN ONE SOFTWARE!!! Although…all that stuff is just minor suggestions, and there are some good software and apps that do all that stuff that I mentioned and can be used with Blender! But Blender already by itself is just plain WOW!!!!! :D
u cant do a 90 minutes pixar movie with 1 person... ffs. and for sure not with blenders weak featurette.
@@bestboy007 learn English
This video has convinced me to switch from C4D and just go through the slight re-learning phase
I'm just waiting for DALLE diffusion on 3D models. Hopefully in 5 years time Blender will add this feature.
Ehhh, Iffy on it being a integrated blender feature. Dall-E is in the grey zone of creativity. I'm sure the community will whip something up though.
@@Exeros Already exists. Used to create textures, 3d models, etc.
Lookup Dream Fusion AI
And what then? Do you think anybody will want to hire you or pay to you for any of your work if they can generate that using AI?
I think AI will enhance the workflow for creators. Sure it will eliminate some tedious jobs and there will be lazy uses but it can open new possibilities that we can’t even imagine.
Imagine making a battle scene filled with intelligent soldiers who automatically fight. It becomes a powerful simulation that we 3d artists and directors will have a hand in without controlling every vertex!
I've been using it non stop for videos and stuff the last 2 years and its still getting new stuff and more amazing
The most fascinating part is how
Developers combine all the difference tools in one and only of just 200mb
Hat's off to them
The thing, is not blender that is light, is the other competitors that dont bother cleaning the code base.
A clean codebase is almost a requirement of open source projects.
If only LLVM could figure that out.
That my friend is the process of retopology, its a pain in the ass actually,but once you done it the model/prop runs soo smooth.Something that in a lot of early games,devs dont ever do.
I'm a blender user since v2.6 but the problem I have with the topic of this video is that usually professionals don't look for a program that can do a little bit of everything but rather for the best program there is for a specific need. Yeah it's cool that blender can do so many things but unfortunately it doesn't mean that it does them the best way possible.
Still tho, amazing recap of all the tools available
It's great for 3D generalists though, imo. Who as a group are growing quite fast.
Also, even for single areas like sculpting, it can be rather efficient to be able to rig, pose, light and render a character while also still sculpting it in real time, for example.
@@4nlimited3dition_4n3d i didn't mean to say blender is useless or anything like that, it's more than at a certain level of quality or need you just better off using another software, one example, have you ever tried to paint high resolution textures on a highly detailed model in blender? It's just impossible
@@matteogiorni6580 I have, yes and it indeed is not working properly and annoyingly slow. The inbuilt system has not yet been optimized. I hear they are getting to it at some point now that they are getting done with the sculpting performance closing in on Zbrush. In the meantime, there have been many amazing addons that do a much better job at it. As well as integration addons to other softwares like Substance Painter, if you have the money.
@@4nlimited3dition_4n3d imo at the moment I'm only missing the speed in certain areas, the sculping got a lot better lately but still if you reach a certain number of polygons it gets slow, once that's fixed I can close zbrush
Gosh, Maya and 3dmax user here, blender blew my mind with this!
I used Softimage, Cinema4D and Maya till 2002 professionally. But since I discovered Blender in 2001 I waited for the day to switch. Blender is the Emacs of 3D! It rocks!!!
I love Blender and use it every day. I pair it with Unity. The only issue is that Blender is that it rates slowest to render out of all the other 3d software programs
That can be argued
Many renderers cant yet use a GPU so most are behind Blender.
I have never been out of the modeling tab… crazy what all is possible with this program, but I am terrified of the learning curve lol
My biggest gripe with Blender is that it's inconsistent between modes. Eg 3d edit mode has different keys to 2D Grease Pencil. It's just a suite of applications at this point that use a common database. It's good but could defo be improved from a UX standpoint.
Then use the Kenyans and design the keys like you need it ?
@@sebastianosewolf2367 of course. But that is not what he said. He said that it needs UX improvement to be more consistent all over.
I've only been using Blender for about 6 months (I think) and my knowledge of what I can do with it is very small but I'm still able to make some awesome things on a budget PC so it blows my mind how good Blender is.
I've got to use the new hair/fur system, that's just awesome.
what would you call a budget pc sir?
thats it , i am a c4d user. but now i am decided, i need to learn blender 3D now
Awesome vid! I broke the like button hitting it so hard.
If anybody is overwhelmed and sees this comment, let me add this: all that power is there IF you need it and IF you learn it.
If you just understand your own little corner of Blender and get the results you need, that's fine!
You can learn more at your own pace and integrate that into your workflow. You don't have to learn even a quarter of this software to be successful.
This is super important to understand, I think. Not just with Blender but any software/toolkit with a huge capacity and so many features. If people want to get working with something like Blender, I'd recommend maybe doing a couple introductory tutorials just to get a rough feel for the UI then dive into trying to make something.
Everyone is different, but I find if I try to go all in on the learning and try to understand every possible tool in Blender, Photoshop or most recently Unreal, I end up bogged down with hundreds of tutorials with no payoff. Just info overload.
Just try making something. A model, a scene, a short clip, whatever you want just give it a shot. You'll struggle, it'll take forever, you won't know how to do it but that's fine! Pick up tutorials, documentation or tips for each challenge as they come the move on to your next problem. The whole "just in time learning" principle is awesome and after a year or several of making little things, you'll have wound up touching almost the whole platform organically
This tutorial is amazing and you are really good at teaching !! great job sir !
This was a well-made video and seriously helpful to help me learn!
I find it funny when people compare Blender to Maya, Houdini, or other expensive software out there arguing that those program are better. I mean, of course they are. They invest millions of dollars into their software. They should be top notch; however, what makes Blender gain a special place into people's heart, is that Blender has an amazing set of tools and capabilities that can rival those from other expensive software. And Blender does it with a lower budget and with the help of the amazing community behind it. This is why Blender is considered to be among the best software by artist around the world including me. I acknowledge that other software out there may have certain tools that are "better" or have a "better performance". I, myself, invested on zbrush to texture my characters, but like I said, that is just expected. With millions of dollars on the line, it would be a shame if these other programs could not deliver something relatively better. Believe me, if Blender optimizes the polycount and allows the subdivision of models to go higher like in zbrush, I would stop using zbrush right away (even though I paid for it).
My college professor's literally hate blender I didn't find the time yet to actually learn it for myself since I'm stuck looking up 3ds max Tutorials from years ago
As a Maya user, I tried modeling in Blender any has never looked back.
I've not made a switch still got love for cinema but definitely been learning blender in my free time because it doesn't hurt to always know more 🤙🏾
I have been trying to learn Cinema (by way of After Effects) on my spare time 🙃
Cinema is not “industry standard” though, is it. Only Maya is “industry standard”.
@@lawrencedoliveiro9104 I've been using Cinema to work on movies with marvel, Hasbro, Warner Bros etc.... I'm in the industry and alot of studios use cinema not sure where you heard this information
@@JonathanWinbush Can it really compete with Maya? Seems unlikely.
@@lawrencedoliveiro9104 these are just tools there's no competing at the end of the day the clients don't care what you use they just want the final render. Every program has strength and weakness but like I said I used cinema on Iron man, transformers, Nike, fantastic 4 etc.... been doing this since 2006
I remember opening Blender 17 years ago and closing it right back up due to feeling inadequate. Since 2.5, it's a pleasure to work with. Do you ever use Davinci Resolve? To me it's like a semi- Blender for video editing and compositing. Very powerful and can definitely compete with AE and it's free.
da vinci's scope and business model is nothing like Blender's and this comes from a heavy user of both programs
@@alejomiranda95 I meant to use along with Blender instead of AE. Not to replace Blender.
@@mrmaison4924 I understand. What I'm saying its that Blackmagik's business model is nothing like the Blender Foundation's
I had a long history with 3DSMAX and accidently stumbled upon Blender about 6 months ago, and I never looked back.
about archviz use, do you recommend the transition from max? in particular about the rendering plugins in max vs blender. and which path do you recommend for learning blender from max? thx!
@@zdenekburian1366 I would recommend that you give it a try, I have been using 3dsmax since 2004 and I found blender to be more efficient and quick. There are many architecture addons for blender that can really help you with the archviz and blender's cycle's engine is very powerful and they have nvidia's direct support. having said all that for me these are mere tools so go with whatever you feel comfortable and efficient with, for me blender totally works. Cheers
genuine question, I've always wanted to do a project with my music but I refuse to share anything because to me the art is quite literally the other 50% of the creative process. for someone completely new, is it feasible that I could make my own (relatively simple of course) animations or little stories to go with my music? how long/difficult would that be
for end users yes. for major studios no. its still missing a lot of things used by them. its also not that easy to use.
awesome production of this tutorial!
Omg, I couldn’t believe how good those videos looked. I’m just learning grease pencil, I feel so behind lol. I’m trying to learn a bit of writing to better make my own shorts. Fingers crossed that I can make something kinda cool or interesting in the next 5-10 years. Lol. This new stuff gets me excited for the future.
As a C4D user, Blender interface has been a deal braker for me but still want to learn how to use Blender.
New C4D UI is exact copy of Blender, don't think it's hard to learn.
@@stonail665 it’s very different in how it works. UI is not just the then style and buttons placement
Excellent tour of blender! I love how efficient and organized it was.
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Can I use my knowledge as a CAD projetist, with both Solidworks and Rhinoceros, to make 3D assets for games?
Geometry nodes instances don't interact with physics, force fields or collisions, cannot communicate with particles to query a particle lifetime for instance. In C4D you can use a cloner on a cube, put a rigid body tag on that cube and it will automatically enable physics on each clone. So, no Blender isn't at the C4D level when it comes to motion graphics yet. Blender can do a lot of everything but C4D is still superior when it comes to procedural animations. But hey, Blender is free. I say that as a Blender artist myself. Blender has a long way to go to compete with C4D.
Proud to start off my CGI creative journey with Blender since 2021 ✨
and to end it there also.
I been using Blender since 2017 and it improved a lot.
Yep. Especially with how affordable it is.
If you have zbrush, I don't think switching to Blender is ideal. Adding it to your workflow is great, but blender can't compete with zbrush in sculpting without being able to use vdb and imm brushes, imo.
if you have it, that is. Also zbrush has a monthly subscription and not everybody can make money.
It's sad tham many basic tools that we use in 3ds max are still not present, while many other more complex tools have been implemented. Working in architecture, expecially with other file formats, is still impossible or complex.
Mind pointing out a few?
Interested to hear what's still missing.
@@4nlimited3dition_4n3d I made a list without explaining to not take too much space: groups for easier scenes organizzation, a good assets manager for textures etc, management of duplicate names of whatever when appending stuff, manage .sat .stp and similar as surfaces, a simple way to define the output file name with automatic passes naming, proper distributed rendering and render queuing, better units management. Now with geometry nodes the gap in the field of non-destructive modeling is reduced, so that's good. Other things... been able to move view while using a command, easier interface customization (mainly adding custom buttons and toolbars). In the rendering field, inclusion and exclusion of objects from lights... there are some others that I don't remember now. There are many many things in Blender that are better than Max, but without these it's very hard to switch from max+vray.
I forgot to mention a rapid and precise UVW mapping modifier that allows to avoid unwrapping even the simpliest shapes to map textures with precise dimensions
@@Lell19862010 I see. For groups, there's literal linked groups, or just collections with subcollections. Good assets manager is on the way. Somewhat working ok in the latest versions. That being able to move view while using a command would be nice indeed. It's a threading problem to my knowledge. Blender UI runs on the same thread as most processing, so it freezes during operations. Adding custom buttons and toolbars are mostly done with short python scripts, though I'm sure that could be made easier, yes. In the rendering field, inclusion and exclusion of objects from lights can be done depending on what you want exactly, exclude just shadows / reflections / refractions / specific rays ?
For the rest, I can't really comment as I don't use those areas enough myself.
Bro, besides everything u mentioned, i believe soon we could see blender be used, for linux, as a Virtual Reality desktop environment. So we could go inside a 3D generated workspace using something like an Oculus Rift or similar device.
My biggest gripe with blender is not being able to move the origin easily, in maya I just press g and move the gizmo where I need it in blender it's like 3 different t mode switches.
I would love if someone knows a better way though
I find that using the cursor is the fastest way for me, go in edit mode and select the face/edge/vertex you want the origin at and do Shift-s with "cursor to selected" then in object mode do ctrl-shift-alt-c and do "origin to cursor". it sounds more complicated than it is and this action takes me about 2 seconds. sometimes even faster since blender remembers actions you do and if you do an action enough the menus automatically lign up with your mouse cursor and you can just click.
@@brobpony4792 yeah that's what I do now it just interrupts my workflow so much for such a simple but important feature it is a minor gripe overall though
you could use "affect only -> origins" in the options panel in the top right of the viewport. you could also bind that to a shortcut or the Q menu if you use it that often.
@@thedarkmatterplanet I have never heard of that I will give that a try!
well, if you can find a way to do most it before you do your positioning of objects, you can just tab into edit mode, hit A to select the entire mesh, then hit G and move the mesh around so the origin dot ends up where you want it on the mesh rather than move the origin, then tab out and position the object after, that's a quick and dirty way to do some stuff if you don't mind the position offset
works pretty well if you work a lot with absolute unit value modeling (like extruding a vertex point then locking the axis and typing in the distances.
for things where it's imperative they stay exactly where they are yeah the old set 3d cursor to vertex point and then set the origin to that in object mode is still the most accurate way
"More and more artists are discovering just how powerful this free, open-source, software is and making the switch from expensive suites like Cinema 4D and Zbrush, to Blender."
It's been a few years since I've messed around with 3D modelling, but isn't ZBrush used for a completely different type of setup? Maybe I'm way outdated here, but when I was using ZBrush, you never used it to make big open scenes, it was used solely as a "mud modelling tool", so the entire comparison is weird to me.
Maybe some of ya'll have some insight?
The thing about add-ons is a bit weird. The 3D modelling software doesn't need to be open source to provide comprehensive scripting capabilities to enable rich add-ons. There *could* be many add-ons for other software. Wonder why it is more for blender?
I almost got ADHD watching this video. Crazy editing, is this what is needed to get people to watch more than 5 seconds these days?
Great video! How do you guys feel about Blender for creating videogame assets? Is there a better option?
it's good enough for ubisof, they even created the mixer addon to work on things collectively and allows users to commit live updates to objects in a scene
quite some companies use blender to make assets since it's easy to script exporters for it and usually it doesn't matter that much what tool is used if the file formats are compatible with whatever the engine will eat.
it's pretty good for game assets because of eevee having a pretty good real-time preview of how it would look in your average pbr rasteriztion engine
Many of your points also apply to maya and maya is more stable and less cpu heavy than blender, thats why Maya is industry standard and not Blender. Also particle effects you'd do in houdini and neither in maya nor blender.
There is a incredible addon I purchased for blender called Serpens, which is a visual scripting addon. So you can make your own blender addons all done through nodes. Its even more powerful if you do know python. Currently its $25 which is a great price still.
Thank you, I tried to dabble with this years ago and gave up. The interface seems so much intuitive know, even on my laptop it runs smoothly, thank you 😊. And I am an absolute beginner.
Blender's passionate and constant contributing community, as well as constant updates/new features is what keeps me motivated in learning Blender because I know it'll be rewarding for me in the long run.
Installed, everything works, thanks!
Such a great video dude
What kind of pencil tool is that? What's it called? Can we use it in blender?
Great video, very informative
Does anyone know the art in the thumbnail? it's very cool!
I had no idea one program was capable of so much. Thank your your informative vid!!
When do you think Blender will add A.I to its software.
Highly recommend you check out this video on A.I in Blender: ua-cam.com/video/ZWO0xMtU7g0/v-deo.html
It's not native in the software yet without this plugin, but definitely a huge step in the right direction.
Great overview and selection of Blender projects! Thx!
I've been using Blender for about two years, and at least once per session, there's a point where I want to beat my head against the table. What it can do is amazing, provided you can figure it out. Almost every tutorial I watch has a point where it tells you to click on such-and-such, which I can't because it's not there anymore, or won't appear if you didn't start by doing something they didn't tell you you needed, etc. The interface is needlessly difficult, clearly written by coders for other coders, and not for normal people...there's no reason why it should be necessary to plug a dozen nodes together in order to make light pass through glass, when that should simply be a default setting. Someone needs to come in and do a "common sense" pass on the interface.
But hey, it's free.
I realize that everyone’s experience is valid, so I can’t say you’re wrong, but my experience has been the complete opposite. I’m not sure what other artistic software you’ve used, but I’ve dabbled in dozens of programs for more than a decade and haven’t come across anything remotely as user friendly as Blender. I started using it about 2 years ago and I now use it for things I’d normally do in other programs, just because it’s so customizable and has so many quality of life features.
Yes, you’re going to have many times where you don’t know how to do the thing you want to do, but that’s not unique to Blender. That’s comes with any software, especially the more tools it comes with, and Blender is absolutely loaded with tools.
In case you haven’t tried any of these things, here are a few of my suggestions:
1) Take some time to study the basic hotkeys of your preferred workflow.
2) Watch/buy a couple lengthy tutorials. They might time a few days or weeks to get through, but you’ll come other the other side with a much more efficiently workflow.
3) Add Stack Overflow to your bookmarks. Go there to find answers to questions you have, or ask a questions if no one has made a post before. I’d even suggest reading questions and their answers, just to learn some things you probably didn’t know.
4) If you think some things could be more clear, then make a detailed list and come with some solutions, then go about trying to get them implemented. This is why Blender is open source, after all.
Or, maybe it’s just not for you. If that’s the case, I hope you find something that works for you.
So true. And they did that pass for 2.8 and it still has long to go.
But hey. It’s free as you said and they are going in the right direction now finally
@@maxleveladventures See, here's the thing: I expect not to know how to do things at first. I've watched plenty of tutorials...every single time I try something new, I watch tutorials on it. The problem is that after I do that, I usually still can't make the thing work. About nine out of ten times they reach a point where I'm told to check some box or click on some menu that simply isn't there, or I'm told I should see some effect happen that doesn't happen even a little bit. I've spent much of today trying to get some swaying trees. In not one case has the program performed the way the tutorial described. I just watched one on creating your own trees, and got to about step two, where they said "You should see a new menu down in the left had bottom corner." I agree, I should see that, but it's not there. What do I do then, yell at it? THAT sort of behavior, in my experience, IS pretty unique to Blender. I edit video for a living, and I've never seen a more scatterbrained program in my life. Every once in a while, I'll find a comment under the video mentioning that if you don't start by setting the such-and-such to this-or-that the whole thing won't work, but sadly, more often than not I just have to move on and try to find another one that hopefully is clearer in its instructions, and then hope that Blender cooperates.
As far as coming up with solutions goes, I'm not sure what you mean. I'm not a programmer. I can suggest things like "Make light pass through glass by default," or "It would be spiffy if that menu actually DID appear in the corner," but I couldn't write code for it if my life was on the line. If it didn't make such realistic images, I'd just walk away from it altogether, but 3D programs are so complicated that I just don't have the patience to start over from scratch yet again.
My animation journey started with VRChat.
I downloaded Blender, used it...
loved it,
Now, I am looking to be a proffesional editor.
If anyone isn't excited about picking up Blender after this video then it's impossible lol. Really great stuff as always.
Riiight?! Blender is pretty amazing! Thanks for the support and glad you're enjoying the content 😁
@@BlackMixture Always, I've just been so busy lately that I'm behind on a few videos. Your the only channel that I sit and watch without trying to multi task at the same time 😆
I was a Maya power user, had been using Maya when it used to be owned by alias. I switched to Blender when 2.8+ came out and never looked back. It has already a lot of good built-in addons. I also found some extra addons so I could still have the hokeys like maya so it has the best of both worlds being more affordable and imo just overall faster and more efficient.
I'm not some company that needs massive amount of licenses that provide 24/7 support or stuck in an archaic workflow pipeline that requires 3ds or or maya so its pretty pointless to pay for them when I can do better work in Blender with the amazing tools it offers. Already many AAA studios are supporting the blender foundation, its only a matter of time until Maya and 3ds will hopefully have a smaller market and can't charge dumb prices for subscription only offerings of their product. I'm not fan of renting my software.
started using blender when i was 12 with the 2.77 version, I use it to this day and its the best decision I have ever made
What program did you use to edit this video? Your intro is good.
A little mistake: 9:37 you have written "Sculpting" instead of "Scripting"
👍it's written "sculpting" instead of "scripting" at the beginning of scripting section.
How well does blender work with sketchup and Revit? I work with an architectural firm.
Where is the interpolation tool. Can't seem to find this. Do you have to use an addon to access it?
The creator of blender, Ton Roosendaal is the Dark Knight of software. The hero we need but don’t deserve. Salute to him.
I was looking into blender because I wanted to get into 3D art and making BJD's. I've been wanting to do this for a few years but didn't know where to start. I got a recommendation for Blender on reddit and its far more advanced then I thought it was. I'm overwhelmed but I'm sure I'll have a lot of fun.
Blender ablitity to have addons is incredible as well. So much of what makes it amazing is made by the people who use it.
You are talking about the 3.3 version or generally highlighting blender?
I am old for switching software i am using but also curious about Blender . Any advice where can i see cool interior renders ?
Bro those little big planet sound effects tho.
The best way to thank blender is by donation
Because Mann.. This software can change your financial life for the good
Nice overview my man...keep up the great work.