Best faction by far, or at least my favourite. Love how much control they exert over their little niche of the game, that being revivals. Its like if Guild could set the shipping rates. They make it so people can actually revive leaders semi reliably, and punishes constant thrown fights with their facedancers which are both great for game health in my opinion. Always fun to have at a table.
Had a game this weekend. First time using the tleilaxu in stead of the guild. Was a great game. I was playing harkonnen and got to use a traitor against fremen, only to have my efforts robbed from me because my leader was a facedancer. later that game i gave my emperor buddy ANOTHER fremen traitor from my hand, that would've won us the game, except that emperor leader AGAIN was a facedancer. It later turned out the tleilaxu player only saved us, because the BG had predicted an emperor win on that turn, which the tleilaxu thwarted. Amazing game, amazing turn of events.
From my experience, the best designed faction of all three expansions. When the first expansion released, our setup included all basic factions and Tleilaxu instead of the Guild. The most balanced setup of the Dune.
Is Dune becoming more like Twilight Imperium in case of scale?) Are there any work/ideas with regards to design of some sort of personal player dashboards/organizers with shields instead of just shields? IMO, it'd make sense having upcoming card for homeworlds, secret allies, leader skills etc.
In our last game, we included the new Treachery cards from the Ixians & Tleilaxu expansion but played with the 6 houses from the core game. We felt that some of the new Treachery cards added much more lethality to combat (e.g., Artillery Strike, Basilia Weapon), but a couple of questions came up regarding the wording and utility of Poison Blade and Shield Snooper. Specifically, it's the use of the words "both" + "and" that threw us for a loop. These cards count as two different weapon categories or two different defense categories, respectively. If a player uses The Voice to prevent the play of a single weapon/defense category listed on either card, does that completely negate the ability to play these cards in a Battle Plan, or can the attacker still use the other remaining, non-Voiced weapon/defense?
The Voice effects both of these cards. Since, for example, Poison Blade counts as a projectile weapon, if the BG use Voice to prevent a projectile weapon, the Poison Blade is prevented.
@@jackredathewarp Thanks, Jack. For Poison Blade, it reads "This weapon counts as both projectile and poison." Our players were wondering if the BG prevent a projectile weapon, then can Poison Blade still be used as a poison weapon. Based on your previous response, the answer is no. We had a situation where the attacker had selected Poison Blade as their weapon and the BG player used Voice to prevent a poison attack. The attacker revealed his Battle Plan and said, "Well, Poison Blade counts as BOTH projectile and poison. You canceled the poison attack, so I'm using it as a projectile weapon." He read it as the Poison Blade had dual attack capabilities, and that the Voice canceled one ability still leaving the other intact. We thought that was too OP, but this is where those little Boolean words can really mess with gamer heads!
Any good atreides player will definitely manage to fend off any small attack from Tleilaxu with their prescience (and later with their stronghold card - I have a question about those I posed on the relevant video btw). I’d go annoy fremen honestly :D Also, I wanted to hear your opinion on the following: Tleilaxu gets their traitor cards for the purpose of FD after everybody picked their traitor. It’s indeed great to install more unknowns in the mind of the other players. I’ve always thought this should have been the same process with Harkonnen. The 4 traitor cards represent their advantage after all. They should be able to install fear in people’s mind by removing the « safe leader » knowledge you get if you’re lucky with RnG. In the s’current statu quo, this advantage might be nullified should Harkonnen draw 3 of their own leaders for example… Anyway, would love to hear your feedback.
Just played this game for the first time in years and I got to say that I fee bad for the Tleilaxu player. He drew same Tleilaxu leader as a Face Dancer THREE times in a seven turn game.
Thanks for the video, may useful hints. Question on face dancers - can I reveal a leader as a face dancer if that leader/player won a battle but leader got killed anyway? So I can discard his card and get closer to drawing another 3 cards faster?
@@jackredathewarp I'd argue Waff would have been the best pick [barring the rule you mentioned]. He said himself he isn't even truly sure how many times he's been revived and how old he is. Critiquing the lame restrictions, not you guys.
A quick question regarding Tleilaxu having a Karama played against them during the revival phase to stop their faction advantage, does it prevent everything that the Tleilaxu benefit from (Unlimited revival limit, ability to raise limits for other factions, ability to make revive their own leaders or other factions leaders early, Ghola etc) or does the person playing the Karama have to choose one to prevent or cancel?
Lets say hypothetically there is a battle between Atreides and Fremen. Atreides uses Jessica and the Tleilaxu have her as a facedancer. Atreides are the agressors in the battle and a lasgun sheild explosion happens killing all in the battle. Can the Tleilaxu call face dancer on Jessica? They could but notjing would happen right?
I feel like they are so powerful, especially if you play with homeworlds, lose 2 troops, use the revive anywhere power with your homeworld (So your free revived troops can spawn ANYWHERE!), so you have 2 troops constantly popping up on people's homeworlds with a few Treachery cards to take out a leader or if you aim right they beat you with one of the face dancers then you take over the homeworld 🙊🙊💀💀 It brings leaders to the tank, troops to the tank, ties up people's leaders, and splits their attention. And you do this for free! Each turn without it costing you anything of note! Did this last night, and it was an absolute massacre by the zombie Tleilaxu hoard
Question on spice and free revival. The rules seems a little vague. Do you get 1 spice for every force that's free revival? Or do you only get 1 spice for every faction that uses their free revivals no matter how many they get?
You get 1 spice for when a faction takes free revival, irrespective of the number of forces. If 6 factions all take free revival, Tleilaxu nets 6 spice for it.
Very basic question about BT: It says that spice should be collected for free revivals, but I am not clear if it is one spice for a) each faction that uses free revival that round, or b) each force that is freely revived. I.e. if e.g. F uses free revival for 3 fadaykins, does BT receive one spice or 3 spice (or 6 spice because fedaykins - but this is probably pushing it way too far)?
@@jackredathewarp If I may a few more non-BT-related questions: - Voice & Prescience: When BG and/or A are in the fight, in which order are the Voice and Prescience used? Namely, can the opposing player adjust their battle plan based on knowing how exactly are BG/A going to use their special ability? And, in the most complicated scenario, when A and BG are fighting against each other, which order is used in terms of informing decisions of the opposing player? - Shipping and Movement: Is the correct order a) everyone ships then everyone moves, or b) each player in order both ships and immediately moves before next player ships? - Aliances and Shipping: Two allied factions can not fight and therefore can not occupy the same spot. But is it allowed for an ally to ship e.g. to Arrakeen occupied by their allied partner and then immediately move out (or even having their allied partner to move out) so that they observe the alliance rules? Or is it right out forbidden to even ship there in the first place?
@@mqmareq6248 Voice is always before prescience. You can adjust your battle plan after being asked prescience and after Voice. Each player makes a shipping action then a movement action, then the next player does so. You can ship or move into an ally’s territory but cannot stay there.
@@jackredathewarp So we have been playing some, but not all of them right (we did not allow for any adjustment of battle plans , apart of those enforced by voice, and did Voice after Prescience). Thanks!
How does Tleilaxu interact with Fremen revival when raising revival or allied? Also when raising the revival limit is it for all factions or can Tleilaxu specify who gets the +2 revival bonus?
Best faction by far, or at least my favourite. Love how much control they exert over their little niche of the game, that being revivals. Its like if Guild could set the shipping rates. They make it so people can actually revive leaders semi reliably, and punishes constant thrown fights with their facedancers which are both great for game health in my opinion. Always fun to have at a table.
Really appreciate these videos. I play once per year and this is a good way to refresh.
Had a game this weekend. First time using the tleilaxu in stead of the guild. Was a great game. I was playing harkonnen and got to use a traitor against fremen, only to have my efforts robbed from me because my leader was a facedancer.
later that game i gave my emperor buddy ANOTHER fremen traitor from my hand, that would've won us the game, except that emperor leader AGAIN was a facedancer.
It later turned out the tleilaxu player only saved us, because the BG had predicted an emperor win on that turn, which the tleilaxu thwarted.
Amazing game, amazing turn of events.
From my experience, the best designed faction of all three expansions. When the first expansion released, our setup included all basic factions and Tleilaxu instead of the Guild. The most balanced setup of the Dune.
Is Dune becoming more like Twilight Imperium in case of scale?) Are there any work/ideas with regards to design of some sort of personal player dashboards/organizers with shields instead of just shields?
IMO, it'd make sense having upcoming card for homeworlds, secret allies, leader skills etc.
In our last game, we included the new Treachery cards from the Ixians & Tleilaxu expansion but played with the 6 houses from the core game. We felt that some of the new Treachery cards added much more lethality to combat (e.g., Artillery Strike, Basilia Weapon), but a couple of questions came up regarding the wording and utility of Poison Blade and Shield Snooper. Specifically, it's the use of the words "both" + "and" that threw us for a loop. These cards count as two different weapon categories or two different defense categories, respectively. If a player uses The Voice to prevent the play of a single weapon/defense category listed on either card, does that completely negate the ability to play these cards in a Battle Plan, or can the attacker still use the other remaining, non-Voiced weapon/defense?
The Voice effects both of these cards. Since, for example, Poison Blade counts as a projectile weapon, if the BG use Voice to prevent a projectile weapon, the Poison Blade is prevented.
@@jackredathewarp Thanks, Jack. For Poison Blade, it reads "This weapon counts as both projectile and poison." Our players were wondering if the BG prevent a projectile weapon, then can Poison Blade still be used as a poison weapon. Based on your previous response, the answer is no. We had a situation where the attacker had selected Poison Blade as their weapon and the BG player used Voice to prevent a poison attack. The attacker revealed his Battle Plan and said, "Well, Poison Blade counts as BOTH projectile and poison. You canceled the poison attack, so I'm using it as a projectile weapon." He read it as the Poison Blade had dual attack capabilities, and that the Voice canceled one ability still leaving the other intact. We thought that was too OP, but this is where those little Boolean words can really mess with gamer heads!
Any good atreides player will definitely manage to fend off any small attack from Tleilaxu with their prescience (and later with their stronghold card - I have a question about those I posed on the relevant video btw).
I’d go annoy fremen honestly :D
Also, I wanted to hear your opinion on the following:
Tleilaxu gets their traitor cards for the purpose of FD after everybody picked their traitor. It’s indeed great to install more unknowns in the mind of the other players. I’ve always thought this should have been the same process with Harkonnen. The 4 traitor cards represent their advantage after all. They should be able to install fear in people’s mind by removing the « safe leader » knowledge you get if you’re lucky with RnG.
In the s’current statu quo, this advantage might be nullified should Harkonnen draw 3 of their own leaders for example…
Anyway, would love to hear your feedback.
If you draw 2 or more of your leaders as traitors as the Harkonnens you can draw 4 new cards
Just played this game for the first time in years and I got to say that I fee bad for the Tleilaxu player.
He drew same Tleilaxu leader as a Face Dancer THREE times in a seven turn game.
Thanks for the video, may useful hints. Question on face dancers - can I reveal a leader as a face dancer if that leader/player won a battle but leader got killed anyway? So I can discard his card and get closer to drawing another 3 cards faster?
Yes. So long as that leader won, you can reveal.
Can Telixu reveal a face dancer if Emperor beats Freeman ? (That is in battles where Telixu didn’t fight)
@@gandhervasurya1653 yep
Any particular reason Scytale from the 2nd book is not a leader?
Original designers didn’t want to use any characters that are introduced after the first book.
@@jackredathewarp I'd argue Waff would have been the best pick [barring the rule you mentioned].
He said himself he isn't even truly sure how many times he's been revived and how old he is.
Critiquing the lame restrictions, not you guys.
A quick question regarding Tleilaxu having a Karama played against them during the revival phase to stop their faction advantage, does it prevent everything that the Tleilaxu benefit from (Unlimited revival limit, ability to raise limits for other factions, ability to make revive their own leaders or other factions leaders early, Ghola etc) or does the person playing the Karama have to choose one to prevent or cancel?
They must choose.
Lets say hypothetically there is a battle between Atreides and Fremen.
Atreides uses Jessica and the Tleilaxu have her as a facedancer.
Atreides are the agressors in the battle and a lasgun sheild explosion happens killing all in the battle.
Can the Tleilaxu call face dancer on Jessica?
They could but notjing would happen right?
There is no winner in a lasgun shield explosion so Tleilaxu cannot call face dancer.
I feel like they are so powerful, especially if you play with homeworlds, lose 2 troops, use the revive anywhere power with your homeworld (So your free revived troops can spawn ANYWHERE!), so you have 2 troops constantly popping up on people's homeworlds with a few Treachery cards to take out a leader or if you aim right they beat you with one of the face dancers then you take over the homeworld 🙊🙊💀💀
It brings leaders to the tank, troops to the tank, ties up people's leaders, and splits their attention.
And you do this for free! Each turn without it costing you anything of note!
Did this last night, and it was an absolute massacre by the zombie Tleilaxu hoard
Question on spice and free revival. The rules seems a little vague. Do you get 1 spice for every force that's free revival? Or do you only get 1 spice for every faction that uses their free revivals no matter how many they get?
You get 1 spice for when a faction takes free revival, irrespective of the number of forces. If 6 factions all take free revival, Tleilaxu nets 6 spice for it.
If allied with the Tleilaxu, are you able to negotiate in regards to early revival of your dead leaders?
Yes
Very basic question about BT: It says that spice should be collected for free revivals, but I am not clear if it is one spice for a) each faction that uses free revival that round, or b) each force that is freely revived. I.e. if e.g. F uses free revival for 3 fadaykins, does BT receive one spice or 3 spice (or 6 spice because fedaykins - but this is probably pushing it way too far)?
1 spice per faction.
@@jackredathewarp Thank you!
@@jackredathewarp If I may a few more non-BT-related questions:
- Voice & Prescience: When BG and/or A are in the fight, in which order are the Voice and Prescience used? Namely, can the opposing player adjust their battle plan based on knowing how exactly are BG/A going to use their special ability? And, in the most complicated scenario, when A and BG are fighting against each other, which order is used in terms of informing decisions of the opposing player?
- Shipping and Movement: Is the correct order a) everyone ships then everyone moves, or b) each player in order both ships and immediately moves before next player ships?
- Aliances and Shipping: Two allied factions can not fight and therefore can not occupy the same spot. But is it allowed for an ally to ship e.g. to Arrakeen occupied by their allied partner and then immediately move out (or even having their allied partner to move out) so that they observe the alliance rules? Or is it right out forbidden to even ship there in the first place?
@@mqmareq6248 Voice is always before prescience. You can adjust your battle plan after being asked prescience and after Voice.
Each player makes a shipping action then a movement action, then the next player does so.
You can ship or move into an ally’s territory but cannot stay there.
@@jackredathewarp So we have been playing some, but not all of them right (we did not allow for any adjustment of battle plans , apart of those enforced by voice, and did Voice after Prescience). Thanks!
How does Tleilaxu interact with Fremen revival when raising revival or allied? Also when raising the revival limit is it for all factions or can Tleilaxu specify who gets the +2 revival bonus?
Tleilaxu can raise the limit for any, all, none- faction by faction. Even for the Fremen. As their ally, they can raise the 4th and 5th at half price.
@@jackredathewarp on the Fremen note, what do their star tokens cost?
@@shinobiighost6946 same as a regular force. They can still only revive one per game turn.
Can you face dance a cheap hero?
If Tleilaxu have the Cheap Hero traitor card and the Cheap Hero wins a battle- yea.