Unreal Engine Paragon : Hit Character
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- Опубліковано 9 лют 2025
- Here is a new Unreal Engine Paragon tutorial in which I show how to hit a character with a punch.
You can learn in this UE4 tutorial how to use Collision components and Nofify Events with Blueprints.
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Production Music courtesy of Epidemic Sound: www.epidemicsou...
You'd be doing the world a favor by finishing this video series
You are by far and away one of the best youtube tutorial guys for ue4, Thanks for the uploads!
Thx, and new ones for Blender and UE4 are planned.
MAN, this guy knows how to teach!!
Great tutorial as always! More Unreal tutorials please.
Yo can you finish this set of videos.On Hit reaction to hit.
Would it make more sense to register the hit on the enemy? Just thinking if you had multiple different enemy types with varying attributes, it might be better to handle the hit on the enemy itself instead of branching off a series of enemy types.
Hey nice. I'am Brazil. Thanks for Help!
Your work is amazing, you explain very well, easy to understand. I just would like to know what is the name of the background music?
Everything works great. My problem is that it only recognizes hits on 1 type of enemy. Instead of "Cast to (specific enemy blue print and its capsule collider)" Is there a way to get any type of any enemy?
You can try using a blueprint interface.
I make the enemies childs of the Parent Enemy then in the blueprint code to hit the Parent and will work to any enemy child.
Hi, how you do this for both hand and feet?
hi i am wondering if this asset is applicable on mobile game?
hey thanks for the cool tutorials. any chance you could add a tut on how to add sound cues to these characters
Can you do a video on the rest of movement a character might have in game like crouching, sliding, climbing, blocking/defending, swimming, and sprinting?
Hey, how can i setup the second fist attack/colision? (construction script, bp ect). thank you, awesome tutorial!
Dude, where is the last video of this showing how to put NPC animation when hit and dying ?
Jayanam, were you able to make the hit reaction tutorial? This is important to me because I can't find any straight forward tutorials on youtube or in the documentation on how to do this. I would definitely support on you patreon if I could get this feature explained to me. For example, if I hit the enemy in the head I want the head to get hit with a physical reaction and similarly for the rest of the body and so forth. If you could help in this that would be amazing. thanks so much!
Thanks for not responding, and being a teez and promising something and wasting all our time. Just say yes or no, is it that hard?
@@shingAMarie hey did u get the hit reaction tutorial ? I am waiting for the same but jayanam hasn't yet made it
Loving these unreal videos ... Is there any chance you will get back to unreal again or are you focusing on unity these days?
There will be UE4 videos again
i just hope there is a way to fix the motion blur issue, the hands when moving looks like blurry hairy things
It's just the recording
If anyone would be so kind to help: Everything works fine until the 'bitwise and' node is implemented. It doesn't do damage and it doesn't show the print string. If i remove the 'bitwise and' node then everything works fine but it hits the AI multiple times as per usual. Checked the vid three times and can't seem to find the problem. Is there a different node that could work here? Thanks in advance
I am also having this problem. Did you find a solution?
one workaround I found is to simply make the fist hitbox very small and close to the body, so that it does not touch the enemy in the default stance and can only reach the enemy through the attack
Nice, are you going to make the hit reaction tutorial? ty
Yes, will come soon
Nice video. Thank you. I want to ask a question. Can I create android game with unity and csharp in Ubuntu? Thanks.
u can code android game in c# and unity but i dont know if it works in ubuntu since im not that good with linux but i guess
Yes, it is platform independant
Unity version for 2017 had a linux build that would do as you want. Not sure about the new 2018.
i dont know why all doing tutorials without knowing what are doing just copiying , if you use this method , lets say you are hitting an enemy you begin overlap and you do damage to him , but if your sword still close to the enemy and still overlapping with him , if you hit him again it wont work until the you move away
Ни%уя не понятно, но очень интересно**