UE4 Paragon Tutorial - Child BP/Animation BP

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  • Опубліковано 8 лют 2025
  • Support me on Patreon: / tesladev
    Documentation: www.Tesla-Dev.com/feed/paragon-childblueprint
    In this tutorial, we will create a child blueprint class and an animation blueprint with a locomotion state machine for a Paragon character.
    www.Tesla-Dev.com

КОМЕНТАРІ • 17

  • @novaria
    @novaria 4 роки тому +1

    Wow! This was pretty fantastic. I'm surprised I only found you so recently. A true gold-mine.

  • @Ultima777
    @Ultima777 4 роки тому

    Amazing. Thanks so much for making these guides!

  • @henrijun
    @henrijun 6 років тому

    Very straight forward :)) waiting for more. Thank you for the tutorial

  • @jhephxrede448
    @jhephxrede448 6 років тому

    AWESOME work !!!!!!

  • @darkmagiciansels5833
    @darkmagiciansels5833 4 роки тому +2

    can you do combat system tutorial ?

  • @AceAmStiel
    @AceAmStiel 6 років тому +1

    could you do a tutorial how to retarget for example gideon to greystone ore something? or maybe just something like using a paragon character and hit animations and stuff to deal dmg

  • @thePadlockesTech
    @thePadlockesTech 5 років тому

    Nicely done. I didn't know about making children from the parent BP. I noticed you changed the game mode to have it focus on a single character. If I wanted to do two characters at once with a split screen, how would I go about doing that?

  • @Ruumablood
    @Ruumablood 3 роки тому

    trying to find a good one thats up to date with 4.70.0 or what not... this ones good im sure but i cant follow along need an updated tutorial... thanks guy!

    • @NickWolfe
      @NickWolfe 3 роки тому

      It works just fine with Ue 5, except for a little bug that shrinks the character when not moving, but haven't gone looking for the issue just yet

  • @levithefisherman3363
    @levithefisherman3363 4 роки тому

    What are the ebenefits of creating a child bp for characters over duplicating and changing mesh? Just curious as i am relatively new, i have worked on my rpg game with one character so far (planning on implementing classes and races) as far as i can tell, there are many references in my main character that i will have to go in an plug in for each new character i implement later on, if theres a better wayvof doing this please let me know!

  • @Goleko420
    @Goleko420 4 роки тому

    when i hit left or right, my character (revenant) will spin 360 degrees to face the other way. Any way to resolve that?

  • @Ret1r10n
    @Ret1r10n 5 років тому

    How ı add jump?

  • @OfRazebY
    @OfRazebY 6 років тому

    I think you need to do Paragon br, and that's the way upstairs for the paragon. I want to do everything possible in my power to return the paragon. I can assemble a team, answer me, please, if this idea is interesting for you.
    It may seem incompatible and too stupid, but I can tell you how everything will be arranged, the whole process of the game

    • @OfRazebY
      @OfRazebY 6 років тому

      please make a team, I can find people.

    • @theshrk8977
      @theshrk8977 6 років тому

      T lul

  • @mayno169hajhabouda5
    @mayno169hajhabouda5 6 років тому +1

    No jumping ?

    • @stupiddedoopidfatassbonghi5677
      @stupiddedoopidfatassbonghi5677 5 років тому

      Most instructors teach you the base of what you need to know, then it's up to you to figure it out for your self. Everything is here to implement a jump, just because it's not spoon fed to you doesn't mean you can't do it.