UE4 Paragon Tutorial - Child BP/Animation BP
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- Опубліковано 8 лют 2025
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Documentation: www.Tesla-Dev.com/feed/paragon-childblueprint
In this tutorial, we will create a child blueprint class and an animation blueprint with a locomotion state machine for a Paragon character.
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Wow! This was pretty fantastic. I'm surprised I only found you so recently. A true gold-mine.
Amazing. Thanks so much for making these guides!
Very straight forward :)) waiting for more. Thank you for the tutorial
AWESOME work !!!!!!
can you do combat system tutorial ?
could you do a tutorial how to retarget for example gideon to greystone ore something? or maybe just something like using a paragon character and hit animations and stuff to deal dmg
Nicely done. I didn't know about making children from the parent BP. I noticed you changed the game mode to have it focus on a single character. If I wanted to do two characters at once with a split screen, how would I go about doing that?
trying to find a good one thats up to date with 4.70.0 or what not... this ones good im sure but i cant follow along need an updated tutorial... thanks guy!
It works just fine with Ue 5, except for a little bug that shrinks the character when not moving, but haven't gone looking for the issue just yet
What are the ebenefits of creating a child bp for characters over duplicating and changing mesh? Just curious as i am relatively new, i have worked on my rpg game with one character so far (planning on implementing classes and races) as far as i can tell, there are many references in my main character that i will have to go in an plug in for each new character i implement later on, if theres a better wayvof doing this please let me know!
when i hit left or right, my character (revenant) will spin 360 degrees to face the other way. Any way to resolve that?
How ı add jump?
I think you need to do Paragon br, and that's the way upstairs for the paragon. I want to do everything possible in my power to return the paragon. I can assemble a team, answer me, please, if this idea is interesting for you.
It may seem incompatible and too stupid, but I can tell you how everything will be arranged, the whole process of the game
please make a team, I can find people.
T lul
No jumping ?
Most instructors teach you the base of what you need to know, then it's up to you to figure it out for your self. Everything is here to implement a jump, just because it's not spoon fed to you doesn't mean you can't do it.