Syndicate is about 9 years old and Jacob has more detail in his facial animations than the whole of Mirage, Valhalla and Odyssey game's that came way after.
Actually it's not only the facial animations, it's also the skin shading, face geometry, light subsurface scattering and tone mapping. It really peaked in Unity, that version of the Anvil engine is way more technically advanced than what we got after Origins.
The funny thing is that Unity was the first game to use AnvilNext 2.0, and they also used that in Syndicate, Origins, and Odyssey. My guess is that the reason why the latter games don't look as good as Unity did was because Ubisoft realized that while yes, the engine is capable of the kind of fancy shit that we saw in Unity, the engine is incredibly unstable when you do that. So they then went and got rid of the systems that were causing the issues which fixed the problems in the long run but also made the games look a bit worse. A fair trade despite the fact that Unity looks gorgeous. Then again even in this clip you can see a **LOT** of artifacts from the post processing and the lighting engine.
@@last_aid_kit It on has with rpg the attributes and the numbers, In everything else Is just a factory made game made without dedication, and yes, the only thing where they put dedication was on the place and the history of the age, but In everything else (like you would do on any other game) Is just rushed out, parkour, characters, story, etc
@@RobertoRuiz08 wrong Valhalla has better animation , graphics + facial expressions and I've added the proof in my C0mun1ty p0st . Check yourself :) if u got the guts liar
It's off topic, but I'm still baffled that a French company using French characters set in France during the French Revolution couldn't or wouldn't find voice actors who could do a French accent.
Ubisoft Montreal is a canadian company, not french. That's why all voice actors are canadians. I know that Quebec is a french speaking region, but making ALL voice actors to have french accent is problematic and not worth it imo.
Yeah, a shame many people seem to really love to use footages from the Bastille, which is the worst moment in the game graphic wise. Later moments with Arno and Mirabeau, or Arno and Elise, or Arno and Germain would be much better.
Syndicate's facial animations and details are better. Unity is really good too - better in terms of gameplay definitely though less polished. Both are decent games.
Just a reminder to everyone that the reason for this loss in quality is not "we have reached the peak in animation quality". If anything, we have even better technology available today. It's just that today companies allocate a lot of resources into things like microtransactions, or making huge games that don't actually have anything in it. it's all about making games faster, cutting expenses and maximizing profits.
Honestly, I can see why a company like Ubisoft would do something like this. Why hire all those professional actors and stunt artists and use motion capture to rig their movements to PC and NPC skeletons when you can just do the whole thing once using nothing but software and save the presets for later use? I bet a good chunk of these animations are just rehashes of what they've been using since Origins.
@@Adrenalin844 I think everyone can understand the financial reasoning to reuse assets for a game, and this is why corporations keep getting away with it, all this "understanding" is all they need to become cheaper with their developments and increase their profits - profits that the people who actually work on the games don't take part in. I can't think of a single mega corporation that has any interest in their products other than the bottom line of profits. Every release from these game corpo's have progressively become worse in overall quality yet still manage to make money. Not pointing fingers here, just venting, but people's standards have decreased along with it because everything is about the bag these days.
@@DaDoubleDee "all this "understanding" is all they need" no, it isn't. and if u think u can make a really big company behave by "boycotting" their products you didn't much attention to the history of games or food or any sector of any industry really.
While the last sentence is true by itself, the idea that resources are allocated away from animation and into microtransactions is like a joke. This is like when that one Mass Effect game came out, and everybody complained about how "the woke" ruined the game. When really the models were jacked up and the animations were bad because the people with the money didn't want to spend any to fix it. Because of course that's what happened. That's what always happens. I get that people actually have good reason to hate microtransactions, but these things really don't have anything to do with each other. It's a general philosophy of cutting corners, not a reallocation.
@@DaDoubleDee It baffles me how many people explain away this kind of behavior by saying "it's just what it is". Or they are openly negative like the person who replied to your comment by basically saying "this world sucks, you can't make a difference, you're fooling yourself". Used to be people complained about bad things, but today we just kind of accept it.
@@agentj3627 can you tell me the reason why u think it's "D_sht" ?? Please I'd like to hear I'm someone who has been playing assassin creed games since Ac 1, and who also has 200+ hours on Valhalla :) let's hear what you got to say
@@agentj3627 Valhalla has a fantastic story and really has the time come alive. It's one of my favorite games. I am obsessed with Norse mythology and vikings tho. The game is sadly stretched out till there's no tomorrow and watered down so much you don't even taste the fruit. It's such a cheap move and incredibly annoying because it killed so much of its replayability. Fucking zones. Still love it. But I also hate it.
What really sets these games apart is the lighting, you can still see shadows covering a character's face while wearing a hood in a 10 year old game, and yet modern ACs completely lack details like that, it looks like characters themselves are emanating light.
Yeah, lots of games don't use self-shadowing because it's expensive, and characters look like they're emanating light because they're not actually lit by the environment, but by a "hack" that approximates what it should look like based on the surrounding brightness - which is why you don't get shadows in the proper places and there's often weird highlights where there should be shadows instead.
@@Razumen It's wild to see such visual flaws not categorized as "first priority" in games with a lot of focus on characters, etc. I mean, Scree Space Shadows and that kind of stuff exist for these kind of scenarios and are pretty common, but for some reason some studios don't seem to care about such important visual features.
Unity & syndicate were so advanced & ahead of their time. Unity wasn’t even completed. That is why bugs exist. I also read that we were suppose to play as a female character but after the writer quit, it was changed to Arno.
What's funny is that Syndicate was originally supposed to completely focus on a male character with a darker tone, this series is full of wasted potential, if only Ubisoft would just keep their games at least 2 years in the oven
Syndicate and advanced ?? What you smoking bud pass that thing to me 😂. Syndicate is worse game I've ever played took me 13 hours to complete and the game 0 story . We have Jacob n Eve one removes tempalr and your finds Eden . The end I .Lol
@@aspirewot8408 I didn’t specifically say on what so here are my thoughts. The world feels alive, the map was detailed, the activities were fun, the story was not good but the voice acting was perfect. I actually enjoyed some missions. Stealth was also good. This game and Unity coulda been good if the devs finished the game and made better stories for these games. Thats all.
@@Hoodedvigilant1 yes I do agree voice acting was fun and some mission were funny like the Desmond being a puppy ,but I was disappointed with syndicate due to its lack of plot or any story felt so boring not to forget those grappling hooks it discourages parkour tbh . U just hook like spiderman n swing one point to another . Unity was something else , but syndicate not really.but yeah I agree stealth was rewarding but it was just same nothing new basically
Ubisoft perfected the formula for releasing worse games every generation. Although, the new parkour update for Mirage that recently came out did surprise me a lot.
@@R3TR0J4N They set the narrative and the time period in such a perfect way in the end that i was so hyped for the sequel... instead we had Ac Odyssey T_T
Unfortunately it also contained some of the most weird dialogue, alongside Rogue. "How do we tell the audience what the characters' names are?" "Uh... just have another character say it for no particular reason."
Origins is the last one that had great facial capture as I recall. After that just a few cutscenes in Odyssey and I think only a couple in Valhalla. This is what happens when you go full-on quantity over quality. The only thing that's stayed consistent is environment design. AC used to be about gameplay and story complementing each other. Each newer title has a ton of content, sure - but the gameplay eventually becomes mundane (because there's too much to do) and the story stays serviceable, at best. They have lost their spark for a while now.
And even then, then just the way the character model moves below the neck breaks any sense of immersion. Sucks, though I still feel Origins is the strongest of the hack and slash trilogy.
Yet the old games had Shit combat and Origins took that in a new fresh direction. But i agree about facial animations. The thing is they dont use mocap for the newer games. And for Mirage i can forgive it, since it was a small studio with limited Budget by Ubisoft.
There was actually a cutscene in Origins where Bayek mouths something to Aya and its such a good facial capture that I could actually read his lips. I was absolutely shocked when I saw it the first time just having never seen such a natural animation in anything.
Odyssey was the same as Origins in quality of cinematics and graphic, if not better. Idk about Valhalla, didn't even have the will to try it out after how milked this franchise is.
I experienced a glitch back on PS3 where Edwards Model kept a wide open smile at all times like he wanted to show off his pearly whites to everyone. His model stayed that way in gameplay and cutscenes, even when he talked. It was hilarious and horrifying at the same time.
I’m pretty sure Black Flag was the first AC game that used motion capture and Unity the first to use performance capture. Then the mythological saga used some performance capture, but also relied on an automated system to synchronise voice acting with lip movement. I’ve seen it also badly done in Mass Effect Andromeda, though not as bad as Mirage, which highly likely was fully automated.
It makes sense why companies are going that direction, because it's cheaper than paying actual people for their likeness and hard work, so this way they can maximize profits with little effort on their part. AAA game companies need to be held to a standard, and if they repeatedly do not meet that standard, then they need to fail.
Companies now a days would prefer a realistic shaggy/rugged beard that flows in the wind, gets wet and drips water, can be cut, and have the hair follicles fall to the ground instead of well made facial animations that portray emotions like in these clips 😮💨
So weird how Mirage has such a beautiful city and general aesthetic, but the animations are just so stiff. Not just the animation, but the direction of the cutcenes is very bland.
Yeah they obviously didn't use performance capture, which is a very time consuming expensive and involved process. It's just about cutting corners and pumping out content faster and cheaper, there is no passion left in Ubisoft.
It was a lower budget entry. Originally, it was going to be DLC for Valhalla, but it was spun off into its own thing and given less resources than a full standalone title would have.
@@haaxeu6501it’s more likely the opposite. They only used performance capture and didn’t invest in using animators or gave them enough time to push things that needed to be pushed. Direct performance capture is never “enough” because the way people move their face in real life is far too subtle for an animated looking world and it takes skilled animators to exaggerate what needs to be exaggerated without overdoing it.
I found it freaking hilarious that people are constantly surprised how almost 10 years old games looks almost as good, if not better than modern games and still defending insane system requirements, horrible performance and incompetent use of modern visuals techniques in modern games...
Unity and Syndicate are so underrated, I know people didn’t like them when they were released but those two together with Black Flag are the best AC experiences for me
It was never a question for me to play or not to play Syndicate because I was and still is heavily fond of Britain The architecture, the old newspapers, so many different things And Jacob with Evie, siblings done right
I am playing Odyssey and it is easy to notice that during normal dialogues faces show no realistic emotions but during some story missions there are some short moments and scenes where Kassandra's face look alive
0:20 Ezio low-key so pissed he wiped out the 🤌🏻 Man Yusuf was so charismatic, I'd have loved a game about him so much... We had it so good back then, characters, stories, settings, they were incredible
unity will never cease to amaze me. the people are missing out so much by not giving it a 2nd chance. to be fair, it is massively ubisoft fault for releasing broken unfinished game.
@Legion849 It has the best parkour system, the best stealth system, a very descent combat system where your build actually matters. Unity wasn't perfect but it to say it had no substance is hyperbolic nonsense.
@@aspirewot8408 why are you on everyones comment talking about fucken Valhala? Were you paid by Ubisoft to promote the game or you are one of the devolopers or something?
@@noobguy9973 no I'm here saying that thing because y'all her on bandwagon of h@te :) and I've played every AC game and let me tell you Valhalla n Odyssey were great
Starting with AC Unity, Ubisoft has used Ubisoft Anvil extensively to create later AC titles. AC Unity uses AnvilNext 2.0 which was released with the game, although it had many bugs. But it must be said that its graphics were outstanding at that time, even better than later AC titles (which also used Ubisoft Anvil but were tweaked quite a bit).
@@BuryTheLight-tds And the actual facial animations aswell. I've seen countless comparisons between The Witcher 3 and Mass Effect Andromeda in that aspect alone lol
I noticed that weird plastic facial animation start in Origins. Then it became very common afterwards. It somewhat kills the theatrics of the cutscenes.
they just use pre-made motion captured animations and copy paste them in cutscenes for the facial animations it's all just based on ai (or something else) to find how the faces moves when they talk
@@StickzDev The thing is, you can use pre-made animations and make it look good, games used to do this all the time. The Mass Effect trilogy didn't use motion capture, and despite there being some very repetitive animations here and there, it still holds up.
I recently started playing AC Unity not too long ago, and it astounds me how good the game looks despite being almost a decade old. Ubisoft really has fallen off
I liked unity. I liked syndicate. Everyone fucking hated these games. I love mirage. I’ve only just started playing it but hearing the classic hawk screech when you leap of faith, seeing alumut, using the Altair costume - hell just having Altair MENTIONED again - makes me feel like I’m playing assassins creed again for the first time. I’m not into the combat system tbh, I miss the Batman Arkham style combat system of counters and counter attacking. They added it sorta in mirage but the combat is just kinda weird. It’s not as smooth as silk like it was in brotherhood. But God DAMN the *SCHING* Sfx as you assassinate fools is so satisfying. The classic air assassination is back, white hoods, social stealth, big medieval city free running, killing targets and running away from screaming guards, pickpocketing, eavesdropping. Literally anything you’d expect from an AC game is in mirage. I love it. I know nostalgia is playing a factor here, and mirage is definitely playing off of old fan nostalgia, but God damn it’s like an old friend is paying a visit. I’ve missed this gameplay since syndicate. Even tho the animations are kinda jank, it’s fun and reminds me of the first three AC games. There’s even a notoriety system with wanted posters like ACII!
Aesthetics beats Graphics every time. Origins and Valhalla and Mirage do objectively look better then the older titles, but the immersion you get in the older titles is just far and away superior. Feels like you’re actually controlling a character in a world rather then a model in a sandbox.
Omfg... Facial animations are not aestetics. They are still technical visual processes, they ARE part of graphics. You just couldn't help yourself but draw a false dyhotomy. Typical.
what you on about??? origins looked crazy amazing, it was odyssey, valhalla and mirage which looks bad, origins was a solid game just like the older titles
Stop smoking cheap weed dude. It has clearly messed up with your brain and eyes. ACIV Edward had way more actual personality in his movement animations and the world around him than the dead world filled with same looking npcs of the garbage rpg series. The last 3 games had aesthetics? Touch grass and have a better sense.
Not only the facial animation, but the animation in general. Look at the body linguage of the characters, how the ones from the newer games are so much more bland and generic
Okay i just remembered my little crush for Evie 🤣❤️ As often in life you don't aprecciate things until you lose them. I'm surprised by the level of face details in Syndicate & Unity. Ubi is gone these days. That's what quantity over quality does. Insane how lifeless their characters feel now. It's like possesed plastic dolls.
Can't believe you didn't mentioned Valhalla, where the only facial expression that the characters have is moving their eyebrows whenever they feel an intense emotion. In Mirage the evolution of the facial animations reached it's ultimate form to the point that the characters don't even need to move their lips to talk anymore, that's what i call innovation Ubisoft 👌
What are you talking about? I've played Mirage for almost 30 hours and I haven't seen a single cutscene or in game interaction where someone talks without moving their lips. Unless you mean Basim's inner monologue but that would be a pretty moronic thing to complain about.
@@Resvain never read something this retarded. Characters in Mirage do, in fact, barely move their lips to speak, the corner of their mouths don't even move at all. Did you watch the video?
@@Resvain Basim saying "I can do more" (the example in the video you commented this shit on) just has his face going ":0", while the eyes actualy stay still. And his smile persists while he's in light distress.
@@personmens do you have troubles with simple reading? The guy claims characters in Mirage don't move their lips while talking. This is not true and in this video no one talks without moving their lips. I'm not saying that facial animations are great.
they spend so much creating huge yet uninteresting world that they don't have time to refine the details that can really give you the impression of a polished and cared for product
Thank you mate, I was talking to my friends about this a few weeks ago, the difference between the emotions of the AC2 and Valhalla itself is just absurd, how can a game of more than 10 years be better in delivering the emotion than a game of less than 5, the quality is dropping by much and no one seems to notice it
Assassin's Creed Unity is still the peak in AC visuals to date. It's amazing how great it has aged, those faces, those textures, those animations... No AC has been the same since then.
@@aspirewot8408 I have Origins and Valhalla and both have terrible facial animations, they're just basic animations and terrible lighting in general to make the colors feel more punchy.
@@DJordydj origins is I agree , but Valhalla No way did you play on ultra maxed out settings on PC ??. There's no way or else you got eye problem I'm sorry lol
@@DJordydj I like the earlier games more but really? origins? that game had people praising the emotions felt from bayek and you're saying it has terrible facial animations? Odyssey and valhalla sure, have worse facial expressions but origins? really?
@@fozzyalfonso important characters staring directly at you with eyes open wide and with no emotion on their face (just their voice). It feels like puppets. Face animations peaked on Unity. From then on they've been getting worse and worse. I hate to talk to characters that look like Horizon Zeron Dawn NPC in conversations.
Enjoying Mirage but honestly this series in many ways devolved after Unity. I have played all the AC games and Unity is just phenomenal and my favorite out of the series. I loved Arno as a protagonist, the setting, and the gameplay is absolutely incredible. They really needed to mocap the cutscenes for Mirage and pursue the parkour. Both of those elements are stiff af and honestly take me out of the game despite the awesome city and fun stealth.
Can't say I really agree with this video. The animation doesn't look any better in Unity - but the voices match the character's lips a lot better, which makes the scene much more believable. The rest of the (later) games have similar facial animation quality, but the voice actors' performances don't match the characters (mouth) movement that well. There's a bigger disconnect as a result. If you're still not convinced, try watching the video without any audio.
What they all had in common is that each year, the fan base complained about how poorly the facial animations were done. I think it's time we accept that these games look a lot better in our collective memory, as we associate them with nostalgic moments. Sure they were great games for their respective time but that does not mean the level went backwards. The change in gameplay loop is what hit the franchise the hardest. It tried so hard to be the next Witcher 3, but it failed. Although I picked up Mirage just the other day and so far I'm pleasantly surprised. Sure it's not a complete return to form, but it is much closer than anything we got in the past 7 years and it shows. It's been so long since I felt a true positive feedback loop that rewards me for being a creative stealth player. Even Black Flag and Syndicate failed to do that, playing stealthy in those games felt like skipping over a cool fight sequence. Same with everything after Origins. But now it's actually the main form of coolness again. I hope they stick with it going forward.
Ey, don't forget about AC Origin!! This game has a really good animation too!!! At least that's the last Assassin's Creed that really good at capturing their emotion.
It really reminds me of Mass Effect Andromeda. Which really wasn't a bad game in its core, but the conversations and the facial animations have been so much better in previous titles, that the community is (legitimately) questioning the developers ambition to make a great game.
The best example of face animations ever would be half-life 2 Even after all of those years those animations still are better than a lot of modern AAAs
eh, parkour still works as intended 20% of the times at best, which is a damn shame because the few times it works is actually pretty sick but arno is uncontrollable most of the times sadly
Ubisoft didn't care about proper facial animations ever since Ghost Recon Wildlands, if I'm not mistaken. Hence why I never really bothered with their new games. Story-driven games with effortless facial animations are a no go for me.
It's crazy that Unity is getting all this praise now. It really was a pillar for the series from the start. It defined, or at the very least was the foundation of having so much control with upward and downward freerunning. It's also probably my favourite story of them all. An assassin, friends with a templar as they work on a common goal. The fem lead was strong and took no shit, was very capable on her own. And Arno would frequently make mistakes or give in to his urges to break the rules for what he really believed was right, only for it to bite him on the ass. It really made for some great story telling to shake up all those cliches.
The difference is it used to be facial animations had to be ANIMATED and now everything is just lazily mocapped and they call it a day. Technology has improved, the artform has died.
Isn't it the complete opposite? Mo-cap was used a lot more often in the early games and it looks miles better than Odyssey and Valhalla which were animated
@@BuryTheLight-tds Almost everything is poured into mo-cap now. It's not a new technology, that is true, but having your own in-house mo-cap studio is considered a sign of AAA. Before it was a mix of mo-cap and regular animation, where as now it is "mo-cap for anything important, static pose with mouth flaps for anything not important".
1:22 was the reasons why i personally loved to play Assassins Creed stories and timelines, to solve the elders puzzles about what happened with the great nation before us.
that weird female assassin from mirage sounds like a ghoul from fallout. or an argonian from elder scrolls. im so glad i didnt get mirage or valhalla. i saw the writing on the wall in origins/odyssey and tapped out.
Black Flag was pretty good overall. The only downside is that is an old game, and is pretty limited to the technology available back then, then the peak of facial animation was in syndicate. Then it just started going down, even though nowadays we have even more improved technology, we see extremely bad results like Star Wars Outlaws. Lol
For me, Unity felt peak in terms of the character animation and the voice’s behind them. Syndicate had some great counter-play between Evie and Jacob but didn’t feel like that work was there for all the other characters.
It's crazy that Unity is now 9 years old and still looks like something that could've come out a year ago. Progress has really stagnated.
I mean, we kinda hit the ceiling, really. Unity is an incredible looking game
true. graphics are becoming more and more obsolete in games. its more about gameplay. just look at zelda.
@@m00rtin4wtf no, GoW, TLOU2, RDR2, Control, Baldur's Gate 3, Horizon, Doom are just the tip of the iceberg when it comes to top level graphics
@@S.O.A_Zerorespectfully.
Graphics < gameplay
@@EP_mc And nowadays gameplay is a thousand times better than in older videogames, so you proved nothing
Syndicate is about 9 years old and Jacob has more detail in his facial animations than the whole of Mirage, Valhalla and Odyssey game's that came way after.
I forgot how good syndicate looked.
That's because Origins is the last game to use motion capture.
@@jamesfleming5830true
@jamesfleming5830 I'm pretty sure odyssey had partial motion capture, but then they gave up after that.
@@spriteking3944Odyssey definitely used motion capture.
Actually it's not only the facial animations, it's also the skin shading, face geometry, light subsurface scattering and tone mapping. It really peaked in Unity, that version of the Anvil engine is way more technically advanced than what we got after Origins.
If it only wasn’t running so buggy and poorly at launch, it caused the series to pivot hard due to the outrage. Should’ve been better
The funny thing is that Unity was the first game to use AnvilNext 2.0, and they also used that in Syndicate, Origins, and Odyssey.
My guess is that the reason why the latter games don't look as good as Unity did was because Ubisoft realized that while yes, the engine is capable of the kind of fancy shit that we saw in Unity, the engine is incredibly unstable when you do that. So they then went and got rid of the systems that were causing the issues which fixed the problems in the long run but also made the games look a bit worse. A fair trade despite the fact that Unity looks gorgeous.
Then again even in this clip you can see a **LOT** of artifacts from the post processing and the lighting engine.
The last Ubisoft game i bought was Farcry 3...on PS3...
then you are all up to speed honestly in terms of gameplay loop@@John-X
@@R3endevous Graphics aren't everything, everyone thought unity was boring and mid
Bro the slight smile in 1:13 gives so much personality to the character
Those kind of details are the ones that we lost at the moment we went to the rpg and ubi started making factory selling games 💀
Edward Kenway is my favorite assassin and still one of the most memorable characters in gaming for me
@@RobertoRuiz08tbh it has nothing in common with the real rpg genre, more like grinding-oriented action-rpg
@@last_aid_kit It on has with rpg the attributes and the numbers, In everything else Is just a factory made game made without dedication, and yes, the only thing where they put dedication was on the place and the history of the age, but In everything else (like you would do on any other game) Is just rushed out, parkour, characters, story, etc
@@RobertoRuiz08 wrong Valhalla has better animation , graphics + facial expressions and I've added the proof in my C0mun1ty p0st . Check yourself :) if u got the guts liar
It's off topic, but I'm still baffled that a French company using French characters set in France during the French Revolution couldn't or wouldn't find voice actors who could do a French accent.
Lmao they said it would be too hard to understand
They did have French accents though in AC Liberation set in colonial Louisiana.
@@live22morrow Exactly!
Ubisoft Montreal is a canadian company, not french. That's why all voice actors are canadians.
I know that Quebec is a french speaking region, but making ALL voice actors to have french accent is problematic and not worth it imo.
Better than what we got for origins lmao
Unity was the peak imo
I agree too. You can tell their subtle emotions by just looking at their face.
Yeah, a shame many people seem to really love to use footages from the Bastille, which is the worst moment in the game graphic wise. Later moments with Arno and Mirabeau, or Arno and Elise, or Arno and Germain would be much better.
Unity was their peak. You know there is a quote and that goes like this " When you reach your peak from there you can go only downhill"
Syndicate's facial animations and details are better. Unity is really good too - better in terms of gameplay definitely though less polished. Both are decent games.
When it comes to graphic, yes.
Just a reminder to everyone that the reason for this loss in quality is not "we have reached the peak in animation quality".
If anything, we have even better technology available today. It's just that today companies allocate a lot of resources into things like microtransactions, or making huge games that don't actually have anything in it. it's all about making games faster, cutting expenses and maximizing profits.
Honestly, I can see why a company like Ubisoft would do something like this. Why hire all those professional actors and stunt artists and use motion capture to rig their movements to PC and NPC skeletons when you can just do the whole thing once using nothing but software and save the presets for later use? I bet a good chunk of these animations are just rehashes of what they've been using since Origins.
@@Adrenalin844 I think everyone can understand the financial reasoning to reuse assets for a game, and this is why corporations keep getting away with it, all this "understanding" is all they need to become cheaper with their developments and increase their profits - profits that the people who actually work on the games don't take part in. I can't think of a single mega corporation that has any interest in their products other than the bottom line of profits. Every release from these game corpo's have progressively become worse in overall quality yet still manage to make money. Not pointing fingers here, just venting, but people's standards have decreased along with it because everything is about the bag these days.
@@DaDoubleDee "all this "understanding" is all they need" no, it isn't. and if u think u can make a really big company behave by "boycotting" their products you didn't much attention to the history of games or food or any sector of any industry really.
While the last sentence is true by itself, the idea that resources are allocated away from animation and into microtransactions is like a joke.
This is like when that one Mass Effect game came out, and everybody complained about how "the woke" ruined the game. When really the models were jacked up and the animations were bad because the people with the money didn't want to spend any to fix it. Because of course that's what happened. That's what always happens.
I get that people actually have good reason to hate microtransactions, but these things really don't have anything to do with each other. It's a general philosophy of cutting corners, not a reallocation.
@@DaDoubleDee It baffles me how many people explain away this kind of behavior by saying "it's just what it is". Or they are openly negative like the person who replied to your comment by basically saying "this world sucks, you can't make a difference, you're fooling yourself". Used to be people complained about bad things, but today we just kind of accept it.
According to the thumbnail, Mirage looks 9 years older than Unity.
Play Valhalla it has better animation and details
@@aspirewot8408 Valhalla is dogshit
@@agentj3627 can you tell me the reason why u think it's "D_sht" ?? Please I'd like to hear I'm someone who has been playing assassin creed games since Ac 1, and who also has 200+ hours on Valhalla :) let's hear what you got to say
@@aspirewot8408 I watched plenty of Valhalla cutscenes. No. They do not even come close.
@@agentj3627 Valhalla has a fantastic story and really has the time come alive. It's one of my favorite games. I am obsessed with Norse mythology and vikings tho.
The game is sadly stretched out till there's no tomorrow and watered down so much you don't even taste the fruit. It's such a cheap move and incredibly annoying because it killed so much of its replayability. Fucking zones. Still love it. But I also hate it.
Second they went RPG I always felt like they cut a lot of corners
Bro I remember watching your AC 3 video. Great stuff man. Keep posting awesome stuff. And thanks for watching my video :)
Disagree, AC4 was the beginning of the RPG style and it was fantastic. It was just the style of Odyssey that killed it.
@@jcmee91 with your first statement about AC4 being the "beginning of the RPG style", how so?
The video is titled "The Rise" and then "The Fall" - my correction unless the publisher changed the title.
@@jcmee91 what? in what way is ac4 rpg style?
Jesus, Unity was released a decade ago, I still remember the hype and reaction videos to the trailer like it was a week ago.
Don't forget how broken it was after release
@@panchohalo2158don't forget how most of those bugs were fixed years later
9 years ago dummy
@@BuryTheLight-tds
Years later...
@@panchohalo2158Don't forget the terrible writing that makes Syndicate look like a masterpiece
What really sets these games apart is the lighting, you can still see shadows covering a character's face while wearing a hood in a 10 year old game, and yet modern ACs completely lack details like that, it looks like characters themselves are emanating light.
Yeah, lots of games don't use self-shadowing because it's expensive, and characters look like they're emanating light because they're not actually lit by the environment, but by a "hack" that approximates what it should look like based on the surrounding brightness - which is why you don't get shadows in the proper places and there's often weird highlights where there should be shadows instead.
@@Razumen It's wild to see such visual flaws not categorized as "first priority" in games with a lot of focus on characters, etc.
I mean, Scree Space Shadows and that kind of stuff exist for these kind of scenarios and are pretty common, but for some reason some studios don't seem to care about such important visual features.
Evie was such a great character, her voice actress as well, not just performance, her voice as well; really quite fitting
And the Great Edward Kenway performed by Constantine himself
real, I love her so much
Unity & syndicate were so advanced & ahead of their time. Unity wasn’t even completed. That is why bugs exist. I also read that we were suppose to play as a female character but after the writer quit, it was changed to Arno.
Imagine if the game have more time to develop
What's funny is that Syndicate was originally supposed to completely focus on a male character with a darker tone, this series is full of wasted potential, if only Ubisoft would just keep their games at least 2 years in the oven
Syndicate and advanced ?? What you smoking bud pass that thing to me 😂. Syndicate is worse game I've ever played took me 13 hours to complete and the game 0 story . We have Jacob n Eve one removes tempalr and your finds Eden . The end I .Lol
@@aspirewot8408 I didn’t specifically say on what so here are my thoughts. The world feels alive, the map was detailed, the activities were fun, the story was not good but the voice acting was perfect. I actually enjoyed some missions. Stealth was also good. This game and Unity coulda been good if the devs finished the game and made better stories for these games. Thats all.
@@Hoodedvigilant1 yes I do agree voice acting was fun and some mission were funny like the Desmond being a puppy ,but I was disappointed with syndicate due to its lack of plot or any story felt so boring not to forget those grappling hooks it discourages parkour tbh . U just hook like spiderman n swing one point to another . Unity was something else , but syndicate not really.but yeah I agree stealth was rewarding but it was just same nothing new basically
0:22 No way Ezio did the thing 🤌🏻
hh
You can't speak Italian without hand gestures. I tried. It's impossible
@@Volnas97 I am italian 100% agree
Ezio did it on the first mission in AC2 lol he’s always done it
I can assume you Is true i'm italian too and Assassin's Creed II was my favorite Assassin's Creed game also Brotherhood was fantastic
it's crazy the fact that the more of these games come out, the more you miss games that they were terrible when they came out
Ubisoft perfected the formula for releasing worse games every generation. Although, the new parkour update for Mirage that recently came out did surprise me a lot.
@@ZAH33D AC series was straight bangers until Origins. They only fucked up the animus story and needlessly pushed for uplay.
origin was good just a bit to bloated@@ErnieZee
Most just Unity and Syndicate.
I think it's time they pull the plug altogether. They are great games but clearly they are running out of ideas and passion.
I always loved how yusuf calls ezio "mentor da firenze" at the end :)
Unity and syndicate were the last 2 games with great facial animations.... After that, the fall of facial animations started
Origins did a good job
for still being a story driven game yea
@@Husky92223 yea was surprized its well paced for its narrative regards being an arpg openworld
@@R3TR0J4N They set the narrative and the time period in such a perfect way in the end that i was so hyped for the sequel... instead we had Ac Odyssey T_T
Nope, Origins had great facial animations during the cutscenes. Like, really good animations.
2:38 that 'yes' from evie perfectly captures her character. Syndicate had some damn good moments.
Unfortunately it also contained some of the most weird dialogue, alongside Rogue.
"How do we tell the audience what the characters' names are?"
"Uh... just have another character say it for no particular reason."
Origins is the last one that had great facial capture as I recall. After that just a few cutscenes in Odyssey and I think only a couple in Valhalla. This is what happens when you go full-on quantity over quality. The only thing that's stayed consistent is environment design. AC used to be about gameplay and story complementing each other. Each newer title has a ton of content, sure - but the gameplay eventually becomes mundane (because there's too much to do) and the story stays serviceable, at best. They have lost their spark for a while now.
And even then, then just the way the character model moves below the neck breaks any sense of immersion. Sucks, though I still feel Origins is the strongest of the hack and slash trilogy.
Yet the old games had Shit combat and Origins took that in a new fresh direction. But i agree about facial animations. The thing is they dont use mocap for the newer games. And for Mirage i can forgive it, since it was a small studio with limited Budget by Ubisoft.
There was actually a cutscene in Origins where Bayek mouths something to Aya and its such a good facial capture that I could actually read his lips. I was absolutely shocked when I saw it the first time just having never seen such a natural animation in anything.
Odyssey was the same as Origins in quality of cinematics and graphic, if not better. Idk about Valhalla, didn't even have the will to try it out after how milked this franchise is.
origins was a fucking joke
0:46 Something that really bothered me was how white Edwards teeths are.
I experienced a glitch back on PS3 where Edwards Model kept a wide open smile at all times like he wanted to show off his pearly whites to everyone. His model stayed that way in gameplay and cutscenes, even when he talked. It was hilarious and horrifying at the same time.
Bro bayek has more movement in the ring finger he sliced off on accident than basim has in his hole body
Origins was the last good AC game for facial animations.
I’m pretty sure Black Flag was the first AC game that used motion capture and Unity the first to use performance capture. Then the mythological saga used some performance capture, but also relied on an automated system to synchronise voice acting with lip movement. I’ve seen it also badly done in Mass Effect Andromeda, though not as bad as Mirage, which highly likely was fully automated.
I doubt it‘s fully automated but I think you are on to something here.
@@ODC_3D Yeah, it’s not fully automated. But it’s a program that attempts to synchronise sound and lip-movement.
False, look at AC3... Several scenes look like I'm watching a movie with how well they are staged and animated.
@@CYB3R2K I see why I thought it. No, Black Flag was the first to use performance capture. AC3 used motion capture.
It makes sense why companies are going that direction, because it's cheaper than paying actual people for their likeness and hard work, so this way they can maximize profits with little effort on their part. AAA game companies need to be held to a standard, and if they repeatedly do not meet that standard, then they need to fail.
Companies now a days would prefer a realistic shaggy/rugged beard that flows in the wind, gets wet and drips water, can be cut, and have the hair follicles fall to the ground instead of well made facial animations that portray emotions like in these clips 😮💨
Its amazing, after 12 years, ezio auditore de lalala still is one of the best characters in the franchise
So weird how Mirage has such a beautiful city and general aesthetic, but the animations are just so stiff. Not just the animation, but the direction of the cutcenes is very bland.
Yeah they obviously didn't use performance capture, which is a very time consuming expensive and involved process. It's just about cutting corners and pumping out content faster and cheaper, there is no passion left in Ubisoft.
It was a lower budget entry. Originally, it was going to be DLC for Valhalla, but it was spun off into its own thing and given less resources than a full standalone title would have.
Same with odyssey
Baghdad was beautiful, but it was so lifeless, felt like walking through a ghost town at points
@@haaxeu6501it’s more likely the opposite. They only used performance capture and didn’t invest in using animators or gave them enough time to push things that needed to be pushed. Direct performance capture is never “enough” because the way people move their face in real life is far too subtle for an animated looking world and it takes skilled animators to exaggerate what needs to be exaggerated without overdoing it.
I found it freaking hilarious that people are constantly surprised how almost 10 years old games looks almost as good, if not better than modern games and still defending insane system requirements, horrible performance and incompetent use of modern visuals techniques in modern games...
Unity and Syndicate are so underrated, I know people didn’t like them when they were released but those two together with Black Flag are the best AC experiences for me
*looks to unity*
- Perhaps I treated you too harshly, little one.
It was never a question for me to play or not to play Syndicate because I was and still is heavily fond of Britain
The architecture, the old newspapers, so many different things
And Jacob with Evie, siblings done right
@@Toxin___InterHalfer Very relatable! The time period is a huge YES for me as well
I am playing Odyssey and it is easy to notice that during normal dialogues faces show no realistic emotions but during some story missions there are some short moments and scenes where Kassandra's face look alive
As a Turkish, I deeply relate to that "I have a hard time remembering that Italian gibberish" lmao.
Ezio auditore de frenze, it took me days to remember it. Altho i still dont know if i did write it correct or not. 😢
@@twitchizle It is: "Ezio Auditore da Firenze". Meaning Ezio Auditore from Florence.
Is it true that Turks deny the Armenian genocide, or just the government?
kıçımla gülüyorum!
Hoş geldin Kardeşim
1:41 Bellec's forehead looks so beautiful
When passion drives you vs when money drives you
0:20 Ezio low-key so pissed he wiped out the 🤌🏻
Man Yusuf was so charismatic, I'd have loved a game about him so much...
We had it so good back then, characters, stories, settings, they were incredible
unity will never cease to amaze me.
the people are missing out so much by not giving it a 2nd chance.
to be fair, it is massively ubisoft fault for releasing broken unfinished game.
Unity is all about style but it has no substance and nothing of value to offer. It has eye candy visuals but it also has a blue tint all over the game
@Legion849 It has the best parkour system, the best stealth system, a very descent combat system where your build actually matters. Unity wasn't perfect but it to say it had no substance is hyperbolic nonsense.
You're one of them too go play Odyssey n Valhalla you'll forget unity 😂
@@aspirewot8408 why are you on everyones comment talking about fucken Valhala? Were you paid by Ubisoft to promote the game or you are one of the devolopers or something?
@@noobguy9973 no I'm here saying that thing because y'all her on bandwagon of h@te :) and I've played every AC game and let me tell you Valhalla n Odyssey were great
Starting with AC Unity, Ubisoft has used Ubisoft Anvil extensively to create later AC titles. AC Unity uses AnvilNext 2.0 which was released with the game, although it had many bugs. But it must be said that its graphics were outstanding at that time, even better than later AC titles (which also used Ubisoft Anvil but were tweaked quite a bit).
It's crazy how far we went with technology since Mirage!
sydnicate was peak of facial animation and voice acting after that they just could'nt climb further
Back then: LETS MAKE GAME TASTES LIKE MOVIE
Now: Lets make game tastes like school animation project
Damn we went from jokes about Unity characters’ faces melting off to it being the peak of facial animations in the franchise.
Last 3 games rely on body movement more than facial expression for some reason
They move their heads like damn robots lol. What a disgrace...
I thinks its one of the many things they copied from witcher
@@angelcastiel98 witcher at least has good voice acting
@@devinsills6053and the faces looked better
@@BuryTheLight-tds And the actual facial animations aswell. I've seen countless comparisons between The Witcher 3 and Mass Effect Andromeda in that aspect alone lol
Roshan sounds like how id imagine an anthropomorphic cigarette would sound.
1:20 pause and tell me this is a decade old game
The World wasn't ready for Unity and Syndicate.
Thanks for raising this awareness. Turns out Im not alone who think there is a huge decline in AC cutscene quality.
I noticed that weird plastic facial animation start in Origins. Then it became very common afterwards.
It somewhat kills the theatrics of the cutscenes.
I think they don't use those tracking device when making Mirage at all
Motion capture suits
they just use pre-made motion captured animations and copy paste them in cutscenes
for the facial animations it's all just based on ai (or something else) to find how the faces moves when they talk
@@StickzDev The thing is, you can use pre-made animations and make it look good, games used to do this all the time. The Mass Effect trilogy didn't use motion capture, and despite there being some very repetitive animations here and there, it still holds up.
@@simonandsimbagaming Agreed.
Animated faces were so good. Whoever did the animations understood how faces work.
Naughty dog, ninja theory, and the coalition are the top of the food chain nowadays for facial animation.
Lara croft facial animation and hair quality in Rise of the Tomb Raider >>>
Pc ver.
Bro, the Mirage sword was just floating there and wasn't even in a scabbard.
I recently started playing AC Unity not too long ago, and it astounds me how good the game looks despite being almost a decade old. Ubisoft really has fallen off
I remember being a kid and my mom looking at the screen in shock at how the characters looked while I was playing
Gotta admid that Ubisoft Bordeaux did a great job on Mirage considering the low budget
This is what happens when you fill the office with the bloo hares.
You can tell the exact moment Ubisoft started using AI to do all their canned animations for them
It'd been years since I had played unity and I still timed that "bully foh you" line perfectly..
I liked unity. I liked syndicate. Everyone fucking hated these games. I love mirage. I’ve only just started playing it but hearing the classic hawk screech when you leap of faith, seeing alumut, using the Altair costume - hell just having Altair MENTIONED again - makes me feel like I’m playing assassins creed again for the first time. I’m not into the combat system tbh, I miss the Batman Arkham style combat system of counters and counter attacking. They added it sorta in mirage but the combat is just kinda weird. It’s not as smooth as silk like it was in brotherhood. But God DAMN the *SCHING* Sfx as you assassinate fools is so satisfying. The classic air assassination is back, white hoods, social stealth, big medieval city free running, killing targets and running away from screaming guards, pickpocketing, eavesdropping. Literally anything you’d expect from an AC game is in mirage. I love it. I know nostalgia is playing a factor here, and mirage is definitely playing off of old fan nostalgia, but God damn it’s like an old friend is paying a visit. I’ve missed this gameplay since syndicate. Even tho the animations are kinda jank, it’s fun and reminds me of the first three AC games. There’s even a notoriety system with wanted posters like ACII!
Unity was such a good game. The atmosphere, the gameplay, the graphics, the large crowds. I might replay it soon.
Unfortunately the launch was a complete disaster. I'm glad Ubisoft did try to fix it and now in 2024 it's a good game :)
Black flag will always be the one of the best Assassin's creed game
Ubisoft really lost their way,but not just with facial animation, but character designs as well.
Hard disagree on this. Bayek and Kassandra were extremely well made characters in my opinion!
Storywise as well. Basically no modern day in Mirage. The backbone of the series
@@CodeLife_12 ok but even that was 6 years ago
Syndicate looking fine 🔥
Yes sir :)
ezio saga has more facial expression than the AC valhalla is insane
Aesthetics beats Graphics every time. Origins and Valhalla and Mirage do objectively look better then the older titles, but the immersion you get in the older titles is just far and away superior. Feels like you’re actually controlling a character in a world rather then a model in a sandbox.
Indeed! It feels like you’re controlling something dead, rather than living the character
Omfg... Facial animations are not aestetics. They are still technical visual processes, they ARE part of graphics.
You just couldn't help yourself but draw a false dyhotomy. Typical.
They don’t look better than Unity. And honestly, not much better than Black Flag
what you on about??? origins looked crazy amazing, it was odyssey, valhalla and mirage which looks bad, origins was a solid game just like the older titles
Stop smoking cheap weed dude. It has clearly messed up with your brain and eyes. ACIV Edward had way more actual personality in his movement animations and the world around him than the dead world filled with same looking npcs of the garbage rpg series. The last 3 games had aesthetics? Touch grass and have a better sense.
Unity has graphics we see today in most games but was playable with 10% of VGA power compared to the latest system requirements of games.
Not only the facial animation, but the animation in general. Look at the body linguage of the characters, how the ones from the newer games are so much more bland and generic
Okay i just remembered my little crush for Evie 🤣❤️ As often in life you don't aprecciate things until you lose them. I'm surprised by the level of face details in Syndicate & Unity. Ubi is gone these days. That's what quantity over quality does. Insane how lifeless their characters feel now. It's like possesed plastic dolls.
Can't believe you didn't mentioned Valhalla, where the only facial expression that the characters have is moving their eyebrows whenever they feel an intense emotion.
In Mirage the evolution of the facial animations reached it's ultimate form to the point that the characters don't even need to move their lips to talk anymore, that's what i call innovation Ubisoft 👌
What are you talking about? I've played Mirage for almost 30 hours and I haven't seen a single cutscene or in game interaction where someone talks without moving their lips. Unless you mean Basim's inner monologue but that would be a pretty moronic thing to complain about.
@@Resvain never read something this retarded. Characters in Mirage do, in fact, barely move their lips to speak, the corner of their mouths don't even move at all. Did you watch the video?
@@Resvain Basim saying "I can do more" (the example in the video you commented this shit on) just has his face going ":0", while the eyes actualy stay still. And his smile persists while he's in light distress.
@@personmens do you have troubles with simple reading? The guy claims characters in Mirage don't move their lips while talking. This is not true and in this video no one talks without moving their lips. I'm not saying that facial animations are great.
@@Resvain sarcasm went over ur head
the voice acting and the dialogues was so much better
**Rise and Fall of UBISOFT’S Facial Animations
they spend so much creating huge yet uninteresting world that they don't have time to refine the details that can really give you the impression of a polished and cared for product
I believe the facial animation in mirage is fully made by AI, without the devs actually fine tune the animation.
Yusuf Tazim may be the most lovable side character in this series.
Thank you mate, I was talking to my friends about this a few weeks ago, the difference between the emotions of the AC2 and Valhalla itself is just absurd, how can a game of more than 10 years be better in delivering the emotion than a game of less than 5, the quality is dropping by much and no one seems to notice it
Unity was SO ahead of its time
Assassin's Creed Unity is still the peak in AC visuals to date. It's amazing how great it has aged, those faces, those textures, those animations...
No AC has been the same since then.
Have you played Valhalla ? Odyssey ? Lol these games have 100x better graphics n facial animation d detail 😂
@@aspirewot8408 I have Origins and Valhalla and both have terrible facial animations, they're just basic animations and terrible lighting in general to make the colors feel more punchy.
@@DJordydj origins is I agree , but Valhalla No way did you play on ultra maxed out settings on PC ??. There's no way or else you got eye problem I'm sorry lol
@@DJordydj I like the earlier games more but really? origins? that game had people praising the emotions felt from bayek and you're saying it has terrible facial animations? Odyssey and valhalla sure, have worse facial expressions but origins? really?
@@fozzyalfonso important characters staring directly at you with eyes open wide and with no emotion on their face (just their voice). It feels like puppets.
Face animations peaked on Unity. From then on they've been getting worse and worse.
I hate to talk to characters that look like Horizon Zeron Dawn NPC in conversations.
Crazy how there's games from the PS3 era that feel so much more alive and believable with their cutscenes than games from the PS5 era
Enjoying Mirage but honestly this series in many ways devolved after Unity. I have played all the AC games and Unity is just phenomenal and my favorite out of the series. I loved Arno as a protagonist, the setting, and the gameplay is absolutely incredible. They really needed to mocap the cutscenes for Mirage and pursue the parkour. Both of those elements are stiff af and honestly take me out of the game despite the awesome city and fun stealth.
Unity has the best gameplay and the best stealth of the series
@@alphagamer9505 Agreed. Stealth and general gameplay in Unity was amazing.
Can't say I really agree with this video. The animation doesn't look any better in Unity - but the voices match the character's lips a lot better, which makes the scene much more believable. The rest of the (later) games have similar facial animation quality, but the voice actors' performances don't match the characters (mouth) movement that well. There's a bigger disconnect as a result.
If you're still not convinced, try watching the video without any audio.
I'll keep saying this, Unity is a masterpiece.
What they all had in common is that each year, the fan base complained about how poorly the facial animations were done.
I think it's time we accept that these games look a lot better in our collective memory, as we associate them with nostalgic moments. Sure they were great games for their respective time but that does not mean the level went backwards.
The change in gameplay loop is what hit the franchise the hardest. It tried so hard to be the next Witcher 3, but it failed. Although I picked up Mirage just the other day and so far I'm pleasantly surprised. Sure it's not a complete return to form, but it is much closer than anything we got in the past 7 years and it shows. It's been so long since I felt a true positive feedback loop that rewards me for being a creative stealth player.
Even Black Flag and Syndicate failed to do that, playing stealthy in those games felt like skipping over a cool fight sequence. Same with everything after Origins. But now it's actually the main form of coolness again. I hope they stick with it going forward.
Ey, don't forget about AC Origin!! This game has a really good animation too!!! At least that's the last Assassin's Creed that really good at capturing their emotion.
Kingdom hearts 2 facial expressions are gold
Roshan voice literally burp stock sound effect
Well, Shohreh Aghdashloo sounds just like that. At least in The Expanse, which I can recommend.
Unity will be 10 years this year and looks beter than mirage. The game in its entirety was ahead of its time. One of the best game in the series
Unity's DLC has great facial animation, even better than the main game.
It really reminds me of Mass Effect Andromeda. Which really wasn't a bad game in its core, but the conversations and the facial animations have been so much better in previous titles, that the community is (legitimately) questioning the developers ambition to make a great game.
They were never going to outdo Ezio though lets be honest
The best example of face animations ever would be half-life 2
Even after all of those years those animations still are better than a lot of modern AAAs
How we go from Unity and Syndicate, to Mirage?
Money would be a safe bet. They either spent it on something else or not at all.
Why does Mirage boy look like a weird Prince of Persia version of Jake Gyllenhaal?
Even brotherhood has better facial animations than ac odysseys or valhala
Syndicate is so good, Unity is too, but unity has the every so slight uncanny valley, but Syndicate is so insanely impressive
Unity truly has become one of the best AC games after they touched it up. It's a shame they didn't continue with that model.
eh, parkour still works as intended 20% of the times at best, which is a damn shame because the few times it works is actually pretty sick
but arno is uncontrollable most of the times sadly
Ubisoft didn't care about proper facial animations ever since Ghost Recon Wildlands, if I'm not mistaken. Hence why I never really bothered with their new games. Story-driven games with effortless facial animations are a no go for me.
It's crazy that Unity is getting all this praise now. It really was a pillar for the series from the start. It defined, or at the very least was the foundation of having so much control with upward and downward freerunning. It's also probably my favourite story of them all. An assassin, friends with a templar as they work on a common goal. The fem lead was strong and took no shit, was very capable on her own. And Arno would frequently make mistakes or give in to his urges to break the rules for what he really believed was right, only for it to bite him on the ass. It really made for some great story telling to shake up all those cliches.
man the dialogues , soundtrack of revelations still the best
The difference is it used to be facial animations had to be ANIMATED and now everything is just lazily mocapped and they call it a day. Technology has improved, the artform has died.
Isn't it the complete opposite? Mo-cap was used a lot more often in the early games and it looks miles better than Odyssey and Valhalla which were animated
@@BuryTheLight-tds Almost everything is poured into mo-cap now. It's not a new technology, that is true, but having your own in-house mo-cap studio is considered a sign of AAA. Before it was a mix of mo-cap and regular animation, where as now it is "mo-cap for anything important, static pose with mouth flaps for anything not important".
It's not lazy to be honest it cam be good if done right
@hydra7427 aren't you overlooking at this
@@assassin8636 True, Witcher 3 proves that it can be done well if given enough time
1:22 was the reasons why i personally loved to play Assassins Creed stories and timelines, to solve the elders puzzles about what happened with the great nation before us.
that weird female assassin from mirage sounds like a ghoul from fallout. or an argonian from elder scrolls. im so glad i didnt get mirage or valhalla. i saw the writing on the wall in origins/odyssey and tapped out.
I’m 99% sure that’s Shohreh Aghdashloo’s voice, she plays Avasarala in The Expanse, it’s a shame she was in such a mediocre game…
Black Flag was pretty good overall. The only downside is that is an old game, and is pretty limited to the technology available back then, then the peak of facial animation was in syndicate. Then it just started going down, even though nowadays we have even more improved technology, we see extremely bad results like Star Wars Outlaws. Lol
Despite Unity having a disastrous release, it was undoubtedly AC’s peak in almost every regard.
For me, Unity felt peak in terms of the character animation and the voice’s behind them.
Syndicate had some great counter-play between Evie and Jacob but didn’t feel like that work was there for all the other characters.