The AI Revolution Taking Over Videogames

Поділитися
Вставка
  • Опубліковано 18 лип 2023
  • This video explores how AI may affect how we play games. Will cheating be abolished, or impossible to detect? Will enemies learn from your attacks? Will singleplayer games make a comeback?
    🟥 Grow your indie studio and help fund indie games!
    / goingindie
    🔵 Join the Going Indie Discord!
    / discord
    🐦 Follow me on Twitter!
    / goingindieyt
    📃 Research Links
    Rotary phone clip
    • KIDS REACT TO ROTARY P...
    Maradonnas Hand of God
    • 35 Years Since Maradon...
    Pixar chess clip
    • Geri's Game Pixar
    Act Man clip
    • Activision Hates Call ...
    OpenAI DOTA bot
    • OpenAI Five Beats Worl...
    Captcha skit by Nathan Doan
    • "I am not a robot" cap...
    Ball tracking technology
    www.wfaa.com/article/sports/s...
    Chess cheating scandal
    amp.tmz.com/2022/10/06/chess-...
    History of chess
    www.masterclass.com/articles/...
    Various AI articles
    www.gamesindustry.biz/the-pot...
    neurips2019creativity.github....
    attentionecono.me/creative-ar...
    www.forbes.com/sites/davidpro...
    www.gamedesigning.org/gaming/...
    techaeris.com/2021/04/17/impa...
    johnnyholland.org/2022/08/the...
    www.alteredgamer.com/pc-gamin...
    www.turing.com/kb/what-impact...
    sitn.hms.harvard.edu/flash/20...
    www.zmescience.com/science/ai...
    en.wikipedia.org/wiki/Artific...
    www.gdgtme.com/features/ai-in...
    www.forbes.com/sites/forbesbu...
    www.javatpoint.com/artificial...
    itmedialaw.com/en/game-develo...
    www.zdnet.com/article/ethics-...
    news.microsoft.com/source/fea...
    www.wired.com/story/machine-l...

КОМЕНТАРІ • 362

  • @GoingIndie
    @GoingIndie  10 місяців тому +43

    Are you excited for the future of gaming?
    🟥 Grow your indie studio and help fund indie games!
    www.patreon.com/GoingIndie

    • @you-share
      @you-share 10 місяців тому

      Omg finally looking so good dud

    • @ashdang23
      @ashdang23 10 місяців тому

      yea I am

    • @spooky882
      @spooky882 9 місяців тому

      Bro indie games mostly are 2d shifty platformers, having shadow masked character without a story that just runs and kills everything. Ultrakill is just doom with low graphics. And if you will say something about AAA games than you are just want fame having hollow knight character sitting on your video thumbnail so you can show that they are "better" than good games that just have low ratings from minorities such as like indie games. Like most of indie games are the same, the gems of game industry are AAA games, and you can't do anything to make indie games most popular in the world. Most of them have communities of 100k -50 k people, while AAA games have huge communities with a lot of fans and modders that improve and give additional experience in the game, while most of indie games are just platformers without a good story, rather than toxic community

    • @MatthewTheWanderer
      @MatthewTheWanderer 8 місяців тому

      Yes, I'm extremely excited!

    • @razorback9999able
      @razorback9999able 8 місяців тому +1

      No, I'm afraid of the horrors of evil AI that might unleash to the whole world.

  • @CallMeRabbitzUSVI
    @CallMeRabbitzUSVI 10 місяців тому +99

    Moore's law is the doubling of TRANSISTORS every year, it cannot and should not be extrapolated to other areas of tech. There are a lot of problems and inaccuracies in this video but that was messed with me the most since it is so often misquoted and misrepresented

    • @zakuro8532
      @zakuro8532 9 місяців тому +16

      THANK YOU, ChatGPT wrote this video

    • @davorbrijacak
      @davorbrijacak 8 місяців тому +19

      True, if anything Moore's Law may not apply anymore soon, as predicated by Moore himself. You actually have physical limitations to making chips smaller and as far as I know AI tools require so much computing power that they may hit some kind of limit in advancement.

    • @0xSirius
      @0xSirius 7 місяців тому +2

      You are right but doubling of transistors is one of the most influencial factors in the field of AI since these type of AI called "DRL" need a lot of computing power to run especially if you want to use them without dropping your frame rate drastically in games which is not possible at the moment

    • @ThighErda
      @ThighErda 5 місяців тому

      At some point we're gonna see "Leaps" in technology mostly be done by things like better cooling systems to allow faster transistors, rather than more, we're already seeing this to an extent IIRC. @@davorbrijacak

    • @pwnomega4562
      @pwnomega4562 4 місяці тому

      this youtube channel is a smooth brain AI shill, not surprising

  • @heinrichwonders8861
    @heinrichwonders8861 9 місяців тому +26

    What people often misunderstand about the curve of the exponential "hockeystick": You are ALLWAYS at the sharp uptick if you use the correct scaling of the Y-axis, no matter what your position on the X-axis is. This is a fundamental feature of exponential graphs.

  • @m0ose0909
    @m0ose0909 7 місяців тому +41

    Two big AI advancements in gaming I'm looking forward to:
    1. This one is a bit obvious, but basically NPCs with realistic personalities and dialogue that can respond to you if you speak to it in natural language. This already is being prototyped in some games and will be commonplace in the future.
    2. This is maybe a little less obvious, but after playing Baldurs Gate 3, it made me realize that AI could be used as a sort of "Dungeon Master" and dynamically respond to player's actions to generate a dynamic narrative. Right now, the developers (Larian in this case) have to, "by hand", codify every possible branching scenario they can think of. If we use AI, it could in theory happen dynamically and truly have no two players have the same outcome. There'd need to be a lot of tuning to make sure it works right and produces good experiences, but I think there is a huge amount of potential here.

    • @Nialro
      @Nialro 6 місяців тому +4

      Exactly my thought. Generative artificial intelligence will produce games that NEVER END. Just imagine - that one game you ADORED. The one you were glued in front of your screen for days on end...until it eventually had to come to an end. It was over. The wild journey and all the memories are now a thing of the past. Not with generative artificial intelligence - the AI could completely generate quests within developers guidelines. E.g. more side quests, unique encounters and ultimately: more content from your favorite game / scenario.
      There probably is some deep Black Mirror like danger involved here but hey, still can't wait to see the first games like this

    • @pwnomega4562
      @pwnomega4562 5 місяців тому +4

      ​@@NialroI feel like it will make games somewhat more boring look at no man's sky it's essentially a massive universe in a game that randomly generated and after landing on the 100th paradise planet I'm utterly bored with the game because AI struggling to generate anything truly unique.

    • @saitamanumber0162
      @saitamanumber0162 5 місяців тому +3

      @@pwnomega4562 that is why AI keep on improving each time

    • @shreyaspai3791
      @shreyaspai3791 5 місяців тому +3

      With point no.1 you mentioned its already being prototyped in some games. Could you please name them? I'd really like to know more about this

    • @m0ose0909
      @m0ose0909 5 місяців тому

      Search for inworld ai

  • @hhowdy
    @hhowdy 10 місяців тому +188

    WTF FACE REVEAL??? 😭😭😭 That came out of no where bruh

    • @nebelnoob5086
      @nebelnoob5086 10 місяців тому +10

      DON'T SPOIL IT AH😭

    • @rinokumera5907
      @rinokumera5907 10 місяців тому +8

      Ayo spoilers

    • @SL4PSH0CK
      @SL4PSH0CK 9 місяців тому +4

      Madge spoilers

    • @Asa-xz7jt
      @Asa-xz7jt Місяць тому

      i mean what did he do wrong?
      we all have faces y'know...

  • @TheNoxmage
    @TheNoxmage 10 місяців тому +157

    For now the best way to use Ai is to generate quests and believable npc interactions. It will take some time still to be implemented.

    • @saadmohameed8340
      @saadmohameed8340 9 місяців тому +12

      Someone already made that in a Skyrim mod

    • @eclecticgamer5144
      @eclecticgamer5144 9 місяців тому +7

      LOL, this already exists. I've seen demos, Nvidia I believe, that generate a backstory for an NPC, then generate quests for that NPC, and generate Synthetic (but real sounding) voices... and animation when interacting. That was about a year ago, if memory serves.

    • @K0wface
      @K0wface 6 місяців тому

      @@saadmohameed8340I may have seen that exact same video. I’m wondering if the uploaded just selected the best interactions

    • @FrankHerfjord
      @FrankHerfjord 5 місяців тому +2

      imagine gta vii having a few key plot arc points but everything in between is randomly generated by AI.

    • @Theriople
      @Theriople 5 місяців тому +1

      @@eclecticgamer5144 while idk what kind of immersion op meant, imo actual npc with ai should really act like humans, even if u dont interact they might do someething, if u follow them theyre gonna go to work, go shopping, buy stuff, go back home, feed their family, talk with the family ai and interact like a human would

  • @irecordwithaphone1856
    @irecordwithaphone1856 10 місяців тому +86

    3:19 I think what is most impressive about Spore (aside from the obvious scale with procedural content) is the way the creatures move and adapt to where the player positions their limbs. It was pretty impressive tech especially for the time. I think we take things like inverse kinematics for granted

    • @Draktand01
      @Draktand01 9 місяців тому +10

      Honestly, I wish we had more games with the scope of Spore.
      I mean, can you imagine an MMO city builder, where some of the mayors get promoted up to a regional or even national level, such that national level players can have full scale wars going on, while the mayors have to adapt to the political landscape going on at the national level.
      Just imagine how metal it would be playing simcity, and then having your city get invaded, and your political authority as mayor disputed in half of your territory because an enemy power has decided that your territory now belongs to them, and you don’t have any right to rule the city anymore under their new rule.
      Or perhaps having your city reform its political system into a more democratic one, because your nation decided to have a revolution and become a democracy.
      Games with larger scopes need more funding, man.

    • @catbert7
      @catbert7 9 місяців тому +6

      Spore is an amazing game that was woefully under-appreciated, even by me, for reasons I can't fully comprehend. I was beyond hyped for it before it came out. I thought it could be a game I would be playing almost exclusively, for decades. And then I ended up messing around with it for only a couple months. And not because it was worse than I thought; it was incredible. Frankly, it still is incredible. Even today, there's nothing quite like it. Unfortunately, a game can be a masterpiece and still not be all that engaging, or not engaging for a long time. But it's still one of the best games ever made, regardless.

    • @ahn0x
      @ahn0x 9 місяців тому

      @@catbert7 it's so funny that it was such a great/bad game, isn't it.

    • @iSOBigD
      @iSOBigD 7 місяців тому

      I rememeber the problem being that once you made 5 or 10 thousand penis monsters, it got a bit old. I mean sure I would have loved to make a few more penis monsters but then you'd end in the space age or on other planets and had to focus on something less fun. I think the fact that it forced you through "levels" of evolution made it less repayable than their Sims games which are somehow still popular today.

    • @irecordwithaphone1856
      @irecordwithaphone1856 7 місяців тому

      @@iSOBigD You never had to start from the beginning evolution phases after you completed one. If you did one playthrough, you unlocked them all and could start a new game from a different stage if I recall correctly. I started tons of space stage games skipping the early stuff

  • @irecordwithaphone1856
    @irecordwithaphone1856 10 місяців тому +34

    I'm excited for certain applications of AI, and concerned for other kinds

    • @ALEX336X
      @ALEX336X Місяць тому

      it's the other kinds we need to worry about

  • @Modenut
    @Modenut 10 місяців тому +48

    I dunno. Having AI "learn" and adapt accordingly sounds all nice and fancy but it comes dangerously close to the whole "enemies level with the player" and thus eroding the feeling of progression and accomplishment. The enemies at level 1 are basically the same as the enemies at level 100 (e.g. Diablo 4) only with more particle effects. I have this sinking feeling that AI will only further cement that as an inevitable fact and not something we really should think carefully about. You know? I'm curious what it will bring but I'm also way apprehensive.

    • @neetfreek9921
      @neetfreek9921 10 місяців тому +12

      I mean you could have ai agents not scale, it’s still entirely up to the dev.
      I think it’s more likely that ai agents will eventually have their own progression system isolated from the player. Like they are just another player existing in the world.

    • @GoingIndie
      @GoingIndie  10 місяців тому +23

      I didn't consider the implications of enemies leveling with the player. Really interesting point. Thanks for sharing.

    • @Modenut
      @Modenut 10 місяців тому +1

      @@neetfreek9921 Yeah. I have faith that they will figure it out eventually but I'm cynical enough to be certain that we're in for a few miserable years lol.

    • @Assassin5671000
      @Assassin5671000 10 місяців тому +3

      @@neetfreek9921 Yeah or at the very least have it as an optional difficulty modifier ,so if you aren't interested in higher challenge you can just tick it off or adjust how much it learns to adapt

    • @gameurai5701
      @gameurai5701 9 місяців тому +6

      I played Diablo 4 intensely for a few days, I have a character into the 20s (maybe early 30s, idk), did a lot of side-quests. Still in Act 1.
      I stopped abruptly, maybe I'll go back to the game once it gets updated. At no point in time did I feel like I was getting stronger. in fact, I do less and less damage with every level, needlessly padding time for every single trash mob fight. I was playing on the easiest difficulty too, after playing the SLAM server version in the 2nd difficulty.
      There is really no role-playing in Diablo 4. RPGs are all about you starting off as a scrub more or less, and getting bigger, stronger, more powerful and more experienced.

  • @R3GARnator
    @R3GARnator 9 місяців тому +20

    The learning bosses reminds me of playing Jedi Outcast and it's lightsaber duels. The A.I. would adapt to your strategies, but you could take advantage by switching between light/medium/heavy lightsaber styles and trip them up.

  • @arianchandler9285
    @arianchandler9285 8 місяців тому +17

    Super Smash Bros 4 introduced Amiibo characters that learn from you as you play against them, making them far more interesting to play against than the regular game AI. I'd love to see more of that sort of thing.

  • @user-uu3gj2gh7n
    @user-uu3gj2gh7n 9 місяців тому +3

    ur story telling is crazy , it starts very slow the first 4 min then u get so absorbed in the content

  • @obambagaming1467
    @obambagaming1467 9 місяців тому +4

    "What if each time you replay the game, its different from before?"
    Super Mario 64:
    "I am 4 parallel universes ahead of you"

  • @freedom_aint_free
    @freedom_aint_free 8 місяців тому +3

    A game with endless replayability won't be a game, it would be a toy, as it won't have a fix objective for it would be different each time, possible completely different.

    • @kliersheed
      @kliersheed 2 місяці тому

      a game is a digital toy, change my mind.

  • @Stoneixx
    @Stoneixx 10 місяців тому +122

    Rainworld is probably the first game to implement Machine learning in a fun and effective way either way im excited for the future of gaming

    • @jairdinh7563
      @jairdinh7563 10 місяців тому +11

      LESS GOO so glad rain worlds best ai is getting recognition.

    • @noahosborne8581
      @noahosborne8581 10 місяців тому +11

      I was surprised he did not talk about Rain World.

    • @TylerF
      @TylerF 10 місяців тому +6

      Rainworld is soo good

    • @NeostormXLMAX
      @NeostormXLMAX 10 місяців тому +6

      @@noahosborne8581 probably never heard of rainworld

    • @dinoblaster736
      @dinoblaster736 9 місяців тому +11

      where does rainworld implement machine learning? the enemy ai? if thats what you are referring to, they use procedural animation not machine learning

  • @ImCurrentlyNaked
    @ImCurrentlyNaked 9 місяців тому +13

    Why would nintedo ever make another paper mario game, or why would people buy another if one is made, if an AI constantly makes a new story and encounters within the previous game?
    How would a game designer make a curated experience for a story he wants to tell, if it's expected for everything to be randomised by some ai? Seems like a great way to have everything diluted to patchwork randomised sludge.

    • @brianmi40
      @brianmi40 4 місяці тому

      why would there still be "game designers" as a thing, when AI will be better than any human at doing EVERYTHING at some point?
      The INDIVIDUAL will be the guide to the AI to tweak it to their desire.

    • @ImCurrentlyNaked
      @ImCurrentlyNaked 4 місяці тому +1

      @@brianmi40 Sounds kinda bleak my dude. Half the point of art is the communication between the artist and their audience, so it seems kinda sad to have that entirely removed for some random AI generated grab bag of an experience.
      Also, say goodbye to shared experiences in media; like talking about what happened in a game or show? When everything is personalised for the individual, that would no longer be possible.
      This whole thing gives me bad vibes that can't really be explained - like a hypothetical where someone lives their entire life in a virtual reality pod being constantly jerked off; They're happy doing so, and it's their choice, so why does it feel wrong all the same?
      It seems a cheapening of our lives, and the human experience, but there's no concrete reason for me to be against it outside of just my 'feelings'.

    • @brianmi40
      @brianmi40 4 місяці тому

      @@ImCurrentlyNaked Unless you have some argument to "regulate" the experiences of others in their life (20% sports, 15% TV, 4% sex etc.) then in a Free Society we all get to just choose, right?
      So, are the Amish better off not owning cars or technology? Up to you to decide for your life.
      But that doesn't take away that huge percentages of people can and do embrace technology, and that will include numbers who want to experience VR most of their waking hours.
      But, hey, feel free to characterize AI art as badly as you can come up with.
      "random AI generated grab bag of an experience"

    • @ImCurrentlyNaked
      @ImCurrentlyNaked 4 місяці тому

      @@brianmi40 Yes, like I said, it can't be explained outside of a 'feeling'. Do YOU have an argument for someone to not live in a VR pod their entire life?
      However, should our feelings of there being something 'wrong' with it be discarded, just because there's no true argument against it outside of the emotional?
      Likewise for AI removing the human from the art.
      If you're using the Amish as a comparison to the VR scenario, I can understand where you're coming from, but the Amish's lifestyle doesn't feel wrong - where as the VR pod hypothetical does.
      Again, there's no solid argument outside of how it 'feels', but again, should these feelings be completely discarded and not considered?
      Finally - I actually rewrote that "grab bag" line to be less negative sounding, as I originally compared it to fast food slop. I was just trying to get through that AI random generation is not "deliberate" in what it conveys. If you think that
      "random AI generated grab bag of an experience"
      Is the most negative way I could have presented AI, you haven't read much opposing discourse on it... or much internet discourse in general.

    • @brianmi40
      @brianmi40 4 місяці тому

      @@ImCurrentlyNaked Now just try and imagine how you would be different if you didn't try to expect everyone else to think like you do.
      So, learn to use "my" in place of "our":
      "However, should our feelings of there being something 'wrong' with it be discarded"
      ...and I will be totally on board.

  • @SephPumpkin
    @SephPumpkin 10 місяців тому +3

    Definitely deserves more views like most of your videos, nicely done

  • @cock6256
    @cock6256 10 місяців тому +3

    Dota 2 AI played on the simplified version of the game with the hero pool reduced down to 25. Apparently training process would be too long for the full hero pool because of the game updates

  • @user-kw6wj9hf3w
    @user-kw6wj9hf3w 7 місяців тому

    First time I've seen your content, was looking at gpt powered npc dialogue mod videos and here you are XD, only 5 minutes in. But that was a great intro, subbing now =)

  • @Solifeaul
    @Solifeaul 9 місяців тому +54

    This entire video is truly concerning to me, as you've perfectly described the Death of the Artist. Video games, especially single player ones, are curated experiences designed by storytellers. An AI revolution like you've described would effectively Ubisoft the entire industry, and there would simply not ever be another Elden Ring

    • @GenXRanter
      @GenXRanter 9 місяців тому +11

      Or AI will generate as many new personalized Elden Rings as you want.

    • @nidungr3496
      @nidungr3496 9 місяців тому +16

      @@GenXRanterSure, you will get 1000 Elden Ring clones of varying quality and have to play them all to find out which ones are good. Having "a game" doesn't mean having a good game and AI can't figure out all aspects of soulsborne design based on 5 games.

    • @GenXRanter
      @GenXRanter 9 місяців тому +14

      @@nidungr3496 I'm old enough to remember: "Computers will never beat a human at chess, it's too complicated".
      So yeah, whatever you say.

    • @suzyr82
      @suzyr82 9 місяців тому +6

      I wouldn't worry. Storytellers will still need to be heavily involved, otherwise, what you get will be extremely child friendly and overly positive and preachy. This wouldn't be a popular direction with most players. AI can, however, enhance what's already there, filling in the gaps in a scripted story through more natural conversations or adaptive direction.

    • @catbert7
      @catbert7 9 місяців тому +3

      @@nidungr3496 More like the new Early Access/Beta will be players honing the AI's iterations down to the best ones, shaping the data set for new iterations. Then the individual buyers will be able to further train it to their own personal interests. It will be like every game studio is making games for you, specifically.

  • @gargos25
    @gargos25 10 місяців тому +27

    Civilization games already do create a new game each time, randomly (if you choose so). So each game is quite different. Combining this with machine learning of the AI opponents, this could be the hammer!

    • @catbert7
      @catbert7 9 місяців тому +2

      The strength of AI is that it will not be random, it will be a cohesive experience that will also be tailored to your individual preferences and input. It will be like having game devs designing games specifically for you, even though it's a product they sell to everyone.

    • @gargos25
      @gargos25 9 місяців тому

      @@catbert7 When I said machine learning/AI would enhance Civilization (I-V), I've mainly meant the opponent AI. Everything else already is tailored to what I want exactly, including the randomness, since I grew up with that game. PS: Ever heard the saying "Randomness never is what you think it is."?

  • @Retrofire-47
    @Retrofire-47 10 місяців тому +17

    After deep pondering it seems to me that "art" is going to be twisted into something alien... Like, art is supposed to *personal* and *expressive* - but the mass-adoption of this technology will mean that creative works are sorta-kinda no longer "creative". Whereas someone in 1990 would create a game about a dream they had, now an algorithm will output a dreamy game, perhaps using certain keywords from the creator - but the dream itself is no longer really "yours" it is the result of an automaton.

    • @alexanderyozzo
      @alexanderyozzo 10 місяців тому +3

      Yes and this has been happening in music for quite some time. Sad but real recognizes real, so we will always know.

    • @richardsavolainen944
      @richardsavolainen944 9 місяців тому

      ​@@alexanderyozzo Music? How

    • @alexanderyozzo
      @alexanderyozzo 9 місяців тому

      @@richardsavolainen944 Many ways, but as soon as we started multitrack recording with digital/computers, it was done. Beats snapped to a grid. Auto tune snapped into tune. Midi notes snapped into place. I’m not saying it’s analog or nothing, buts it’s kind of death by 1000 cuts at this point.

    • @brianmi40
      @brianmi40 4 місяці тому

      I think art can be expressive no matter how it is created. You should take a long hard look at some of the state of the art AI art now that we are almost fully photo realistic. As for personal, i think it only needs to be "personal" to the viewer, not necessarily the creator. We'll soon have art that even the best forensic art expert could not detect was no human made, including all famous artists of the past.
      I think we will have human artists, musicians and inventors in the future, but they will become niche and doing it as a hobby or sideline, not as primary income, since UBI is a given at some point.

  • @GorimLivingstone
    @GorimLivingstone 9 місяців тому +6

    There are already games that have implemented random generative world which to a degree or fully. Couple of examples that come to mind are Diablo franchise ( minus D4 ) and an old game, Darkstone.
    I'll use Darkstone for example here. To my knowledge, the way it worked was that you'd had a set of side quests that the game could pick from for each chapter and then the whole world would be generated based on what did the game pick. Mind you that this is a 24 year old game so at the time this was awesome. Main questline would always stay the same because you need that part to finish the game, but everything else was allowed to be randomized.
    Now, having AI mobs/bosses learn from you, that would definitely be something very impressive and I reckon very frustrating at times, but seeing that a random generative world tech has basically stopped with games that have a much smaller world to build I would personally be super happy if they managed to implement that into one of those huge open world games.

    • @brianmi40
      @brianmi40 4 місяці тому +1

      Unreal has an import now, and Roblox has a text prompt to code AI module. We should see huge progress in 2024, perhaps even a complete text to game for a complete Noob.
      The future "games" will become the game engines, and, like Seeds, long prompts can be passed around to share the creations.

  • @yis8fire
    @yis8fire 10 місяців тому +37

    I just hope Ai will not take over the gaming industry
    Also nice! Face reveal!

    • @ashdang23
      @ashdang23 10 місяців тому +10

      what AI is taking over. it’s gonna kill all of the jobs and new jobs will be replaced with the current ones. And the AI just make the gaming industry 100000x better. only thing coming out of AI for the gaming industry is just positive

    • @thanos7469
      @thanos7469 9 місяців тому +6

      @@ashdang23 remember that a.i have no consciousness, it won't question itself which bug should a.i fix, which stuff should a.i add into games, it can't fully replace humans , unless we somehow make a.i fully consciousness

    • @gabrielpauna62
      @gabrielpauna62 9 місяців тому +3

      @@thanos7469 it wont it just shows a lack of understanding of how these things actually work , it wont take anything

    • @brianmi40
      @brianmi40 4 місяці тому

      which industry will it not, eventually?

    • @turoyse8109
      @turoyse8109 3 місяці тому

      I hope it does.

  • @Usammityduzntafraidofanythin
    @Usammityduzntafraidofanythin 10 місяців тому +2

    Tic tac toe AI is just a random number generator with grid co-ordinates. Lol

  • @joeybatoey
    @joeybatoey 10 місяців тому

    Any link to your music library? Your background music is great!

  • @Halcy0nSky
    @Halcy0nSky 9 місяців тому +4

    The competitive game AI problem has an obvious solution. Have teams made up of human-AI pairs. AI-human pairs then combat their counterparts. As assistant and companion AI agents become ubiquitous and integrated with daily life, people will naturally play games alongside their AIs. What the best genre and mechanics for such games will be is an open question. But, AIs trying to counterhack each other while humans do boots-on-the-ground type gameplay could certainly be formulated in into some engaging entertainment.

  • @thokchomphalgunisingh2199
    @thokchomphalgunisingh2199 7 місяців тому

    mgs 5 tried to change how the enemies will evolve like moving pattern, use of cameras in particular locations etc as the player progressed. got harder and harder if you play like in the first couple hours

  • @PCthesecond
    @PCthesecond 7 місяців тому

    I’m looking forward to it making NPC more lifelike and using it to create more interiors and flesh out more details in open world games like GTA or sandbox building games like cities skyline. I can see it helping game designers do a lot of the boring legwork of making games, making thousands of small props or npc cloths etc so the devs can concentrate on the bigger picture and the story.

  • @Nutellla
    @Nutellla 2 місяці тому +1

    Wow, dark souls but both sides evolve as the battle goes on, sounds awsome and intense

  • @axttrzxt910
    @axttrzxt910 10 місяців тому +4

    Just check those last mods including AI into skyrim, with NPCs responding to your voice, executing actions as your order, memorizing things, be funny and sarcatic, roleplaying with you into the game. This is only one dude who did this alone in his room, with chatgpt and Microsoft Azure. Imagine what will Videos Games company be capable of doing in 10 years ? One game could be played forever.

  • @EmeraldView
    @EmeraldView 8 місяців тому +1

    Did that announcer really say "You're watching the most exciting game you'll ever see on your TV set?" 😄

  • @lengting
    @lengting 10 місяців тому +1

    Love this channel

  • @Lynxan
    @Lynxan 9 місяців тому +2

    No matter how far this gets, it is still a tool.

  • @RandomPerson-nd2ey
    @RandomPerson-nd2ey 9 місяців тому

    2:28 technically, only the orange ghost's movements were random in Pac-Man. Red chased while the pink and blue tried to get in the way.

  • @obambagaming1467
    @obambagaming1467 9 місяців тому +1

    AI detecting players that act "sus" needs to differentiate if thats accidentally due to a glitch, a glitch being exploited or just hacks.
    Imagine you play a competetive multiplayer game, you do some normal stuff but suddely you clip through a wall/the ground. An AI detects that and thinks youre using hacks to go through walls.
    Then you get banned.
    Hacks and aim bots will always be atleast one step ahead.
    Remember that AI can solve "i am not a robot" captcha tests much faster and more accurately than humans.

  • @jairdinh7563
    @jairdinh7563 10 місяців тому +6

    100% I think the best ai in any game almost ever is rain world its not perfect but it almost perfectly recreates a ecosystem and immersing you into it.

    • @Retrofire-47
      @Retrofire-47 10 місяців тому

      Do you recommend playing Rain World? i only hear good things about it

    • @jairdinh7563
      @jairdinh7563 10 місяців тому +2

      @@Retrofire-47 yes but it is 100% a game that you will appreciate the longer you play it and it is fucking hard.

  • @NinjaCoderInTraining
    @NinjaCoderInTraining 10 місяців тому

    I don't recall any of those games being that blocky. Lol it's so trippy. Did I play the remastered versions?

  • @rickybrooks2971
    @rickybrooks2971 8 місяців тому

    Very cool!
    I think the AI generative content possibilities are most interesting, though if our current generative AI systems are any indications then we might be trading quality for the quantity.
    Small note - I think it’s a fallacy to invoke Moore’s law with AI, since its performance has been based more on algorithm changes than on increased processing power.

  • @mr-dolphin-dude3909
    @mr-dolphin-dude3909 Місяць тому

    The captia on games wouldn’t prevent ai from playing the game. People have found that an ai can easily solve those they are just programed not to. They just fed it some prompt about the captia being their grandmas last words and it needed to be decoded and it did it without hesitation.

  • @GeorgesSegundo
    @GeorgesSegundo 8 місяців тому

    There will be no games in 20 years, because of the consequences of the planet entering the solar system in 2040, but up to 2039 ti will be really incredible to see what kind of story we can tell with AI helping in world building and storytelling.
    The best stories ever told can be produced now.

  • @MrSongsword
    @MrSongsword 6 місяців тому

    I'm looking forward to the experiments we will see using AI.
    NPCs who have the same starting points each game, but evolve and react differently based on their interactions with the world and the player.
    Environments that adapt and change according to the story and player actions.
    Narratives that morph as the player takes different paths (DM-style).
    Stability AI that monitor non-standard behaviors and fix them.
    All of these things and more can benefit from the use of AI.

  • @relhimp
    @relhimp 10 місяців тому +5

    Wow. So much wrong. Moore's law isn't applicable anymore. FEAR nor HF2 had group behaviour for AIs, just deceiving players to think they had. Game AI and general purpose AI can't be compared together at all.

  • @youngedge746
    @youngedge746 2 місяці тому

    In RPG, we name our character but then never mentioned in the entire game due to lack of this technology, hopefully if we named name our char 'shrek' npc in those games will call us shrek too

  • @gabrielrcortina
    @gabrielrcortina 8 місяців тому +12

    It's interesting to think about education from an AI perspective. AI could eventually adopt to the learning style of each person and teach accordingly in a very efficient manner.

    • @AlastairGames
      @AlastairGames 8 місяців тому +1

      yep! it's already better at teaching than school is

    • @Ban-Dam
      @Ban-Dam 7 місяців тому +2

      @@AlastairGames Could you tell me where you've seen that. Is there any platform that uses AI for teaching?

    • @AlastairGames
      @AlastairGames 7 місяців тому

      @@Ban-Dam I was mainly refering to ChatGPT and how its been helpful for teaching me things personally. For example explaining how certain maths things work. I'm not sure what you're looking for, or other options.

    • @brianmi40
      @brianmi40 4 місяці тому

      @@Ban-Dam google is your friend. found a few a week ago when the thought came up.

  • @ThousandairesClub
    @ThousandairesClub Місяць тому

    *I feel like we've been stuck in progression with AI since 2004. Chat GPT is a step in the right direction but I'm waiting for the day when I can interact with an NPC like its an actual person* 👍

  • @anniemayflower9187
    @anniemayflower9187 8 місяців тому

    For me i already replaced all flat games with VR but i also reduced overall time playing

  • @paulkruger4156
    @paulkruger4156 9 місяців тому

    Pacman was set movement. Once you figured it out, you could clock the score as many times as you liked very easily!

  • @skobywankenobi
    @skobywankenobi 8 місяців тому

    With chess you can feed your opponents moves into an AI and copy the AIs output. With online games it won't be easy to do this unless someone links an AI to their account, and that would be spotted by ai because it would be too perfect for humans. I think it'll be beneficial long term.

  • @AgentChick
    @AgentChick 10 місяців тому +9

    AI in videogames is exciting, specially for the indie scene, but it is really scary to think how many creative roles in the industry might get replaced (specially at a triple A scale) with AI.
    As you mention, imagine a game with infinite replayability, giving you a different story every time you play, and a unique exxperience to every player, sounds great doesn't it? Well there's one small caveat, there is no human writer behind it, left out of a job and income from their craft, for an AI that can mass produce stories (likely based on that human writer's previous work) with no passion behind them.
    Same goes for music or any other form of artistic expression. Imagine a game with adaptive music that is different every time, but what's the point if the music was not made by someone for that purpose, does it still have any meaning?
    Think of games like Yume Nikki that are designed to be bizarre, the only reason games like these work is because someone deliberately designed them that way. With AI you can just press a button and create bizarre, dreamy, inconsistent landscapes and advertise it the same way someone would advertise Yume Nikki, but knowing there was no person behind it, makes it completely void of meaning.
    AI has limitless potential in game development going forward if used properly, but it is unlikely big companies will use it properly, and that might inspire a downwards trend where everyone, including indie developers, feel compelled to use AI to replace the work of artists instead of using it to enhance a project.

    • @Retrofire-47
      @Retrofire-47 10 місяців тому +7

      Sensory overload is *also* a thing... Even *IF* an AI-generated game is superficially "fun" there are diminishing returns when the entire creative medium is over-saturated.
      Consider nascent problems like the widely regarded "overstimulation" of society ruining our attention spans - why would this help the situation? Entertainment is soooo cheap now and easily accessible that no one takes the time to have a deep *experience*. Metal Gear Solid 2's ending elucidated on this... it dumbs everyone down, too.

    • @Retrofire-47
      @Retrofire-47 10 місяців тому +2

      anywho, i think you have an amazing point, is my point. i think AI-generated art will actually have the opposite effect because art has always been a social construct. there is always an artist and an audience.. the creative work is created *for* the audience BY the artist. when you play the game you think about the artist(s). take away the artist... hell, take away the audience too in most case - people will probably flock back to human works... even when generative AI is 100% indistinguishable from a human we as humans consume a creative work because we perceive a person behind it - no?

    • @crestfall5331
      @crestfall5331 10 місяців тому

      As each game has a certain thematic feel to it, I think a writer and/or artist still has a place because to create something unique with the AI, you would need an outline of what it should strive to recreate

    • @AgentChick
      @AgentChick 10 місяців тому +3

      @@crestfall5331 You are underestimating corporate greed.

    • @crestfall5331
      @crestfall5331 10 місяців тому

      @@AgentChick Forgot about Ubisoft

  • @anonperson3972
    @anonperson3972 3 місяці тому

    I want to see sociable gaming come back. Co-operative gaming with adaptive and intelligent AI so you can enjoy unique experiences together and have a good laugh.

  • @christianschuelke_one
    @christianschuelke_one 7 місяців тому

    I think the plot you teased with the thumbnail came a bit to late. I'd expected that it's the main topic of this video and so it felt a bit weird that you talked about cheating AI first which is a whole other topic. But other than that very good video👍🏻🙂

  • @imane3030
    @imane3030 8 місяців тому

    What is that thing called to detect the cheaters

  • @GarethIzCool
    @GarethIzCool 3 місяці тому

    Playing AI games will be like playing a tabletop RPG where the DM can change and invent on the fly. The AI will work like that i think.

  • @shawnpitcher2047
    @shawnpitcher2047 6 місяців тому

    13:19 What about a sports game like NHL24 that notices trends in player behavior and can expect what you will do based on past experiences to try and prevent it?

  • @edwardingania1983
    @edwardingania1983 2 місяці тому

    i would love to see a skyrim where the ai npcs can form cities and armies and attack eachother regardless of the player, where the world changes regardless of the player that would be something special.

  • @castlemason3961
    @castlemason3961 2 місяці тому

    If AI makes it to where we get back to games no longer are pay to play. Hopefully it makes it so the game you buy is the game you get, not games that are constantly updated and changed to where it is barely the same game in the beginning.

  • @Nutellla
    @Nutellla 2 місяці тому +1

    Im so hyped i will be alive to see this
    Lets just hope we dont end up like ready player one where people try to escape reality through vr

  • @xzav8207
    @xzav8207 8 місяців тому +1

    I can not wait for AI to learn what type of games I like to play and be able to create new games of that type for me to play.

    • @brianmi40
      @brianmi40 4 місяці тому

      I foresee us trading the "Seeds" - the long prompt series that resulted in just THAT game with THAT look, etc.

  • @cycloneabsol9405
    @cycloneabsol9405 6 місяців тому +1

    We'll make everything better, more innovative, easier to do, right up until the moment half the population is out of a job because studio executives realize that they don't need to keep paying the actual creatives behind all their success.
    AI can be an incredible tool, but if proper regulations aren't set in place SOON, it could be used to destroy both the jobs of people currently making stuff, as well as the industry as a whole.

    • @vonshtoyven3060
      @vonshtoyven3060 4 місяці тому

      I havent been seeing any good creative content from big companies in a while now. Whatever they are paying them is too much already

    • @cycloneabsol9405
      @cycloneabsol9405 4 місяці тому

      @@vonshtoyven3060 Correction: Because the creatives are mistreated and underpaid, you haven't seen any good creative content from big companies. Besides, replacing them entirely with AI would guarantee it'll never get better. AI can "write," but not anything good.

    • @brianmi40
      @brianmi40 4 місяці тому

      LOL, you think "regulations" can "halt" AI development? LOL, how EXACTLY will those work in any of these:
      1. China, Russia
      2. N. Korea, Iraq
      3. ISIS training camps
      4. Basements of wannabe Unabombers and anarchists
      ?

  • @kairu_b
    @kairu_b 10 місяців тому

    Great video

  • @nemanja1343
    @nemanja1343 6 місяців тому

    Maybe digital personality, linked to real life id like fingerprint, where you can have only one digltal profile which is required to play game, i don't know, just thinking...that would help against cheating...

  • @gabrielpauna62
    @gabrielpauna62 9 місяців тому

    you can make those features without AI - procedurally generated and adaptive combat moves can exist without ML

  • @luisrosado7050
    @luisrosado7050 9 місяців тому

    11:50 *visibly sucks air through teeth slowly* you dont want that, trust me, chatjoy has shown (at least me) why its not ideal

  • @bellsTheorem1138
    @bellsTheorem1138 10 місяців тому +2

    I'm looking forward to AI game companions.

  • @Draktand01
    @Draktand01 9 місяців тому

    I honestly think the gamification of reality would make the ”humans are space orcs” trope of humans being insane creatures who constantly perform weird yet lethally potent technological feets, a reality.
    At some point, the act of creating a dyson sphere in order to power a death lazer will just seem like something the boys do while drinking a beer to stave off boredom.
    I mean, imagine the XP you can get in your AR game if you build an actual fucking solar sized Death Star in the real world?

  • @GenXRanter
    @GenXRanter 9 місяців тому +1

    "Single player games are irrelevant"
    Starfield and BG3 enter the chat.

  • @unfortunatewitnessX
    @unfortunatewitnessX 9 місяців тому

    11:29 What scary game is this? I don't think that I've seen it before!

  • @slizzardshroomer9666
    @slizzardshroomer9666 8 місяців тому

    Actually 🤓, Bertie the Brain was the first video game and released two years prior to OXO.
    Also, Pacman's ghosts do have patterns to their movement and you can memorize them.

  • @filippe999
    @filippe999 9 місяців тому

    I just wanted to say that regarding free to play cheaters just making another account, it isn't easy because of technologies like hardware ID, if you ar banner and you create another account with the same PC it'll ban you regardless because your hardware ID was already tagged as cheater, if you want to cheat nowadays you need to change your PC specs everytime you get banned before you make an account that's not something anyone can do easily

  • @SL4PSH0CK
    @SL4PSH0CK 9 місяців тому

    Shadow of doubt jas a great use of AI for an immersive sim

  • @wrog268
    @wrog268 9 місяців тому +1

    it is not ia that is revolutionary but the increase in computer power and other optimasations that made neural networks better

  • @benmcreynolds8581
    @benmcreynolds8581 28 днів тому

    Could they utilize AI to improve a games physics effects? Improve Cpu ai behavior, damage effects, partical effects, destructive effects, dynamic weather, who knows? etc.

  • @wermaus
    @wermaus 8 місяців тому

    Working hard on the amazing competitive player like AI I'll do my best 🙏

  • @Spinozin
    @Spinozin 8 місяців тому

    Noughts and crosses is not AI. All outcomes are accounted for using IF AND functions within a limited parameter. If it was intelligent, it would adapt to the human players style after each game. So one great new possibility for AI in video games is to eliminate the EASY/MEDIUM/HARD setting on the menu as the AI can recognise your skill level throughout the entire game and adjust the difficulty on the fly to ensure interest/effort/reward curve is constantly maintained.

  • @RtB68
    @RtB68 23 дні тому

    The moment a great game has infinite replay-ability why would you go to a new game? I think AI will not focus so much on endless replay-ability but rather of making the game you play unique to you. Imagine, playing an hour-long tutorial not so that you can learn the game but so the game can learn YOU. Personalized experience is the AI future of games.

  • @darkbow12
    @darkbow12 4 місяці тому

    alien isolation is an example of advanced ai in a game

  • @ncascini01
    @ncascini01 9 місяців тому +1

    Video games will never be the same and the changes will come as soon as they can lol. With the new technologies emerging for ai in our world, the gaming industry has a lot to gain and I think companies like NVidea are working with companies like Epic games with their Unreal engine 5 game engine to start to plan ways to integrate ai into Unreal's engine to help with creating gaming content of all kinds. I'm sure this applies to ai for npc's and enemies as well. It's hard to guage how fast this can be done. We've never encountered a technology that can evolve and change our world as fast as ai has and will.

    • @brianmi40
      @brianmi40 4 місяці тому

      Game NPCs were demo'd again as AI driven for free form conversation at CES, Unreal now has an import for AI landscape, and NERF scanned 3D characters, and Roblox now has a Text Prompt to game CODE tool. things are moving fast. We may yet see the first game engine this year where you can simply text prompt an entire game, and then text prompt to modify it as desired. First gens will probably offer a few different "scenarios" as the base coding underlying it all, like "First Person Shooter", "Survival Game", etc.
      Within a few years, we'll pass around the Seeds, which will be the long string of prompts used, like a Minecraft seed, for the best creations for others to try out.

  • @thelastsecret3514
    @thelastsecret3514 9 місяців тому +2

    The only thing I'm afraid is that AI will make games so perfect that nobody wants to do anything else than playing them anymore. 😅

    • @iamLI3
      @iamLI3 8 місяців тому

      you can rest easy in the comfort of knowing that will never be possible....

    • @thelastsecret3514
      @thelastsecret3514 8 місяців тому

      @@iamLI3 I think so too. But then again, we've been wrong so often before...

    • @neo1711
      @neo1711 5 місяців тому +1

      Video games like any piece of media is very subjective. What's perfect to someone may be simply alright to someone else

    • @brianmi40
      @brianmi40 4 місяці тому

      Like that isn't happening already? Did you miss the Chinese guy dying in the game parlor from not eating? We're already glued to our phones, if it isn't a phone or game, it will just be something else.

  • @KingOskar4
    @KingOskar4 8 місяців тому

    11:56 hahaha. Yes and no. But Rimworld (or as here, "Rain world") does have something "in between" a user made and A.I. made. The starting coniditions are set by the player, and then, The A.I. Storyteller chooses what story do you get. Some things are the same (Like a Knight of a Shattered Empire being chased by a Squirrel as your first Quest!) but others are new and unique in every playtrough.
    A good video. Just... The whole a.i. thing... Is creepy.

  • @BlackSmithStudi0
    @BlackSmithStudi0 10 місяців тому +1

    can you make a series of a promising idie games

  • @CahtodeRay
    @CahtodeRay 5 місяців тому

    I wonder if the future of PVP will be PVAI due to all the points covered in this video. In other words, cheaters using AI will destroy the genre but can be "replaced" by AI with selectable difficulty settings. A great loss on PVP but hopefully ZERO cheating.

  • @arkblazer1
    @arkblazer1 9 місяців тому +1

    12:00 meh that's basically rouguelikes and they get boring pretty fast

  • @jamesbondaygee
    @jamesbondaygee 2 місяці тому

    I wanted to see the incredible implications of like Chat gpt type of technology into game characters...

  • @leewolf7096
    @leewolf7096 7 місяців тому

    Imagine Pokemon with the described AI intelligence.

  • @larion2336
    @larion2336 10 місяців тому +3

    Feels like a really weird oversight to not include the clips of ChatGPT / LLM's implemented into RPGs now. I thought that's what this entire video was going to be about. Good video otherwise...

  • @glenfoxh
    @glenfoxh 9 місяців тому

    There could be an issue for developers, with having games that make new experiences within them, each time you play.
    With near limitless replay-ability, stapled to nostalgia, on any given game, it be hard for developers to sell new games. what developers will need to do next, is what Nintendo is very good at, creating new ways to play games.
    Sometimes, that can be a hit or miss.
    Had got Metroid Prime for the Game Cube. I did not want the game, at first. But was given to me as a gift. And it was way better than I thought. But, it didn't hold my attention long enough to finish the game. Then the Wii came out and so did the remake of Metroid Prime for the Wii. This was better to me. Vastly better. I could not put it down, and played it till the end. I liked it so much, I played it to the end a second time. And was just as fun.
    Some time after, Zelda Skyward Sword came out. And it was fun. Got the remastered version for the Switch. And found, the game play basically sucks. It was a better game over all, but the game play, became frustrating. With the Wiimote Controller, making use of the light bar, the system always knew what direction is forward, and the Controllers position in 3D space, whenever you pointed it forward at the light bar. The Switch Controller has some motion controller drift issues. And it shown up in Skyward Sword like an itchy rash you needed to scratch at. And often. As in near every time I go to swing my sward around, or switch between items, such as the flying robot beetle, I have to hit the re-calibrate button near all the time.
    Yes, the Wiimote Controller made you keep your controller forward a lot. Restricting how you can use it. Is like the controller tracking by older inside-out tracked headsets, that are tracked by the headset cameras. The moment the controller is not seen by the headset, you loose tracking. Not fun.
    The Switch tried to fix this with Slime VR type body tracking, but added that to their controllers to track the controllers, where movement alone tells the system what it is you are doing with the controllers. Anyone who has used Slime tracers can tell you, it can be a bit annoying having to re-calibrate them due to drift issues. The same with Switch controllers.
    Funny, there does not seem to be any drift issues, with headsets using inside-out tracking for the headset alone. Both Vive and Meta had thought so. And incorporated inside-out tracking into more than just the headsets now. Both the Quest Pro and the upcoming Quest 3 have built in cameras, so they can self track, just like self tracked headsets do. And Vive is adding it to their new tracers that will replace the Vive 3 trackers. And basically all other tracers, in time.
    If Nintendo is smart, and they still want to make use of motion controllers for their new system, even for non VR games, they will do the same, and add the same inside-out self tracking as the new Quest Controllers have, and the new Vive trackers will have, to their new controllers. eliminating both a need for the controllers to face forward a lot to be traked, and will not need near constant re-celebration during game play.
    Those kind of physical innovations is what will be needed by developers, if they wish to keep making good money, when AI is used to make the games, and renew older games with fresh in-game content within the game itself.

    • @brianmi40
      @brianmi40 4 місяці тому

      Future "games" will simply be the "Seeds" that are shared freely, or sold, that are the long string of prompts, likely encrypted, to run on your AI game software.

  • @saltee8460
    @saltee8460 6 місяців тому

    Stay healthy folks, we might all be immortal cyborgs within 50 years.

  • @aspergale9836
    @aspergale9836 9 місяців тому

    What movies were referenced or had scenes used in this video?
    I've noticed:
    The Matrix
    Ready Player One
    Bladerunner
    --
    Please comment with others and I'll add them. Timestamps welcomed.

  • @kukukachu
    @kukukachu 5 місяців тому

    but I don't want a new experience every time. I like linear stories, which have a craft to them. LOL multiple "unique" experiences more like it.
    Spore had so much promise...It was good, but it could have been GREAT!
    7:42 LOL, the vibrator technique
    I myself am excited for the singularity.

  • @kacchanvotlenick6499
    @kacchanvotlenick6499 6 місяців тому

    Hmmm... I can imagine 7b llms being used in games, that would be crazy. Imagine having characters that you can really talk with.

    • @brianmi40
      @brianmi40 4 місяці тому

      already demo'd at CES and before.

  • @craftboy338
    @craftboy338 8 місяців тому

    If I was really really smart, I would spend months training a bot to play Deep Rock Galactic until it was very good at all difficulty levels and then take it with me as my friend :D

  • @Lorendrawn
    @Lorendrawn 8 місяців тому

    Imagine Sekiro 3 where an AI boss will fake you out, making you parry when no attack is coming while charging a perilous attack.

  • @manchld
    @manchld 5 днів тому

    That's a pretty loose (incorrect) definition of Moore's Law

  • @kinngrimm
    @kinngrimm 9 місяців тому

    Competative games may still be possible, but less so online. Maybe you need to go to a shop with gaming computers which are all certified not having AI on them and then only playing with people there localy and not online.
    One could also make the argument that by having AI/AGI/ASI all around us whatever we do, they get to know us and maybe wont wanna kill us ^^. Though seeing how toxic some game communities are ... .

  • @DS-nv2ni
    @DS-nv2ni 8 місяців тому

    What you say about the AI difficulty doesn't make much sense. If it would work as you envision, it will be too hard to defeat, getting better each time, you may even get to the point to which you can't beat it at all. Everyone seems to wish an AI that plays like humans, but then most people rage quit calling "cheater" on the first good opponent they meet.

  • @finnsdad8086
    @finnsdad8086 7 місяців тому

    Franchise mode in madden would be so awesome with a smarter AI.

  • @kaseynorth
    @kaseynorth 10 місяців тому

    Ai making games as a service obsolete is something I did not even think of. It could set a new precedent for the industry.

    • @brianmi40
      @brianmi40 4 місяці тому

      Future "games" will be Seeds sold at low cost or passed freely for you to run on your AI gaming platform.

  • @lordeross4870
    @lordeross4870 7 місяців тому

    I could see us all only playing one game that has everything for everyone

    • @brianmi40
      @brianmi40 4 місяці тому

      I imagine a No Man's Sky type game, where every planet is an entire game world, scenario, etc. One like Minecraft, one like Red Dead Redemption, etc. etc. People could trade the locations of the planets for others to check out. The AI will be able to infinitely create a variety of planets as you approach to land on them. We're headed to, like The Peripheral, a day when some will just want to be hooked up to a feeding tube in suspension and live out their life in the game world.

  • @noneofyourbusiness5962
    @noneofyourbusiness5962 9 місяців тому +1

    Single player games will rise again and the ai will make it different every time. Beautiful and scary.