More Custom Turret Ideas - Space Engineers

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 137

  • @soeskebapyt8421
    @soeskebapyt8421 2 роки тому +5

    Had to double check I wasn't watching borderwise after the intro! Good luck on your journey through youtube mate!

  • @YEAHKINDA
    @YEAHKINDA 2 роки тому +46

    On your retractable turret, I'd suggest changing it so it will turn off the turret controller and lock the hinge and rotor. This will stop it from raising Klang inside of a moving ship

    • @quantumchief
      @quantumchief  2 роки тому +5

      That is a great idea, I feel dumb now for not doing that in the first place. lol

    • @YEAHKINDA
      @YEAHKINDA 2 роки тому +5

      @@quantumchief I mean to be honest the only reason why I thought of it at all is because I made way too many Klang-inducing custom turrets with Whiplash scripts so-

  • @BrokeWrench
    @BrokeWrench Рік тому +3

    I found in some other videos they used connector blocks to convert between small and large grid
    Love the look of your turrets. Thanks for the simple way to sequence fire guns

  • @brotrongamingyt1994
    @brotrongamingyt1994 2 роки тому

    Nice job with those turrets man! The SE community is built with people like you

    • @quantumchief
      @quantumchief  2 роки тому

      Thanks, I hope to do more turrets very soon.

  • @WarmerFutureGaming
    @WarmerFutureGaming 2 роки тому +5

    First time finding your channel, Subscribed and liked. Keep up the good work look forward to seeing more

    • @quantumchief
      @quantumchief  2 роки тому +1

      Thanks. Good news, I have more content releasing soon

  • @The_Shrooom
    @The_Shrooom 2 роки тому +1

    I cannot wait to make a rocket flurry using the succession design of the first turret. Thanks for the crazy ideas.

  • @donnerrob6615
    @donnerrob6615 2 роки тому +11

    Hey there, you got one more subscriber :)
    One thing concerning turrets using two rotors: you can use an advanced small grid Elevation rotor by using a connector as a small to large/large to small conveyor convertor! Then you can do most of the piping with small conveyors and only switch to large conveyors for the rotor!
    Anyway, keep up the great work :D

    • @quantumchief
      @quantumchief  2 роки тому +2

      Thanks for the support :)
      I know of a few ways to convert large ports to small ports but nothing really beats the hinges.

    • @donnerrob6615
      @donnerrob6615 2 роки тому +1

      @@quantumchief thanks for the nice content :)
      Thats 100 percent true! Especially since the whole "1x1 small grid hinge head on large grid hinge" technology was developed! I just wanted to mention the connector as a nice way to build relatively compact rotor-only turrets.

  • @ph11p3540
    @ph11p3540 2 роки тому

    Hi from western Canada. Glad to see a new personality in the SE universe

    • @quantumchief
      @quantumchief  2 роки тому

      Hello from England, I’m glad you like my content:)

  • @DariusT32
    @DariusT32 2 роки тому +2

    I like the looped assault cannon turret, very clever idea

  • @rinthewolf7
    @rinthewolf7 2 роки тому +7

    These are all pretty cool designs,
    however when you were showcasing the first design, I was wondering if it’s possible to mount barrels on a rotor to crate some sort of custom gatlin-gun-cannon-thingy. Should be cool.

  • @nicneon
    @nicneon 2 роки тому

    I just found this and enjoyed it. I will be coming around more often!

  • @lionnejosey9797
    @lionnejosey9797 2 роки тому +1

    Would love these turrets on the workshop! Great work man

    • @quantumchief
      @quantumchief  2 роки тому +1

      I sure can put them up on the workshop

  • @bl4cksp1d3r
    @bl4cksp1d3r 2 роки тому

    I've experimented myself with turrets and built cockpits to man the turrets. Together with a ":" letter as an aiming guide in front, quite fun.

    • @quantumchief
      @quantumchief  2 роки тому +1

      Yea, I love that they have let us build custom turrets

  • @codywelsh9057
    @codywelsh9057 2 роки тому

    I like saving your vids because they give me good ideas for builds

  • @charleshughes2683
    @charleshughes2683 2 роки тому +1

    Hey, saw your explanation of why we don't use small grid rotors for elevation. I've found piping small conveyors into the side ports of small connectors, allows you to pipe into the advanced rotor head (3x3) you mentioned.
    Pre warfare 2 this was the way

  • @complexgamer-hg8sf
    @complexgamer-hg8sf 2 роки тому +2

    I already love your content you clearly have a greater mind and skill then I. At least looking at your turret designs
    Oh and also I would really like to know how to do that 1x1x1 door you showed us in you testing area

  • @Kennet0508
    @Kennet0508 2 роки тому

    Ahh! Your seeing the stuff we were takling about in your short, where if you have a subgrid it will merge to the main grid when copy pasting if it's in a position where it can merge, it will merge.
    If you want flush, the top slope piece is amazing

    • @Kennet0508
      @Kennet0508 2 роки тому

      So its essentially the same behaviour that merged your suspension and made it clang.

    • @quantumchief
      @quantumchief  2 роки тому

      Yep

  • @taylorbabcock4052
    @taylorbabcock4052 2 роки тому +4

    The copy paste issue for your builds is most likely due to how the server has to center all blocks on the large grid that your copying from. perhaps try putting in merge blocks to lock it in specific positions and see whether that then allows you to disengage the merge after during each copy. This should also let you clang proof the turret mount for combat maneuver's but you may end up needing to add a central timer cluster to handle the merge block activities. It would be cool to see a railgun variation on your artillery cannon although you may get a faster and more accurate rate of fire from a scrap and rebuild railgun turret. Not sure about the scrap and rebuild variant since it may not come fully charged in survival mode.

  • @imperialinquisitor510
    @imperialinquisitor510 Рік тому

    Great video :) You are truly beloved of Clang!

  • @brendenedwards4720
    @brendenedwards4720 2 роки тому +1

    I subscribed since I liked the ideas you presented and it certainly gave me some. Not a lot of people build outside the hinge of the turret so far I can tell.
    Also my and a friend have made multipurpose turrets that have a 4 gatling guns and one rail gun. The rail guns can be chosen to be turned off to allow for combat mode switches. The gatling for normal stuff and the rail guns for larger ships.

    • @quantumchief
      @quantumchief  2 роки тому +1

      Thanks for your support, I like the look of a turrets that goes outside the hinge, is also gives the added benefit of protecting the hinges in combat.

  • @tomhathaway2556
    @tomhathaway2556 2 роки тому +1

    Hey man. Really cool designs. Not sure if you are aware, but the turret controller blocks have a "setup action" function, much like a sensor, that trigger when it starts and stops firing. You could set that up to trigger and stop your timer blocks for you, so you could control that turret entirely with left click.

    • @quantumchief
      @quantumchief  2 роки тому +1

      Yea I do know about that now, I need to do a new video on turrets around this area

  • @johnriegert2563
    @johnriegert2563 2 роки тому

    Great job! good video quality bro keep it up.

  • @nicoro8872
    @nicoro8872 2 роки тому

    i love these kind of videos, very cool!

  • @schattensonner
    @schattensonner 2 роки тому +1

    On the first turret (6 Cannon) - Maybe you could add the first timerblock to the Controlstations "Action when Target locked" (or whatever the option is called) to autostart the rotation ? But I guess that way you would have to Toggle the the cannons 2-6 off beforehand and activate them each on their respective TBs before shooting them the first time to achieve the firepattern

    • @quantumchief
      @quantumchief  2 роки тому +1

      I have learned since the video that you can use the setup actions tab to make the turrets control stuff like timers but thanks for the advice. :)

  • @the11382
    @the11382 2 роки тому +1

    You can have a spotter turret set to retract and extend based on detecting something.
    Also: Use hinge + reloadable rocket launchers. The only thing that changes for LG is Rate of fire. Using reloadable rocket launchers and stacking them, you can have more rockets.

  • @nomekop777
    @nomekop777 2 роки тому +1

    For the sequencing on the first one, you should just be able to have the 6 timer blocks turn on "shoot on" cor the cannons, and just run that once. To stop, have the cannons in a group, and push "shoot off". It would probably be a bit more server friendly

  • @FMHikari
    @FMHikari 2 роки тому +1

    Tools work with the custom turret controller as well! You can try and make a welder turret, as they're great for drones that need repair on the fly.

    • @quantumchief
      @quantumchief  2 роки тому +1

      That’s a cool idea I’ll look in to it

  • @FelixArgyleAUS
    @FelixArgyleAUS 2 роки тому

    Pretty neato turret ideas! I am 100% gonna use that salvo turret idea :3

  • @joelmichalowitz9048
    @joelmichalowitz9048 2 роки тому

    That are some nice and creative turret designs. Nice work engineer. Could you share those designs on the workshop so that i could have a closer look at them?

  • @joona7805
    @joona7805 2 роки тому

    couldnt believe you have only 64 subs, well, now you have one more

  • @baba226
    @baba226 2 роки тому

    love your armor designs, never considered makink such big turrets

  • @kinngrimm
    @kinngrimm Рік тому

    Was looking for turret designs with the focus on armor protection while keeping flexible in rotation while having enough boom. Would you maybe make an update or second part to this vid under those aspects? Maybe with the best designs you could came up with as blueprints?

    • @quantumchief
      @quantumchief  Рік тому

      I do plan on making some new turret designs, so I’m sure I could try to make a super protected one, I also want to see if it can use the new au blocks with the turrets

    • @kinngrimm
      @kinngrimm Рік тому

      @@quantumchief will need to make sure that the angles of the armor blocks direct the damage away from the turrets. I am not too experienced with that, i just know that depending on how differently blocks angle they divert damage to other areas.
      front facing blocks then so to speak curving the damage around the the central turrets i would imagin. Anyways i am looking forward to what you will come up with.

  • @jacoblansman8147
    @jacoblansman8147 2 роки тому +1

    The issue with copy/pasting blast doors next to regular armor blocks is most likely just a bug with how the game is coded. I've not dived into the gamecode and I'm not a programmer so it wouldn't make sense even if I had but I would think the game probably says "ok there are blocks here, here, here and here and all blocks have this sort of collision box" and then a couple of code lines later it says "oh wait but blast door blocks have a different collision box" and because it's probably reminding itself about those special blocks and their collision boxes AFTER it's already vaguely loaded the data for the whole model, it cannot undo the calculations it's made for those blocks and so you get blast door blocks behaving like normal armor blocks. This issue is likely compounded by the fact that un-welded blocks tend to have a different collision box to when they're welded up.
    Again, I'm not a programmer and I haven't looked at any of the gamecode. What I've said above is pure speculation based on vague knowledge of how coding works (specifically in relation to the order of the lines of code and how hard it can be to override earlier lines), my knowledge of how games are built and my own in-game experiences with collision boxes.

  • @nikkotan2840
    @nikkotan2840 2 роки тому

    Really cool man, u give me an idea of sort.

    • @quantumchief
      @quantumchief  2 роки тому

      Well that’s good, thanks for enjoying

  • @Dragonorder18
    @Dragonorder18 2 роки тому

    Blast Door type doors certainly still have their glitches. But you certainly do have a nice platform design for their easy deployment so nothing gets in behind them. Too bad the Tasmanian Devil couldn't stick around to join the excitement. hehe.
    After seeing the welding parts though. Perhaps you might want to consider turrets that deploy with their own battery packs after being produced, then are cut loose to float as space drones while you're on the move. Though stocking it with enough ammo before it's deployed might be a bit of a trick.

    • @quantumchief
      @quantumchief  2 роки тому

      Yea that could be a cool idea, the only issue is it’s a large to small grid conversation and I don’t think projectors would work.

    • @Dragonorder18
      @Dragonorder18 2 роки тому

      @@quantumchief That would just depend on where the projector is installed. If it's attached on the small grid before hand, like how people often have a small line to lead up to the projected creation, then it would certainly work. The trick would be that you need to be how to separate it effectively. perhaps might need to use a cutter to split it, as I'm not sure merge blocks would be effective, and it might need to be built off of using conveyor parts in order to supply ammo.

    • @quantumchief
      @quantumchief  2 роки тому

      @@Dragonorder18 that’s the fun of space engineers, problem solving

  • @Nozerone
    @Nozerone 2 роки тому

    Main issue I keep running into with turrets that are hidden until you need them, is that my turrets are generally longer than they are wide. Which is a problem cause I haven't been able to figure out a reliable method of getting them to return to a certain position when I want to bring them back in. Not sure if it's an issue that I'm not sure what i'm doing, or needlessly making the process overcomplicated. Aside from the length vs width issue, I also need them to return to a certain position because I think that just looks cooler, and it keeps the room they are stored in from being needlessly big to accommodate what ever direction they are facing when they come back in.

    • @quantumchief
      @quantumchief  2 роки тому

      I know exactly what you mean, if you ever figure out a solution please let me know.

    • @charleshughes2683
      @charleshughes2683 2 роки тому

      Use a turret controller block to activate/deactivate two timers.
      Use one timer to return the turret to the upwards position and retract it. And the other to do the opposite (for opening it)
      May be worth looking at Luca the guide, she explains how to make a turret controller block which can trigger actions when enemies get within 800 meters.

  • @kerbalairforce8802
    @kerbalairforce8802 2 роки тому +1

    I just watched a different video that gave me an idea for making a "follow me" drone based off of the turret control block and a stabilized center.

  • @Fnaffan_-tc2so
    @Fnaffan_-tc2so 2 роки тому

    A Tip for the Blast Door Problem is to use Blocks where they can’t Connect to, for Example a Rotated 1x2 Slope

    • @quantumchief
      @quantumchief  2 роки тому +1

      That might work but you shouldn’t be able to connect to the outside of a blast door edge

    • @Fnaffan_-tc2so
      @Fnaffan_-tc2so 2 роки тому

      @@quantumchief Agreed but that’s a Problem that we already had 3 Updates ago

  • @StarwasterPrime
    @StarwasterPrime 2 роки тому

    re: large grid rotor with small grid weapons: Ball turrets..... very neat very compact

  • @TomSilver_42
    @TomSilver_42 2 роки тому

    Cure to the hassle as around 9:44 is a big Advanced Rotor, with big Hinge on top, small hinge part inside there .. and all build in small block around there. 😀 As in your later itterations.

  • @ketsueko7498
    @ketsueko7498 2 роки тому

    You can also instead of putting an hinge on a rotor put a conveyor and then putting an hinge horizontally on it. It will have a better angle to fire bellow the turret. Without having to move the entire block turret block, only moving the barrel. It will also have a nearly 90 degree fire angle on the top of the turret

    • @quantumchief
      @quantumchief  2 роки тому

      That is true but you would only be able control 1 barrel. But it could be used to create some interesting turrets.

    • @ketsueko7498
      @ketsueko7498 2 роки тому

      @@quantumchief by combining large and small grid I used it to control 4 barrel. I must try for small grid only but I think it's feasible

  • @praetoriangaming3099
    @praetoriangaming3099 2 роки тому

    we should both build a space fairing battleship and duke it out for fun! make it in creative and make it however you want

  • @BetterCallKahl
    @BetterCallKahl 2 роки тому

    I was thinking about making a retractable ball turret for a little peaceful ship but with stowed weapons. Is the a way I can make the turret go back to pointing straight up before retracting it?

    • @quantumchief
      @quantumchief  2 роки тому

      No, not unless you can make or find a script for it

    • @BetterCallKahl
      @BetterCallKahl 2 роки тому

      @@quantumchief i remember a long time ago the whiplash script would reset it

  • @dragonking972
    @dragonking972 2 роки тому

    Hello there like the video keep it up

  • @bastienlaviolette5076
    @bastienlaviolette5076 2 роки тому

    Cool good job!

  • @MrBlackdragon1230
    @MrBlackdragon1230 2 роки тому

    Well you got a new sub here. WHat all style of SE play do you like to do. Are you mainly a digital Lego builder or do you do any survival play or pve? I personally watch just about any kind of SE content.

    • @quantumchief
      @quantumchief  2 роки тому +1

      At the moment I’m doing showcase of people’s ideas, but I do have plans in the future to do a modded survival series, with the aim to make it difficult for me.

  • @andrewfinlayson4416
    @andrewfinlayson4416 2 роки тому

    Really like your builds. Been trying to do script less drones to mine and transport resources to one point to another. Haven't had to much luck maybe you could help figure it out??

    • @quantumchief
      @quantumchief  2 роки тому +2

      A script less mining drone would be hard to do as you would need GPS points under the ground, I feel it would also try fly two fast in to the ground. You should check out the discord, maybe someone on there may have some ideas :)

    • @andrewfinlayson4416
      @andrewfinlayson4416 2 роки тому

      @@quantumchief thanks yeah I'll have to check out. If you find any way to make it work send a shout out.

  • @coopergallop9430
    @coopergallop9430 2 роки тому +2

    I would love to see walkers or how to build one

    • @quantumchief
      @quantumchief  2 роки тому +3

      To be honest I’ve never tried to make a Walker, it might be fun, I’ll look in to it

  • @rechameleon1335
    @rechameleon1335 2 роки тому

    just stumbled across your channel. live the content and came here to suggest "speed limit breakers" I havent tried them yet and would liek to see someone test it out and maybe put it into a practical use. :)

  • @commanderungarr1547
    @commanderungarr1547 2 роки тому

    114th sub right here before the vid even started lol

  • @7T_Primal_Wolf
    @7T_Primal_Wolf Рік тому

    is there an update to this video?, if i'm not mistaken keen's added a small Advanced rotor.

    • @quantumchief
      @quantumchief  Рік тому +1

      I do plan on doing a update video just haven't got around to it yet

  • @ezeboi7181
    @ezeboi7181 2 роки тому

    hey mate like your vids

  • @krismoore8895
    @krismoore8895 2 роки тому

    Can u add to mod io so I can get some ideas from this I love the missle one but have been struggling my self to get a big block I lime

  • @thilo7653
    @thilo7653 2 роки тому

    Maybe some ship showcases and ship design tips? Greetings from germany :)

    • @quantumchief
      @quantumchief  2 роки тому

      Greetings, I’ll see what I can do.

  • @F8Code
    @F8Code 2 роки тому

    I haven't tried it yet, but isn't there a way to make the first turret AI ready by using the 'setup actions' feature in the custom turret controller block?

    • @quantumchief
      @quantumchief  2 роки тому

      Ok, didn’t know that was a thing, maybe that would work.

  • @juliet4093
    @juliet4093 2 роки тому

    Pretty sure you could convert that first turret to ai simply just but setting the timer on target acquisition

    • @quantumchief
      @quantumchief  2 роки тому

      Yea, I have learnt a bit more about the setup actions panel

  • @zackarygallant4808
    @zackarygallant4808 2 роки тому

    How did you get rid of recoil

  • @pfeffermartin642
    @pfeffermartin642 11 місяців тому

    how to see icons in gris blocks menue ? thx

    • @quantumchief
      @quantumchief  11 місяців тому

      If i understand your question, you should press G when in a control seat

    • @pfeffermartin642
      @pfeffermartin642 11 місяців тому

      not realy but i found answer thxexcuse my english@@quantumchief

  • @Sinpsycle
    @Sinpsycle 2 роки тому

    Do a self-guided missile build using the turret controller.

    • @quantumchief
      @quantumchief  2 роки тому

      Is that even possible

    • @Sinpsycle
      @Sinpsycle 2 роки тому

      @@quantumchief Oh yeah! I haven't tried it yet, but supposedly you can place two rotors with overrode gyros at azi and horizon with a gun or cam.
      ua-cam.com/video/EkG2t0GU6Fc/v-deo.html
      ua-cam.com/video/62L5E_9fiV8/v-deo.html

    • @quantumchief
      @quantumchief  2 роки тому +1

      @@Sinpsycle for sure I will look In to it!

  • @james64983
    @james64983 2 роки тому

    Be nice to see video showind how to use all blocks to make shapes been play overe 800 hours still blocks nevet used

    • @quantumchief
      @quantumchief  2 роки тому

      So you want to see how different blocks can go together to create different shapes?

  • @bloodbag6186
    @bloodbag6186 2 роки тому

    Niceeee

  • @steveplayarma3390
    @steveplayarma3390 2 роки тому

    can you make a railgun turret custom

  • @ara8692
    @ara8692 2 роки тому

    10 seconds on the artillery 10 artillery you know

  • @synthwavespartan2808
    @synthwavespartan2808 2 роки тому

    Have a sub my bro!

  • @angrydrunkopossum3954
    @angrydrunkopossum3954 Рік тому

    Could you post to modio

  • @EugenioGastelum
    @EugenioGastelum 2 роки тому +1

    2 minutes 30 seconds of intruduction and asking people to sub...

  • @gojdoexperiments3387
    @gojdoexperiments3387 2 роки тому

    hello i am new

  • @YoungPpl-w7l
    @YoungPpl-w7l 2 роки тому

    hi!

  • @greencreeper816
    @greencreeper816 2 роки тому

    Hi even

  • @jimthegentleman2446
    @jimthegentleman2446 2 роки тому

    Hi

  • @nejmenovany6670
    @nejmenovany6670 2 роки тому

    Hello, this is a comment I guess.

  • @supercool5454
    @supercool5454 2 роки тому

    A

  • @alyero6341
    @alyero6341 2 роки тому +1

    Your Intro really shouldnt take up 10% of the video, i know a lot of people plug their channels but at least get that stuff out of the way quickly

    • @quantumchief
      @quantumchief  2 роки тому

      To be honest I don’t feel a 1 min long into isn’t really that long

    • @alyero6341
      @alyero6341 2 роки тому

      @@quantumchief it was 2:28 when your video actually started. I didn't say this to be mean, just feedback from some random viewer feel free to ignore it.

  • @returnofthetwats190
    @returnofthetwats190 2 роки тому

    Inb4 200

  • @KaiSyversen
    @KaiSyversen 2 роки тому

    Hi