Most important thing for LFGers looking at this, you NEED the CLEAREST COMMS you have ever had in an LFG to get this done. Only speak when you need and update people if they need updating or instructions.
If you know the usual double up then send out strat. Its a lot easier to just do that, but slower. Have outside do everything first, whatever they end on, start with that side. Do phase 1 single swap, where ever that person plants, goes next. On phase 2, whoever you plant 2nd, goes (Since if your side just got dunked, you can never plant in a wrong side) Then you're out. Made it a lot easier since it was literally which we were already doing, but a bit slower
@@Kaung1999 whereever the last statue was interacted with will go. So if end of phase one, i sent a symbol to the middle, whoever is middle statue will send their two out. Whichever statue they end on, left or right, will go next
The way we did it was a bit differently, where we just worked from left to right calling out what symbols we needed to swap and where we needed to dunk them. Then noted after we matched our symbols what statue got dunked last then started dispersing our symbols to the opposite people working left to right. Then just told the player dissecting which statue was last in our order. But I do like your explanation of it. Watched yours to get an idea of what to do and just adjusted it to work better for us. Thanks for making an excellent guide for it.
Knowing what we know now after the challenge has been discovered, if you're in a situation where no one is doubled up, could you make pure shapes to escape?
I swear you can make it so using your original explanation you can make it so it's always ending on left no? Since the last guy si always redistributing which will never be left if they are first. And you just try to end the splice on left?
@@AllThePlayers Yeah, was able to get it done fairly quick even if we didn't follow the formula, just using common sense and only starting from who was the last one dunked on helped. Appreciate this guide. Helped a lot. Peace.
Hey you can actually do the no doubles combination in 1 knight cycle. 1st statue person dunks shape that isn’t theirs inthe statue that needs it, then picks up their shape. 2nd and 3rd statue do the same. After 3rd statue person dunks, 1st statue dunks in the statue where they had dunked last. 2nd and 3rd do the same
why not just keep the shape that’s correct for you. Why must you distribute it? For example: S Player has S and T on the wall. In the video you have S Player retting rid of the T that they need and then receiving again from someone else. Couldn’t it be done by just swapping what you don’t need still? Or am I misunderstanding the challenge
90% sure that all players need to get rid of both shapes that are on their wall at the start. During contest we thought of this exact strat because the normal way was too slow for us except we didn't know this, so it was up to rng whether or not it would work. So if it wasn't for that restriction you would be correct.
@@AllThePlayers This is immensely helpful data. Just for completing the normal encounter, this explains so many wipes my group would have. People would always say to do the doubles strat, but I never understood why doing it that way made any sense. I just wish someone from the 8 groups I ran with explained that simple restriction.
@@VoidCommander808to be fair most the people doing double up were toing because it's less communication on inside I didn't even know you can't leave with the original
is there always a double in one of the inside rooms? cause theres a scenario where if no one gets a double the inside players wouldnt end up with the shapes they need, all 3 inside players end up with 2 shapes that arent their own. So if its CTS and each player is holding respectively CS/TC/ST.....you end up with C holding TT, T holding SS, and S holding CC. i know from there just distribute but i can definitely see a team going "why did you send me 2 squares wtf" and just sending the square back to square before communicating that everyone has doubles now. then that just makes shit even longer
Someone will hopefully say "we gotta swap 1 again, inside not done" it's bad RNG when it happens, but it's not impossible to recover from how long that is, especially if outside is a quick 2 swap one. If this happens + outside is like 3 different swaps, then yeah it's likely a wipe unless everyone is cracked asf
I’m confused on how your first example gets everyone out. I thought in order to escape the inside, you needed: 1. The two symbols your (inside) statue is not holding (and your outside statue to also have these 2 symbols) 2. The other two statues that aren’t you to have their shape removed, by having that person give you their shape. But in your first example, T only gives a T to S, so C would still have a T statue in their room. Am I misunderstanding the requirements or what gets rid of those shadows?
@@AllThePlayers so essentially no matter what inside players who have the two shapes they need to leave at the start of a phase must trade at least once?
The second round example doesn't have everything already correct. C has SC but needs ST for example. It's a very rare case, but the example shown can occur.
you are much smarter than myself and everyone else in the comment section apparently if that works because no one ever suggested that idea before (i have no idea if this works but I see no reason why it wouldn't)
I think in the harder example, instead of trying to get 1 side to dump all of rheir shapes, you could just have a trade off between the 3 rooms. Have Right send S to Mid, have Left send C to Right, have mid send T to Left. Unless there's some issue with only sending 1 buff per phase?
@AllThePlayers Oh, alright. Would shaping a 3D shape and dunking it on a different statue count at all in this challenge? Not sure how it would apply except for screw ups, but I am curious
How did you do it if there was no double symbol? Because if i do it like you from left to right sometimes the last swaps dont work correctly even though on paper they should
For the case of 2:52 , if you just passed stuff from S and T, C just can give T his C so T is complete and then kill knight and oger and knight again to get an T and pass that to S. Then everyone is rdy
@@AllThePlayers I was under the impression the wall could only hold 3 symbols max, that's good to know. What would the mistake be? Killing knights but not doing the symbols immediately? i assume if you kill the ogre the knights will now have different symbols up.
good explanation, i can feel my head hurting when i have to do this
So the person dissecting can just do it normally? As they would be going to a different statue each time?
They just dissect as normal, BUT they also have to make sure not to touch the same statue that was touched last, including by the inside teams.
This didn’t help me at all
Most important thing for LFGers looking at this, you NEED the CLEAREST COMMS you have ever had in an LFG to get this done. Only speak when you need and update people if they need updating or instructions.
Fr, on one cares about your actium war build 😂☠️
All i am hearing is ignore triumph then too big brain for me
LFG with mics???? That’s a oxymoron
If you know the usual double up then send out strat. Its a lot easier to just do that, but slower. Have outside do everything first, whatever they end on, start with that side.
Do phase 1 single swap, where ever that person plants, goes next.
On phase 2, whoever you plant 2nd, goes (Since if your side just got dunked, you can never plant in a wrong side)
Then you're out.
Made it a lot easier since it was literally which we were already doing, but a bit slower
Best strat
After phase 1, who starts phase 2?
@@Kaung1999 whereever the last statue was interacted with will go. So if end of phase one, i sent a symbol to the middle, whoever is middle statue will send their two out. Whichever statue they end on, left or right, will go next
Yeah i have no clue why people would do anything but this strategy for LFG. This guide is going to cause so many wasted hours lol
The way we did it was a bit differently, where we just worked from left to right calling out what symbols we needed to swap and where we needed to dunk them. Then noted after we matched our symbols what statue got dunked last then started dispersing our symbols to the opposite people working left to right. Then just told the player dissecting which statue was last in our order. But I do like your explanation of it. Watched yours to get an idea of what to do and just adjusted it to work better for us. Thanks for making an excellent guide for it.
Funny enough after the challenge the sketch state at the end could be done with dissection making perfect shapes
this raid will finally end the carrers of all those fuckin voice activation yapper controller kids in LFG that ruin raids
Knowing what we know now after the challenge has been discovered, if you're in a situation where no one is doubled up, could you make pure shapes to escape?
My team Typed EVERY SINGLE MOVE WE DID IT HELPED IMMENSELY.
And now to find a team to get this triumph done
Got triple doubles we aced in one try
I swear you can make it so using your original explanation you can make it so it's always ending on left no? Since the last guy si always redistributing which will never be left if they are first. And you just try to end the splice on left?
Yeah you can definitely force it to end on left each time.
@@AllThePlayers Yeah, was able to get it done fairly quick even if we didn't follow the formula, just using common sense and only starting from who was the last one dunked on helped.
Appreciate this guide. Helped a lot. Peace.
Can’t get this done without LFG teams having a mental breakdown. Been a horrible experience so far 😞
Hey you can actually do the no doubles combination in 1 knight cycle. 1st statue person dunks shape that isn’t theirs inthe statue that needs it, then picks up their shape. 2nd and 3rd statue do the same. After 3rd statue person dunks, 1st statue dunks in the statue where they had dunked last. 2nd and 3rd do the same
why not just keep the shape that’s correct for you. Why must you distribute it? For example: S Player has S and T on the wall. In the video you have S Player retting rid of the T that they need and then receiving again from someone else. Couldn’t it be done by just swapping what you don’t need still? Or am I misunderstanding the challenge
90% sure that all players need to get rid of both shapes that are on their wall at the start. During contest we thought of this exact strat because the normal way was too slow for us except we didn't know this, so it was up to rng whether or not it would work. So if it wasn't for that restriction you would be correct.
You cannot use your initial shapes to leave.
@@AllThePlayers This is immensely helpful data. Just for completing the normal encounter, this explains so many wipes my group would have. People would always say to do the doubles strat, but I never understood why doing it that way made any sense. I just wish someone from the 8 groups I ran with explained that simple restriction.
@@VoidCommander808to be fair most the people doing double up were toing because it's less communication on inside I didn't even know you can't leave with the original
@@btr1011 Yeah neither did I. That is wildly important information for this encounter. It literally changes everything for how its approached.
okay.. this isnt too bad... my only issue now is finding a competent team 😂
What is the merit to this strategy over just doing the normal LFG double up strat but with a bit more swaps/communication.
It's less swaps so because you're on a stricter time requirement due to the challenge, it makes the encounter go by significantly quicker.
is there always a double in one of the inside rooms? cause theres a scenario where if no one gets a double the inside players wouldnt end up with the shapes they need, all 3 inside players end up with 2 shapes that arent their own.
So if its CTS and each player is holding respectively CS/TC/ST.....you end up with C holding TT, T holding SS, and S holding CC. i know from there just distribute but i can definitely see a team going "why did you send me 2 squares wtf" and just sending the square back to square before communicating that everyone has doubles now. then that just makes shit even longer
Oh you covered that. Ok lol
Someone will hopefully say "we gotta swap 1 again, inside not done" it's bad RNG when it happens, but it's not impossible to recover from how long that is, especially if outside is a quick 2 swap one.
If this happens + outside is like 3 different swaps, then yeah it's likely a wipe unless everyone is cracked asf
I’m confused on how your first example gets everyone out. I thought in order to escape the inside, you needed:
1. The two symbols your (inside) statue is not holding (and your outside statue to also have these 2 symbols)
2. The other two statues that aren’t you to have their shape removed, by having that person give you their shape.
But in your first example, T only gives a T to S, so C would still have a T statue in their room. Am I misunderstanding the requirements or what gets rid of those shadows?
The second requirement you posted is not required. The second requirement is that you cannot use your initial two symbols to leave.
@@AllThePlayers so essentially no matter what inside players who have the two shapes they need to leave at the start of a phase must trade at least once?
Is the challenge individual or group wide for dunking on the same
Whole group thing.
The second round example doesnt make sense because everything is right already and this doesnt happen i think
The second round example doesn't have everything already correct. C has SC but needs ST for example.
It's a very rare case, but the example shown can occur.
Ah ok srry my mistake i understand what you mean now
For the case where no doubles why not dunk on same statue, since you holding the symbols that one of the sides will need just stagered.
you are much smarter than myself and everyone else in the comment section apparently if that works because no one ever suggested that idea before (i have no idea if this works but I see no reason why it wouldn't)
Just had the same idea while watching this video. Saves having do to an extra swap after.
@@S38RXY but when doing it with LFG we just did it the doubling up way since ppl couldn't be bother to think of the 3 cases
I think in the harder example, instead of trying to get 1 side to dump all of rheir shapes, you could just have a trade off between the 3 rooms.
Have Right send S to Mid, have Left send C to Right, have mid send T to Left. Unless there's some issue with only sending 1 buff per phase?
You cannot use your initial shapes to leave.
@AllThePlayers Oh, alright.
Would shaping a 3D shape and dunking it on a different statue count at all in this challenge? Not sure how it would apply except for screw ups, but I am curious
@@AllThePlayers You can, that's cap.
@@lordfirespeed prove it
How did you do it if there was no double symbol? Because if i do it like you from left to right sometimes the last swaps dont work correctly even though on paper they should
2:52 he explains
@@Shrimparmy bad
@@spectream all good!
Good detail on this one.
For the case of 2:52 , if you just passed stuff from S and T, C just can give T his C so T is complete and then kill knight and oger and knight again to get an T and pass that to S. Then everyone is rdy
You can't use your initial symbols to exit so this still wouldn't work.
@@AllThePlayersthat would explain some wipes we had but i am not completly sure if this is always correct. Are you completly sure about it?
@@spectream 100%, to complete the encounter, inside must not have any symbols they started with.
@@SteeloD2 i checked my paper and it worked sometimes for us. Idk maybe bungie did sone weird stuff. But this explains some wipes we had
@@spectream 99% sure.
Won't putting 4 symbols on the same wall cause a issue? Or is someone already holding on to one before that on that side
This will only cause an issue if the person who has the 4 symbols makes a mistake. The Knight's will always drop the oldest symbols.
@@AllThePlayers I was under the impression the wall could only hold 3 symbols max, that's good to know.
What would the mistake be? Killing knights but not doing the symbols immediately? i assume if you kill the ogre the knights will now have different symbols up.
@@maluconeri1026 nah just giving a symbol to the wrong person
@@AllThePlayers Appreciate the responses chief, have a good one!