I needed to learn 3 things today: how to bake a procedural texture, how to bake a displacement map, and how to make a texture seamless. Every time I searched youtube, you were right there with the answer. You're a god
*For anyone trying to do this,* make sure that your mouse is hovered in the shader editor, when you press Alt + R, to reload the images. Also, I found that you don't have to be in edit mode when doing this. Object mode will work too.
@@PixelForgeLab Ahh ok. For rendered mode, you can also just go out of the render preview, back to solid mode, and then go back into render mode. But for the material preview, Alt + R seems to work really well. Thanks!
Your teaching style is spot on, thank you, I am so grateful for guys like you. Your language is clean and concise with clear easy to follow instructions. Greetings from the UK :)
This actually helped so much! If I hadn't found this video and didn't know how to bake a procedural texture into seamless tile-able image files, I would never of been able to import my procedural texture (which I made in another of your tutorials) into the game engine I use! Livesaver
Awesome! I've actually been needing to create some tileable texture maps for some work I'm doing. I'm looking forward to checking this out .....and you're showing how to work with the texture in GIMP! My Man! ❤ Thanks for everything you do Ryan and congratulations on all of your success. It's awesome to see! I wish the best for all of us in 2023! 😃
Once I am done with my project, I'll support you with purchasing some stuff, because your tutorials are amazing! Thanks Ryan, you're the hero of people like me! :)
@@RyanKingArt 😅 Today I have completed 1 yr learning blender from you. You taught me so much ... Cleared all the basics .. Still I always find new things whenever you upload new videos. ❤️ Your knowledge is priceless 😋♥️
Hey Ryan thanks for the tutorial. Now that you made this, can you please look into methods to avoid repetition when using textures like this? Trim sheets can avoid this to an extent but it can be a lot of work. Only tutorial i found for this was from Blender Guru and that uses a specific node made by poliigon. Wondering what else we can do inside blender without extra add-ons.
Entagma shows a way for better tiling textures that works fine for organic textures to avoid repetitions. Look for his UA-cam Channel or just search with "better tiling textures" keyword. Just in case it helps... or wait for a great tuto from Ryan on this topic 🙃
Yes I'd like to make a video on that. And I looks like someone else just commented with the same tutorial request, so I will try to make a video on that sometime. 👍
I've already made it so you can convert any PBR MAT to an extreme PBR Nexus node then save it to the extreme pbr user library...in my addon...working on the next step which is converting procedural materials to Nexus nodes seemless ....can I have like just one of your procedural materials for a test... And I'm running my promo for it on Google ads so I'll promote you... either way I will, your awesome at what u do!
I've learned a lot from your videos in the past week, so thank you! Although, I'm not sure how I'm going wrong but the darn thing won't map to the UV editor properly. I keep getting an opaque box instead of a color and the image that is baked turns out white. Any idea what I might be doing wrong? :(
I noticed your ACES color space transform. I use AgX currently because I don't collaborate with others. I'm a loner, a rebel without a clue. I wonder if I want to bake things out of blender I have to use a vanilla color transform. Idr you showing what color space you were using. Was it standard, filmic, filmic log for the tutorial? Can you bake using ACES? (For AgX I have to use "generic" for "non-color" requiring maps... and now I wonder if being in AgX fubar's my bakes.)
aurais tu une idée de pourquoi lorsque j'essaye de faire le bake sur la roughness de mon eau l'image es juste noir je n'ai pas ce soucis pour le normal ni pour le diffuse mais pour le reste c'est image noir
These textures look very nice on the sphere, but as you can see here at 12:20 it is clearly repeating itself. Have you thought about a tutorial on how to deal with it? In Blender itself, you can probably apply on it a huge Nosie Texture or something, but there's no way to save such big thing as a texture to use in the game.
Thanks Ryan, just for your interest, i've found this very informativ Video by CGCookie about Bit Depth and image compression for normal maps... ua-cam.com/video/6D5tBEjS-N0/v-deo.html 😉👍
I can't believe I missed this one, this one pretty much answers the questions I had about the Detail Map for Unity before! Thanks Btw, instead of using GIMP there is apparently a way to make the texture tileable inside blender ua-cam.com/video/LwMwkUCe3KU/v-deo.html
Hey Ryan, I've got an issue whenever I bake the material, the image remains black. I have the image texture selected, my plane is UV unwrapped and I have the bake type set to diffuse. Any idea how to fix this? Also, sorry if this is obvious.
hellow plz guys this qn doesn't consider the tutorial above PLZ CAN ANY ONE TELL ME WHERE IS A GOOD SITE TO FIND MODEL SHEET TO USE IN CREATING MODEL which are separately coz every time l find them they are joined so l fail to separate them PLZ HELP ME
I have seen it but how can l separate the reference images because they are found in one sheet which is difficult . Coz l knew there is software that provides the side images separately but for the same model so as to align them easily in modeling
I needed to learn 3 things today: how to bake a procedural texture, how to bake a displacement map, and how to make a texture seamless. Every time I searched youtube, you were right there with the answer. You're a god
Glad the video helped! thanks for watching.
To reload the textures you don't need to close and open blender, just select the object, edit mode and press alt+r, quicker ;)
Thanks for the tip! Now I'll know that for next time. 👍 I learn so much from my video comments 😄
*For anyone trying to do this,* make sure that your mouse is hovered in the shader editor, when you press Alt + R, to reload the images. Also, I found that you don't have to be in edit mode when doing this. Object mode will work too.
@@RyanKingArt yeah, but sometimes doesn't work in object mode especially if you're in render mode view ;)
@@PixelForgeLab Ahh ok. For rendered mode, you can also just go out of the render preview, back to solid mode, and then go back into render mode. But for the material preview, Alt + R seems to work really well. Thanks!
@@RyanKingArt yes that too ;)
My pleasure
Your teaching style is spot on, thank you, I am so grateful for guys like you. Your language is clean and concise with clear easy to follow instructions. Greetings from the UK :)
thanks for watching!
This actually helped so much! If I hadn't found this video and didn't know how to bake a procedural texture into seamless tile-able image files, I would never of been able to import my procedural texture (which I made in another of your tutorials) into the game engine I use! Livesaver
glad it helped!
Is it that easy?
You are a learning genius.
Finding ways to do complicated things in simple ways.
Thank you so much!
glad it helped!
Without Ryan King I would be so far behind in my knowledge! This guy is literally not just gold but diamonds worth!
glad my videos can help!
These tutorials are just the best.
thanks!
I just finished the tutorial & I'd like to say you're main reason why I'm still using blender thank you a lot it's very useful 🤝🤝👍
glad my videos are helpful! thanks for watching!
Awesome!
I've actually been needing to create some tileable texture maps for some work I'm doing. I'm looking forward to checking this out
.....and you're showing how to work with the texture in GIMP! My Man! ❤
Thanks for everything you do Ryan and congratulations on all of your success. It's awesome to see!
I wish the best for all of us in 2023! 😃
Thanks! Hope you find it helpful.
@@RyanKingArt I have no doubt that I will find it very helpful. 😃
Thanks so much again my friend! 😃
I learn a lot from you, thank you teacher ❤
you're welcome!
Once I am done with my project, I'll support you with purchasing some stuff, because your tutorials are amazing! Thanks Ryan, you're the hero of people like me! :)
thanks for your support!
How it did magically !! that's awesome
Thanks 👍
@@RyanKingArt 😅 Today I have completed 1 yr learning blender from you. You taught me so much ... Cleared all the basics ..
Still I always find new things whenever you upload new videos. ❤️
Your knowledge is priceless 😋♥️
THANK YOU! I Have Been Looking For A Video About This For Sooooo Long.
Hope it helps!
Your videos are amazing for beginners learning all of this stuff like me, thank you 💪
glad my videos are helpful!
Amazing 🤩🤩
Thanks!
thank you
You're welcome!
Nice video sir
thanks!
I was waiting for it!!!
hope it helps!
Just what I needed 🙏
hope it helped!
Thank you ❤️
You’re welcome!
Very good tutorial
glad you like it!
Nice! I didn't know Gimp had that option 😅
Yeah its really cool!
Just press 'reload textures' in the image menu.
Finally 😍
👍👍
Magician
thanks : )
Great tutorial! Thank you)
Thanks for watching 👍
Awesome!! Thank you!
Thanks for watching! 😀
Omg tyyyy !
you're welcome! 👍
Thank you so muchh you made my day :D
Thanks for watching 👍
How can I bake procedural brick materials seem less
Nice!
Thank you 😀
Hey Ryan thanks for the tutorial. Now that you made this, can you please look into methods to avoid repetition when using textures like this? Trim sheets can avoid this to an extent but it can be a lot of work. Only tutorial i found for this was from Blender Guru and that uses a specific node made by poliigon. Wondering what else we can do inside blender without extra add-ons.
Thanks for the tutorial idea. 👍 I will try to make a video on that sometime.
Entagma shows a way for better tiling textures that works fine for organic textures to avoid repetitions.
Look for his UA-cam Channel or just search with "better tiling textures" keyword.
Just in case it helps... or wait for a great tuto from Ryan on this topic 🙃
@@anicapalini Thanks. I will! :)
Are you going to make a variant of this video for consistent pattern textures you mentioned?
Yes I'd like to make a video on that. And I looks like someone else just commented with the same tutorial request, so I will try to make a video on that sometime. 👍
I've already made it so you can convert any PBR MAT to an extreme PBR Nexus node then save it to the extreme pbr user library...in my addon...working on the next step which is converting procedural materials to Nexus nodes seemless ....can I have like just one of your procedural materials for a test... And I'm running my promo for it on Google ads so I'll promote you... either way I will, your awesome at what u do!
I've learned a lot from your videos in the past week, so thank you!
Although, I'm not sure how I'm going wrong but the darn thing won't map to the UV editor properly. I keep getting an opaque box instead of a color and the image that is baked turns out white. Any idea what I might be doing wrong? :(
Is there a different way to bake textures that DO tile? If I wanted to make seamless textures for wood or brick?
I can't tell what's wrong, my diffuse map is black, every time i try to bake it :/
Make sure the metallic value is turned to 0, before you bake it. I talk about that in my texture baking for beginners tutorial.
@@RyanKingArt thank you ^^
👍👍👍
thanks!
Great video! Is this method able to tile only on the X axis? I am making a trimsheet for wood planks
might be a silly question, does this help with performance at all?
Yes actually it will. Image textures render faster then procedural materials.
@@RyanKingArt Thank you :) that’s nice to know. Pretty simple for some extra performance!
I noticed your ACES color space transform. I use AgX currently because I don't collaborate with others. I'm a loner, a rebel without a clue. I wonder if I want to bake things out of blender I have to use a vanilla color transform.
Idr you showing what color space you were using. Was it standard, filmic, filmic log for the tutorial? Can you bake using ACES? (For AgX I have to use "generic" for "non-color" requiring maps... and now I wonder if being in AgX fubar's my bakes.)
aurais tu une idée de pourquoi lorsque j'essaye de faire le bake sur la roughness de mon eau l'image es juste noir je n'ai pas ce soucis pour le normal ni pour le diffuse mais pour le reste c'est image noir
10:47 minutes its 307mb?? thats so huge. pls give directions to lower it down to 1mb. thanks
Can you make a tutorial for leaves and vines with texture😅🥰
thanks for the tutorial idea. I will consider it.
These textures look very nice on the sphere, but as you can see here at 12:20 it is clearly repeating itself. Have you thought about a tutorial on how to deal with it? In Blender itself, you can probably apply on it a huge Nosie Texture or something, but there's no way to save such big thing as a texture to use in the game.
It's how to tile textures not get rid of gridding
Hey Ryan, just one question: should i consider to save my normal map at 16 bit png for more information depth in the color channels?
You could if you wanted to, but I've found that it doesn't really make much of a difference.
Thanks Ryan, just for your interest, i've found this very informativ Video by CGCookie about Bit Depth and image compression for normal maps...
ua-cam.com/video/6D5tBEjS-N0/v-deo.html 😉👍
I can't believe I missed this one, this one pretty much answers the questions I had about the Detail Map for Unity before! Thanks
Btw, instead of using GIMP there is apparently a way to make the texture tileable inside blender
ua-cam.com/video/LwMwkUCe3KU/v-deo.html
Glad it helped! I will check out that video.
Hey Ryan, I've got an issue whenever I bake the material, the image remains black. I have the image texture selected, my plane is UV unwrapped and I have the bake type set to diffuse. Any idea how to fix this? Also, sorry if this is obvious.
Problem solved! You have to set your metallic value to 0.
yeah, you set the metallic value to 0 before baking. 👍
Is there nowadays a i blender solution?
not that I know of
I want to ask you when I bake a diffuse texture. it take a long time. Why ?
it's around 5 to 6 minutes and I have a good graphic card and good CPU
did you turn the render samples down to 0?
Ryan brother could you please me how i see my 3d model in mobile phone without any jpg or taking any photo
you could upload your model to Sketchab and then look at it on your phone.
@@RyanKingArt thanks brother what if i just want to see the model i don't want to show in public
Seamless and tileable but you can still see a repeating pattern.
yeah well any texture that you scale out enough, you will be able to se a pattern.
hellow plz guys this qn doesn't consider the tutorial above PLZ CAN ANY ONE TELL ME WHERE IS A GOOD SITE TO FIND MODEL SHEET TO USE IN CREATING MODEL which are separately coz every time l find them they are joined so l fail to separate them PLZ HELP ME
There is a website called CAD Blocks that have some good reference model sheets.
@@RyanKingArt thanks Ryan king 👑 let me take look
I have seen it but how can l separate the reference images because they are found in one sheet which is difficult . Coz l knew there is software that provides the side images separately but for the same model so as to align them easily in modeling
i have photoshop. how would i do the the seamless thing there?
I'm not sure if photoshop has that feature. I've never used photoshop. But you can download gimp for free.
i got absolutly murdered by reducing the render sampling for my procedural texture. I started rendering pixelated. Took me hours to find this