@@muhammadkhattak802 yes it is for beginners, and it will give you very solid foundations not only for modeling in Blender but also for designing in general.
Great video. Im very happy you are back to being excited about creating again. You seemed so unhappy for the past couple of months. your love for 3D is infectious.
@PonteRyuurui i dont know... you just seemed angry or annoyed for awhile. Or frustrated. From around the time you stopped putting out Blender videos and were making Plasticity videos. Maybe im wrong.. maybe it was all in my head. But you seemed your usual self in this video.
@bautistadelatorre6498 Plasticity is a different form of modeling. It is more like CAD. Not polygon modeling, like Blender. They have different uses I belive.
@ianzander5057 thats why im asking, the model of the video is easier on plasticity.. any way, also it must be because there is more users on blender than in plasticity.
@@bautistadelatorre6498 Hard surface models are great to make in CAD. They are great for making products, 3d prints, parametrised pieces and engineering samples. They are NOT good for making objects and models to be textured and used in 3d vfx and cgi, game engines, AR demonstrations, movie sets etc. For that, polygon modeling is better. Sometimes we need to make those engineering sample type of products for demos or renders in 3d however, and for that we need a proper workflow to work in a surface modeling tool like blender. CAD programs will give you millions of triangles which will quickly exhaust any render engine if you try to use it in 3d. I work with both, but they both have their uses. :)
@ i work with both too, in blender you can bridge the model from plasticity and use it with ngons or reduce the poly mesh density. In the case of the video, i think that it could be easier to model it on plasticity and the textures and render with blender (in my opinion).
@@PonteRyuurui haha sorry i didnt want to annoy you; was just trying to say blender can make million things plasticity cant and plasticity seems much better for hard-surface nowadays
►► Learn Blender in 2 Weeks - www.blenderbros.com/accelerator/?el=prh
HEY IS THIS FOR BEGINERS AND CAN MAKE MAKING A SNIPER FOR COMPLENTE BEGINERS WILL APPRECIATE IT SIR LOVE YOUR CONTENT
REGARDS
@@muhammadkhattak802 yes it is for beginners, and it will give you very solid foundations not only for modeling in Blender but also for designing in general.
Another EXCELLENT tutorial. Thank you Ryuu!
Great video. Im very happy you are back to being excited about creating again. You seemed so unhappy for the past couple of months. your love for 3D is infectious.
why did i seem unhappy?
@@PonteRyuurui i think he is projecting his emotion on you, I wouldn't worry about it, you seem like your usual self to me as far as I can remember
@PonteRyuurui i dont know... you just seemed angry or annoyed for awhile. Or frustrated. From around the time you stopped putting out Blender videos and were making Plasticity videos. Maybe im wrong.. maybe it was all in my head. But you seemed your usual self in this video.
Really appreciate your videos! Keep it up!
Brillant video! And I found out, that I'm not the only one using 16-bit TIFF for processing.
very nice this modeling
An actual tutorial god
I know what i'm doing for the next hour
More like a couple i took him 1 hour but for anyone watching it's gonna take times more
Why don’t you use Plasticity more? It’s easier, faster, and more effective in my case… great video anyway! Greetings from Argentina!
@bautistadelatorre6498 Plasticity is a different form of modeling. It is more like CAD. Not polygon modeling, like Blender. They have different uses I belive.
@ianzander5057 thats why im asking, the model of the video is easier on plasticity.. any way, also it must be because there is more users on blender than in plasticity.
@@bautistadelatorre6498 Hard surface models are great to make in CAD. They are great for making products, 3d prints, parametrised pieces and engineering samples. They are NOT good for making objects and models to be textured and used in 3d vfx and cgi, game engines, AR demonstrations, movie sets etc. For that, polygon modeling is better. Sometimes we need to make those engineering sample type of products for demos or renders in 3d however, and for that we need a proper workflow to work in a surface modeling tool like blender. CAD programs will give you millions of triangles which will quickly exhaust any render engine if you try to use it in 3d.
I work with both, but they both have their uses. :)
@ i work with both too, in blender you can bridge the model from plasticity and use it with ngons or reduce the poly mesh density. In the case of the video, i think that it could be easier to model it on plasticity and the textures and render with blender (in my opinion).
isnt that too much hassle when you have plasticity to do these?
no, but it makes zero sense to teach people Blender using Plasticity
@@PonteRyuurui haha sorry i didnt want to annoy you; was just trying to say blender can make million things plasticity cant and plasticity seems much better for hard-surface nowadays