Star Citizen Week in Review - CIG Makes Big Jump Point Changes

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  • Опубліковано 27 вер 2024
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КОМЕНТАРІ • 230

  • @SaltEMike
    @SaltEMike  2 місяці тому +6

    Thanks to MANSCAPED for sponsoring today's video! Get a special edition of The Lawn Mower® 5.0 Ultra White for 20% OFF + Free Shipping with promo code "SALTEMIKE" at manscaped.com/saltemike

    • @mrh5303
      @mrh5303 2 місяці тому

      I don't trust Manscaped... not after cutting myself more in 1 week with their v3 than 2 years of using a safety razor down there.

    • @kinggrizzly13
      @kinggrizzly13 2 місяці тому

      I bought one for me and then my father for father’s day. Used your code :)

    • @Muckylittleme
      @Muckylittleme 2 місяці тому

      If people don't know where you will exit how can they camp you?
      So long as they continually randomise the exit point I see no issue with camping.
      It is much easier to camp a station or something.

    • @Brightside187
      @Brightside187 2 місяці тому

      They’re getting ripped off by getting tagged in videos like this

  • @loganderrick7449
    @loganderrick7449 2 місяці тому +49

    "You ever wanted to buy an 890Jump FOR YOUR BALLS" 🤣🤣🤣

    • @zman_o7
      @zman_o7 2 місяці тому

      He truly has no shame when it comes to shilling 🤣🤣🤣

    • @marcfenix148
      @marcfenix148 2 місяці тому +3

      Made me absolutely LOL

    • @MooneShadow
      @MooneShadow 2 місяці тому

      Lmao 😂😂😂😂😂

  • @Juice1286
    @Juice1286 2 місяці тому +8

    An ad about shaving balls followed by "we've got a big one today" is diabolical work 😂

  • @PvtDamion
    @PvtDamion 2 місяці тому +22

    Is it me or is the jump point team contradicting themselves? "We felt like the circular structures didn't match with the naturally occurring jump gates, so we removed them" vs "you have to call ATC for the anomaly to allow you to enter".. So which is it? Is it under external control; is there someone (or something) letting (up to a certain amount of) people through after a request? Or is it a "realistic" and natural occurring phenomenon?
    If it's the first: the structures would be a great fit, makes it feel believable that the traffic is being monitored, controlled and blocked when necessary. If it's the latter: ATC should have no say, group restrictions shouldn't exist, you should get pulled in automatically (but when not aligned properly it should have up to disastrous consequences) into an "always open" wormhole.
    Love the temporary occurring wormhole idea though! Imagine having timed jump points (that at a set time on a random day the gate is open for like an hour) or a "permanent" one that closes after a specific amount of passthroughs for a long(ish) time so you can't use it endlessly

    • @lolsalad52
      @lolsalad52 2 місяці тому

      The atc is the nearby rnr

    • @PvtDamion
      @PvtDamion 2 місяці тому +1

      @@lolsalad52 true, still doesn't account for the "removal" of the structure. They could just as easily have given that ring sensors or whatever, it's not uncommon for humans to build something around a natural occurrence

    • @Krieghandt
      @Krieghandt 2 місяці тому

      I think ATC will disappear. My Ghost does not like sitting in front of a giant light show waiting to be shot.

    • @CaspCic
      @CaspCic 2 місяці тому

      @@Krieghandt That guy said, he wants to even upgrade the ATC with a group permission. It will go away as the laser-wondergun multitool will.

    • @jbmurraymusic
      @jbmurraymusic 2 місяці тому +4

      Agreed... with any hope this whole concept will go away. It makes no sense to have a "naturally occurring" and need to require permission to jump. This thing needs to work like a wormhole, you get near it, you get sucked in. OR... let's go back and put a gate, where ATC makes perfect sense. My hope is this is just temporary... until tech gets "right". Guessing the code might need us to contact ATC, because it then signals the game someone wants to travel from one part of the universe to another and allow that transition. Fingers crossed CIG gets the tech working so this is NOT needed, and we can just jump seamlessly. I think of this current scenario as the game needing a "loading" screen to make that transition between large distances.

  • @besgarknightshade3241
    @besgarknightshade3241 2 місяці тому +19

    Imagine arriving to Pyro right where a fully loaded Hull C that blew up … and now cargo containers are littered everywhere

    • @jamesg6323
      @jamesg6323 2 місяці тому +5

      And your frame rate drops to 8fps 🤣

    • @Sgt_Hest
      @Sgt_Hest 2 місяці тому +1

      You can be sure that pirates will litter the area with stuff that other people can fly into and get killed. Its gonna be so much fun for no one

  • @tropicthndr
    @tropicthndr 2 місяці тому +5

    They still haven’t picked up the pace enough to even get twenty five planetary systems done in “fifty years”. Building at least two systems a year fully populated with NPC outposts and real gameplay will take over a hundred years just to finish even “half of the Star map”. The tech is coming bla bla bla, been hearing that stupidity since 2015.

  • @SpaceMuffin-el5pg
    @SpaceMuffin-el5pg 2 місяці тому +15

    HUGE mistake taking out the gate rings. Narrative team must not've been involved in that decision because they stabilize larger jump points to be used commercially in lore. Also, how TF do you contact an anomaly with ATC? It's the jump drive that does the communicating with the jump point, not traffic controllers.

    • @theforgottenguise7971
      @theforgottenguise7971 2 місяці тому +6

      Just lazy, like yeah we send all of our resource, human and military capital through these things and in centuries have done nothing infrastructure wise to make that process safer or more cost effective etc

    • @michelians1148
      @michelians1148 2 місяці тому

      I'm pretty sure this "game" isn't ever going to come out so it's all academic.

  • @TimothySnowman
    @TimothySnowman 2 місяці тому +4

    I think if CIG is so concerned about griefing around the jump points, just make our quantum bubble make us temporarily invulnerable. The Jump point should also act as a gravity well. So if you're trying to jump, you'd stop before you get to close, call ATC, and get in the queue. Once you start aligning and your quantum bubble forms, you'll essentially be "on rails" as you slowly get drawn towards the opening before actually jumping. This would essentially pull you in past the PNR (point of no return) zone safely. But if you tried to mess with any ship that's actively starting to jump, you'll bounce off their quantum bubble if you try to ram and you'll be sucked into the jump point and ripped apart.

  • @Muckylittleme
    @Muckylittleme 2 місяці тому +2

    On jump points one dev stated "it is VERY work in progress"
    WTF have they been doing for 3 years?

    • @rakaydosdraj8405
      @rakaydosdraj8405 2 місяці тому

      Server meshing, the underlying tech that needed to happen to make it possible.

    • @Muckylittleme
      @Muckylittleme 2 місяці тому +2

      @@rakaydosdraj8405 No.
      The underlying tech to make Pyro possible.
      No reason for them not to have the mechanics and VFX done prior to it being implemented just they are working on it now without SM. implemented.

  • @fffx2
    @fffx2 2 місяці тому +4

    Squadron needs to be released ASAP, morale is low

  • @mmmaxxx__
    @mmmaxxx__ 2 місяці тому +2

    They are being intentionally vague and confusing either because they aren't sure what they will be able to achieve with the jump points piloting mechanics or because they already know they won't shoot for what they initially promised so they are lowering expectations.

  • @themissededition
    @themissededition 2 місяці тому +1

    In order to jump you must be aligned and in nav mode. Meaning you have to have shields down and can't move if you want to make it through. To top it off you lose control of your ship when you get pulled in.
    This alone just asks for griefernet to come in and shoot fish in a barrel.

  • @psychokevv
    @psychokevv 2 місяці тому +8

    12 years in, the future is now! ... Can the carrack drop cargo pods yet? NO! Lol amazing

  • @Libertas_P77
    @Libertas_P77 2 місяці тому +3

    The stress test in Evocati last night was totally broken. Nobody could even get into their personal hangars. Not sure if it’s design flaws or something else, but it’s not scaling well at all with a group of even say 50 players in a landing zone at once.

    • @SaltEMike
      @SaltEMike  2 місяці тому +1

      Yea I missed the stress part, but after that I logged in and the experience was unplayable as well.

  • @Kehvan
    @Kehvan 2 місяці тому +3

    8:40 - I would like to see them create a way to stabilize an unstable jump point.
    Name or so a big org that can build afford a space station would be able to stabilize a jump point that nobody else knows about. And as soon as the station's gone, the stabilization leaves and the jump point becomes unstable again.

    • @danielrdotcom
      @danielrdotcom 2 місяці тому

      That’s coming in the first DLC around 2030

    • @prism3896
      @prism3896 2 місяці тому

      @@danielrdotcom nah man way to fast 2045 at best

  • @justbuyintime5157
    @justbuyintime5157 2 місяці тому +2

    The way I understand the shotgun method of exiting the gate based on what they sad and what they have shown in the video (20:27) is that there will be around maybe a few 100m distance between ships and not be seperated by 20Km like poeple think.

    • @rakaydosdraj8405
      @rakaydosdraj8405 2 місяці тому +2

      Ideally, each individual "group" arrive only a few hundred M apart, but different groups will arrive clustered around random points tens of KM apart.

  • @slootha
    @slootha 2 місяці тому +3

    Transient jump points = EVE Online wormholes. And I'm totally down for it. When I played EVE a ton, I lived inside a WH, off the grid, doing PVP and PVE ops with my friends. It was fantastic (I know we wont have WH "systems" like EVE, but it'll basically be like K-space to K-space WH shortcuts).

    • @the_thunder_god
      @the_thunder_god 2 місяці тому +1

      Yup...reminds me a lot of eve. Still have my Charon that I got out of nullsec (built it there, was in the process of gathering what I needed to make it a Rhea) when our alliance collapsed. Used an anathema to scout k-space for wormholes connecting to high sec. Took 2 weeks to find my way there with wormholes big enough.

    • @lolsalad52
      @lolsalad52 2 місяці тому +1

      It would be cool if you could jump using transients to non connected systems, like a literal shortcut rather than specifically just a unlawful route into a system

    • @slootha
      @slootha 2 місяці тому

      @lolsalad52 I hope that is what they'll do. Would be cool to have 2 way transient jump points that temporarily connect 2 systems that normally aren't connected, creating shortcuts.

  • @L-vs7fp
    @L-vs7fp 2 місяці тому +1

    The Lawnmower got a gold standard before the 600i.

  • @citizeninja
    @citizeninja 2 місяці тому +1

    First acknowledging the majesty of that moustache before getting into the content was indeed a necessity. I'm excited to use a jump gate when they release to open PTU and the PU. 🚀

  • @ninefive0
    @ninefive0 2 місяці тому +4

    Finally, a ball trimmer I can identify with!

  • @MrXinshadow
    @MrXinshadow 2 місяці тому

    That ATC grouping is gonna be an absolute nightmare considering how inconsistent ATC is now.

  • @jonlorber5911
    @jonlorber5911 2 місяці тому +3

    Jump points travel is over designed. Too complicated. Why don’t these futuristic ships have autopilot?

  • @fireye3
    @fireye3 2 місяці тому +1

    Transient gates honestly need more incentive especially on the lawful end. Why would a lawful player take the time to search for a transient gate to have a more difficult jump experience and be size limited?

    • @Eggsecuter
      @Eggsecuter 2 місяці тому +1

      I agree but I also don’t think transients are meant for lawful players. Seems like its meant for unlawful players

  • @AnymMusic
    @AnymMusic 2 місяці тому +1

    I know that SC's whole schtick is "no loading screens", but come on... the jump points could've easily been an immersive loading screen with optional minigame

  • @Velthus
    @Velthus 2 місяці тому

    "Make this summer the smoothest one yet. So thanks for checking out Manscaped.. yes.. an 890 Jump for down there. But! We got a big one today!"
    You planned this out, didn't you?

  • @floppalore
    @floppalore 2 місяці тому +6

    they definitely need to tweak jump points a little, wouldn't be so bad if ai / security worked at all :')

    • @danrlewis
      @danrlewis 2 місяці тому

      You forgot to say “first”

    • @Muckylittleme
      @Muckylittleme 2 місяці тому

      On jump points one dev stated "it is VERY work in progress"
      WTF have they been doing for 3 years?

    • @12349370
      @12349370 2 місяці тому

      @@MuckylittlemeGetting server meshing working?

    • @Muckylittleme
      @Muckylittleme 2 місяці тому

      @@12349370 That has been at least 5 years, but they were talking specifically about the jump point mechanics and VFX

  • @shanks2872
    @shanks2872 Місяць тому

    I'm still mad about the jump gate being gone. It just looked insane.

  • @tkc1129
    @tkc1129 2 місяці тому

    I think the shotgun exiting is per jump, not per player. Their previs showed ships arriving together.

  • @michaelwest4594
    @michaelwest4594 2 місяці тому

    I immediately thought MECH!! when I saw the landing gears. 😭😭😭😭

  • @MatthewCornish
    @MatthewCornish 2 місяці тому +1

    They wanted it to be natural then added a whole load of process to it. I don’t understand why the ATC part to this.

  • @baronvonschnellenstein2811
    @baronvonschnellenstein2811 2 місяці тому +1

    How many more weeks of 3.23.2 "is really close to PTU", indeed! 😂
    For ingress to the jump-gates, the game server should simply delete any entities that enter a cylinder of space around the jump-queue. - Same for queue jumpers.
    Egress is a bit more difficult, but I liked your idea about the exiting ships being invulnerable for a time. One could ret-con the lore to the effect that vessels traversing jump tunnels accrete a shell of exotic particles that renders the ship immune to weapon fire and collisions. Let's say that shell takes (for instance) 5 mins to dissipate in normal space ... giving players ample time to get to the gate space station unmolested.

  • @aber_rok
    @aber_rok 2 місяці тому +1

    It’s likely that the group will jump together, and that each group will jump to a different location. It seems than the images were of a group jumping in a certain vicinity of each other. I’m worried about the tuning part having to stay still in nav mode for a retaliator to shoot everyone down.

  • @franzfabel7165
    @franzfabel7165 2 місяці тому

    “Infrastructure around the jump point is not accurate to the lore”
    I would say the opposite. The stable jump point would be the ones they built an infrastructure around to keep it stable and the unstable ones would be the ones without infrastructure

  • @IIITangentIII
    @IIITangentIII 2 місяці тому +11

    Does anyone not think that just opening a wormhole where you can kind of see the other system on the other side of the wormhole and then going through it and instantly being there is better than the solution they're coming up with? Why have yet another thing that just takes more time than necessary? Isn't that the point of wormholes is getting somewhere a great distance away but instantly?

    • @senn4237
      @senn4237 2 місяці тому +3

      I think that is a valid point. I think the whole "minigame" of navigating the tunnels will be repetitive and boring.

    • @JunnoStromboli
      @JunnoStromboli 2 місяці тому

      It's a space tunnel. Watch interstellar for a better idea

    • @IIITangentIII
      @IIITangentIII 2 місяці тому +1

      @@JunnoStromboli why assume I haven't watched something? I also come from the elite dangerous community. I've seen enough sci-fi to understand warp drives, jump gates, wormholes, blah blah blah. They all are a way to get from one place to another and unless you were trying to really drastically slow down the pace of the game even more than it already is... Turning it into a mini game seems like a really bad idea. Just seems like a horrible idea. Like someone thought this would be cool and instead of really thinking about whether it was a good idea gameplay wise they decided to just run with it. Waste of developer time, waste of CIG money, and waste of the players time. All around sounds like a waste to me.

    • @yulfine1688
      @yulfine1688 2 місяці тому

      its not really instant though, its a tunnel through space that dramatically shortens the distance

    • @IIITangentIII
      @IIITangentIII 2 місяці тому

      @@yulfine1688 okay but would not a tunnel like that be easily navigable by your navigation system and an autopilot? Why would I need to manually control a jump gate? That should be a sit back and relax and enjoy the show while having a cup of your favorite beverage for a minute or two.

  • @the_thunder_god
    @the_thunder_god 2 місяці тому

    I always liked EVE's method for jumpgates and wormholes. Also using the shotgun approach, but you remain cloaked until you take any action in game. You are definitely not invulnerable. It was a game when you're defending a gate and the gate activates. For a moment you don't know where they will appear. Even cloaked ships coming through had to appear momentarily before their cloak could activate. I feel like they could do something similar (obviously no cloaking yet). I agree, jumping with your group and arriving as a group is important.

  • @The1RandomFool
    @The1RandomFool 2 місяці тому

    I thought all the jump points were permanent. I didn't know there are going to be temporary ones as well. And that's a Sequisha-level mustache right there.

  • @Krieghandt
    @Krieghandt 2 місяці тому

    I'm glad I got the Sylun. If the penalty isn't too bad, I may never see Pyro station. I learned in Eve weird angles prevent bubble run-ins.

  • @TheIceblade711
    @TheIceblade711 2 місяці тому +1

    We took the gates down because it broke emersion but hey you still need to call ATC really?? How about just fly up to the portal and get pulled in.

  • @FreshFoams
    @FreshFoams 2 місяці тому

    the ad gets -1 points for not talking about the premiere 890 dumps you will inevitably take after a clean shave

    • @FreshFoams
      @FreshFoams 2 місяці тому

      i think i'm going to hold out for the exploration gameplay variant

  • @Nmyoutube821
    @Nmyoutube821 2 місяці тому

    Maybe if they add probes like in Star Trek. Send a ping back to see where it lands

  • @Minishimirukaze
    @Minishimirukaze 2 місяці тому

    Honestly mid-tunnel collisions sound potentially awesome. Colliding and get knocked out somewhere random where you could possible have a bit of adventure?

  • @Jingoea
    @Jingoea 2 місяці тому

    Watched the full video, great info and insight!
    I am looking forward to navigating through the jump gates. I am not a fan of the circle rings or the gold worm hole, but again it's just a work in progress. I'd imagine it would look like something out of Star Trek Beyond or Interstellar where it looks like it's blending light type deal rather than going through a golden water slide.
    Also for gameplay perspective, even if they made it more transparent, it could be hard to see those incoming pillars you have to dodge in the unstable worm holes.
    We'll see how it goes, either way I am excited and it's just a game! lol

  • @wakirk
    @wakirk 2 місяці тому

    You bastard, you actually got me to watch the ad. =D

  • @jackmattciz
    @jackmattciz 2 місяці тому

    They talk about smugglers using the random jump points due to customs along with talks about blocking jump points. While I get AI is an issue, at some point.....maybe, that should be fixed. So why not treat the jump point as the important POI it is. Set it up so every "stagnant" jump point has security ships and scan all ships for warrants and contraband.

  • @ScottZupek
    @ScottZupek 2 місяці тому

    So to give you some context into Queues, every action every player takes locally needs to be done as well on the server. So if you look at your mobile glass and you lift your arm up there has to be something that goes into the queue of "next items to process" on the server tick so that everyone else playing with you will see you looking at your arm.
    That's true for EVERYTHING in the game that is actionable. Look left? Server needs to update that action so you can see it.
    Drop a bottle of water, same thing.
    The reason this pipe dream has never been done before is you can only do so much per server tick. Every single player needs to replicate every single piece of inventory every color of armor every single thing in the game needs to be replicated every tick. When they can't catch up it starts to build a queue. So what would happen is if you go to look at your Moby Glass the server has to say okay I've got the cue to look at his Moby glass go ahead I see it now you can move your arm to your head. So that's when you start to see delays. Think about how much they still have to add into this game. Every single thing they add has to be replicated per server tick to all players in that instance. This is why I am constantly saying this project is a pipe dream.
    How would they realistically add base building/survival? Or get to the point where FPS isnt laggy? Even the NPCs need to update what is happening to them so all other players in the range can get the update of an NPC. Add projectiles (though this is usually done with ray casting to save on resources), add blood, add sound (usually all local) and you can see how this is becoming an unmanageable product as they are using a game engine built by a 3rd party.
    There is a reason Bethesda stuck with gamebryo (their game engine) as long as they have. They know it's inner workings.
    Who at CIG can really fix a bug in the game engine? It's likely NOT documented well as million line code projects rarely are.
    Pipe dream.

  • @JeyesFluid
    @JeyesFluid 2 місяці тому

    Really excited for this actully, going to add some interesting new gameplay for sure, keeping the direct main games a bit towned down with mechanics seems like a good option for people just travercing then with the trancient gates offering even more dynamic play :) As long as you are always moved in a group friends or neutrals you have a chance to get away from any hotspots assuming you land together haha.

  • @briane4975
    @briane4975 2 місяці тому

    One other thing I considered if they force grouping heading into another system then u do benefit from extra firepower security of the group if pirates are camped on the other side.

  • @bluntrox
    @bluntrox 2 місяці тому

    I dont see how you think that the shotgun approach means, that teammates/jumpgroupes are spread around the exit location.
    They will be spread a few 100 meters around ONE exit location to avoid collision.
    But its harder to get camped because there are maybe 100 of exit locations 100 of KM away from each other. So enough time to leave if gankers are approaching.

  • @Kehvan
    @Kehvan 2 місяці тому

    The way to eliminate campers is have overwhelming force on both ends of the wormhole. Even if your group materialized in the destination system separated from each other, the overwhelming force of all the ships of the navy would deter any piracy.
    Where pirates could thrive are the unstable jump points.
    If they do come up with a tech that will allow a ship or station to create a stable wormhole, it would also stand to reason that they could also draw jump points from the other side to come to that particular point.
    Set up a trap!
    I really like the way they're going with jump points. Sure, they're starting slow, but they'll improve this significantly.

  • @bhz8499
    @bhz8499 2 місяці тому +13

    Where’d the Salte part go? At what point does tedious time-sink become purposeful as a cop-out for people losing interest…. 10 people waiting in line is 30 minutes to get to a system…. FPS loot is more complicated than going actual grocery shopping….
    Edit: and when we have multiple systems with multiple lines………..

    • @FEVB
      @FEVB 2 місяці тому +1

      This game is never not going to be tedious. The design does not allow for it.

    • @senn4237
      @senn4237 2 місяці тому +4

      @@FEVB What I find aggravating is there are people on Spectrum that will argue for the most tedious systems to be added to the game, and if you speak against it they just say "the game is just not for you then". Excuse me if I don't want to have my character spend 10 minutes taking a dump.

    • @mcaddc
      @mcaddc 2 місяці тому

      @@FEVBthe game has had a local inventory system for ages. A mechanic that respects players times in game. Removing that will destroy the looting gameplay loop we currently still enjoy to earn credits in game. Looting for loot goblins will be dead in 3.24. I’m thinking to nudge players towards buying FPS gear with real money. Life and free time is too short than to continually be frustrated with doing anything in game.

    • @latjolajban81
      @latjolajban81 2 місяці тому +2

      @@mcaddc Logical? It's just been a magic inventory screen. And yes some people do like the immersion from making the game believable and not just a one button ready to go fast travel instant action game.

    • @mcaddc
      @mcaddc 2 місяці тому

      @@latjolajban81 the new system is still, “magical”, just more tedious and disrespectful of my time. You may enjoy wasting your gameplay time on meaningless time sinks, I don’t. But that’s ok, you enjoy the incoming reductions in quality of life. Life and my time are too short.

  • @Crittek
    @Crittek 2 місяці тому +1

    Boy gate camping is gonna be great when you can’t jump as a group….

  • @TillmannHuebner
    @TillmannHuebner 2 місяці тому

    When ATC is assigning jump groups. Why isnt ATC then firing the quantum beam to open the portal? This feels not well thought thru

  • @LarsBahner
    @LarsBahner 2 місяці тому

    As for crashes on the other side: Readd the circles or tractor beam tunnels. Think roller-coasters - how the carriages are handled after ride ends. The same shouldn't apply for transient jump points - as they should be "unregulated" and dangerous. This is becomning more of a Kindergarten than an "adult" game.

  • @MrDazTroyer
    @MrDazTroyer 2 місяці тому

    I'm never going to be able to run a boarding mission and not think of balls.

  • @thomasinlondon2849
    @thomasinlondon2849 2 місяці тому

    3 minutes to jump, that’s quicker than a QT from MT to A18.

  • @MrAbram94
    @MrAbram94 2 місяці тому +1

    Ok, but when will we get better server performance?

  • @I3ladefist
    @I3ladefist 2 місяці тому

    This is good, we gonna have 3.24 released on citizencon! This is good as they will fulfill promises from 2023 one!

  • @everettumphrey
    @everettumphrey 2 місяці тому

    No need to apologize for the video length, SaltEMike. Your videos are engaging, informative, and sometimes funny.

  • @Omaricon
    @Omaricon 2 місяці тому

    From a technical standpoint, having you not have a visible loading screen when switching between servers isn't actually that difficult, and isn't what is taking time; a prime example of this is Assassins Creed which allows you to run around in an empty space before the world loads in.
    The difficult part is everything else, creating the gameplay, creating the tech for server meshing etc.

  • @merclord
    @merclord 2 місяці тому

    My interpretation of coming out of the jump gate at different locations means that I (and my entire group), will come out at different locations far, far away from the actual jump gate. It happened to me once during the initial tests. I entered Pyro and I was 75 million kilometers away from the gate. That's what I believe they are talking about. I think that video clip of ships coming out a few kilometers from each other was misleading.

  • @Casey093
    @Casey093 2 місяці тому +1

    Can this scale with 10.000 players on the server? How about "no"?

  • @RoninX33
    @RoninX33 2 місяці тому

    Grouping is a hidden load screen for lack of a better term.

  • @brianfisher7385
    @brianfisher7385 2 місяці тому +2

    Oh boy, now we get traffic jams... yay...

    • @Mr.Universe
      @Mr.Universe 2 місяці тому +1

      Gameplay according to CIG...

  • @supasneaks
    @supasneaks 2 місяці тому

    Star Citizen - "We pride ourselves on tedium!"

  • @Rippityrip
    @Rippityrip 2 місяці тому

    An idea I have come up with and want to throw it out there and see if it sticks. Instead of contacting ATC how about using scan mode to align with the gate like mapping your route through the worm hole. And if someone is in the queue ahead of you it registers as obstructed or something. Makes more sense to me. How about you guys and what are your thoughts?

  • @jbmurraymusic
    @jbmurraymusic 2 місяці тому

    Obviously, both immersive and narratively speaking... them saying "you need to contact ATC to activate the "naturally occurring jump point" doesn't make a whole lot of sense. With any hope this whole concept will go away. This thing needs to work like a wormhole, you get near it, you get sucked in. OR... let's go back and put a gate, where ATC makes perfect sense. My hope is this is just temporary... until tech gets "right". Guessing the code might need us to contact ATC, because it then signals the game someone wants to travel from one part of the universe to another and allow that transition? Fingers crossed CIG gets the tech working so this is NOT needed, and we can just jump seamlessly. I think of this current scenario as the game needing a "loading" screen to make that transition between large distances.

  • @wakirk
    @wakirk 2 місяці тому

    Stop Stop Stop, WTF, fixing this is so simple, Hello! CIG!
    1. Going in:
    1.a. You have a big freaking space what'its, in front of you, have it put out [psy-fry term] wave that disabled weapons.
    1.b. When you start attuning, you can move forward. When you do move forward, If you are not attuning, and you move past a certain point, [psy-fry term] waves will crush your ship.
    1.c. The zones overlap and movement is limited while attuning, you turn it off to ram, and you get farted away. i.e. The attunement energy is what allows you to be close and limits your movement, turn it off, and you go ka-boom.
    2. Going Through: Party. Fix it. Done. If you hit wall, your ship takes massive damage, 90% damage, 10% chance of going Boom. Don't do it. Make the risk real.
    3. Going out:
    Shotgun Style is fine, but you're still close to the space what'its. Engines will need time to vent distortion, so 30 seconds to guns re-enabling, but you need to get away right then. Campers will get crushed by energy waves. If your anywhere near the exit point, the outbound waves will smash you.
    Summary, Guns don't work cus of giant space anus, you go forward without attuning jelly, you get farted into space dust. You try to exit early, you get 90% being ka-boomed, You Exit, you Move! Space Wedgies are coming behind you. You camping, you get crushed by exit waves. Engines have 30s cooldown before you can go into SCM mode.
    Done.

  • @Dominus-Noctis
    @Dominus-Noctis 2 місяці тому

    My bday week in review lezgo!

  • @DjangoLowe
    @DjangoLowe 2 місяці тому

    An 89 jump for your Revel and York's

  • @demonoidphantom
    @demonoidphantom 2 місяці тому

    How about letting me bed log in my mining vehicles again that would be good.

  • @Leptospirosi
    @Leptospirosi 2 місяці тому

    16:29 CIG should learn from franchises who have shown how to do Jump points right, as they clearly fumble around with a stick in the dark.
    Babylon5 did it right: you have structures that can open Jump Points and anyone asking permission can get through: you ask an ATC to open the Jump Point for you and you go in.
    Larger ships can open their own Jump Points. It requires a lot of energy and it's less convenient but can be done. They are they're own ATC and their own Jump Structure.
    You do not espect to be able to open your own Jump and get anywhere with a Mustang, but you espect exploration ships like a Carrack to be able to jump into unexplored space on its own means.
    By creating an ATC and a structure that manage it in stanton, you can do everything CIG is doing now in a way the "Makes sense", as the ATC could collapse the jump point if you are not allowed. They could even charge you with a fee for the service in the future.
    Because large ships can jump on their own means, the ATC can't prevent those Xeno Idrisses from coming through Pyro, but you assume a Jump point service can generally provide you with some proper defense and safety, preventing JP Campers from blowing up anything that come is for the LOL with proper firepower deterrent.

  • @qween2077
    @qween2077 2 місяці тому

    Mike, I think you should rock a mustache

  • @Sgt_Hest
    @Sgt_Hest 2 місяці тому +2

    CIG are doing everything to take all the fun out of the game.. But at least it looks good while doing so ^^

  • @rubentaiartinger2640
    @rubentaiartinger2640 2 місяці тому

    Can my engineer counter distortion damage on power plant while in jump-transition?

  • @emothegunslinger
    @emothegunslinger 2 місяці тому

    That one really was funny and yes,
    i have thought about that in the past^^

  • @paulgustin5781
    @paulgustin5781 2 місяці тому

    to me it's a big middle finger to unlawful players..... yeah you'll be able to use transient jump points when we get around to them.

  • @stonerhino83
    @stonerhino83 2 місяці тому

    What do you think will be the best ship for blocking jump points?

  • @RegisBladeStudios
    @RegisBladeStudios 2 місяці тому

    Dude. they are overthinking the fuck out of this jump point nonsense and can't even do a good fucking inventory system. This is god damn absurd!

  • @DennisSheltonjr
    @DennisSheltonjr 2 місяці тому

    You know the circular jump gate helps the lure with the ATC make more sense. Pulling up to a natural phenomenon that somebody's controlling from a flight deck doesn't make any sense. Just saying you messed up your lower c i g

  • @bimmerthing
    @bimmerthing 2 місяці тому

    Jared is the space cowboy.

  • @TermiteDave
    @TermiteDave 2 місяці тому

    As usual, great job, Mike!

  • @rubentaiartinger2640
    @rubentaiartinger2640 2 місяці тому

    No in-jump-transition boarding eeh

  • @MotherNature26
    @MotherNature26 2 місяці тому

    21:10
    Breathe take a moment to reflect. Think. What did they literally show us on screen when the jumping ships arrived in the destination system? 6 ships, 6 unique entities which constitutes a group arriving together. I think that just might be their intention…

    • @SaltEMike
      @SaltEMike  2 місяці тому +5

      You can’t have been around long. These shows fake what’s happening for visual effect because the content doesn’t exist.

    • @MotherNature26
      @MotherNature26 2 місяці тому

      @@SaltEMike neither of us technically know for sure, but you know, CIG aren't stupid, they don't live in isolation chambers, they have seen other games.
      My theory is you don't differentiate between marketing and what one should expect very well, for one reason or another

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 2 місяці тому

    What about a ship fully crewed by players, does EACH PLAYER in that crew have to request a Jump with the ATC, or just the Pilot/Owner of the ship?

    • @HeathJinkins
      @HeathJinkins 2 місяці тому +2

      I would have to assume just the pilot, in the same way that not every player on one ship would need to request a landing pad

  • @theforgottenguise7971
    @theforgottenguise7971 2 місяці тому

    Show me somewhere in the world where we harness a natural phenomenon or resource and dont immediately encase it in infrastructure to make it safer, more effective, productive etc the excuse given for the removal of gate rings was straight up lazy

  • @TheGavric
    @TheGavric 2 місяці тому

    We don't *need* auto-stacking. That would be nice. Right now you can't stack within the terminal at all. We *need* some method of stacking. This update is currently so lacking in basic, necessary features, that it's like it was designed by someone who's never played the game.

  • @JizzyNinja
    @JizzyNinja 2 місяці тому

    But will the freelancer be the largest ship to fit through a small jump point!??!

  • @s1lentw1nter
    @s1lentw1nter 2 місяці тому +2

    ATC and having to shoot something at the jump point makes no sense to me, why can’t we just spool up the jump drive and fly to the the jump point?
    It’s simple and doesn’t require a time sink.

  • @ShandyTheMan
    @ShandyTheMan 2 місяці тому

    It's super petty but I find it super annoying when they say "from solar system to solar system" - there is only one solar system and it is so called because the star in the system is called Sol, our star, aka The Sun.

    • @fffx2
      @fffx2 2 місяці тому +1

      Google the definition of "solar"

    • @ShandyTheMan
      @ShandyTheMan 2 місяці тому

      @@fffx2 I don't need, I'm fully aware of the definition. You clearly are not.

    • @ShandyTheMan
      @ShandyTheMan 2 місяці тому

      @@fffx2 but here, here you go: "solar (adjective)
      relating to or determined by the sun:"

  • @MadM4F14
    @MadM4F14 2 місяці тому

    change what change i still didnt got the first one

  • @omnipresencetv8929
    @omnipresencetv8929 2 місяці тому

    logistics should be like death stranding, if cargo is personal (beconed) and returned to any station covlex freight cargo room this could be where you can trade whole rooms of items or return lost items for MERRIT which can be used to unlock perks that REQUIRE merit of this type.
    By creating a currency pay mechanic for lost items you now create an economy for those items to be returned. maybe that is a better way around issues but as CIG need a framework for their logistics and currency types and not to just have UEC because even wow uses alternative currecnies for gated items so this is how you can create a better econmy web network over time espcially if you keep some trades specialized behind economical gaps so they can opperate independatnly whoever controls that gameplay loop can corner the market for instance making Building blocks fom quarried surface rock of a planet it would be terraforming + exraction of raw materials

  • @littlefoot2869
    @littlefoot2869 2 місяці тому

    sure sure

  • @DustinHarms
    @DustinHarms 2 місяці тому +1

    WholesomeMike

  • @CristianCiotti
    @CristianCiotti 2 місяці тому

    As always they seems more focused on the “looking cool” part than anything else. As always they will screw up and hopefully they’ll fix in the next three years or so.

  • @DaringDan
    @DaringDan 2 місяці тому

    22:07 I think it's safe to assume escort game play is untenable by CIG and at the same time undesirable. I'm supposed to want to escort you in your "life skill" ship while in my ship I purchased with real money to do combat and I most likely won't see any combat?
    That's not a viable or fun solution for the majority of people who bought combat ships with real money. Full stop.

  • @blodrush25
    @blodrush25 2 місяці тому

    thats what i have saying all the Time after 14 years in Eve online this will fail so hard unless they make random jump point you get out on the other side total random spawn in pyro an other system closing down a jump point like we did in eve online is just very very bad for the game an all that fly cargo an so on they have no way to defend them self vs campers.

  • @Jason-xb2qf
    @Jason-xb2qf 2 місяці тому

    Why does everything need ATC permission. What if you are in PYRO and are trying to jump to Standton? Pyro is a lawless system...
    This doesn't fit anywhere in the lore...
    Vanduul have to ask permission to invade UEE space?
    So many hoopa to jump through, holy fk. Why can't i just fly into the wormhole at full speed so that i can avoid gankers because there are obviously going to be entire orga ganking players at jump gates. Turrets and security are absolutely useless.

  • @ShanerTheGrey
    @ShanerTheGrey Місяць тому

    You should do an update video once every few months. This weekly thing clearly isn’t working out for you.

  • @bedner23
    @bedner23 2 місяці тому

    I think you are confused. The shotgun approach is arriving together in a small spread. The swiss cheese approach is applied for the random jump points for smaller ships.

    • @SaltEMike
      @SaltEMike  2 місяці тому

      We are all confused, it wasn’t clearly explained

    • @bedner23
      @bedner23 2 місяці тому

      @SaltEMike really? I thought it was pretty straight forward. They said shot gun approach for the major jump points so nobody crashes into one another. (Again the small spread) but the group will jump in to a random location in the cloud near the main station. That way they can't just camp the exact spot each group will be coming out of. How else could they have explained it better do you feel? (Thanks in advance for your reply)

  • @LarsBahner
    @LarsBahner 2 місяці тому

    Who said that collisions aren't fun. I find CIG make more and more childish design decisions. And why O' why do we have ATCs around the jump points? It makes no sense - unless they provide "quantum cannons" to open the holes. Now it's just, what "game design" for no apparent reason. Sigh. Get the lore team back on track. Their work is great and designers should abide by them.