Stellaris NEW Council Mechanics & Ruler Creator

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  • Опубліковано 12 чер 2024
  • Stellaris Galactic Paragons will have a leader rework, new council mechanics and a ruler creator. Oh, did I mention RULER CREATOR. Lets look at everything we know about leaders in Stellaris 3.8.
    Lets dive in!
    Stellaris Galactic Paragons Dev Diary Playlist: • Stellaris Galactic Par...
    Chapters:
    0:00 Intro
    0:33 Reduced Leader Count
    1:50 Roleplay Features
    2:40 The Council
    3:56 Take A Seat, Young Councillor
    5:60 Agendas
    7:51 NEW Tradition
    9:15 Gestalt Council
    10:37 Leader Rework
    14:03 Almost 700 Traits
    17:56 Veteran Classes
    19:32 Negative Traits Still Exist
    20:26 Somehow Leader Cap Returned
    21:42 Ruler Creator
    23:06 Governor Tweaks
    24:54 Sneak Peak
    Dev Diary 297: forum.paradoxplaza.com/forum/...
    If you enjoyed this video please leave a like & SUBSCRIBE!
    Humble Bundle Affiliate link: www.humblebundle.com/?partner...
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    And please comment with any feedback, any ideas or if you disagree!
  • Ігри

КОМЕНТАРІ • 408

  • @MontuPlays
    @MontuPlays  Рік тому +57

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    • @ahmedaman5790
      @ahmedaman5790 Рік тому +1

      Please make a tall tutorial after this dlc drops 🙏

    • @sugunikibo885
      @sugunikibo885 Рік тому +1

      Love the meme scenes at the start of your vids.

    • @neillindgren8992
      @neillindgren8992 Рік тому

      I’m really looking forward to the next Timelines!

  • @circependragon1201
    @circependragon1201 Рік тому +692

    The changes to leaders (esp. them having their own ethics/backstories) make my little RP brain very happy

    • @therealspeedwagon1451
      @therealspeedwagon1451 Рік тому +30

      I love rping in Stellaris. Now I can rp as the Romans even more accurately

    • @thebignappp
      @thebignappp Рік тому +13

      I don't think I ever play without role-playing

    • @TheCanterlonian
      @TheCanterlonian Рік тому +2

      same yes!

    • @cpresuttis
      @cpresuttis Рік тому +7

      Same head cannons about how the council will be talking empire wide issues playing out in my head lol

    • @dantereinhardt6911
      @dantereinhardt6911 Рік тому +7

      Honestly I don't even know what optimization is. I just care about my sweet sweet roleplay.

  • @akselbentsen3683
    @akselbentsen3683 Рік тому +268

    I’m actually more curious about how this will affect megacorps and esp. criminal megacorps. I can only imagine that crime syndicates won’t be conforming to the usual council structure. And if espionage will have assassinate leader operations, that would make espionage a lot more fun!

    • @RogerValor
      @RogerValor Рік тому +37

      crime and espionage certainly would benefit from more expansion.

    • @rasengan124
      @rasengan124 Рік тому

      Being able to assasinate another empire’s important leaders, or even making them defect(!) would be a huge increase in importance for subterfuge!!!

    • @emberframe6994
      @emberframe6994 Рік тому +7

      ​@@RogerValor definitely espionage is very un fleshed out.

    • @martenkahr3365
      @martenkahr3365 Рік тому +14

      @@emberframe6994 Feature accretion. It's quite noticeable how PDX DLC features interact very little with each other, and how old features tend to remain completely untouched for a long time after the initial post-release rush to patch out obvious bugs and exploits. Every DLC feature likes to exist in its own little capsule and not link to features from other DLC. That way, there's less need to devote testing and development time to (re)balancing old features with new interactions. At the same time, it looks like they might be cautiously moving away from this design philosophy: First Contact did make use of the Espionage feature in some stealthy interactions with primitives.

    • @Broomer52
      @Broomer52 Рік тому +6

      The Board Council or Council of Directors if you will. Considering the nature of a Megacorporation I imagine it’d fit really well actually

  • @XxRedRocket15xX
    @XxRedRocket15xX Рік тому +241

    I'm hoping for customization of the position names of the Councillors.

    • @MontuPlays
      @MontuPlays  Рік тому +66

      I hope we can edit the council seat titles as well!

    • @AwesomeJedi182
      @AwesomeJedi182 Рік тому +10

      This, I need this in my life

    • @ekothesilent9456
      @ekothesilent9456 Рік тому +24

      @@MontuPlays I’m hoping for espionage assassinations and new uses for “assets”

    • @cryocyte7369
      @cryocyte7369 Рік тому +8

      @@ekothesilent9456 or infiltration of the council, sneak someone on the council and maybe earn favors for it while the plant is there

    • @ekothesilent9456
      @ekothesilent9456 Рік тому +4

      @@cryocyte7369 ooooh! Nice. I’m currently working on a mod that adds an espionage mission that allows you to spend a military asset to attempt a battlecruiser heist of a rival.

  • @Ep3o
    @Ep3o Рік тому +153

    This is where the fun begins

    • @Nemo2342
      @Nemo2342 Рік тому +5

      Looking forward to your new video, "Can I beat the crisis on Grand Admiral using only leaders my patreon has picked specifically to troll me?"

    • @gallyxinioch2102
      @gallyxinioch2102 Рік тому +1

      @@Nemo2342 On Grand Admiral with 25x crisis strength and all three crises in a row

    • @snomcultist189
      @snomcultist189 Рік тому

      This is where it ends

  • @JupiterCobalt
    @JupiterCobalt Рік тому +193

    10:04 I interpret "Executor" as just the title of the main node that executes decisions for the gestalt consciousness, not related to an "executioner" or "executing" in the other sense. See Star Craft for a handy use of Executor as a generic title, also pronounced a bit differently than you had it. That being said, those robots are the pop model for a default Determined Exterminator, so I think you're still right.

    • @doctorhealsgood5456
      @doctorhealsgood5456 Рік тому +36

      There is also the XT-487 Eliminator thing on the top left so...

    • @ekothesilent9456
      @ekothesilent9456 Рік тому +30

      Think executive branch. They simply execute the decisions and laws. Executor just means executive from Latin, loosely

    • @kadirguven1858
      @kadirguven1858 Рік тому +6

      it is just basically .exe file type that we have in our computers that executes stuff

    • @R4d6
      @R4d6 Рік тому +5

      Same way that Dictator used to just mean "The one who dictate orders".

    • @gamerman0252
      @gamerman0252 Рік тому +4

      I am just wildly excited because I am a hive mind player and knowing that I can now customize my leader and Council to my liking makes me feel like a mad scientist. Everyone else has to deal with RNG. But I get to be whatever the fuck I want~ HAHAHAHA!

  • @Immortalits
    @Immortalits Рік тому +23

    I think gestallt getting no destiny traits is just pure balance (also great from lore perspective), because they get immortal council, so it's not just gestallt not geting love.

  • @odjing
    @odjing Рік тому +34

    Looking forward to the 700 trait tier list video!

  • @raideurng2508
    @raideurng2508 Рік тому +35

    One of those traits is definitely carrier focus, so now there is the potential for strike fighter battleships returning.

  • @kotzebrecher
    @kotzebrecher Рік тому +31

    I think the Gestalt Council might play out like more lightweight traditions, possibly even with the possibility to swap them out for other focus later. Fully boxed in by other empires? Time to turn off that expansion node and boot up that exterminator node

  • @renagornquickblade997
    @renagornquickblade997 Рік тому +71

    As a tall psionic imperial player this dlc looks really exciting. Getting a Chosen One emperor with these new traits will be awesome.

    • @magmakojote1663
      @magmakojote1663 Рік тому +9

      with my luck my chosen one will get a bunch of negative traits

    • @SybilantSquid
      @SybilantSquid Рік тому +5

      ​@@magmakojote1663 Philosopher King will be so good if it's not changed too much.

    • @dodojesus4529
      @dodojesus4529 Рік тому +1

      ​@@SybilantSquid philosopher king, feudal best monarchy build

    • @LuizAlexPhoenix
      @LuizAlexPhoenix Рік тому

      ​@@dodojesus4529No joke, feudal might be an issue if you go beyond your new leader cap, but being tall-ish, psionic and imperial with a philosopher king chosen one is just so OP. As a materialist egalitarian that likes to create "nice" builds, I cry...😢

    • @dodojesus4529
      @dodojesus4529 Рік тому

      @@LuizAlexPhoenix I have played facist slaving monarchs or hive minds for an etenity so...yeah.

  • @hubertino855
    @hubertino855 Рік тому +49

    I'm interested how heirs for Empire government type are handled with new system🤔

  • @havendragma808
    @havendragma808 Рік тому +26

    The Ruler Creator, this is literally the only thing i have ever asked for in this game. No contest, best DLC for this game.

  • @valdonchev7296
    @valdonchev7296 Рік тому +17

    Took me some time to realize that the Veteran and Destiny traits means that leaders get stronger at a faster pace at higher levels than before. It depends on how long it takes to level up at each level, but making leaders live longer and learn faster just became a lot more important.

  • @davis3138
    @davis3138 Рік тому +17

    2:58 do the titles of your ministers change based on your ethics/civics? It would be cool if like, you were Warrior Culture, you would have a Polemarch instead of a Minister of Defense, or if you were a megacorp, you would have a CEO instead of a Primus. Or it would be cool just to have the ability to rename titles, on the fly, for like, flavor, you know.

    • @MontuPlays
      @MontuPlays  Рік тому +14

      I'm not sure. I hope we can rename them but I also think the ruler title changes (not the two ministers though)

    • @davis3138
      @davis3138 Рік тому +2

      @@MontuPlays We could not rename them 😞

  • @Dragonlord7012
    @Dragonlord7012 Рік тому +12

    Meme Build expansion looks lit.
    Also; Progenitors probably have normal councilors instead of Gestalt-brand, so they're not immortal, but they get the auto-levelup.

  • @Sam_Kings
    @Sam_Kings Рік тому +13

    I think this will make authoritarians empire more powerful, as you won't cycling through leaders as often, and it will potentially make leader lifespan etc more important

  • @MazorKuziaki
    @MazorKuziaki Рік тому +43

    What an exciting announcement for Stellaris. Still lots of little core changes Stellaris could use to make it better, but new content is better than nothing.

  • @Vadamist
    @Vadamist Рік тому +16

    Thank you for being on top of these so quickly. It's much more fun to hear the notes narrated while driving or cooking than to sit down and read everything.

  • @sunlesswarrior
    @sunlesswarrior Рік тому +6

    This makes transcendent learning sound so much more better if they truly are going to make leaders matter
    That and the other buffs to exp gain

  • @TheNN
    @TheNN Рік тому +7

    Y'know the changes to governors made me think about Star Wars:
    "The Imperial Senate will no longer concern us. I have just received word that the Emperor has dissolved the council permanently. The last remnants of the Old Republic have been swept away."
    "That's impossible! How will the Emperor maintain control without the bureaucracy?"
    "The regional governors now have direct control over their territories."

  • @haydenkohn5801
    @haydenkohn5801 Рік тому +7

    I wonder how unique the collectable leaders are going to be with this system. The Exile, Gray, governor robot guy etc.

  • @MatthewChenault
    @MatthewChenault Рік тому +7

    The leader creator is a massive step in the right direction. The ability to actually *choose* what your leader’s traits will be is simply fantastic.

  • @lasonris8934
    @lasonris8934 Рік тому +10

    Im just thinking about Progenitor hives which passively gain exp and this DLC
    Hives with that origin will have a massive buff

  • @LukeMansoor
    @LukeMansoor Рік тому +6

    I love the asymmetry between bio and gestalt empire government, very great and much wanted feature

  • @AnomonomonA
    @AnomonomonA Рік тому +4

    I have to imagine Grey will be reworked into a Renowned or Legendary leader.

  • @Jenna_Talia
    @Jenna_Talia Рік тому +3

    I reckon ethics will matter somewhat as they'll lead into higher weights for certain traits to be given to leaders. For instance at 2:33 the governor shown is materialist, and alongside the known trait for decreased building costs, there's also a new one, which I'm just going to assume is faster mechanical pop assembly given the icon being an arm from an assembly line.

  • @davidwoodmansee6233
    @davidwoodmansee6233 Рік тому +12

    so, EP3o is Montu's Emotional Support Pet?

    • @Ep3o
      @Ep3o Рік тому +11

      Can confirm

    • @MontuPlays
      @MontuPlays  Рік тому +4

      It's a good thing robots can't feel pain...

    • @Ep3o
      @Ep3o Рік тому +4

      @@MontuPlays I wish I could ;)

  • @sirdrork8616
    @sirdrork8616 Рік тому +2

    Crusader Kings 2 was my first Paradox game and still has a special place for me, so this DLC warms my imperial heart

  • @user-gt6wz5we6i
    @user-gt6wz5we6i Рік тому +4

    "we want you to have less leaders than before in order to make every single one of them more impactful and let you watch their career with great interest"
    "now you seat a governor on each of your 15 planets, if you can afford them"

    • @hobbes9513
      @hobbes9513 Рік тому +1

      That's pretty much the one change I don't like about this.

  • @LaPunaisedu31
    @LaPunaisedu31 Рік тому +6

    huge update, this is huge
    i had put the game aside for some time but this feels like the good time to come back,

  • @apollogamer8758
    @apollogamer8758 Рік тому +1

    'Emotional Support Pet' best pop culture reference ever! Like you Montu I am rather hoping for a dogo icon :) Also as a general point looks to be a really solid well thought out DLC

  • @NegaDruid
    @NegaDruid Рік тому +3

    I can only imagine the fun that will be had by people who write Stellaris fanfiction and do RP runs.

  • @VadoF1
    @VadoF1 Рік тому +2

    I wonder if fear of the dark and the galacic emperor will give you another council memeber for the extra civics they give

  • @Lilith-wr2nc
    @Lilith-wr2nc Рік тому +2

    "It's over 9000!" it's a reference to Dragon Ball, when Vegeta analizes Goku's power.

  • @austinpoor5217
    @austinpoor5217 Рік тому +3

    One of my favorite builds has always been to make space elves who live as long as possible and reach the highest level I can manage. I'm excited to see how well my summer court in space will do when focusing on making hyper elite leaders is a viable strategy at last.

  • @ShadowKueken
    @ShadowKueken Рік тому +1

    Leaders in Stellaris always have a sweet spot in my heart. I might not ever read their name and employ and fire them like a maniac but it feels absolutely amazing when you can find that diamond among the chaff stack, all the research bonuses, make him the chosen or get his level maxed. It could be the entire reason I go synthetic so they become immortal.
    Also there is a mod "Merged Leader Levels" that makes the entire feature so much better and probably inspired part of this overhaul. (Its also quite telling that the mod gives lot of changes and bonuses to rulers governors scientist and admirals but just ignores generals lol)

  • @Aliksander54
    @Aliksander54 Рік тому +2

    I really hope they allow us to edit in-game the titles of the council positions. (Ex. Allow us to rename 'Minister of Defense' to something like 'War Consul' if we wish for Roleplay purposes)

  • @robinwoodack2236
    @robinwoodack2236 Рік тому +3

    I love the theme. I am just a bit anxious about the level of interactions it implies : price of leaders to sell with vassals, curators traders raiders might be a joke since they can’t really be integrated to your empire and the new traits are far more powerful,old unique leader grey, oracle.
    Can we have a mercenary enclave leader bug fixed for the leader DLC …
    How the AI manages those changes ?

  • @bamsock
    @bamsock Рік тому +1

    Thanks for the in-depth video Montu! Would you consider making shorter breakdowns for folks like me who love your channel but need a quick announcement breakdown?

  • @lourohired4148
    @lourohired4148 Рік тому +2

    Imagine what a hell it would be for Montu to create a tier list of 700 leader traits ( ͡° ͜ʖ ͡°)

  • @mrjacob7795
    @mrjacob7795 Рік тому

    I think I'm on board with everything on display here! I can't say I'm a fan of limiting governor traits to exclusively apply to the planet they sit on since "Righteous" has always been my favorite trait to pull in the leader pool, but I suppose I can afford to build a second precinct hall on developing planets in the early game and then just replace it when I get the Hall's of Justice upgrade. Also, R.I.P me and my friend's ongoing campaigns! I booted up an hour ago not realizing the update dropped, saw the changes, and immediately dropped to desktop like it's hot to check your channel so I would actually know that the heck I'm doing.
    Thanks for the thorough exploration Montu!!!! Now I can awaken even further depths of my inner micromanager!

  • @Mistersheeaun
    @Mistersheeaun Рік тому +3

    I wonder if the development of Age of Wonders 4 inspired any of this. The timing is interesting with that game (4X having a focus on faction and leader customization) coming out May 2nd

  • @skyeranger
    @skyeranger Рік тому +5

    Thanks for the summary of the new stuff. Nicely done as always.

  • @SuperThest
    @SuperThest Рік тому +1

    I wonder if we still need researchers for science ships?
    I also wonder why they removed all the individual science positions. It might have been interesting to have some type of hierarchy where the 3 old ones sat under the new council position even if they simplified those leaders like they do with envoys.
    This is definitely looking interesting though. They're adding ideas from their other games with every update and making Stellaris one of their most versatile games.

  • @Sepaedius
    @Sepaedius Рік тому +1

    I'm kind of spooked to see how this will affect explorer scientists in the beginning.

  • @Calozard
    @Calozard Рік тому +1

    Imagin the potential of multiplayer empires with detailed leader from a roleplay perspective
    now we can imagine games where every leader is played by a player, maybe the majority can choose if one should go when the need arise to replace one with another, pushing you to chose between beter bonuses or the charisma and skills of the current ministry of desfense when it comes to fleet battles... and by the way it would means more potential players in events such as... idk... second renaissance ? 😗

  • @humanhaggis
    @humanhaggis Рік тому +1

    So many changes I have wanted for so long, this is shaping up to be a really great dlc. I just hope the soft-cap on leaders doesn't hurt early game exploration too much, and that explorer scientists have something to do after the early-game.

  • @jakobknudsen6864
    @jakobknudsen6864 Рік тому +1

    I want to see a civic for gestalt consciousnesses that is something like "Semi-independant leaders" that enables more of the leader/concil effects for gestalt conciousnesses, I think that would preserve the gestalt fantasy while still enabling players to make full use of the new leader mechanics.

  • @liesdamnlies3372
    @liesdamnlies3372 5 місяців тому +1

    Way late to the party, but this update actually got me to like imperial governments. It’s very fun for me to have a particular council position traditionally filled by the heir. It gives imperial governments a sense of continuity and stability they didn’t have before. (And conversely, democratic ones feel very much in flux sometimes, with sometimes a new ruler being elected meaning multiple council positions needing to be reshuffled.)

  • @goosemanVEVO
    @goosemanVEVO Рік тому +1

    Seeing a full video full of clips of the best avian portrait makes my chicken brain happy.

  • @Alpha___00
    @Alpha___00 Рік тому

    I like how when “apply to the planet that leader directly sits on” we are shown ring world

  • @egnaroelprup
    @egnaroelprup Рік тому

    Super interesting, one of my recent single player games was basically a build geared towards maximizing leaders by trying to get as many additional traits as possible (whilst lengthening leader lifespan as much as i could)
    Might be more powerful and controllable with a bit more choice at play

  • @MrMighty147
    @MrMighty147 Рік тому +1

    "Leaders should be more important so there have to be fewer of them."
    Creates more leader positions than there were before.

  • @markthompson6139
    @markthompson6139 Рік тому +1

    The ability to specialize leaders at start may help take somewhat powerful niche builds into the stratosphere. Just checked out Lathland’s angler idyll baol run, and while baol in Mp is unlikely, starting with a thrifty agrarian leader could get its benefits much quicker. Imagine a build where farmers are … good?

  • @swapertxking
    @swapertxking Рік тому

    The gestalt screen is the purifiers, look at the name in the top left corner. Though you got the pronunciation and meaning of the word executor wrong. Exec-utor, a type of leader/ruler, often the highest in their position. My favorite notable example is Executor Selendis of StarCraft 2, who is the grand admiral of the Protoss factions’ golden armada.

  • @chillshepherd6605
    @chillshepherd6605 Рік тому +1

    This is an excellent change. I’ve enjoyed the recent “flavor packs” quite a bit but this changes a core element of the game I NEVER cared about.
    Sure, I wanted a genius for science research and tried to match governors to sector outputs BUT never really cared about my leaders. A 5-10% bonus just didn’t mean a lot.
    “Leader lifespan” was entirely useless and unless I was doing something goofy with my friends I never paid any attention who was in charge.
    This update promises to evolve both the RP aspect of leaders AND the actual mechanics of them. That’s a GREAT implementation.
    If they can actually pull off what they promise, this might be one of the best DLC periods. I’m excited.

  • @domehammer
    @domehammer Рік тому +1

    I wonder if the special event faction will give a good leader. The manifesto that can sometimes show up in a game.

  • @voodoowoodpecker4320
    @voodoowoodpecker4320 Рік тому +1

    I'm already interested in how the Gray's and other event leaders new traits look like.

  • @jtharpla
    @jtharpla Рік тому +1

    Not crazy about losing the researcher per category, since that was a way to help influence the tech RNG

  • @treceIbrahimovic
    @treceIbrahimovic Рік тому +1

    I was really afraid that Hive/Collective Consciousness were not going to receive anything. Maybe a bit silly of my part but this is relieving.
    Can’t wait to try Progenitor Hive along with the new Sector Editor! 🎉

  • @TheDeathlyG
    @TheDeathlyG Рік тому

    I really, really hope they expand tooltips for Civics and other choices to map out these changes. I'd like to know what council seats they unlock, for instance.

  • @NewPaulActs17
    @NewPaulActs17 Рік тому

    bro- i just want a timeline chart of my leaders- when they were hired, what they led, when they were inactive, traits, dob dod age at death

  • @Midnight-wh2bs
    @Midnight-wh2bs Рік тому

    10:00 That's Executor as in "Executor of a Will/Estate", or in broader terms someone who is tasked with carrying out a duty. The term you're thinking of is Executioner. Granted it is still probably a Determined Exterminator empire (not Fanatic Purifier, that is for non-Gestalt empires, the genocidal civic for Gestalts are Devouring Swarm or Terravore for Hiveminds, and Determined Extermintor for Machine Intelligence) on account of the empire name in the top left.

  • @leftkehsvault2712
    @leftkehsvault2712 Рік тому +1

    Well, I can definitely say, that after this update, I now have more questions than before. For example, do we still need scientists to survey systems? Do we still need archaeologists? And also, though I understand that we save on multiple clicks if we really wish to switch scientists per research choice, do we really achieve the more-choice dogma by having a single scientist leader? Still, excellent Dev Diary, let's see for more info on the next one... @Montu Plays : Would you have any info on whether the DLC affects also Envoys? It would be a perfectly fine opportunity to upgrade them to proper leaders.
    P.S.: Since we are going full Crusader Kings here, I guess we could also do with a master of spies in the council...

  • @phluphie
    @phluphie Рік тому

    this sounds pretty great. But that fighting bird montage really made me want a ground battle rework.

  • @gloomfiend
    @gloomfiend Рік тому +2

    I like how Paradox "steals" features from their own games, this one is clearly inspired by CK. Honestly, it's a good thing they're exploiting that synergy, as long as it makes sense.

  • @Quartermaster_Veteran
    @Quartermaster_Veteran Рік тому

    I can't wait to see all the new artwork, plus they said there would be new ships? Sounds like a must have DLC!

  • @scettzvill
    @scettzvill Рік тому

    genuinely hyped for this, though I do worry about how this will work for empires with short lived leaders such as overtuned or clone army.
    seeing as how this system is suppose to streamline leaders, yet give a ton of customization option at set intervals.
    also, with how leaders level over time at the moment, having them level at the same speed as they do now might not be great, considering it can take well over 80 years for some leaders to reach level 10, if they can at all.

  • @TyrMcDohl
    @TyrMcDohl Рік тому +2

    Listening to Montu, ad break, Galactic Paragon trailer for the ad.

  • @blahmaster6k
    @blahmaster6k Рік тому

    Perfect intro clip

  • @youkofoxy
    @youkofoxy Рік тому +1

    Honestly, I do like the idea of head of research, however having other scientific groups and they leaders.
    Like, science is about understanding things better by using a solid methodology, so anyone can do it.
    However I do understand that having 3 scientist does not help to them feeling impactful and increase the micromanagement.
    Still, it would be interesting if the game have some events around science, like planets scientist having a head to head competition on something or they presenting a expensive proposal that we are better off choosing one, event one leader having their chime in.
    Just like spaceship scientist have their own details, it would feel quite unique if the game keep tracking them and their history and what they do better.

  • @justinsinke2088
    @justinsinke2088 Рік тому +1

    I am LOVING this overhaul to leaders, both free and DLC. Everything about it sounds great, even if leaders are capped like starbasses.
    What's interesting with how they've described with Gestalt Consciousness councils is that they're not tied into civics like normal empires. Where a normal empire can have up to 6 council positions, one for each civic they have (though they have to unlock the extra council seats and research the third civic slot as well), the gestalt consciousness is locked at 5. However, unless I'm mistaken, they seem to potentially start the game at those 5 (the immortal ruler and 4 nodes), but those nodes are static and need to be upgraded with care because those nodes are presumably static/permanent and can't be swapped like normal councilors can. Still, it plays into that core fantasy of designing the central system that controls the empire; you have one super ruler instead of 3-6 councilors. Progenitor Hive could be really, really fun with this, though perhaps with this leader rework, things like Progenitor Hive and Feudal Society will likely be seeing changes now that leaders are more powerful. Zero upkeep leaders sounds like it might be too good with this, as presumably going over your leader cap increases their upkeep cost, which would make Feudal Societ as it stands now an effective removal of said cap. I liked the negated ruler upkeep from that civic, so I'm really curious to see how they change it, because I can't imagine it remains unchanged.
    The existence of sector governors and planetary governors is an interesting one as well, as only the leader level bonus applies sector-wide (which I think primarily effects crime/devianace), but now each planet can have a planetary governor whose leader level overrides the sector governor, but applies their traits to the planet, so low every planet can have a governor specialized to the production type of that planet, so you can have planet classification and governor traits doubling up on planets for maximum benefit. However, I'd wager having a specialized governor for every planet is one of those things likely to set you over your leader cap.
    P.S. Executor is not another term for executioner. Executor is more like "executing a plan" than "executing a person", so closer to an executive. However, as the unit is named XT-489 Exterminator, they likely are a Fanatic Purifier empire still. Also, I'm pretty sure Arrested Development changed somewhere down the line, where it's something like -2 leader level instead of -100/0% experience game, so if you have enough leader level cap bonuses you can overcome it, but if all leaders go to 10 from the get go with the update, I wonder what Arrested Development will do now?

  • @jpritchett42
    @jpritchett42 Рік тому

    With how much more powerful leaders are becoming, I could definitely see an expansion of the espionage system (either in this DLC or a future one) allowing you to mess with another empire's leaders. These could include things like temporarily incapacitating them, forcing them to take a negative trait, full blown assassination, or even making them a double agent/turncoat at the highest levels. This could also help balance out empires with imortal leaders snowballing out of control.

  • @lakdav
    @lakdav Рік тому +1

    Regarding Gestalt councils, I wonder if the nodes will be affected by Leader-affecting species traits, and if yes, then how do they behave upon species modification mid-game.

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt Рік тому

    I wasn't sure, until I saw how the gestalt will be handled.. actually no, when I saw the picture for the example machine intelligence council. I'm sold. I don't play machines, I play hives, but.. yeah. That's amazing.
    Might have to touch up progenitor after this is released. Additionally I'm curious if it's fixed of if we can unlock more. Mmm, no destiny is a little sad if understandable.

  • @hobbes9513
    @hobbes9513 Рік тому +1

    I hope this doesn't mean I will have to switch my planet governor with architectural sense every time I want to construct a building or district on a different planet. It was bad enough already switching them in and out to make use of it with sector wide effects

  • @jomojas5786
    @jomojas5786 Рік тому +3

    With Xeno-Mediator, Xeno-Compatibility is about to be meta, at the risk of your computer imploding.

  • @Tactical_Werewolf
    @Tactical_Werewolf Рік тому +1

    The Xeno Mediator trait is going to be perfect for the Broken Shackles origin.

  • @oscarhocklee
    @oscarhocklee Рік тому

    ... That emotional support pet trait needs a potential "upgrade" path to something like "Small white lap-living obligate carnivore", adding some powerful red traits like "Crime lord"...

  • @Jonderski
    @Jonderski Рік тому

    Now this... is absolutely fantastic change in running an empire !!!!

  • @TheCripPlays935
    @TheCripPlays935 Рік тому

    I can’t wait to see what the council of a custodian or emperor looks like.

  • @Sepaedius
    @Sepaedius Рік тому

    That Ruler creator window looks pretty wild, wow
    I can't wait to try that out with a feudal empire!

  • @Sam_Kings
    @Sam_Kings Рік тому +2

    I'd really like to see some of the old portraits get some love like they did with the humans a few years ago. Some of them look a bit shit at the moment.

  • @Matoro342
    @Matoro342 Рік тому

    Phenomenal update.

  • @dabluflcn
    @dabluflcn Рік тому

    I wonder how they will balance technology specialties for tech rushes, seeing as how there will be just the one research director position instead of the three researchers currently. I am very excited for this DLC.

  • @Notlordstark
    @Notlordstark Рік тому +1

    Side note: “executor” can also just mean someone that puts something into effect. Also would’ve been a determined exterminator, not a fanatic purifier. Just a nitpick

  • @PhthaloGreenskin
    @PhthaloGreenskin Рік тому

    I don't even play stelaris anymore but I always watch your vids!

  • @ClockworkOuroborous
    @ClockworkOuroborous Рік тому

    Flashing back to MOOII and Master of Magic. Really hoping that there's a Mystic X : D

  • @Michael-qf5dl
    @Michael-qf5dl Рік тому +1

    Dear Paradox!
    Please make Envoys a separate leaders as well, so that their levels would matter, and they death would have an impact.
    It would've been cool to have to pay attention what type of individual represents your empire in any sort of diplomacy.
    May be tie-up envoys` levels and their traits to bonuses/debuffs based on opposing side's ethics? (so, strong envoy would be a great friend to militarists, while one with AI assistant will angry Spiritiulists, etc.)
    Now is the time! :D

  • @KingRoyal98
    @KingRoyal98 Рік тому

    17:30 oh God xeno compatibility + ecumenopolis

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt Рік тому

    Firstly: I'm curious if the text customizations and all that jazz will eventually be redone. The names for different things all being tied under a single selection can be a bummer.
    Secondly: "I'm not excited, you are!"

  • @peterknutsen3070
    @peterknutsen3070 8 місяців тому +1

    2:04 I just tried v3.9 for the first time, after a break from the game, and the Leader Screen (F5?) isn’t laggy any more. It was truly terrible in v3.8, but now it’s quite fast.

  • @FrozenPhoenix15
    @FrozenPhoenix15 Рік тому +6

    After the initial announcement, I was actually afraid that it was yet another dlc where machine empires were largely ignored. Glad to hear that we'll be getting some love.

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt Рік тому

    They need to look at tech soon and fix that kurfufle. Secondly, I'm curious about criminal syndicates

  • @NinjatoBlade
    @NinjatoBlade Рік тому +2

    Curious to see how Progenitors and Overtuned do now

  • @Egobyte83
    @Egobyte83 Рік тому

    I just got back from a one year hiatus and all my previous governors have been erased from existence and I see no traits anywhere on any recruitable leader. I only see "XXXX is a Scientist of , where she etc etc"... What is going on? Do you have to unlock traits as you go, or.... How can I decide what leaders I want to recruit if I can't see any traits?

  • @gamgy2820
    @gamgy2820 Рік тому +1

    With removing scientist per tech type they remove mechanic of boosting specific tech class(like voidcraft) also, how to boost psionic likelihood now?

  • @Velken_Iakov
    @Velken_Iakov Рік тому

    this video got me SUPER HYPED
    can we get the update/DLC today?
    I don't think i can wait 2 weeks

  • @moremoor8295
    @moremoor8295 Рік тому

    I didn't expect CK IV to be this early