Thats awesome! Few days ago i got question about procedural rig of the similar link but for data visualization in c4d, and cant find any answers. And here is your tut. Thi is really very cool solve! thanks
Thanx man. This is awesome. You might have saved me hours of work. I was so close to creating thousands of tracer connections to link all the point of one sphere to all the points of a smaller version of the same sphere. This hierarchy node and the python just did the work. And for sure your perfect explanation of the whole thing. Thanx so much.
Thank you Tim!! What a powerful technique! Thank you so much. I used to use Hair and attach clones to the ends but I like this way a lot better. For organic modeling also I will use this technique a lot.
Thank you so much Tim. It works amazingly well. To go beyond, I put the whole setup into a cloner but I lost the connections. The link between all the clones appears only when I make the cloner editable. Any ideas how to keep this procedural ?
Awesome tutorial! Any idea on how to make it so you can have 4 audio jacks on one side and 10 on the other and have the wires connect (I understand some would double up on the '4' side)?
Is there a solve to the "delay" you mention at 26:54 ? - I've used your setup exactly, and if you put a big enough movement on the random effector the delay becomes noticeable. I figured it would be a priority order issue, but I can't seem to solve it.
Great tutorial! Is there a way to connect the points of an editable spline onto a not editable one? For example, having 2 circles (1 editable, 1 not) and the not editable one has a Displacer deformer, which also deforms the editable one.
Tim, when i switch one of the cloner to the object mode and re create cloner node in xPresso, 2nd point of the spline is stop being aligned to z localy, and working in object coordinates. How to solve this?
sometimes i dont understand these xpresso limitations, for example why the bounding box node cant work with parametric objects?? its a huge limitation, doesnt make much sense to me
Comprehensive! One issue: When I render to Picture Viewer, the xpresso setup seems to fail, reverting the splines to their original position (not linking them). Everything seems to work in the viewport renderer though ...
@@Helloluxx Seems to solve the issue, but if I go one step further and animate some sweep growth on these generated splines, the problem persists. pressing 'a' or clicking the viewport fixes the issue, but the rendered animation doesn't update. Shifting priorities around also amounts to nothing ...
Got me at first, too. By default, the Python node creates ports with the Real data type (whereas the connecting nodes use the Object data type). You need to delete both the input and output ports on the Python node, and create new ports by using the Link data type. Should work then.
You need to delete the original input port by double clicking it and then add a new input using Link as the Data type. Sorry I missed this part, I will update the written tutorial to include this.
When you add the Python Node, it is important to delete the existing inputs and add a new input using the data type Link, if you do not then you will not be able to connect the object to it.
NOTE: When you add the Python Node, it is important to delete the existing inputs and add a new input using the data type Link, if you do not then you will not be able to connect the object to it.
Thats awesome! Few days ago i got question about procedural rig of the similar link but for data visualization in c4d, and cant find any answers. And here is your tut. Thi is really very cool solve! thanks
So glad to hear it helped you out, thanks for the positive vibes!
Thankyou! Used this to do a military animation, tethered a drone to a boat with a spline and sweep nurb :)
Great tutorial, thanks a lot! 👏
Thanx man. This is awesome. You might have saved me hours of work. I was so close to creating thousands of tracer connections to link all the point of one sphere to all the points of a smaller version of the same sphere. This hierarchy node and the python just did the work. And for sure your perfect explanation of the whole thing. Thanx so much.
Thank you so much , I was looking for this .
Amazing! Thank you so much
Marvelous tutorial & sprended works!
You really saved my life.
Thank you very very much!
Yes!
Just what I need. Thanks Tim!
Awesome tutorial! Thx!
Thank you Tim!! What a powerful technique! Thank you so much. I used to use Hair and attach clones to the ends but I like this way a lot better. For organic modeling also I will use this technique a lot.
Thanks for the positive feedback.
Very useful! Thanks a lot!
Thank you!
Tim the boss!!!!!
Great Tute. Quickie question: Is there a way to link to points in the geometry of the clone itself, and not just the clones position?
Thank you so much Tim. It works amazingly well. To go beyond, I put the whole setup into a cloner but I lost the connections. The link between all the clones appears only when I make the cloner editable. Any ideas how to keep this procedural ?
Awesome tutorial! Any idea on how to make it so you can have 4 audio jacks on one side and 10 on the other and have the wires connect (I understand some would double up on the '4' side)?
Is there a solve to the "delay" you mention at 26:54 ? - I've used your setup exactly, and if you put a big enough movement on the random effector the delay becomes noticeable. I figured it would be a priority order issue, but I can't seem to solve it.
Great tutorial! Is there a way to connect the points of an editable spline onto a not editable one? For example, having 2 circles (1 editable, 1 not) and the not editable one has a Displacer deformer, which also deforms the editable one.
Tim, when i switch one of the cloner to the object mode and re create cloner node in xPresso, 2nd point of the spline is stop being aligned to z localy, and working in object coordinates. How to solve this?
Is there a way to apply a sweep object to each of the splines? I'm struggling with adding geometry to the splines.
It's been a year, but you can just put cloner into the connect object and then use that in sweep it should sweep all the splines now :)
Thank you so much!
@@Ignash
sometimes i dont understand these xpresso limitations, for example why the bounding box node cant work with parametric objects?? its a huge limitation, doesnt make much sense to me
Thank u ♥
Comprehensive! One issue: When I render to Picture Viewer, the xpresso setup seems to fail, reverting the splines to their original position (not linking them). Everything seems to work in the viewport renderer though ...
I didn't have that issue, although there is a redraw problem due to priorities on the first frame, so perhaps you need to render 2 frames?
@@Helloluxx Seems to solve the issue, but if I go one step further and animate some sweep growth on these generated splines, the problem persists. pressing 'a' or clicking the viewport fixes the issue, but the rendered animation doesn't update. Shifting priorities around also amounts to nothing ...
Hi Tim, Thanks for the awesome tutorial! I've got only one issue, python script input is not accepting the object output from the cloner. :/
Got me at first, too. By default, the Python node creates ports with the Real data type (whereas the connecting nodes use the Object data type). You need to delete both the input and output ports on the Python node, and create new ports by using the Link data type. Should work then.
You need to delete the original input port by double clicking it and then add a new input using Link as the Data type. Sorry I missed this part, I will update the written tutorial to include this.
@@saputello2 Thanks Eric
helloluxx nice one, Thank you \m/
@@Helloluxx My pleasure. Thank you for the awesome tutorial!
What happens if you put the jack cloner to object and make the object a circle spline. It disconnects the splines. Please help
in fact i'm gutted. as this doesn't seem to work with the cloners in any other configuration
@@vfx_jon I'd love to know a solution to this, too.
Cloner object port does not connect to python Input1
When you add the Python Node, it is important to delete the existing inputs and add a new input using the data type Link, if you do not then you will not be able to connect the object to it.
Please share the project. my Python node is not working
не разобрался? Я почему-то тоже не могу к ней ничего подключить и вывести
оо) получилось. У него там в описании написано, что предварительно надо удалить все импуты и добавить заново!
Anyone else encounter the python node not accepting the object output from cloner splines? Or it being able to connect to he hierarchy?
NOTE: When you add the Python Node, it is important to delete the existing inputs and add a new input using the data type Link, if you do not then you will not be able to connect the object to it.
@@Helloluxx This worked for me! Thanks!
@@Helloluxx Thank God I found this comment, I was going insane lol
Ahahaha - I did it!!!!