Attach Spline Points to Clones with Xpresso in Cinema 4D

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 50

  • @kir11
    @kir11 5 років тому +2

    Thats awesome! Few days ago i got question about procedural rig of the similar link but for data visualization in c4d, and cant find any answers. And here is your tut. Thi is really very cool solve! thanks

    • @Helloluxx
      @Helloluxx  5 років тому

      So glad to hear it helped you out, thanks for the positive vibes!

  • @Vmshipe
    @Vmshipe 5 років тому +2

    Thankyou! Used this to do a military animation, tethered a drone to a boat with a spline and sweep nurb :)

  • @andreydavlikanoff1868
    @andreydavlikanoff1868 11 місяців тому

    Great tutorial, thanks a lot! 👏

  • @steffenbaumgart3549
    @steffenbaumgart3549 4 роки тому +1

    Thanx man. This is awesome. You might have saved me hours of work. I was so close to creating thousands of tracer connections to link all the point of one sphere to all the points of a smaller version of the same sphere. This hierarchy node and the python just did the work. And for sure your perfect explanation of the whole thing. Thanx so much.

  • @ahmedshakib3883
    @ahmedshakib3883 2 роки тому

    Thank you so much , I was looking for this .

  • @ondrejzunka760
    @ondrejzunka760 4 роки тому +1

    Amazing! Thank you so much

  • @studioasakawahkltd4323
    @studioasakawahkltd4323 5 років тому +1

    Marvelous tutorial & sprended works!
    You really saved my life.
    Thank you very very much!

  • @TheGrrson
    @TheGrrson 3 роки тому

    Just what I need. Thanks Tim!

  • @mikeudin
    @mikeudin 5 років тому +3

    Awesome tutorial! Thx!

  • @donross7820
    @donross7820 5 років тому +1

    Thank you Tim!! What a powerful technique! Thank you so much. I used to use Hair and attach clones to the ends but I like this way a lot better. For organic modeling also I will use this technique a lot.

    • @Helloluxx
      @Helloluxx  5 років тому

      Thanks for the positive feedback.

  • @irakligariba
    @irakligariba 4 роки тому

    Very useful! Thanks a lot!

  • @fedormakoe4768
    @fedormakoe4768 2 роки тому

    Thank you!

  • @MotionPunk
    @MotionPunk 5 років тому +1

    Tim the boss!!!!!

  • @zedzero01
    @zedzero01 3 роки тому

    Great Tute. Quickie question: Is there a way to link to points in the geometry of the clone itself, and not just the clones position?

  • @antoineg6401
    @antoineg6401 4 роки тому

    Thank you so much Tim. It works amazingly well. To go beyond, I put the whole setup into a cloner but I lost the connections. The link between all the clones appears only when I make the cloner editable. Any ideas how to keep this procedural ?

  • @TheAndrewLucasUTube
    @TheAndrewLucasUTube 5 років тому

    Awesome tutorial! Any idea on how to make it so you can have 4 audio jacks on one side and 10 on the other and have the wires connect (I understand some would double up on the '4' side)?

  • @powerfuse0
    @powerfuse0 3 роки тому

    Is there a solve to the "delay" you mention at 26:54 ? - I've used your setup exactly, and if you put a big enough movement on the random effector the delay becomes noticeable. I figured it would be a priority order issue, but I can't seem to solve it.

  • @AndreBritesMotion
    @AndreBritesMotion 4 роки тому

    Great tutorial! Is there a way to connect the points of an editable spline onto a not editable one? For example, having 2 circles (1 editable, 1 not) and the not editable one has a Displacer deformer, which also deforms the editable one.

  • @kir11
    @kir11 5 років тому

    Tim, when i switch one of the cloner to the object mode and re create cloner node in xPresso, 2nd point of the spline is stop being aligned to z localy, and working in object coordinates. How to solve this?

  • @sswine4d578
    @sswine4d578 3 роки тому +1

    Is there a way to apply a sweep object to each of the splines? I'm struggling with adding geometry to the splines.

    • @Ignash
      @Ignash 2 роки тому +2

      It's been a year, but you can just put cloner into the connect object and then use that in sweep it should sweep all the splines now :)

    • @duke3024
      @duke3024 Рік тому +1

      Thank you so much!
      @@Ignash

  • @matteoforghieri
    @matteoforghieri 4 роки тому +1

    sometimes i dont understand these xpresso limitations, for example why the bounding box node cant work with parametric objects?? its a huge limitation, doesnt make much sense to me

  • @revocolor
    @revocolor 4 роки тому

    Thank u ♥

  • @quintendelahaye3045
    @quintendelahaye3045 3 роки тому

    Comprehensive! One issue: When I render to Picture Viewer, the xpresso setup seems to fail, reverting the splines to their original position (not linking them). Everything seems to work in the viewport renderer though ...

    • @Helloluxx
      @Helloluxx  3 роки тому

      I didn't have that issue, although there is a redraw problem due to priorities on the first frame, so perhaps you need to render 2 frames?

    • @quintendelahaye3045
      @quintendelahaye3045 3 роки тому

      @@Helloluxx Seems to solve the issue, but if I go one step further and animate some sweep growth on these generated splines, the problem persists. pressing 'a' or clicking the viewport fixes the issue, but the rendered animation doesn't update. Shifting priorities around also amounts to nothing ...

  • @siaamak
    @siaamak 5 років тому

    Hi Tim, Thanks for the awesome tutorial! I've got only one issue, python script input is not accepting the object output from the cloner. :/

    • @saputello2
      @saputello2 5 років тому +4

      Got me at first, too. By default, the Python node creates ports with the Real data type (whereas the connecting nodes use the Object data type). You need to delete both the input and output ports on the Python node, and create new ports by using the Link data type. Should work then.

    • @Helloluxx
      @Helloluxx  5 років тому +6

      You need to delete the original input port by double clicking it and then add a new input using Link as the Data type. Sorry I missed this part, I will update the written tutorial to include this.

    • @Helloluxx
      @Helloluxx  5 років тому +2

      @@saputello2 Thanks Eric

    • @siaamak
      @siaamak 5 років тому

      helloluxx nice one, Thank you \m/

    • @saputello2
      @saputello2 5 років тому

      @@Helloluxx My pleasure. Thank you for the awesome tutorial!

  • @vfx_jon
    @vfx_jon 5 років тому

    What happens if you put the jack cloner to object and make the object a circle spline. It disconnects the splines. Please help

    • @vfx_jon
      @vfx_jon 5 років тому +1

      in fact i'm gutted. as this doesn't seem to work with the cloners in any other configuration

    • @TheGrrson
      @TheGrrson 3 роки тому

      @@vfx_jon I'd love to know a solution to this, too.

  • @me111ok
    @me111ok 2 роки тому

    Cloner object port does not connect to python Input1

    • @Helloluxx
      @Helloluxx  2 роки тому +2

      When you add the Python Node, it is important to delete the existing inputs and add a new input using the data type Link, if you do not then you will not be able to connect the object to it.

  • @makfarik
    @makfarik 4 роки тому

    Please share the project. my Python node is not working

    • @skrotov
      @skrotov 4 роки тому

      не разобрался? Я почему-то тоже не могу к ней ничего подключить и вывести

    • @skrotov
      @skrotov 4 роки тому +1

      оо) получилось. У него там в описании написано, что предварительно надо удалить все импуты и добавить заново!

  • @xrossfader
    @xrossfader 4 роки тому

    Anyone else encounter the python node not accepting the object output from cloner splines? Or it being able to connect to he hierarchy?

    • @Helloluxx
      @Helloluxx  4 роки тому +3

      NOTE: When you add the Python Node, it is important to delete the existing inputs and add a new input using the data type Link, if you do not then you will not be able to connect the object to it.

    • @TheGrrson
      @TheGrrson 3 роки тому

      @@Helloluxx This worked for me! Thanks!

    • @sollymedia6564
      @sollymedia6564 10 місяців тому

      ​@@Helloluxx Thank God I found this comment, I was going insane lol

  • @vfx_jon
    @vfx_jon 5 років тому

    Ahahaha - I did it!!!!