Btw if someone wants to try something different than a dps built, try this: I just made a very powerful Support HH weapon but its not for solo hunts due its purpose is buffing and healing.....alot. ⏩ it means i can expand more to the subject if anyone have a question. Gear Deco. Equip to Slots ------------------------------------------------------------------------------------------------------------------------------- Weapon: Sinister Shadestrum || Recovery [1] + Horn Maestro [1] Head: Bishaten Mail S || Free Meal [1] Torso: Bishaten Mail S || Quick Sheath [1] Arms: Hunter's Vambraces S || Quick Sheath [1] Waist: Utsushi Tassets (V) S || Wide-Range [1] Legs: Tigrex Greaves S || Free Meal [1] Talisman Skills: Wide Range Lv2 || Item Prolonger [2] (extra skill + dont really ➡ Punishing Draw Lv1 need it) Skills you need: Free Meal Lv3 Quick Sheath Lv3 Horn Maestro Lv1 Wide-Range Lv5 Item Prolonger Lv3 Speed Eating Lv3 ------------------------------------------------------------------------------------------------------------------------------- Items Pouch: Mega Potion, Lifepowder, Gourmet Fish, Herbal Powder, Herbal Medicine, Dust of Life, Antidote, Deodorant, Godbug (for crafting Potion), Honey (for crafting), Blue Mashroom (for crafting Lifepowder), Energy Drink, Nulberry, Cleanser, Mega Armorskin, Mega Demondrug, Hardshell Powder, Demon Powder, Adamant Seed, Might Seed, Armorcharm, Powercharm, Armotalon, Powertalon. --------------------------------------------------------------------------------------------------------------------------------- What weapon can do: Apply Sonic Barrier (immune for 1 hit and its last for 3 seconds), Attack and Defence Up and Health Regen. What skills can do: ⏩ "Wide-Range" allows you all the items above to be able to transfer their effects to team, so you have you have total 58 healing items (aside the First Aid that can you also use) and plus Gourmet Fish can give Health Regen. and can stack with weapons Health Regen. buff. Also have 3 Attack buff items and 3 Defense items that can be combo with weapons Attack and Defence Up for massive team atk and def along with items that can almost heal any status effect. ⏩ "Free Meal" allows you to reuse drinks and food for free with 45% chance (does not work with the Powders cause the are not foods or drinks) ⏩ "Quick Sheath and Speed Eating" a very important combo because you need to act fast when your team is in trouble (note that Potions and some other items heal some % instant while the rest heals overtime fast and if you dodge you and team lose that overtime heal but with Speed Eating you wont need to roll cause it heals faster) ⏩ "Item Prolonger" makes all your buff items last for 50% more time, dont know the exact times for the buff items on this game but on MHGU the Seeds last for 3 min so with the 50% they will last 4.5 min. "Horn Maestro" will allow you to dish a little more dmg with sonic attacks but mostly you need it to apply faster Sonic Barrier. If you manage to read this far congratulations you now know how to make a God like Support build but if you are still in doubt we can play together and see for yourselfs. Friend Code: SW-0606-9394-7600 I forgot to edit the Palico part: all you need is any Fighter cat, the Rousing Roar it can give you 35% affinity and earplugs and if you manage to get the Power Drums skill even better. Another Edit: I had this type of build on MHGU and on that game Wide-Range couldn't transfer Mega Potions to team so i assumed same was for this.... When you look the buffs above your health when you apply all those buff in less of 30-40 sec give me a call 😁
this has legit to be the best no bullshit tutorial for the H i have seen ever. i hate it when people waste like 5 minutes to show off all the basic attacks, just tell me which ones to use and preferably why and what combos are good. as a CB main who had to learn almost everything from scratch because there just has never been a really good tutorial like this i can safely say that you just saved me about half a year of playing the weapon just to fully understand EVERYTHING about it. feels like i now know everything i need to know, thanks buddy!
Big Ups for making this video! The HH was my baby in MHW but I quickly fell out of love with it in Rise. I switched to CB and Lance and have been having a grand time. I’m now in late-game and started to miss the HH. I’m able to jump back in after this video. Thank you so much!
When I’m fighting, my definite biggest gripe with the hunting horn is that I’m always stuck in a long animation when the monster is getting ready to hit me, so learning a fast combo is extremely helpful.
Thank you so much for this! Between learning a more efficient combo path and i-frames on performance mode ZR, this has been really helpful. Today my times went down quite a bit. Thank you!
@@sirspanks69 yes, but i think they are talking about which version sounds better rhetorically I kinda like “infernal melody” more though It says more with less words
After running 1300+ hunts as an LS user, I'm going through on my personal journey/goal rn to get at least 100 hunts with all weps.....I ain't gonna lie I was that dude u talked about lining up the 3 notes and spamming magnificent trio for my 100 hunts on HH. I'm gonna main HH now to honor you, Zook, and Aradoxas' hard work and diligence in providing us this great information to use HH properly. I'll continue my goal to completing the 100 hunt weapons challenge later after proficiency on the Hunting Horn. Thank you guys and you have re-ignited the excitement for the game and I'm almost HR900 :P
even though this vid a year old, this still serve very useful for new HH mains like I am. Just bought MHR sunbreak and I can't wait to practice this fast combo. ❤
This was incredible AND incredibly helpful! 👏 Thank you so much. Rise is my first MH game and I'm loving it but I tend to keep it fresh and learn new weapons and make builds for them. I played through the main story with sword and shield. Then got curious about the LBG, after over 200 quests with it I switched over to Switch Axe; it's the ones looking like a chainsaw that got me 🤔 Then I thought; haven't tried a blunt weapon yet! So here comes the HH. I'm sure I've frustrated many people online with my inexperience despite my higher HR; but I swear I'm trying! Looking forward to bonking magnamalo with your tips! Thanks again!
The Earthshaker is absolutely insane in Rampages under Counter Signal. With the best possible HH in terms of damage (Rampage Agitato S) can do upwards of 4,500 damage total if you connect the first hit on a good weak spot. It's so good, I actually go out of my way to grab extra Wirebugs so I can use it more. Two of those = 1 Splitting Wyvernshot.
What i learned from all of this : first play melody to buff yourself, punch the monster to get full bar, prepare tripple melody, down the monster, use tripple combo, full bar, zr a, and earth shaker, repeat process until monster is dead. You know i am playing this games for years now and rise is my first time i use hunting horn as my weapon to do the whole run. Before that i used ig, ls, and db. I was always interested in hunting horn and had my own fair share of master rank kills in monhun world with it but i never had the motivation to main it. I started to play rise a couple of days ago and decided to main this weapon now. Most things i knew already but the new things in rise confused me, thats why i watched this video just now and you sir did a wonderful job of explaining the unclear stuff for me.
Thx for share your knowledge. It’s very important for me (a french casual HH player). Your clip is so clear and confirme me i’m in the good way to play more better 💪
Been playing nothing but hunting horn for a long time, and I always felt like I was lacking when I’m seeing these 3-5 minute speedruns with it, while I’m casually doing 15 minute hunts normally. Finally, it pushed me to actually look up some advanced tips. And as a Mag Trio abuser, I hope I can bring my hunt times down with this video.
I blame this video for making me fall in love with HH. Detailed enough to teach the principles of the weapon, while also being simple enough for a newcomer scrub like me to easily digest. 👍
Really helped me understand the core of the weapon without throwing a barrage of equations and charts to follow. I just started using horns so this will be a great video to rewatch and study for better results.
LOL! Just a few minutes into the video and I already knew I was playing the Hunting Horn wrong by just spamming the Magnificent Trio. Everything you mentioned is exactly why I used it, it's flashy, fast and feels like it's doing DPS. I am trying it for the first time. I really want to get into this weapon giving it a proper shit this time. Will watch the rest of the video now.
Back in World I watched tutorials by Griffted, Taxman and yourself on hunting horn and it is the reason I’ve loved playing it for the past few years of my life. Now here I am in Rise watching another one of your masterclasses. 😁
Your videos inspired me to keep using HuntingHorn, specially your valstrax run. I knew that I was committing a lot of mistakes playing Rise HH, so, time to boot up Rise yet again.
@@Matadurr The new hunting horn has completely lost it's charm for me after maining it for years. The complexity of playing the longer notes and learning the most effective times to perform is what made HH feel like an instrument and is what made it so unique. It was so rewarding to the few who managed to overcome the learning curve of the slow methodical style that it had. Now we have an insanely fast hammer with an autoplay button that occasionally farts out buffs. It's such a shame too since it will most likely never return to how it was, and that's absolutely disheartening after putting in the hundreds of hours of practice trying to perfect all of its unique quirks.
@@rendin9338 yea! Queueing songs and using the advanced movement in world is very rewarding (idk much abt others mh except for portable 3rd and world). You can also chain up songs if they have the same notes. Not to mention that you actually need to know the MR monster moves to perform a proper combo. Also the encore is good, you can stack up effects/lengthen the duration of the songs. The rise HH is too simplistic, the fast movement is good, but i hope they bring back everything else. And the horn maestro skill has basically become an extra attack speed and boost, why even take away the melody duration up???
@@anonymouswhite7957 they took away the melody duration because of how easy it is to shit out songs, I’ve now accepted that we old doot mains will prob never get worldborne HH back, so I’m starting a new save on Rise dedicated to me getting back my love for the doot stick. Normally in every MH game I’ve played, I play the HH until 1000 hunts then I’ll play other weapons, with rise however, I only got to 90 before switching to IG and only playing that for the next 200 hunts before I quit the game because of other problems with Rise itself. I also want to experience what Rise would have been like if it was released as a whole, because maybe that could make the experience better.
Picked up weapon > "Oh man, this is a lot of fun, and feels like there's a ton of potential. But the damage feels lacking" Watches this video > starts slapping monsters down as fast as my other mains and look like I've been playing hh for months Seriously, so much good info in one place. Learned a ton, and it feels good to have another weapon in the chamber to play through these games with.
I miss the complicated music sheet of old world, I also feel like the buffs back then meant more. You were always the hero for playing it and we're praised for your ability to read. I miss you my beloved horn!
02:58 bro we're not even three minutes into the video and I've been called out lol. Great video though, decided to start playing the hunting horn on the recent console release of Rise and it's been great fun. Would spamming the mad trio be better if you're using a status build for funsies? Or should I just reserve it for infernal melody usage?
Bead of resonance is just so disappointing if you're not running healing melody. I hope Capcom tweaks it for G rank. Maybe it buffs sonic waves, extends sonic barrier, follows you around, or they give us Impact wave back just something so I can run a slightly different play style every once and a while and not feel like I'm not pulling my dps weight in the hunt.
I just downloaded rise on Xbox. IMO echo > performance. Its more engaging and I dont like attacking 2 times with the same button to get the buff. Im no where near optimal but a great part of the hh is that every attack combos into anything else. Monstet on your right hit B on your left hit y. Down in front of you press y+b have notes on your bar press rt.
They removed almost all the tech from the original horn, and removed all the nuance, like the forward>backward into overhead swing, being able to move during encore, reduced its strongest move to a charge gauge that gives a 20 second buff that is hardly worth a damn, made it so you simply flail around and you magically hit things (also Rise 100% has auto-aim on monster heads if you are close enough). I dont have to think anymore, i literally have more fun and thoughts to process using the freakin Dual Blades, which prior to Generations was an absolute snoozefest of a weapon, and now even THAT weapon has more nuance than the Rise horn, the songs and recitals are absolutely brain dead to play. The Rise horn does have some really cool things going for it, the encore move itself, is actually really good, but i wish they would just make it a regular move instead of having it replace the insanely versatile and powerful moveset the previous encore used to be in previous games, would it be SO HARD to give us the old Encore moves but not have our hunter stand around for a year playing it and just make it instant like the Rise Encore does currently? I get it, they needed certain buttons on the switch to be freed up for the wirebugs, and i applaud capcoms' bold choice to completely redesign the weapon, and its likely that they wont ever revert it back to the way it was since the weapon has Dectupled in popularity since world, instead of being used by only 1% of the player base like it has done in previous games, but...did you have to mess with our baby so much Capcom? you had it right in Iceborne, just bring back Icebornes horn with instant melody and recitals with Sonic Waves doing damage, hell id even accept using Mag Trio if it wasnt spammable like it is right now.
This right here is beautiful. I really hope they put all of these really cool moves into recitals and make it instant like you suggested. I wouldn’t even mind near miss hyper armor when preforming an encore.
1000000% agreed. I had 1000 plus World hunts on horn and Rise horn is just soooooo boring. In World a ton of horns had different songs and there for different combos to master. In Rise every horn is the same basic, brain off, combo. I think making the horn look cooler and more like a horn tootin' bad ass was a GREAT change but they took away everything else that already made people feel that way. Mastering a certain horn in World felt like mastering a song itself and, since most horns had unique songs, you kind of are. Keeping 100% buff uptime while keeping damage on the monster was a high like no other and now uptime is always 4 or 6 buttons away. I miss old horn so much.
Why’s that?? I might agree if it’s because of the ZR combo loops It’s not so bad that you NEED to do it but it’s obviously less optimal Honestly, i feel like the other moves need to be buffed so that they are better in combos Hell even just buffing the elemental damage output on all those moves would help
@@richiepadgett2509 i feel that Like im very happy that removing the flourish made more song lists viable becuz attack boost isnt nearly as good but it’s a huge loss honestly
Bead of Resonance when paired with Echo mode is actually awesome. I use it quite a lot both MP and SP. Spamming Crush attack + Echo + the bead’s shockwave deals great damage Melody Slap is good for Slugger sets. Plus if you how how to chain the back overhead smash into a combo, then it feels like you just got an extra move with Melody slap and can use both
Thank you for this guide..are there any improvement in sunbreak coz this video is 1year ago.im just only curious if theres any other combo improvement?
in short do ZR + A most of the time to build meter, then ZR+ A + (A+B) when monster is open and silk bind weak points, and perform trio only when meter already full. Did I get it all
Well, I’m here again. Fresh off the Sunbreak Demo, having done the Wirebug Yo-Yo with a big ole sumo frog. But I’ve been doing it the way I did in Rise. I did it using the advice I found HERE. I’m not sure how much the new moves and readjusted motion values have changed the potential damage outputs. Got any insights for future Hunting Horn players, Deus? Any thoughts or advice on Sunbreak’s changes?
Almost instinctively I stopped using bead of resonance and melodic slap. But I would like to know why they're bad. I think that deserves a brief video. Thanks for the awesome info👍!
Late reply and necro. But heres the reason! Echo slap, the echo wave cant crit at all and the Motion Value aka the damage Value is super low. As for bead. Theres only two songs that work for it. Healing and waves. Plus monsters move alot making bead kinda trash sense it doesnt just make more waved every note you completw for damage but acts as a speaker. They both need buffs.
I actually don't hate bead with echo mode, particularly if the horn I have doesn't have attack up since it uses that automatically, but definitely needs a buff.
Thanks so much for this I immediately put the information and meta sets to use and pretty easily cleared apex ratholos , the difference was night and day in my damage and flow
15:46 can someone tell me why this happens sometimes? you queue all 3 notes, then you play another note, taking away the 3 different notes and leaving you with 2 notes (not meeting the magnificent trio requirement) but magnificent trio still stays because you unlocked it by getting all 3 notes… does it always stay? does it go away sometimes?
No idea how to ping the author. But OMG this guide turned me from a blundering noob that came from IG that gets hit for fun by monsters into someone that actually does good dmg and uses way way less Mega HP. I know this for a fact as I used the PC DPS team viewer and combo dps Mod. If the various weapon speed runners all make guides like this, picking up new weapons would be way way way easier. Seriously you explain in 20 minutes what people will take hours and maybe never pick up.
I watched a couple times and wasn't able to tell from all the info. In one clip Infernal Melody falls off before Earthshaker lands, and in another it falls off before the 2nd hit of Earthshaker lands. How much damage is lost (if any) in these scenarios ?
Ugh I have tried using the i frames on the performance but end up getting hit too often and subsequently stunned! Am I doing something wrong or are these hit boxes wonky or lingering?
Awesome vid. You are a treasure to current and aspiring HH players ❤️
The legend himself is here!
What you say is true. I am one of those of players myself
Btw if someone wants to try something different than a dps built, try this:
I just made a very powerful Support HH weapon but its not for solo hunts due its purpose is buffing and healing.....alot.
⏩ it means i can expand more to the subject if anyone have a question.
Gear Deco. Equip to Slots
-------------------------------------------------------------------------------------------------------------------------------
Weapon: Sinister Shadestrum || Recovery [1] + Horn Maestro [1]
Head: Bishaten Mail S || Free Meal [1]
Torso: Bishaten Mail S || Quick Sheath [1]
Arms: Hunter's Vambraces S || Quick Sheath [1]
Waist: Utsushi Tassets (V) S || Wide-Range [1]
Legs: Tigrex Greaves S || Free Meal [1]
Talisman Skills: Wide Range Lv2 || Item Prolonger [2]
(extra skill + dont really ➡ Punishing Draw Lv1
need it)
Skills you need: Free Meal Lv3
Quick Sheath Lv3
Horn Maestro Lv1
Wide-Range Lv5
Item Prolonger Lv3
Speed Eating Lv3
-------------------------------------------------------------------------------------------------------------------------------
Items Pouch:
Mega Potion, Lifepowder, Gourmet Fish, Herbal Powder, Herbal Medicine, Dust of Life, Antidote, Deodorant, Godbug (for crafting Potion), Honey (for crafting),
Blue Mashroom (for crafting Lifepowder), Energy Drink, Nulberry, Cleanser, Mega Armorskin, Mega Demondrug, Hardshell Powder, Demon Powder, Adamant Seed, Might Seed, Armorcharm, Powercharm, Armotalon, Powertalon.
---------------------------------------------------------------------------------------------------------------------------------
What weapon can do: Apply Sonic Barrier (immune for 1 hit and its last for 3 seconds), Attack and Defence Up and Health Regen.
What skills can do:
⏩ "Wide-Range" allows you all the items above to be able to transfer their effects to team, so you have you have total 58 healing items (aside the First Aid that can you also use) and plus Gourmet Fish can give Health Regen. and can stack with weapons Health Regen. buff.
Also have 3 Attack buff items and 3 Defense items that can be combo with weapons Attack and Defence Up for massive team atk and def along with items that can almost heal any status effect.
⏩ "Free Meal" allows you to reuse drinks and food for free with 45% chance (does not work with the Powders cause the are not foods or drinks)
⏩ "Quick Sheath and Speed Eating" a very important combo because you need to act fast when your team is in trouble (note that Potions and some other items heal some % instant while the rest heals overtime fast and if you dodge you and team lose that overtime heal but with Speed Eating you wont need to roll cause it heals faster)
⏩ "Item Prolonger" makes all your buff items last for 50% more time, dont know the exact times for the buff items on this game but on MHGU the Seeds last for 3 min so with the 50% they will last 4.5 min.
"Horn Maestro" will allow you to dish a little more dmg with sonic attacks but mostly you need it to apply faster Sonic Barrier.
If you manage to read this far congratulations you now know how to make a God like Support build but if you are still in doubt we can play together and see for yourselfs.
Friend Code: SW-0606-9394-7600
I forgot to edit the Palico part: all you need is any Fighter cat, the Rousing Roar it can give you 35% affinity and earplugs and if you manage to get the Power Drums skill even better.
Another Edit: I had this type of build on MHGU and on that game Wide-Range couldn't transfer Mega Potions to team so i assumed same was for this....
When you look the buffs above your health when you apply all those buff in less of 30-40 sec give me a call 😁
And you're the plague.
Gaijin ur the best
this has legit to be the best no bullshit tutorial for the H i have seen ever. i hate it when people waste like 5 minutes to show off all the basic attacks, just tell me which ones to use and preferably why and what combos are good.
as a CB main who had to learn almost everything from scratch because there just has never been a really good tutorial like this i can safely say that you just saved me about half a year of playing the weapon just to fully understand EVERYTHING about it. feels like i now know everything i need to know, thanks buddy!
“Noob trap…”
Me: “what do ya mean, that’s what I d….ohhh”
hehe
Thank you, I used to spam Magnificent trio, now this is a wonderful job explaining every detail and the combos, thanks a lot.
Big Ups for making this video! The HH was my baby in MHW but I quickly fell out of love with it in Rise. I switched to CB and Lance and have been having a grand time.
I’m now in late-game and started to miss the HH. I’m able to jump back in after this video. Thank you so much!
When I’m fighting, my definite biggest gripe with the hunting horn is that I’m always stuck in a long animation when the monster is getting ready to hit me, so learning a fast combo is extremely helpful.
Thank you so much for this! Between learning a more efficient combo path and i-frames on performance mode ZR, this has been really helpful. Today my times went down quite a bit.
Thank you!
RIP Song of Raging Flames, was better name than infernal melody
Doesn't it mean the same thing
@@sirspanks69 yes, but i think they are talking about which version sounds better rhetorically
I kinda like “infernal melody” more though
It says more with less words
@@nhall129 Ah thanks, in that case the song of raging flames sounds so epic for no reason so I prefer it
@@sirspanks69Well... What do you prefer: Mettalic dude or Iron Man?
It's kinda like that
@@muthafoca9409 ah ok
3 years later this tutorial still slaps. Just got the game and this is immensely helpful! Looking forward to your eventual Wilds guide
Thank you for the guide. I was going back to horn again in rise and this helped me out greatly!
After running 1300+ hunts as an LS user, I'm going through on my personal journey/goal rn to get at least 100 hunts with all weps.....I ain't gonna lie I was that dude u talked about lining up the 3 notes and spamming magnificent trio for my 100 hunts on HH. I'm gonna main HH now to honor you, Zook, and Aradoxas' hard work and diligence in providing us this great information to use HH properly. I'll continue my goal to completing the 100 hunt weapons challenge later after proficiency on the Hunting Horn. Thank you guys and you have re-ignited the excitement for the game and I'm almost HR900 :P
did you hit 100 hunts on every weapon yet
Man. I've mained or co-mained hh for so long and still picked up some new tidbits here. Kudos my dude
I love your little cartoon avatar. I actually laughed when you had him pop up from the top of the screen to say you weren't going to mention mix sets
That one dislike gotta be from the 2'59 Valstrax. Solid stuff as always, Deus!
This was the most helpful guide I have seen in all of my time playing monster hunter. Thank you!
Thanks deus! I dont care much for always being the most "optimal" but I love getting tips and tricks and this video is very helpful!
even though this vid a year old, this still serve very useful for new HH mains like I am. Just bought MHR sunbreak and I can't wait to practice this fast combo. ❤
Nice video, thanks for the clarification. I liked the HH in the Demo but I only started using it 2 weeks ago in the game. This guide is really good
This was incredible AND incredibly helpful! 👏 Thank you so much. Rise is my first MH game and I'm loving it but I tend to keep it fresh and learn new weapons and make builds for them.
I played through the main story with sword and shield. Then got curious about the LBG, after over 200 quests with it I switched over to Switch Axe; it's the ones looking like a chainsaw that got me 🤔
Then I thought; haven't tried a blunt weapon yet! So here comes the HH. I'm sure I've frustrated many people online with my inexperience despite my higher HR; but I swear I'm trying!
Looking forward to bonking magnamalo with your tips! Thanks again!
The Earthshaker is absolutely insane in Rampages under Counter Signal. With the best possible HH in terms of damage (Rampage Agitato S) can do upwards of 4,500 damage total if you connect the first hit on a good weak spot. It's so good, I actually go out of my way to grab extra Wirebugs so I can use it more. Two of those = 1 Splitting Wyvernshot.
What i learned from all of this : first play melody to buff yourself, punch the monster to get full bar, prepare tripple melody, down the monster, use tripple combo, full bar, zr a, and earth shaker, repeat process until monster is dead.
You know i am playing this games for years now and rise is my first time i use hunting horn as my weapon to do the whole run. Before that i used ig, ls, and db. I was always interested in hunting horn and had my own fair share of master rank kills in monhun world with it but i never had the motivation to main it. I started to play rise a couple of days ago and decided to main this weapon now. Most things i knew already but the new things in rise confused me, thats why i watched this video just now and you sir did a wonderful job of explaining the unclear stuff for me.
I just started playing HH in rise and this video was really helpful! I definitely was overusing the mag trio
super educative and easy to follow, great work dude!
Thanks for the video, I think it will be really helpful. Really struggling to find the s with ZR but with these combos i can practice more :)
It’s been fun for me learning hunting horn, I swear I never see any other hunting horn players though haha. Great guide was helpful 👍
Thx for share your knowledge. It’s very important for me (a french casual HH player). Your clip is so clear and confirme me i’m in the good way to play more better 💪
Really helpful video! Thanks for breaking down those combos
Been playing nothing but hunting horn for a long time, and I always felt like I was lacking when I’m seeing these 3-5 minute speedruns with it, while I’m casually doing 15 minute hunts normally.
Finally, it pushed me to actually look up some advanced tips. And as a Mag Trio abuser, I hope I can bring my hunt times down with this video.
Your video was really clarifying :) thanks!
I blame this video for making me fall in love with HH. Detailed enough to teach the principles of the weapon, while also being simple enough for a newcomer scrub like me to easily digest. 👍
does anyone know where that picture of nakago the blackmith is from, at 16:02? Does he smile in game? I don't remember him smiling ever, thx lol
Really helped me understand the core of the weapon without throwing a barrage of equations and charts to follow. I just started using horns so this will be a great video to rewatch and study for better results.
Exceptional video! You nailed the explanations and I learned a crap load. Thanks man!
Appreciate the guide. Was struggling to get a good flow with the changes from IB.
This is super educational. I'm an lbg gunner but this is still great stuff to watch and learn about HH. Thanks for the video! 😊
14:18 Never felt so identified
Im with you bro, missing earthshaker feels really bad
@@freddoesvox9033The worst is the recovery time that lets you unprotected againts any kind of attack for a few seconds
@@Kynos98 indeed
I was dying laughing at this segment!
LOL! Just a few minutes into the video and I already knew I was playing the Hunting Horn wrong by just spamming the Magnificent Trio. Everything you mentioned is exactly why I used it, it's flashy, fast and feels like it's doing DPS. I am trying it for the first time. I really want to get into this weapon giving it a proper shit this time. Will watch the rest of the video now.
Thanks for this top tier advance guide. Now I know what I'm missing from my HH speedrun attempts.
been getting back into hunting horn, definitely fell into that beginner's trap
Finally decided to pick up Rise and Amadeus posted a guide. Incredible.
Back in World I watched tutorials by Griffted, Taxman and yourself on hunting horn and it is the reason I’ve loved playing it for the past few years of my life. Now here I am in Rise watching another one of your masterclasses. 😁
Griffted’s master class is truly a master piece. I go back to watch it just for how good it is lmao.
Your videos inspired me to keep using HuntingHorn, specially your valstrax run. I knew that I was committing a lot of mistakes playing Rise HH, so, time to boot up Rise yet again.
Great video - really informative.
Love how you ended it. Thanks for the great tips.
Hmm, I didn't know sharpness also effected the Shockwave. Thank you for the info.
Amazing vid like always👏🏿
I quit new HH but I’ll always support the Doot Master.
Same. I guess I was one of few that actually enjoyed World’s more methodical and slow-paced HH. Never have been able to jive with Rise’s HH yet.
The new HH is a buffed hammer: simple as fuck. I miss the complexity of the older HH.
@@Matadurr The new hunting horn has completely lost it's charm for me after maining it for years. The complexity of playing the longer notes and learning the most effective times to perform is what made HH feel like an instrument and is what made it so unique. It was so rewarding to the few who managed to overcome the learning curve of the slow methodical style that it had. Now we have an insanely fast hammer with an autoplay button that occasionally farts out buffs. It's such a shame too since it will most likely never return to how it was, and that's absolutely disheartening after putting in the hundreds of hours of practice trying to perfect all of its unique quirks.
@@rendin9338 yea! Queueing songs and using the advanced movement in world is very rewarding (idk much abt others mh except for portable 3rd and world). You can also chain up songs if they have the same notes. Not to mention that you actually need to know the MR monster moves to perform a proper combo. Also the encore is good, you can stack up effects/lengthen the duration of the songs.
The rise HH is too simplistic, the fast movement is good, but i hope they bring back everything else. And the horn maestro skill has basically become an extra attack speed and boost, why even take away the melody duration up???
@@anonymouswhite7957 they took away the melody duration because of how easy it is to shit out songs, I’ve now accepted that we old doot mains will prob never get worldborne HH back, so I’m starting a new save on Rise dedicated to me getting back my love for the doot stick. Normally in every MH game I’ve played, I play the HH until 1000 hunts then I’ll play other weapons, with rise however, I only got to 90 before switching to IG and only playing that for the next 200 hunts before I quit the game because of other problems with Rise itself. I also want to experience what Rise would have been like if it was released as a whole, because maybe that could make the experience better.
i recently got mhrise and im excited to play HH since i used it since world
This is amazing. Thank you so much!
after iceborn i was about to give up on hh, ty for this video i can now keep my only hh mh rep
Thank you so much for sharing your experience with us.
Awesome man thank you!
Picked up weapon > "Oh man, this is a lot of fun, and feels like there's a ton of potential. But the damage feels lacking"
Watches this video > starts slapping monsters down as fast as my other mains and look like I've been playing hh for months
Seriously, so much good info in one place. Learned a ton, and it feels good to have another weapon in the chamber to play through these games with.
I miss the complicated music sheet of old world, I also feel like the buffs back then meant more. You were always the hero for playing it and we're praised for your ability to read. I miss you my beloved horn!
I always used to spam mag trio. Thanks for the guide
02:58 bro we're not even three minutes into the video and I've been called out lol. Great video though, decided to start playing the hunting horn on the recent console release of Rise and it's been great fun. Would spamming the mad trio be better if you're using a status build for funsies? Or should I just reserve it for infernal melody usage?
Bead of resonance is just so disappointing if you're not running healing melody. I hope Capcom tweaks it for G rank. Maybe it buffs sonic waves, extends sonic barrier, follows you around, or they give us Impact wave back just something so I can run a slightly different play style every once and a while and not feel like I'm not pulling my dps weight in the hunt.
This is the perfect video I needed to practice Hunting Horn before Sunbreak arrives
I'm new to HH and i ❤️ it ! ty 👍
I just downloaded rise on Xbox. IMO echo > performance. Its more engaging and I dont like attacking 2 times with the same button to get the buff. Im no where near optimal but a great part of the hh is that every attack combos into anything else. Monstet on your right hit B on your left hit y. Down in front of you press y+b have notes on your bar press rt.
That doubles tho 0:22 🤩 .2 more and we got a band LMAO
14:20, I felt that.
Thanks for sharing!
Tried HH a few days ago, was feeling pretty lost, but still having fun. Now that I watched this vid, let's go speedrun some elder dragons
I played with him for a bit on mh4u yesterday he's pretty damn cool irl
simply thank you sir!
They removed almost all the tech from the original horn, and removed all the nuance, like the forward>backward into overhead swing, being able to move during encore, reduced its strongest move to a charge gauge that gives a 20 second buff that is hardly worth a damn, made it so you simply flail around and you magically hit things (also Rise 100% has auto-aim on monster heads if you are close enough).
I dont have to think anymore, i literally have more fun and thoughts to process using the freakin Dual Blades, which prior to Generations was an absolute snoozefest of a weapon, and now even THAT weapon has more nuance than the Rise horn, the songs and recitals are absolutely brain dead to play.
The Rise horn does have some really cool things going for it, the encore move itself, is actually really good, but i wish they would just make it a regular move instead of having it replace the insanely versatile and powerful moveset the previous encore used to be in previous games, would it be SO HARD to give us the old Encore moves but not have our hunter stand around for a year playing it and just make it instant like the Rise Encore does currently?
I get it, they needed certain buttons on the switch to be freed up for the wirebugs, and i applaud capcoms' bold choice to completely redesign the weapon, and its likely that they wont ever revert it back to the way it was since the weapon has Dectupled in popularity since world, instead of being used by only 1% of the player base like it has done in previous games, but...did you have to mess with our baby so much Capcom? you had it right in Iceborne, just bring back Icebornes horn with instant melody and recitals with Sonic Waves doing damage, hell id even accept using Mag Trio if it wasnt spammable like it is right now.
This right here is beautiful. I really hope they put all of these really cool moves into recitals and make it instant like you suggested. I wouldn’t even mind near miss hyper armor when preforming an encore.
1000000% agreed. I had 1000 plus World hunts on horn and Rise horn is just soooooo boring. In World a ton of horns had different songs and there for different combos to master. In Rise every horn is the same basic, brain off, combo. I think making the horn look cooler and more like a horn tootin' bad ass was a GREAT change but they took away everything else that already made people feel that way. Mastering a certain horn in World felt like mastering a song itself and, since most horns had unique songs, you kind of are. Keeping 100% buff uptime while keeping damage on the monster was a high like no other and now uptime is always 4 or 6 buttons away. I miss old horn so much.
I just learn HH, thanks to your video!
The reason I love earthshaker because it reminds me of my roots as a GS main
This some good stuff right here
Super helpful video.
this just makes me want world HH back
Why’s that??
I might agree if it’s because of the ZR combo loops
It’s not so bad that you NEED to do it but it’s obviously less optimal
Honestly, i feel like the other moves need to be buffed so that they are better in combos
Hell even just buffing the elemental damage output on all those moves would help
@@nhall129 I like alot of the changes except the removal of flourish ,the way we play songs and the backwards crush can only be used has an opener
@@richiepadgett2509 i feel that
Like im very happy that removing the flourish made more song lists viable becuz attack boost isnt nearly as good but it’s a huge loss honestly
9:38 I feel you bro >:(
Bead of Resonance when paired with Echo mode is actually awesome. I use it quite a lot both MP and SP. Spamming Crush attack + Echo + the bead’s shockwave deals great damage
Melody Slap is good for Slugger sets. Plus if you how how to chain the back overhead smash into a combo, then it feels like you just got an extra move with Melody slap and can use both
didn't know that about perform. Just like in classic MH when recital hits were some of the HH strongest moves. makes sense.
Very nice. Thank you.
Holy hell, I didn't know the hunting horn was so complex. D:
thank you so much for this vid! i can finally stop looking like a stooge when i fight that evil monkey
Thank you for this guide..are there any improvement in sunbreak coz this video is 1year ago.im just only curious if theres any other combo improvement?
in short do ZR + A most of the time to build meter, then ZR+ A + (A+B) when monster is open and silk bind weak points, and perform trio only when meter already full. Did I get it all
Well, I’m here again. Fresh off the Sunbreak Demo, having done the Wirebug Yo-Yo with a big ole sumo frog.
But I’ve been doing it the way I did in Rise. I did it using the advice I found HERE. I’m not sure how much the new moves and readjusted motion values have changed the potential damage outputs.
Got any insights for future Hunting Horn players, Deus? Any thoughts or advice on Sunbreak’s changes?
Almost instinctively I stopped using bead of resonance and melodic slap. But I would like to know why they're bad. I think that deserves a brief video. Thanks for the awesome info👍!
Late reply and necro. But heres the reason!
Echo slap, the echo wave cant crit at all and the Motion Value aka the damage Value is super low.
As for bead. Theres only two songs that work for it. Healing and waves. Plus monsters move alot making bead kinda trash sense it doesnt just make more waved every note you completw for damage but acts as a speaker.
They both need buffs.
@@DraodVideos thanks so much. Yeah I'll stay away till we get some buffs! I like earth shaker more anyway. Thanks again👍!
I actually don't hate bead with echo mode, particularly if the horn I have doesn't have attack up since it uses that automatically, but definitely needs a buff.
Thx bro help me a lot
Do you like the Hunting Horn in Rise or the oldschool one more? I for one miss Impact Echo Wave so much.
Thanks!
Thanks so much for this I immediately put the information and meta sets to use and pretty easily cleared apex ratholos , the difference was night and day in my damage and flow
you should make a video on how you feel about rise hh compared to old hh
sliding here since I really like to main HH (new player) :3
Excellemt video, but when are you streaming?
15:46 can someone tell me why this happens sometimes?
you queue all 3 notes, then you play another note, taking away the 3 different notes and leaving you with 2 notes (not meeting the magnificent trio requirement) but magnificent trio still stays because you unlocked it by getting all 3 notes… does it always stay? does it go away sometimes?
So long as you have unlocked magtrio, it will remain available until you use it. Is that what you were referring to?
It doesn’t matter if you play any notes after you play the 3 notes and you unlock Magtrio
Salute to my fellow hh users
We re few but we re the best
And they know it
Praise the doot \o/
No idea how to ping the author.
But OMG this guide turned me from a blundering noob that came from IG that gets hit for fun by monsters into someone that actually does good dmg and uses way way less Mega HP. I know this for a fact as I used the PC DPS team viewer and combo dps Mod.
If the various weapon speed runners all make guides like this, picking up new weapons would be way way way easier. Seriously you explain in 20 minutes what people will take hours and maybe never pick up.
A little late to the party but did you know that you can do Infernal after the Slide Beat (Silk Move)? :)
Amazing guide, i can't wait to go in and get slapped
Hello there and thx for this guide, is it viable for the PS5 version ? I know sunbreak launch later.
Gonna go play more Hunting Horn now I guess
Good stuff
I watched a couple times and wasn't able to tell from all the info. In one clip Infernal Melody falls off before Earthshaker lands, and in another it falls off before the 2nd hit of Earthshaker lands. How much damage is lost (if any) in these scenarios ?
Ugh I have tried using the i frames on the performance but end up getting hit too often and subsequently stunned! Am I doing something wrong or are these hit boxes wonky or lingering?