Catan Strategy Research: Results From 719 Games

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 39

  • @I_am_Itay
    @I_am_Itay Рік тому +63

    I am a bit disappointed because it had so much potential and your previous was great but as a data scientist I thin it is really hard to get many takeaways from thia becuase the data contains just the winning player view and positioning. If you would include also data entries of people that lost and how much points they got plus maybe a date it would be wonderful and make a huge difference in my opinion

    • @Treeckosaurus
      @Treeckosaurus  Рік тому +10

      I get your concern, and thanks for your sharing them. Finding a balance between doing the best research possible and not asking too much from the community was a tough task. The previous data research video suffers the same drawback.

    • @I_am_Itay
      @I_am_Itay Рік тому +6

      @@Treeckosaurus Yes I do understand the fact that it would be harder to get data on games that player lost because if that. Maybe an automation tool can help. For example exporting the ending board position if it is possible

    • @Treeckosaurus
      @Treeckosaurus  Рік тому +8

      That would be brilliant! However I don't know how to create/get such a tool yet - would you happen to know how I could get started?

    • @ApplepieFTW
      @ApplepieFTW 23 дні тому

      ​@@Treeckosaurusperhaps you could find a way to parse a paste of the source code of the catan page? (inspect editor, and people send it to you)

  • @Paraninja
    @Paraninja Рік тому +17

    Great presentation.
    The problem with analyses such as these is they focus too much on a single data point. For example, of the percentage that won with road we can't really comment on whether pursuing road is an effective "strategy" without knowing how it was won. If it was taken by building a fifth continuous road on the final turn of the game, by playing a road builder, by using a mono or year of plenty may suggest different things to us.
    I admire your attempts to bring some sort of data to the table when it comes to understanding Catan strategies but really until we have some sort of portable notation for games similar to chess and the software to analyse that it's impossible to interpret the data in a meaningful manner.

    • @Treeckosaurus
      @Treeckosaurus  Рік тому +3

      I agree, and I believe these researches help us get closer to this point

  • @surfbort
    @surfbort Рік тому +5

    I've only played a few Catan games but I teach data analysis at uni and this is such a beautiful presentation, the effort you put in is really fantastic!

    • @Treeckosaurus
      @Treeckosaurus  Рік тому

      Thank you so much, I've recently hired an editor and he does a fantastic job

  • @damir_plays_ctn
    @damir_plays_ctn 6 місяців тому +4

    Thanks for putting all this together, great work!

  • @taromilktea7104
    @taromilktea7104 6 місяців тому +3

    Bro came back with a beard

  • @hevinkart6321
    @hevinkart6321 7 місяців тому +1

    Great research and presentation. Would have loved actual analysis of the data and something to takeaway though

    • @Treeckosaurus
      @Treeckosaurus  7 місяців тому

      I wish it was more clear-cut, partially the reason why I waited a few years to publish the research

  • @geopiglet
    @geopiglet Рік тому +3

    Great video as always.

  • @vaseknovak-j2z
    @vaseknovak-j2z 7 місяців тому +1

    Monopoly being played by 31% winners does not prove it is stronger than any other development card.
    Just from the data presented we can't even know if monopoly is above average.
    People who have monopoly are more likely to have knights, roadbuilding, YoP and VP. (players with high production or OWS have more of all of the development cards)
    Therefore it is possible that monopoly is the weakest development card and players who got it won just because they also got the other development cards.
    Monopoly might not be better than a knight as far as we know, but it sure is better than having low production and getting nothing at all.
    Instead of focusing on the number of monopolies, you should calculate how many percentages of cards they got were monopolies.

  • @lucidman420
    @lucidman420 7 місяців тому +2

    Your secret is still safe 🤔

  • @Treeckosaurus
    @Treeckosaurus  Рік тому +4

    What are your take-aways?

    • @gressorialNanites
      @gressorialNanites Рік тому +1

      Is the Unknown strategy just literally try to settle the highest pips, regardless of yield? (and then possibly get a 3:1, they got quite an amount of 3:1s, to trade for the others) Because that WOULD see wood, sheep, wheat overrepresented since there are just more of those tiles.

    • @Treeckosaurus
      @Treeckosaurus  Рік тому

      No, there's also OWS-strategies in there that don't qualify for the criteria. like when they have a 10-ore instead of a 9-ore

    • @Treeckosaurus
      @Treeckosaurus  Рік тому

      The graph simply wasn't finished, but it's the one I find most interesting

    • @Siggerou1993
      @Siggerou1993 7 місяців тому +1

      For me:
      - winning strategies are mainly situational
      - flexibility is key
      - high production, 3:1 ports, and largest army seem to be in the winning team more often than other strategies
      All in all, I would practice 3-4 different playstyles (OWS - WB - hybrid variations) and my main objective would be to improve when and how I use them, to optimise results.
      Also, to practice how I can win vs players than obviosuly have better setups than mine. This is perhaps where TABLETALK is the X factor that can't be quantified in your analysis and, combined with a bit of luck, can turn games around.

  • @ringobunny
    @ringobunny 5 місяців тому +1

    correlation causation distinctions severely missing from this

    • @Treeckosaurus
      @Treeckosaurus  5 місяців тому

      Yeah I don't know how to professional research. How could I learn that? Do you have great teaching tools or resources for me?

  • @RC.13
    @RC.13 6 місяців тому

    Cool video but I'm not really sure what to take away from the data? The video seemed to end rather abruptly

    • @Treeckosaurus
      @Treeckosaurus  6 місяців тому +1

      My take-aways come mainly from comparing what results have been presented and how do they compare against my experience in-game. Abrupt endings are the upcoming standard on UA-cam, because viewers tend to click away after the content portion of the video. So making the video longer than necessary hurts its performance.

  • @adamstewart247
    @adamstewart247 8 місяців тому

    Can you do a study of Cities and Knights as well?

    • @Treeckosaurus
      @Treeckosaurus  8 місяців тому

      You bet!

    • @adamstewart247
      @adamstewart247 8 місяців тому

      @@Treeckosaurus Can't wait man! There's a serious gap in C&K content. You and 1 other dude are the only people that have made content. There was 1 streamer on Twitch doing C&K but I think he only has like 3 videos on there.

    • @Treeckosaurus
      @Treeckosaurus  2 місяці тому

      Update: I have the research finished. I'm just doubtful to put further work in because the previous C&K video performed so poorly in terms of views.

  • @kessi7761
    @kessi7761 Рік тому

    Thank you

  • @adammoore7994
    @adammoore7994 8 місяців тому

    A 7 is rolled every 6 turns 😂😢😅

  • @Dent185
    @Dent185 Рік тому

    Let’s go

  • @tehspeleengpolise
    @tehspeleengpolise Рік тому

    omg hi treecko

    • @Treeckosaurus
      @Treeckosaurus  Рік тому

      Hi Tsp, didn't expect to see you here. Hope you're doing well!

    • @tehspeleengpolise
      @tehspeleengpolise Рік тому

      @@Treeckosaurus Doing pretty well, thank you! How's mark doing?

    • @Treeckosaurus
      @Treeckosaurus  Рік тому

      He's good, living in Paris atm