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Using Symbols in Adobe Animate
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- Опубліковано 15 сер 2024
- In this tutorial, Taylor Jon Peters breaks down the various types of symbol options available in Adobe Animate and when to use each specific one.
Download the Project File: bit.ly/2X5nLJb
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Auto-Generated Transcript Below 👇
Joey Korenman (00:00): Hey everybody. This is Joey and I am super excited to introduce a new tutorial creator here on school of motion. Taylor, John Peters is a motion designer who has worked for some of the biggest studios in the world, including giant ant. You may have heard that in this tutorial, Taylor is going to show you how he works in Adobe animate. And he'll start by introducing you to symbols, a powerful tool for creating traditional animation. Taylor is awesome, and you're going to learn a ton. So if you're ready to dive into a program that you may not be very familiar with, go download the project file at the link below and let's get started.
Music (00:36): [intro music]
Taylor Jon Peters (00:45): What's up, everybody let's get into this. First of all, I'm just going to show you a couple of demos, what symbols can be used for in flash. And then we can go into making symbols, and then I'm going to open up a project file that I have with a character. And we're going to start moving towards making a little bit of a rig for a person's head using frame selector option or frame picker rather. But first of all, let's just take a look. What these things do. I think a really good way to look at symbols in flash are just, just consider them like compositions in after effects. You can away from your main timeline and flash make sub comps that contain animation in them. And then from there, move around these parent comps and you can just layer a bunch of animation. You can loop things.
Taylor Jon Peters (01:40): You can, um, hide a bunch of different angles of objects and stuff and use frame picker and select those objects and not have to draw as much. And as much as I'm an advocate for forget about the software, learn the fundamentals, blah, blah, blah, blah, blah. This, you know, sometimes you just don't want to have to like be like a pure traditionalist and like draw everything. This saves you time. And there's been times where I'll be like cleaning up someone's work. And they did these refs and they copy and pasted a bunch of things like say, you draw a ball or something. That's like really good on model. And like, you just, you killed it. And then you needed to move it across 80 frames, just like a linear movement across the screen. And you copy and pasted every single thing. Now, when you need to go clean that up, you're going to have to go clean that thing up 80 times.
Taylor Jon Peters (02:32): Whereas if you use a symbol, you can, as long as you're proactive with what you're doing, you can make sure that, you know, you're going to be using a duplicate object, start with a symbol, and then only have to clean up that thing once. And that's a super useful thing, but we're going to get into that more later. First of all, I'm just going to show you, um, some of, some of its features. So the first option under graphic, you have options to different looping options. You have loop play once in single frame. So I'll show you what the benefits of loop are. I'll just play these two lovely gifts. I mean, they're not gifts, but looping animations. I have a flag that loops and then I have a Bush that gets blown over and then comes back and loops. So, I mean, right off the bat, you can see that this would be useful if you were trying to populate an environment with a bunch of bushes.
Taylor Jon Peters (03:26): Wow. Um, and so basically the way this is working is you have a symbol and that symbol is filled with an animation. Um, you can have as many layers, you can do everything that you can do in the normal timeline, just in, um, just in, in the symbol. And then when you move that symbol, now, all of a sudden you have, you have this, this composition. If you think about it, that way that, uh, you can move around scale and kind of do anything you want with, you can actually animate it outside of that comp if you wanted, um, it's incredibly useful. And with these loops, you can, um, of course change the start frame. So if we have that one started to, and then like, we'll move on to start a four. And now we have a nice bit of offset animation in there.
For the full transcript visit: bit.ly/2X5nLJb
So awesome you got him to do a tutorial with you guys! Please more flash tutorials in the future!
full tutorials on my channel
ua-cam.com/video/PNfdtxVX0eY/v-deo.html شرح حركه المشي اتمني يعجبك
I’m about to receive a Kamvas soon in order to use adobe animate instead of simple animating apps (which are good) in my iPad Pro and I am now so hyped thanks to this video all the possibilities are crazy! Thx so much
I just love the second monitor(Vertical one) behind you
amazing and so helpful! thank you for sharing!
wow, this is when you can say a PROFESSIONAL!
i have no idea what any of that meant
This was such a great tutorial!
that was great thank you💥
How did you make the other eye animate as well even though I saw you only animated the second eye? Did you somehow link it? I tried understanding what you did but I couldn't figure it out.
He copy pasted the symbol (remember like the bush from the beginning :) )
Hey there! I'm unsure if you're still responding to comments since this video was a while back but how did you get your symbol to play on the canvas without having to preview the "movie" itself? Mine seems to remain still whilst yours happens to show the animation within the symbol when you play your timeline.
Edit: I actually just figured it out right after I commented this! You have your symbol set as a graphic, that makes sense. Apologizes for the confusion!
Helpful much. Thanks
Good video, thanks.
Is there a way to find out where a symbol has been used? I seem to have lost a fair chunk of work, but see that the 'use count' might point me towards parts of my animations embedded in other symbols...
Flash or Animate?
I'm trying to create an eye rig. If you set up a head like you did (around 20min) with all the single frame head/nose/eye options, then where does the blinking eye looping layer go?
Awesome, thanks
well... the character IS looking to HIS left. Especially if that's called a "stage".
Hey Joey, what secondary monitor are you using?
A little too advanced for me. Couldn't tell the difference from when he was working on the symbol or the timeline.
will the symbols you saved will disappear if you start a new project?
why did you animate the eyebrow separately 12:30
Thanks 👍🏿
how do i bend it
How are you changing the shape of the eye at 10:31? When I try to edit the symbol it changes the symbol in all frames.
He was inside the symbol and he pushed F6 to make a duplicate (new drawing) version of the same eye. Then adjusted the New duplicate
Hey Joey! It does look like your secondary screen is BenQ 2700U, I just got one of these puppies few days ago. But it's causing an avalanche of problems for me. I have to say that the monitor itself is amazing, it's the Windows/Adobes issue. Since it's 4K in 27" display, I have to scale it up to 150% to be able to work on it. But this scaling makes my AE UI slow and unresponsive, especially the timeline, it even jumps a bit when I touch the play head. Basically I can't work on it.
This only happens with the scaling on, I have everything up to date, been through all the forums and the info I could find, and it seems there are others who have an array of similar problems. There's nothing on an issue from Adobe as well. I'd probably have to send it back, but I'm in Malta and shipping's not cheap, also this was a bday present for myself, so you know, I'm emotionally attached to it now.
Just wondered weather anyone from your crew had any similar problems/know how to fix it?
I'd be eternally grateful for your help!
hmm... strange! No problems here!
12:48 13:11 *Arragh!!!* How'd he do all that??!? Sorry, beginner, here, who can't see what you're doing on the keyboard!!
You add frames by pressing F5. I am not sure how to delete these frames as he does at 13:11 though.... There are also other useful shortcuts like: Add new keyframe by pressing F6. New blank keyframe F7.
I use this for mouths
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you keep calling it flash buddy?