The Ottomans being poor is quite historically accurate. They became cut off from the lucrative trade with India and China whereas the European colonial powers took control of that trade. And historically the Ottomans were unable to break out of the Mediterranean in either direction
@Thelondonbadger I agree with you about the ruthless tactics used by the Ottomans. Though I would also say that all the European trade empires used similarly ruthless tactics. I just think the main reason is that they lost the power struggle and were unable to match the level of naval power that the Europeans were able to project. They fell behind in the high seas naval technology race and were geographically locked into the Mediterranean. Before they were defeated in the Indian Sea they had plenty of Eastern trade, afterwards not so much.
@@MericErdemBal yeah mate, do you live in any Balkan country? Do you even know what they did to our countries? If you dont live or dont have anyone from Balkan with bit of history knowledge about it, dont talk shit. Its pure shit. There is reason why Croatians and Serbians hate each other so much but they will unite against muslims every singe time if needed. There was hardly anyone they spared, and even those eho got spared were used with purpose not because of mercy and compassion. Every year, young boys were taken into army, girls were r*ped,money and animals taken. Every. Single. Year. People struggled with life there since Ottomans came. Dont talk such shit over internet if you dont know anything about it
1. Unit pros/cons in battle 2nd. Hiw to Control of Army/units 3. Not understanding building mechanics 4. Not understanding victory conditions 5. Not understanding how to make money or why they are losing money.
- not having lightning strike skill in warhammer 2 when chaos arrives - wasting archer's ammo at heavily armored, shielded target at front (rome 2, attila)
“Plundering settlements is a very viable way to keep your finances in check”.... take note you destitute college students, rape and pillage is back on the menu
@@JB-xl2jc pillage I get, I don't see how the other one helps my finances though but you seem to know what you're talking about so..
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I'm surprised you didn't pick Parthia from Rome 1. OK I don't know if they're poorer than Numidia. However, Parthia's opening video basically says "wealth wealth wealth we're so wealthy af, did I mention all the gold", and they start with a big deficit and no easy way to fix it. This was so dumb I remember it to this day.
Fortunately, you're close to Seleucia. That's where I usually go first.
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@@josephharrison8354 Half your army is in far north steppe close to nothing. The other half is also horses, which are terrible at assaulting settlements. So unless you play with siege cheese, you can go bankrupt before taking any Seleucid land.
Parthia has a full Cavalry rooster and Persia right down...you can wait a couple of turns until the war with Egypt keeps all their attention and start raiding/conquering hard no prob. It's also cannon.
As Woodelf, you can also build up (occupied) Lothern (to T5), which is easily the richest city you can build as woodelf, due to the traits the city has. Raising overall income etc.
He missed the Laurelorn Forest (or what it is called) in the Empire. And woodelfs make a ton of money if they raze some wealthy regions. Nearly as much as Chaos.
Yeah the ottomans kept Christian slaves, which does not do them much good in relations. They are also a different religion to the byzantines they wiped out. Further they invaded Christian lands like 1000 times.
@@Galdenberry_Lamphuck ...They both shitheads and did some shady things...However we're still seing the inpact of the shit things those Brits did *cought* middle east situation *cought*
@@enesduraku6087 the ottoman empire has had a major influence on modern events in eastern europe and the middle east. Numerous ethnic groups to this day despise Turks, even till today. They created alot of bad blood dude. The Armenian Genocide, the Greek Genocide. I've heard that they kill Kurds to this day.
The key to winning as the wood elves is to start as Durthu or research the no attrition tech ASAP and then go conquer Norsca. Ports (with the appropriate tech) are one of the few ways the Wood Elves can reliably make money, and most of the Norsca settlements have them. And, of course, Norsca has no walls, so no sieges.
naaa, my Durthu cmapaign went this way; defeated in order; pavarron, white banner orcs near by, karaz norn dwarves, bordeloux, carassan, broken nose and ikit claw skaven, im at this point turn 70-80 with around 18 settlemants. 3 full armies and around 3-4k income. So id say im set up. Oak of ages at lvl 3 and 1 wood elve faction left to confederate. And i dont have alliances. I could alliance with Reikland and get that 28 amber but im not sure if its worth it. It went rly cool and fun so far comparing to Orions campaign which i tried like 8 times ending it around 40-80 turn being frustrated with everything. It sucked. Durthu forever.
You can also very easily win the campaign by simply conquering all the wood elves settlements, research diplomacy with other factions and start making military alliances with everyone. I ended the campaign with Durthu at turn 70 because I had no enemies, everyone was excited to be military allies with me, I only fought Clan Skryre and The HE/DE because I was bored and I wanted Ulthuan (which has two wood elves settlements)
Its hilarious that the best way to make money as wood elves is to conquer an area of the map that is infamously terrible due to how low income it is lol
With Russia in Medieval : 1- grab Stockholm as quicky as possible. 2 - If possible, grab Thorn while it's still a rebel castle, if Poland has messed up their sieges. (Does happen). This gives you a very good castle to defend your border. 3 - Send your princess to Britain and try and nab an English or Scottish prince. 4 - Once you've got a prince, grab some mercs and take Dublin and Caernarvon (if your quick you should be able to to get them while they are still rebel held). 5 - Start pumping out merchants from Dublin and set them all over Britain, the wool and the tin in the south east nets several hundred coins each. 6 - Grab the rest of Russia, especially Kiev. Do all this and you should have a fairly decent economy going eventually.
Paul McCloud Splitting your empire right from the start? That’s a great way to get high amounts of corruption especially with a family member so far away
@@batters4718 You would have thought so, but for some reason I never had any problems with rebellions from either settlement. And that was keeping the capital in Novgorod. It's important to marry your princess off to a very good prince in the British Isles. Scotland usually has a good selection early on, Henry the early English prince available is usually a bit of a dud.
Paul McCloud In the end game the main costs are: Upkeep and Corruption. If you start to build corruption from the start it would destroy your empire by turn 150
@@batters4718 Of course. But as I said, never had a problem. Been playing for 14 years.Corruption has been an issue with many factions, but never seemed to have it with Russia using this method. Only play Vanilla so can't comment on if mods make it more an issue.
"Our enemies, the French, are said to be better lovers than fighters. This is true! Ask any cat, dog or farmyard animal." Sicilian general against the French
Look at the dates. They were recent additions. At the time of the making of this video, Laurelyn Forest (and a number of other territories) were not in the game. That part was all a huge stretched out Middenland with just 3 settlements and lots of empty space.
I do find the factions that “struggle at first but eventually become absolute monstrous powerhouses” to be the most interesting to play in every game not just TW (paradox strategy for instance)
tomb kings is pretty shit at beginning (only skeletons that can't 2v1 any other tier 1 unit). but in late game with 20+ buildings of each type , to get that extra capacity , you just free-doomstack your way to victory
Oda&Ikko-Ikki in TW:S2 HRE&Byzantium in TW:M2 Austria in TW:E (the one who brings more line Infantry wins, Austria got additional 40 soldiers per division for the same upkeep)
Ottomans have an easy time catching up economically in my opinion. In part because, if you sacrifice some of your industry at the start, you can spam schools in a way that literally no other faction (aside maybe Mughals?) can. The administration techs can allow town wealth growth to overtake industry if you get it quickly, while still being able to keep up in military techs.
He’s good but not perfect, he can use even more clever strategies to squeeze a tiiiiny bit more out of most of his campaigns (edicts, agents, merchants etc). I’d love to see an accountant play these games
If you really throw down enemies as Wood Elves, just occupy the race capitals for +10% Income everywhere with each capital, you become absolutely minted, and by the time the Oak of Ages is at tier 4/5 you have great upkeep reductions too. Wood Elves have got the potential to be super rich, to be fair... Not to mention, you can increase income everywhere too by 1% with every settlement you occupy and build in.
Aye, takes them some time to grow from their weak beginnings, but once they put down roots they really grow to become incredibly strong and steadfast. Just like a mighty oak
i prefer to put this additional +1% attack/missle damage on every army in all settlemants besides main forest and ports. i love durthu and his armies. so versatile. forest spirits like tree kin are so damn tanky with lords buffs. with ward save they reach like around 60-70% physical resistance, 50-70 missle, its crazy. with glade guard and some wild riders its so much fun to do battles. + if u add super high casuality replenishment u basicly dont lose units unless u mess up. then its only 1-2 units lost. not a big deal.
I disagree with Ottoman Empire point. The Empire has issues early on, but once you are able develop infrastructure and make even basic technological advancements, you will get HUGE returns due to the sheer number of small plantations/forges/weavers etc. I ve completed a succesful campaign with them, (Prestige Victory), with the only problem being their fucked up monarchs affecting the prestige rating. It is easy to break out of Mediterranean, take Malta and then take Gibraltr. You can even use Morocco and Barbary States as staging grounds for these invasions.
That's the secret to making money with Wood Elves. Let the AI build their settlements up to Tier 5 with that cheat money, then raze them. It's not like you can use the buildings anyway (unless it's Lothern, Arnheim, Star Tower, Gaen Vale, etc.)
If the turks have changed dynasty (overthrowing the ottomans) maybe they could have stand a chance, just like muhammad ali pasha did in Egypt, but no, to focus on having a proud dynasty made them vulnerable (when you are incompetent, better try with another family)
Hattori from TW:S2 are poor as fuck too. 1) they don't have particularly rich settlements. Farms in their regions suck. One tree of the Shinobi special building brings money, true, but not much and its expensive to build 2) all of their infantry, excluding the late-game War monks, have a special ninja training, which increases the upkeep by quite a bit while only being so-so strong in actual battle. Plundering in this game isn't very good since you'll lose honor which reduces Taxes. And they start close to both the Oda, which have very cheap, strong early-game armies and the Ikko-Ikki which have very large early-game armies. You're going to find yourself at war with 2 of the most powerful early-game clans in the early game while you neither have strong armies or strong industries but expansive armies.
The Balkans culture's trait is pretty useful in the early game, it let's you bulk up your army before an important battle. The Ardiaei have such a bad roster however that it really doesn't help them much.
1:The Capture flags in Rome 2's field battles (I believe they're gone now, but dumb as fuck putting it in originally). 2: In the Rome 2/Attila Total wars, having to have a general be present to hire soldiers (when you're limited on number of generals by arbitrary bullshit rather than how much you can actually afford)
I actually had a surprisingly easy time on sieges with the wood elves. Durthu (or any large tree lord) knocks down gates in no time, soaks up damage and deals a ton of it at the same time. I also found if you get rid of the more aggressive small factions and ally with the rest (who end up protecting you from unwanted encounters) you don't really need more than two or three armies at most and end up with a ton of extra cash.
Parthia (similar to Scythia & Numidia) also has a difficult beginning in Rome 1 because the settlements are so spread out and generate such low revenue. It really requires an early turn blitz to take enough settlements before the Egyptians (inevitably) come for you, because their settlements make a ton of cash and they can throw army after army at you.
Woodelves are fine at sieges. Take your hidden archers (waywatchers, etc), switch off fire at will and place them on one side of the map. Place anything visible on the far other side. The AI will deploy all its forces to front up your visible units (except maybe 1 infantry unit to guard a gate or whatever). When the battle starts, rush the walls with ladders, make sure to send each archer unit to a different section of wall so they all get up quickly. When your archers get spotted as they approach the walls, switch fire at will back on. This normally results in getting your archers uncontested on to their walls, then it's effectively game over. With the damage buff from the height, those archers are going to melt whatever is inside the settlement. Take out immediate threats before moving along the walls to assist the rest of your assaulting force.
I like Balkan culture in rome total war II. It lets you run arround with half filled armies and whenever you are about to get into a major fight you just recruit the units you need. Also you dont have to be carefull with mercs. This tactic really helps these poor balkan nations get trough the first phases of the game.
Agreeing with Russia. Scotland at least has the advantage of being able to take out England fairly early on, and while England's provinces may not be world beaters, they can make more than enough to get you going.
Agreed on most points about the Wood Elves, but i would add the distinction between the 2 sub-factions- the tree faction can be super easy early game Turn 1 immediately hire a Treeman Ancient general-he doesnt need an army Then they become really good at assaulting settlements with essentially 2 endgame monsters on Turn 1 that can self-heal Although it is kindof 1-dimensional playstyle, as most battles are "can durthu and the treeman ancient do enough heavy lifting to carry the day"
To be honest, the poorest faction in Total War i played is Tokugawa in Shogun 2, because they are not free, they start listening to Imagawa (Rebel against them), the reason why they are particularly broke is because the only traits they have is that their Ninjas are cheaper, and thats it. Your ninjas are going to be useful in later game, you might say "BUT NINJAS ARE GOOD ASSASSINS, SO WHAT IS THE PROBLEM?!" the problem is that the valuable target is going to appear lately, and even if you count Daymios, the Daymios always have trait where they decrease your chance of assassination.
My strategy for the ottomans is this. First of all is to immediately start researching turn 1 and go for military sylebis you get that and everything in between. Also grab canister as from my experience you wont run into towed artillery from the ai until mid game. Lastly unlock the second military dock to get fifth rate ships. The AI tends to churn out lots of brigs and sloops and fith rates chew them up and you dont need to many to do it. One fifth rate in a early fleet really helps. After that you'll have a decent enough military to hold the line long enough to sink the rest of your finances into developing your territories. Despite what he said people will want to trade with you I recommend approaching France Prussia and Britain but most of all the marathas Also dont trust venice
Wood Elves campaign is in desperate need of a total overhaul. The amber system is horrendous and no fun at all. A shame because they are one of the coolest and unique factions
what you need for ottoman navy is just a 5th rate, my initial 5th rate captured 30 galleons in 2 turns, and all a sudden I am the strongest navy, and most of my merchant fleet comes from venice, also by capture, i also own some 15 6th rate, 10 5th rate, a few rocket ship and 3rd rate, all from capture, and tbh the only ship i ever built is galleys(at the time i dont know how to capture ships), so naval building is really nothing for ottomans, just focking raid!!!!!!!!!!!!!!!!!!!!!
I remember Wood Elves were the first faction in TWWH that I did NOT struggle financially with. The early game was a pain in the ass, since you only have one tree that barely let's you field a single army, and that makes it hard to start rolling. But once you do start, you just don't stop until the end of campaign and don't have to worry about gold at all. Amber was more troublesome, from what I remember.
-50 Mercenary Costs, but -+Mercenary upkeep!? It takes a hell a lot of money to maintain good level mercenaries and they INCREASED the upkeep? I know what faction I am NEVER playing,
Like he said the idea is to disband them again, essentially leaving you weak on the defense. But yeah higher upkeep is uncalled for when other faction traits are a straight bonus.
are you kidding me with the Wood Elves? Everytime I play I am drowning in money, I can't even come close to spending the amount of money I amass. Its absolutely absurd. Durthu get a shit load of cash, but orion is just rolling in it and throwing it away for laughs.....council of the wild hunt position, use that general to sack major settlements = hundreds of thousands of gold each time.... Stop trying to hold territory, sack and raise, use the diplomatic credit you earn to cultivate massive alliances with some factions and sack and raise everyone else, you dont need to occupy territory, let your allies do that, only hold a few port cities for the income and trade.
You can also build up Lothern as Wood elves I think you can build up every Elven capital but I am not sure about Naggarond. Wood elves are absolutely poor in early game but if you start winning battles you can maintain your treasury even with minus 10000 income.
Yes, but at that point you would rock with literally any factions, not only Wood Elves. And with Dwarves, High Elves, Dark Elves, you would have gained ten times more than that.
@@montsaint-michel9443 fair enough. There is no question that Wood elves have one of the hardest campaigns, to a point that when you compared them to Dwarfs and High elves I laughed hard because as you said it is not even comparable.
@@DrPult Come to think of it, I changed my mind for my saying "At that point you would rock with literally any factions." Skarsnik is fucked up even in the late games.
yeah the ottomans start out poor but with a little investment and tech rushing you can be literally swimming in money by turn 20 i was half expecting one of the native americans or prussia to represent empire because the ottomans are just so easy to turn around and world conquest
Pssst want to buy some cheese? Have you tried defending wood elf setlement with a timer and hide from the enemy?Worked for me but i played warhamer 1 not 2,if they didn't improve the ai or change the draw it should still work.
In Warhammer 2 the wood elf settlements are normal field battles instead of the huge, hilly forests they had in game 1. So hiding and defending have both been made more difficult for them. Of course you do get two units with stalk and vanguard, so if the timer is low enough they might make it. But I don't know if your deepwood scouts will refrain from routing to army losses upon the death of your dryads.
@@predwin1998 Besides if you are willing to spend over an hour each turn for each minor settlement that gets attacked then the game will take longer then an actual war.
Playing RtW myself I'd say Germania is pretty shitty, too: You're in the midst of nowhere, surrounded by a whole bunch of enemies that are barely worty conquering and your armies have really good troops, but are pretty expensive. That said I can't blame you for Numidia, they're crap.
With the Wood Elves it helps to invest in recruitment tech and only patrol your treehouse empire with small stacks and use global recruitment to sure up your bloodthirsty park rangers as needed. It ain’t perfect but it’s the most effective method I’ve found. If the AI decides to play ball they make better amber farmers though.
Hell no. Ottomans are one of the wealthies faction in Empire. Ankara is second richest settlement in game (first one Paris, third London) and they can loose few settlements in Europe and go to India. Then trading is easy cuz you have short way to Indian and western African traid ports and also to Indonesia. You can go there 2 times faster than England, France or Niderlands
I like to play the Wood Elves but you are correct about them having money problems. For me it is a slowdown not being able to build more than tier 1. Even if I'm not playing with Durthu (as the actual Wood Elves) I often recruit a couple of Ancient Treeman generals, they are big, tough, and can kick open a gate. Without them taking towns is much harder. Sadly, as Wood Elf Faction leader, I cannot put them on my council. There is a councilor member you can have to get access to better trade (trade with other factions) but you have to build the correct building before that can happen-which re-enforces the building limits on Wood Elves. I like them as a faction but they can be hard to manage.
Parthia is a much poorer faction than Numidia in RTW1, and completely unrealistically so. Historically Parthia could control the Silk Road, but in the game they are stuck on the edge of the map with few people to trade with. That said, their horse archers are much better than Numidia's javelin men.
A solid strategy for the Ottomans in ETW is to give your Balkan territories to a Native American tribe (keep Greece) that way the Austrians either won’t declare war on you or even if they do they won’t attack you since there is a buffer between the two nations. Firstly focus all your military might in Persia and Georgia (though leave a medium sized army in Greece to fight off the venitians when they attack). Persia has 2 schools and Georgia has 1 so with the conquest of your eastern borders you’ve now got more schools then any other nation in the game. The economy of the Ottomans is difficult to manage at the beginning but it’s not because you don’t make money (I generally have $10,000 coming in early game, through trade) it’s the fact that you have to uprgade your settlements in order to sustain your inflating military and due to the sheer size of your empire it takes quite a lot of investment. After you’ve passivised the east you can do what you like, invade the balkans and take on Austria, invade India, build up a navy that can add to your trade empire I’ve tried all these tactics and they all generally work really well. Also I play darthmod empire and I haven’t played vanilla since the launch of the game though I don’t see why any of these tactics won’t work in vanilla.
Re: Wood Elves and sieges. I think Durthu and other Treemen (maybe Ancient Treemen for balance?) should be able to attack walls, like the Ents at Isengard. That would make them better at taking settlements IMO, and be pretty thematic, what do folks think? It might make Treemen OP, but I get the impression that the Elf units are usually better at field battles so this could balance things back towards wooden/Tree units getting some love.
How about top 5 most interesting factions to play as? Factions that do something a little different, or have an interesting extra challenge to them. Ikko Ikki in shogun 2 with their different religion for instance.
I completely disagree about Russia being poor. They get 2500 per turn from kings purse which is 1000 gold more than Scotland gets and Russia doesn't have too many enemies. Also they have very good units, I have never had a problem with their economy.
The irony for your #1 pick? During the "Season of Revelations" mini-campaign, the Wood Elves after they get things going can end up as instead the *richest* faction once you get a ton of wineries up after having gotten the woodland realm under your control (there's a building that massively increases the moneymaking of a certain building any WE city can build, both in the same territory and in adjacent ones... and in this campaign, there's a bunch of adjacent WE cities, which adds up fast once you've expanded out)
the ottoman empire is acutally realy strong... u have alot of realy poor cities u can trade of to prevent war whyle going east vs persia and than going into rich india
As woodelves I made the consistent mistake of trying to have a 'healthy economy'. Then a shortwhile in I realised the obscene amounts they get from razing. By the end of the game I was fielding 7 full stack armies (not including defence stacks) with about 400,000k in the bank and -30,000 a turn. Ignore the Bretonnians and go south and blitz Tilea's capital that got me 80-100k at around turn 11.
I have some experience with Novgorod, unlike the other 4. Sacking settlements might sound good, but consider that sackings reduce the population, which hamstrings you when it comes to building up your economy. I's also unadvised to sack a castle-type settlement, because then it will take ages to get the second stone wall for them, which also means that you'll not get too many proper units (At lower tiers, only the cavalry is viable). I'd recommend converting Helsinki to a town, because it has resources that can be traded. And even if you can hold your western flank, then the Mongols will come, then you'll have to maintain a couple armies, and somehow force them to attack you at fords, to bleed them out. But considering how stupid the AI is, it is hard, due to the fact, when they get reinforcements, they'll send back all their armies, then march for you again.
I love playing as Scotland. Nothing is more satisfying than taking the entirety of the UK then just chilling and building massive armies. Send a load of merchants over to Egypt and get them trading sugar, spices, slaves and ivory and you've got yourself a nice budget to work with. Once you can build Noble Pikemen, or even Pike Militia, you can basically just "this is sparta" your way to global domination.
Also there are some places if the Wood Elves occupy that give a bonus to income. But they are special places like castle Drakenhof-which I totally recommend taking if you are a Wood Elf.
Just share experience in playing ottoman empire in empire total war..........that I am always able to make ottoman as the richest and the strongest empire in this game 1. Make as many alliances and trade agreement with any country for free first, leave country who wants U to pay 2. Make peace with any enemy as many as possible 3. Make as many trade ships as many as possible.....then send them to occupy trade spots in Indonesia, africa and america (1 trade ship for 1 spot).........after there is no more spot left......keep producing trade ship to add the number of trade ship that already got the trade spot to increase the trade value. 4. Produce only enough soldiers and focusing them to block and fight russia. 5. Focus on building economy and research 6. While keep doing those things up there (1-5)..........do not join any conflict even though your new alliance ask you to join their war.........just focus with the conflict with russia and prepare with the persia only. 7. Save more and more money to train soldiers and send them to destroy russia first (not persia) as soon as possible then take their territory..........and also do not forget to spread religion in those areas. 8. If U want to expand your territory...........save your money to buy territory from any alliance country (big or small area it does not matter).......if you got new area in america continent then try to build economy harbor and military harbor and do not try to provoke the pirates. 9. Keep buying territory and build them............also do not engage to any new war at least for 40 years or until your archenemy (Russia) gone. 10. Start building your navy once Russia gone or almost gone and start producing more soldiers and navy ship then send them to destroy any pirates territories and destroy them. 11. I advice you to start to attack Persia or Maratha Confederacy if U already have enough money and army. 12. Once U conquer Maratha Confederacy and took their territory (that I believe it must be huge territory) then build and spread religion to maintain order. 13. At this phase U must be really rich and strong country.............then start expanding territory with war or buying territory from the Native Indian or European countries.......but still leave the Spain and France alone until U Destroy Polish-Lithuania. 14. Then If U are ready in economy and military............start declare war on Spain and France and take all of their territory........at this phase U can buy territory from any country and no one will refuse U anymore because U are too great to deal with. The End
When I play as the Ottomans on Darthmod literally all of my neighbors are at war with me turn 1 and Spain and Morocco have a good chance to declare war and ruin my whole day
What I do is just stay defensively, try to take out the Persians and the Georgians Austria and Russia is no problem if Austria declares the war on you go and destroy their ports or block them they won't do any fleet and your trading ports will be fine, against Russia they won't do anything they will be busy with the swedish is like a faction to just try to grow up as much as possible, and also try to have at least 3 universities and research the best bayonet then go straight for fire by rank tech and you'll be invencible they try to aim for Western doctrine and you'll unlock
@Harold Haroldson the ottoamas are built around skirmish troops and mass numbers for assult in melee wither the foe down with skirmish troops then bomb rush them to melee is the way the ottomans play.
@@gastonhitw720 but fire by rank is not advlable to use for the ottomans till the new model army reserch is done and they can field the nazim cedats who can do fire by rank.
As long as they're not meant to specifically be an unplayable/NPC faction or race or whatever, I always love playing the poorest/weakest faction in a game to see if I can turn them into an absolute powerhouse by the end heh.
A month before this comment was posted the wood elves were found to have had a glitch which gave them literally infinite money by not needing to pay upkeep and using recruitment as a tax haven, the Wood elves literally became the best economy in every total war game, with a functionally infinite amount of armies and money.
To be fair, the easiest way to balance the wood elves and get them out of poverty is to remove the supply lines penalties. And give them some kind of earthquake magic or vaul's anvil magic to knock out towers with.
There are not a whole lot of Wood elf settlements as they are scattered but they are massive, however the "cities" are just that, massive, however there is a random wood elf tree somewhere in the empire territory, plus Norsca would suffer against Nakai The Wanderer
Novgorod was conquered by Muscovy, it was sacked because there were plans to defect to Poland-Lithuania. Ivan was paranoid, but the massacre had a cause.
Sounds about right.I never finished my wood elf campaign not because it became a disaster it's just I raised so many enemies so fast and so efficiently I have to start swimming or bleed cash.(methodical rush of destruction of walled cities was not a good idea)
Wood Elves can also build Elven Colonies to tier 3, and they have a stronger garrison than a normal Wood Elf outpost. Unfortunately there's only two of those in Mortal Empires. Alith Anar and Teclis start in them.
I disagree with the Wood Elves one, because you can burn settlements and get thousands (or tens of thousands) of gold. Certain leaders can double this as well, (wild hunt) and you can pillage far off areas with an army for tons of gold that will finance the rest of your campaign. They also dont have red regions, so their re-supply is always at 100%
Am I the only one who never had a problem playing as the Ardieai? I usually have enough funds to supplement an group of armies to stomp around Rome without much resistance. Sack worthwhile settlements then occupy, get money from each one. Build up your trade network and income buildings and you'll be fine around the time you take out Macedonia. The only roughish part is before you get the mid-tier troops and the culture problem.
Strange, I've never had any issues playing as Wood Elves. Some of the sack/loot bonuses they get are insane. All of their outpost bonuses stack globally. I remember playing a head to head with my mate (he was Beastmen), and I was getting more sack/loot income than he was! Was ridiculous.
Thrace doesn't suck! The Temple of Ares upgrades make your troops very motivated. You're just surrounded by difficult enemies to the south, and useless barbarian steppe settlements to the north
in Warhammer 1 every small settlement wood elves got gave a faction wide bonus to income, so the more settlements you have the more each additional settlement gave you, meaning that as your territories expand progressively, the economy will grow exponentially that made wood elves bearable but made for a tougher start and middle I have not played much wood elves in 2 but they seem way worse
kislev is kind of like this in Warhammer 3 only instead of resource buildings giving base income and infrastructure buildings giving a bonus % its the other way around
Considering Stockholm is a super rich juggernaut of a city, it's advisable to spend into castle upgrades to get Stockholm to large town very quickly. And to beat the Poles away from Baltic to get sweet trade money.
Yeah, Wood Elves have fantastic field armies...but managing them outside of the tactical level is a nightmare. It doesn't help that Warhammer Total War games, for inexplicable reasons, start you with control of only a small fraction of your actual empire's territory, requiring you to conquer your own empire almost from scratch before you can actually play on the Warhammer level.
The Ottomans being poor is quite historically accurate. They became cut off from the lucrative trade with India and China whereas the European colonial powers took control of that trade. And historically the Ottomans were unable to break out of the Mediterranean in either direction
@Thelondonbadger I agree with you about the ruthless tactics used by the Ottomans. Though I would also say that all the European trade empires used similarly ruthless tactics. I just think the main reason is that they lost the power struggle and were unable to match the level of naval power that the Europeans were able to project. They fell behind in the high seas naval technology race and were geographically locked into the Mediterranean. Before they were defeated in the Indian Sea they had plenty of Eastern trade, afterwards not so much.
You’re spewing a bunch of unfounded horse-shit defending one of the most vile Empires to ever exist.
@@MericErdemBal yeah mate, do you live in any Balkan country? Do you even know what they did to our countries?
If you dont live or dont have anyone from Balkan with bit of history knowledge about it, dont talk shit. Its pure shit.
There is reason why Croatians and Serbians hate each other so much but they will unite against muslims every singe time if needed.
There was hardly anyone they spared, and even those eho got spared were used with purpose not because of mercy and compassion. Every year, young boys were taken into army, girls were r*ped,money and animals taken. Every. Single. Year. People struggled with life there since Ottomans came.
Dont talk such shit over internet if you dont know anything about it
I will post it again, Top 5 new players' mistakes or at least top 5 campaign mistakes by players in general
1. Unit pros/cons in battle 2nd. Hiw to Control of Army/units 3. Not understanding building mechanics 4. Not understanding victory conditions 5. Not understanding how to make money or why they are losing money.
- not having lightning strike skill in warhammer 2 when chaos arrives
- wasting archer's ammo at heavily armored, shielded target at front (rome 2, attila)
You don't need artillery if you have magic...
Playing Russia, then expanding into Russia interior, instead of Baltic.
Γιάννη! Ψάχνω χρόνια Έλληνα να παιζει Total War 😭😭
Top 5 time periods you would like to see in new Total War games.
ww2
The emu war
@@stormraider5400 I mean you can make TW ww1 and the emu war combine
Rome
XVI and XVII period
1:40 "Getting rich is not about revenue but manage your expenses" damn even we got financial tips here xD.
“Plundering settlements is a very viable way to keep your finances in check”.... take note you destitute college students, rape and pillage is back on the menu
@@JB-xl2jc Finally! My arms and armour were gathering dust
@@JB-xl2jc turn it to aggressive investment, especially on high risk products, the rule still holds.
In real life, though, it absolutely is about your revenue.
@@JB-xl2jc pillage I get, I don't see how the other one helps my finances though
but you seem to know what you're talking about so..
I'm surprised you didn't pick Parthia from Rome 1. OK I don't know if they're poorer than Numidia.
However, Parthia's opening video basically says "wealth wealth wealth we're so wealthy af, did I mention all the gold", and they start with a big deficit and no easy way to fix it. This was so dumb I remember it to this day.
Fortunately, you're close to Seleucia. That's where I usually go first.
@@josephharrison8354 Half your army is in far north steppe close to nothing. The other half is also horses, which are terrible at assaulting settlements. So unless you play with siege cheese, you can go bankrupt before taking any Seleucid land.
@ Well, what can I say? I never have. I love playing as Parthia.
Parthia has a full Cavalry rooster and Persia right down...you can wait a couple of turns until the war with Egypt keeps all their attention and start raiding/conquering hard no prob. It's also cannon.
I don't think CA knew the difference between Parthia and the Persian Empire. One of the major historical inaccuracies in a total war game
As Woodelf, you can also build up (occupied) Lothern (to T5), which is easily the richest city you can build as woodelf, due to the traits the city has. Raising overall income etc.
I was looking for this comment, they're still poor as shit, but having Lothern definitely helps
That kind of goes for a lot of factions
Should also note the update to the Empire added a new Wood Elf faction near Middenland. I didn't know about Lothern however, so thanks!
He missed the Laurelorn Forest (or what it is called) in the Empire. And woodelfs make a ton of money if they raze some wealthy regions. Nearly as much as Chaos.
Willhelm Voigt That’s because I think that was added in an update after the video was put out. Don’t quote me on that, but I’m thinking that’s why.
"Everybody hates the ottoman empire"
What a historic accurate game
Yeah cause europe in itself is a cute loveball, everyone hates eachother in realpolitik.
Yeah the ottomans kept Christian slaves, which does not do them much good in relations.
They are also a different religion to the byzantines they wiped out.
Further they invaded Christian lands like 1000 times.
@Goliath Online that too.
Ottomans make the british empire look tame at times.
@@Galdenberry_Lamphuck ...They both shitheads and did some shady things...However we're still seing the inpact of the shit things those Brits did *cought* middle east situation *cought*
@@enesduraku6087 the ottoman empire has had a major influence on modern events in eastern europe and the middle east. Numerous ethnic groups to this day despise Turks, even till today. They created alot of bad blood dude.
The Armenian Genocide, the Greek Genocide.
I've heard that they kill Kurds to this day.
The key to winning as the wood elves is to start as Durthu or research the no attrition tech ASAP and then go conquer Norsca. Ports (with the appropriate tech) are one of the few ways the Wood Elves can reliably make money, and most of the Norsca settlements have them. And, of course, Norsca has no walls, so no sieges.
naaa, my Durthu cmapaign went this way; defeated in order; pavarron, white banner orcs near by, karaz norn dwarves, bordeloux, carassan, broken nose and ikit claw skaven, im at this point turn 70-80 with around 18 settlemants. 3 full armies and around 3-4k income. So id say im set up. Oak of ages at lvl 3 and 1 wood elve faction left to confederate. And i dont have alliances. I could alliance with Reikland and get that 28 amber but im not sure if its worth it. It went rly cool and fun so far comparing to Orions campaign which i tried like 8 times ending it around 40-80 turn being frustrated with everything. It sucked. Durthu forever.
You can also very easily win the campaign by simply conquering all the wood elves settlements, research diplomacy with other factions and start making military alliances with everyone.
I ended the campaign with Durthu at turn 70 because I had no enemies, everyone was excited to be military allies with me, I only fought Clan Skryre and The HE/DE because I was bored and I wanted Ulthuan (which has two wood elves settlements)
Its hilarious that the best way to make money as wood elves is to conquer an area of the map that is infamously terrible due to how low income it is lol
Num 1 any who plays warhammer table top
lol damn that was clever
Haha 🤣
could you explain I don't play table top im guessing it has something to do with wood elfs
Artifact Gaming brandan no, it’s just that playing tabletop is soooooo expensive
Artifact Gaming brandan you have to buy paints, figures etc.
With Russia in Medieval :
1- grab Stockholm as quicky as possible.
2 - If possible, grab Thorn while it's still a rebel castle, if Poland has messed up their sieges. (Does happen). This gives you a very good castle to defend your border.
3 - Send your princess to Britain and try and nab an English or Scottish prince.
4 - Once you've got a prince, grab some mercs and take Dublin and Caernarvon (if your quick you should be able to to get them while they are still rebel held).
5 - Start pumping out merchants from Dublin and set them all over Britain, the wool and the tin in the south east nets several hundred coins each.
6 - Grab the rest of Russia, especially Kiev.
Do all this and you should have a fairly decent economy going eventually.
Paul McCloud Splitting your empire right from the start? That’s a great way to get high amounts of corruption especially with a family member so far away
@@batters4718 You would have thought so, but for some reason I never had any problems with rebellions from either settlement. And that was keeping the capital in Novgorod.
It's important to marry your princess off to a very good prince in the British Isles. Scotland usually has a good selection early on, Henry the early English prince available is usually a bit of a dud.
Paul McCloud In the end game the main costs are: Upkeep and Corruption. If you start to build corruption from the start it would destroy your empire by turn 150
@@batters4718 Of course. But as I said, never had a problem. Been playing for 14 years.Corruption has been an issue with many factions, but never seemed to have it with Russia using this method.
Only play Vanilla so can't comment on if mods make it more an issue.
Top 5 Medieval 2 Total War pre-battle General insults
#1 AAAAUUUGH!
I once had a Byzantine General who always insulted his enemies as Venetians, no matter who he went up against
English general:
“Have you seen my wife?! Ugly wench, if she’s fighting for the enemy we’re all buggered!”
"Our enemies, the French, are said to be better lovers than fighters. This is true! Ask any cat, dog or farmyard animal." Sicilian general against the French
Do it for a laugh, do it for your pox mum, do it for your fellow arse pirating english bumjaws is my favourite line
Just to add - there are 8 wood elves settlements. the 6 you mentioned plus Lothern with 10 slots and Laurelorn forest near Middenheim with 12 slots.
Look at the dates. They were recent additions. At the time of the making of this video, Laurelyn Forest (and a number of other territories) were not in the game. That part was all a huge stretched out Middenland with just 3 settlements and lots of empty space.
@@Mayhzon Lothern wasn't
Top 5 Early/Late Game Factions
I would say oda and ikko ikki are quite effectiv in early game (also later IMO)
I do find the factions that “struggle at first but eventually become absolute monstrous powerhouses” to be the most interesting to play in every game not just TW (paradox strategy for instance)
tomb kings is pretty shit at beginning (only skeletons that can't 2v1 any other tier 1 unit).
but in late game with 20+ buildings of each type , to get that extra capacity , you just free-doomstack your way to victory
Oda&Ikko-Ikki in TW:S2
HRE&Byzantium in TW:M2
Austria in TW:E (the one who brings more line Infantry wins, Austria got additional 40 soldiers per division for the same upkeep)
@@thatoneguynextdoor8794 Is this for early or late game ?
Top 5 AI factions that always manage to seem to do well for themselves despite historically having no business doing so (lookin at you RTW I Britons).
Dwarfentide for most of Warhammer game. To the point CA had to nerf them to oblivion recently, and then they bounced back again lol.
THANK YOU!
Poland in Empire
@Thelondonbadger britons in tw ussually conquer half of europe
Ottomans have an easy time catching up economically in my opinion.
In part because, if you sacrifice some of your industry at the start, you can spam schools in a way that literally no other faction (aside maybe Mughals?) can. The administration techs can allow town wealth growth to overtake industry if you get it quickly, while still being able to keep up in military techs.
Not any faction under your control that's for sure
legendoffinances
@@TurtleGamers1
They should just hand him the US debt at this point
He’s good but not perfect, he can use even more clever strategies to squeeze a tiiiiny bit more out of most of his campaigns (edicts, agents, merchants etc). I’d love to see an accountant play these games
His alternate nickname of the Jew of Total War didn't get coined for nothing :)
@@adrianbundy3249 Oy vey!
Top 5 hardest "this is total war" factions?
You said to let you know at the end if we disagree, or disagree
what do we do if we agree?
*you don't*
Keep it to yourself. :D
If you really throw down enemies as Wood Elves, just occupy the race capitals for +10% Income everywhere with each capital, you become absolutely minted, and by the time the Oak of Ages is at tier 4/5 you have great upkeep reductions too. Wood Elves have got the potential to be super rich, to be fair... Not to mention, you can increase income everywhere too by 1% with every settlement you occupy and build in.
Aye, takes them some time to grow from their weak beginnings, but once they put down roots they really grow to become incredibly strong and steadfast. Just like a mighty oak
i prefer to put this additional +1% attack/missle damage on every army in all settlemants besides main forest and ports. i love durthu and his armies. so versatile. forest spirits like tree kin are so damn tanky with lords buffs. with ward save they reach like around 60-70% physical resistance, 50-70 missle, its crazy. with glade guard and some wild riders its so much fun to do battles. + if u add super high casuality replenishment u basicly dont lose units unless u mess up. then its only 1-2 units lost. not a big deal.
I disagree with Ottoman Empire point. The Empire has issues early on, but once you are able develop infrastructure and make even basic technological advancements, you will get HUGE returns due to the sheer number of small plantations/forges/weavers etc. I ve completed a succesful campaign with them, (Prestige Victory), with the only problem being their fucked up monarchs affecting the prestige rating. It is easy to break out of Mediterranean, take Malta and then take Gibraltr. You can even use Morocco and Barbary States as staging grounds for these invasions.
Lothern *Looks on and laughs*
Nagarythe *Surprised Pikachu Face*
@@fawwazn.1244 *laughs in bad PO and slavery*
@@yuhyuh5674 free rebellions*
@@lucasbeck1391 what's the difference when they end up taking nagarythe anyways :'(
@@yuhyuh5674 aren't you thinking of Naggaroth? Nagarythe is High Elves
How can any faction be poor if CA gives the AI so much free money?
That's the secret to making money with Wood Elves. Let the AI build their settlements up to Tier 5 with that cheat money, then raze them. It's not like you can use the buildings anyway (unless it's Lothern, Arnheim, Star Tower, Gaen Vale, etc.)
Empire total war playthrough gives you the actual frustration Ottomans really faced at the time
Other Nations: Here take some capable line infantry.
Ottoman: Here take some peasants with sticks.
@@EMesch no man 😆 it's not like that
If the turks have changed dynasty (overthrowing the ottomans) maybe they could have stand a chance, just like muhammad ali pasha did in Egypt, but no, to focus on having a proud dynasty made them vulnerable (when you are incompetent, better try with another family)
Hattori from TW:S2 are poor as fuck too.
1) they don't have particularly rich settlements. Farms in their regions suck. One tree of the Shinobi special building brings money, true, but not much and its expensive to build
2) all of their infantry, excluding the late-game War monks, have a special ninja training, which increases the upkeep by quite a bit while only being so-so strong in actual battle. Plundering in this game isn't very good since you'll lose honor which reduces Taxes. And they start close to both the Oda, which have very cheap, strong early-game armies and the Ikko-Ikki which have very large early-game armies.
You're going to find yourself at war with 2 of the most powerful early-game clans in the early game while you neither have strong armies or strong industries but expansive armies.
The Balkans culture's trait is pretty useful in the early game, it let's you bulk up your army before an important battle. The Ardiaei have such a bad roster however that it really doesn't help them much.
Legends most hated Features in all tw games?
1. not merchants
More Volume Please merchants in M2TW for sure. The mechanics for merchants in that game are certainly busted.
1. The fucking advisor
Realms divide.
1:The Capture flags in Rome 2's field battles (I believe they're gone now, but dumb as fuck putting it in originally). 2: In the Rome 2/Attila Total wars, having to have a general be present to hire soldiers (when you're limited on number of generals by arbitrary bullshit rather than how much you can actually afford)
One thing that works extremely well for Welfs is to focus on grabbing costal settlements. Buffed up they give a surprisingly high amount of money
Fun note for the tomb king: Getting the high elves to be your vassel can makes them really good money late game.
Top 5 List:
5. Rome 2 TW: Ardiaei
4. Medieval 2 TW: Russia
3. Rome TW: Numidia
2. Empire TW: Ottoman Empire (but not really, Persia is much poorer)
1. Warhammer 2 TW: Wood Elves
Persia isn't playable in base game, might as well say Pueblo
Not agreeing on Russia
@@gainer1471 i dont neither i think the poorest country in m2tw is the turks early game
Yea turks ealy game in m2tw is definetly poor, but u can sack alot of citys in palestine, also take constantinople.
@@gainer1471 im not keen on sacking the cities because it decreases population AND decreasing your trustworthiness which means more enemy less friend
6:55 "You're not gonna sack your own city" meanwhile Ivan IV
I actually had a surprisingly easy time on sieges with the wood elves. Durthu (or any large tree lord) knocks down gates in no time, soaks up damage and deals a ton of it at the same time. I also found if you get rid of the more aggressive small factions and ally with the rest (who end up protecting you from unwanted encounters) you don't really need more than two or three armies at most and end up with a ton of extra cash.
Parthia (similar to Scythia & Numidia) also has a difficult beginning in Rome 1 because the settlements are so spread out and generate such low revenue.
It really requires an early turn blitz to take enough settlements before the Egyptians (inevitably) come for you, because their settlements make a ton of cash and they can throw army after army at you.
Dont they have really nice buildings that boost trade?
Woodelves are fine at sieges.
Take your hidden archers (waywatchers, etc), switch off fire at will and place them on one side of the map. Place anything visible on the far other side. The AI will deploy all its forces to front up your visible units (except maybe 1 infantry unit to guard a gate or whatever). When the battle starts, rush the walls with ladders, make sure to send each archer unit to a different section of wall so they all get up quickly. When your archers get spotted as they approach the walls, switch fire at will back on. This normally results in getting your archers uncontested on to their walls, then it's effectively game over. With the damage buff from the height, those archers are going to melt whatever is inside the settlement. Take out immediate threats before moving along the walls to assist the rest of your assaulting force.
I like Balkan culture in rome total war II. It lets you run arround with half filled armies and whenever you are about to get into a major fight you just recruit the units you need. Also you dont have to be carefull with mercs. This tactic really helps these poor balkan nations get trough the first phases of the game.
Agreeing with Russia. Scotland at least has the advantage of being able to take out England fairly early on, and while England's provinces may not be world beaters, they can make more than enough to get you going.
Agreed on most points about the Wood Elves, but i would add the distinction between the 2 sub-factions- the tree faction can be super easy early game
Turn 1 immediately hire a Treeman Ancient general-he doesnt need an army
Then they become really good at assaulting settlements with essentially 2 endgame monsters on Turn 1 that can self-heal
Although it is kindof 1-dimensional playstyle, as most battles are "can durthu and the treeman ancient do enough heavy lifting to carry the day"
Top 5 Generals at the Starting Date in Total War
To be honest, the poorest faction in Total War i played is Tokugawa in Shogun 2, because they are not free, they start listening to Imagawa (Rebel against them), the reason why they are particularly broke is because the only traits they have is that their Ninjas are cheaper, and thats it. Your ninjas are going to be useful in later game, you might say "BUT NINJAS ARE GOOD ASSASSINS, SO WHAT IS THE PROBLEM?!" the problem is that the valuable target is going to appear lately, and even if you count Daymios, the Daymios always have trait where they decrease your chance of assassination.
My strategy for the ottomans is this. First of all is to immediately start researching turn 1 and go for military sylebis you get that and everything in between. Also grab canister as from my experience you wont run into towed artillery from the ai until mid game. Lastly unlock the second military dock to get fifth rate ships. The AI tends to churn out lots of brigs and sloops and fith rates chew them up and you dont need to many to do it. One fifth rate in a early fleet really helps.
After that you'll have a decent enough military to hold the line long enough to sink the rest of your finances into developing your territories. Despite what he said people will want to trade with you I recommend approaching France Prussia and Britain but most of all the marathas
Also dont trust venice
Man FUCK Venice (in Empire total war)
Wood Elves campaign is in desperate need of a total overhaul. The amber system is horrendous and no fun at all. A shame because they are one of the coolest and unique factions
bro enable v sync on warhammer 2, look at that tearing
lmao was looking for this comment
what you need for ottoman navy is just a 5th rate, my initial 5th rate captured 30 galleons in 2 turns, and all a sudden I am the strongest navy, and most of my merchant fleet comes from venice, also by capture, i also own some 15 6th rate, 10 5th rate, a few rocket ship and 3rd rate, all from capture, and tbh the only ship i ever built is galleys(at the time i dont know how to capture ships), so naval building is really nothing for ottomans, just focking raid!!!!!!!!!!!!!!!!!!!!!
how do you capture so many?
I remember Wood Elves were the first faction in TWWH that I did NOT struggle financially with. The early game was a pain in the ass, since you only have one tree that barely let's you field a single army, and that makes it hard to start rolling. But once you do start, you just don't stop until the end of campaign and don't have to worry about gold at all. Amber was more troublesome, from what I remember.
-50 Mercenary Costs, but -+Mercenary upkeep!? It takes a hell a lot of money to maintain good level mercenaries and they INCREASED the upkeep? I know what faction I am NEVER playing,
I only use them for quick siege engines for 1 turn. If their infantry was top tier I'd play them.
Like he said the idea is to disband them again, essentially leaving you weak on the defense. But yeah higher upkeep is uncalled for when other faction traits are a straight bonus.
are you kidding me with the Wood Elves? Everytime I play I am drowning in money, I can't even come close to spending the amount of money I amass. Its absolutely absurd. Durthu get a shit load of cash, but orion is just rolling in it and throwing it away for laughs.....council of the wild hunt position, use that general to sack major settlements = hundreds of thousands of gold each time....
Stop trying to hold territory, sack and raise, use the diplomatic credit you earn to cultivate massive alliances with some factions and sack and raise everyone else, you dont need to occupy territory, let your allies do that, only hold a few port cities for the income and trade.
"Top 5 worst tech upgrades in any total war game"
Parthia in Rome 1 starts off really poor, and you need to spend big to maintain your cavalry armies.
Just spam metsuke, and you become rich
Especially in fots
Top five interesting nations unlocked by a faction unlocked mod in any total war
Top 5 best total wars for multiplayer
You're not going to sack your own city. *Laughs in Ivan the Terrible*
You can also build up Lothern as Wood elves
I think you can build up every Elven capital but I am not sure about Naggarond.
Wood elves are absolutely poor in early game but if you start winning battles you can maintain your treasury even with minus 10000 income.
Yes, but at that point you would rock with literally any factions, not only Wood Elves. And with Dwarves, High Elves, Dark Elves, you would have gained ten times more than that.
@@montsaint-michel9443 fair enough.
There is no question that Wood elves have one of the hardest campaigns, to a point that when you compared them to Dwarfs and High elves I laughed hard because as you said it is not even comparable.
@@DrPult Come to think of it, I changed my mind for my saying "At that point you would rock with literally any factions." Skarsnik is fucked up even in the late games.
yeah the ottomans start out poor but with a little investment and tech rushing you can be literally swimming in money by turn 20 i was half expecting one of the native americans or prussia to represent empire because the ottomans are just so easy to turn around and world conquest
@@VENKUEZ in napoleon no doubt about it they are very poor and weak and without modding they are sadly unplayable
Pssst want to buy some cheese?
Have you tried defending wood elf setlement with a timer and hide from the enemy?Worked for me but i played warhamer 1 not 2,if they didn't improve the ai or change the draw it should still work.
In Warhammer 2 the wood elf settlements are normal field battles instead of the huge, hilly forests they had in game 1. So hiding and defending have both been made more difficult for them.
Of course you do get two units with stalk and vanguard, so if the timer is low enough they might make it. But I don't know if your deepwood scouts will refrain from routing to army losses upon the death of your dryads.
@@predwin1998 Besides if you are willing to spend over an hour each turn for each minor settlement that gets attacked then the game will take longer then an actual war.
Playing RtW myself I'd say Germania is pretty shitty, too: You're in the midst of nowhere, surrounded by a whole bunch of enemies that are barely worty conquering and your armies have really good troops, but are pretty expensive. That said I can't blame you for Numidia, they're crap.
With the Wood Elves it helps to invest in recruitment tech and only patrol your treehouse empire with small stacks and use global recruitment to sure up your bloodthirsty park rangers as needed.
It ain’t perfect but it’s the most effective method I’ve found. If the AI decides to play ball they make better amber farmers though.
Caleb Campbell yeh just what we need after 1675 warhammer streams is more warhammer
Hell no. Ottomans are one of the wealthies faction in Empire. Ankara is second richest settlement in game (first one Paris, third London) and they can loose few settlements in Europe and go to India. Then trading is easy cuz you have short way to Indian and western African traid ports and also to Indonesia. You can go there 2 times faster than England, France or Niderlands
Actually Ankara is first after a longer time because it scales better (more wealth increasing buildings)
I like to play the Wood Elves but you are correct about them having money problems. For me it is a slowdown not being able to build more than tier 1. Even if I'm not playing with Durthu (as the actual Wood Elves) I often recruit a couple of Ancient Treeman generals, they are big, tough, and can kick open a gate. Without them taking towns is much harder. Sadly, as Wood Elf Faction leader, I cannot put them on my council. There is a councilor member you can have to get access to better trade (trade with other factions) but you have to build the correct building before that can happen-which re-enforces the building limits on Wood Elves. I like them as a faction but they can be hard to manage.
Parthia is a much poorer faction than Numidia in RTW1, and completely unrealistically so. Historically Parthia could control the Silk Road, but in the game they are stuck on the edge of the map with few people to trade with. That said, their horse archers are much better than Numidia's javelin men.
A solid strategy for the Ottomans in ETW is to give your Balkan territories to a Native American tribe (keep Greece) that way the Austrians either won’t declare war on you or even if they do they won’t attack you since there is a buffer between the two nations. Firstly focus all your military might in Persia and Georgia (though leave a medium sized army in Greece to fight off the venitians when they attack). Persia has 2 schools and Georgia has 1 so with the conquest of your eastern borders you’ve now got more schools then any other nation in the game. The economy of the Ottomans is difficult to manage at the beginning but it’s not because you don’t make money (I generally have $10,000 coming in early game, through trade) it’s the fact that you have to uprgade your settlements in order to sustain your inflating military and due to the sheer size of your empire it takes quite a lot of investment. After you’ve passivised the east you can do what you like, invade the balkans and take on Austria, invade India, build up a navy that can add to your trade empire I’ve tried all these tactics and they all generally work really well.
Also I play darthmod empire and I haven’t played vanilla since the launch of the game though I don’t see why any of these tactics won’t work in vanilla.
That's why I take stockholm can easily make 7k MED 2
Re: Wood Elves and sieges. I think Durthu and other Treemen (maybe Ancient Treemen for balance?) should be able to attack walls, like the Ents at Isengard. That would make them better at taking settlements IMO, and be pretty thematic, what do folks think? It might make Treemen OP, but I get the impression that the Elf units are usually better at field battles so this could balance things back towards wooden/Tree units getting some love.
How about top 5 most interesting factions to play as?
Factions that do something a little different, or have an interesting extra challenge to them. Ikko Ikki in shogun 2 with their different religion for instance.
Ikko Ikki in S2
seeing wood elves at the top of this list before you discovered the insane global recruitment/ bankruptcy attrition bug this year is hilarious.
whether you disagree or you disagree XD classic legend
I completely disagree about Russia being poor. They get 2500 per turn from kings purse which is 1000 gold more than Scotland gets and Russia doesn't have too many enemies. Also they have very good units, I have never had a problem with their economy.
The irony for your #1 pick? During the "Season of Revelations" mini-campaign, the Wood Elves after they get things going can end up as instead the *richest* faction once you get a ton of wineries up after having gotten the woodland realm under your control (there's a building that massively increases the moneymaking of a certain building any WE city can build, both in the same territory and in adjacent ones... and in this campaign, there's a bunch of adjacent WE cities, which adds up fast once you've expanded out)
yeah but that's the mini campagins not the main one.
Jokes on you, in Warhammer 3 the wood elves are the richest faction
the ottoman empire is acutally realy strong... u have alot of realy poor cities u can trade of to prevent war whyle going east vs persia and than going into rich india
As woodelves I made the consistent mistake of trying to have a 'healthy economy'. Then a shortwhile in I realised the obscene amounts they get from razing. By the end of the game I was fielding 7 full stack armies (not including defence stacks) with about 400,000k in the bank and -30,000 a turn. Ignore the Bretonnians and go south and blitz Tilea's capital that got me 80-100k at around turn 11.
In Rome 1 Dacia starts at a deficit if I remember correctly.
Fuck me... even to this day, modern dacia, i.e. Moldova, which is where I was born, is the poorest country in Europe...
Stockholm can be developed into a really good trading hub as Russia.
If the Danes don't beat you to it
As well as Helsinki. This three settlements (Stockholm - Helsinki - Novgorod) is an amazing trading triangle.
Really surprised Norway isn't on this list. Trying to keep a stable income as Norway is unnecessarily difficult.
I have some experience with Novgorod, unlike the other 4. Sacking settlements might sound good, but consider that sackings reduce the population, which hamstrings you when it comes to building up your economy. I's also unadvised to sack a castle-type settlement, because then it will take ages to get the second stone wall for them, which also means that you'll not get too many proper units (At lower tiers, only the cavalry is viable).
I'd recommend converting Helsinki to a town, because it has resources that can be traded.
And even if you can hold your western flank, then the Mongols will come, then you'll have to maintain a couple armies, and somehow force them to attack you at fords, to bleed them out. But considering how stupid the AI is, it is hard, due to the fact, when they get reinforcements, they'll send back all their armies, then march for you again.
I love playing as Scotland. Nothing is more satisfying than taking the entirety of the UK then just chilling and building massive armies. Send a load of merchants over to Egypt and get them trading sugar, spices, slaves and ivory and you've got yourself a nice budget to work with. Once you can build Noble Pikemen, or even Pike Militia, you can basically just "this is sparta" your way to global domination.
*Krakow. Warsaw didn't really exist yet.
Also there are some places if the Wood Elves occupy that give a bonus to income. But they are special places like castle Drakenhof-which I totally recommend taking if you are a Wood Elf.
Love these top 5 vids, keep em coming.
Just share experience in playing ottoman empire in empire total war..........that I am always able to make ottoman as the richest and the strongest empire in this game
1. Make as many alliances and trade agreement with any country for free first, leave country who wants U to pay
2. Make peace with any enemy as many as possible
3. Make as many trade ships as many as possible.....then send them to occupy trade spots in Indonesia, africa and america (1 trade ship for 1 spot).........after there is no more spot left......keep producing trade ship to add the number of trade ship that already got the trade spot to increase the trade value.
4. Produce only enough soldiers and focusing them to block and fight russia.
5. Focus on building economy and research
6. While keep doing those things up there (1-5)..........do not join any conflict even though your new alliance ask you to join their war.........just focus with the conflict with russia and prepare with the persia only.
7. Save more and more money to train soldiers and send them to destroy russia first (not persia) as soon as possible then take their territory..........and also do not forget to spread religion in those areas.
8. If U want to expand your territory...........save your money to buy territory from any alliance country (big or small area it does not matter).......if you got new area in america continent then try to build economy harbor and military harbor and do not try to provoke the pirates.
9. Keep buying territory and build them............also do not engage to any new war at least for 40 years or until your archenemy (Russia) gone.
10. Start building your navy once Russia gone or almost gone and start producing more soldiers and navy ship then send them to destroy any pirates territories and destroy them.
11. I advice you to start to attack Persia or Maratha Confederacy if U already have enough money and army.
12. Once U conquer Maratha Confederacy and took their territory (that I believe it must be huge territory) then build and spread religion to maintain order.
13. At this phase U must be really rich and strong country.............then start expanding territory with war or buying territory from the Native Indian or European countries.......but still leave the Spain and France alone until U Destroy Polish-Lithuania.
14. Then If U are ready in economy and military............start declare war on Spain and France and take all of their territory........at this phase U can buy territory from any country and no one will refuse U anymore because U are too great to deal with.
The End
When i play as the Ottomans in Empire I always have a lot of money because I can trade with basically everyone
When I play as the Ottomans on Darthmod literally all of my neighbors are at war with me turn 1 and Spain and Morocco have a good chance to declare war and ruin my whole day
That probably wont work on higher difficulties
What I do is just stay defensively, try to take out the Persians and the Georgians Austria and Russia is no problem if Austria declares the war on you go and destroy their ports or block them they won't do any fleet and your trading ports will be fine, against Russia they won't do anything they will be busy with the swedish is like a faction to just try to grow up as much as possible, and also try to have at least 3 universities and research the best bayonet then go straight for fire by rank tech and you'll be invencible they try to aim for Western doctrine and you'll unlock
@Harold Haroldson the ottoamas are built around skirmish troops and mass numbers for assult in melee wither the foe down with skirmish troops then bomb rush them to melee is the way the ottomans play.
@@gastonhitw720 but fire by rank is not advlable to use for the ottomans till the new model army reserch is done and they can field the nazim cedats who can do fire by rank.
As long as they're not meant to specifically be an unplayable/NPC faction or race or whatever, I always love playing the poorest/weakest faction in a game to see if I can turn them into an absolute powerhouse by the end heh.
A month before this comment was posted the wood elves were found to have had a glitch which gave them literally infinite money by not needing to pay upkeep and using recruitment as a tax haven, the Wood elves literally became the best economy in every total war game, with a functionally infinite amount of armies and money.
To be fair, the easiest way to balance the wood elves and get them out of poverty is to remove the supply lines penalties. And give them some kind of earthquake magic or vaul's anvil magic to knock out towers with.
Could you compile these Top 5 and Top 10 videos into a playlist?
He did
There are not a whole lot of Wood elf settlements as they are scattered but they are massive, however the "cities" are just that, massive, however there is a random wood elf tree somewhere in the empire territory, plus Norsca would suffer against Nakai The Wanderer
Top 5 Trader Factions my #1 would be Pergamon
7:00 “You’re not gonna sack your own city.” Say that to Ivan the Terrible, who sacked his own city, Novgorod... Lol
Managing public order, man
Novgorod was conquered by Muscovy, it was sacked because there were plans to defect to Poland-Lithuania. Ivan was paranoid, but the massacre had a cause.
Sounds about right.I never finished my wood elf campaign not because it became a disaster it's just I raised so many enemies so fast and so efficiently I have to start swimming or bleed cash.(methodical rush of destruction of walled cities was not a good idea)
I wouldn't mind seeing a video of the top 5 most universal strategies in a total war game.
15:45 this may have changed in updates but Lothern and Laurelorn forest now exist/are wood elven settlements. (just incase anybody is wondering)
Wood Elves can also build Elven Colonies to tier 3, and they have a stronger garrison than a normal Wood Elf outpost. Unfortunately there's only two of those in Mortal Empires. Alith Anar and Teclis start in them.
I remember playing as the Ottomans in Empire. Getting your economy up and running was brutal (annexing Persia helped)
I disagree with the Wood Elves one, because you can burn settlements and get thousands (or tens of thousands) of gold. Certain leaders can double this as well, (wild hunt) and you can pillage far off areas with an army for tons of gold that will finance the rest of your campaign. They also dont have red regions, so their re-supply is always at 100%
Am I the only one who never had a problem playing as the Ardieai? I usually have enough funds to supplement an group of armies to stomp around Rome without much resistance. Sack worthwhile settlements then occupy, get money from each one. Build up your trade network and income buildings and you'll be fine around the time you take out Macedonia. The only roughish part is before you get the mid-tier troops and the culture problem.
The first thing I'd patch for the Wood Elves would be to make amber easier to get.
Strange, I've never had any issues playing as Wood Elves.
Some of the sack/loot bonuses they get are insane.
All of their outpost bonuses stack globally.
I remember playing a head to head with my mate (he was Beastmen), and I was getting more sack/loot income than he was! Was ridiculous.
Thrace doesn't suck! The Temple of Ares upgrades make your troops very motivated. You're just surrounded by difficult enemies to the south, and useless barbarian steppe settlements to the north
in Warhammer 1 every small settlement wood elves got gave a faction wide bonus to income, so the more settlements you have the more each additional settlement gave you, meaning that as your territories expand progressively, the economy will grow exponentially
that made wood elves bearable but made for a tougher start and middle
I have not played much wood elves in 2 but they seem way worse
kislev is kind of like this in Warhammer 3 only instead of resource buildings giving base income and infrastructure buildings giving a bonus % its the other way around
In M2tw it is best for Russia to quickly snag Stockholm.
Considering Stockholm is a super rich juggernaut of a city, it's advisable to spend into castle upgrades to get Stockholm to large town very quickly. And to beat the Poles away from Baltic to get sweet trade money.
Yeah, Wood Elves have fantastic field armies...but managing them outside of the tactical level is a nightmare. It doesn't help that Warhammer Total War games, for inexplicable reasons, start you with control of only a small fraction of your actual empire's territory, requiring you to conquer your own empire almost from scratch before you can actually play on the Warhammer level.