Top five most fun factions in your opinion? It doesn't have anything to do with how strong or weak they are, purely how fun their campaigns end up being.
autoresolve at city assault is super unbalanced. The buff for having walls is much to low when defending so just autoresolve when you are attacking and fight manually when defending. Cheesed a lot of that in my legendary runs
Medieval II when you have cannon towers. Sally out but keep your units behind your walls. Your towers will shoot at immobile enemies until the timer is ended. Great againt Timurids.
@@thehistoryofcivilizations5702 3 is called a stalemate buddy. If you reach the end of a battle and you have no way to finish them off then it's only fair that it's a draw, gotta keep some cav alive if you know you're gonna win
Your speech at the beginning of the video concerning the way difficulty in TW sucks was brilliant, you truly have a gift at explaining complex features.
This is literally why I developed the habit of using my generals as high tier cavalry. Eventually in the late game when you have an abundance of family members I would literally have 4 generals in my armies acting as the cav division. They will beat nearly any other cav and in those older tw games were the only thing that would naturally replenish.
Youfail Mon Some people do the opposite. They sit their generals in the back, so they can be away from harm and a potential army wide moral debuff due to an untimely death.
But the auto replenishment is soooooo slow. (Like 2 men per turn) I've had so many generals i've used as Tanks, and then after a sticky situation had them at 16-20 men, compared to a unit of 120 swordsmen, they dont fare too well But I do agree, i've used Generals bodyguard to crash through an open gate and decimate the pikemen defending behind it, due to 4, or even 8 hitpoints in Med2. Which is pretty unfair on the defender
Liam Walton I mean, I use them as the army’s cavalry division but that doesn’t mean I put them in situations where they lose that many soldiers. The idea is their higher stats and sometimes larger retinue size means they do quite well when used appropriately. They’ll lose the odd soldier here and there but nowhere near depleted enough that a couple turns rest after conquering a town and getting it to settle down doesn’t fix em right up.
I think what annoys me the most about the TW series is how unbalanced the difficulty is. Regardless of the game, if you are playing on the hardest difficulty it should force you to master every mechanic in the game. In TW, you do better if you ignore as many as possible.
The main problem is actually identified in this very video, "the only part of a TW game that is difficult is the very beginning" and "Harder difficulty makes the start much harder due to flat stat bonuses". Because the flat stat bonuses only really make as much of an effect in earl game the early game becomes a test of your mastery of the mechanics to exploit cheese and stratagem your way to power and the late game you can just spam out units that can keep up with the buffs. I'd argue the only game this is not the case in is the Warhammer TWs since the massive specializations for the various armies basically force you to focus on your strengths regardless of difficulty or game stage.
@@SantiFiore Just for that early challenge I do those Legendary campaigns. Other than that, its just a grind. After a few dozen turns, the campaign, regardless of which total war it is, it gets dull. Maybe Shogun 2's realm divide was a challenge to expect. Others? meh.
Definitely Realm Divide or if there were bad luck events that caused or heavily inclined things towards a civil war or Realm divide occurring once you get to a determinate size and they occurred more to than once
@@sebastianwszywka4490 Well oda long yari ashigaru beat naginata warrior monks in a 1v1 (I've done a test battle with that). Another op unit would be the foot samurai from rise of the samurai. It has some of (if not the) best ranged, melee and morale and only need a tier 1 recruitment building.
3:18 I remember in the lead up to Rome 2 there was a Q&A session where they mentioned this explicitly that there was a difference between flat buffs and additive buffs to units on high ground. It got me so excited and I thought these guys knew what they were doing.
So much for not being an edge-lord I guess. I love it. I absolutely adored the Jewish campaign, the Allahu Akbar campaign and so on. I wish UA-cam wasn´t so tight-assed with their censorship and demonetization.
As to unit scaling; settlement towers should get an honourable mention. Across all games really. Good job. Hard to describe in layman's terms some of these but you gave it a good go.
Attila's towers were the worst. Somehow equipped with with a fucking gun they'd also explode when captured, killing some of the capturing unit with it.
Once you've laid out some of them, especially the difficulty and unit size scaling problems, it says something about CA that they seemingly can't be arsed to address it. I've always thought the more recent auto-resolve mechanics were crap for the reasons you've shown, and I figured it would be number 1. The only possible contender in my mind was the problem of 'general sniping' with magic in WH due to scaling, as you mentioned, but that only applies on the battlefield which you won't ever see if abusing the A-R mechanic. Enjoying these quick top 5 vids, great way of sharing your knowledge of all the games.
Ever tried auto-resolving naval battles on Empire Total War on VH difficulty? I'm gonna guess you haven't. 10 ships of the line vs 1 ship of the line -> you lose 8 ships
@@oesophagus5614 I love how you felt the need to put this guy in his place with a wonderfully worded message, a full year after he posted his comment. Well done sir.
Legend I think the autoresolve in Rome 2 and Attila mostly favours armour and damage. I say this because of how units are priced, favouring armour, weapon and missile damage over melee attack and defence. Veteran Shield Warriors are excellent in 1v1 situations but get massacred in autoresolve. Elephants aren't the easiest unit to counter especially in melee but they almost always get wiped in autoresolve. I used to have my observations on a notepad but I lost the file a while back but it goes something like this: 10 points of armour = 40 talents (compare Legionaries to Legionary Cohort) 1 point of weapon damage = 2 points of attack = 8 points of defence (Celtic to Gallic Warriors, Thorax Swordsmen to Thorax Hoplites, also note the differences between the unarmoured Iberian Swordsmen and Hastati) I forgot how much abilities cost. I might do some digging. I used to compare Veteran Shield Warriors to Spartan Hoplites. I forgot to mention that it also favours mobility. Skirmishers will have priority when dealing with heavy units which is probably the only time when armour isn't a big deal. Peltasts however have armour and mobility, which is why they're my go-to javelinmen in a campaign. Horse archers almost always get away in an autoresolve which drove me nuts in my Nomadic campaigns.
Auto resolve works on units speed So cavalry and all faster units attack first, heavy units attack last In all TW franchise its same thing Auto resolve order "Charge". Units speed Flying units Calvary all type (including chariots and elephants) skirmish archery units light infantry heavy infantry artillery
But if I remember correctly in NTW artillery had high priority because I struggled autoresolving against them. Also you can’t charge into a unit running away which is why I mentioned speed being a factor. What’s odd is charge being on top of the list but you’re probably right.
I found unit size effected a lot in my games. It changes how much population recruiting takes. It changes the map in that now you can only fit one troop in a settlements road rather than 2-3 to spread a charge around. Also things like turning takes longer to settle into formation. But it's cool that you can change it up a bit.
Top five expansions (for Kingdoms, all campaigns as stand-alones, for example: 1. Americas 2.Barbarian Invasion (RTW) 3.Teutonic 4.Alexander (RTW) 5.Britannia or something like that) this got 36 likes under the last top five so I'm gonna post it again lol
You are actually getting better at this! good job!
6 років тому+6
Re #1: Empire difficulty was the worst. It buffed morale of AI units crazy much, so they'd never break to cavalry charge, no matter how otherwise screwed they were, making cavalry useless in their intended function (they're still good for chasing down already routing units). Meanwhile canister shot was identically powerful on every difficulty level. So on highest difficulties optimal stack was something like 9 inf 8 art 2 cav, 1 general, literally interleaving inf/art/inf/art/etc. line, and spam that sweet canister shot. This combination absolutely obliterates AI stacks twice its size of any composition, but it's seriously boring . On normal lot more interesting compositions are viable.
Unit size was an issue I found in shogun 2, especially in Avatar battles. On ultra size a matchlock unit could only fire like 90 out of their 120 guns at a time unless you used fire by rank which was actually worse. Smaller unit size and you could have 90 out of 90 guns fire at a time. Also in siege battles towers are much more effective when fighting smaller unit sizes. They have the same fire rate and damage allowing them to be devastating in smaller unit size battles.
i can kinda agree with you although I do like the smaller unit sizes because of the game type and how its played, and the way the units fight which is the BEST unit combat out of all the total war games.
The best showcase of the unit size balance is just with artillery, on small units you can basically wipe out entire squads with a single shot from some artillery units whereas you'd usually need several volleys to achieve that on large or huge
11:52 You guys should know that if you pick the right house and if you research the right tech you can get the Auxiliary spearmen to be even cheaper not to recruit but to upkeep
medieval 2 - OP ballista. When under siege, counter attack. Open the gate, move ballista to left or right of the enemy formation and open fire. Only horse archers will agro. Others will just stay still, kissing the darts of love.
Your top 5 best Let’s Play campaign series - looking back over all your UA-cam history, which campaigns are you most proud of or have been received the best?
MTW2: Theres a mechanic where you can pay tribute over multiple turns. If you crank that number up and pledge it over like 5 turns the AI will almost always accept. So what you can do is something like offer to pay 13000 over 5 turns , and demand a single payment of 15k. The AI will accept, but wont get its money because then you can cancel payment .
also in the fall of the samurai, the autoresolve changes completely if you have a ship to support your attack/defense, also the size of the fleet won't change it, could be 1 gunboat (worst ship of all) and it still counts...
With regard to your third feature, I want to complement your finding: For I discovered that on very hard custom battles, I can win easily if the fund is small, I can win on medium fun but much harder, the larger the fund gets, the more difficult. And when I use ultra fund I could only get valiant defeat. I was doing Warhammer 2 custom battle and I chose High Elf vs AI dark elves
This video was nice to know. This is the reason why my Skaven Campaign was a pain in the butt in my first few tries. Also why the liber Bubonicus is so damn powerful.
+20 fixed percentage bonus would make the AI armies unplayable in late game. While only increasing low tier unit stats from say 20 to 24 (very manageable), it would make the high tier stats absolutely explode, from say 80 to almost 100. Just imagine having to deal with devil archers or nokkor cavalry of the Hunnic doomstacks in TW:Attila. So they would have to actually reduce the percentage buff for higher tier units, which effectively is the same as having a fixed point buff.
Honestly I hate the desertion mechanic with the crusades in M2TW, so often I send an army off on Crusade as the HRE and suddenly half the army is deserting as we sail to the Holy Land. Once during a crusade for Cairo, big chunks of my army deserted after we landed and took Alexandria so then I couldn't even take the Crusade target because my army was too small now, so then they just sat in Alexandria as even more men deserted.
The buff for difficulty doesn't seem to be attack damage, rather its morale bonus, as at 2.39, your unit has inflicted more casualties than the Very Hard enemy (106 casualties caused vs 79 taken) , but it is your unit that breaks
Rebellions definitely. Been playing Napoleon Total War doing the coalition campaign as Great Britain. Took out frances capital and every 5 or so turns 3 full stacked armies spawn in around paris. Usually i can kill them off but i discovered an exploit that if i let them retake paris after ive looted it, i can peacefully occupy it after theyve spawned in another full stack garrison in less than a turn it resets/lowers the public order
This is legit fascinating, as someone who started as a lil kid with Shogun 1, then Medieval and then Rome I fell in love with rome. To the point that I showed my dad, who plays It to this day for 10+ years or however long the games been out for now. He just loves to play as the Romans and conquer the whole world over and over again (Hidden ambitions?) and I personally only touched Rome 1 up until Rome 2 as I'm very picky with my historical settings with the ancient times being a favorite of mine. But what's more favorite of mine Is Fantasy, so hellyeah I bought Total War Warhammer on first day release like no other Total War before and even Warhammer 2 and all It's DLCs despite their constant questionable pricing of said DLCs but I digress. I've bingewatched most of your top 5's and It's so cool to see the other games compared to eachother, I never touched Attila, shogun 2 (Until recently a year or so ago) or Empire Total War (Did briefly years ago, didnt like it, quit playing within an hour). And so It's cool to watch you explain stuff in depth and compare things and make lists like this to advance my view on the games and the franchise. Lovely videos man and hope you keep doing them and keep critiquing the game devs where appropriate. So far you've nailed most of the same problems I've had with them, no more sea battles (Could've been great in Warhammer as I understand cannons are a thing there), no more split armies that don't require a general, no more watchtowers/forts for line of sight/choke point holds like in Rome 1 - that's my own little nuiance thing I liked, population etc.!
as someone who plays TWWH on small unit scale because my computer is a potato, the lack of balance for single model/magic units is ridiculous. units like hellcannons become absurd, and an overcast final transmutation can 1 shot multiple heroes at once and take 60% off any normal troops in range.
Most unbalanced things are parrot guns in SG2. You can snipe thier whole army and when they get to you they just rout. The AI doesen´t make them and so its great for sieges to just shoot it off. You run out of ammo? Get a second one for your multiplayer friend as you smash trough everyone and then just capture the point.
New to your channel. You have great content and I enjoy the videos very much. Slow down a bit mate for us that arent as good or understand Total War features as much or as quick as you pros do. Thx.
i don't know how many unbalanced areas i can think of in empire (probably loads) but a couple: general spam (buying loads of generals as basically cav mercenaries if you have lots of money but no units) artillery w/grapeshot against ai (who will literally run into it)
One thing I always found hugely unbalanced was the recruitment of generals in Empire. Late game, when you had more money than you could spend, being invaded or attacked in a vulnerable spot far from your own armies was no problem, because if you had just one regular unit in a nearby garrison, you could simply recruit literally endless amounts of general units and throw them at the enemy. It was by no means effective, but even the strongest armies get problems when attacked by 400 general units... It saved me from many a hopeless situation!
Some way to maintain good relations with the AI and the AI reacting to another AI breaking truces. I've only played Empire and Shogun 2 a lot and don't remember them having any features for this. EU4 (and I believe other paradox games as well) have a system where you can send a diplomat to improve relations (to a cap). This bonus reduces over time if you remove your diplomat. In EU4 there are also some pealties for breaking truces so the AI usually doesn't do this, while in Shogun 2 I lately had an encounter with a country that truce broke me 3 times within 10 turns (every time I could make another peace deal after defeating an army or so).
Number 3 has another issue. That if someone kills one big unit he gets shit exp, or if they do damage it counts as 0 exp. While if you kill some small unit like zombies, you easily gain exp and kills.
Top 5 units you can build at start that you want to keep for the late game. As for unbalanced, I think the way the AI doesn't use the full features of a given unit. Especially in N:TW, where light troops and skirmishers never go into light infantry behaviour.
Top 5 'small' Battle Mechanics For example: Like how you can use flaming ammo vs normal one in some of the older titles, manual aiming for artillery, ...
What about Empire total war and the military access treaty, whenever i gave all of the nations military access indefinite to my territories they never attack my regions, they simply build up forces on my borders, is that some kind of a bug or glitch i don't know.
The auto-resolve for naval battles in Empire is the opposite of the one in Rome II. It seems to me that if you don't manually play every battle, you risk getting screwed. I've had a lot of battles in which my initial advantage was huge. With auto-resolve, I win the battle, but lose a ton of ships. Fighting it myself, I capture all of the enemy ships and lose none. And let's just say I'm no Nelson.
Very good list legend. There one other features they screw up like in R2 and ATW, was hidden stats. In early ATW period example tagmata cav had hidden stats bonus vs large that just slaughter all large units, even it didn't say on information card. There other list of units can find out like still falxes in R2 who have as well hidden stats and can easy kill the scythian chariot frontal charge, other things like stats of weapon reach are longer or shorter then it says on card e.g weapon reach are 2.0 for germanic cav ATW but later changed too 1.0 bcs the stats was too strong. List is long in hidden stats. Sincerely JaZZ
With Number 1 I’d also add the Dwarves from Warhammer. A couple years ago I was playing as the Vampire Counts and ran into an Dwarf army of 80% ballistas which gave the dwarves a guaranteed victory if autoresovled. I versed them manually and wiped them out in 2 minutes. Not sure if this has been fixed since.
3K is looking really good, the A.I. has improved, I was impressed and surprised watching streams a few times, my most asked about feature a complete diplomatic system overhaul... but now I have to find out about a crap stack auto resolve.
Vampire count's necromancy is also borked on small unit scale. It just doesn't work. In order to create a grave site, you need to satisfy the following criteria Both sides needs at least 14 units Both sides needs at least 1000 soldiers The total amount of dead must be at least 2150 It is really difficult to satisfy the latter 2 criteria, even if you have sacrificial armies of zombies, as the AI army's might not be 1000+ strong.
Something I think is fabulously unbalanced is the Boost Income Ability, specifically stacking heavily in 1 region, in Warhammer 2. If you have a high-yield income region (Karaz-a-Karak, for example) and stack all your heroes with the boost income ability in that region you can easily generate 20-30k gold per turn from that region. This becomes even more ludicrous when done as the Dark Elves, who can funnel all their slaves into a single region by halting slave growth in all but 1 region, and also use the Boost Income stacking to yield as much as 100k per turn from a single region.
Just a suggestion Legend... you could try but only if you can... to like put a number and the title for the place of which you speak at a certain moment in the top 5 video. I'm sure people who played Total War games will catch quickly about what you talk about, but the people who are relatively new might have difficulties. I now that this would mean more time poured into the video, but it would be nice to see. However you decide. Just a suggestion. Keep up the top 5 thing anyway... it's one of the best thing Total War related on youtube!
Small unit size impacts sieges quite a bit - as your single artillery wont destroy a tower anymore, you need multiples. i was wondering how on your play through your 4 catapults were so effective.
I learnt the Roharii spam from you legend before I even brought Rome II. It ruined the campaign because I could spam cheap auto army's, spend coin saved on building economy and even before high imperium times or crisis I had both the tech and infrastructure to deploy death stacks
Love the videos, Legend. One small recommendation though, could you add numberings and a title/description of each item as you go down the list? I think that would be convenient for organizing the ideas you have as people listen to the video. Only in my opinion.
In empire total war if I needed an army instantly and I was cash loaded I would spam one unit into an army of generals, move the one soldier out of the army rinse repeat, then fight and disband immediately after being useful and keeping cream of the top generals if I want
I remember playing TWW at the start as Archeon. I got the Ring of Fireball (not actual name) and was able to drop basically any enemy lord with that fireball and his normal one.
Top 5 OST in Total War.
I'd personally like to do this next. I'm going pin it to try push more upvotes to it
Support
Divinitus
@@dominicgoddard6152 Warhammer ones soooooo good
What's an OST?
Top 5 playable underdog factions
I would really like this one
Tokugawa :D
Holy Roman Empire
Tbh rome actually feels weak in rome 2 (besides the autoresolve) compared to the other faction without mods. So you could call them the underdog...
Armenia in R1. Cataphract archers are so much fun.
top 5 really cool but somewhat useless units in Total War
Top 1 Gothic Knights
spartan hoplites
Arcani in Rome 1 and Hungary’s battlefield Assassins in Medieval 2. Look amazing, but pretty useless in an actual battle due to low numbers.
Gothic knights, gendarmes
Fire pigs !! best unit ever
Top 5 Mercenaries
#MakeIstanbulConstantinopleAgain
#1 Mercenary crossbowmen in Medieval II of course
#1 eastern mercenaries rtw1
@@mrdelaney4440 oh how could i forget them i think that i won all of my rtw campaigns thanks to their pyjamas
@@ahmosis5280 😂 the bastards are only reliable to run away at the first sight of cavalry
Top five most fun factions in your opinion? It doesn't have anything to do with how strong or weak they are, purely how fun their campaigns end up being.
Always liked russia in med 2, no crusades or jihad to abuse and mongol threat after 50 turns, but some of the best units and pretty unique faction.
@@James-sk4db their units are meh
@@jesspayne5548 -.- im watchin u buddy
@@James-sk4db dawg Egypt is like them but they have good infantry variety
Karl Franz' Empire. Target-rich environment.
"Even when we put it on the High Ground it's gonna lose"
Every Star Wars fan: *Does not compute*
autoresolve at city assault is super unbalanced. The buff for having walls is much to low when defending so just autoresolve when you are attacking and fight manually when defending. Cheesed a lot of that in my legendary runs
Top 5 cheese moves in TW
Is number one gonna be a noob box or a corner camp?
Using cav/lord/hero to deplete AI enemy ammunition before engaging the fight
Medieval II when you have cannon towers. Sally out but keep your units behind your walls. Your towers will shoot at immobile enemies until the timer is ended. Great againt Timurids.
@@thehistoryofcivilizations5702 3 is called a stalemate buddy. If you reach the end of a battle and you have no way to finish them off then it's only fair that it's a draw, gotta keep some cav alive if you know you're gonna win
even more cheese is to do #1 with the house of Cornelia half price auxiliary spears.
Your speech at the beginning of the video concerning the way difficulty in TW sucks was brilliant, you truly have a gift at explaining complex features.
Top 5 setting you would like to see in future TW games.
@Provocateur what
Africa
Blood and gore in the options menu, not in the dlc.
I meant like time and place.
@@diegocamacho6477 I know, but that's a setting I would like to see.
I got the "Veni, Vedi, Vici!" achievement in Total War: Atilla even though I auto resolved every battle.
I'd say general's bodyguards in Rome 1 and Medieval 2 are highly unbalanced, with the very high stats, two hit points, and auto replenishing
This is literally why I developed the habit of using my generals as high tier cavalry. Eventually in the late game when you have an abundance of family members I would literally have 4 generals in my armies acting as the cav division. They will beat nearly any other cav and in those older tw games were the only thing that would naturally replenish.
that's just basic gaming brohammoth@@miot22
Youfail Mon
Some people do the opposite. They sit their generals in the back, so they can be away from harm and a potential army wide moral debuff due to an untimely death.
But the auto replenishment is soooooo slow. (Like 2 men per turn)
I've had so many generals i've used as Tanks, and then after a sticky situation had them at 16-20 men,
compared to a unit of 120 swordsmen, they dont fare too well
But I do agree, i've used Generals bodyguard to crash through an open gate and decimate the pikemen defending behind it, due to 4, or even 8 hitpoints in Med2. Which is pretty unfair on the defender
Liam Walton
I mean, I use them as the army’s cavalry division but that doesn’t mean I put them in situations where they lose that many soldiers. The idea is their higher stats and sometimes larger retinue size means they do quite well when used appropriately. They’ll lose the odd soldier here and there but nowhere near depleted enough that a couple turns rest after conquering a town and getting it to settle down doesn’t fix em right up.
Top most hated or useless features?
@@colonel.halberstern5893 sTacK tHem uP aT tiMbuKtu aND yOU'rE gOiNg tO mAkE a foRTuNe.
Civil war maybe?
Alexander the Great. Female generals
@@jarogniewtheconqueror2804 You realize the topic was addressed and those generals aren't available for factions which historically never had any ._.
Battles
I think what annoys me the most about the TW series is how unbalanced the difficulty is. Regardless of the game, if you are playing on the hardest difficulty it should force you to master every mechanic in the game. In TW, you do better if you ignore as many as possible.
That's why it doesn't have any point play in Very Hard or Legendary, the game gets toxic, not difficult. The best experience is usually Normal/Hard.
The main problem is actually identified in this very video, "the only part of a TW game that is difficult is the very beginning" and "Harder difficulty makes the start much harder due to flat stat bonuses". Because the flat stat bonuses only really make as much of an effect in earl game the early game becomes a test of your mastery of the mechanics to exploit cheese and stratagem your way to power and the late game you can just spam out units that can keep up with the buffs. I'd argue the only game this is not the case in is the Warhammer TWs since the massive specializations for the various armies basically force you to focus on your strengths regardless of difficulty or game stage.
@@SantiFiore Just for that early challenge I do those Legendary campaigns. Other than that, its just a grind. After a few dozen turns, the campaign, regardless of which total war it is, it gets dull. Maybe Shogun 2's realm divide was a challenge to expect. Others? meh.
Definitely Realm Divide or if there were bad luck events that caused or heavily inclined things towards a civil war or Realm divide occurring once you get to a determinate size and they occurred more to than once
@@Mr.ToadJanfu Warhammer has the most cheese of all the games, you can just corner camp and smash armies three times your size.
Top 5 most coolest looking troops in TW (everything that can be put on the field of battle counts)
I vote for Royal Cataphracts in Rome 2 and Berserkers from Rome 1.
Hetairoi Kataphraktoi from Europa Barbarorum on Rome 1
Chosen with Great Weapons
Depth Guard Total Warhammer 2
Peasants for Rome 1
Autoresolve in Rome II is absolutely deadly to elephants, I manually fought every single battle to avoid losing them.
Top 5(or 10) strongest units in historical Total War games
Eren Samet Karataş urban cohorts
Urban cohort, yari ashigaru, general's bodyguard (r1/m2)
@@StarRider253 yari ashigaru is not strongest, only if u mean upkeep cost to quality
@@StarRider253 and fact that they can be recruit everywhere
@@sebastianwszywka4490 Well oda long yari ashigaru beat naginata warrior monks in a 1v1 (I've done a test battle with that). Another op unit would be the foot samurai from rise of the samurai. It has some of (if not the) best ranged, melee and morale and only need a tier 1 recruitment building.
3:18 I remember in the lead up to Rome 2 there was a Q&A session where they mentioned this explicitly that there was a difference between flat buffs and additive buffs to units on high ground. It got me so excited and I thought these guys knew what they were doing.
Constantinople is Allahu Akbaropolis? Omg Whahahha im dying
So much for not being an edge-lord I guess. I love it. I absolutely adored the Jewish campaign, the Allahu Akbar campaign and so on. I wish UA-cam wasn´t so tight-assed with their censorship and demonetization.
And we call it "god wills itpolis" :D
Manfred Von Carstein himself is an unbalanced feature. I love him
Thanks for explaining auto resolve, which explains why my protectores are doing so well in auto.
As to unit scaling; settlement towers should get an honourable mention. Across all games really. Good job. Hard to describe in layman's terms some of these but you gave it a good go.
Attila's towers were the worst. Somehow equipped with with a fucking gun they'd also explode when captured, killing some of the capturing unit with it.
Top 5 features that made a TW game awesome, but were left out of the next one to its detriment.
Once you've laid out some of them, especially the difficulty and unit size scaling problems, it says something about CA that they seemingly can't be arsed to address it.
I've always thought the more recent auto-resolve mechanics were crap for the reasons you've shown, and I figured it would be number 1. The only possible contender in my mind was the problem of 'general sniping' with magic in WH due to scaling, as you mentioned, but that only applies on the battlefield which you won't ever see if abusing the A-R mechanic.
Enjoying these quick top 5 vids, great way of sharing your knowledge of all the games.
Ever tried auto-resolving naval battles on Empire Total War on VH difficulty?
I'm gonna guess you haven't.
10 ships of the line vs 1 ship of the line -> you lose 8 ships
can you read? i guess you can't. legend said specifically for rome2, attila and ToB.
@@oesophagus5614 I love how you felt the need to put this guy in his place with a wonderfully worded message, a full year after he posted his comment. Well done sir.
Same with shogun 2 (at least fall of the samurai) naval battle autoresolve
I love how Constantinople was named Allahu Ackbaropolis😂😂
Inshallah
Legend I think the autoresolve in Rome 2 and Attila mostly favours armour and damage. I say this because of how units are priced, favouring armour, weapon and missile damage over melee attack and defence. Veteran Shield Warriors are excellent in 1v1 situations but get massacred in autoresolve. Elephants aren't the easiest unit to counter especially in melee but they almost always get wiped in autoresolve. I used to have my observations on a notepad but I lost the file a while back but it goes something like this:
10 points of armour = 40 talents (compare Legionaries to Legionary Cohort)
1 point of weapon damage = 2 points of attack = 8 points of defence (Celtic to Gallic Warriors, Thorax Swordsmen to Thorax Hoplites, also note the differences between the unarmoured Iberian Swordsmen and Hastati)
I forgot how much abilities cost. I might do some digging. I used to compare Veteran Shield Warriors to Spartan Hoplites.
I forgot to mention that it also favours mobility. Skirmishers will have priority when dealing with heavy units which is probably the only time when armour isn't a big deal. Peltasts however have armour and mobility, which is why they're my go-to javelinmen in a campaign. Horse archers almost always get away in an autoresolve which drove me nuts in my Nomadic campaigns.
Auto resolve works on units speed
So cavalry and all faster units attack first, heavy units attack last
In all TW franchise its same thing
Auto resolve order "Charge".
Units speed
Flying units
Calvary all type (including chariots and elephants)
skirmish archery units
light infantry
heavy infantry
artillery
So shock cav > spears/pikes?
@@f3wbs
yea, what happens when cavalry attack spears?
cavalry massacre...
But if I remember correctly in NTW artillery had high priority because I struggled autoresolving against them. Also you can’t charge into a unit running away which is why I mentioned speed being a factor. What’s odd is charge being on top of the list but you’re probably right.
@@f3wbs every time when I auto-resolve most dmg take cavalry, general and archers then infantry take low dmg
how to explain?
Warhammer 2 actually has multiplicative difficulty unit bonuses.
So Rome can owerpower her enemies with strong defense and near-infinite manpower pool? That's actually pretty accurate.
Rome 2 autoresolve cheese = historically accurate confirmed
yet you forget, AND the superior military tech, org, discipline and tactics
@Ved Singh Not sure, but haven't heard of anyone else
@Ved Singh or the Spartans
I found unit size effected a lot in my games. It changes how much population recruiting takes. It changes the map in that now you can only fit one troop in a settlements road rather than 2-3 to spread a charge around. Also things like turning takes longer to settle into formation. But it's cool that you can change it up a bit.
Top five expansions (for Kingdoms, all campaigns as stand-alones, for example: 1. Americas 2.Barbarian Invasion (RTW) 3.Teutonic 4.Alexander (RTW) 5.Britannia or something like that)
this got 36 likes under the last top five so I'm gonna post it again lol
Teutknic and Britannia are better than Americas
Filipe Salgueiro this list was just an example lol
I know they get a lot of hate here, but the warhammer games have some really neat expansions
and it's at 36 likes again, lol
I actually like how single entity and magic damage isn't scaled, makes monsters and magic users so much more intimidating.
SEs and Magic are powerful enough as-is.
"Legend of total wall here".
Number 1. Yari Wall from Shogun 2. calling it before even watching the video.
And somehow it didn't get a mention. Oda long yari can defeat literally any other unit in the game with it (I haven't tested hero units and bow cav).
Stellaris from Paradox has an option for scaling difficulty - AI gets a bit of help in the beginning, and then it scales up as the years pass.
"Theres no manpower in this game" *plays with divide et impwria*
11:41
Spreading those casualties like vegemite on a toast
You are actually getting better at this! good job!
Re #1: Empire difficulty was the worst. It buffed morale of AI units crazy much, so they'd never break to cavalry charge, no matter how otherwise screwed they were, making cavalry useless in their intended function (they're still good for chasing down already routing units).
Meanwhile canister shot was identically powerful on every difficulty level. So on highest difficulties optimal stack was something like 9 inf 8 art 2 cav, 1 general, literally interleaving inf/art/inf/art/etc. line, and spam that sweet canister shot. This combination absolutely obliterates AI stacks twice its size of any composition, but it's seriously boring . On normal lot more interesting compositions are viable.
Unit size was an issue I found in shogun 2, especially in Avatar battles. On ultra size a matchlock unit could only fire like 90 out of their 120 guns at a time unless you used fire by rank which was actually worse. Smaller unit size and you could have 90 out of 90 guns fire at a time.
Also in siege battles towers are much more effective when fighting smaller unit sizes. They have the same fire rate and damage allowing them to be devastating in smaller unit size battles.
i can kinda agree with you although I do like the smaller unit sizes because of the game type and how its played, and the way the units fight which is the BEST unit combat out of all the total war games.
The best showcase of the unit size balance is just with artillery, on small units you can basically wipe out entire squads with a single shot from some artillery units whereas you'd usually need several volleys to achieve that on large or huge
Thank you Legend. In the first minute of the video u managed to say exactly what I thought.
at 10:13, I am pretty sure you can see Maiden Castle just west of Wareham (Werham). I never noticed that before.
Top 5 unique faction gimmicks/mechanics? Anything that a particular faction might have to add/change your playstyle/priorities.
Jozai from TW:S2 FotS.
They can replenish losses while in enemy territory!
I total agree with the crusade, its impossible to be a part of a crusade when your army just leaves
i deeply appreciated the count laugh :D :D
Didn’t realise going on and off Jihad stops desertion, my way around it was to always have them on a boat not near land so they can’t desert
11:52 You guys should know that if you pick the right house and if you research the right tech you can get the Auxiliary spearmen to be even cheaper not to recruit but to upkeep
Top 5 most underrated units
medieval 2 - OP ballista. When under siege, counter attack. Open the gate, move ballista to left or right of the enemy formation and open fire. Only horse archers will agro. Others will just stay still, kissing the darts of love.
Your top 5 best Let’s Play campaign series - looking back over all your UA-cam history, which campaigns are you most proud of or have been received the best?
MTW2: Theres a mechanic where you can pay tribute over multiple turns. If you crank that number up and pledge it over like 5 turns the AI will almost always accept. So what you can do is something like offer to pay 13000 over 5 turns , and demand a single payment of 15k. The AI will accept, but wont get its money because then you can cancel payment .
also in the fall of the samurai, the autoresolve changes completely if you have a ship to support your attack/defense, also the size of the fleet won't change it, could be 1 gunboat (worst ship of all) and it still counts...
That's why after upgrade on units of getae you feel a huge relief and at the beginning your units just don't match at all.
With regard to your third feature, I want to complement your finding: For I discovered that on very hard custom battles, I can win easily if the fund is small, I can win on medium fun but much harder, the larger the fund gets, the more difficult. And when I use ultra fund I could only get valiant defeat. I was doing Warhammer 2 custom battle and I chose High Elf vs AI dark elves
This video was nice to know. This is the reason why my Skaven Campaign was a pain in the butt in my first few tries. Also why the liber Bubonicus is so damn powerful.
+20 fixed percentage bonus would make the AI armies unplayable in late game. While only increasing low tier unit stats from say 20 to 24 (very manageable), it would make the high tier stats absolutely explode, from say 80 to almost 100. Just imagine having to deal with devil archers or nokkor cavalry of the Hunnic doomstacks in TW:Attila. So they would have to actually reduce the percentage buff for higher tier units, which effectively is the same as having a fixed point buff.
Difficulty buffs are percentage based in Warhammer at least, except for flat leadership bonus/penalty. For melee attack/defense/fire rate it's %.
Honestly I hate the desertion mechanic with the crusades in M2TW, so often I send an army off on Crusade as the HRE and suddenly half the army is deserting as we sail to the Holy Land. Once during a crusade for Cairo, big chunks of my army deserted after we landed and took Alexandria so then I couldn't even take the Crusade target because my army was too small now, so then they just sat in Alexandria as even more men deserted.
The buff for difficulty doesn't seem to be attack damage, rather its morale bonus, as at 2.39, your unit has inflicted more casualties than the Very Hard enemy (106 casualties caused vs 79 taken) , but it is your unit that breaks
Rebellions definitely. Been playing Napoleon Total War doing the coalition campaign as Great Britain. Took out frances capital and every 5 or so turns 3 full stacked armies spawn in around paris. Usually i can kill them off but i discovered an exploit that if i let them retake paris after ive looted it, i can peacefully occupy it after theyve spawned in another full stack garrison in less than a turn it resets/lowers the public order
top 5 best strategies for having a fun total war campaign.
Top 5 most fun/interesting Factions, for you to play
This is legit fascinating, as someone who started as a lil kid with Shogun 1, then Medieval and then Rome I fell in love with rome. To the point that I showed my dad, who plays It to this day for 10+ years or however long the games been out for now. He just loves to play as the Romans and conquer the whole world over and over again (Hidden ambitions?) and I personally only touched Rome 1 up until Rome 2 as I'm very picky with my historical settings with the ancient times being a favorite of mine.
But what's more favorite of mine Is Fantasy, so hellyeah I bought Total War Warhammer on first day release like no other Total War before and even Warhammer 2 and all It's DLCs despite their constant questionable pricing of said DLCs but I digress. I've bingewatched most of your top 5's and It's so cool to see the other games compared to eachother, I never touched Attila, shogun 2 (Until recently a year or so ago) or Empire Total War (Did briefly years ago, didnt like it, quit playing within an hour).
And so It's cool to watch you explain stuff in depth and compare things and make lists like this to advance my view on the games and the franchise. Lovely videos man and hope you keep doing them and keep critiquing the game devs where appropriate. So far you've nailed most of the same problems I've had with them, no more sea battles (Could've been great in Warhammer as I understand cannons are a thing there), no more split armies that don't require a general, no more watchtowers/forts for line of sight/choke point holds like in Rome 1 - that's my own little nuiance thing I liked, population etc.!
take a drink every time he says "breaks a SWEAT"
that count impression was great, never change
as someone who plays TWWH on small unit scale because my computer is a potato, the lack of balance for single model/magic units is ridiculous. units like hellcannons become absurd, and an overcast final transmutation can 1 shot multiple heroes at once and take 60% off any normal troops in range.
10:50, you can do the same with elephants, but they require more regeneration in troop numbers.
If put both generals on flying mounts you can get the enemy general to fight your flyer as to not impede your unit testing
Most unbalanced things are parrot guns in SG2. You can snipe thier whole army and when they get to you they just rout. The AI doesen´t make them and so its great for sieges to just shoot it off. You run out of ammo? Get a second one for your multiplayer friend as you smash trough everyone and then just capture the point.
New to your channel. You have great content and I enjoy the videos very much. Slow down a bit mate for us that arent as good or understand Total War features as much or as quick as you pros do. Thx.
i don't know how many unbalanced areas i can think of in empire (probably loads) but a couple:
general spam (buying loads of generals as basically cav mercenaries if you have lots of money but no units)
artillery w/grapeshot against ai (who will literally run into it)
Legends thumbnails are also Legendary
The trade in Napoleon wa so broken that any nation that get acess at the traiding's points automatically wins...at any difficulty yes
The problem was that the AI would never contest the trade nodes.@S F
One thing I always found hugely unbalanced was the recruitment of generals in Empire. Late game, when you had more money than you could spend, being invaded or attacked in a vulnerable spot far from your own armies was no problem, because if you had just one regular unit in a nearby garrison, you could simply recruit literally endless amounts of general units and throw them at the enemy. It was by no means effective, but even the strongest armies get problems when attacked by 400 general units...
It saved me from many a hopeless situation!
Yeah I agree the auto-resolve battle for example against phalanx is much easier than to fight it manually
Top 5 Features Total War needs (and other strategy games have)
Some way to maintain good relations with the AI and the AI reacting to another AI breaking truces. I've only played Empire and Shogun 2 a lot and don't remember them having any features for this. EU4 (and I believe other paradox games as well) have a system where you can send a diplomat to improve relations (to a cap). This bonus reduces over time if you remove your diplomat. In EU4 there are also some pealties for breaking truces so the AI usually doesn't do this, while in Shogun 2 I lately had an encounter with a country that truce broke me 3 times within 10 turns (every time I could make another peace deal after defeating an army or so).
Number 3 has another issue. That if someone kills one big unit he gets shit exp, or if they do damage it counts as 0 exp. While if you kill some small unit like zombies, you easily gain exp and kills.
and only idiots don't play on ultra.
Top 5 units you can build at start that you want to keep for the late game.
As for unbalanced, I think the way the AI doesn't use the full features of a given unit. Especially in N:TW, where light troops and skirmishers never go into light infantry behaviour.
Top 5 'small' Battle Mechanics
For example: Like how you can use flaming ammo vs normal one in some of the older titles, manual aiming for artillery, ...
ohhhh top 5 features from other games that fit in total war
What about Empire total war and the military access treaty, whenever i gave all of the nations military access indefinite to my territories they never attack my regions, they simply build up forces on my borders, is that some kind of a bug or glitch i don't know.
But why would they attack your region if they could just walk through it? XD
@@julius6889 they simply stand on my borders doing nothing, allowing me to counquer without bring attacked by other nations
@@jezinci16 I fail to see how that relates at all. Like why would they care if someone else gets destroyed lol.
@@julius6889 i play solo against AI, it's not related to the topic but i wanted to let you know about that information. Try it if you have Empire TW
Top Five best pieces of advice (general) for beginner Total War players.
Top 5 most difficult settlements to govern
The auto-resolve for naval battles in Empire is the opposite of the one in Rome II. It seems to me that if you don't manually play every battle, you risk getting screwed. I've had a lot of battles in which my initial advantage was huge. With auto-resolve, I win the battle, but lose a ton of ships. Fighting it myself, I capture all of the enemy ships and lose none. And let's just say I'm no Nelson.
Very good list legend.
There one other features they screw up like in R2 and ATW, was hidden stats. In early ATW period example tagmata cav had hidden stats bonus vs large that just slaughter all large units, even it didn't say on information card.
There other list of units can find out like still falxes in R2 who have as well hidden stats and can easy kill the scythian chariot frontal charge, other things like stats of weapon reach are longer or shorter then it says on card e.g weapon reach are 2.0 for germanic cav ATW but later changed too 1.0 bcs the stats was too strong.
List is long in hidden stats.
Sincerely JaZZ
With Number 1 I’d also add the Dwarves from Warhammer. A couple years ago I was playing as the Vampire Counts and ran into an Dwarf army of 80% ballistas which gave the dwarves a guaranteed victory if autoresovled. I versed them manually and wiped them out in 2 minutes. Not sure if this has been fixed since.
3K is looking really good, the A.I. has improved, I was impressed and surprised watching streams a few times, my most asked about feature a complete diplomatic system overhaul... but now I have to find out about a crap stack auto resolve.
5 campaigns you enjoyed the most!
Vampire count's necromancy is also borked on small unit scale. It just doesn't work.
In order to create a grave site, you need to satisfy the following criteria
Both sides needs at least 14 units
Both sides needs at least 1000 soldiers
The total amount of dead must be at least 2150
It is really difficult to satisfy the latter 2 criteria, even if you have sacrificial armies of zombies, as the AI army's might not be 1000+ strong.
J'adore ces vidéos ! Continue comme ça Legend :)
On te soutient !
Top 5 factions that start hard and become OP later on
Total War Timelapses chaos in total war warhammer
Ulm in EU4
Something I think is fabulously unbalanced is the Boost Income Ability, specifically stacking heavily in 1 region, in Warhammer 2. If you have a high-yield income region (Karaz-a-Karak, for example) and stack all your heroes with the boost income ability in that region you can easily generate 20-30k gold per turn from that region. This becomes even more ludicrous when done as the Dark Elves, who can funnel all their slaves into a single region by halting slave growth in all but 1 region, and also use the Boost Income stacking to yield as much as 100k per turn from a single region.
Just a suggestion Legend... you could try but only if you can... to like put a number and the title for the place of which you speak at a certain moment in the top 5 video. I'm sure people who played Total War games will catch quickly about what you talk about, but the people who are relatively new might have difficulties. I now that this would mean more time poured into the video, but it would be nice to see. However you decide. Just a suggestion. Keep up the top 5 thing anyway... it's one of the best thing Total War related on youtube!
Small unit size impacts sieges quite a bit - as your single artillery wont destroy a tower anymore, you need multiples. i was wondering how on your play through your 4 catapults were so effective.
I learnt the Roharii spam from you legend before I even brought Rome II. It ruined the campaign because I could spam cheap auto army's, spend coin saved on building economy and even before high imperium times or crisis I had both the tech and infrastructure to deploy death stacks
Love the videos, Legend. One small recommendation though, could you add numberings and a title/description of each item as you go down the list? I think that would be convenient for organizing the ideas you have as people listen to the video. Only in my opinion.
In empire total war if I needed an army instantly and I was cash loaded I would spam one unit into an army of generals, move the one soldier out of the army rinse repeat, then fight and disband immediately after being useful and keeping cream of the top generals if I want
I remember playing TWW at the start as Archeon. I got the Ring of Fireball (not actual name) and was able to drop basically any enemy lord with that fireball and his normal one.
Top 5 unwritten challenges in total war series