Alien Jellyfish Tutorial with Cinema 4D / Octane Render / After Effects
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- Опубліковано 7 бер 2019
- In this tutorial I will show the how to create an cool alien jellyfish animation from scratch. We'll cover everything from modeling, rigging, animation, lighting, materials and textures, and compositing in After Effects. We'll use Octane Render to create some nice subsurface scattering / translucent looking materials and use After Effects to create some very organic looking animated textures.
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@musashi24 - Фільми й анімація
Wow, this was awesome. Love the way you made the radio waves displaced lighting!, very cool, thanks!
Amazing Tutorial Thanks!
I like the way you explained it and the workflow of it great work.
A) for people working in R20 with the new fields system, add a linear field to the falloff section, then add a curve on top of the linear. Then you can modify the curve spline to fit the shape in the tutorial, and add the jiggle in afterwards.
B) at 14:00, instead of manually entering each keyframe, go to the timeline window > functions > track after > offset repeat after, and it will automatically plot the key path for you
And if you're noticing that the cloned spheres don't stick to the hair and instead slides around, try putting the hair object above the cloner in the object manager hierarchy. No idea why this works, but it does for me.
Hey, what do you mean by "add a curve on top of the linear?" Thanks!!
The Expansive Light Effect brooooooooo! Thanks a lot for this tutorial, hands down!...now I know what I can do with the vector blur :)
You just got a subscriber, the way you explain is excellent mate
Awesome
so cool!
nice work
great !!
Thank you! I learned A Lot
cool!!!!!!!!!!!!!
thank you
I LOVE this but I'm currently learning blender could you teach this on that if you know how to use it
Thanks for your tutorial. I have a problem. Octane only render one frame(Frame range is all frames). What should I do?
How do you show the small white lines @3:19 for the normals? TY!
i wonder if there is a way to add the amazing ae alpha u made into c4d octane. that way you will have the glows relfecting off surfaces etc. I wonder if it will work? Uvs might be problem?
Hey! Thank you very much from this tutorial!! But I have a question. How do I do work jiggle in C4D R21? The animation doesn't start automatically. Thanks
You need to add a linear field to the falloff section, then add a curve on top of the linear. Then you can modify the curve spline to fit the shape in the tutorial, and add the jiggle in afterwards.
Great tutorial, i only follow the beginning since i don't have octave, but i have a problem. when i set the hair to generate to spline, i can at the spheres to the end (99% offset), but when i run the animation or render a image i don't see the hairs anymore only the spheres at the end so it looks weird. if i use none or circle i see the hairs, but can't set the amount of spheres and put them at the end.
is there something i missed?
Having the same issue. Anyone know what's going on?
Does anyone have a solution for this????
Hi, I have a very rare question, How do I make the bioluminescent effect on an ARNOLD material? I have tried everything and there is nothing to do.
maybe you need to add it during the compositing stage?
hey, I know this is very late but you can import the bioluminescence in as a file node, as an image sequence, and then plug the file out colour into the emission of an ai standard surface shader
🤓
wish i could watch this but your microphone gain is so high that i can hear every mouse click and every muscle in the back of your throat moving when you talk. its just too infuriating.