@@catac1ysm13 You can get 3 6H's off into hammerfall for some sauce off of 6H counter hit for 314 dmg in the corner You can also do this in the corner [CH] C.s, 6H, HFB, C.s, 6H, BMF, 2S, 5H, HFB, 623H for 310 dmg Overall I'd say these are pretty saucy especially since we're doing a lot of HFB heavy combos again like the old days, I still don't think it's as saucy as Kbmf combos though but we must move forward brother
I feel like I'm missing something about combo #1 (00:00), is there a reason to do this over c.S > 2S > 2H > HK that I'm missing? It seems like it gets the same carry with about the same damage with an easier input (imo). Is it that it can be routed into the oki version if needed?
This patch feels like it was directed directly at me, telling to clean up my inputs and learn real combos. I will say their reasoning to remove karas as a barrier to entry quickly falls apart when you realize HFB is pretty damn close to a plink anyway. But what do I know -150hr floor 9 pot main
I'm not a glue sniffer player but my friend is. See this is very refreshing because only do one thing; Hammerfall-cancel- PotBust, and I don't know how to counter it 😢
This makes me sad. They took everything that made Potemkin in strive unique and just made his combos look more like pot in XX and XRD which I don’t like
This video is rehabilitating the doomer pot mains
we are so back
Alright, wall splat Slide Head was NOT something I was ready for. Incredible.
I wasnt sure reading the patch notes but i think i like this potemkin. Thanks for posting.
Took his swag but made him more xrd pot ig so it’s kinda cool
Ok this is perfectly serviceable. I think we'll survive
We can’t let Kara die
Thanks for the combos Clouder! I went ahead and wrote their notation.
"For Damage" - 00:00
c.S > 2H > [4]6H~P HFb > 2K > 6P > 623H HEAT KNUCKLE (202 damage)(c.S Start)(leaves enemy far and knocked down)
"For Oki" - 00:16
Basic combo - Some Corner Carry and True Oki
c.S > 2H > [4]6H~P HFb > 2K > 6P > 623K HEAT TACKLE > Meaty Garuda
(approx +15 frame advantage from my count)(Slightly outside corner, but true autotimed oki with garuda)
Basic combo v2 - 00:22 - More Corner Carry, Less OKI
c.S > 2H > [4]6H~P HFb > 2K > *6K* > 623K HEAT TACKLE > 214H Garuda Trades or > 360P Potemkin Buster
(175 combo + 59 garuda + 95 buster = 329 damage sequence)
(After 2K, you can either 6P for higher launch and more advantage after Heat Tackle *OR* use 6K for further corner carry and less advantage on OKI. Garuda will trade with options lower than 5 frames(KY 5p) and if it does you have enough time to land a Potemkin Buster.)
"Easy Version" section - 00:36
c.S > 2H > [4]6H~P HFb > 5P > 6P > 623H HEAT KNUCKLE
(196 damage)(Easy, because instead of hitting a 2k you can mash p from hammer fall break to 5p connecting, then 6P236H to get 6P Heat Knuckle)
Easy Version 2 - 00:47 - Corner Carry and OKI
c.S > 2H > [4]6H~P HFb > 5P > 6P > 623K HEAT TACKLE > MEATY 214H GARUDA OKI
(168 damage + Oki)
(Approx +15 after 623K.)
"Counter c.S" section - 00:55
CH c.S > 2H > [4]6H~P HFb > c.S > 2H > HFb > 2k > 623H > 1 step microwalk > Meaty c.S
(205 Damage + Oki)(I'll save the rest of my commentary for after the notation)
"Counter c.S" in corner - 01:08
CH c.S > 2H > 236P FMF > c.S > 6H > 623K > ws > 623H Wall Break
(291 damage + gives Positive Bonus)
"c.S Wall Break (WA)" section - 01:27 - Note, BLUE WILD ASSAULT IS COMBOABLE!
c.S > 2H > WA > 2H > [4]6H~P HFb > c.S > 6H > 623K > ws > 623H > Wall Break
(272 Damage, cost 50% burst, Gives Positive Bonus)
"c.S Wall Break (WA) Close to Wall" - 01:46
c.S > 2H > WA > 6H > [4]6H~P HFb > c.S > 6H > 623K > ws > 623H > Wall Break
(281 Damage, cost 50% burst, Gives Positive Bonus)
"c.S Wall Break (WA) Easy Version 1" - 02:05
c.S > 2H > WA > 2S > 2H > 5K > 6H > 623K > ws > 623H > Wall Break
(266 Damage, cost 50% burst, Gives Positive Bonus)
"c.S Wall Break (WA) Easy Version 2" - 02:16
c.S > 2H > WA > 2S > 2H > [4]6H HFb > c.S > 6H > FMF > ws > 6H > Wall Break
(254 Damage, cost 50% burst, Gives Positive Bonus)
"c.S Wall Break (WA) Easy Version 3" - 02:29
c.S > 2H > WA > 2H > Garuda > 6k > 623K > ws > 623H > Wall Break
(255 Damage, Damage, cost 50% burst, Gives Positive Bonus)
"c.S Wall Break (1 Bar)" - 02:45
c.S > 2H > [4]6H~P HFb 632146H Giganter Kai > 6H > 623K > c.S > 6H > 623K > ws > 623H > Wall Break
(336 Damage, cost 50% Tension, Gives Positive Bonus)
"c.S Wall Break (1 Bar) Version 2" - 03:03
c.S > 2h> HFb cancel Giganter Kai > 6H > 236P > 6H > 214K F.D.B. > 236S Slide Head > ws > 623K Heat Tackle > Wall Break
(320 Damage, cost 50% Tension, Gives Positive Bonus)
"c.S Wall Break (1 Bar) Version 3" - 03:16
c.S > 2h> HFb cancel Giganter Kai > 6H > 236P > 2H > 214H Garuda > 6K > WS > 6H > Wall Break
(312 Damage, cost 50% Tension, Gives Positive Bonus)
"6H Combo" section - 03:29
"Round start"
rs CH 6H > [4]6H~P HFb (b near corner) > 2H otg > 236P > c.S > 6H > ws > [4]6H~P HFb > 6H > Wall Break
(282 damage, Gives Positive Bonus)
"Corner" - 03:44
CH 6H > [4]6H~P HFb > 6H > 214K > 6H > 623K > ws > 623H > Wall Break
(324 Damage, Gives Positive Bonus)
"5H Combo" section - O4:01
"Version 1"
CH 5H > bWA > 632146P
(171 damage, costs 50% Burst)
"Version 2" - 04:12
CH 5H > bWA > 2H > [4]6H~P HFb > c.S > 6H > 623K > ws > 623H > Wall Break
(257 damage, costs 50% burst, gives Positive Bonus)
It's interesting to see common phrases and bridges between combo starting sequences, and combo ending sequences, when you put it down into notation. Use that pattern recognizing monkey brain, fellow Potemkins.
I was despairing for a moment having had all my inputs changed and Karas removed, but you have given me hope for a new day for Potemkin. Thanks again for the great video, feel free to lift this notation for other places.
I like this glue you're cooking, thank you my brother
thank you for this I think I was actually on the verge of quitting GGST after these pot changes because i was so damn lost without the oki loop I knew
The glue warrior in me has seen the light of hope, time to pick up the mantle of glue connoissuer again
Aren’t we supposed to be dooming about Kara cancelling ?
😂 I spent two days dooming and now it’s time to cook.
No, you trudge on
we stay hopeful and we pray. How did you miss that?
We need to adapt sadly
Kara cancelling affects neutral and pressure a lot, we are still doomed.
You are a Angle in these dying times.
"They may have shot me in the legs, but I'll crawl my way to fight if I have to"
-Season 4 Potemkin (I think)
Appreciate the sauce
You're doin God's work, Clouder.
reminder that ky gained a defense buff, so for accurate damage, use may or ram as dummies
Good to know. How about the guts? May has 4.
Almost everyone gained a defense buff tho
3:44 6h loops?? Its no kbmf but damn pot still got sauce
You consider that sauce😢
@catac1ysm13 look dude I can't keep dooming forever I just gotta face the music now
@@catac1ysm13 You can get 3 6H's off into hammerfall for some sauce off of 6H counter hit for 314 dmg in the corner
You can also do this in the corner
[CH] C.s, 6H, HFB, C.s, 6H, BMF, 2S, 5H, HFB, 623H for 310 dmg
Overall I'd say these are pretty saucy especially since we're doing a lot of HFB heavy combos again like the old days, I still don't think it's as saucy as Kbmf combos though but we must move forward brother
So Kara cancel pretty much got swapped out for Hammerfall cancel. Less utility in neutral, more sauce in combos.
I can live with that.
Hammerfall gets faster at beginning but goes slower later. But instant HFB gets better.
the kara combos had infinitely more sauce
Thank you sir, you are a saint and a scholar
We never gave up on glue !!! We simply changed from elmers to gorilla !!!
the looping 6H/2H hfb is reminding me of Xrd combos
edit: 3:04 this combo made me laugh, I never would have thought of using slide head like that
Ok maybe I should give it another chance
Thanks for this!
What about no CH Corner combos?
I feel like I'm missing something about combo #1 (00:00), is there a reason to do this over c.S > 2S > 2H > HK that I'm missing? It seems like it gets the same carry with about the same damage with an easier input (imo). Is it that it can be routed into the oki version if needed?
Yes, and 2H will not hit if cS starts far, plus that is an old and well-known route
@@Clouder9090 ah OK, that makes sense. Thank you!
I’m picking Potemkin up after this patch now wtf
This patch feels like it was directed directly at me, telling to clean up my inputs and learn real combos.
I will say their reasoning to remove karas as a barrier to entry quickly falls apart when you realize HFB is pretty damn close to a plink anyway. But what do I know -150hr floor 9 pot main
It's not a plink, but pot still has plenty of mechanical depth as shown in the video
How do you cancel hammerfall into GK for a combo? I'm having issues understanding the trick
input GK while doing HF, then end HS and P at the same time. Check my input on the left of video
I'm not a glue sniffer player but my friend is. See this is very refreshing because only do one thing; Hammerfall-cancel- PotBust, and I don't know how to counter it 😢
just jump
Why does the wild assault on the 5H examples sometimes pop up and sometimes not? Is that just uncharged (buster) vs charged (pop up, continue combo)?
Yes, you are exactly correct.
@ cool. Just need to know how to WA over and buster my buddies tonight lol.
Was using HFB like this posible before?
HFB> 5P was doable but not 2k
idk how to do the fast break mid combo 😭
Any useage for 6kkn combos?
I don't main Pot but loosing kara PB looks like a reasonable price to pay for all this sauce
❤
thanks for doing Frankentank's job since it took him too long
I really find potemkin so hard to play xD
But but but pot's dead 😭
Adapt or turn in your glue
This is literally harder to do than kara cancel what the fuck is wrong with arcsys.
AND IT STILL INVOLVES PLINKING
This makes me sad. They took everything that made Potemkin in strive unique and just made his combos look more like pot in XX and XRD which I don’t like
All of the good stuff he got was literally just trying to compensate for the huge L he took from losing his kara options
So what was all the crying about
Basically just no kara buster lol
Pot mains, dont cope. Make em bring back our mf skill expression. it's unacceptable. If it's not fun, why bother.
Good work! The Glue Consumers appreciate your efforts comrade 🫡