I'm a big fan of how these combos look, I've got high hopes for how pot does in the future. I'm always gonna miss karas tho, they were 100% more stylish and it was always funny seeing the little movements in neutral like kara slide head and kara flick. (Also, I like how you can tell which clips are Franky's because of the sound effect mods. Pot saying, "WELL LOOK AT DIS" with flick never fails to make me laugh)
Looking back, kara pb and garuda felt really good to use and will be missed, but i could never get kara bmf down which kind of locked me out of Pot’s combo game. Im really looking forward to enjoying this new sauce
you cant get kbmf combos down? You think that was bad? Welcome to hammerfallbreak combos mfer. Lets see how you like doing hammerfallbreaks in the middle of your combo. Tell me how "hard" kbmf combos are after this
1:02 that works on normal hit btw 1:17 can be extended with 66RRC>2S>2H>BWA>5[D] >5K>6H>HT for a wallstick from anywhere on screen (it’s also a TOD on at least Ky)
Needlessly flashy combos that in a lot of cases are doing less with more. Good example is the heat knuckle to wallbreak instead of letting super do it so no hard knock down
Sooooo they replace kbmf (not that hard btw haha) with 6h hammerfall 5k megafist loops making this character just do the same combo over and over again while removing the thing that made him cool. Thanks arcsy im done with this god awful game. If theyre just going to take all my effort (700 hours) and throw it down the drain and make him completely braindead just because of a skill issue. Im gonna just go play a fighting game that respects my time and effort.
It's just the same 5h combo. It's the most boring shit ever. Removed all cool aspects from this game and are just making it for braindead amoeba that can't plink a button on there controller.
@@thecoolertoadman its 5h hammerfall cancel 5k/cslash repeat. Compared to what was in the game before it is super boring. Lose combos off of flick, kbmf, 2h not launching as high ruins certain Garuda combos. Just arcsy removing tech from the game. And now it's just 5h starter into wallbounce garbage. Only cool one was the side swaps and the 5h counter hit one(GOOD LUCK HITTING THIS IN GAME) completely butchered what made this character fun
Doesnt look that cursed to me tbh maybe its cuz Im used to seeing HFB combos in the other guilty gear games, I still think karas are wayyy more saucy though imo
I'm a big fan of how these combos look, I've got high hopes for how pot does in the future. I'm always gonna miss karas tho, they were 100% more stylish and it was always funny seeing the little movements in neutral like kara slide head and kara flick.
(Also, I like how you can tell which clips are Franky's because of the sound effect mods. Pot saying, "WELL LOOK AT DIS" with flick never fails to make me laugh)
Looking back, kara pb and garuda felt really good to use and will be missed, but i could never get kara bmf down which kind of locked me out of Pot’s combo game. Im really looking forward to enjoying this new sauce
you cant get kbmf combos down? You think that was bad? Welcome to hammerfallbreak combos mfer. Lets see how you like doing hammerfallbreaks in the middle of your combo. Tell me how "hard" kbmf combos are after this
Tbh jfhammerfall break is equally hard
Specially with jf and 2k after cs 2h
Tf? HF stop combos are easy AF. Going claw grip and changing controls for kBMF was impossible
@@LeBlueTheLax Idk i played on hitbox so karas werent a big issue
1:02 that works on normal hit btw
1:17 can be extended with 66RRC>2S>2H>BWA>5[D] >5K>6H>HT for a wallstick from anywhere on screen (it’s also a TOD on at least Ky)
Blue wild assault > pot buster being a true combo is my favorite thing in this update
Damn Pot looks so good un BigBand colors
4:52 easily the coolest combo here. we finally get to use j.K in an air combo.
Needlessly flashy combos that in a lot of cases are doing less with more. Good example is the heat knuckle to wallbreak instead of letting super do it so no hard knock down
Sooooo they replace kbmf (not that hard btw haha) with 6h hammerfall 5k megafist loops making this character just do the same combo over and over again while removing the thing that made him cool. Thanks arcsy im done with this god awful game. If theyre just going to take all my effort (700 hours) and throw it down the drain and make him completely braindead just because of a skill issue. Im gonna just go play a fighting game that respects my time and effort.
포템킨 안하는데 대충 봐도 좋은듯
콤보 이후에 c.s.를 깔아두고 다시 심리전에 들어가는, 그런 콤보들이 많은데 실전에서 많이 쓸모 있을 듯.
Quick question…could you still HPB after Giganter Kai?
Ok, replacing kbMF as a mid combo move with 6H and bouncing the opponent repeatedly is actually awesome
Is actually terrible*
potemkin is my persona
How do you do the little dash with hammer fall?
I was worried that Potemkin would be sauceless without karas, that fear has been reduced to atoms.
i still prefer karas
It's just the same 5h combo. It's the most boring shit ever. Removed all cool aspects from this game and are just making it for braindead amoeba that can't plink a button on there controller.
@@BigDaddy-hz4mhAre we watching the same video here??
@@thecoolertoadman its 5h hammerfall cancel 5k/cslash repeat. Compared to what was in the game before it is super boring. Lose combos off of flick, kbmf, 2h not launching as high ruins certain Garuda combos. Just arcsy removing tech from the game. And now it's just 5h starter into wallbounce garbage. Only cool one was the side swaps and the 5h counter hit one(GOOD LUCK HITTING THIS IN GAME) completely butchered what made this character fun
@BigDaddy-hz4mh If you're talking about the big 2 handed punch, that's his 6h. 5h is the big chop.
#RESTinPOT
its back
potemkin gaming
Why is it look sooooo curse!? Give me back my kara!!!!
Doesnt look that cursed to me tbh maybe its cuz Im used to seeing HFB combos in the other guilty gear games, I still think karas are wayyy more saucy though imo
Pot doomers in shambles rn