GWater2 - Transparency

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  • Опубліковано 3 сер 2023
  • Today I showcase more smoothed normals with transparency. Progress is slow, but moving. I assure you that getting the data required for the final calculation is not easy. The depth buffer in source is super broken for some reason.
    There are 4 textures in the lefthand corner of the screen, this is what they do:
    1. This texture shows the normal map of the sprites. They are projected into what looks like a sphere
    2. This texture shows the normal map, but smoothed with depth based gaussian blur.
    3. The framebuffer used for transparency / refraction. This is basically what the scene looked like before the particles were rendered.
    4. Depth texture used for estimating how many pixels to cross during blurring and to show which pixels to discard in screenspace.
    Image with 4 textures (good visual of whats going on):
    cdn.discordapp.com/attachment...
    discord: / discord

КОМЕНТАРІ • 130

  • @WiderGuy
    @WiderGuy 10 місяців тому +107

    Not even going to lie, this is amazing. It also amazes me how GWater has gone from a few blue square sprites to the Portal 2 Blob-looking thing we have today. I can't wait for this to be fully released. Hats off to Mee for the most Source revolutions in one year.

    • @edgarbeam
      @edgarbeam 10 місяців тому

      bouncy ball

  • @augustinehuizing6683
    @augustinehuizing6683 10 місяців тому +49

    Ah yes, source. Struggling to do crazy, next gen, advanced things such as... A depth buffer.

    • @Meetric1
      @Meetric1  10 місяців тому +12

      I swear man dx9 is slowly chipping away at my sanity

  • @rimickulous
    @rimickulous 10 місяців тому +2

    youtube compression may hate these videos, but i love them

  • @arthurgomes8346
    @arthurgomes8346 10 місяців тому +8

    I clicked this harder than my mind

  • @aaronkaiser98
    @aaronkaiser98 10 місяців тому +33

    holy shit it doesn't look like sand anymore! how do you keep on impressing us!?

  • @mono_si
    @mono_si 10 місяців тому +1

    When a wave crashes, the water disperses in such a way to where light scatters and bounces away. Depending on how fast a particle's moving & how isolated it is from other particles, it should increase in "whiteness" and opacity.

    • @Meetric1
      @Meetric1  10 місяців тому

      true but I gotta fix a lot of stuff first
      I mean jeez the weapon literally renders over the water

  • @NealjanYT
    @NealjanYT 10 місяців тому +27

    this looks amazing! is it possible to make it a little bit more transparent and white or smth when it has higher acceleration, so that it creates a foam effect or possibly makes it more realistic looking whenever it flows out of somewhere or flies around

    • @Meetric1
      @Meetric1  10 місяців тому +17

      possibly. I have higher priority stuff to fix though (like the stupid viewmodel clipping through the water :/)

  • @jackman6625
    @jackman6625 10 місяців тому +1

    The more you post about GWater 2 the more exciting it becomes.

  • @ettiSurreal
    @ettiSurreal 10 місяців тому

    one improvement i can see being made is somehow making the water less transparent or/and darker for larger bodies of water, so it looks much less like just a blob on the screen

  • @Spubbily01
    @Spubbily01 10 місяців тому +2

    No way it actually looks like water now and not blue blobs, nice job.

  • @NJ-iz6ls
    @NJ-iz6ls 10 місяців тому +2

    Absolutely astounding. Amazing work.

  • @Rock_yeah
    @Rock_yeah 10 місяців тому +5

    If this is what you can make in source i cant imagine what you can do i source 2

    • @Meetric1
      @Meetric1  10 місяців тому

      eh. not really a fan of source 2. the graphics are amazing but everything else is kinda.. “meh”

    • @Rock_yeah
      @Rock_yeah 10 місяців тому

      @@Meetric1 understable

  • @dingo-gorditas
    @dingo-gorditas 10 місяців тому +4

    honestly quite incredible

  • @peluchefps
    @peluchefps 10 місяців тому +3

    The HL Alyx bottle shader impressed me at the time, but this is a game changer!!!!

  • @yavuzhannnn
    @yavuzhannnn 10 місяців тому +1

    This is in-cred-ib-le!?!

  • @mort_brain
    @mort_brain 10 місяців тому +9

    This is beautiful! I hope you'll be developing something for s&box with your skills!

    • @Meetric1
      @Meetric1  10 місяців тому +8

      Thanks but im not really planning on it. too much drama

    • @johnmm.
      @johnmm. 10 місяців тому +4

      s&box treats their devs like shit

    • @mort_brain
      @mort_brain 10 місяців тому

      @@johnmm. ohh didn't know that...

  • @billymays8864
    @billymays8864 10 місяців тому

    When the water defies the depth buffer

  • @Cherrie_The_Furry
    @Cherrie_The_Furry 10 місяців тому +1

    This is so good omg GG

  • @sbooshie
    @sbooshie 10 місяців тому +2

    Cool!

  • @breadslice8180
    @breadslice8180 10 місяців тому

    this guys gonna be a menace once he gets his hands on source 2

  • @FIO0ppy
    @FIO0ppy 10 місяців тому

    even if i don't have Gmod cuz my pc sucks this is better then any other ASMR video

  • @ChipboardDev
    @ChipboardDev 10 місяців тому +1

    Impressive.

  • @ArctusYouT
    @ArctusYouT 10 місяців тому

    getting closer he is

  • @user-qb9pf5jo6l
    @user-qb9pf5jo6l 10 місяців тому

    It's soo transparent that i goes through the physicsgun.

  • @kadenlundblade4965
    @kadenlundblade4965 10 місяців тому

    That. Is. Insane.

  • @someone4229
    @someone4229 10 місяців тому

    Hell yea, looks a lot more like water now, keep it up!

  • @BoogieBrando
    @BoogieBrando 10 місяців тому

    valve hire this man

  • @Neatro
    @Neatro 10 місяців тому

    Goddamn beautiful

  • @HLminuteMAN
    @HLminuteMAN 10 місяців тому

    reminds me a bit of the physx implementation in Borderlands 2

  • @poptre67
    @poptre67 10 місяців тому

    wa' ah. puur wa' ah. any time you nee' it. day o' night. free o' charge.
    (refrence to limmy - water) cool shti as always mee!

  • @saplemyrup
    @saplemyrup 10 місяців тому

    Super cool.

  • @fraktal852
    @fraktal852 10 місяців тому +5

    Looks great! Is it possible to make the droplets that are in close vicinity attract towards each-other? I think that would be neat and it would form more realistic puddles on the ground.
    Keep up the good work, always interesting to see.

  • @LifeSucksAndWeAllKnowThat
    @LifeSucksAndWeAllKnowThat 10 місяців тому

    very impressive, also its more watery looking now

  • @guyug6940
    @guyug6940 10 місяців тому

    amazing

  • @blawtube1337
    @blawtube1337 10 місяців тому

    holy FUCKING SHIT you did it

  • @filipradinovic9309
    @filipradinovic9309 10 місяців тому +1

    You could try making the fresnel effect using player position as the origin. It sells a good water effect when done right and when there's a big body of water.
    Btw, still in shock by the amount of things you did for gmod. Keep it up!

  • @VrGuy101
    @VrGuy101 10 місяців тому +1

    This is awesome! you should definitely add options for viscosity. It would be really cool to have a big blob of water slowly melting lol.
    fun to mess with.

    • @Meetric1
      @Meetric1  10 місяців тому

      There are, just havent showcased it yet

    • @VrGuy101
      @VrGuy101 10 місяців тому

      @@Meetric1 cant wait to see that

  • @mrgoodman6692
    @mrgoodman6692 10 місяців тому

    we're several steps closer to npc_surface becoming a possible thing in gmod

  • @2fifty533
    @2fifty533 10 місяців тому +1

    still looks like a bit like a ball pit, i think it would help if they accumulated into big blobs instead of individual particles scattered everywhere

    • @Meetric1
      @Meetric1  10 місяців тому

      if it goops too much then it might look too slimy. I guess i need to tweak some more parameters

  • @aweed8991
    @aweed8991 10 місяців тому

    Now add rtx reflections on every single drop.
    No but srsly this keeps getting more and more to exactly what I always dreamed of in a 3d sandbox game.
    I am curious how far you will go. Maybe some day the single particles wouldn't even be visible and it's basically just fluid

  • @givowo
    @givowo 10 місяців тому

    this is amazing and will only get amazinger :)
    (bad grammar intentional)

  • @judlex7300
    @judlex7300 10 місяців тому +1

    it looks like it spreads too much, there is water tension but i think you should make it the bigger a group of connected particles is the bigger the attraction force should be

  • @lordmarum
    @lordmarum 10 місяців тому

    Its looking great! Every video impresses me. There seems to be a bit of delay when rendering the reflections, thats such a strange phenomenon🤔

    • @Meetric1
      @Meetric1  10 місяців тому

      uuuhhhhmm yea hm… its kinda fked. ill see if I can fix it

  • @How2Bboss
    @How2Bboss 10 місяців тому +1

    this is really cool. Is it possible to make deeper water shaded darker? or is it too computationally expensive for source

    • @Meetric1
      @Meetric1  10 місяців тому +3

      Ill try but i swear man if i have to fuck with the depth buffer again and it (once again) does something absolutely retarded im gonna slam my balls in a closing door

  • @RAFA120HOJAZ
    @RAFA120HOJAZ 10 місяців тому +1

    w

  • @Hervoo
    @Hervoo 10 місяців тому

    Watery water

  • @Xeogin
    @Xeogin 10 місяців тому

    I wonder if the particles had a slight bit of magnetism to one another if it'd become more like water. For now, it's still like a bunch of orbez rather than a fluid

    • @Meetric1
      @Meetric1  10 місяців тому

      True but we dont want it to be too goopy

  • @olegmoki
    @olegmoki 10 місяців тому

    Wow

  • @user-sv6zn4vg6z
    @user-sv6zn4vg6z 10 місяців тому

    try making it so that when it is spread on a large surface the water becomes thin

  • @teamclown755
    @teamclown755 10 місяців тому

    Do you think it's even possible to implement the Hand tracking of the Oculus Quest 2 to Gmod VR?

  • @wdkpwr6586
    @wdkpwr6586 10 місяців тому

    Valve should hire you for Half Life 3 fluid sims

  • @mOOse_25
    @mOOse_25 10 місяців тому

    Literally how

  • @shibafoxanimation
    @shibafoxanimation 10 місяців тому +2

    So is this how you made water on Earth?

  • @OrdinaryDoommarine
    @OrdinaryDoommarine 10 місяців тому

    like i said, bitrate nightmare

  • @SkyNotBlu
    @SkyNotBlu 10 місяців тому

    I wonder if you could port it to SFM or S2FM somehow. You could lower the ball size a ton in rendering and get some blender looking water effects.

    • @Meetric1
      @Meetric1  10 місяців тому +1

      maybe. but I dont plan on porting it

  • @Freef_01
    @Freef_01 10 місяців тому

    How about making their visual size smaller or more linear when they are at higher velocity? That would simulate rain / watter splatter

    • @Meetric1
      @Meetric1  10 місяців тому +1

      true but i gotta fix a lot of stuff first

  • @janiowy2137
    @janiowy2137 6 місяців тому

    About the transparency water,
    the more water, the darker it should be?

  • @Jam_Axo
    @Jam_Axo 10 місяців тому

    is there any fix for the crowbar under the water? either way this is sick considering its source

    • @Meetric1
      @Meetric1  10 місяців тому

      working on it lol

    • @Jam_Axo
      @Jam_Axo 10 місяців тому

      @@Meetric1 hah i saw in your newest video you fixed it! love the addon btw, great job

  • @pockpock6382
    @pockpock6382 10 місяців тому +1

    This is amazing. but something still is off about its looks. Perhaps its because it doesn't have any sort of foaming? I definitely think its too transparent when its being sloshed around

    • @deletechannel3776
      @deletechannel3776 10 місяців тому

      Its pprobably an abscence of surface tension. As someone mentioned in the comments it looks like a ball pit rather than a liquid. I think if particles were attracted to each other then it would be better.

    • @Meetric1
      @Meetric1  10 місяців тому +1

      turns out shortly after posting this video I realized that my normal calculations were completely fked

    • @Meetric1
      @Meetric1  10 місяців тому +2

      next video will look 100000x better

    • @pockpock6382
      @pockpock6382 10 місяців тому

      @@Meetric1 yaay! cant wait!

    • @pockpock6382
      @pockpock6382 10 місяців тому +1

      @@deletechannel3776 yeah, fair point. mee is trying to emulate intermolecular forces, but i don't think its that easy. Youd have to make attraction forces depending on proximity and if its part of a group/droplet or not. and then it'll probably turn out waaay too viscos because the particles are so big.

  • @therealtony2009
    @therealtony2009 10 місяців тому

    damn this looks good, why not make some of the "droplets" in a certain range automatically attract to other droplets. could maybe improve the globby look

    • @Meetric1
      @Meetric1  10 місяців тому

      true but i dont want it to be too goopy

    • @therealtony2009
      @therealtony2009 10 місяців тому

      @@Meetric1 hmmm...

  • @NeeOnAnimatesStuff
    @NeeOnAnimatesStuff 10 місяців тому

    will this be released when done?

  • @schrimblo
    @schrimblo 10 місяців тому

    You know how to fix the water going over the tools?

    • @Meetric1
      @Meetric1  10 місяців тому

      nope. working on it

  • @jathatsoundsgud
    @jathatsoundsgud 10 місяців тому

    Do you ever plan on adding lava/magma to the mod?

  • @johnmm.
    @johnmm. 10 місяців тому

    the viewmodels will be fixed, right

  • @kameleon_chr
    @kameleon_chr 10 місяців тому

    I noticed that water moves when you move camera.

    • @Meetric1
      @Meetric1  10 місяців тому

      yeah i noticed it too. weird bug, ill try and fix it

  • @Unbreakify
    @Unbreakify 9 місяців тому

    mee try not to push source to its abosloute limit challenge:

  • @judlex7300
    @judlex7300 10 місяців тому

    When beta 🥺

  • @user-wm4mj5jg3h
    @user-wm4mj5jg3h 10 місяців тому +1

    Looks good, but it needs work.

    • @Meetric1
      @Meetric1  10 місяців тому

      working on it

  • @duckrinium
    @duckrinium 10 місяців тому

    yoo water with no opaque

  • @edgarbeam
    @edgarbeam 10 місяців тому

    when release

  • @lenadams854
    @lenadams854 10 місяців тому

    absorbance?

  • @antifalls
    @antifalls 10 місяців тому

    ngl these still act like alot of balls maybe change the gravity so it act like water because when you push water it doesnt go that far yk.

    • @Meetric1
      @Meetric1  10 місяців тому

      The radius is just really big

  • @boinragdoll6838
    @boinragdoll6838 10 місяців тому

    its addon?

  • @Xuricat
    @Xuricat 10 місяців тому

    Transperment prop kinda ruins water

    • @Meetric1
      @Meetric1  10 місяців тому

      transparent..?

    • @Xuricat
      @Xuricat 10 місяців тому

      @@Meetric1 yes transparent

  • @Alacai
    @Alacai 10 місяців тому

    Just make your own depth buffer (joke don't actually take it seriously)

    • @Meetric1
      @Meetric1  10 місяців тому

      no but like.. I literally did because the source one was so fked

    • @Meetric1
      @Meetric1  10 місяців тому

      its the greenish yellow box at the very bottom

  • @mobiljetoil
    @mobiljetoil 10 місяців тому

    Bussing

  • @realkill7928
    @realkill7928 10 місяців тому

    жаль ничего не намокает

  • @Chaxlotl
    @Chaxlotl 10 місяців тому

    HOT

  • @pennyjim5671
    @pennyjim5671 10 місяців тому

    I am amazed by this, but also why is the very bottom of the screen look like it's not getting transparency or something. What bug are you encountering in either your hacks to make this work or source directly to cause this?? Does that have something to do with your issues with the depth buffer?

    • @Sausager
      @Sausager 10 місяців тому +1

      Not reading all that

    • @Meetric1
      @Meetric1  10 місяців тому +1

      that is straight up sorce spaghetti my friend, i honestly have no idea why :)

  • @DuneJumper
    @DuneJumper 10 місяців тому

    Wtf

  • @ze_glitchy_gamer7629
    @ze_glitchy_gamer7629 10 місяців тому

    Can still see some separate spheres

    • @Meetric1
      @Meetric1  10 місяців тому

      i mean theyre pretty massive. I dont think anything could really fix that without just scaling down the particle radius

  • @plasma_cake_678
    @plasma_cake_678 10 місяців тому +1

    are you gonna fix it being over the physgun and making part of it disappear

    • @vlim5601
      @vlim5601 10 місяців тому +1

      that's the depth buffer mentioned in the description

    • @plasma_cake_678
      @plasma_cake_678 10 місяців тому

      @@vlim5601 oh ok

    • @Meetric1
      @Meetric1  10 місяців тому +1

      yeah im working on fixing it

  • @T_ufy
    @T_ufy 10 місяців тому

    No more cringe!!??!! 😨😱😱😳😨😱

  • @Chaxlotl
    @Chaxlotl 10 місяців тому

    first like most times