That grand finals was amazing. I was not expecting it to be THAT close, but I'm glad that it was one heck of a match. Offline tournaments have problems of paying for hotels, food, etc... But seeing people play against each other live is really a different experience....
35:34 As a gief stomp defender, seeing Ramsey bust it out here makes me smile. Also seeing that it's an effective meaty off of back-throw in the corner is good to know.
I was there, the whole crowd was chanting his name and cheering him on. It was so hype, my first major experience and I had a blast watching the top 8s
18:11 This is it boys. This is the fabled moment where Zangief's meme counter is the right move. Oh... I guess perfect parry into level 3 is just as good.
This top 8 was so amazing to watch live. Cannot understate how hyped the crowd would get when Ramsey would do almost anything. I personally loved Ramsey's use of Zangief's stomp even if it's mostly for gimmicks
49:40 The funniest part about this is how I've heard this exact sentiment from Broski a few weeks back. He was saying EndingWalker loves to talk between rounds and he's like "don't talk to me, I'm focused". lmao
I was in the crowd during that Top 8, and man was the hype infectious. Everyone in the room popped off whenever Ramsey did anything, and my heart could barely handle Grand Finals
It's absolutely incredible how consistently hype this game is. There were so, so many nailbiters in this turnament alone, from hype Gief plays to Rashid dancing on people and incredible neutral. This game is fun, man. Fun to play but so god damn fun to watch at a high level especially.
@@gameclips5734 See, that's the thing though: Watching MK1 bores me to death, watching Tekken8 is... way too much, and many anime fighters I just don't find that fun to watch. SF6 nails an incredible sweet spot of being simple enough in mechanics and, crucially, presentation to understand high-level plays even from a low-level perspective while being complex enough to create these exciting sets where the odds can shift at any moment. It's so much more engaging to watch than any other fighting game I've seen, it's incredible. I never cared much for esports, even in the games I play regularly, but now I find myself eagerly anticipating Capcom Cup because this game is just so fun to experience.
the mechanics leave so much room for expression and spectacle. Perfect parry skills, drive impact high risk high reward, so much setups and niche situations, no match feels like another. The only real "equalizer" is throw loops
Here after PhiDX taught you how to play Tekken! Can you do a crossover with him where he learns Street Fighter? I've always been curious about the series, and now that we've both released the best fighting games for 3d and 2d of the decade respectively, I think it's about time I gave SF a shot
while i struggle to find my main in T8 i know i cant main anything but gief at this point. Most fun to watch character in the game, Ramsey got a new fan
Also in offline tournaments there's tension, stories, lores, interaction, and obv the experience. And with Punk in offline tournaments you know if he doesn't get the clean sweep at grand finals he loses cuz of tension, but now it seems to be changing since CEO 2024 win and earlier last weekend, he clean swept Korea and Japan, channeling his inner sfl menard
A quick question because I see it happening often in tournament, why do people take the risk of perfect parrying drive impact attempt when they are in a situation where they can just DI back ? I'm thinking at situation like at 52:02 where Dual Kevin had both the life and the drive meter to just DI back. Seems like unnecessary risk no? P.S: especially considering the fact that the reward is a scaled combo.
The ideal response would be to DI it (when you have enough health), but usually people are hovering over parry because parry can stop multiple things, so it becomes easier on your mental stack/faster to just parry back. It's hard to be ready to both parry something, and then react with DI in return to a DI, so parry is the "safer" option to be focusing on in a lot of situations, for less reward.
Ramsey got so much better from last year, i always seen him as a good player but not tournament winner level, but he actually showed a lot of knowledge and tecnical execution
I love these, Brian. But, uh, I wonder what it is about Punk that he beat all those players when very little was on the line after losing when something huge was..
Love these edited watchalongs for tournaments, but since they're already this long I feel you can get more generous with the cuts, there were some close rounds where the video cut ahead a couple of seconds too often. Even if not much happens for a sew secs it makes it a bit harder to follow along close rounds, just as some feedback.
If anybody knows Ramsey please tell him - Zangief's Lvl. 2 beats Rashid's lvl. 2 clean on reaction. Also if you time it right, Standing Fierce beats DI even when you are in burnout, but you must first absorb the hit.
I know it's Punk, but the fact he held his own like that with Luke with basic day 1 setups/combos against one of the better players says a lot. I swear that target combo he did on block was because he barely knows the character's moves. Put even Punk on a character like Lily or Aki with similar practice, and it wouldn't go near as well. I'm hoping he pulls a random Jamie out for a tournament run, since he hit legend with him.
55:39 I'm not too sure how many people know this, but! I've heard that when a character gets hit by a CA while their health is in the yellow health zone, they will ALWAYS die, regardless of scaling! I have been using this as a rule of thumb since I heard it in passing one day and it hasn't let me down since.
Hey. Just took a look at the clip. Never quite noticed this, but it looks like the health bar goes yellow right at 20%. Regular lvl 3 supers should do exactly 2k damage when scaled to 50% which is the minimum that a (lvl 3?) super can be scaled to. Good info. Now the problem is figuring out if you will be able to push them into the yellow by spending all your drive gauge.
Hi! So I just did some digging myself, and it looks like most characters' CA do 4500 damage. Characters' health bars turn yellow when their health drops below 25%, and most characters have 10,000HP. Gief, Marisa, and Honda are the only three with more. If we account for maximum scaling on a level 3 (50%), a typical CA would do 2250 damage fully scaled. This means that as long as the hit that dropped the character into the yellow did at least 250 damage past that 25% health threshold, the CA is bound to kill. This isn't a concrete rule of thumb, but we can generally assume it remains true outside of a few character/ matchup specific scenarios. In the timestamped interaction, Luke cancels his uncharged 214HP into CA, which does 1000 damage unscaled, so the move would have to be immensely scaled to dip Cammy into the yellow range and not deal 250 or more damage over the threshold. I know that most other characters typically cancel their stronger special moves into their CA, and I know that those tend to do comparable damage to Luke 214HP. For reference, Chun Li 236LK does 800 damage, Cammy 236HK does 800 damage, etc. Overall, it looks like this "rule of thumb" is likely to be true in most scenarios just because the math happens to work out, rather than an intended mechanic. It could be a useful thing to keep in mind when playing as well, as long as you're aware of the few fringe situations where the math doesn't work out. @@MasterFaiyn
Editing feedback: Sometimes music feels too intrusive. The first one on this vid felt that way to me in particular so I'd suggest adjusting the volume a bit. Still early in the vid but not all songs had this problem so it could be a case by case issue. Just giving my 2 cents. Videos are usually top notch so I though I'd give some feedback on this vid in particular
I'm glad you mentioned the human element. That's what I miss from the sort of 'golden age' of streamed offline events. The stories.
That grand finals was amazing.
I was not expecting it to be THAT close, but I'm glad that it was one heck of a match.
Offline tournaments have problems of paying for hotels, food, etc...
But seeing people play against each other live is really a different experience....
Yeah he shifted to second gear before started
There's regular hype and there's Zangief hype.
35:34 As a gief stomp defender, seeing Ramsey bust it out here makes me smile. Also seeing that it's an effective meaty off of back-throw in the corner is good to know.
Ramsey was cooking what a run
It's honestly amazing how many times he uses lvl 3 with zangief and not whiff it a single time
I was there, the whole crowd was chanting his name and cheering him on. It was so hype, my first major experience and I had a blast watching the top 8s
18:11 This is it boys. This is the fabled moment where Zangief's meme counter is the right move.
Oh... I guess perfect parry into level 3 is just as good.
This top 8 was so amazing to watch live. Cannot understate how hyped the crowd would get when Ramsey would do almost anything. I personally loved Ramsey's use of Zangief's stomp even if it's mostly for gimmicks
49:40 The funniest part about this is how I've heard this exact sentiment from Broski a few weeks back. He was saying EndingWalker loves to talk between rounds and he's like "don't talk to me, I'm focused". lmao
I was in the crowd during that Top 8, and man was the hype infectious.
Everyone in the room popped off whenever Ramsey did anything, and my heart could barely handle Grand Finals
Brian you ever thought about commentating tourneys? I think you'd be pretty good at it.
agree
That zangief made the tournament a gem , it was one of the most nervewracking , shocking and anxiety inducing SF6 ive seen so far
I watched this live and still I got hyped up watching it again with Brian's commentary
0:15 Man I recently listened to the hidden retreat stage OST when T8 came out after unlocking a core childhood memory of Tekken 6 lol.
Your play by play commentary is so goated dawg. Thank you for bringing both hype and quick-access knowledge. You make the game more fun
Thanks for commentary! Fun matches
It's absolutely incredible how consistently hype this game is.
There were so, so many nailbiters in this turnament alone, from hype Gief plays to Rashid dancing on people and incredible neutral.
This game is fun, man. Fun to play but so god damn fun to watch at a high level especially.
that's fighting games for you
@@gameclips5734
See, that's the thing though:
Watching MK1 bores me to death, watching Tekken8 is... way too much, and many anime fighters I just don't find that fun to watch.
SF6 nails an incredible sweet spot of being simple enough in mechanics and, crucially, presentation to understand high-level plays even from a low-level perspective while being complex enough to create these exciting sets where the odds can shift at any moment.
It's so much more engaging to watch than any other fighting game I've seen, it's incredible. I never cared much for esports, even in the games I play regularly, but now I find myself eagerly anticipating Capcom Cup because this game is just so fun to experience.
the mechanics leave so much room for expression and spectacle. Perfect parry skills, drive impact high risk high reward, so much setups and niche situations, no match feels like another. The only real "equalizer" is throw loops
The gief tournament buff is real!
That DR DR 720...such a great moment. I love Zangief on my screen as a viewer.
Gameplay here was insane. This what I need onlines just don’t got the cookie
actually enjoyed watching the kev rashid alot, hope he plays as him more in the future
the energy here was insane. best tournament ive been to and my favorite sf6 top 8 behind evo
12:27 got Eli playing scared.... Kept him holding back and calling out the DP's it was nicely done imo
I was waiting for your midwest coverage, thanks so much!
Here after PhiDX taught you how to play Tekken! Can you do a crossover with him where he learns Street Fighter? I've always been curious about the series, and now that we've both released the best fighting games for 3d and 2d of the decade respectively, I think it's about time I gave SF a shot
Sheesh what a grand final. And Ramsey’s run was sick.
That crowd pop off at 31:18 is insane
14:50 thats the loyal fans buff gief gets at offline events
while i struggle to find my main in T8 i know i cant main anything but gief at this point. Most fun to watch character in the game, Ramsey got a new fan
i was on the edge of my seat on that last set
These matches were so darn cool
the deal wiz was... this video was sick and the tournament was hype!
Anyone know why UA-cam is lying about being 1080p until I switch off it and back on to it?
youtube mobile does that
@@sonicphoenix7 It's so strange.
Brian's commentary kicks fucking ass. Really appreciate the deep insight!
We need Brain_F in game commentary.
This run was sick.
Also in offline tournaments there's tension, stories, lores, interaction, and obv the experience. And with Punk in offline tournaments you know if he doesn't get the clean sweep at grand finals he loses cuz of tension, but now it seems to be changing since CEO 2024 win and earlier last weekend, he clean swept Korea and Japan, channeling his inner sfl menard
As of now, JB is my favorite player so this hurt but was a fun watch!
Wowwww what a final.
That paul combo at the beginning 🙃
Music sync at 54:20
Shout out to riddles man I wouldn't be surprised to see him take his first street fighter tournament this year
A quick question because I see it happening often in tournament, why do people take the risk of perfect parrying drive impact attempt when they are in a situation where they can just DI back ? I'm thinking at situation like at 52:02 where Dual Kevin had both the life and the drive meter to just DI back. Seems like unnecessary risk no?
P.S: especially considering the fact that the reward is a scaled combo.
The ideal response would be to DI it (when you have enough health), but usually people are hovering over parry because parry can stop multiple things, so it becomes easier on your mental stack/faster to just parry back. It's hard to be ready to both parry something, and then react with DI in return to a DI, so parry is the "safer" option to be focusing on in a lot of situations, for less reward.
4:10 love teh gief sf2 theme
Anyone know what song was playing during the JB vs Ramsey match? Really enjoyed it as background music and it sounds familiar.
I found it, Enter the Venue from the kof xv soundtrack
Thank you.@@thirty9buried
First time I've seen both players change characters
Ramsey got so much better from last year, i always seen him as a good player but not tournament winner level, but he actually showed a lot of knowledge and tecnical execution
lol man I didn't even realize JAK was Just a Kid till like a couple days ago, so many commentators were just saying Jak
I love these, Brian.
But, uh, I wonder what it is about Punk that he beat all those players when very little was on the line after losing when something huge was..
I’m a punk fan, but someone long ago said he’s just ltg if ltg was good at games and rn I couldn’t agree more with that
Punk folds in high pressure situations.
@@KingJinzo2125I get not liking Punk but the LTG comparison is unwarranted. LTG is a proud bigot lol
insane grand finals
Love these edited watchalongs for tournaments, but since they're already this long I feel you can get more generous with the cuts, there were some close rounds where the video cut ahead a couple of seconds too often. Even if not much happens for a sew secs it makes it a bit harder to follow along close rounds, just as some feedback.
My mom walked into my room thinking I was watching baseball because you sound like a baseball commentator
what was that song playing between eli and jak?
Sounds mario kart 8-ish
I FOUND IT, took fucking forever but it’s “Red Streamer Battle from Paper Mario”
If anybody knows Ramsey please tell him - Zangief's Lvl. 2 beats Rashid's lvl. 2 clean on reaction. Also if you time it right, Standing Fierce beats DI even when you are in burnout, but you must first absorb the hit.
Holy shit, Ramsey's Zangief was a complete menace to everyone
what is the yodeling song from??
Damn, that was hype
Zangeif just makes the game cone to life. You know that Zangeif is Gona loose but hope remains that the geif will rise to the top
was there to watch uni, which was fun
but damn ramsey demanded half of my attention during that time lmfao
sf6 is another level of hype
32:53 cause his gameplay be stellar.....ye ain't no??!!??!!!!
Anyone know the guitar music in losers quarters B?
Enter the Arena - KOF XV
@@BrainGeniusEditor my hero
Brian you should play the LCQ
I know it's Punk, but the fact he held his own like that with Luke with basic day 1 setups/combos against one of the better players says a lot. I swear that target combo he did on block was because he barely knows the character's moves.
Put even Punk on a character like Lily or Aki with similar practice, and it wouldn't go near as well. I'm hoping he pulls a random Jamie out for a tournament run, since he hit legend with him.
He has a legend Luke and has used Luke many many times in tournament
i've become the guy that just asks for songs, but what plays during the stare down?
Brokentooth March -Lisa the Joyful
55:39 I'm not too sure how many people know this, but! I've heard that when a character gets hit by a CA while their health is in the yellow health zone, they will ALWAYS die, regardless of scaling! I have been using this as a rule of thumb since I heard it in passing one day and it hasn't let me down since.
Hey. Just took a look at the clip. Never quite noticed this, but it looks like the health bar goes yellow right at 20%.
Regular lvl 3 supers should do exactly 2k damage when scaled to 50% which is the minimum that a (lvl 3?) super can be scaled to.
Good info. Now the problem is figuring out if you will be able to push them into the yellow by spending all your drive gauge.
Hi! So I just did some digging myself, and it looks like most characters' CA do 4500 damage. Characters' health bars turn yellow when their health drops below 25%, and most characters have 10,000HP. Gief, Marisa, and Honda are the only three with more.
If we account for maximum scaling on a level 3 (50%), a typical CA would do 2250 damage fully scaled. This means that as long as the hit that dropped the character into the yellow did at least 250 damage past that 25% health threshold, the CA is bound to kill. This isn't a concrete rule of thumb, but we can generally assume it remains true outside of a few character/ matchup specific scenarios.
In the timestamped interaction, Luke cancels his uncharged 214HP into CA, which does 1000 damage unscaled, so the move would have to be immensely scaled to dip Cammy into the yellow range and not deal 250 or more damage over the threshold. I know that most other characters typically cancel their stronger special moves into their CA, and I know that those tend to do comparable damage to Luke 214HP. For reference, Chun Li 236LK does 800 damage, Cammy 236HK does 800 damage, etc.
Overall, it looks like this "rule of thumb" is likely to be true in most scenarios just because the math happens to work out, rather than an intended mechanic. It could be a useful thing to keep in mind when playing as well, as long as you're aware of the few fringe situations where the math doesn't work out.
@@MasterFaiyn
whats the song in the winners final?
31:12 the collective hype displayed from the people watching is something only offline can do. Gief helps tho
Damm never thought id see riddles in the fgc scene. Hell yeah
i love zangief
What’s the song that they played in Losers Quarters A, why does that shit hit so goddamn hard 🔥
sounds like its from the mario kart 8 ost but i couldnt tell u what track off hand
Can someone remind me what the song used on the grand finals reset set is called?
Hey. I'm not sure what the song is but it's from DragonBall fighterz if you weren't aware. I imagine it should be easy to find 😊
@@MasterFaiyn ok that triggered a recollection, prolly jiren or something, thanks
@@HELLRAISER02did ya figure it out ?
@@BreadstixTheAnimator forgot to look but it wont take long
What’s the first song name?
Editing feedback: Sometimes music feels too intrusive. The first one on this vid felt that way to me in particular so I'd suggest adjusting the volume a bit. Still early in the vid but not all songs had this problem so it could be a case by case issue. Just giving my 2 cents. Videos are usually top notch so I though I'd give some feedback on this vid in particular
18:13 WTF!!! How did Gief’s level 3 not kill?????????????!!!!!!!!!!!!
Perfect Parry cuts the damage you do afterward in half.
Man why u got Ramseys Gief in ur title and Gief in the thumbnail but not Ramsey?
Playing Gief at high level is like saying. I am smarter than you are. No sugar needed.
*Zangief hits 2HP*
"I don't even know what that is!"
Yeah, that's because it's. Not good. This move does nothing for zangief but bad things.
Anyone know OST in around 20:00
Red Streamer Battle - Paper Mario: The Origami King
I was sooooo rooting for Ramsey 🤭
When I said Gief wasnt low tier they all laughed lol. U just have to actually be good to play him lol
JB had one job 😭😭😭
zangief is GOD tier!!!!!! lmao
ANGRY COMMENT ABOUT SOL
Always nice to see an angry comment about Sol get posted
Can't stop, won't stop!
Unreal dedication
Punk will always be our corniest top player.
TO MY LOYAL FANS
Maaaan Rashid why u gotta have a crappy Mixer hitbox 😂
yo
"Dual kevin has always been dry" Tell me you never watched UMVC3 without telling me you never watched UMVC3
Yodelleheehee
what the fuck is that yodeling music hahhaha
Hidden Retreat from Tekken 6.
You telling me you ain't ever played that game before? 🗿
@@possibly8180whys that weird, this is a sf channel. Ive never played a 3d game in my life lol
Punk haters cry lol
Punk is a sore looser. Get bodied from CPT
Lost 😂😂😂
abare
Burnout last way too long
Cry harder
Keep the music to a minimum next time pls
don't leave a comment next time
@@Uooooooooooooh just left a suggestion. Im not the only one annoyed by it