Fatal Fury 2 vs Fatal Fury Special - Super Nintendo Version

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  • Опубліковано 29 вер 2024
  • Now we compare the 16 bits version for the SNES reprogrammed by TAKARA in 1994.

КОМЕНТАРІ • 65

  • @nimaiiikun
    @nimaiiikun 5 років тому +12

    I really like Takara's remixed music for their SNK ports. AoF and FF2S especially.

  • @m.k.b.3880
    @m.k.b.3880 4 роки тому +4

    Are you forgetting special is special because it rocks Dolby surround

  • @heilong79
    @heilong79 3 роки тому +3

    Seems like the games dont share the same code at all, I wonder if Takara got two separate freelance companies to make each. No idea what is happening here.

    • @greensun1334
      @greensun1334 Рік тому

      Two seperate teams developed at the same time - that's the reason why those games are quite different - even the character spritework is different. FF Special on SNES is my favourite 16bit SNK fighting game, Takara/ Monolith Group did a great job!

  • @krmdagger1126
    @krmdagger1126 5 років тому +3

    Fatal fury special over fatal fury 2 the fatal fury 2 music and graphics are lackluster compared to special honestly

  • @GXSCChater
    @GXSCChater 5 років тому +3

    Most Excellent Video, fatal fury special has some nice upgrades in its graphics.

  • @Julio-kh1kn
    @Julio-kh1kn 6 місяців тому

    Conversões de ótimo nível. Podem ser comparadas sim ao original neo geo , até com vantagens, exemplo do controle snes que facilita mudança de plano e torna a jogabilidade até melhor que no neo geo. Sobre o f.f.special, a versão japonesa tem uma jogabilidade horrenda, o que não acontece na versão americana.

  • @Bloodreign1
    @Bloodreign1 5 років тому +5

    The Japanese version of both games, Mai has her bounce, Takara or SNK censored a lot of SNES fighters they put out. In a strange twist, Samurai Spirits is the only one also censored in Japan, the rest of the SNK output wasn't.

    • @DragonSlayerKyo
      @DragonSlayerKyo 3 роки тому +1

      Censorship in U.S. SNES releases were a Nintendo thing.

    • @Bloodreign1
      @Bloodreign1 3 роки тому +1

      @@DragonSlayerKyo I know all about it, I lived through that era. Doesn't explain why Samurai Shodown even in Japan is censored.
      Nintendo learned by the time Mortal Kombat 2 came around, and it made a world of difference in sales from the first game.

    • @DragonSlayerKyo
      @DragonSlayerKyo 3 роки тому

      @@Bloodreign1 That was probably to save cost. It costs money to "burn" different versions of games for different markets. If they used one rom set, they'd save on it.

    • @OtomoTenzi
      @OtomoTenzi 2 роки тому +1

      @@Bloodreign1 SOCCERMOM POLITICS!!! ⚽🧟‍♀⚽

    • @greensun1334
      @greensun1334 Рік тому +1

      With Mortal Kombat 2 it's a different story: In the Japanese version the blood is green and the whole screen goes black/ white when a fatality happens - and in the PAL/ NTSC versions it's complete uncensored with red blood and no b/ w fatality screen.

  • @genesismonteiro8189
    @genesismonteiro8189 5 років тому +4

    Excelente comparativo. Adorei voltar no tempo com esse vídeo.

  • @ShadowGamer-og6iz
    @ShadowGamer-og6iz 4 роки тому +2

    Despite Takara getting credited for both games, the FFS port was developed by "Monolith Corp." who is also credited on many other games. The FF2 port, on Wikipedia first lists SNK and the developers for the other ports, but the SNES port doesn't have a developer listed. Some other sites list SNK as the developer. In the credits, you can see all kinds of weird name aliases in both the original and SNES port, and they are different names. It lots of places you can see the FF2 port is sometimes more detailed like in the Mai stage, the flags aren't in FF2 but there is a parralax background.

    • @OtomoTenzi
      @OtomoTenzi 2 роки тому +1

      FF2 was a HUGE improvement over FF1... I've always felt that there was something 'special' about FF2!

    • @greensun1334
      @greensun1334 Рік тому +1

      But the background in Special is complete with all the statues in the water, many details are missing in FF2. Also in other backgrounds, Special is more true to the Neo Geo original's graphics. FF Special on SNES is a great port and a very good game imo.

    • @greensun1334
      @greensun1334 Рік тому +1

      Both came out in '94, likely two different development teams at the same time!

  • @alexisken3824
    @alexisken3824 5 років тому +2

    Excelente video. Saludos desde Argentina

  • @genesismonteiro8189
    @genesismonteiro8189 4 роки тому +1

    Cara, tenho umas curiosidades interessantes de Fatal Fury Special para te mostrar. Me chama no inbox? O video está em japonês e outro em espanhol. São easter eggs que ninguém sabe.

  • @DonVecta
    @DonVecta 5 років тому +2

    Hmmm I do remember there was a code that allowed to play with the four bosses in FF2... and their moveset was rather different from the FFS version of them.

    • @xGMV
      @xGMV 5 років тому +1

      If you happen to find it, would you mind sharing? I play as them on the arcade version and been looking for the SNES version hack. Their movesets are rather broken, and the A.I. you fight against won't know how to block most of them as they aren't expecting such foes. :) Thanks in advance. If you want to see what I'm talking about, look at the video I posted playing as Lawrence Blood in FF2 arcade.

    • @xGMV
      @xGMV 4 роки тому +1

      @Fernando Yanmar I'm trying and haven't been able to :(

    • @xGMV
      @xGMV 4 роки тому +2

      @Fernando Yanmar Actually I found this just now. And it worked.
      When the Takara logo appears, press B, A, X, Y, Up, Left, Down, Right, L, and R.

    • @OtomoTenzi
      @OtomoTenzi 2 роки тому +1

      @Fernando Yanmar I think he meant the SNES version...

  • @LeftyPem
    @LeftyPem 2 роки тому +1

    I recall reading that the Japanese FFS is an earlier build than the Us version and has numerous bugs.

    • @OtomoTenzi
      @OtomoTenzi 2 роки тому +1

      OK, did you also know about Ryo's fireball glitch in this game? 🤔

    • @greensun1334
      @greensun1334 Рік тому

      That's true, some specials have different inputs or won't work at all - the Japanese FF Special has some issues. But at least you can see some more of Mai's ass and bouncing tits, both is censored in the PAL/ NTSC versions...

  • @luisfernandomiguelpiris252
    @luisfernandomiguelpiris252 Рік тому

    NO DOLBY SURROUND VS DOLBY SURROUND

  • @rayleigh8
    @rayleigh8 Рік тому

    I prefer FF2 over special.

  • @mauz4930
    @mauz4930 5 років тому +2

    Great video!

  • @theanhvn95
    @theanhvn95 5 років тому +2

    SNES Version of Fatal Fury 2 was released in 1994 and Fatal Fury Special was released in 1995, so it's not the same year

    • @TheDormonid
      @TheDormonid  5 років тому

      At least in the game it says the same year for both

    • @xGMV
      @xGMV 5 років тому +1

      @@TheDormonid That's just the copyright year for the arcade. Games generally do that, like Super Mario World from 1990 in Japan, and 1992 in the US. The title screen says "1990-1992". É nóis. o/

    • @aidiknocles
      @aidiknocles 5 років тому

      yes, sir

    • @JuiKuen
      @JuiKuen 3 роки тому

      @@xGMV
      1991 in the US. 1992 in Europe.

    • @greensun1334
      @greensun1334 Рік тому

      Both were released in '94 but reprogrammed by different teams from Takara. Fatal Fury Special on SNES was programmed by Monolith Group and it's obvioursly the better and advanced game, it's the best SNK 16bit fighting game imo, they did a great job with it!

  • @greensun1334
    @greensun1334 Рік тому +1

    A great game! Fatal Fury Special on SNES is the best 16bit SNK fighting game imo. It has better graphics and gameplay than Sega CD and TG-16 CD ports. The sound differs from the original and the quality isn't very good but that's not so bad, it has some nice remixes tough!

    • @carlossantavilla2997
      @carlossantavilla2997 Рік тому +1

      I think so too...but at least with the MSU1 feature you can patch the music from the arcade game and you will have a certain approach to a Neo Geo experience with the advantage of having adjustable difficulty (feature not available with the original game). Check out Fatal Fury Special MSU1 if you'll like to see how the game sounds with the Neo Geo music... it's awesome!

    • @greensun1334
      @greensun1334 Рік тому +1

      @@carlossantavilla2997 the original SFX and samples would be really nice too... But you can set the arcade's difficulty in the dipswitch menu, eight settings!

    • @carlossantavilla2997
      @carlossantavilla2997 Рік тому +1

      @@greensun1334 Yes but even with the lower level the difficulty seems the same...

    • @carlossantavilla2997
      @carlossantavilla2997 Рік тому +1

      @@greensun1334 I'm ok with the sound FX, but what would be great is that every character had the personalized "you lose" scream like the arcade ..they all scream the same way...😁

    • @greensun1334
      @greensun1334 Рік тому +1

      @@carlossantavilla2997 but those satisfying punching sounds... so far I know, only Big Bear, Cheng Sinzan, Billy Kane, Lawrence Blood and of course Mai have a different Scream in the SNES version, seems like they're only screaming when they get defeated in the first lane. What's important, always play the NTSC version because the PAL has a reduced roster and cart size (12 fighters and 24 instead of 32megabit) and the Japanese version is glitchy and incomplete (it has 32megs too but it came out a few months before, it's like an umfinished beta version). And yes, even in the easiest setting, the arcade/ Neo Geo AI is cheap and he's reading your imputs after the 2. or 3. enemy... Arcade game = money maker...

  • @Budd999
    @Budd999 4 роки тому +1

    Do you know that in EUR version there are several fighters missing?

    • @TheDormonid
      @TheDormonid  4 роки тому

      Didnt know that. Who is missing?

    • @Budd999
      @Budd999 4 роки тому

      @@TheDormonid Bear, Axel, Laurence,Jubei.. ua-cam.com/video/YKwmEdPVgG4/v-deo.html

    • @greensun1334
      @greensun1334 Рік тому +1

      That's true, Axel Hawk, Big Bear and Lawrence Blood (and their backgrounds of course) are missing. It has a cartridge size of "only" 24 instead of 32megabit - production costs were the reason I think. So, always fo for the NTSC version of this great game!

    • @luisfernandomiguelpiris252
      @luisfernandomiguelpiris252 Рік тому +1

      @@greensun1334Es Cheng Sinzan No Jubei Yamada

    • @greensun1334
      @greensun1334 Рік тому

      @@luisfernandomiguelpiris252 yes, PAL version: 12 fighters, NTSC version: 16 fighters

  • @canalsenhorpe
    @canalsenhorpe 3 роки тому

    Good

  • @pablodaniel-retrogamer716
    @pablodaniel-retrogamer716 4 роки тому

    Genial vídeo.

  • @Lhead88
    @Lhead88 5 років тому

    Good comparison but Meh 16 bit ports served there purpose than. These are shit all around. Looks sounds are definitely snes but don't mess around just get the neogeo version or one of it's ports on modern systems. Sega CD would be the best way if you wanted an old non neogeo version or the pce cd. Instead of the small snes carts. Sure if your a die hard for snes your gonna love it no matter what but the choices are there.

    • @Bloodreign1
      @Bloodreign1 5 років тому +5

      The Sega CD ports of this and Samurai Shodown are absolute garbage. Both games were not built from source code as SNK didn't give JVC access to it, and it shows. Missing announcers for both, missing details in both games in the backgrounds, load times, no thanks. Avoid the Sega CD ports for both like they are the plague. I'd rather play this game on SNES, or on the Fatal Fury Battle Archives on the PS2. Samurai Shodown/Spirits I'd rather play on the PS1 (yeah it has some killer load times, but is quite accurate to the arcade version for both games on the disc, SS1 and ), or on the PS2 Samurai Shodown Anthology.
      The PCE CD port I'll give you that, as the SNK fighters on that turned out pretty sweet, though Art of Fighting's strange scaling via resolution change can really mess with your eyes.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 2 роки тому

      @@Bloodreign1
      Samsho plays fine on the CD, if you don't miss the background sprites and the scaling distortions.

    • @greensun1334
      @greensun1334 Рік тому

      The SNES port of Fatal Fury Special is my favourite 16bit SNK fighting game, I know the CD ports too but the gameplay and graphics are better on SNES. The music and SFX are better on CD of course but there are also some nice remixes on SNES...

    • @greensun1334
      @greensun1334 Рік тому

      @@Bloodreign1 at the first time playing AOF on PCE I thought the game somehow glitched out! The "scaling" looks really weird, like you said, the resolution change is a pain for the eyes. It would have been a better game without that ugly effect...

  • @psbgr9769
    @psbgr9769 3 роки тому

    Horrible el sonido de Fatal Fury Special