The craziest thing about this recruitment post is the revelation that the Xenoblade games have been developed by a small team... and they have finally decided to expand it after all this time.
The fact they're recruiting for in-game anime and mech designers is giving me major Xenogears vibes, which makes me think Monolithsoft is getting even more ambitious and taking some of those ideas of ambition from Xenogears
Monolith showed they can create gigantic unique worlds bigger than skyrim and amazing storys with a small team: this job hiring explicitly states that this time they are hiring a big team...............let that sink in!
It's very possible that their in house engine is built similarly enough to the unreal engine that experience with one with transfer over to the other. That or they just want experience with AN engine and that unreal was their first choice.
So here's the thing. I really don't think this is a new Xenoblade game. I can't really see how they could continue the series after the extremely conclusive endings of Xenoblade Chronicles 3 and Future Redeemed. So I think this is going to be a completely new IP. That said, this guy is a miracle worker. So I don't think it'll matter too much, because whatever he does is probably going to be amazing.
Well Future redeemed hinted at Xenosaga and the numbered Xenoblade games taking place in the same world, so there's a lot they could do with that. Doesn't mean that this is Xenoblade 4, but the option is very much open.
Agreed, I do think there will be more games in the xeno series, just not with the name xenoblade (with the possible exception of more games in the xenoblade x series).
@@dialga4688 Pretty much unless they do a sequel to Xenoblade Chronicles X, I don't see there being any more Xenoblade games. It'll be Xeno-SOMETHING, just not Xenoblade.
I think the reasons why they might be going to the unreal engine is due to it's versatility and that it might be a good jumping off point for development on the Switch 2. You've got to keep in mind that the Xenoblade X engine they've been improving upon until Xenoblade 3 will probably need a complete overhaul when going to the Switch 2. It's probably easier and more cost effective to drop it and move to Unreal molding it into what they need instead. It's been a good run for this engine they've been using and if they decide moving to Unreal is better for them going forward I have no problem with that. Honestly with the Switch 2 they're probably not going to have to deal with the hardware limitations that made it a necessity to continue updating that engine, so why not go to a better more modern engine. Granted I think Xenblade X DE will probably be the last game they make utilizing that engine, so that's a pretty cool full circle use for that engine.
I actually think Unreal Engine would be cool, personally. Being able to bring on new team members who already know how to use the tools would be a big help, and Unreal 5 is honestly just lightyears beyond any other engine available right now. They either use Unreal, or they have to engineer a whole virtual geometry system to do what Unreal's Nanite system can already do. Incidentally, I really don't think BotW/TotK's engine itself is responsible for any of the cool systems those games have. Those games are enabled by super optimized physics and graphics code, plus a good art style that holds up well to technical limitations. And all of that can be done on any engine.
My guess with them using Unreal Engine: Updating their in-house engine for the next-gen Switch would take too much work with what they're planning to do. So just developing new tools for this anyway completely different type of game must be the better way.
@@Alban_Blade_Memer I'm not worried, but your opinion is wrong. There are much more split opinions on 3 than 2. The only criticism 2 had was the waifus, but even people criticizing loved the game. The history of 3+DLC is good and it closes well the trilogy, but the plot is weak, a lot of parts in the middle game are rushed or don't have a good payoff. The characters are forgettable. I understand they are trying a more mature theme here, but without the jokes and the light hearted moments the characters needed more drama, even 2 has more drama, if you compare with torna then... Some heroes had better stories tho, but almost all rushed in some points. Future redeemed is better, but the highlights of the DLC are Rex and Shulk, that says a lot. Xbc3 was an amazing ending but at the same time a meh game, the lower point in the series. But as a said I'm not afraid, monolith will put better RPGs out. I just don't think we will have one at the same level of 2, a lot of external studios co-developed that game, there are character designs from various great manga creators. A lot of different people shaped that game. Takahashi is not able to right so well alone. He has the greatest ideas but he was never a great character writer or extremely good with plot development.
@@itsasecrettoeverybody Okay I'm 100% agreed with everything positive about xenoblade 2 and for having screenshoot every name in the xenoblade 2 credit there is a lot of poeple who worked on it it's insane. However 2 only problem isn't just the waifu. Tutorial English Dub (not that bad for me especially in xenoblade 2 context) Gatcha (that I liked but created a lot of problems like field skill) And slow start For xenoblade 3 I was already aware of your criticism. The character are forgettable well I think not. They are less quirky than xenoblade 2 cast but not that bad. Only Lanz didn't grew that much on me on first play. I won't details everything because it would be too long to write and to read. However the cast shine by their interaction. That's also why I love to do the side content in this game. The sidequest showcase more of the character interaction and also feels more rewarding than in xenoblade 2. I especially love the colony 0 sides quest and how Sena take the lead in a lot of them. Humor There is Humor it's just not the same. A lot of xenoblade 2 Humor based on situations (how the hell is it supposed to be me, the giga Rosa stuff, a lot of sidequest as well like Sheeba star shooting a nopon) even if there is also some character interaction Humor. Xenoblade 3 Humor is more if not only about character interaction (all the Taion and Eunie moments). The only situations humour are in sidequest. Yeah the heroes are great and some deserved more screen time. I'm not denying the rushed last chapter. The first 5 chapter are really well done but 6 and 7 are rushed. It's too visible. Less action on cutscene. More gap levels between stories boss. In my opinion the highlight of future redeemed story was Na'el. The slow build up. We see how she progressly started thinking that way. In the end I absolutely loved xenoblade 2 but never dig it too much into side content only doing the story over and over with little interests in really completing a 100%. Xenoblade 3 however I did almost everything possible sidequest wise and the only thing I still must do is gems crafting and getting N suit.
@@Alban_Blade_Memer sorry I Just read the begin, and yes the game has quality of life issues, but it doesn't break the game. Yes the tutorial is shit, but 90% of all the RPGs I played don't even have a tutorial, it's not like it's a fundamental feature, it doesn't change how the game works or the story, it only makes so you have to work things out. The heroes aren't only great, they are far more interesting than the main characters. And that is a problem too. Every single minute of the game I was "fuck you I don't care about you all". I despise xbc3 main characters. I was about to give an example but I can't even remember the name of the character. I forced myself through the game, the highlight of the main game was the ino quest, when Xenoblade 2 battle theme plays and made me remember the game with better story, plot and characters. Wow I found the chapter 4 and 5 unberable, nothing remarkable happened, I only got something when I fought N, then the game unlocks a lot of hero quests and those quests are rushed as fuck. But the main story line was at least interesting. The only part I hated was the build up to liberate Nia with the worse payoff in the history of the RPG. Imo the greatest problem of xbc3 is along side its characters the oversimplified plot, the story is not dense enough and it is spreed too thin, at the point it hadn't any major plot twist... Like I said almost nothing interesting happens, the game puts you in a path and the story don't deviate from it. Another thing they are in a world of constant war and they act too normal, look at Jin, how he is dramatized, tormented by his past, a man of peace who got broke by what the war toke from him. They are in constant war, but there is almost no drama, the characters almost don't have inner conflicts, they try to depict a little of it with the nobody NPCs. But even there is so poorly done. There is no suffering in the world. It's like they are emotionless robots operating to keep the story moving. The best drama I got was from camuravi and Ethel and it was a drama about rivalry, not about lost, pain.... The story is a good end point for the series, but it does nothing for it's own. Nothing cool happens, no great conflicts, no doubts, no pain, no great things learned from mistakes. The closest from it is N, and 99.99% of it we can only suppose from the little that was show. I only started to care about Noah a little after that almost at the end of the game. We now so little about N, it showed to us so little, we don't see most of the things that changed him, but despite that he is the character with the most complex development in the game. Man I just hate the characters and how the story in handheld in this game, it's a good story to end the series arch, but it's not enough to keep a good plot for an entire game. Not in the way they tried here. Every good technical thing 3 has better than 2 at the end of the day don't matter. 2 has more interesting characters, better developed characters and even more drama (and they aren't even trying to be dramatic). If 3 was not a Xenoblade game, and part of a series I love so much, I wouldn't had finished it. The writing in xbc3 is undefendable. It's the worse in all the xeno games. Xenosaga 2 some times hated by fans has far superior writing.
@@Alban_Blade_Memer for example xbc1 shulk is traumatized by lost in a war, at the point he will throw his life away in the battle with only a small hope in his sword. He departs with a mission to kill all mechonis. The story has a lot of turns, you discover things about the world to later discover it was not exactly like that, shulk discover things about himself, then there is not just a turn but an U-turn and your enemy becomes your allied. I'm using xbc1 because it's an easier example to visualize, xbc2 is much more nuanced. But the history has arches, goals are changed, characters are drastically changed, there is big bursts of drama usually at the ending of an arch. Xenoblade 3 feels like it has only one arch, let's goes kick moebius asses. Things happen along the way, but nothing takes you away from the first arch. As a said it's too little spreed too far. Torna is a 60h game and has more plot points and narrative arches than xbc3. I like the theme and idea behind xbc3, I like how the end explain a lot of things and connect all together. But the writing is not good. And I'm not saying the dialog here, I'm talking about the plot, story development, maybe the right thing would be to say the direction was bad. But I'm analyzing it from the story writing perspective.
Let's hope takashi doesn't end repeat the same disaster in XC2. and takashi mistake promoting XC2 into smash was takashi biggest since the characters popular wasn't good enough either.
The craziest thing about this recruitment post is the revelation that the Xenoblade games have been developed by a small team... and they have finally decided to expand it after all this time.
Let him cook
I am sure Switch 2 will be my favorite console of all time already
Takahashi's 6-course meal incoming 🔥
The fact they're recruiting for in-game anime and mech designers is giving me major Xenogears vibes, which makes me think Monolithsoft is getting even more ambitious and taking some of those ideas of ambition from Xenogears
Let's be rooting for another GOTY contender, I can't wait to see what this studio cooks up next! 🙏
XCX will come home one day...
You having a good time with the definition edition announcement now!
Boys we are so close to 5K. Everyone lets make this happen!
Whatever Takahashi-sama is cooking I'm eating
Monolith showed they can create gigantic unique worlds bigger than skyrim and amazing storys with a small team: this job hiring explicitly states that this time they are hiring a big team...............let that sink in!
Damn, this news has me so excited!!! We definitely will be eating, indeed! 😮😁
Tetsuya Takahashi's wild ride never ends
It's very possible that their in house engine is built similarly enough to the unreal engine that experience with one with transfer over to the other. That or they just want experience with AN engine and that unreal was their first choice.
My thoughts. They can't expect any recruit to have experience with the Monolith engine, so they might be looking for the next best thing.
So here's the thing. I really don't think this is a new Xenoblade game. I can't really see how they could continue the series after the extremely conclusive endings of Xenoblade Chronicles 3 and Future Redeemed. So I think this is going to be a completely new IP.
That said, this guy is a miracle worker. So I don't think it'll matter too much, because whatever he does is probably going to be amazing.
Well Future redeemed hinted at Xenosaga and the numbered Xenoblade games taking place in the same world, so there's a lot they could do with that.
Doesn't mean that this is Xenoblade 4, but the option is very much open.
@@NontpNonjo It almost felt like Future Reedemed was telling us that this ends Xenoblade, but the story of this universe isn't over yet.
Agreed, I do think there will be more games in the xeno series, just not with the name xenoblade (with the possible exception of more games in the xenoblade x series).
@@dialga4688 Pretty much unless they do a sequel to Xenoblade Chronicles X, I don't see there being any more Xenoblade games. It'll be Xeno-SOMETHING, just not Xenoblade.
This could be huge. A switch 2 RPG. Count me interested
It’s gonna bet awesome whatever it is
THE MAN IS COOKING
the first N-word rpg? I can't wait :D
But I hope it's related to Xeno's universe still
We might not see their game until holiday 28
Holy smokes
i saw this recomendation and my heart rushed... it better be something cool
I think the reasons why they might be going to the unreal engine is due to it's versatility and that it might be a good jumping off point for development on the Switch 2. You've got to keep in mind that the Xenoblade X engine they've been improving upon until Xenoblade 3 will probably need a complete overhaul when going to the Switch 2. It's probably easier and more cost effective to drop it and move to Unreal molding it into what they need instead. It's been a good run for this engine they've been using and if they decide moving to Unreal is better for them going forward I have no problem with that.
Honestly with the Switch 2 they're probably not going to have to deal with the hardware limitations that made it a necessity to continue updating that engine, so why not go to a better more modern engine. Granted I think Xenblade X DE will probably be the last game they make utilizing that engine, so that's a pretty cool full circle use for that engine.
I actually think Unreal Engine would be cool, personally. Being able to bring on new team members who already know how to use the tools would be a big help, and Unreal 5 is honestly just lightyears beyond any other engine available right now. They either use Unreal, or they have to engineer a whole virtual geometry system to do what Unreal's Nanite system can already do.
Incidentally, I really don't think BotW/TotK's engine itself is responsible for any of the cool systems those games have. Those games are enabled by super optimized physics and graphics code, plus a good art style that holds up well to technical limitations. And all of that can be done on any engine.
N-rpg? That N?
My guess with them using Unreal Engine: Updating their in-house engine for the next-gen Switch would take too much work with what they're planning to do. So just developing new tools for this anyway completely different type of game must be the better way.
“Monolith Soft is Creating the first ‘N-Word’ For Switch 2?”
Xenoblade 2 still the best Xenoblade game. I doubt we will have that good of meal again.
Nah xenoblade 3 was great and future redeemed as well.
In my opinion.
You only had one game + dlc after xenoblade 2 it's too early to be worried.
@@Alban_Blade_Memer I'm not worried, but your opinion is wrong. There are much more split opinions on 3 than 2. The only criticism 2 had was the waifus, but even people criticizing loved the game.
The history of 3+DLC is good and it closes well the trilogy, but the plot is weak, a lot of parts in the middle game are rushed or don't have a good payoff. The characters are forgettable. I understand they are trying a more mature theme here, but without the jokes and the light hearted moments the characters needed more drama, even 2 has more drama, if you compare with torna then... Some heroes had better stories tho, but almost all rushed in some points.
Future redeemed is better, but the highlights of the DLC are Rex and Shulk, that says a lot. Xbc3 was an amazing ending but at the same time a meh game, the lower point in the series.
But as a said I'm not afraid, monolith will put better RPGs out. I just don't think we will have one at the same level of 2, a lot of external studios co-developed that game, there are character designs from various great manga creators. A lot of different people shaped that game. Takahashi is not able to right so well alone. He has the greatest ideas but he was never a great character writer or extremely good with plot development.
@@itsasecrettoeverybody
Okay I'm 100% agreed with everything positive about xenoblade 2 and for having screenshoot every name in the xenoblade 2 credit there is a lot of poeple who worked on it it's insane.
However 2 only problem isn't just the waifu.
Tutorial
English Dub (not that bad for me especially in xenoblade 2 context)
Gatcha (that I liked but created a lot of problems like field skill)
And slow start
For xenoblade 3 I was already aware of your criticism.
The character are forgettable well I think not. They are less quirky than xenoblade 2 cast but not that bad.
Only Lanz didn't grew that much on me on first play. I won't details everything because it would be too long to write and to read.
However the cast shine by their interaction. That's also why I love to do the side content in this game.
The sidequest showcase more of the character interaction and also feels more rewarding than in xenoblade 2.
I especially love the colony 0 sides quest and how Sena take the lead in a lot of them.
Humor
There is Humor it's just not the same. A lot of xenoblade 2 Humor based on situations (how the hell is it supposed to be me, the giga Rosa stuff, a lot of sidequest as well like Sheeba star shooting a nopon) even if there is also some character interaction Humor.
Xenoblade 3 Humor is more if not only about character interaction (all the Taion and Eunie moments). The only situations humour are in sidequest.
Yeah the heroes are great and some deserved more screen time.
I'm not denying the rushed last chapter.
The first 5 chapter are really well done but 6 and 7 are rushed. It's too visible. Less action on cutscene. More gap levels between stories boss.
In my opinion the highlight of future redeemed story was Na'el.
The slow build up. We see how she progressly started thinking that way.
In the end I absolutely loved xenoblade 2 but never dig it too much into side content only doing the story over and over with little interests in really completing a 100%.
Xenoblade 3 however I did almost everything possible sidequest wise and the only thing I still must do is gems crafting and getting N suit.
@@Alban_Blade_Memer sorry I Just read the begin, and yes the game has quality of life issues, but it doesn't break the game. Yes the tutorial is shit, but 90% of all the RPGs I played don't even have a tutorial, it's not like it's a fundamental feature, it doesn't change how the game works or the story, it only makes so you have to work things out.
The heroes aren't only great, they are far more interesting than the main characters. And that is a problem too.
Every single minute of the game I was "fuck you I don't care about you all". I despise xbc3 main characters. I was about to give an example but I can't even remember the name of the character. I forced myself through the game, the highlight of the main game was the ino quest, when Xenoblade 2 battle theme plays and made me remember the game with better story, plot and characters.
Wow I found the chapter 4 and 5 unberable, nothing remarkable happened, I only got something when I fought N, then the game unlocks a lot of hero quests and those quests are rushed as fuck. But the main story line was at least interesting. The only part I hated was the build up to liberate Nia with the worse payoff in the history of the RPG. Imo the greatest problem of xbc3 is along side its characters the oversimplified plot, the story is not dense enough and it is spreed too thin, at the point it hadn't any major plot twist... Like I said almost nothing interesting happens, the game puts you in a path and the story don't deviate from it.
Another thing they are in a world of constant war and they act too normal, look at Jin, how he is dramatized, tormented by his past, a man of peace who got broke by what the war toke from him.
They are in constant war, but there is almost no drama, the characters almost don't have inner conflicts, they try to depict a little of it with the nobody NPCs. But even there is so poorly done. There is no suffering in the world. It's like they are emotionless robots operating to keep the story moving.
The best drama I got was from camuravi and Ethel and it was a drama about rivalry, not about lost, pain....
The story is a good end point for the series, but it does nothing for it's own. Nothing cool happens, no great conflicts, no doubts, no pain, no great things learned from mistakes.
The closest from it is N, and 99.99% of it we can only suppose from the little that was show. I only started to care about Noah a little after that almost at the end of the game. We now so little about N, it showed to us so little, we don't see most of the things that changed him, but despite that he is the character with the most complex development in the game.
Man I just hate the characters and how the story in handheld in this game, it's a good story to end the series arch, but it's not enough to keep a good plot for an entire game. Not in the way they tried here.
Every good technical thing 3 has better than 2 at the end of the day don't matter. 2 has more interesting characters, better developed characters and even more drama (and they aren't even trying to be dramatic).
If 3 was not a Xenoblade game, and part of a series I love so much, I wouldn't had finished it.
The writing in xbc3 is undefendable. It's the worse in all the xeno games. Xenosaga 2 some times hated by fans has far superior writing.
@@Alban_Blade_Memer for example xbc1 shulk is traumatized by lost in a war, at the point he will throw his life away in the battle with only a small hope in his sword. He departs with a mission to kill all mechonis.
The story has a lot of turns, you discover things about the world to later discover it was not exactly like that, shulk discover things about himself, then there is not just a turn but an U-turn and your enemy becomes your allied.
I'm using xbc1 because it's an easier example to visualize, xbc2 is much more nuanced.
But the history has arches, goals are changed, characters are drastically changed, there is big bursts of drama usually at the ending of an arch.
Xenoblade 3 feels like it has only one arch, let's goes kick moebius asses. Things happen along the way, but nothing takes you away from the first arch.
As a said it's too little spreed too far. Torna is a 60h game and has more plot points and narrative arches than xbc3. I like the theme and idea behind xbc3, I like how the end explain a lot of things and connect all together. But the writing is not good. And I'm not saying the dialog here, I'm talking about the plot, story development, maybe the right thing would be to say the direction was bad.
But I'm analyzing it from the story writing perspective.
Let's hope takashi doesn't end repeat the same disaster in XC2. and takashi mistake promoting XC2 into smash was takashi biggest since the characters popular wasn't good enough either.