Monolith Soft Has A Brand New Engine And A NEW TEAM!
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- Опубліковано 20 гру 2024
- Monolith Soft has revealed a brand new R&D team aiming to create and implement a brand new engine within the next few years under the leadership of a well-respected name! In an interview with CGWorld, many details behind the R&D team were revealed and were honestly quite intriguing, so let's dive right in! Cheers!
Check out the full interview with CGWorld here: cgworld.jp/spe...
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Xenoblade X2 and Xenoblade 4 are gonna be insane
I'm excited to see what kind of environments they can pull off on this. Glad to hear they're still making seamless maps their priority!
I think Takahashi has mentioned before that they like to hire people from outside the game industry to diversify their team, but it's nice to see that they're keeping that up as well.
Still can't believe they stuck with the same engine since XC1 on Wii!!!
man i hope Nintendo will pull through and deliver good switch 2, at least 4k with DLSS integrated.
kkkkkkkkk
It's really gonna be interesting and exciting for the next upcoming releases that MonolithSoft has likely been cooking with a brand new engine among also gaining a R&D team and more recruits. It amazes me how much they've used their in-house engine since Xenoblade 1 and kept for the most part refining it really well for newer releases (akin to Capcom using the RE engine for great effect for majority of their recent releases outside of just Resident Evil 7) opposed to many adopting a 3rd party engine like Unreal Engine, that other devs tend to use.
A part of the interview I didn't include mentioned how Monolith Soft would rather use an inhouse than ever use an external one so that they could make it their own and have more ease of use. They've shown they're fine to use external tools like Houdini but when it comes to the core engines, they want something that's theirs and I think that's pretty chill.
Xenoblade 3 felt like they tried putting as much as they could on the engine that could
They definitely pushed the limits with 3 and has me really curious how they will do so with X DE
Reminds me of what FromSoft has done with their engine. From Demon's Souls to Elden Ring, all the souls games they've developed have used the exact same engine, just it's just been upgraded since then. Yeah, it kept development costs down, and it explains how they were able to crank out 7 full-fledged games (5 of them with DLC) within the past 15 years.
One main problem that stuck out like a sore thumb was optimization for FromSoft. Dark Souls 3 was the start of most framerate drops, Bloodborne still runs at 30FPS on the PS5, and Elden Ring is wildly inconsistent on modern Gen platforms. Still gorgeous games, but they can be pretty choppy.
For MonithSoft's case, I feel like it's a similar situation as what FromSoft did, with the main difference being that Nintendo's hardware is far weaker compared to modern standards. The Xneoblade Trilogy can look rough at times on Switch, but they continue to be absolutely stunning games despite it all. (XC2 even had a memory leak issue as well. The switch only has 4GB of RAM!)
With all the news and hype surrounding the "Switch 2" and now MonolithSoft is creating a new engine to create new games with? I've got nothing but high hopes for them! (Now if only they could somehow port the Xenoblade Trilogy with that new engine and mind, making everything absolutely gorgeous. Let a man dream lol.)
You sound like an AI voice from those Text To Speech programs lol. It's not a new engine BTW it's the same engine from 2010 Xenoblade but obviously evolved a lot since then & is being expanded further.
Per Inaba, "In the future, we will integrate the developed technology as an in-house engine so that it can be used in other titles. It has only been about a year since the R&D team was established, so we plan to gradually transition the system over the next three years or so."
I'll also take the AI voice as a compliment :)
@@Yggdrasiel_ Inaba: "The in-house engine we are currently developing was originally developed for Xenoblade Chronicles (2010), and we are still expanding it.
Eventually, we would like the R&D team to fully manage this in-house engine, but at present, since there are many members of the title development section, we are creating various necessary drawings and effect expressions in the form of support and joint development.
In the future, we will integrate the developed technology as an in-house engine so that it can be used in other titles."
It's the same engine they used for Xenoblade 1 in 2010. Inaba says this at the beginning. They're just expanding it.