Improving Your Neutral in SSBU: The Neutral Triangle

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 102

  • @AverageDoctor345
    @AverageDoctor345 4 роки тому +271

    I know this isn't what the video's talking about, but recently I've been trying to think about why cpus are bad to practice against and this answered my question. They only use the bottom part of the triangle and never really poke. They also don't really care about your poking, which means that you're forced into the same bottom part of the triangle that they are. Basically, of you poke they will _always_ react, but if you overshoot they won't poke, which can lead players to believe that that's a good way to always play.

    • @andrewjacob1789
      @andrewjacob1789 2 роки тому +47

      Yeah use level 3-6 cpus to practice combos (vary with different weight types so you learn the nuances of your combos)
      Use level 9s to see if you can kill without baiting an air Dodge
      Or use level 9s and try not to get hit. See what the level 9 is punishing and learn to immediately switch up that habit.
      Cpus are a great tool to use to practice despite what the overall community seems to think

  • @shankarsubramani810
    @shankarsubramani810 4 роки тому +204

    Neutral changes in every matchup on every stage for every character. Am I crazy or is that crazy?

    • @yousuckatneutral8017
      @yousuckatneutral8017  4 роки тому +65

      No, you're definitely correct! Different matchups means that there are options that some characters might struggle to deal with.
      Same thing for stages, let's say you want to have more room to whiff punish, you would definitely want to pick a bigger stage, if you want to box your opponent in more, you would pick a smaller stage.
      The Neutral Triangle is just one singular interaction that is happening within Neutral. Hope this cleared things up!
      - Brian Ding

    • @shankarsubramani810
      @shankarsubramani810 4 роки тому +8

      You Suck at Neutral I completely agree, the neutral triangle is a great way to explain the fundamental gameplan in any neutral. I think adding the definition of neutral (using movement and hit boxes to directly get stage control by forcing them above you or into a corner or indirectly get it by landing a combo) at the beginning or description would be a good addition, as it’s commonly forgotten.

    • @84TZ
      @84TZ 4 роки тому +1

      For sure, some stages work for and against certain characters. Easiest proof is some get huge help from wall jumps and it makes ledge guarding a whole lot more intriguing. Second easiest is that some characters really struggle with that side zoning on Kalos.

    • @Tvhurdghit4fhi6rr
      @Tvhurdghit4fhi6rr 3 роки тому +1

      No sonic just gets a lead and runs away on every stage in the game

    • @thenthefuture
      @thenthefuture 3 роки тому

      @@Tvhurdghit4fhi6rr Maybe try to anticipate on where sonic will move while running away (just a thought)

  • @TheCodingGamer
    @TheCodingGamer 4 роки тому +72

    Awesome video! I also recommend following this video up with Dabuz's "How to win neutral in one jump" video, as it will help explain a lot of the mentality behind what and how to play/position yourself in neutral.

  • @angelcastiel7876
    @angelcastiel7876 4 роки тому +20

    Love the UNIST theme.

  • @monarkbeats4306
    @monarkbeats4306 Рік тому +3

    I absolutly love this approach of the neutral

  • @thesubmatrix
    @thesubmatrix 3 роки тому +15

    This is by far the best explanation of neutral I've come across!!! I want to learn to be better at smash and this has been such a big help! Thank you for the video!

  • @curagaifrit6829
    @curagaifrit6829 2 роки тому +5

    Ive been playing for years and this is what was never explained to me. This just made me twice as consistent immediately after watching, thank you so much!

  • @sr.cigarrillo919
    @sr.cigarrillo919 3 роки тому +11

    POV: You just got 3 stocked and came to youtube to see if anything helps you.

  • @lichenwtf
    @lichenwtf 2 роки тому +2

    This video is a great introduction into the basic decision-making necessary for a game as complex as Ultimate. Thanks for sharing!

  • @pkmudkip
    @pkmudkip 4 роки тому +51

    Great video but man it keeps bugging me everytime i saw the word shield spelt as sheild onscreen lmao

  • @patrickstar258
    @patrickstar258 4 роки тому +6

    Those videos are so informative thanks

  • @shankarsubramani810
    @shankarsubramani810 4 роки тому +21

    I would like a guide on stages. Just talking about general tips and what types of characters benefit on bf, sbf, fd, town, ps2, sv, kalos, lylat, ys, and yoshis island brawl.

  • @GamerplushMaker
    @GamerplushMaker 3 роки тому +1

    Thank you very much I will now send this to my friend who just started

  • @spyox04
    @spyox04 6 місяців тому

    This is an amazing video, I improved my gameplay a lot and became better at the game after understanding this

  • @saiki3603
    @saiki3603 3 роки тому +1

    Thank gododness a good video that explains smash neutral

  • @PaKuaKwon
    @PaKuaKwon 3 роки тому +1

    So many classic themes in this music

  • @NateHicks
    @NateHicks 4 роки тому +5

    this is really good!

  • @likapitam
    @likapitam 3 роки тому +2

    Very good material, can't wait to see more content from your channel, subscribed and bell notification made. Thank you for this video!

  • @kawaharaizumi731
    @kawaharaizumi731 3 роки тому +6

    "Neutral is where neither player is at an advantage"
    *shows a clip in the background where the falcon is comboing the palu offstage*

  • @JohnSmith-tv9ou
    @JohnSmith-tv9ou 6 місяців тому

    I'm teaching coworkers to play beyond button mashing. This really helped!

  • @peterkim8525
    @peterkim8525 3 роки тому +5

    I'm basically playing Fire Emblem rebranded as smash bros at this point.

  • @freshhburryt3538
    @freshhburryt3538 2 роки тому +1

    This was very helpful

  • @markphillips2113
    @markphillips2113 4 роки тому +2

    Nice choice in the 3rd strike themes, and of course a good, informative video.

  • @TheGamersState
    @TheGamersState 3 роки тому

    Just came across this channel, definitely subscribing!

  • @twilightmaster450
    @twilightmaster450 4 роки тому +1

    Really good quality content!

  • @evanvolmar8127
    @evanvolmar8127 Рік тому

    Beautiful

  • @Patrick-bn5rp
    @Patrick-bn5rp 3 роки тому

    This video is excellent.

  • @BBB-pe3ip
    @BBB-pe3ip Рік тому +2

    The problem is "reactive play" (Rock) is too strong and "over-shooting" (Paper) is too weak in Ultimate. This creates a Rock-based metagame, where Paper is only useful as an unpredictable high-risk mixup. It's much safer to play Rock, with the occasional Scissors to invalidate Paper. Most competitive players use 60% Rock (reactive play/whiff punishes), 30% Scissors (pokes) and 10% Paper (aggressive over-shooting)... and this is what we call balance. 🙃

  • @postdeath2978
    @postdeath2978 4 роки тому +5

    one dabloon

  • @jeedlez920
    @jeedlez920 2 роки тому +2

    3:23 rip to that fucking kirby oh my god

  • @HEAVENSNIGHT0
    @HEAVENSNIGHT0 3 роки тому

    Peeped the sf 3rd strike music 😌👌🏿

  • @weaboo4444
    @weaboo4444 4 роки тому +7

    At least I won’t suck at neutral anymore (:

  • @raven-a
    @raven-a 2 місяці тому

    Neutral in the way most people use it: fighting you opponent (on stage)
    Disadvantage as most people use it: recovering (or just getting comboed) 😂🎉

  • @LeafysHere
    @LeafysHere 2 роки тому

    godlike video

  • @koopagreenshell1
    @koopagreenshell1 3 роки тому

    Good Stuff thanks

  • @morgone2645
    @morgone2645 3 роки тому

    When overshooting you could also use things like pivot cancels and attack cancels.

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 роки тому

      It honestly depends on the attack used. Functionality changes a lot depending on factors like the range of the attack, safety on shield, etcetc. For example, those pivot / attack cancels might be better used for counterpoking.
      Hope this helped!
      Brian Ding

  • @hollisshaffer1261
    @hollisshaffer1261 Рік тому

    Why are we not using the "three way structure?" That's such a cool name.

  • @packrunnrjayyy
    @packrunnrjayyy 2 роки тому +1

    watching this to apply to multiversus 😂

  • @jacobs5546
    @jacobs5546 Рік тому

    You Suck at Neutral is teaching us how to not Suck at Neatral. Yay.

  • @rosestrohm7986
    @rosestrohm7986 3 роки тому +2

    I've always wondered if this kind of play happens even when we're not aware of it. Like does this happen with two players that are fairly new to the game and don't know what neutral is?

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 роки тому +2

      It definitely happens! They might not be intentional, but because they're just interactions that can happen in gameplay, they're always happening- Even if the players aren't aware of it. Hope this helped!
      Brian Ding

  • @donkylefernandez4680
    @donkylefernandez4680 3 роки тому

    It's really hard to win at rock, paper, scissors...

  • @tai_fps
    @tai_fps 3 роки тому +1

    what do you mean by poking tools having cross up potential? The only one I could imagine is banjo's d-tilt

    • @tc3969
      @tc3969 3 роки тому

      They're referring to using aerials as pokes, like Terry's f-air for example. Tilts aren't the only moves you can poke with.

  • @CookieFiend519
    @CookieFiend519 Рік тому

    How can I simulate this in training mode to improve my neutral?

  • @ddddiegoooo
    @ddddiegoooo 3 роки тому

    Instructions unclear: Switched my main to samus

  • @notSusNugget
    @notSusNugget 3 роки тому

    self ref 2:35 triangle from poke/trap

  • @datwolfe3512
    @datwolfe3512 2 роки тому

    I don't understand the overshooting aspect

  • @BIGDUCKHUNTFAN
    @BIGDUCKHUNTFAN 4 роки тому +1

    Awesome guide :) what are your opinions on Pac-man? I’m trying to commit to maining him.

  • @theiceman4494
    @theiceman4494 3 роки тому +1

    So which of these works best for hero?

  • @CelesticRose
    @CelesticRose 3 роки тому

    Do you have a video for playing against characters with projectiles?

  • @pretzelgod8972
    @pretzelgod8972 6 місяців тому

    So my bother plays Ganon and usually approaches with down b and other overshooting options. How should i use poking to beat it, especially considering it beats a lot of weaker moves?

  • @unbreakablem7130
    @unbreakablem7130 3 роки тому

    if i understand any of this i get that
    attacking: will cause enemies to block more often
    blocking: will cause shield pressure or grabs
    grabing: not exactly wiff a grab or you will get punished
    counter poking with reactive play
    counter reactive play with overshooting
    counter overshotting with poking
    am i right about what i wrote or i missed something?

    • @unbreakablem7130
      @unbreakablem7130 3 роки тому

      if i am right then neutral game is a double rock paper scissors??
      first you pick poking reactive play or overshooting
      and THEN you chosse to attack block or grab
      holy shit

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 роки тому

      The interaction you're describing is more about pressure than it is about neutral. Since it describes how things will work out provided that both players are close to each other.
      If you can get in (overshooting), you can start your pressure and enter that pressure structure. Hope this helped!
      - Brian Ding

  • @amr.a4028
    @amr.a4028 3 роки тому

    what a fantastic way of explaining neutral, i have a question, where do u think projectiles belong to from the tgree groups of the triangle, i think it's a mix of all 3 but im not too sure. But again, super good video !
    Edit: ok i found a comment asking the same q, no need to answer.

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 роки тому +1

      This triangle mostly explains footsies, projectiles are a very different dynamic. Thanks for asking!

  • @Nintendoggy
    @Nintendoggy 3 роки тому +3

    As a newbie, I had a hard time understanding the terminologies.

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 роки тому +4

      My bad, what kinds of terms do you mean? We'll be sure to replace them with more understandable ones in the future.

    • @onomayonnaise
      @onomayonnaise 3 роки тому +4

      go watch BananaBoy's terminology video to better understand the words used in this one.

  • @xdddendmelol9440
    @xdddendmelol9440 3 роки тому

    ...you were inspired by Core A gaming wernt you? Youre using music he uses, while explaining the specifics of fighting games and presenting all sorts of facts. Anyways, love these videos dawg. Keep em coming

  • @kylespevak6781
    @kylespevak6781 2 роки тому

    3:51 POOB!!!!

  • @killvoid1
    @killvoid1 3 роки тому

    does a long grab like luigis grab count as a poking?

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 роки тому

      Think of poking more like a pre-emptive action instead of just using safe attacks at certain ranges. Under this kind of definition, we can define actions like jumps and dashing in as "pre-emptive actions"
      So yes, Luigi's grab WOULD count as a "poke", hope this helped!
      - Brian Ding

  • @fastexpand
    @fastexpand 4 роки тому +3

    Careful not to say the word "obviously" too much. Great stuff other than that!

  • @petersalazar9228
    @petersalazar9228 3 роки тому

    Where do Jump ins go in this triangle? Would you consider it overextending or a poke

    • @yousuckatneutral8017
      @yousuckatneutral8017  3 роки тому

      It's really dependent on the character to be honest. Some characters leverage really fast fall speeds to the point where anti airing them isn't possible, and some characters are really easy to anti air since they fall so slowly.

  • @ZackTaylorFilms
    @ZackTaylorFilms 4 роки тому +2

    Great and helpful video! I watched this 4 times and was really able to feel this neutral triangle when I played Ike but when I play Link it feels very different. Would things change for a projectile heavy character? Would love Link content :) thanks for the videos!

    • @yousuckatneutral8017
      @yousuckatneutral8017  4 роки тому +2

      For projectile zoners, you'll still have triangle interactions in your neutral, but some of your interactions will also be based off of mindgaming your opponent (Which we also have a video for). Hope this helped!
      - Brian Ding

    • @ZackTaylorFilms
      @ZackTaylorFilms 4 роки тому

      You Suck at Neutral thanks for the reply! This is the first time neutral has been explained in a way that made sense to me so I appreciate the work!

  • @Ryusuta
    @Ryusuta 4 роки тому +1

    *shield

  • @MoFiTheMagnificent
    @MoFiTheMagnificent 4 роки тому +1

    I was poking this player with neutral airs and dash attacks but he kept reacting to them by backing up so I tried to over shoot but his character was faster than mine so I wasn't able to accordingly. Smash is a difficult game sometime

    • @yousuckatneutral8017
      @yousuckatneutral8017  4 роки тому +2

      Sometimes overextending doesn't necessarily mean using an attack, sometimes you gotta back them into a corner by threatening a move but not actually attacking. Hope this helps!
      - Brian Ding

    • @MoFiTheMagnificent
      @MoFiTheMagnificent 4 роки тому +2

      @@yousuckatneutral8017 thanks for that advice. Nevertheless, im really proud of my progress in smash. 5 years ago, I was the weakest amongst my friends but now I'm one of the top 3 but I notice that I lose to the others because of my neutral so thats why im here lol. Your video has helped a ton

    • @truongdang8130
      @truongdang8130 3 роки тому

      Yeah smash is a mental game. You just need to get use to predicting and be unpredictable against your opponent. It took me awhile too to get good as i naturally play tekken, street fighter etc

  • @kingbao9733
    @kingbao9733 3 роки тому

    I know I suck at neutral man. U don’t need to say it D:

  • @Johnnybalogney
    @Johnnybalogney 3 роки тому

    This dude has the nerdiest voice and way of phrasing lmaoooo