Great turorial with the MK14 , thanks again for the top tip with the full braking with the Mk 9 right after touch down , every time a winner no lost ailerons since then .
Yeah I felt I needed to include that because I've seen SO many people complain about ground looping the Spitfires on landing when I never do it. It's definitely a "gaming" technique and not something I would teach students in RL, so it's important to add that disclaimer as well
Yeah it's definitely powerful. After you fly the Merlins for so long you get used to those engine settings, but the Griffon settings in comparison are reduced so I always have to check myself for keeping the power up too high. It climbs like a beast too!
Ahhhh.... Lockdown? Masks? Social Distancing?... and here we have it, the good old familiar chalkboard and the familiarity of another lesson from our favourite Pilot, Captain Req.. aaaaannnnd relax!
@@RequiemsACTL Unless they've changed it recently it will still also activate the toe brakes. I know it's not really a big deal but I'd love to be able to use the lever on my stick for the front wheel brake in the 262.
Oh ok I thought there was a seperate control for that nose wheel brake too. So you could use toe brakes individually and that nose wheel separate? But if you have the "wheel brakes" generic one assigned it would do all 3 brakes at once
@@RequiemsACTL There are separate controls for the front wheel brake and the toe brakes but not for single-lever, rudder controlled, differential wheel brakes. The wheel brakes control applies brakes universally, fine if you only have one brake control on your setup but you don't have control of the individual brakes. As I say it's super nit-picky but I like the realism of using the brakes properly. Currently, when landing the 262 I flip a toggle switch (ctrl modifier) which essentially changes my stick brake lever from "wheel brakes" to "front wheel brake" . But it's like having ctrl held down so some other functions don't work. If that control would only apply brakes to planes that have the single, stick mounted brake lever and not the toe brakes you could double bind it with the front wheel brake.
@@RequiemsACTL brilliant, really looking forward to that. Took me some practice to get it off the ground as it’s a beast to keep straight on takeoff. My favourite plane in the game now. Could listen to those engines all day :)
Hey man, i have been watching your videos and they are really amazing, quick question, do you have a video explaining the stuff that is in the engine control section because I dont understand how it works, its the things at the very start of the video that you were talking about that i dont understand.
Are you talking about controlling RPM and Throttle and such? See this playlist for engine management Complex Engine Management: ua-cam.com/play/PLnyigzFtHeNq7NoAEMS9KSnQcTd7LOsAC.html
Thanks Requiem... Would love to understand how to turn on the ground without ground looping.. any tips? using centre mounted stick with brake lever and good pedals.. thx
The Spitfire is the one exception I make when it comes to techniques that I would never recommend in real life but do for a simulator. To make taxiing and landing it's easier to simply hold the brakes fully when making turns or after touchdown. If your brake lever is on an axis then you'll have better control of your brakes, but if it's on a button you would be at full braking all the time. Honestly, the braking in the sim is very weak (incorrectly in my opinion) for the majority of airplanes so it's kind of a workaround using an unrealistic technique. It's not impossible otherwise but the way some airplanes taxi just doesn't feel right.
i for got too add ,my mouse is set too views like a 8 way hat( i have a flightstick with useable 8way hat.not yet assigned? how do i make the mouse act normal(cursor),i want too learn n start the spitfire engine from cold cockpit.thanks again...
Thanks for this. I noted you have the supercharger switching at 14,500, but for some reason Han's specs state "Stages should be manually switched at 11000ft altitude" on the IL-2 forum technical specs page. I'm assuming yours comes from the real manual, any idea why IL-2 would use a different alt? Due to limitations of the sim they need to switch early?
It's possible that I wrote 14,500ft based off the original technical specifications that got changed at some point. My manual for the Mk XIV says when the supercharger switch is at AUTO, it automatically switches at 13,000ft. That's optimal height if combat power is used, but if you're at normal climb power (2600rpm +9lb boost) then you can wait to change gears until the low gear boost has fallen to +5lb
hello their,i just wanted too ask how you refuel n rearm the spitfire when you have landed back at base i have tried ctrl-a and r.ctrl f but the only thing happens is thr fairy pistol shows up in the cockpit....??thanks ....
It is. Honestly the FM differences are not that great. I've worked with someone and we've compared them in flight testing. It's basically the same. The big difference for me between Il-2 and DCS can be summed up by "If you want to fly a WWII airplane buy DCS (more detail systems management) and if you want to fly in WWII buy Il-2 (better career mode and MP environment)
Apologies if this is a stupid question - how do I add the Spitfire Mk.XIV to my game? I have Stalingrad base game and Bodenplatte, with only the Mk.IXe available.
It's normal procedure so as to allow the pilot to get out in the event of an aborted takeoff or crash landing. It avoids the situation of the canopy getting jammed in a crash, preventing the pilot exiting the cockpit
Jealous K-4 noises. Remember when you used to say: 1. Fly like normal 109 2. Activate MW50 3. ... 4. Profit Well, now the spit mk iv can out MW50 my MW50 :/
I think they really got the flight model right on this one. The need to revisit the Tempest.
Great turorial with the MK14 , thanks again for the top tip with the full braking with the Mk 9 right after touch down , every time a winner no lost ailerons since then .
Yeah I felt I needed to include that because I've seen SO many people complain about ground looping the Spitfires on landing when I never do it. It's definitely a "gaming" technique and not something I would teach students in RL, so it's important to add that disclaimer as well
Top notch as always mate.
Been waiting for this, mate -- thank you.
No worries, hope you enjoy it 👍
A perfect 3 point landing - of course.
Thank you for the video... its most appreciated.
Cheers Dallas, I always try and get a good example to show.
Thanks mate! Rudder trim full left, I should have known.
Glad I could help!
Super fun to watch as always! cheers!
Man really makes me wanna get battle of Normandy now. The Griffon engine is so nice looking and powerful.
Yeah it's definitely powerful. After you fly the Merlins for so long you get used to those engine settings, but the Griffon settings in comparison are reduced so I always have to check myself for keeping the power up too high. It climbs like a beast too!
For sure. Its nice to finally see the ole girl in IL2 might have to get it and try to get signed up for this weekends operation.
Ahhhh.... Lockdown? Masks? Social Distancing?... and here we have it, the good old familiar chalkboard and the familiarity of another lesson from our favourite Pilot, Captain Req.. aaaaannnnd relax!
Well there will be more whiteboard markers in the near future so don't hold it against me when the time comes mate :)
@@RequiemsACTL Grrr! At LEAST wait until the pandemic is over? It's like a sort of comfort blanket! ;-)
Nice job, and nice new profile picture.
Thanks Hawker, had some help from a friend to make it happen. It definitely captures the WWII poster look I've always wanted to go for!
Amazing channel! Didn't you also have an old/archive channel with your earliest videos up until recently? Has that migrated here?
I had an older one under Requiem10NS but yeah I've pretty much been solely on this channel for several years now
@@RequiemsACTL Ah, yes that seems to be the one I was thinking about. Thought I might have been missing out on some of your tutorials.
You're right about the brakes, I really wish they'd fix that. (And add in the option to have the brake lever separate from the toe brakes.)
The brake lever can be assigned separately to the brakes with the "wheel brake" command I believe
@@RequiemsACTL Unless they've changed it recently it will still also activate the toe brakes. I know it's not really a big deal but I'd love to be able to use the lever on my stick for the front wheel brake in the 262.
Oh ok I thought there was a seperate control for that nose wheel brake too. So you could use toe brakes individually and that nose wheel separate? But if you have the "wheel brakes" generic one assigned it would do all 3 brakes at once
@@RequiemsACTL There are separate controls for the front wheel brake and the toe brakes but not for single-lever, rudder controlled, differential wheel brakes. The wheel brakes control applies brakes universally, fine if you only have one brake control on your setup but you don't have control of the individual brakes. As I say it's super nit-picky but I like the realism of using the brakes properly. Currently, when landing the 262 I flip a toggle switch (ctrl modifier) which essentially changes my stick brake lever from "wheel brakes" to "front wheel brake" . But it's like having ctrl held down so some other functions don't work. If that control would only apply brakes to planes that have the single, stick mounted brake lever and not the toe brakes you could double bind it with the front wheel brake.
Excellent video as always Requiem. I was looking for some help with the Mosquito too, have you any plans to do a “how to” for that one?
Hey Avetorro, yep I am working on some Mosquito content
@@RequiemsACTL brilliant, really looking forward to that. Took me some practice to get it off the ground as it’s a beast to keep straight on takeoff. My favourite plane in the game now. Could listen to those engines all day :)
are we sure combat power is 2600 +9 and not +12 ? Just curious as it doesn't hit emergency power until over +12. thanks for this!
Hey man, i have been watching your videos and they are really amazing, quick question, do you have a video explaining the stuff that is in the engine control section because I dont understand how it works, its the things at the very start of the video that you were talking about that i dont understand.
Yes he does.
Oh great, could you send a link?
Are you talking about controlling RPM and Throttle and such? See this playlist for engine management Complex Engine Management: ua-cam.com/play/PLnyigzFtHeNq7NoAEMS9KSnQcTd7LOsAC.html
I was meaning like the confusing things at the engine control section in the settings.
thanks for your video! a small question regarding supercharger control panel: what does M.S. and F.S. mean? Manual and Flight?
Man....I remember I used to know it but can't think of it off the top of my head. Let me check my manuals and I'll get back to you
MS moderate supercharger, FS full supercharger
@@RequiemsACTL thanks!!
Thanks Requiem... Would love to understand how to turn on the ground without ground looping.. any tips? using centre mounted stick with brake lever and good pedals.. thx
The Spitfire is the one exception I make when it comes to techniques that I would never recommend in real life but do for a simulator. To make taxiing and landing it's easier to simply hold the brakes fully when making turns or after touchdown. If your brake lever is on an axis then you'll have better control of your brakes, but if it's on a button you would be at full braking all the time.
Honestly, the braking in the sim is very weak (incorrectly in my opinion) for the majority of airplanes so it's kind of a workaround using an unrealistic technique. It's not impossible otherwise but the way some airplanes taxi just doesn't feel right.
i for got too add ,my mouse is set too views like a 8 way hat( i have a flightstick with useable 8way hat.not yet assigned? how do i make the mouse act normal(cursor),i want too learn n start the spitfire engine from cold cockpit.thanks again...
Thanks for this. I noted you have the supercharger switching at 14,500, but for some reason Han's specs state "Stages should be manually switched at 11000ft altitude" on the IL-2 forum technical specs page. I'm assuming yours comes from the real manual, any idea why IL-2 would use a different alt? Due to limitations of the sim they need to switch early?
It's possible that I wrote 14,500ft based off the original technical specifications that got changed at some point. My manual for the Mk XIV says when the supercharger switch is at AUTO, it automatically switches at 13,000ft. That's optimal height if combat power is used, but if you're at normal climb power (2600rpm +9lb boost) then you can wait to change gears until the low gear boost has fallen to +5lb
hello their,i just wanted too ask how you refuel n rearm the spitfire when you have landed back at base i have tried ctrl-a and r.ctrl f but the only thing happens is thr fairy pistol shows up in the cockpit....??thanks ....
The rearm refuel logic has to be made in the mission editor as far as I know...it won't work otherwise.
@@RequiemsACTL thanks for you reply, but where is the mission editor.ive no idea....thanks....
Is it worth getting IL2 when you have DCS (and the spitfire module ? )
It is. Honestly the FM differences are not that great. I've worked with someone and we've compared them in flight testing. It's basically the same. The big difference for me between Il-2 and DCS can be summed up by "If you want to fly a WWII airplane buy DCS (more detail systems management) and if you want to fly in WWII buy Il-2 (better career mode and MP environment)
Combat power: 1hr limit
_Alright so basically just use combat power whenever you're not cooling off from WEP then_
Yep!
Apologies if this is a stupid question - how do I add the Spitfire Mk.XIV to my game? I have Stalingrad base game and Bodenplatte, with only the Mk.IXe available.
You need to but Normandy to have the Mk 14
@@RequiemsACTL Thank you - didn't see it on steam but realise it's on their site.
Why we take off and land with canopy opened?
It's normal procedure so as to allow the pilot to get out in the event of an aborted takeoff or crash landing. It avoids the situation of the canopy getting jammed in a crash, preventing the pilot exiting the cockpit
@@RequiemsACTL how do you open the canopy alone, but not tje side hatch?
@@solyomandras You can't. At low speeds the hatch opens automatically.
Jealous K-4 noises.
Remember when you used to say:
1. Fly like normal 109
2. Activate MW50
3. ...
4. Profit
Well, now the spit mk iv can out MW50 my MW50 :/
Yeah the K-4 can have its work cut out for it against a Mk XIV