A major thing to remember about chaos is that being converted to chaos isn't so much a matter of convincing someone of heresy, but also that chaos is literally corruptive and taints mind, body, and soul.
People tend to forget that it is not so much a made choice as a tiny nudging of your perception of things, a million times over, regarding, at the time, completely inane situations.
@@scar445 Like if the slippery slope argument was a real thing. "You don't need to pray to the Emperor today surely?" Yeah I guess it won't make a difference... and then ten years later "Sow that dude's eyeholes shut and make him do a maze!" Yess my masstersss...
Some Space Marines have a very unique method of interrogating and torturing Slaanesh followers and Dark Elder for information. By not doing anything to them. Basically they lock them inside a bare room, chain them up so they can't move and leave them in there several days, the Space Marines came back to the room to ask them a question and if they dont answer. The Space Marines leave the room and repeat the process over and over again until the prisoner finally breaks. Remember you can't torture a Slaanesh follower or a Dark Elder with pain because they get off on that. So the Space Marines torture them by not giving them any form of stimulation. It is the worst form of torture for a Dark Elder and Slaanesh follower.
10:40 Let me explain. The thing about chaos is that it tempts you. Let's say that you are a guardsman on a planet that was invaded by Tyranids, you are scared, alone, you know that you will die. Than someone comes along and says "Hey buddy. I can get you out If you help me a little" and than the fall begins.
55:50 The Tyranids are unique in this regard. They sspawn in their ships when they are needed than sent down to the planet in pods. Once every byo mass is consumed they jump back into the accid pool and re absorbed into the ship. Even during combat the Tyranids can re use dead units by re consuming them are bringing the materials back to the shi, which makes them extreamly deadly.
A strong enough willed psyker can permakill a demon or chaos primarch. For example, Horus is dead dead as in his soul was obliterated by the Emperor when they fought.
Unfortunately, the "Final for real this time" Horus Heresy book seems to be retconning this....by having the Emperor now canonically forgiving Horus for some reason.
I read a pretty cool, one-shot comic that illustrated pretty well how Tzeentch corruption starts. You see a mother hunched over a river, lamenting the loss of her newborn daughter. Then a mysterious voice speaks in her head something along the lines of "What would you give in order to change her fate? I can grant you the knowledge to save her life."
I think the primary inspiration for Slaanesh/drukhari is the cenobites from hellraiser, who basically have the same motivation. Harlequins are shafted a bit by Bricky not really knowing much about them. Harlequins are the lorekeepers of the eldar species (possibly also quite a bit of old one knowledge), tasked with reminding everyone of their history, how far they have fallen, and how they messed up. They aren't clowns they are travelling bards/theatre troupes. And they are somehow welcome among all factions of the eldar. There is a second theory behind ork technology, and that is that humans are simply underestimating the orks. Orks have a genetic memory dating back to when they used old one/necron levels of technology which are far beyond what the Imperium can even decipher. The Imperium take one look at the brutal and simple minded orks, the juryrigged look of their machines and refuse to acknowledge that it can be so advanced that they cannot figure it out, so they blame their psychic powers. The sad part about the C'tan is that when the necrotyr found them, the C'tan weren't even a sapient species or had a solid form. The necrotyr are the ones saw these immortal suneaters and wanted to turn them into weapons They stuffed them in artificial bodies, gave them sentience and the ability to eat souls as a way to fight the old ones.
My take on Nurgle is that it was supposed to be a druidic nature god but when the warp turned psychotic and malicious, it became focused on all of the grotesque and miserable aspects of nature and the life/death/rebirth cycle.
i always figured he became a corrupt version of nature due to the war in heaven and then the mass amounts of plague and rot humanity went thru before and after the emperors reveal.
@@torrentstone That would be true if he were in a dungeons & dragons type setting. In 40K diseases, viruses, and insects don't have souls or an emotional connection to the warp; there's no psychic nourishment or power to draw from. The only reason nurgle displays any of those things is because of their emotional effects on sapient beings with a connection to the warp.
It's my reading of the war in heaven as well. The large amount of death in a relatively short time overwhelmed the river of souls and created the corrupted warp we have today Would explain how neither of the factions during the war had to deal with chaos and neither the C'tan or Old One gods had to contend with the Chaos Gods like the Eldar gods had to deal with Slaanesh
it's arguably incorrect because the orcs cant actively invoke their belief-made-real thing, and such a small group shouldn't be able to effect that much change either but 's funny
Kip vibing, "kinda down with it" with dark eldar, is magically summoning my comissar. I would agree with summary execution. I'm sure the Tau would like Kip, too. They tried to negotiate with tyranids and befriended drukari after all.
There are ways to permanently kill a demon. It's called True Death (yes, like when you kill a Vampire in World of Darkness) and it usually requires the Daemon's True Name and/or various rituals. A Daemon Prince (M'Kar) got his True Death because a Ultramarine Captain shouted his True Name (the Word Bearer Maloq Kartho) and Calgar stabbed him in the throat with a knife who used to be a sacrificial dagger used by the Word Bearer. And then you have Kaldor Draigo who used the remains of an Axe of Khorne to reforge the Titansword, a broken sword made by the Emperor, and give the True Death to a Greater Daemon of Khorne. How? He's Kaldor Draigo, that's how.
Oh, so in lore around the time of Slaanesh's birth, the galaxy was racked with violent warpstorms that only subsided, obviously, after their birth. Some in the community kinda have made some fanon about this being a time where Warhammer Fantasy and 40k brushed borders as, in the lore of Fantasy, Khorne was absolutely attempting to make sure Slaanesh was never born, even Tzeench AND Nurgle couldnt convince him to just let go and let a new god be born. Iirc flames were whipping his back, his face was being torn apart with frozen wind, and poison was flooding his veins, all the while he had Slaanesh's initial manifestation in an absolute deathgrip trying to allow everyone to get their collective unconsious crap together.
28 years into 40k, and I'm still learning and enjoying it all. Just want to say welcome and enjoy the ride. Have fun. My first Dreadnought felt like it could do real-life damage. Mostly because back then, it was solid pewter metal.
As a guy who got into the hobby back at the end of Rogue Trader, right at the release of 2nd Edition- I felt that on a spiritual level. I mean, damn, was my army case heavy- pewter minis as far as the eye could see within a few short months. Damn I wish I still had all my stuff from back then- they got the ebay treatment many years ago.
I wanna take a moment to suggest to check out Bricky's two videos about how he played at Las Vegas Open (the largest WH tournament). One: basically no one of Bricky reaction youtubers made reaction videos to those. Two: it's generally interesting for people who are playing the tabletop, since Bricky is really good at explaining stuff. Don't shoot the messenger (i'm socially anxious)
How I describe the eldar. Imagine 99.99% of the us was wiped out overnight. All that remains is the amish (eldar), a couple weird anprim off the grid communes (exodites), a small branch of the cia that works for the pope (harlequins) and everyone who was at epstines island/diddy parties (Deldar)
15:40 Something to remember when it comes to chaos corruption particularly Nurgle it changes their mind, for Nurgle they enter a dream-like view of reality. So, while their body is horribly mutated and ravaged by endless viruses they don't see themselves that way a follower of Nurgle looking in the mirror would see a beautiful version of themselves. Reality around also looks different those people (Guardsman) they just met shining flashlights (Lasguns) are friends (Enemies) so why not give them gifts (Disease) and kisses (Vomit). It should also be mentioned this hallucination is permanent unless something severs their connection to Nurgle which in canon has happened before and iirc they committed self game over after seeing what they had truly become.
27:30 There are ways to do it but it's so rare and hard that it's almost imposible. Fore example the Emperors Sword could perma kill demons BUT not every. The ones that are anchent and powerfull will not be killed by it for example. The other way is to seal said demon away into a physical object. Abadon's sword Drachnyen is the demon that represent the first ever murder in the human race, and even big E could not kill that one.
Well...he was able to kill it...just not keep it down. I'm sure if he really put everything to it he could given how he completely destroyed a jacked Horus. But the value of destroying a single Daemon with that much power likely wasn't worth it.
26:25 About Wheel of Time magic system, there is another power called the True Power derived from the Dark One, but it is only accesible by his followers. And yeah, Balefire was mutually banned by all sides just because of how destructive it was. It's a delete spell, and depending on how much power is used can alter history severely. Actions that were taken are changed, and when they were obliterating entire cities with Balefire it almost made the pattern unravel. Shits bad yo.
I think with Nurgle finality vs endwalker is FF finality is more about accepting and moving on Nurgle is embracing and giving in so it does look at the same thing but how the people deal with it is polar opposite.
The Death Guard, Traitor Marines sworn to Nurgle, and their Primarch Mortarion are the main antagonists of Chaos Gate Daemonhunters, where you play as the Grey Knights.
Since you're going on Warhammer 40k content, I recommend "Which Chaos God Should You Worship" from PancreasNoWork. Really gives a better understanding of the Chaos Gods. Really cool stuff.
The T'au is a faction that I have a lot of fondness for, and is an army I personally run. I hope my perspective ends up giving some insight towards some extra T'au info from what beyond Bricky has mentioned. On the subject of T'au placement in the setting, it's the fact that they're distinctly clean-looking that specifically identifies them imo, a huge group of bright-eyed optimists doing their best to make their place in the galaxy that will just as easily stomp them out if they actually focused all-in against them. Plus they do have their dark sides liek everyone in the setting, though it is admittedly more subtle than most. It's a political structure that's very corrupt, plus a rigid caste structure that doesn't like it if you step out of line, but is generous to you so long as you do follow, whether you're a part of their society already, human, or otherwise. (There was also old stuff like concentration camps and sterilization, but I believe that was pretty much retconned out to just be a form of Imperium smear campaign stuff back in the days where they were a lot more edgelordy with their content.) Really, the real good guy type faction if the political structure is a bit much is with Commander Farsight's Enclave, a rebel group that knows of the Ethereals' corruption, and go their own way. The thing with the T'au on the table, compared to how they used to be here in the video, these days they are still horrible in melee, but they're a lot more versatile than just gun-to-gun as described. They still prefer shooting, don't get me wrong, but they don't have as many annoying keep-away options that made them such a problem. Plus they do have more unique options that they play around with, such as the Battlesuits (the big mechs) actually wanting to get closer, because the Retaliation Cadre gives them more benefits from closeup engagements, and they aren't dead in the water, because they can still shoot in melee due to being vehicles, much like your Wraithknights. The thing that prevents them being enitrely backline and such is reliance on needing multiple units seeing the same unit in order to actually roll well to hit a targeted unit, otherwise they only shoot as well as Miliatarum relatively. So they actually need to move around the board more frequently to get better angles. There is also their allied races that join the army, like the Vespids (Buglike species famous for their radiaoctive crystal weapons) which currently are a single unit of flying infantry that's good for objective taking (Think Aeldari Swooping Hawks in a sense), and the Kroot (a species that change their physiology based on the type of flesh they eat), which got way more expansion, which is more suited for charging into the fray, having a larger amount of infantry numbers, and heftier units like the Krootox Rampagers (Kroot that evolved into more brutish gorilla versions twice their size) being fantastic in melee, Kroot contrasting T'au themselves with a more tribal feel to their style rather than the smooth plated utopian tech look. I hope you find this viewpoint of mine inciteful.
The camps stuff actually became canon in the current lore, thanks to a terrible book called Mont'ka, which proceeded to do character assassination on everyone involved, especially the Tau. In it, they stated without argument that when the Tau take over planets, everyone who lived there gets shipped off to camps or to be used as menial labour on mining colonies.
@@lich109 Ah, so a terribly written book that we choose to ignore now, fair enough. Man, that is a point to also mention, the guy that wrote for Tau hated Tau, so our literature isn't good. I hear the Farsight Arks of Omen book is good at least.
@@mabyeful Phil Kelly is the guy writing the vast majority of Tau lore and I think it's safe to say he hated what they were. He's the one who wrote that the Tau created their own chaos god, and that now they are secretly taking out their own auxiliaries when nobody is looking (those are both plot points from the Tau in the fourth sphere of expansion), and he's also the one who made the Ethereals the mustache twirling cartoon villains they currently are. There's very little Tau lore he has not retconned. He also created the most blatant author's pet with his Tau scientist character, who figures out important plot points (like how the Orks reproduce) purely by guessing. The dude has a Reed Richards level of intelligence and with every new book he creates ridiculous things, like a thumb-sized drone powerful enough to one-shot a daemon that has the same description as a Lord of Change.
@@lich109 Man, that is pretty nauseating to comprehend actually being published, let alone having to read that. No nuance, no respect, no real substance.
Honestly, a good way to describe Nurgle is as entropy incarnate. He is the embodiment of the unenviable march of time and slowly drawing ever closer to the end.
58:22 Basically, a guy named Fidus Kryptman, author of the award-winning "let us just Exterminatus all planets in a big line that will starve the nids out!" strategy wrote a sequel called "let's lure the orks and the tyranids into the same area and have them destroy each other!". Only Orks multiply like crazy and get stronger the more there are, and smarter the more fighting there is... And the Tyranids convert biomass and combat experience into more bodies, and more terrifying bodies. Just an absolute brainiac move, there. Sure, it lead to a long, long deadlock, but I believe one of the in-universe quotes (cannot remember which character said it) was "Whichever side wins this are poised to overrun the entire galaxy" or some such. Weeell... as we learned, the Nids won. Whooops... (AHAHAHAHAHA! EAT! EAT THEM ALL! FOR THE GREAT DEVOURER!)
6:15 We kind of see Tzeench here and there in 40K games. The Lord of Change was in many games by now as a big boss monster, pink horrors were also shown here and there but they never rely explored the theming. In terms of representation it would go as Khorn>Nurgle>Tzeench>Slaanesh
But don't they have their souls pulled if they stop doing horrible things? I was under the assumption they HAVE to do this so that Slaanesh doesn't sap away their souls
@charlesbecker934 They _could_ join with Craftworlds or Exodites and stave off Slaanesh the same way they do, but they'd rather be horrible BDSM space pirates
Bricky always gets Nurgle a little wrong. Being the god of disease, decay, and entropy, Nurgle offers his followers respite from their affects. He offers an end to pain. His followers are immune to the plagues they carry, unaffected by rot or time, and functionally immortal unlesss killed, as the decrepitude of age means nothing. The warp is affected by emotions. Negative emotions tend to be stronger than positive ones, and tend to massively spike at and around death, which is why the chaos gods are essentially evil. Also, the chaos gods do not control the warp. They have their realms and armies of aligned demons, but there are many other things in the warp, some even older and darker than them. Eldar, pre slaanesh, could reincarnate, so dying in a blood orgy was only a minor inconvenience. Bricky also neglects my favorite Eldar, the Exodites. Before the craftworlders even though of bailing, the Exodites had gone back to nature. Think 40k wood elves. But they are semi-nomadic hunnter-gatherer gun toting cowboys that ride and herd dinosaurs on semisentient planets. No, there are no models. Yes, GW is f*cking STUPID. The webway is not a really a pocket dimention, but tunnels within the space between dimensions. The dark eldar did not live in the webway, but fled there after the Fall. They were the surviving hedonists. Mon'keigh were totally a race of hairless, clawed, fanged, vicious but stupid bipeds. Totally not simians. No, Ork technology and waaagh energy doesn't work like that. Not the power of imagination.
@thesatiricaldemon9524 Don't get me wrong, Bricky did a fantastic job. He was a streamer and table top player, not a loretuber, and he went out and made these videos out of sheer love of the setting. And they have been the 40k gateway drug for hundreds of thousands of people. It's fantastic.
To elaborate on the tau, the problem was that when GW released them, if memory serves correct, overwatch was built into their infantry squads rules, and with new releases usually being slightly op, if you played something melee focused like orks or nids it was an auto loose, as your squads would die on the charge, and their guns outranged most other armies, so it was possible to position your units so the opposition could not shoot you in their turn. All round not fun, and GW didn't seem to be in a rush to fix it as tau were selling like crazy. They are much better balanced nowadays, but their reputation really did not survive their launch. Most rule changes nowadays are caused by dark eldar or tau players abusing a rule with an army of just one model.
Considering how the MOBA genre was birthed out of a Warcraft mod and the popularity of RTS and WoW, imagine how events would’ve played out had GW not bailed out of their deal with Blizzard in its early days…. We would’ve all been quoting Fantasy and/or 40K years ago, and GW would’ve had made colossal amounts of cash. Probably would’ve bought Blizzard (most likely not) instead of Activision.
While I'm not a major Eldar fan, there are some things that I absolutely love about them. The channel Isyander & Koda did an episode about the Aspect Warriors, and they are just so cool. From the super edge stealth faction where their leader grabbed his Craft world and dragged it out of the Eye of Terror during the 13 Black Crusade, the teleporter faction that are just at risk of getting grabbed by Slaanesh because they keep stepping on her front lawn, or the Phoenix faction who's leader is supposed to incinerate all of the enemies of the Eldar in the final battle against the Great Enemy. With the announcement of Fulgrim, who is holding one of the blades that are supposed to help kill Slaanesh, their story can finally keep going forward, and I am so excited.
8:45 If anything this sounds like cottontail. No other lewd tuber i’ve seen has been so laser focused on being lewd, funnier still is the fact that her most recent model looks suspiciously close to this. Probably coincidence, but still funny. 31:25 it’s a classic, goes over the philosophy of the nature of free will, using elements from Atlas shrugs in its style and storytelling 53:31 Oh boy did they, they really don’t like it when anyone else makes something of their content, hence the whole situation with if the emperor had to text the speech device. Not to say they’re innocent in this either since they’ve also stolen concepts from other series, you can find plenty of videos on that 1:08:29 major kill has a video talking about every ork faction in 40k if you’re curious
The issue with Chaos is that the Gods are corrupting & consuming: they are *chaos* gods, their nature demands ruination. The few who were granted fleeting lucidity from their corruption express guilt & sorrow for their actions almost every single time. Chaos dominates all who embrace it.
To be fair I watch react content to see other perspectives on things I have viewed before and want an excuse to watch again so kip pausing and just discussing all the time Is something I enjoy of these videos
I love when you share stories of your tabletop experience please share more some time either in its own video or just a warhammer painting stream would be awesome
Funny to hear you mention vtubers being about the Eldar because I remember when Matara Kan watched this video she had a strong affinity for the tyranids specifically as a bug vtuber. Fun fact, she actually became pretty good friends with Bricky after that. They do collabs all the time now and I believe she introduced him to the vtuber community.
Chaos is a force of nature. Beating Chaos as a whole is impossible. But it also is not really a factor It's like can we beat the void of Space, No. The other thing I think of chaos is that none of these are Human gods. Humans fall to them often but they as a whole don't really care about them. Other than humans being current dominate race. They back some groups of humans, but they are indifferent to them as a whole. Nurgle wants more bugs/diseases, Khorne wants more fights, Tezeench wants more change, Slaansh wants more Excess. With the Humans or with anything else.
On the topic of the 4 Horsemen, it’s Conquest ( _technically_ )/Pestilence, War, Famine, and Death. However, a thought occurred to me about a week or 2 ago that I’m surprised I hadn’t thought of it roughly a decade and, 2x surprisingly, by literally no one else: ….. The 4 Horsemen are all aspects of Death, in how something dies, the colorations of the deceased, and the death processes. • Conquest/Pestilence = Death by Disease + Pallor Mortis • War = Death by Violence + Livor Mortis • Famine = Death by Starvation + Putrefaction • Death = Death by Natural Causes + Rot
The metaphor GW uses for the Dark Eldar is that of a leaky pail. The water in the pail is their soul, and once it dries up completely, Slaanesh has their soul. Drawing misery from other beings is like adding more water to the pail without fixing the leak - a temporary fix. The issue is that since Dark Eldar are sadistic in the extreme, they love doing it and mostly have no plans on actually fixing their issues. Only a handful see how self-destructive they're being, and even fewer work up the courage to leave Dark Eldar society. Some of those that successfully leave have even joined Craftworlds. As Dark Eldar characters go, Lelith Hesperax has a _lot_ of devoted fans, both in-universe and out. As a person who was into military shooters and _heavily_ favored ranged combat back when I was starting out in 2003/2004, as I was entering my teens, Tau was the first army I ever had. I actually _still_ have my original 500 point army. That was back when Tau were written as more or less morally clean, albeit naïve. Having an Ethereal on the tabletop back then was the _worst_ possible thing you could do, because not only were their stats terrible, but them getting taken out meant leadership rolls every turn. They're a little bit better now and instead give a passive buff to leadership while alive, but I'd still rather field battlesuit commanders. I personally have warmed up more to the idea of fielding the Death Korps of Krieg, and Captain Farsight's story developments also makes me feel like playing with Farsight Enclave units in Tau.
Bricky describing what the dark eldar will do to you.... Kip: nice.... Kip.... I don't think its nice🤣, for the eldar sure but for a citizen of the Imperium no I don't think so chief.
The Old Ones created both the Eldari and the Orks to fight the Necrons. You could argue that the Eldari were made to fight in tactics to move the Necrons to good positions while the Orks were made to just keep hammering at them while using any scrap they found as supplies.
The covenant parallel only makes sense on a surface level. The Tau and the Covenant would actually hate each other. Look up Heretical Hatter video on the that subject.
I can't resist making a second comment. Do you know what the Drukhari call themselves? The Eldar. The reason? They are by far the most numerous. They're the Eldar default. From their perspective, Exodites and Craftworlders are weirdo outcasts. Harlequins are respected as servants of Cegorach, but the rest? Future torture victims, barely above other species.
So modern Tau are not quite as divisive as they used to be on the tabletop. Thing is, a few editions ago, their mainline units were changed to having a base 4+ hit on shooting attacks (except for Breachers who have a 3+ base to hit with their guns but also have a much shorter range) but have different ways to improve that hit roll based on edition. Currently in 10th edition, a unit is more likely to hit if it is "guided" by a unit that essentially works as a "spotter". This "spotter" won't have the improvement to their hits, so generally around only about half of your army has really good shooting, while their Auxillary units (Kroot and Vespids) will never really be able to improve their chances to hit. They also vary on how good they are based a lot on the toughness scale and how prevalent AP is. Back in 9th Edition, toughness only went up to 9, and there was a lot of readily available AP modifiers, meaning it was very easy to strip units of any save and force them to rely on their toughness characteristic to not get wounded in the first place. These days in 10th ed toughness doesn't have that same limit and AP is difficult to modify to the insane levels you could get them to before. This means it's harder to strip away a save, and harder on average to wound things like tanks or monsters unless your unit has a very high strength weapon or a weapon the "Anti-vehicle" or "Anti-Monster" trait specifically.
Something else about Kornne is that throne his sitting on he legit can't get up from it cause I believe one of the other chaos gods basically made him unable to move anything below his waist,
Be'lakor DID exist at the time of the video, he just hadn't gotten rules in that edition (he had rules from previous editions). The reason Be'lakor can take any daemon is because he's an Undivided Daemon Prince, and he was only able to become one because he was the first Daemon Prince, ever. After the Chaos Gods gave him a lot of power and he kept yanking their chains with false promises, they realised that giving any Daemon Prince that much power was a bad idea, so they've been venting their frustrations on Be'lakor ever since, by letting him have power but never allowing him to get what he actually wants.
18:50 be'lakor, first of the demon princes and serving all chaos gods, being somewhat the rival to each mortal everchosen like archaon in fantasy and abaddon in 40k. hard case of jealousy. 55:55 the hive fleet ships of the tyranids breed their armies out of spawn pools. all biomass goes to the ships. 01:07:30 thats farseer macha of craftworld biel tan. has a lot of fanart. and memes.
Have you ever seen the Astartes video made by 1 person? It's a really well-made cinematic that's not too long, but so cool. Would definitely recommend checking it out if you haven't!
The thing i wonder is what would happen to the chaos gods if their plans end up wiping out life would they stop existing, or would they just sit around bored.
I don't how long each was in production before they were officially debuted, but the Tau actually came before Halo and the Covenant, so really the Covenant are like the Tau instead.
The tabletop game is always better played with roleplaying. If you play Orks, you have to believe and think like them. You are not here for victory, you are here to be awesome and break and explode as much stuff as possible before the game ends. If by any chances you win, it is just a sweet bonus.
If you’re interested in a fancy lore take on the gene stealers, check out Isyander & Kodas video. Pretty cool videos, and pretty chill dudes. Dunno how they are about react content but if not for that then for yourself maybe.
So we actually have sone idea abot how Tyranids are made. There's a specific breed of nid called a Norn Queen that is hyper intelligent and spends the entirety of its life aboard ots hive ship managing genetic mateial and biomass of its brood. They're essentially bioengineering their armies constantly throughout a conflict. The Tyranid's ability to adapt and evolve at such an incredible rate is due to the Norm Queen watching the conflict through the hive mind taking note of what stopped the first wave of nids. They then adjust the genetic makeup of the next wave to counteract what beat the first. When the battle is over and all resources on the planet are fully consumed, the nids melt themselves down back into primordial soup and the queen takes stock of everything they collected so that it can further evolve their army with any genetic traits proved to be most effective for both sides.
Kip, i play 40k games like Rogue Trader and i think, "ya know maybe the imperium is wrong and we could work with the eldar. You know they got good ideas, we could work together." And then i hear your opinion on the birth of slaanesh and i smash my face on the EXTERMINATUS button! :]
The way Chaos works is that A) Warp != Chaos, but Chaos = Warp, B) performing certain actions (such as slaughtering your enemy, usurping a superior, suffering through an illness, enjoying a meal) feeds the Chaos gods UNLESS you deliberately dedicate that action to a seperate faith on a large enough societal scale that it creates a separate god. Recently the Greater Good has started to manifest in the warp as a T'au goddess, for example. Part of Slaanesh's birth was Slaanesh murdering most of the Eldar pantheon, leaving them without gods to channel their emotions through and dedicating their actions to, hence why the Eldar souls are bound to go to Slaanesh. All this also means that Big E's initial Imperial Truth (aka fascist reddit-atheism, whoops tautology) was entirely counter-productive and, ironically, Emps slowly becoming a god against his will is helping humanity on the Fighting Chaos front (while debilitating them at everything else)
Here's a fun thought for the Chaos gods. Maybe they ARE representing the Horsemen of the Apocalypse, just not in the most traditional way. In the actual bible, Pestilence does not exist as one of the 4 horsemen, instead that horseman is Conquest. If you look at it from the view of the Chaos gods being horsemen of the apocalypse, but none of them are Death, and there are actually FIVE horsemen, then it kind of fits. Khorne = War Tzeench = Famine Nurgle = Pestilence Slaanesh = Conquest So if none of the Chaos gods are Death, then who is? Well, what being has been theorized as potentially becoming a fifth Chaos god? One that literally requires the constant deaths of thousands upon thousands just to sustain itself? One that is skeletal in appearance, and always perpetually on the brink of dying? *The Emperor of Mankind = Death*
I think Magnus in Thousand Sons is a poor example of the auto include model because it really does reflect the lore. This faction is built around Magnus, both in the lore and on the tabletop. If you are playing Thousand Sons, it's because you want to play magnus, and a LOT of their gameplay both as and against them is about that key piece. He is the lynchpin of their strategy and that is fun. Everybody at the table knows that you have to deal with Magnus, and building the army is a balance between enhancing what he provides and being able to keep playing if he goes down. Playing is similarly a balance between getting maximum benefit from Magnus and not being too aggressive and getting him killed early. That is the gameplay mechanic of Thousand Sons, and that is entirely fine. It's like a Commander in MTG. Is there room for other strategies? Of course, but most of them are better played as a different faction.
For the tabletop portion, the T'au got overhated to the point of it being a meme. The best way to describe them is that they are Imperial Guard, but Xeno and use mechs instead of tanks or artillery. They both shoot about the same amount ( Guard probably more so) with the T'au hitting their shots more frequently. The use to have some okay melee options but support for that got dropped. Love the faction, but I'm sad that GW removed my favorite model (R'varna).
18:54 Be'Lakore. First Demon Prince and professional hater. This guy was the first ever mortal being that is elivated to being a demon, but he is also discarded and not want's to be a chaos god too. He... will never achieve this but he will also prevent others from getting there because he is a super hater.
Tau have too many plot armor, I believe that is also part of the reason why many people hate them. Almost every faction them encountered can easily wipe them out, but they somehow survived again and again. The only thing I was happy about them is almost every cinematic video that Tau shows up, they're always the one got beat up. Including game DLC trailers and official animated series.
Tau aren't the newest anymore. Iirc this video came out before the release of 10th edition which saw the release of the Leagues of Voltann aka space dwarves in 40k
I'd strongly recommend PancreasNoWork if you want some more warhammer content, he's also an elf / eldar enjoyer of the highest grade so I'd wager there is a good bit of lore to be had
Kip something to remember.... Orks believe that color blue is luck.... and ultra marines are lucky af and are blue..... also what if orks believe that enemy they fight is immortal? ... anything rings any bells ?
Orks may be the only race that's actually having a good time in 40k there's even one story of Tuska the Daemon Killa the only Ork to get a happy ending in terms of 40k I had a well painted Deff Dredd I wish I hadn't given away 😠
would you have any interest in the fantasy side of warhammer in its even older ip? especially with warhammer's greatest faction, the funny crack rats that do warcrimes. pancreasnowork does some great videos on warhammer fantasy and if you want a strong taste of the setting, i'd recommend the trailer for total war: warhammer 3: immortal empires
As a Tau player (and former Crane/Lion honor player) here is my take on Tau balance problems. Rant Incoming. Tau cannot be properly balanced as currently designed. GW wanted to make a single phase army like World Eaters and other melee armies but for ranged. The problem is that losing half your army without ever getting to use them will NEVER feel good. In melee you get to hit back, do some damage before the unit disappears, but not against ranged and that frustrates people. Tau has to move to a multi-phase army and that should be simple since the Kroot already exist and could be made to have OK melee units with a few fun tricks. But the GW execs are stubborn, stingy and too detached from their own product.
i HATED them changing the Tau. Having a 'good' race wouldn't have affected ANYone else. If you don't like it, don't play it. Also the 'doesn't fit well' is insanely disingenuous
This is where I disagree with Bricky. Sla’anesh was literally created from sexual pleasure. It was depravity in sex and seeking more emotions in pleasure and sex. You go from “hey baby, let’s get some lube and bind folds “ To “ Ueah, go grab the weed whacker and bring it to the bedroom” all the other feelings and emotions are just avenues to se dual pleasure. Sla’anesh, like all the other chaos gods are the EXTREMES of each of their traits. That’s why hey are the bad Guys.
The Thing with Khorne is he rejects and despises when his followers kill innocent people who can't defend themselves and straight up not only refuses to take their skull but most likely punishes those who do attack the defenseless, but if you fight someone who can defend themselves he will approve even if he like that person he could bring them back as one of his top teir Daemons if not a Daemon prince.
A major thing to remember about chaos is that being converted to chaos isn't so much a matter of convincing someone of heresy, but also that chaos is literally corruptive and taints mind, body, and soul.
Given enough time and exposure almost anything will fall given time
People tend to forget that it is not so much a made choice as a tiny nudging of your perception of things, a million times over, regarding, at the time, completely inane situations.
@@scar445 Like if the slippery slope argument was a real thing.
"You don't need to pray to the Emperor today surely?"
Yeah I guess it won't make a difference...
and then ten years later
"Sow that dude's eyeholes shut and make him do a maze!"
Yess my masstersss...
My favourite saying comes from darktide when the zealot screams "BLOOD FOR THE GOD EMPEROR, SKULLS FOR THE GOLDEN THRONE"
Some Space Marines have a very unique method of interrogating and torturing Slaanesh followers and Dark Elder for information.
By not doing anything to them.
Basically they lock them inside a bare room, chain them up so they can't move and leave them in there several days, the Space Marines came back to the room to ask them a question and if they dont answer. The Space Marines leave the room and repeat the process over and over again until the prisoner finally breaks.
Remember you can't torture a Slaanesh follower or a Dark Elder with pain because they get off on that. So the Space Marines torture them by not giving them any form of stimulation.
It is the worst form of torture for a Dark Elder and Slaanesh follower.
Just remembering the Space Sharks torturing a Dark Eldar by showing them the nothing but the absolute lightless void of space.
Dark Eldars in Commorragh will sometimes be punished with menial factory labour, and its considered one of the worst punishments to be given
I think they use sensory deprivation tanks as well
Nooo whip me hit me... please not this don't just make me sit here😂😂
10:40 Let me explain. The thing about chaos is that it tempts you. Let's say that you are a guardsman on a planet that was invaded by Tyranids, you are scared, alone, you know that you will die. Than someone comes along and says "Hey buddy. I can get you out If you help me a little" and than the fall begins.
Mafia tactics
55:50 The Tyranids are unique in this regard. They sspawn in their ships when they are needed than sent down to the planet in pods. Once every byo mass is consumed they jump back into the accid pool and re absorbed into the ship. Even during combat the Tyranids can re use dead units by re consuming them are bringing the materials back to the shi, which makes them extreamly deadly.
A strong enough willed psyker can permakill a demon or chaos primarch. For example, Horus is dead dead as in his soul was obliterated by the Emperor when they fought.
Except GW is looking to retcon that
Unfortunately, the "Final for real this time" Horus Heresy book seems to be retconning this....by having the Emperor now canonically forgiving Horus for some reason.
I read a pretty cool, one-shot comic that illustrated pretty well how Tzeentch corruption starts. You see a mother hunched over a river, lamenting the loss of her newborn daughter. Then a mysterious voice speaks in her head something along the lines of "What would you give in order to change her fate? I can grant you the knowledge to save her life."
I think the primary inspiration for Slaanesh/drukhari is the cenobites from hellraiser, who basically have the same motivation.
Harlequins are shafted a bit by Bricky not really knowing much about them.
Harlequins are the lorekeepers of the eldar species (possibly also quite a bit of old one knowledge), tasked with reminding everyone of their history, how far they have fallen, and how they messed up.
They aren't clowns they are travelling bards/theatre troupes.
And they are somehow welcome among all factions of the eldar.
There is a second theory behind ork technology, and that is that humans are simply underestimating the orks.
Orks have a genetic memory dating back to when they used old one/necron levels of technology which are far beyond what the Imperium can even decipher.
The Imperium take one look at the brutal and simple minded orks, the juryrigged look of their machines and refuse to acknowledge that it can be so advanced that they cannot figure it out, so they blame their psychic powers.
The sad part about the C'tan is that when the necrotyr found them, the C'tan weren't even a sapient species or had a solid form.
The necrotyr are the ones saw these immortal suneaters and wanted to turn them into weapons
They stuffed them in artificial bodies, gave them sentience and the ability to eat souls as a way to fight the old ones.
My take on Nurgle is that it was supposed to be a druidic nature god but when the warp turned psychotic and malicious, it became focused on all of the grotesque and miserable aspects of nature and the life/death/rebirth cycle.
i always figured he became a corrupt version of nature due to the war in heaven and then the mass amounts of plague and rot humanity went thru before and after the emperors reveal.
I thought Nurgle was for the most numerus form of Life, bugs and viruses etc are largest amount of life out there. So He was god of that.
@@torrentstone
That would be true if he were in a dungeons & dragons type setting. In 40K diseases, viruses, and insects don't have souls or an emotional connection to the warp; there's no psychic nourishment or power to draw from. The only reason nurgle displays any of those things is because of their emotional effects on sapient beings with a connection to the warp.
It's my reading of the war in heaven as well. The large amount of death in a relatively short time overwhelmed the river of souls and created the corrupted warp we have today
Would explain how neither of the factions during the war had to deal with chaos and neither the C'tan or Old One gods had to contend with the Chaos Gods like the Eldar gods had to deal with Slaanesh
This is interesting since he did take the Eldar goddess of life as his "wife"
The orks "im a tank" video is perfectly the way to describe the orks
it's arguably incorrect because the orcs cant actively invoke their belief-made-real thing, and such a small group shouldn't be able to effect that much change either
but 's funny
P'ting, p'tang I'mma Tank I'mma Tank :)
It's a funny video and a good bit but it is no way at all a good explanation of how orks work
Kip vibing, "kinda down with it" with dark eldar, is magically summoning my comissar. I would agree with summary execution.
I'm sure the Tau would like Kip, too. They tried to negotiate with tyranids and befriended drukari after all.
"Befriended."
There are ways to permanently kill a demon. It's called True Death (yes, like when you kill a Vampire in World of Darkness) and it usually requires the Daemon's True Name and/or various rituals.
A Daemon Prince (M'Kar) got his True Death because a Ultramarine Captain shouted his True Name (the Word Bearer Maloq Kartho) and Calgar stabbed him in the throat with a knife who used to be a sacrificial dagger used by the Word Bearer.
And then you have Kaldor Draigo who used the remains of an Axe of Khorne to reforge the Titansword, a broken sword made by the Emperor, and give the True Death to a Greater Daemon of Khorne. How? He's Kaldor Draigo, that's how.
Oh, so in lore around the time of Slaanesh's birth, the galaxy was racked with violent warpstorms that only subsided, obviously, after their birth. Some in the community kinda have made some fanon about this being a time where Warhammer Fantasy and 40k brushed borders as, in the lore of Fantasy, Khorne was absolutely attempting to make sure Slaanesh was never born, even Tzeench AND Nurgle couldnt convince him to just let go and let a new god be born. Iirc flames were whipping his back, his face was being torn apart with frozen wind, and poison was flooding his veins, all the while he had Slaanesh's initial manifestation in an absolute deathgrip trying to allow everyone to get their collective unconsious crap together.
28 years into 40k, and I'm still learning and enjoying it all. Just want to say welcome and enjoy the ride. Have fun. My first Dreadnought felt like it could do real-life damage. Mostly because back then, it was solid pewter metal.
As a guy who got into the hobby back at the end of Rogue Trader, right at the release of 2nd Edition- I felt that on a spiritual level. I mean, damn, was my army case heavy- pewter minis as far as the eye could see within a few short months.
Damn I wish I still had all my stuff from back then- they got the ebay treatment many years ago.
I wanna take a moment to suggest to check out Bricky's two videos about how he played at Las Vegas Open (the largest WH tournament). One: basically no one of Bricky reaction youtubers made reaction videos to those. Two: it's generally interesting for people who are playing the tabletop, since Bricky is really good at explaining stuff.
Don't shoot the messenger (i'm socially anxious)
How I describe the eldar. Imagine 99.99% of the us was wiped out overnight. All that remains is the amish (eldar), a couple weird anprim off the grid communes (exodites), a small branch of the cia that works for the pope (harlequins) and everyone who was at epstines island/diddy parties (Deldar)
I would add the actual degenerates from social media to that Drukari description, a lot of them would probably get up to that type of stuff
I hhhaaattteeee how accurate that is.
15:40 Something to remember when it comes to chaos corruption particularly Nurgle it changes their mind, for Nurgle they enter a dream-like view of reality. So, while their body is horribly mutated and ravaged by endless viruses they don't see themselves that way a follower of Nurgle looking in the mirror would see a beautiful version of themselves. Reality around also looks different those people (Guardsman) they just met shining flashlights (Lasguns) are friends (Enemies) so why not give them gifts (Disease) and kisses (Vomit). It should also be mentioned this hallucination is permanent unless something severs their connection to Nurgle which in canon has happened before and iirc they committed self game over after seeing what they had truly become.
27:30 There are ways to do it but it's so rare and hard that it's almost imposible. Fore example the Emperors Sword could perma kill demons BUT not every. The ones that are anchent and powerfull will not be killed by it for example. The other way is to seal said demon away into a physical object. Abadon's sword Drachnyen is the demon that represent the first ever murder in the human race, and even big E could not kill that one.
Well...he was able to kill it...just not keep it down. I'm sure if he really put everything to it he could given how he completely destroyed a jacked Horus. But the value of destroying a single Daemon with that much power likely wasn't worth it.
26:25 About Wheel of Time magic system, there is another power called the True Power derived from the Dark One, but it is only accesible by his followers. And yeah, Balefire was mutually banned by all sides just because of how destructive it was. It's a delete spell, and depending on how much power is used can alter history severely. Actions that were taken are changed, and when they were obliterating entire cities with Balefire it almost made the pattern unravel. Shits bad yo.
I think with Nurgle finality vs endwalker is FF finality is more about accepting and moving on Nurgle is embracing and giving in so it does look at the same thing but how the people deal with it is polar opposite.
The Death Guard, Traitor Marines sworn to Nurgle, and their Primarch Mortarion are the main antagonists of Chaos Gate Daemonhunters, where you play as the Grey Knights.
Since you're going on Warhammer 40k content, I recommend "Which Chaos God Should You Worship" from PancreasNoWork.
Really gives a better understanding of the Chaos Gods. Really cool stuff.
The T'au is a faction that I have a lot of fondness for, and is an army I personally run. I hope my perspective ends up giving some insight towards some extra T'au info from what beyond Bricky has mentioned.
On the subject of T'au placement in the setting, it's the fact that they're distinctly clean-looking that specifically identifies them imo, a huge group of bright-eyed optimists doing their best to make their place in the galaxy that will just as easily stomp them out if they actually focused all-in against them. Plus they do have their dark sides liek everyone in the setting, though it is admittedly more subtle than most. It's a political structure that's very corrupt, plus a rigid caste structure that doesn't like it if you step out of line, but is generous to you so long as you do follow, whether you're a part of their society already, human, or otherwise. (There was also old stuff like concentration camps and sterilization, but I believe that was pretty much retconned out to just be a form of Imperium smear campaign stuff back in the days where they were a lot more edgelordy with their content.)
Really, the real good guy type faction if the political structure is a bit much is with Commander Farsight's Enclave, a rebel group that knows of the Ethereals' corruption, and go their own way.
The thing with the T'au on the table, compared to how they used to be here in the video, these days they are still horrible in melee, but they're a lot more versatile than just gun-to-gun as described. They still prefer shooting, don't get me wrong, but they don't have as many annoying keep-away options that made them such a problem.
Plus they do have more unique options that they play around with, such as the Battlesuits (the big mechs) actually wanting to get closer, because the Retaliation Cadre gives them more benefits from closeup engagements, and they aren't dead in the water, because they can still shoot in melee due to being vehicles, much like your Wraithknights.
The thing that prevents them being enitrely backline and such is reliance on needing multiple units seeing the same unit in order to actually roll well to hit a targeted unit, otherwise they only shoot as well as Miliatarum relatively. So they actually need to move around the board more frequently to get better angles.
There is also their allied races that join the army, like the Vespids (Buglike species famous for their radiaoctive crystal weapons) which currently are a single unit of flying infantry that's good for objective taking (Think Aeldari Swooping Hawks in a sense), and the Kroot (a species that change their physiology based on the type of flesh they eat), which got way more expansion, which is more suited for charging into the fray, having a larger amount of infantry numbers, and heftier units like the Krootox Rampagers (Kroot that evolved into more brutish gorilla versions twice their size) being fantastic in melee, Kroot contrasting T'au themselves with a more tribal feel to their style rather than the smooth plated utopian tech look.
I hope you find this viewpoint of mine inciteful.
The camps stuff actually became canon in the current lore, thanks to a terrible book called Mont'ka, which proceeded to do character assassination on everyone involved, especially the Tau. In it, they stated without argument that when the Tau take over planets, everyone who lived there gets shipped off to camps or to be used as menial labour on mining colonies.
@@lich109 Ah, so a terribly written book that we choose to ignore now, fair enough.
Man, that is a point to also mention, the guy that wrote for Tau hated Tau, so our literature isn't good. I hear the Farsight Arks of Omen book is good at least.
@@mabyeful Phil Kelly is the guy writing the vast majority of Tau lore and I think it's safe to say he hated what they were. He's the one who wrote that the Tau created their own chaos god, and that now they are secretly taking out their own auxiliaries when nobody is looking (those are both plot points from the Tau in the fourth sphere of expansion), and he's also the one who made the Ethereals the mustache twirling cartoon villains they currently are. There's very little Tau lore he has not retconned. He also created the most blatant author's pet with his Tau scientist character, who figures out important plot points (like how the Orks reproduce) purely by guessing. The dude has a Reed Richards level of intelligence and with every new book he creates ridiculous things, like a thumb-sized drone powerful enough to one-shot a daemon that has the same description as a Lord of Change.
@@lich109 Man, that is pretty nauseating to comprehend actually being published, let alone having to read that. No nuance, no respect, no real substance.
Honestly, a good way to describe Nurgle is as entropy incarnate.
He is the embodiment of the unenviable march of time and slowly drawing ever closer to the end.
58:22 Basically, a guy named Fidus Kryptman, author of the award-winning "let us just Exterminatus all planets in a big line that will starve the nids out!" strategy wrote a sequel called "let's lure the orks and the tyranids into the same area and have them destroy each other!". Only Orks multiply like crazy and get stronger the more there are, and smarter the more fighting there is... And the Tyranids convert biomass and combat experience into more bodies, and more terrifying bodies. Just an absolute brainiac move, there. Sure, it lead to a long, long deadlock, but I believe one of the in-universe quotes (cannot remember which character said it) was "Whichever side wins this are poised to overrun the entire galaxy" or some such. Weeell... as we learned, the Nids won. Whooops...
(AHAHAHAHAHA! EAT! EAT THEM ALL! FOR THE GREAT DEVOURER!)
6:15 We kind of see Tzeench here and there in 40K games. The Lord of Change was in many games by now as a big boss monster, pink horrors were also shown here and there but they never rely explored the theming.
In terms of representation it would go as Khorn>Nurgle>Tzeench>Slaanesh
The worst part about the Dark Eldar is that they don't _have_ to be the way they are, they _choose_ to be.
But don't they have their souls pulled if they stop doing horrible things? I was under the assumption they HAVE to do this so that Slaanesh doesn't sap away their souls
@charlesbecker934 They _could_ join with Craftworlds or Exodites and stave off Slaanesh the same way they do, but they'd rather be horrible BDSM space pirates
Bricky always gets Nurgle a little wrong. Being the god of disease, decay, and entropy, Nurgle offers his followers respite from their affects. He offers an end to pain. His followers are immune to the plagues they carry, unaffected by rot or time, and functionally immortal unlesss killed, as the decrepitude of age means nothing.
The warp is affected by emotions. Negative emotions tend to be stronger than positive ones, and tend to massively spike at and around death, which is why the chaos gods are essentially evil.
Also, the chaos gods do not control the warp. They have their realms and armies of aligned demons, but there are many other things in the warp, some even older and darker than them.
Eldar, pre slaanesh, could reincarnate, so dying in a blood orgy was only a minor inconvenience.
Bricky also neglects my favorite Eldar, the Exodites. Before the craftworlders even though of bailing, the Exodites had gone back to nature. Think 40k wood elves. But they are semi-nomadic hunnter-gatherer gun toting cowboys that ride and herd dinosaurs on semisentient planets.
No, there are no models. Yes, GW is f*cking STUPID.
The webway is not a really a pocket dimention, but tunnels within the space between dimensions.
The dark eldar did not live in the webway, but fled there after the Fall. They were the surviving hedonists.
Mon'keigh were totally a race of hairless, clawed, fanged, vicious but stupid bipeds. Totally not simians.
No, Ork technology and waaagh energy doesn't work like that. Not the power of imagination.
No, the bugss are evil. Hivemind. A separate super intelligence. It doesn't have to consume everything. It maliciously chooses to do so.
I know bricky plans on doing a revamped version of his factions explained so hopefully he corrects a lot of these small mistakes.
@thesatiricaldemon9524 Don't get me wrong, Bricky did a fantastic job. He was a streamer and table top player, not a loretuber, and he went out and made these videos out of sheer love of the setting. And they have been the 40k gateway drug for hundreds of thousands of people. It's fantastic.
To elaborate on the tau, the problem was that when GW released them, if memory serves correct, overwatch was built into their infantry squads rules, and with new releases usually being slightly op, if you played something melee focused like orks or nids it was an auto loose, as your squads would die on the charge, and their guns outranged most other armies, so it was possible to position your units so the opposition could not shoot you in their turn. All round not fun, and GW didn't seem to be in a rush to fix it as tau were selling like crazy. They are much better balanced nowadays, but their reputation really did not survive their launch.
Most rule changes nowadays are caused by dark eldar or tau players abusing a rule with an army of just one model.
Considering how the MOBA genre was birthed out of a Warcraft mod and the popularity of RTS and WoW, imagine how events would’ve played out had GW not bailed out of their deal with Blizzard in its early days….
We would’ve all been quoting Fantasy and/or 40K years ago, and GW would’ve had made colossal amounts of cash. Probably would’ve bought Blizzard (most likely not) instead of Activision.
While I'm not a major Eldar fan, there are some things that I absolutely love about them. The channel Isyander & Koda did an episode about the Aspect Warriors, and they are just so cool. From the super edge stealth faction where their leader grabbed his Craft world and dragged it out of the Eye of Terror during the 13 Black Crusade, the teleporter faction that are just at risk of getting grabbed by Slaanesh because they keep stepping on her front lawn, or the Phoenix faction who's leader is supposed to incinerate all of the enemies of the Eldar in the final battle against the Great Enemy. With the announcement of Fulgrim, who is holding one of the blades that are supposed to help kill Slaanesh, their story can finally keep going forward, and I am so excited.
8:45 If anything this sounds like cottontail.
No other lewd tuber i’ve seen has been so laser focused on being lewd, funnier still is the fact that her most recent model looks suspiciously close to this.
Probably coincidence, but still funny.
31:25 it’s a classic, goes over the philosophy of the nature of free will, using elements from Atlas shrugs in its style and storytelling
53:31 Oh boy did they, they really don’t like it when anyone else makes something of their content, hence the whole situation with if the emperor had to text the speech device. Not to say they’re innocent in this either since they’ve also stolen concepts from other series, you can find plenty of videos on that
1:08:29 major kill has a video talking about every ork faction in 40k if you’re curious
The issue with Chaos is that the Gods are corrupting & consuming: they are *chaos* gods, their nature demands ruination.
The few who were granted fleeting lucidity from their corruption express guilt & sorrow for their actions almost every single time. Chaos dominates all who embrace it.
To be fair I watch react content to see other perspectives on things I have viewed before and want an excuse to watch again so kip pausing and just discussing all the time Is something I enjoy of these videos
To quote another comment, "If someone pulls out a Drukhari, I'm calling the cops."
Slaanesh gave the Eldar race the Succ to end all Succ.
I love when you share stories of your tabletop experience please share more some time either in its own video or just a warhammer painting stream would be awesome
nurgle has a lot of representation already particularly in fantasy warhammer
Funny to hear you mention vtubers being about the Eldar because I remember when Matara Kan watched this video she had a strong affinity for the tyranids specifically as a bug vtuber. Fun fact, she actually became pretty good friends with Bricky after that. They do collabs all the time now and I believe she introduced him to the vtuber community.
Chaos is a force of nature. Beating Chaos as a whole is impossible. But it also is not really a factor It's like can we beat the void of Space, No.
The other thing I think of chaos is that none of these are Human gods. Humans fall to them often but they as a whole don't really care about them. Other than humans being current dominate race. They back some groups of humans, but they are indifferent to them as a whole. Nurgle wants more bugs/diseases, Khorne wants more fights, Tezeench wants more change, Slaansh wants more Excess. With the Humans or with anything else.
On the topic of the 4 Horsemen, it’s Conquest ( _technically_ )/Pestilence, War, Famine, and Death.
However, a thought occurred to me about a week or 2 ago that I’m surprised I hadn’t thought of it roughly a decade and, 2x surprisingly, by literally no one else: ….. The 4 Horsemen are all aspects of Death, in how something dies, the colorations of the deceased, and the death processes.
• Conquest/Pestilence = Death by Disease + Pallor Mortis
• War = Death by Violence + Livor Mortis
• Famine = Death by Starvation + Putrefaction
• Death = Death by Natural Causes + Rot
The metaphor GW uses for the Dark Eldar is that of a leaky pail. The water in the pail is their soul, and once it dries up completely, Slaanesh has their soul. Drawing misery from other beings is like adding more water to the pail without fixing the leak - a temporary fix. The issue is that since Dark Eldar are sadistic in the extreme, they love doing it and mostly have no plans on actually fixing their issues. Only a handful see how self-destructive they're being, and even fewer work up the courage to leave Dark Eldar society. Some of those that successfully leave have even joined Craftworlds. As Dark Eldar characters go, Lelith Hesperax has a _lot_ of devoted fans, both in-universe and out.
As a person who was into military shooters and _heavily_ favored ranged combat back when I was starting out in 2003/2004, as I was entering my teens, Tau was the first army I ever had. I actually _still_ have my original 500 point army. That was back when Tau were written as more or less morally clean, albeit naïve. Having an Ethereal on the tabletop back then was the _worst_ possible thing you could do, because not only were their stats terrible, but them getting taken out meant leadership rolls every turn. They're a little bit better now and instead give a passive buff to leadership while alive, but I'd still rather field battlesuit commanders.
I personally have warmed up more to the idea of fielding the Death Korps of Krieg, and Captain Farsight's story developments also makes me feel like playing with Farsight Enclave units in Tau.
57:35 This implies that the tyrranid invasions we've had so far have only been the scouting fleets
My favorite ork fact: Ork spaceships aren't pressurized because orks don't know that there's no air in space.
Bricky describing what the dark eldar will do to you....
Kip: nice....
Kip.... I don't think its nice🤣, for the eldar sure but for a citizen of the Imperium no I don't think so chief.
And from a comment I saw on another reaction, what Bricky described is *TAME* to the Drukhari.
The Old Ones created both the Eldari and the Orks to fight the Necrons. You could argue that the Eldari were made to fight in tactics to move the Necrons to good positions while the Orks were made to just keep hammering at them while using any scrap they found as supplies.
Wait until the “History of the Universe according to The Emperor” in the TTS series. You will probably laugh at his take on everything.
The covenant parallel only makes sense on a surface level. The Tau and the Covenant would actually hate each other. Look up Heretical Hatter video on the that subject.
50:04 A perfect quote for this from TTS:
“Damn you honk god, how do you pronounce your evil, horrible, clown name?!”
-(redacted)
I can't resist making a second comment.
Do you know what the Drukhari call themselves? The Eldar. The reason? They are by far the most numerous. They're the Eldar default. From their perspective, Exodites and Craftworlders are weirdo outcasts. Harlequins are respected as servants of Cegorach, but the rest? Future torture victims, barely above other species.
Also Harlequin Solitaires are as cracked as Custodes in the lore. They slaughter spacemarines and demons while HAVING FUN.
18:08 YES! Warhammer is satire of religion. Not fascism. Religion.
So modern Tau are not quite as divisive as they used to be on the tabletop. Thing is, a few editions ago, their mainline units were changed to having a base 4+ hit on shooting attacks (except for Breachers who have a 3+ base to hit with their guns but also have a much shorter range) but have different ways to improve that hit roll based on edition. Currently in 10th edition, a unit is more likely to hit if it is "guided" by a unit that essentially works as a "spotter". This "spotter" won't have the improvement to their hits, so generally around only about half of your army has really good shooting, while their Auxillary units (Kroot and Vespids) will never really be able to improve their chances to hit. They also vary on how good they are based a lot on the toughness scale and how prevalent AP is. Back in 9th Edition, toughness only went up to 9, and there was a lot of readily available AP modifiers, meaning it was very easy to strip units of any save and force them to rely on their toughness characteristic to not get wounded in the first place. These days in 10th ed toughness doesn't have that same limit and AP is difficult to modify to the insane levels you could get them to before. This means it's harder to strip away a save, and harder on average to wound things like tanks or monsters unless your unit has a very high strength weapon or a weapon the "Anti-vehicle" or "Anti-Monster" trait specifically.
Something else about Kornne is that throne his sitting on he legit can't get up from it cause I believe one of the other chaos gods basically made him unable to move anything below his waist,
8:50 no, she's gonna make you worse
Be'lakor DID exist at the time of the video, he just hadn't gotten rules in that edition (he had rules from previous editions). The reason Be'lakor can take any daemon is because he's an Undivided Daemon Prince, and he was only able to become one because he was the first Daemon Prince, ever. After the Chaos Gods gave him a lot of power and he kept yanking their chains with false promises, they realised that giving any Daemon Prince that much power was a bad idea, so they've been venting their frustrations on Be'lakor ever since, by letting him have power but never allowing him to get what he actually wants.
18:50 be'lakor, first of the demon princes and serving all chaos gods, being somewhat the rival to each mortal everchosen like archaon in fantasy and abaddon in 40k. hard case of jealousy.
55:55 the hive fleet ships of the tyranids breed their armies out of spawn pools. all biomass goes to the ships.
01:07:30 thats farseer macha of craftworld biel tan. has a lot of fanart. and memes.
Have you ever seen the Astartes video made by 1 person? It's a really well-made cinematic that's not too long, but so cool. Would definitely recommend checking it out if you haven't!
It really depends since Belakor is Basically Chaos Undivided and he does exist in Fantasy/Age Of Sigmar as well as he exist in 40k
Genestealers are effectively the reason why they don't tolerate mutants in the Imperium.
lorgar is still stuck in his room.
The thing i wonder is what would happen to the chaos gods if their plans end up wiping out life would they stop existing, or would they just sit around bored.
I don't how long each was in production before they were officially debuted, but the Tau actually came before Halo and the Covenant, so really the Covenant are like the Tau instead.
I come from the near future. They just did the first reveals of the new Emperor's Children stuff.
The tabletop game is always better played with roleplaying. If you play Orks, you have to believe and think like them. You are not here for victory, you are here to be awesome and break and explode as much stuff as possible before the game ends. If by any chances you win, it is just a sweet bonus.
If you’re interested in a fancy lore take on the gene stealers, check out Isyander & Kodas video. Pretty cool videos, and pretty chill dudes. Dunno how they are about react content but if not for that then for yourself maybe.
So we actually have sone idea abot how Tyranids are made. There's a specific breed of nid called a Norn Queen that is hyper intelligent and spends the entirety of its life aboard ots hive ship managing genetic mateial and biomass of its brood. They're essentially bioengineering their armies constantly throughout a conflict.
The Tyranid's ability to adapt and evolve at such an incredible rate is due to the Norm Queen watching the conflict through the hive mind taking note of what stopped the first wave of nids. They then adjust the genetic makeup of the next wave to counteract what beat the first. When the battle is over and all resources on the planet are fully consumed, the nids melt themselves down back into primordial soup and the queen takes stock of everything they collected so that it can further evolve their army with any genetic traits proved to be most effective for both sides.
The 4 horsemen are Conquest, War, Famine, and Death.
Kip, i play 40k games like Rogue Trader and i think, "ya know maybe the imperium is wrong and we could work with the eldar. You know they got good ideas, we could work together."
And then i hear your opinion on the birth of slaanesh and i smash my face on the EXTERMINATUS button! :]
The way Chaos works is that A) Warp != Chaos, but Chaos = Warp, B) performing certain actions (such as slaughtering your enemy, usurping a superior, suffering through an illness, enjoying a meal) feeds the Chaos gods UNLESS you deliberately dedicate that action to a seperate faith on a large enough societal scale that it creates a separate god. Recently the Greater Good has started to manifest in the warp as a T'au goddess, for example. Part of Slaanesh's birth was Slaanesh murdering most of the Eldar pantheon, leaving them without gods to channel their emotions through and dedicating their actions to, hence why the Eldar souls are bound to go to Slaanesh.
All this also means that Big E's initial Imperial Truth (aka fascist reddit-atheism, whoops tautology) was entirely counter-productive and, ironically, Emps slowly becoming a god against his will is helping humanity on the Fighting Chaos front (while debilitating them at everything else)
Here's a fun thought for the Chaos gods. Maybe they ARE representing the Horsemen of the Apocalypse, just not in the most traditional way. In the actual bible, Pestilence does not exist as one of the 4 horsemen, instead that horseman is Conquest.
If you look at it from the view of the Chaos gods being horsemen of the apocalypse, but none of them are Death, and there are actually FIVE horsemen, then it kind of fits.
Khorne = War
Tzeench = Famine
Nurgle = Pestilence
Slaanesh = Conquest
So if none of the Chaos gods are Death, then who is? Well, what being has been theorized as potentially becoming a fifth Chaos god? One that literally requires the constant deaths of thousands upon thousands just to sustain itself? One that is skeletal in appearance, and always perpetually on the brink of dying? *The Emperor of Mankind = Death*
I think Magnus in Thousand Sons is a poor example of the auto include model because it really does reflect the lore. This faction is built around Magnus, both in the lore and on the tabletop. If you are playing Thousand Sons, it's because you want to play magnus, and a LOT of their gameplay both as and against them is about that key piece. He is the lynchpin of their strategy and that is fun. Everybody at the table knows that you have to deal with Magnus, and building the army is a balance between enhancing what he provides and being able to keep playing if he goes down. Playing is similarly a balance between getting maximum benefit from Magnus and not being too aggressive and getting him killed early. That is the gameplay mechanic of Thousand Sons, and that is entirely fine. It's like a Commander in MTG. Is there room for other strategies? Of course, but most of them are better played as a different faction.
For the tabletop portion, the T'au got overhated to the point of it being a meme. The best way to describe them is that they are Imperial Guard, but Xeno and use mechs instead of tanks or artillery. They both shoot about the same amount ( Guard probably more so) with the T'au hitting their shots more frequently. The use to have some okay melee options but support for that got dropped. Love the faction, but I'm sad that GW removed my favorite model (R'varna).
There is a new faction added...or well a old one returned since these vids where done. Leagues of votann aka Squats!
The Tyranids don't reproduce so much as "recomposite biomatter".
18:54 Be'Lakore. First Demon Prince and professional hater. This guy was the first ever mortal being that is elivated to being a demon, but he is also discarded and not want's to be a chaos god too. He... will never achieve this but he will also prevent others from getting there because he is a super hater.
I love the Harlequins!
I highly recomond Pancreasnowork, he too likes the eldar.
Tau have too many plot armor, I believe that is also part of the reason why many people hate them.
Almost every faction them encountered can easily wipe them out, but they somehow survived again and again.
The only thing I was happy about them is almost every cinematic video that Tau shows up, they're always the one got beat up.
Including game DLC trailers and official animated series.
How many viewers skipped to the Ork part first? Asking for a friend.
As a guy with anger issues, Khorne my beloved!
Tau aren't the newest anymore. Iirc this video came out before the release of 10th edition which saw the release of the Leagues of Voltann aka space dwarves in 40k
If you like chaos check out weshammer and luteino9. They go deep into chaos and each of the gods.
I'd strongly recommend PancreasNoWork if you want some more warhammer content, he's also an elf / eldar enjoyer of the highest grade so I'd wager there is a good bit of lore to be had
I actually have a couple reactions to him currently in queue. I'm focusing Warhammer content every Wednesday.
@KipReacts Awesome! Can't wait to see them
Kip something to remember.... Orks believe that color blue is luck.... and ultra marines are lucky af and are blue.....
also what if orks believe that enemy they fight is immortal? ... anything rings any bells ?
Orks may be the only race that's actually having a good time in 40k there's even one story of Tuska the Daemon Killa the only Ork to get a happy ending in terms of 40k
I had a well painted Deff Dredd I wish I hadn't given away 😠
And do the R word that rhymes with grape
Kip:"Nice"
Jesus XD, bro is very desensitised
would you have any interest in the fantasy side of warhammer in its even older ip? especially with warhammer's greatest faction, the funny crack rats that do warcrimes. pancreasnowork does some great videos on warhammer fantasy and if you want a strong taste of the setting, i'd recommend the trailer for total war: warhammer 3: immortal empires
For the greater good!!!!!
Tau have been better balanced from what i know
As a Tau player (and former Crane/Lion honor player) here is my take on Tau balance problems. Rant Incoming. Tau cannot be properly balanced as currently designed. GW wanted to make a single phase army like World Eaters and other melee armies but for ranged. The problem is that losing half your army without ever getting to use them will NEVER feel good. In melee you get to hit back, do some damage before the unit disappears, but not against ranged and that frustrates people. Tau has to move to a multi-phase army and that should be simple since the Kroot already exist and could be made to have OK melee units with a few fun tricks. But the GW execs are stubborn, stingy and too detached from their own product.
You should check out PancreasNoWork sometime. He's an Eldar stan too
i HATED them changing the Tau. Having a 'good' race wouldn't have affected ANYone else. If you don't like it, don't play it. Also the 'doesn't fit well' is insanely disingenuous
Please react to the video "The Three Best Ways To Eliminate Lucius The Eternal" from DasRatStories! 😊
Oi Kip. Care to check "Death of Hope"?
You should react to team fortress 2 meet the epic scout
This is where I disagree with Bricky. Sla’anesh was literally created from sexual pleasure. It was depravity in sex and seeking more emotions in pleasure and sex. You go from “hey baby, let’s get some lube and bind folds “ To “ Ueah, go grab the weed whacker and bring it to the bedroom” all the other feelings and emotions are just avenues to se dual pleasure. Sla’anesh, like all the other chaos gods are the EXTREMES of each of their traits. That’s why hey are the bad Guys.
I detect no heresy here
Isn't kip supposed to be a vtuber?
I can't see his model
The Thing with Khorne is he rejects and despises when his followers kill innocent people who can't defend themselves and straight up not only refuses to take their skull but most likely punishes those who do attack the defenseless, but if you fight someone who can defend themselves he will approve even if he like that person he could bring them back as one of his top teir Daemons if not a Daemon prince.
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