Caged Survivors will always spawn the furthest away from the Executioner. So both sides can guess where it will spawn depending on where the Survivor was downed and caged.
@@Seymour927 still helpful quite often. Also, his power can go down steps but never up. You can crouch through his trail. If you step in his trail he gets killer instinct for a bit.
Survivors don't need to guess. They see where they go. Which makes no sense because it's Pyramidhead's special hook power and acts like a hook, but all it does is screw him over if only survivors see the aura cuz the game is just blatantly survivor sided. Never bother with cages. Keep them tormented by hooking them and then do the quick Mori when they're on death hook.
You don’t really have to camp the hook, just get to it before the team does. Ideally you are finding it just a few seconds before they do so you move the cage as far from them as possible, and now they have you to deal with. It can be useful-specifically on maps like Midwich and RPD, since there isn’t a direct route across the map.
I mean it's plenty survivor sided enough that you can see the cage aura and PH can't, the fact that his own power can just gimp him from strategy. He has to guess where it is. You don't. Just be faster and save asap.
Its about 8 meters iirc, its just far enough that you can bypass all hook perks and endurance and camp it for a few second if someone is gonna uncage un your face
it's actually better to cage first, as they don't gain any protection from being removed from a cage and you can get someone to death hook very quickly without worrying about otr, DS or anything else that triggers like deli
but that applies for second hook too. It's probably better to cage 2nd if you are tunneling since death hook is so easy to get once they get saved from 2nd stage cage.
Pyramid head main here you can also be really mean and camp the cage if it's in a corner as long as your far enough away it won't move , making it easy to proxy camp and get double hits at cages another useful tip is that you can fire down virtually any vertical surface as long as your at the top of said surface , not on it ' on TOP if it ALSO you can hit surviors on an elevated surface if the spikes that come from the punishment of the damnned are tall enough to reach them for example the house of pain on badham .
@Justsomedude111 lethal , dead lock , discordance and the final perk depending how you play could be either I'm all ears , nurses calling , stbfl or corrupt if you really wanna be sure early game goes well
- always leave a trail if a survivor is looping you - try to anticipate when a survivor vaults a window or pallet and use the ranged attack for free hits - aura-reading perks work especially well on pyramid head since you can attack through walls
I’ve been playing this game since Myers was added and even following every killer I still didn’t know about the cage teleport really useful info thanks
Been playing dbd for a few months now with phead as my main & That shit happened to me last night I was pissed. I never find the cages, though I never look for them because theres no aura so i didnt bother. I had no Idea about the mechanic at all.
Idk the first one I would keep them tormented until 3 hook if possible. Great for snow balling with the final. It is op is everyone is tormented and in a three gen. Never run out of hooks
that cage thing sounds really useful update: i got pyramid head and 90% of the time the survivors get to the cage before me because it sends them on the other side of the map instantly after using it update 2: ive almost completely stopped using cages unless they got downed under a pallet and i know they have power struggle or a teammate nearby or their team has flashlights. players would rather get hit or go down than get infected, so i almost never get anyone with it
I don't see the point in waiting to cage someone unless you're hooking in a strategically advantageous spot or to get value from some hook related perk. It always saves time to cage, prevents saves, denies hook perks making it easy to tunnel someone out, and the survivor can always get tormented again or might even get rid of it if they rescue someone else who is caged if you opted to hook rather than cage them.
If they are tormented and you hook them they stay tormented unless they rescue someone from a cage. Second time round cage them quickly. Gives great mid game pressure.
Executioner has an addon which applys bleeding on torment status, so if you torment someone he is just sloppy butchered for the rest of the game if you dont cage often. Easy interrupt healing and make them lose progress and waste time
@@04Y only your culture and religion here is trash, aHmad. Double range is overrated, survs have too much time to dodge because the longer the shot the slowest it is. Oblivious addon and iri for undetected from trails are same good as this addon for bleeding effect
I thought if ur in a cage and pyramid head finds u he could insta kill u I never seen it happen but I remember when I first started someone told me that
I think what they should do. Is make it to where if the killer is within 8 meters from a hook for more than 6 seconds. The timer on the hook stops COMPLETELY, and only resumes once the killer steps away from the hook, from at least 10 meters, for more than 5 seconds
@@ninjakilzombie3442 Yes, I completely agree! I'm shocked that this isn't a think yet because dbd has a big camping problem and it would make the game so much better.
@@ninjakilzombie3442 let’s be honest. Stop rubbing straight to unhook before the killer can leave. Don’t farm then whine. It should be progressive depending in how close, how long, and how often they’re camping. Don’t forget that toxic teams bring it upon themselves. I have 1700 escapes and 1400 kills.
First one is wrong, being rescued from a cage removes tormented. In my opinion you should do cage first, then hook, giving it time for tormented again towards the end
Honestly it should be like the dc penalty. Worse the more they do it. The longer, more often they do it the slower the hook timer. It’s running the game. And I have 1400 kills
My fear is when the things movies or games when its rusty or like too violent and so many blood and organs is already scares me when i sleep im like thinking its real so i gotta think a tree so i dont get scared
The way i play around it is to avoid flashlight saves or time wasting. If i down someone tormented and i know i have time to hook i'll hook so next time if i'm in a hurry to protect a gen i just cage them and move on
@@scorpx3790 Oh okay. I can get the idea, but I don't think it's very optimal. Better save time now rather than later, especially if you manage to torment the same survivor again. The only time I don't cage (and that should have been tip #4) is when gens are done, because the cage could spawn close to the exit gates.
@@victorjozek5384 sure but if you have multiplr survivors tormented you just gave a free cleanse. Unless you remember the hook stages and the only other tormented is on death hook so you could "fish" him out... i don't see why not keeping the tormented till when hooking isn't convenient. Tbh tho i'm not a PH main but i like using him so i don't knoe the most optimal ways of using his cages
@@scorpx3790 I guess it depends on the playstyle. I usually torment survivors when I chase them so I always just get one torment at a time. But now that I think of it, if I ever get a tormented survivor down right next to a hook, I would indeed use the hook and not waste the cage.
Pyramid heads power sucks It shouldn't have such a short last time and also get auto disappeared just because they're using it in a smart way on a objective like that basically makes it useless
People should stop be entitled survivors killers can play how they want y'all ruining the game complaining all the time take the one L and move on it ain't that tough
Didn't know about the cage teleportation. Useful stuff, man!
How u don't know this u never play as or vs piramidhead
@Nicolò Camporese well, there's not many pyramid heads nor do they all camp so you can't expect us to know.
@@nicolocamporese7623 You never payed attention in class
@@i.7081 Wtf u want?
The same thing should happen with hooks
Caged Survivors will always spawn the furthest away from the Executioner. So both sides can guess where it will spawn depending on where the Survivor was downed and caged.
Survivor don't really need to guess, since they see the cage and survivor aura
@@Seymour927 still helpful quite often. Also, his power can go down steps but never up.
You can crouch through his trail.
If you step in his trail he gets killer instinct for a bit.
the point is wasting their time by making them run all the way back
@@mckenzieschmitt2841people sleep on the killer instinct affect
Survivors don't need to guess. They see where they go. Which makes no sense because it's Pyramidhead's special hook power and acts like a hook, but all it does is screw him over if only survivors see the aura cuz the game is just blatantly survivor sided.
Never bother with cages. Keep them tormented by hooking them and then do the quick Mori when they're on death hook.
The cage tp thing sounds like trolling material
That's what the survivor devs get for thinking they were making things easier 😂
@windedpigeonsituational
I used to do this on purpose when I was new at the game, thought it was funny as a baby player
You don’t really have to camp the hook, just get to it before the team does. Ideally you are finding it just a few seconds before they do so you move the cage as far from them as possible, and now they have you to deal with.
It can be useful-specifically on maps like Midwich and RPD, since there isn’t a direct route across the map.
*Behaviour implemented anti cage camp*
Pyramid main: Abuse it when there's surv around to waste their time
Well before that PH could literally face camp cages to death and nothing they can do because he blocked unhooking like the old hooks
@@MrPendalv fr tho. But after they made the changes it's still good to use thst as a mechanic
I mean it's plenty survivor sided enough that you can see the cage aura and PH can't, the fact that his own power can just gimp him from strategy.
He has to guess where it is. You don't. Just be faster and save asap.
MHUAHAHAHA
BHVR: teleports the cage to avoid face camping
PH mains: jokes on you, I'm into that shit
THE CAGE CAN MOVE????!!!!!
💀💀💀
Only if the killer is camping or inside the hook radius. If the killer stay in the cage survivor for too long it'll move to different locations
Its about 8 meters iirc, its just far enough that you can bypass all hook perks and endurance and camp it for a few second if someone is gonna uncage un your face
WHAT is 8 meters? 🤨
@@Valentinesdayghost probably the cage teleport
@@AvaR0se-08 You are too innocent.
@Adarn Ah yes, the common 8 meter schlong. Maybe you're just too disturbed lmao.
@@AvaR0se-08 maybe
it's actually better to cage first, as they don't gain any protection from being removed from a cage and you can get someone to death hook very quickly without worrying about otr, DS or anything else that triggers like deli
but that applies for second hook too. It's probably better to cage 2nd if you are tunneling since death hook is so easy to get once they get saved from 2nd stage cage.
I never cage unless I need to for final judgment
Pyramid head main here you can also be really mean and camp the cage if it's in a corner as long as your far enough away it won't move , making it easy to proxy camp and get double hits at cages another useful tip is that you can fire down virtually any vertical surface as long as your at the top of said surface , not on it ' on TOP if it ALSO you can hit surviors on an elevated surface if the spikes that come from the punishment of the damnned are tall enough to reach them for example the house of pain on badham .
I'm on console and I somewhat struggle playing with him.. please help me 😓
Have any good builds for him?
@Justsomedude111 lethal , dead lock , discordance and the final perk depending how you play could be either I'm all ears , nurses calling , stbfl or corrupt if you really wanna be sure early game goes well
Bro someone edit the mario pipe sound effect over the cage teleporting
- always leave a trail if a survivor is looping you
- try to anticipate when a survivor vaults a window or pallet and use the ranged attack for free hits
- aura-reading perks work especially well on pyramid head since you can attack through walls
I main Pyramid Head.. His power is about convienence not preference thats why he so strong..
Same here , he's fun ash to use
I’ve been playing this game since Myers was added and even following every killer I still didn’t know about the cage teleport really useful info thanks
The cage teleportation stuff can be absolutely hilarious especially when 2 come for the rescue 😂
Thanks for the information! Useful stuff. I started using Pyramid Head and I have been having trouble with him, so maybe this will help.
I like to put survivors in torment then hook twice so i can final judgment 💀 works every time
At that point it would be best to use the red mori
The teleportation cage fact is gonna make me a lot of fun playing as a Pyramid head
That cage tp stuff would be useful.... If I could even find the cages in the 1st place.
Do not do cage end game collapse. Have had so many pyramid heads cage me and end up teleporting me to the exit gates where my team is waiting
Been playing dbd for a few months now with phead as my main & That shit happened to me last night I was pissed. I never find the cages, though I never look for them because theres no aura so i didnt bother. I had no Idea about the mechanic at all.
oh shit that 3rd one is intense
Thank you for the tip, pyramid head is the killer imma get next
So in their attempt to stop camping, they made a countermeasure to stop camping, which created a strategy that utilizes camping...
F***ing brilliant.
The cage shift kinda dope, ngl
I wouldn't use the cage because that gets rid of torment,just hook them then u can execute them
Lol had a trail in front of the door as the last survivor and the moment he walked away for the other door I was out lol
I'm a God pyramid head, all good stuff, Def!
Love making people teleport for sure
Tbh, i knew about the cage tp, but 9 thought i uad to hit the cage first
Idk the first one I would keep them tormented until 3 hook if possible. Great for snow balling with the final. It is op is everyone is tormented and in a three gen. Never run out of hooks
Only issue is though is that cage teleportation can and likely will be seem as camping anyway
that cage thing sounds really useful
update: i got pyramid head and 90% of the time the survivors get to the cage before me because it sends them on the other side of the map instantly after using it
update 2: ive almost completely stopped using cages unless they got downed under a pallet and i know they have power struggle or a teammate nearby or their team has flashlights. players would rather get hit or go down than get infected, so i almost never get anyone with it
Combine blindness perks to make it hell for them. Hex Third Seal screws the whole team over struggling to find their teammates
I mean, if youre near a Cage and a surv is going to rescue just stay far enough to avoid the teleport and get a doble hit
I don't see the point in waiting to cage someone unless you're hooking in a strategically advantageous spot or to get value from some hook related perk. It always saves time to cage, prevents saves, denies hook perks making it easy to tunnel someone out, and the survivor can always get tormented again or might even get rid of it if they rescue someone else who is caged if you opted to hook rather than cage them.
If they are tormented and you hook them they stay tormented unless they rescue someone from a cage. Second time round cage them quickly. Gives great mid game pressure.
Alot of pyramid players dont cage at all so they can mori them when they are on death hook
Also if u press the attack button while doing trail u will make a wave
Executioner has an addon which applys bleeding on torment status, so if you torment someone he is just sloppy butchered for the rest of the game if you dont cage often. Easy interrupt healing and make them lose progress and waste time
Its trash
@@04Y only your culture and religion here is trash, aHmad.
Double range is overrated, survs have too much time to dodge because the longer the shot the slowest it is. Oblivious addon and iri for undetected from trails are same good as this addon for bleeding effect
and yet they cant make hooks re-locate when there's a Bubba camping...
That last tip is quite unknown. I use it alot and ot brings alot of anger
the cage tp thing, one streamer said i was camping 😭😭😭😭🤣🤣
Another tip: You can proxy camp the cage and then down the survivor again the moment they unhook
dawg we're not camping losers 😭
@@bynosaurus4024 fr
Honestly gross. This is reserved for toxic clicky pointing tea baggers. Otherwise you clearly just suck at killer and need to get back on fortnite
@@bynosaurus4024 it’s a disgrace to PP head
The cage will always spawn on the opposite side of the map from the killer just so you know
I’ve been wondering. Do the cages have the basekit BT effect? Cause usually cages ignore most hook mechanics
Me as a survivor main who doesn’t have him and will never have him: interesting
Naw you always cage first because of deliverance
I don't think stepping on cone head's poop is that punishing, except if you're on death hook
Nicolas cage in a cage
I thought if ur in a cage and pyramid head finds u he could insta kill u I never seen it happen but I remember when I first started someone told me that
He mini moris if ur dead hook and have his debufg
me watching this with no knowledge of dbd: ah yes *trail of torment*
I’m on console so using the cage act saves me from boil over and ds😂
They prevent pyramid head from camping a cage but they can’t even prevent it in normal games 💀
The worst part is that it wouldn't really be hard to punish campers.
I think what they should do. Is make it to where if the killer is within 8 meters from a hook for more than 6 seconds. The timer on the hook stops COMPLETELY, and only resumes once the killer steps away from the hook, from at least 10 meters, for more than 5 seconds
@@ninjakilzombie3442 Yes, I completely agree! I'm shocked that this isn't a think yet because dbd has a big camping problem and it would make the game so much better.
the problem is that the cages make tunnelling super easy since no off the hook perks take effect.
@@ninjakilzombie3442 let’s be honest. Stop rubbing straight to unhook before the killer can leave. Don’t farm then whine. It should be progressive depending in how close, how long, and how often they’re camping. Don’t forget that toxic teams bring it upon themselves. I have 1700 escapes and 1400 kills.
Didnt knew any of it 😅 but never really play pyramidhead even though i have him
First one is wrong, being rescued from a cage removes tormented. In my opinion you should do cage first, then hook, giving it time for tormented again towards the end
Not really it’s more better to cage them first then hook them so that way they can’t use deliverance or Kobe
Question: does the blindness status effect affect survivors abilities to see cages of atonement
I've never seen a caged survivor before cause all pyramid heads that I've seen just hook
Wow if only they implemented smth to prevent regular face campers 💀
Honestly it should be like the dc penalty. Worse the more they do it. The longer, more often they do it the slower the hook timer. It’s running the game. And I have 1400 kills
But I've put trails close to survivors on hooks multiple times before and they never disappeared? Is this something that was fixed in a recent update?
hang on, does that mean you can also use the cage to triangulate survivor positions also?
Seriously you don’t always need to cage. I play pyramid head a lot and it’s good to know when to not cage and just hook
My fear is when the things movies or games when its rusty or like too violent and so many blood and organs is already scares me when i sleep im like thinking its real so i gotta think a tree so i dont get scared
pov: You are survivor and watching this for caution
I don't get the first tip. Is it to keep the survivors tormented for longer ?
The way i play around it is to avoid flashlight saves or time wasting. If i down someone tormented and i know i have time to hook i'll hook so next time if i'm in a hurry to protect a gen i just cage them and move on
@@scorpx3790 Oh okay. I can get the idea, but I don't think it's very optimal. Better save time now rather than later, especially if you manage to torment the same survivor again. The only time I don't cage (and that should have been tip #4) is when gens are done, because the cage could spawn close to the exit gates.
@@victorjozek5384 sure but if you have multiplr survivors tormented you just gave a free cleanse. Unless you remember the hook stages and the only other tormented is on death hook so you could "fish" him out... i don't see why not keeping the tormented till when hooking isn't convenient. Tbh tho i'm not a PH main but i like using him so i don't knoe the most optimal ways of using his cages
@@scorpx3790 I guess it depends on the playstyle. I usually torment survivors when I chase them so I always just get one torment at a time. But now that I think of it, if I ever get a tormented survivor down right next to a hook, I would indeed use the hook and not waste the cage.
Tip 1: just let the game win itself for u
I wish anti camping would work on Normal hooks I hate getting camped by a toxic bubba player
Why is it better to hook them first?
Bro every match i get with the executioner, i dont make it out, why u gotta help them 😭
WHAT ABOUT HIS OTHER ABILITY!?
Am I dumb because I just realized that you can put people in cages
Pyramid heads power sucks It shouldn't have such a short last time and also get auto disappeared just because they're using it in a smart way on a objective like that basically makes it useless
Thanks for that cage teleport.tip
Im curious why do pyramid need to cage? If the cage got rid of the wire thingy why bother caging them?
faster, and it sends them to the opposite side of the map always
You can tunnel them
You can not out pizza the hut
The cage can move ?💀
completely wrong not caging a survivor first stage, u dont have to deal with any anti tunnel or bt. U can still facecamp cage with double range.
Executioner?
Who the hell is the executioner? Hahahahahaha
that’s his name in dbd
Pro tip to have more fun with pyramid head:
Don’t play this janky ass character until they give him his long due overhaul
ok armageddon613
What game is this
Dead by Daylight
People should stop be entitled survivors killers can play how they want y'all ruining the game complaining all the time take the one L and move on it ain't that tough
Also they already get like no hook points if they "base camp" so it's already penalized they don't care either way
Bro these r noob tips, give us something new and actually useful
Why they didn't make regular hooks reposition like the cages. Game would be so much better
Tip No. 4 : Shake dat booty and survivors will be too busy to engage you in a chase