How to Play The Strange
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- Опубліковано 6 лют 2025
- Learn how to play The Strange, the interdimensional tabletop roleplaying game from Monte Cook Games! *Currently funding a deluxe boxed edition! www.kickstarte...
In this short how-to-play video, Bruce Cordell runs a Strange scenario for players Shanna Germain, Monte Cook, and Jen Page, providing you with an opportunity to see the game in action while getting an in-depth look at its unique features. Learn the basics about The Strange's unique setting, along with character creation, skills and abilities, and important elements like Pools, Edges, and Effort -- directly from the creators themselves.
The video explains how easy it is to get started with The Strange. Here's a bit more about the game:
Monte Cook and Bruce R. Cordell, in their first major collaboration, bring you The Strange. It’s an RPG set on Earth, in the modern day. But a few people-a very few people-have discovered how to travel to other places. They call them recursions, and they’re like limited pocket dimensions with their own laws of reality, connected to Earth via a dark energy network beneath the normal matter of the universe. A dangerous, chaotic network they call the Strange.
Recursions spawn from the myths, legends, and fiction of humanity, so the setting of virtually any story, film, or novel could form a recursion, as could any mythical realm or place of legend. They aren’t entire parallel universes-they’re limited in scope, rarely larger than a continent and sometimes not much bigger than a city block. Often the denizens aren’t even self-aware, but are little more than automatons going through the motions of their fictional world.
But sometimes, in the larger or more mature recursions, they have the spark: Self awareness. Sentience. The ability to form their own motivations and agendas.
And some of those beings understand that they aren’t alone in the Strange. Some of them know about Earth, and the limitless universe beyond it. And some of them are very, very dangerous.
In our own world, there are individuals who secretly travel to these recursions-perhaps for adventure, perhaps for profit. But there are others with more nefarious motives, and conspiratorial organizations operating in the shadows, looking to exploit the Strange and its recursions for their own ends. And some of them are also very, very dangerous.
Your character is quickened; you’re one of the ones who can travel into Earth’s shoals to discover and explore the seemingly limitless recursions around our world. Oz. Barsoom. Asgard. The Dreamlands. The Victorian London of Sherlock Holmes. The setting of your favorite novel or movie. Worlds even more exotic or bizarre, driven by laws of magic, psionics, or weird science. When you visit these worlds, you adapt to them, taking on some of the physical aspects and knowledge of the natives. You become, in part at least, a different version of yourself.
What will you find when you venture into Earth’s shoals? And what will find you, as you travel into. . .
The Strange.
More at www.thestranger...
Want to help get others into The Strange? Or maybe you're curious yourself to see what the game's all about? Bruce, Monte, Shanna, and Jen Page take you through all the basics in our new video! Check it out and spread the word!
Loved this one! Awesome.
I ran across this game about a year ago and have completely geeked out about it. I'm running an online PBP game, in which they just translated to Ruk. I just finished running a one-shot (Mastodon) for a group of friends with history in D&D and Pathfinder, and they absolutely loved the feel of it, the genre-hopping, the ease of the rules.
I just went back to rewatch the video as I know Bruce and Monte did interjections about "OK this is how the rules work" as things came up, and wanted to see how best to integrate them into my games.
I've got one more arc of my Pathfinder campaign and then I think our group is sold on playing some of this. I've pretty much devoured everything for The Strange. Such a great idea, and the rule system is sleek.
I am blown away by this game...i am running this for my group and we are having a blast! The game also really works well when playing online as the GM does not have to roll and since you only roll a D20 you don't need complicated dice rollers that take time to set up...Now where did I leave that Cypher?
Fantastic video! Just picked up Numenera (finally) and will be picking up The Strange as soon as possible as well.
Both of your how-to-play videos are excellent!
I've got to say, though, that I would love to see the crew play a full game! Such good energy from everyone in these videos!
During the game, Shanna deals with a security guard who surprises the team's 2 AM pawn shop investigation. How should Shanna react?
Vote here!
plus.google.com/u/0/+BruceRCordell/posts/TpQBVNHB8WR
Another awesome video! Thanks for making these; they'll be so great for new players and GMs.
I totally ship Jen Page and Monte Cook.
The game is really interesting, but I have one question, something that I didn't really get or not sure. When the players jumped into another dimension, how is the change of the focus decided ? Total random ? Player choice ? Or is there some logical continuity from one to another ?
Just heard of this but it’s something my friends have been wanting to play but with not to much luck cause I play with people of INT scores of 1
With the encouragement, it costs one point, but if they have an edge, does that mean no need to spend the point?
exactly. low level spells can be executed freely, while allowing to cast other spells more often. Its very beautiful.
Wait... waaaaait a second.
(*looks closer*)
(*checks player names*)
...wasn't Jen Page in that 'The First Paladin' D&D series/podcast/thing a few years back?
Not sure, but she was Luster [Female] in The Gamers: Dorkness Rising.
Hey, she's the mom of Bob Page from Deus Ex 1 right? LOLZ
even if you don't think strange look funny it is really funny. iv'e played Strange. it's Awsome. first time i played it was today. and my character was on a school and cut someones ear off.
I think that Jen made her hair to look like elvish ears on purpose.
Btw I find the setting much more interesting than Numenera.
"OSR Agents"......