This is by far the most ridiculous horde base I've ever seen. And I love it. It was funny. It wasn't useless - we learned a little about zombie pathing. This knowledge always helps in whatever base we build.
@@CautiousPancake im curious on a non afk version of this base, but still keeping the main concept of the jump up and down mechanic.. basically i was thinking could you have just 2 sets of stairs and have a player path at the top that connects, but that the zombies dont see as a viable path.. so you would stand at the top of the first paths stairs, shooting down at all the zombies lined up, then as they start getting too close, you use the player path to the top of the second set of stairs.. the zombies currently on the first stairs either loop back down or jump down to start going up the second stairs, and rinse and repeat.. i know functionally its the same as a zombie dropper, but it shaves a little bit of the cheese off the top, as its possible you screw up and swap places too often and have zombies waiting at both peaks, so it keeps the adrenaline rush of a survival mechanic instead of just kicking back and watching a boring doomsday equivalent of a play with 0 danger
I can just imagine a multiplayer game. Friends: "Hey can we crash at your horde base?" Pancake: "Sure, it's in the desert." Friends: "Can you share a map marker?" Pancake: "Dont need one, you'll see it easily enough."
I like that every time I watch a new 7DTD video after a long break, the zombies have gained another superpower to keep certain tactics from working on them. Early on they magically became immune to fall damage because of pit/spike bases.
The last time that I checked, the concept of 'zombies' is that they are essentially 'mindless monsters'. They will converge on 'prey', but without any tactics or strategies. If the dev's keep this up, NO-ONE is going to want to play, the 'zombies' will be immune to everything, and adapt to everything, that it will ruin the game.
Watching those long lines of flailing zombies reminded me of the Amiga classic, Lemmings. No idea why but it did. Epic work from you again. The moral victory goes to Boe, the speed runner who found a hack gets no credit.
I just wanted to say jesus loves you he's changed my life and all the better he can change yours to because he loves you and died for your sins come to him and be saved and experience his love he'll always be by your side embrace christ as he wishes to know you god bless You are valuable and your life does have a purpose God made you perfectly in his image and he is a plan for your life Jesus loves you john 3:16 fear THE lord he died for your sins so that whoever believe in him will not perish but have eternal life and escape hell no one will enter heaven by living a good life but though true faith in him we will be saved We've all sinned and deserve hell but jesus paid the pricePLEASE PRAY THIS PRAYER FORM THE HEART AND TRLUY MEAN IT AND YOULL BE SAVED Prayer for giving your life to Christ Lord I recognise I am a sinner In need of the Savoir And I trust in the Lord and Saviour Jesus Christ Who is God come in human form to die for my sins And I confess my sins to you Asking for forgiveness Asking that you would make me a new creation and fill me with the Holy Spirit Lord I want to live for you from this Day forward Asking you would guide me To live and follow your commandments So I trust you Lord in Your life death and resurrection from this Day forward In Jesus name Amen
interesting idea, beating horde night by running out the clock. Maybe do some testing with low clearance sections where they have to crouch/crawl through and see if that affects their speed. You could also add some sections of barbed wire to slow them down further and allow you to condense the footprint of the structure.
Crawling is pretty much the same speed as running (I've not tested the actual speed, but from my previous crawl bases they don't slow down much. barbed wire is a good idea, but it doesn't last - plus it would cause a bunch up and pushing zombies off as they come up behind. Absolutely nothing wrong with doing that, just was not the challenge I was going for here.
Not only did you build that ridiculous base, but you PAINTED the whole thing too!!! 🤣🤣🤣 You're too much brother! Well done! It got me to watch the whole thing!
Yes, the jumping over one block thing slows then down quite a lot. I make regular use of that to funnel them for maximum grinding performance with Sledge Turrets. The only weak point is the first block so it is necessary to give them more than one access so they do not start attacking the base blocks. After that it's usually very simple.
Zombie defeated through attrition, wearing out the bloodmoon buff. Very cool, what's next the base that forces zombies to beat themselves? Either way bravo sir, a feat and a great video.
You did it again! What an idea. Love your work CP! I was so excited to see this video pop up. Thanks for doing the "dirty" work for us. You should be known as DOCTOR Cautious Pancake! Cheers!
@@CautiousPancake Nope, not subtle! And I can't even make an intelligent guess as to how long it took you to build it, even one "set" of the stairs would be a ton of work!
Great work CautiousPancake. I use a a drop path base which has zombies running up ramp or stair 5 blocks above my position to jump or fall onto a pole path. Many miss the pole falling into a two deep pit of water. This base design of yours delights me the same way my Fall Base delights me. It's like, "Yessss, Hop for me my puppets, Hop," hehe. Thanks for all the work that went into this.
Zombie - "Well Cautious Pancake, I made it... despite your directions" Cautious Pancake - "Ah, Super Intendent Cannibal. I hope you're prepared for an unforgettable luncheon."
Now, while I can admire your dedication to the science, I want to see this, but with multiple traps for at least some zombie killing XP. Just a few of the choke points with darts and electric fences, sit back in safety, and let the traps do all the work. Fun to watch this - I enjoyed it :)
If the point was so zombies can't get to you, there is an easier way. Find a big hill, and dig down in the side of it at 45 degrees. Dig far enough, and the surface will be outside the maximum spawn distance. The zombies cannot spawn.
Watching this made me realize these zombies were not given zombie AI, they were given godlike sixth sense AI. They know exactly where they have to go through even in such a crazy structure. If they saw the player, a zombie should swarm under that player platform. Make zombies zombie again!
Yeah, that's exactly why we can (and sometimes need to) build crazy bases to counter the zombie AI - since they know exactly the weakest spots to attack and the shortest paths to take.
Hahaha i liked this video in the first 20sec just seeing those 2 giant builds you made . as a 100% solo player i know how long and tedious big builds are (even if you used creative mode those builds would take awhile ) either way ... awesome video lol props to you buddy
Nice job, CP! I suspect spawning cops on the very first wave they could, potentially, slow others zombies down due to spit motion. Also, almost sure there would be a lot more zombies going down (stumbing on each other).
Yeah cops won't help the steady pace, but at least the first half they won't spit doe to being too far away, and then once they do start it will be mostly blocked by the cube blocks. A solid cube wall at the front of the platform where I stood would also help there!
You might be able to get more loops in by using the opposing stairs as walls for the first half of the ascent. It'd probably sacrifice a bit of length on each loop in order to secure the part where they cross (either by creating a bigger drop so they can't climb or by lowering the peak so you can make the crossing place longer), but you'd get a bunch more loops that way
I might have this game, probably haven't played in like 10 years. Given your experiment at start. It's clear that ladder is best use of space. As you slow them in a 1 block vertical you are half your block stair time, so 2 ladders in 3 blocks is equal and you still have 7 more blocks to go your 10 block base. Meaning you can double or 150% your block stair time, that's even more extreme when you raise ladder higher then 10 block as it still is 1 block space. A more compact and smaller run then what you have shown
You might be able to loop back around "under" the structures since they are jumping so high. Just put a long pathway at the end that comes back under one of the two "peaks" and you could set up with a sniper rifle only for horde night.
Alone for this water trick you should get a medal of the multiverse mind. How do you get your brain work this way!?😮😳 Learnings: -Zs are no team players but with gluteus in Kardashian size thanks to this base - they don't jump one free block to cheat Questions: What is with cops? They had probably stand on top and spiit on you? And you would stay the whole night with just the first spawned in horde or do spawn the full hours ones as well? Awesome job CP... All those blocks and spikes...😵💫 What an effort 🎉 Edit: What's about a discord channel? Would like to ask the pro players about all the things in the game giving me a hard time😅
hehe I should call this base The Gluteus! Cops will spit once they get within 26 blocks which is about the 5th row. They can shoot from anywhere they see, but thankfully most of the blocks are cube so that will block some of the line of sight. You could easily turn that little platform into a crafting base though and that could add a wall on the front that almost completely blocks the cop line of sight to stop all the spit. Once that first wave has spawned, if you're not fighting and killing any then no more zombies will spawn the rest of the night!
it reminds me of one of those kids toy's where little penguin goes up the auto staircase and then there is a slide at the top that take it back to the bottom on the stairs 5:34
Lol good stuff and fitting music at around 6 min mark :). By the time they finish, they are going to be very buff due to all those exercises. What if you put a robotic sledge next the last row? That'll slow them down even more. Ah you still need to worry about vultures.
Hehe yeah buff or exhausted! A sledge would help seal the deal and stop any few zombies, and yes you could replace the little platform I made with a proper base for crafting etc if you want - to help with vultures and cop spit and spiders. I just wanted a little platform so the focus was on the rest of it.
Poor zombies, they have never been so abused. I remember in alpha 17 or 18 we built closed-loop structures where zombies would fall and drain their health and climb back up on this carousel. I remember my personal AFK hourglass design 5x5 with a height of 3 blocks of the base and 2 blocks above the cone. Even a wooden structure could withstand a horde on any difficulty level, because the zombies could not reach the block, they were hindered by the block at the top of the hourglass, it was at an angle in the way of their head, while the bottom corner held their legs, thus creating a section of emptiness for their attacks. I remember my underground AFK base, where the entrance began 20-30 blocks away from the base and therefore the zombies could not find the entrance, trampling above you and scratching the asphalt a little.
Another interesting idea. But just how many blocks did it take to build and how long? Figure this isnt a day 7 horde base...reminds me of them google clocks that won't strike before the end of the universe
Ok, now we just need pressure plates that generate electricity when stepped on are you are set for the apocalypse(s). Seems like this would be a racing mini game or something.
And then just as they make it to you, you hop one block over to a mirror image of this base. 😂 "Ok guys, retrace your steps and start again over there!"
Am I the only one who likes bunker-type bases or good looking somewhat realistic ones? Nowadays it feels like everyone is trying to implement pathing and spawn-knowlege and also considering rage mode and so on into their base designs.
I would love to use an underground bunker base. Unfortunately they dig down and destroy everything to get to you. Then you just get massive screamer holes everywhere.
What surprises me is that none of them are really trying to break the thing. I remember having a mine not far from my hoarde base, and I had zombies DIG to my hoarde base for like 50 blocks or so 😂 would've been pretty bad if they dug up any more support brands and made the whole thing collapse!
I use a few tricks to make sure they behave - primarily the rage mode rule I worked out a while back - if you keep the zombies at least 12 blocks away from your in all directions, they won't rage mode and attack random blocks. A few other things as well though!
@CautiousPancake so if you're far enough it won't happen? Interesting. I guess I needed to just close the mineshaft so. That they don't fall in it 😆 say, do you know if they could spawn inside it? 🤔
Minor problems with the plan though. Vultures and spiders. I've not seen them in the video at all so I don't know why they aren't present. Which they do spawn in even the first horde nights. Not to mention dogs and dire hounds
Dogs are fine, I'd hoped for direwolves, but didn't get any in the day 7000 horde at the end. I did get vultures. For spiders yes, they'll jump once they get close - I'd obviously build a crafting base instead of a 6 block platform in a normal run through - I didn't here as I was hoping to show the concept more clearly.
So I had to go try this! Short answer is "cause I didn't think of it at the time" and it's a cool idea thanks! Unfortunately the water trick needs to be mostly surrounded by blocks to work, and I can't see a way to make a water staircase like this - I'll keep trying though as I love the concept.
Could make this a tad bit shorter and make a platform across the top with knockdown traps and boom , you have a lane to walk through and have easy shots at them and a way for them to fall down easily.
This is by far the most ridiculous horde base I've ever seen. And I love it. It was funny. It wasn't useless - we learned a little about zombie pathing. This knowledge always helps in whatever base we build.
Thanks so much weldabar!
@@CautiousPancake im curious on a non afk version of this base, but still keeping the main concept of the jump up and down mechanic..
basically i was thinking could you have just 2 sets of stairs and have a player path at the top that connects, but that the zombies dont see as a viable path.. so you would stand at the top of the first paths stairs, shooting down at all the zombies lined up, then as they start getting too close, you use the player path to the top of the second set of stairs.. the zombies currently on the first stairs either loop back down or jump down to start going up the second stairs, and rinse and repeat..
i know functionally its the same as a zombie dropper, but it shaves a little bit of the cheese off the top, as its possible you screw up and swap places too often and have zombies waiting at both peaks, so it keeps the adrenaline rush of a survival mechanic instead of just kicking back and watching a boring doomsday equivalent of a play with 0 danger
@CautiousPancake I think you could make it slower. If the zombies dropped straight down in 1 square, then you started with the block stairs again.
I can just imagine a multiplayer game.
Friends: "Hey can we crash at your horde base?"
Pancake: "Sure, it's in the desert."
Friends: "Can you share a map marker?"
Pancake: "Dont need one, you'll see it easily enough."
I love this comment so much :D
you forgot to mention, there is no back-entry, your friends have to use the same path as the zombies.
@@hito1988hell
@@hito1988 unless they have parkour - then they can jump up right at the end and just go up the last ramp :)
who doesn't spec into parkour? best skill
I like that every time I watch a new 7DTD video after a long break, the zombies have gained another superpower to keep certain tactics from working on them. Early on they magically became immune to fall damage because of pit/spike bases.
haha I bet it would seem like that way!
The last time that I checked, the concept of 'zombies' is that they are essentially 'mindless monsters'. They will converge on 'prey', but without any tactics or strategies. If the dev's keep this up, NO-ONE is going to want to play, the 'zombies' will be immune to everything, and adapt to everything, that it will ruin the game.
@@VerilyVerbatim I ready stop playing due to devs changes to them.
That base is a HUGE amount of work, well done Professor Pancake !
Thanks so much mexita!
Q*Bert meets Night of the Living Dead.
Using ladders as flooring really, really messes with them. They can't decide if they should walk or climb and they take forever.
Vertically placed or horizontal do you mean?
@@CautiousPancake horizontal, like train tracks with the climbing side up.
@@CautiousPancakeah yes horizontal floors
*vertical
@@CautiousPancake We love vertical flooring
Watching those long lines of flailing zombies reminded me of the Amiga classic, Lemmings. No idea why but it did. Epic work from you again. The moral victory goes to Boe, the speed runner who found a hack gets no credit.
Haha it is a bit lemmings ish! And all hail Boe the winner of the first slow horde base race 🤣
Honestly a lemmings type game where you guide a mindless zombie horde to their brains isn't a bad idea.
I have never played this, probably never will. Never watched a video about it. But your commentary is incredible, I just couldn’t stop watching
Thanks for watching and the comment, glad you enjoyed it!
Brother you gotta play this game, its great
I just wanted to say jesus loves you he's changed my life and all the better he can change yours to because he loves you and died for your sins come to him and be saved and experience his love he'll always be by your side embrace christ as he wishes to know you god bless You are valuable and your life does have a purpose God made you perfectly in his image and he is a plan for your life Jesus loves you john 3:16 fear THE lord he died for your sins so that whoever believe in him will not perish but have eternal life and escape hell no one will enter heaven by living a good life but though true faith in him we will be saved We've all sinned and deserve hell but jesus paid the pricePLEASE PRAY THIS PRAYER FORM THE HEART AND TRLUY MEAN IT AND YOULL BE SAVED Prayer for giving your life to Christ Lord I recognise I am a sinner In need of the Savoir And I trust in the Lord and Saviour Jesus Christ Who is God come in human form to die for my sins And I confess my sins to you Asking for forgiveness Asking that you would make me a new creation and fill me with the Holy Spirit Lord I want to live for you from this Day forward Asking you would guide me To live and follow your commandments So I trust you Lord in Your life death and resurrection from this Day forward In Jesus name Amen
Your patience for such things is AMAZING. I play for the cathartic effect of blasting the Zs away. Thanks for another amazing build.
Haha thanks LadyZ - taking out the z's is very relaxing it's true!
interesting idea, beating horde night by running out the clock. Maybe do some testing with low clearance sections where they have to crouch/crawl through and see if that affects their speed. You could also add some sections of barbed wire to slow them down further and allow you to condense the footprint of the structure.
Crawling is pretty much the same speed as running (I've not tested the actual speed, but from my previous crawl bases they don't slow down much. barbed wire is a good idea, but it doesn't last - plus it would cause a bunch up and pushing zombies off as they come up behind. Absolutely nothing wrong with doing that, just was not the challenge I was going for here.
Not only did you build that ridiculous base, but you PAINTED the whole thing too!!! 🤣🤣🤣
You're too much brother! Well done! It got me to watch the whole thing!
Thank you so much 😀 gotta paint when you can!
Never thought of doing that. Great concept. You could also call this a zombie racer.
I like it!
Building that was a real commitment to science... Always nice to see you figure things out for us. :)
You're always welcome,, and thanks for watching!
You've made a zombie amusement park and I'm all for it 😂 this was great!!
Thanks! 😄
Yes, the jumping over one block thing slows then down quite a lot. I make regular use of that to funnel them for maximum grinding performance with Sledge Turrets. The only weak point is the first block so it is necessary to give them more than one access so they do not start attacking the base blocks. After that it's usually very simple.
Yeah for sure - I only needed a few here to start it off, they were (and will) smash on them a bit like you say!
Zombie defeated through attrition, wearing out the bloodmoon buff.
Very cool, what's next the base that forces zombies to beat themselves?
Either way bravo sir, a feat and a great video.
What if you spawned a bunch of snakes to climb up your ladders? Pun intended.
🤣🤣🤣
Beautiful build, as usual, CP. You constantly inspire me to create new bases in our favourite zombie sim : )
Thanks James! Hope you're still having fun in 1.0!
This is a nice piece of art.
Thanks Oktokolo! Not practical but was a fun build!
Hugo kudo's for your efforts (again) with testing this; massive amount of work!
Thanks Danny much appreciated! ☺️
Idk if I'll ever play this game, but videos like this are always pretty funny just to see how trivial you can make it
Never skip leg day!
🤣🤣🤣
Both a monster and a masterpiece.
Wonderful build!
Really enjoyed this.
Thanks a ton, glad you enjoyed it!
What a thorough experiment. I was truly entertained by this, well done!
Thanks so much!
You did it again! What an idea. Love your work CP! I was so excited to see this video pop up. Thanks for doing the "dirty" work for us. You should be known as DOCTOR Cautious Pancake! Cheers!
Haha thanks Tpeel! ☺️
Wow! Quite the monstrosity you got there! Thanks for this demonstration, very cool!
Thanks for watching! It certainly isn't subtle 🤣
@@CautiousPancake Nope, not subtle! And I can't even make an intelligent guess as to how long it took you to build it, even one "set" of the stairs would be a ton of work!
@@GamingAfter50 haha wasn't quick :)
Great work CautiousPancake. I use a a drop path base which has zombies running up ramp or stair 5 blocks above my position to jump or fall onto a pole path. Many miss the pole falling into a two deep pit of water. This base design of yours delights me the same way my Fall Base delights me. It's like, "Yessss, Hop for me my puppets, Hop," hehe. Thanks for all the work that went into this.
Haha I hope you make an evil grin while saying that!
Kudos to you for putting in the work on that base. What a clever solution to the zombie scum. What a big ass build.
Thanks! 👍
Another outstanding video - thank you for taking the time to set this up!
My pleasure and thanks for watching!
Zombie - "Well Cautious Pancake, I made it... despite your directions"
Cautious Pancake - "Ah, Super Intendent Cannibal. I hope you're prepared for an unforgettable luncheon."
Ah but my oven isn't on fire! Oh wait that's steam ... From the clams
Now, while I can admire your dedication to the science, I want to see this, but with multiple traps for at least some zombie killing XP. Just a few of the choke points with darts and electric fences, sit back in safety, and let the traps do all the work. Fun to watch this - I enjoyed it :)
Now add a robotic sledge at the end to reward them for their effort
this reminds me of the staircase penguin toys lol. always loved them. cool video!
Haha penguin slide 🐧
If the point was so zombies can't get to you, there is an easier way.
Find a big hill, and dig down in the side of it at 45 degrees.
Dig far enough, and the surface will be outside the maximum spawn distance. The zombies cannot spawn.
Very interesting results CP, thanks for taking the supreme effort to put this much work into Z science.
You're welcome montecarlo - thanks for watching!
Was trying to understand fall damage, found your vid just now, big preesh, droppin a sub, and gonna start watching. Peace and love brother.
Since 2013. 7DtD is one of those games I'm always coming back to, together with factorio, civ4, project zomboid and a few other.
It does have that replayability!
hehe... the best example to date of over the top horde base concept. Amazing Build indeed!
Hehe thanks! 😀
Kinda like the perpetual penguin escalator slider toy that my nephew bought lol
This is my kind of base. Nice simple and effective.
Glad you like it!
Watching this made me realize these zombies were not given zombie AI, they were given godlike sixth sense AI. They know exactly where they have to go through even in such a crazy structure. If they saw the player, a zombie should swarm under that player platform. Make zombies zombie again!
Yeah, that's exactly why we can (and sometimes need to) build crazy bases to counter the zombie AI - since they know exactly the weakest spots to attack and the shortest paths to take.
Hahaha i liked this video in the first 20sec just seeing those 2 giant builds you made . as a 100% solo player i know how long and tedious big builds are (even if you used creative mode those builds would take awhile ) either way ... awesome video lol props to you buddy
Thanks so much! Sure takes a minute :)
Another great test. Thanks for all you do!
Thanks Nathan!
This is pretty awesome. You could also hollow this out and turn it into the roof of an a-frame base or something.
Thanks - the roof idea is nice too!
this base reminds me of the toy penguin slide that we get when we were children XD
You are the MASTER BUILDER!!!
Thanks so much! 😊
Cool idea. I hate that they sometimes randomly hit blocks while doing this. That will eventually break everything pretty fast.
Yeah it's annoying but won't break much on a base this big
Electro swing works surprisingly well in this scenario 6:14
Thanks -glad I'm not the only one that thought so ;)
I had no idea the pathing would go this far. Yet another thing to consider in base building I love a good hybrid design too! Thanks
Glad you liked it!
All these zombies gotta have ABS afterwards 😂
Nice job, CP!
I suspect spawning cops on the very first wave they could, potentially, slow others zombies down due to spit motion. Also, almost sure there would be a lot more zombies going down (stumbing on each other).
Yeah cops won't help the steady pace, but at least the first half they won't spit doe to being too far away, and then once they do start it will be mostly blocked by the cube blocks. A solid cube wall at the front of the platform where I stood would also help there!
You might be able to get more loops in by using the opposing stairs as walls for the first half of the ascent. It'd probably sacrifice a bit of length on each loop in order to secure the part where they cross (either by creating a bigger drop so they can't climb or by lowering the peak so you can make the crossing place longer), but you'd get a bunch more loops that way
I might have this game, probably haven't played in like 10 years. Given your experiment at start. It's clear that ladder is best use of space. As you slow them in a 1 block vertical you are half your block stair time, so 2 ladders in 3 blocks is equal and you still have 7 more blocks to go your 10 block base. Meaning you can double or 150% your block stair time, that's even more extreme when you raise ladder higher then 10 block as it still is 1 block space. A more compact and smaller run then what you have shown
You might be able to loop back around "under" the structures since they are jumping so high. Just put a long pathway at the end that comes back under one of the two "peaks" and you could set up with a sniper rifle only for horde night.
When the last boss says "in order to even try to hit me, you have to be worthy and pass the challenge". The challenge:
Alone for this water trick you should get a medal of the multiverse mind. How do you get your brain work this way!?😮😳
Learnings:
-Zs are no team players but with gluteus in Kardashian size thanks to this base
- they don't jump one free block to cheat
Questions:
What is with cops? They had probably stand on top and spiit on you?
And you would stay the whole night with just the first spawned in horde or do spawn the full hours ones as well?
Awesome job CP... All those blocks and spikes...😵💫 What an effort 🎉
Edit: What's about a discord channel? Would like to ask the pro players about all the things in the game giving me a hard time😅
hehe I should call this base The Gluteus!
Cops will spit once they get within 26 blocks which is about the 5th row. They can shoot from anywhere they see, but thankfully most of the blocks are cube so that will block some of the line of sight. You could easily turn that little platform into a crafting base though and that could add a wall on the front that almost completely blocks the cop line of sight to stop all the spit.
Once that first wave has spawned, if you're not fighting and killing any then no more zombies will spawn the rest of the night!
The zombies will just die of boredom or just call it a day. Anyway that was a nice video 😂😂😂😂
That would be funny if they just gave up and wandered off!
I'll overkill this by adding elec fences in every jump location
Can you imagine the poor framerate with every zombie and jump electrified 🤣
And sledge turrets to knock them back a few paths. "Did I just hear a zombie say the f-word!?" 😂
@@jasonamrhein9593 🤣
its like watching a zombie version of a kids stair climbing toy!
Note: you can force zombies to crawl and it Massively slows them plus also forces them to do an animation into and out of crawl
A good reason to never skip Leg Day.
Even zombies need leg day!
The fact that the zombies can climb up latters but there is no animation for climbing is one reason I like the older builds of this game.
Come to think of that I think a lot of people were hoping to see that in 1.0, alas not to be!
this base reminded me of Sisyphus, forever forced to roll a boulder up an infinitely long hill
Now I want a Game like "Marbles on Stream" but with Zombies... xD
Looks like a brutalist ww3 memorial I love it
it reminds me of one of those kids toy's where little penguin goes up the auto staircase and then there is a slide at the top that take it back to the bottom on the stairs 5:34
it's like watching a multiplayer version of Qbert.
Haha I had to go look that up - it does kinda look like that!
Zombies legs are gonne be ripped by the time they get to you. Leg day all night
Genius concept
Amazing 👌
Thanks!
Reminders me of those looping penguin slide toys
Haha good call!
Lol good stuff and fitting music at around 6 min mark :).
By the time they finish, they are going to be very buff due to all those exercises.
What if you put a robotic sledge next the last row? That'll slow them down even more.
Ah you still need to worry about vultures.
Hehe yeah buff or exhausted! A sledge would help seal the deal and stop any few zombies, and yes you could replace the little platform I made with a proper base for crafting etc if you want - to help with vultures and cop spit and spiders. I just wanted a little platform so the focus was on the rest of it.
This is one of the most ridiculous horde base I've seen 😄
Hehe thanks!
i more shocked that the pathfinding algorithm could calculate that far :)
I swear this could be like watching marble races
I don't play this game. I don't like this game. I watched your whole video. 10/10 background sound.
Thanks!
the great zombie workout
Once they get to you they gonna be the most athletic zombies out there
True! Survival of the fittest :D
@@CautiousPancake or in the case of the cop zombies, survival of the fattest.
@@jollykirby2138 bwahahaha
That was an awesome experiment, hopefully you cut and paste most of that using creative mode editors.
Poor zombies, they have never been so abused. I remember in alpha 17 or 18 we built closed-loop structures where zombies would fall and drain their health and climb back up on this carousel.
I remember my personal AFK hourglass design 5x5 with a height of 3 blocks of the base and 2 blocks above the cone. Even a wooden structure could withstand a horde on any difficulty level, because the zombies could not reach the block, they were hindered by the block at the top of the hourglass, it was at an angle in the way of their head, while the bottom corner held their legs, thus creating a section of emptiness for their attacks.
I remember my underground AFK base, where the entrance began 20-30 blocks away from the base and therefore the zombies could not find the entrance, trampling above you and scratching the asphalt a little.
hahaha nice one - there's been lots of options over the years to make them suffer for sure! Always fun to try and find new ways (at least for me :D)
I guess I’ll go to Home Depot when the apocalypse hits
Nice job.
Thanks 👍
Another interesting idea. But just how many blocks did it take to build and how long? Figure this isnt a day 7 horde base...reminds me of them google clocks that won't strike before the end of the universe
Haha way too many blocks for day 7 although if you started from where I had the platform you could add to it each horde and eventually get there!
Learning can be fun 😊
Totally!
Bro mastered surface area - jutsu
Ok, now we just need pressure plates that generate electricity when stepped on are you are set for the apocalypse(s). Seems like this would be a racing mini game or something.
That would be awesome - zombies could then power the traps that attack them :D
awesome vid
Thanks!
pretty cool dude
Thanks!
this remind me of The Happy Truck Duck toy from childhood
And then just as they make it to you, you hop one block over to a mirror image of this base. 😂
"Ok guys, retrace your steps and start again over there!"
Oh wow, that would just be super mean - I love it! :D
Lmao talk about making them work for their meal 😂
Am I the only one who likes bunker-type bases or good looking somewhat realistic ones? Nowadays it feels like everyone is trying to implement pathing and spawn-knowlege and also considering rage mode and so on into their base designs.
I would love to use an underground bunker base. Unfortunately they dig down and destroy everything to get to you. Then you just get massive screamer holes everywhere.
@@grumpynomad3551 would be nice, if they couldn't hear trough blocks so they can't sense you underground.
@@meinungsfreiheit7004 well there you go, that's the reason why everyone is using pathing/spawn-knowledge... their sense is too powerful.
This is awesome, great work you have done.
Also, do you have a build video on this, would love to try it out?
What surprises me is that none of them are really trying to break the thing. I remember having a mine not far from my hoarde base, and I had zombies DIG to my hoarde base for like 50 blocks or so 😂 would've been pretty bad if they dug up any more support brands and made the whole thing collapse!
I use a few tricks to make sure they behave - primarily the rage mode rule I worked out a while back - if you keep the zombies at least 12 blocks away from your in all directions, they won't rage mode and attack random blocks. A few other things as well though!
@CautiousPancake so if you're far enough it won't happen? Interesting. I guess I needed to just close the mineshaft so. That they don't fall in it 😆 say, do you know if they could spawn inside it? 🤔
@@dukecatfishjunior6291 All spawns at horde night are at ground level
The dinner line
nom nom nom
Minor problems with the plan though. Vultures and spiders. I've not seen them in the video at all so I don't know why they aren't present. Which they do spawn in even the first horde nights.
Not to mention dogs and dire hounds
Dogs are fine, I'd hoped for direwolves, but didn't get any in the day 7000 horde at the end. I did get vultures. For spiders yes, they'll jump once they get close - I'd obviously build a crafting base instead of a 6 block platform in a normal run through - I didn't here as I was hoping to show the concept more clearly.
Guess you missed the part at 12:32?
2:20 why not combine block stairs with the water pathway?
So I had to go try this! Short answer is "cause I didn't think of it at the time" and it's a cool idea thanks! Unfortunately the water trick needs to be mostly surrounded by blocks to work, and I can't see a way to make a water staircase like this - I'll keep trying though as I love the concept.
Glorious!
Thanks Nixon!
All that effort and you didn't account for the flyers. 😁😉
reminds me of the penguin stair toy.....
Just needs the slide!
Could make this a tad bit shorter and make a platform across the top with knockdown traps and boom , you have a lane to walk through and have easy shots at them and a way for them to fall down easily.