If you are aligning your foundations to the world grid, make sure you use 2m or 4m foundations. These snap to the top/bottom of the global altitude marks. 1m foundations snap to the middle of the world grid so you will be .5m off from separate foundations
@@PHENIXXCREATES the middle of the 1m foundation will snap to the equivalent altitude of the top of the 2m, to clarify. Re-reading my comment it wasn’t too clear.
Wow, I'm new to playing satisfactory but have been watching UA-cam videos for a while now and never knew you could build like that. You have just opened up a whole new world of building potential for me. I will definitely be watching your past and future videos for more tips and ideas. Thank you
You can cover the entire node with the foundation if you want to, I think he knows that too -but it looks much more authentic if you can see the resources under the miner. Thats just me tho.
You could place foundation upward 2 and then place metal or concrete pillars under the corners of the miner, then remove the top foundation and top of the pillars, this should place 'legs' on your miner to raise it up to level with the bottom foundations and look cleaner than the angled belt.
I enclose all my miners, so have no need for aesthetics - I focus on velocity instead, however these are good methods, which will undoubtedly aid some folk 👍🏾
There are some very good ideas! at 11:54 you should definitely not do this as it will be impossible to modify the conveyor afterwards without destroying the elevator. Instead use a splitter or merger to align and directly attach the conveyor lift to the miner.
Thanks.. as for the lift.. it only takes a second to tear it out adn rebuild it. I am gonna try to create a blueprint of these for my new How to series.
@@mistawinta Not up to the first few minutes. He used foundations to align the miner *rotation* with the grid. you can place miners on foundations up to 2m above the node itself to align the miner *height* with the foundations on the world grid as well. So build your world-grid foundations to completely cover the node; then snap your miner on the foundations, then rotate as required.
Seeing a little further in (4:24) he does do snapping the height of the miner to the foundations, but he’s aligned his foundation X/Y position to the miner rather than to the world grid.
Because this is how you get the Belt to line up. The belt doesn't always line up to the world grid and you will get some wonky belts. I chose this method because it allows to line up the belts easier even if its not on the grid with a simple 90 degree turn of the belt somewhere.
Your miner technique makes the belts line up to the miner, but the miner itself still isn't aligned with the world grid, is it? If the rest of your factory is aligned to the world grid, this will be offset from that and they will never match up together. Am I incorrect in my thinking or am I missing something fundamental?
Just takes a 90 degree turn somewhere to fix it and in theory it should be fine. Theres no real way tonline itnup to the world grid itself and coffee stain has aaid its not in the works to fix
@@PHENIXXCREATES isn't it important? I guess it all depends on how you play the game, which are many ways. I've always used highway roads to connect everything together instead of driving trucks on the terrain. I see you drive on the terrain instead so I guess its not as important. Was just curious thats all
thats a really neat trick! but its not part of the world grid after all that. I really hope CSS adjusts the nodes to be world grid aligned. I also really like the trick with the lifts to the miner! really clean.
But.. you can line it up to world grid easier with just a simple 90 degree turn somewhere to get it back into the World grid. In theory anyway.. it should work out fine and this way you won't get the belt to come out wonky from the miner
Me... carefully making BPs and utilising it and sometimes FK it, we do Spaghetti at least we got things producing. This dude... now... now... now... 20min later mining spot with some flare and mini hut... :/
I guess I’m confused as to why you don’t use 2m foundations hold control and just plaster them over the top of the node. The miner will line up with the grid then. What was solved by doing the whole thing with the road barrier and all that? This game has so many little tricks it’s hard to keep track and know when to use what
It doesn't line up with the grid. Just because you place foundations down on the grid, and you can put a miner on those foundations.. it still snaps to the node.. if that node isn't on the world grid.. the miner won't be either. I've been getting a lot of comments like this but I went back and thoroughly tested 3 or 4 different nodes and some aren't on the world grid and this just does not work the way some claim it does.
Sorry, I just found this video, and seeing you build something more advance than what I ever built on my 250 hours of satisfactory I asume you know this, but just in case: do you know you can just cover the resource node with "World Grid oriented" foundations and then just place the miner on top of it? It woint solve the wonky first conveyor, since the nodes, for some reason are off grid, but you will have a clean world-aligned mining station
I did place it world grid oriented.. I placed the foundations down according to the grid.. there is no way to line some of the nodes up to the world grid perfectly though. If you place the foundation down on the world grid.. then the miner down.. it still lines up to the node not the grid.
People doing these builds in spacious area, I'm like... ugh sghould I start new game or somehow move out from current location. Started with most difficult area and it's difficult probably cause all the pure nodes and small space.
I mean, this looks good and very nice architecture and technicque But its not really a 'new' way to mine. Its just using a regular miner and making it look pretty.
Had someone else comment the exact same thing pretty much. I mean yes technically your right... its just a new way to placing down a miner instead of the same old "plopping" it down. Might notnhave been the best wording but It still works.
Just hold control, build over the node with blocks and drop your miner. It snaps to the grid. You can always nudge the frames if you want to center it up but I never bother with it. It does the same thing… no need for all the extra BS. Why do people over complicate this game? 27 minutes of wasted time.
I'm just amazed that soooo many peoples care about lining that belt... who care ?!? doesn't change anything and you wont be returning to look back at it anyways.
If you are aligning your foundations to the world grid, make sure you use 2m or 4m foundations. These snap to the top/bottom of the global altitude marks. 1m foundations snap to the middle of the world grid so you will be .5m off from separate foundations
Interesting. Going to have to test this.
@@PHENIXXCREATES the middle of the 1m foundation will snap to the equivalent altitude of the top of the 2m, to clarify. Re-reading my comment it wasn’t too clear.
@@CookingWithJackDaniels Do you know if this is this still the case in 1.0?
Wow, I'm new to playing satisfactory but have been watching UA-cam videos for a while now and never knew you could build like that. You have just opened up a whole new world of building potential for me. I will definitely be watching your past and future videos for more tips and ideas. Thank you
Glad I could help!
That trick to position the foundations and raise the miner was awesome!
You can cover the entire node with the foundation if you want to, I think he knows that too -but it looks much more authentic if you can see the resources under the miner.
Thats just me tho.
You could place foundation upward 2 and then place metal or concrete pillars under the corners of the miner, then remove the top foundation and top of the pillars, this should place 'legs' on your miner to raise it up to level with the bottom foundations and look cleaner than the angled belt.
The conveyor cage...thank you. If you have a split factory, you can use inclines and have a covered conveyor like the old mines and factories had.
Thats kinda how I was thinking when I built it originally.
very fun to watch! I get a lot of inspiration in building design from watching your content
Awesome, thank you!
I'm really loving the more realistic industrial look right now and you're pulling it off brilliantly. Nice work
Thank you! Cheers!
You have given me several inspirations I look forward to using next month in 1.0!
I enclose all my miners, so have no need for aesthetics - I focus on velocity instead, however these are good methods, which will undoubtedly aid some folk 👍🏾
I really love the technique to get a good looking roof over hang. You have so many great ideas!
Thanks so much! 😊
You coulda this, you coulda that. Coulda Schmuda. This was beautiful. I am inspired.
Thank you! 😊
There are some very good ideas! at 11:54 you should definitely not do this as it will be impossible to modify the conveyor afterwards without destroying the elevator. Instead use a splitter or merger to align and directly attach the conveyor lift to the miner.
Thanks.. as for the lift.. it only takes a second to tear it out adn rebuild it. I am gonna try to create a blueprint of these for my new How to series.
You can also put foundation over the node and the miner on the foundation it will put everything in a grid
isn't that exactly what he did?
@@mistawinta Not up to the first few minutes. He used foundations to align the miner *rotation* with the grid. you can place miners on foundations up to 2m above the node itself to align the miner *height* with the foundations on the world grid as well.
So build your world-grid foundations to completely cover the node; then snap your miner on the foundations, then rotate as required.
Seeing a little further in (4:24) he does do snapping the height of the miner to the foundations, but he’s aligned his foundation X/Y position to the miner rather than to the world grid.
Because this is how you get the Belt to line up. The belt doesn't always line up to the world grid and you will get some wonky belts. I chose this method because it allows to line up the belts easier even if its not on the grid with a simple 90 degree turn of the belt somewhere.
Looks great! Thanks for the tip with the road barrier.
You bet!
Your miner technique makes the belts line up to the miner, but the miner itself still isn't aligned with the world grid, is it? If the rest of your factory is aligned to the world grid, this will be offset from that and they will never match up together. Am I incorrect in my thinking or am I missing something fundamental?
Just takes a 90 degree turn somewhere to fix it and in theory it should be fine. Theres no real way tonline itnup to the world grid itself and coffee stain has aaid its not in the works to fix
Dude holy crap those conveyor's in my world have been bothering me forever. Thank you for the tip!
Glad I could help!
what a lovely build!
Thank you!
Very nice design! Well done. You gained another subscriber ;)
Thank you
Dude, the Steel frame up the ramp was very good. might just use it in mine.
only thing I hate about it is the small gaps where it goes from straight to angled
Great video and well explained 👍
Remember that you can use ctrl and nudge on some objects for smaller movements 👍
Oh thats right.. I completely forgot that.
I learn so much from these comment sections damn./
Alternativly, you can place foundations on the node and build the miner on top of the foundations.
For ur truck station, what fuels it?
It's fueled at the main factory with coal..
makes sense now thx for clarifiying
hi, do you desing all this on the go or u plan it before hand??
a lot of it beforehand.
@@PHENIXXCREATES ty ill give it a, sorry im new
@@Saul117 no worries
Furthermore, place your (2 or 4 meter) foundation first and place the miner on top of them.
Won't this mess with the world grid when you try to build road systems connecting your other factories together?
I don't foresee this being an issue if set up correctly.
@@PHENIXXCREATES Thanks. Will try it out. I have 50 hours in. Neat looking built.
Very interesting tricks!
Thank you
Worth noting: you can just smother the nodes with a 2m foundation and the miner will still latch onto it and pump resources.
Yeah But I wanted to leave an section open around it to see the ground for visual appearances...
@@PHENIXXCREATES totally get it mate. Just thought folks would like to know the alternative exists.
Very nice!
Thanks!
love your videos
Thank you
Great build, where’s the fuel coming form for the trucks/tractors?😊
In the episode where we made the caterium wing of the factory. I belted coal in from another section to feed it. So the fuel is at the drop off point
thats awesome , well done you : )
Thank you very much!
I just put foundations down on the grid, then put miner on top. lining up belt is no problem
on some nodes.. but not all nodes are created equal. there are many that don't line up to the world grid very well.
26:47 so that's my mistake :) I tend to still start storing at least.
aren't you moving off of the world grid when using the miner line up trick? You're snapping foundations to the miner position.
People are waaaay to concerned with the world grid.
@@PHENIXXCREATES isn't it important? I guess it all depends on how you play the game, which are many ways. I've always used highway roads to connect everything together instead of driving trucks on the terrain. I see you drive on the terrain instead so I guess its not as important. Was just curious thats all
thats a really neat trick! but its not part of the world grid after all that. I really hope CSS adjusts the nodes to be world grid aligned. I also really like the trick with the lifts to the miner! really clean.
But.. you can line it up to world grid easier with just a simple 90 degree turn somewhere to get it back into the World grid. In theory anyway.. it should work out fine and this way you won't get the belt to come out wonky from the miner
@@PHENIXXCREATES very true. that always bugs me
I can't find the playlist this belongs to on your channel (!). Ain't update 5...
Here's the Playlist ua-cam.com/video/Fg0r5hcYvHU/v-deo.html&pp=gAQBiAQB
@@PHENIXXCREATES Thank you for your time pointing me in the right direction...
Me... carefully making BPs and utilising it and sometimes FK it, we do Spaghetti at least we got things producing.
This dude... now... now... now... 20min later mining spot with some flare and mini hut... :/
arent stellaris soundtracks copyrighted?
Doesn't seem so. I would have been hit with a claim long ago
Kleeeen
Your a god
naw.. just really enjoy the game
i mean I like the design but how is this a "new" way to mine?
just a play on words.. as opposed to just plopping down a miner I decided to do it better.. make it look better.
I guess I’m confused as to why you don’t use 2m foundations hold control and just plaster them over the top of the node. The miner will line up with the grid then. What was solved by doing the whole thing with the road barrier and all that? This game has so many little tricks it’s hard to keep track and know when to use what
It doesn't line up with the grid. Just because you place foundations down on the grid, and you can put a miner on those foundations.. it still snaps to the node.. if that node isn't on the world grid.. the miner won't be either. I've been getting a lot of comments like this but I went back and thoroughly tested 3 or 4 different nodes and some aren't on the world grid and this just does not work the way some claim it does.
@@PHENIXXCREATESThank you!! I appreciate the detail that makes sense to me now
Sorry, I just found this video, and seeing you build something more advance than what I ever built on my 250 hours of satisfactory I asume you know this, but just in case: do you know you can just cover the resource node with "World Grid oriented" foundations and then just place the miner on top of it? It woint solve the wonky first conveyor, since the nodes, for some reason are off grid, but you will have a clean world-aligned mining station
I did place it world grid oriented.. I placed the foundations down according to the grid.. there is no way to line some of the nodes up to the world grid perfectly though. If you place the foundation down on the world grid.. then the miner down.. it still lines up to the node not the grid.
I feel like I'm listening to Theo Von with a voice modulator lol
You're the second person to mention I sound like Theo Von....
You do realize you can just put foundation over the node right? And then place the Miner on the foundation.
@@Malpherian it still won't line up correctly.. and that wasn't what I was trying to accomplish with this build..
You can't connect things to catwalks..... because they are for walking.
all that to mine ore?
No... all this to mine ore.. In style!
i wanna see the explosions!!!
I will keep that in mind lol
6:30 - you've blocked your ladder on the miner...
yeah I noticed that after the fact. if only we had a hatch we could place down.. in the long run though.. wont be using the ladder.
@@PHENIXXCREATES Could you place a conveyor hole in the floor, would that look right?
People doing these builds in spacious area, I'm like... ugh sghould I start new game or somehow move out from current location. Started with most difficult area and it's difficult probably cause all the pure nodes and small space.
Must be the forest area you started in.. lots of great nodes there.. but very little space.
I mean, this looks good and very nice architecture and technicque
But its not really a 'new' way to mine. Its just using a regular miner and making it look pretty.
Had someone else comment the exact same thing pretty much. I mean yes technically your right... its just a new way to placing down a miner instead of the same old "plopping" it down. Might notnhave been the best wording but It still works.
@@PHENIXXCREATES I hope that didn't come off as negative cuz what you did was beautiful and quite handy with a little tick tips and tricks. Good job
naw.. not at all.. its fair feedback.
You Don't have to do all that work just use the nudge mode.
I used Nudge extensively throughout. But you have tonget the right placement to start hence using the concrete barrier to line up with the Miner
Just hold control, build over the node with blocks and drop your miner. It snaps to the grid. You can always nudge the frames if you want to center it up but I never bother with it. It does the same thing… no need for all the extra BS. Why do people over complicate this game? 27 minutes of wasted time.
Because this looks better rather than having the belt not line up.. its not overcomplicating.. its just making it work and look better
I'm just amazed that soooo many peoples care about lining that belt... who care ?!? doesn't change anything and you wont be returning to look back at it anyways.