Very cool approach to looping on HX Stomp Andre! I was expecting you would use the normal Looper block. But super cool approach. I also own and abuse a HX Stomp, so maybe I'l give it a try ;)
Great implementation of a looper replace function, thanks for the inspiration! Question: Is the left volume pedal block really necessary? Since it is at full volume, taking it away doesn't seem to make a difference. I always like to look for ways to use less blocks. So, my implementation would be: No volume blocks. Split point before delay block set to “Split A/B”. FS2 (latching) controls “route to” parameter of the Split block, Min=A100, Max=Even Split. FS1 (momentary) sets delay feedback and level to zero when held, as in your implementation, and additionally bypasses the split point when held. Is this a HX-blocks-saving approach to getting the same results, or am I missing something?
Amazing demonstration and very inspiring as always! Thank you!
God, man, you’re truly a legend.
Got caught off guard by the zappa reference lol. Cool vid!
Very cool approach to looping on HX Stomp Andre! I was expecting you would use the normal Looper block. But super cool approach. I also own and abuse a HX Stomp, so maybe I'l give it a try ;)
Genius.
Great video Andre
This is cool crazy!
Thanks so much for covering looping on the HX Stomp!
Ah! That little wrinkle of dropping the level to zero during replace hadn't occurred to me. I'm off to fix my Loopy Pro templates.
Great implementation of a looper replace function, thanks for the inspiration!
Question: Is the left volume pedal block really necessary? Since it is at full volume, taking it away doesn't seem to make a difference.
I always like to look for ways to use less blocks. So, my implementation would be: No volume blocks. Split point before delay block set to “Split A/B”. FS2 (latching) controls “route to” parameter of the Split block, Min=A100, Max=Even Split. FS1 (momentary) sets delay feedback and level to zero when held, as in your implementation, and additionally bypasses the split point when held. Is this a HX-blocks-saving approach to getting the same results, or am I missing something?
What manner of sorcery is this?!